Underwater fight would be like 0.1% of your whole wvw experience
Hmm i’d take a sigil of fire for even more aoe dmg with the staff
Infusions on gear i’d take resilient WvW infusion, and on weaps Precise WvW infusions
infusions on trinkets that fit the build are already on the original link…keep in mind these infusions cost a lot…
that doesnt happen very often, i see sometimes parties that say no ranger/necro…a decent ranger is very useful to a party and brings good dps, just some 12 yr olds dont get it..
burning flies a lot around, id use close to death
i can remember a fight in pvp where i was fighting a guy with dagger, then axe. didnt matter if i switched targets, if i moved around or dodged. or went to ds. golem just didnt want to attack…ive seen it also standing there in coe while fighting Subj A
another trait variant, more survival, minimal damage loss (loss of some precision and 5% extra dmg modifier,vs more hp and some more power)
i think he meant 6/5/0/3/0
no target the weak + that part ‘’use axe#1 for life force’’…not worth it..
thx for feedback drarnor+bhawb
Revelation : Heal on exiting ds+life tranfer+taking condis from allies (even in its form now) + heal on life blast => devs aim for a ds healer o.o
too bad we cant heal ourselves at the same time -.-
if someone uses a cleric/siphon build i would like some feedback
not sure if it was said above, we have light field on WoB because light field+projectile removes condi. if you choose WoB over Consume Conditions, then you dont have condi removal on heal. With Staff #1 (unreliable) you can cleanse a condi, or if you have bone fiend who shoots 2 projectiles per attack. Blasting it if you are minion mancer gives all your minions retaliation, priceless in pvp if the enemy hits you with aoe. Also a ranger using longbow #2 or a warrior longbow auto att through a well of blood can cleanse aaaaaalot
Also the dark fields proc life steal on projectile…(not sure if bone fiends projectiles give hp to the caster) and the heal from each projectile is around 200 i think….so blasting water is better with our slow projectiles. Blasting dark field gives blind, not so bad…
look..in tpvp you will rarely get a target with enough conditions on them to cast epidemic, and even then epidemic has a long cast time which makes you vulnerable… its better to go in and drop a well for example. There is a reason no one uses epidemic in pvp…
staff 1 gets dodged all the time, even with strafing, it isnt close to reliable about lf regen. Spectral armor is very good, against a skilled opponent who wont attack you during the duration it isnt reliable though. The marks trait is good for lf regen… And generally since conditions are usually used in pvp everyone brings a lot of condi cleanse…a condi removal will remove a 2 sec bleed as good as a 25 second bleed
its a standard condition/terror build, without dhuumfire.. only thing wrong with it are the traits in the curse line..of course take terror, but you dont need the extra bleed/scepter skills duration for pvp…the standard application time is good. Personally i take enfeeble for more bleeds upon entering ds +weakness, to save me from a backstab (weakness is 2 sec, but better than nothing) and reaper’s precision to build up lf faster, since a condi build has crappy lf regen. Have fun with the qq’ing against all that fear
nice job
i liked the fight with the two thieves
yeah sorry misunderstood you. I agree casting time is long, it can provide such mayhem though i find it only fair. Anyway even if it lands twice it can turn tides, its one of my favorite skills in game
Builds are different for wvw, pve, pvp. So specify what you want..
As for pve there is a stickied guide, why open a new thread…
Conditions are more used on pvp or wvw, but there are couple of builds worth using in pve.
@Chuck Nizzle
Man as a power build in pve you dont need staff AT ALL. It’s a utility weap. You have your ranged dmg with life blasts, and almost all builds can take the piercing trait, and with a well+ ds+warhorn 5 you have enough aoe. Also dagger isnt just alright, its very very high single target dps..
you mean 1k on each person..yeah, more would be overpowered i guess^^
invigoration just 1k with 1-1,2k healing power ? seems low o.o
traited it has 12sec cooldown..
Does transfusion (heal allies with skill #4 in ds) or deathly invigoration (heal when exit ds) scale with healing power ?
ok jagged horrors
maybe spawn one on incoming cc ?
ICD=0 to kitten up some warriors
From a sigil if you get 25 stacks and then kill one more enemy you spawn a harpy-like mob to help you..i think its dmg is similar to the flesh golem. It also dies after a minute.
http://wiki.guildwars2.com/wiki/Superior_Sigil_of_Demon_Summoning
the vid is old, the fleshreaver does nice dmg though :P
Maybe the sigil should work like the rock dog, procing on incoming damage..
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to apply bleed you need to hit the enemy, procing the signet stacks//
hahahah kitten you
@OP man you are wrong…so many wrong things with your arguments.
Couple of comments explain why you are wrong, i won’t write them again.
I play alot of pve when i have time, and if you are one of the guys who say no ranger/necro/engi, just warrior 100b, i feel sorry for you
dunno i like the guaranteed crit with maul or with Path of Scars…dunno, guess for dungeons if you can be behind your enemy or on its side 25 skirmishing is better(CoF p1 last boss for example) but i find it situational…also i use valkyrie gear so i dont mind an extra crit
@OP the traits from the other build posted are better
+1 for Dave Pare, although i prefer the 25pts trait in power line rather than prec line.
there a was a 10% dps loss according to anet. DPS loss, not 10% crit dmg.
Berserker is still top damage set but it wont be as effective…
the new sigils and maybe other tweaks may compensate for the dps loss though.
ele’s on 1v1 must be really good to win, usually its just avoid the burst, like Rym said and then (at least as power build) ’’execute’’ em on the spot, axe#2 and life blasts + chill of death…
havent tested it myself, i recall an old thread where it was tested and staff won. Is the difference high at your tests?
staff is better than axe+trait
Spoj for the calculation on life blast did you use dagger on mh or staff? There could be a difference to your numbers.
But yeah, dagger auto should do more dps, its melee dmg and life blast is ranged. In pve i like life blast more because traited it can hit more than one target..stack meta ftw..
Adrenalin ?? Not sure what you mean
i like how he linked nemesis build, and no way it can do the numbers he mentioned…at least without 25might stacks..
Condition Damage is one stat, Power/Prec/Crit dmg are 3…You cannot expect condi build to come close to dmg against zerk. And because i use the nemesis hybrid build, the damage mentioned by ralron is wrong… i’d say in my opinion the dps is like 3,5-4k constant with some spikes up to 7k maybe (talking about dps not max hit). Which is mostly aoe and pretty good imo. + you have weakness blinds chills, and you can switch your weaps without destroying the build, because there is a good trait adaptability..
(edited by Pelopidas.2140)
Your guild sucks
edit: Your guild sucks big time
cant watch it in germany, kittening GEMA blocks it because one or more songs are blocked
hahahaha i saw your drawing hastily and i thought the necro fell and rode the wurm to the horizon
(im pretty tired)
ah good days before ds nerf…
if we had vigor and deathshroud…we would dodge twice, vigor + ds, wait for endurance to refill without taking actual hp damage, dodge again twice, repeat when vigor skill is ready..a bit OP i guess
ofc warriors do that already with endure pain, but that has 60sec cd while deathshroud only 10s
to kitten up the zerg you want mostly chill and weakness, and we have good access to both. Blind is good and poison can panick enemies. Not to mention condi duration helps with fear:D So the idea behind condi duration is good…i think thats actually the best necro role in zerg v zerg :P
modified it a bit..
instead of spiteful removal i picked up curses 25 and death magic 25, for more dmg and more toughness..imo while conditions like blind chill have fast effects which are good against zerg, bleeds get cleared fast, so imo power is the way to go. So i picked cavaliers as gear(power-Toughness-crit dmg) since crit chance is already ok with maintenance oil and 25 in curses. You can also go valkyrie for more hp and more ds, but i like more toughness in wvw and necro has enough hp already. Imo change the lich rune for 3rd lyssa/mad king for more power/prec.Ah and trinkets are berserker-valkyrie for more defense, can be also full zerk for more precision.
but the enemy gets vertical hits…and it looks like a mini whirl
Axe #3 is perfect for a blast finisher…every time i use the skill i expect to see the blast effect:P
Thats actually not bad :P
there was a thread like a week ago discussing possible hybrid builds…zerk will still be top dps after ferocity change…the nerf is 10% less dmg if i remember right, and zerk will still be more dmg than hybrid
so then please explain to me how you keep perma swiftness, or perma protection. And the 14-19 mights
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i agree we can get high might(blood is power,life blasts,signets),and especially with the spite 25pt minor trait
perma swiftness ? perma swiftness is possible with 30 on boon duration + traited warhorn ? protection uptime is from wells and spectral armor? retaliation we also have many sources of getting it, i think its our way of attrition…
The difference between 30/x/x/x/30 and 30/25/x/x/15 is that the first build works in range, has a steady dps, and needs either axe traited or staff for better deathshroud, so again ranged dmg mostly. The second build works better in melee range with dagger auto and dishes more damage, especially in a dungeon composition (takes advantage of the trait which gives 2% per condition), but it isnt as tanky. There are other trait setups, spoj’s stickied thread gives good info for pve.
warhorn legendary is nice on necro