Are you joking? Shorter CD’s are vastly more useful then longer duration, especially when you’re in a longer fight.
Longer duration makes the skills more powerful. Shorter CD’s gives you more flexibility, which is invaluable in a no so flexible class.
Also I wouldn’t be so quick so assume ‘essential’ traits. While I would take 6 in soul reaping, simply because it has some very good traits, the others are far from essential.
Also sadly spec walk is looking worse and worse, although it will (hopefully) always be useful for hilarious escapes, it became ‘meh’ for LF generation when they put in the ICD and reduced the amount gained, and with the upcoming change to locust swarm, it’s not needed for perma swiftness. To top that off, spec armor is getting the CD reduced, so I don’t see much use for spec walk anymore, there are more useful things to slot there.
Then that’s a matter of preference, i prefer longer duration on walk,wall even armor in pvp than reduced cooldown at least for pvp…true that about spectral walk..another use of the teleport, it can put you behind your target and let you get that precious 1s cast heal. Also spectral attunement gives lf on skill cast…meaning even with 20hp you can pop spectral armor and ds and survive a burst. And i believe a build focused on spectral can make use of the new feature in unholy sanctuary,
Now that we will be able to res/stomp while in ds, i believe spectral builds will become more useful.
So i played around with some builds today. There are some things one must keep in mind: Spectral skills give lots of life force/life force regen, so they require investing in DS.Spectral skills give boons, so its good to invest in boon duration. It’s also hard to trait for hp sustain and spectrals(no vamp traits, and the problem in the coming lines) And the fact one can either dance or stay long in deathshroud suggests traits that activate on enter/exit DS or while staying in DS. (Foot in the Grave, Near to Death, Enfeebling Blood, Shrouded Removal, Death Shiver, Spiteful Spirit, Unholy Sanctuary).
A build that provides lots of DS sustain functions as following, you get on point, and you dont die/leave, unless forced by the whole enemy team. Secondly you could provide some support, with Unholy Martyr or Death Shiver, even healing support, with traits like Transfusion/Deathly Invigoration, and soon rez/stomps.
Anyway i was in the process of theorycrafting, and there are couple of synergy problems. For such a build to be effective, i think x/4/x/x/6 is necessary. Traits are FitG, Near to Death, Spectral Mastery, and Spectral Attunement.
Since spectral skills give protection/swiftness, and Foot in the Grave gives stability, boon duration=death magic is mandatory imo. That means 0/4/4/0/6.
So we’re locked out of Dhuumfire/Close to Death, Unholy Sanctuary. Any synergy that could come out of
1) Spite+DM (like Flesh of the Master and minion traits),
2) BM+DM (Transf+DI from BM and Staff cooldowns+unblockable+Soul Marks or minion skills or Shrouded Removal+Death Shiver from DM)
3)Spite+BM (well synergy is already awful due to healing effects and DS, but one could take Transfusion+Deathly Invigoration and Spite Master minor/Chill of Death)
is pretty much not available.
And the reason for that is the position of the Spectral Attunement trait. In order for spectral skills to be effective (lf at cast, longer duration for wall/walk/armor+their boons) we are forced to invest 4 points in curses, for 7% crit chance and 200 condition damage…which i find ridiculous…
So 1), 2) and 3) present only some possibilities that are ruined from the position of this trait.. and i firmly believe it was put there very intentionally from the devs.
My suggestion is a very simple fix, just to switch spectral mastery with spectral attunement…because cooldowns, while very useful, aren’t as important as spectral attunement.
(and spectral armor already gets its cd reduced. Maybe my suggestion already comes in the patch:) )
I encourage anyone who reads this to go to the build editor (http://en.gw2skills.net/editor/) , check out the traits+synergies i mentioned, and i would like to hear if you agree/disagree/suggestions.
inb4 new weapon, guards engis, no damage.
must be a bug, the moment he fears you, you get a 979 tick (half of the 1958) and then the 1958 tick. Somehow the 2nd tick showed damage from both ticks. still weird:P
just my 2 cents. the fact we can now res/stomp in ds is a gamechanger(the forum complaints are what enabled the devs to take this step in my opinion.) I do believe we could get more/will get more, but i think the devs wait to see how much this buff will affect us. Don’t give up on hope!
thing is, the projectile speed was buffed 10% at an earlier patch if i remember correctly…hard to get another speed buff :/
Staff #1 is a skill nobody really likes, yes it gives lf; but first it should hit. Not too easy since people adadadad and avoid every projectile. So my suggestion would be to add 1/2-1sec immob on hit. Itwould mess up the enemy strafing, and would also be useful in blocking enemy escapes.
What do you ppl think?
what bug would that be ?
and that post is ridiculous to say the least
First of all, it’s hard to sustain both yourself and your allies. In my opinion Anet has given us 3 options, one is self sustain, the other 2 heal/support allies (With and without DS)
Now about your build…spiteful marks and Spite minor grandmaster trait are ridiculous. Also you spec in Spite line and dont take close to death or dhuumfire ?
Secondly, how can you take wells (target+cooldowns) and not take protection on wells ? or no staff cooldowns ? Also whats up with the Spiteful Spirit trait ?
Anyway in that build the only support you provide is Ritual of Life.
Ill post some builds, pick and tweak whichever you like more. I made them thinking you want pve, since you mentioned Orr:
Heal with DS:
http://gw2skills.net/editor/?fRAQNAoYWjc0UdbLNW2whbijha6WIF2hoCAqTihIcB-TRyDABM8EAKS5nEnAgTVC+0+DAcIAsR9nBM/di+AA-e
Heal/support allies without DS:
http://gw2skills.net/editor/?fRAQNAodWjk0UTbLN+0whjicBRqfTns6V4CEXFA-TRyDABM8EAKS5nEnAgTVC+0+DAcIAsR9nBM/di+AA-e
SustainSelf:
http://gw2skills.net/editor/?fRAQNBIhZakkmaabpxnGOcTcMEyNO967dsBJA-TxBGABJcGAqU9ni2fQKlfA8IA0TJ4k6DAA-e(keep in mind more crits=more sustain)
Minion sustain:
http://gw2skills.net/editor/?fRAQNAndWjM00UbXNu1webicBR6Y3qNZynQGYGA-TxhFABAcEAMa/R5nvPCgz0HQwJAYQ1fqSJIA-e
(edited by Pelopidas.2140)
my answer would be toughness. Ranger can get lots of regen, so he can keep the hp high…the higher your hp the less you get out of your sustain. But mixing some vitality to reach 19/20k isnt a bad idea either
Just mentioning you can also get retaliation from blasting Well of Power or Well of Blood, and it is applied to all your minions.
Mhm MM must be either fully traited or not at all. You are missing vampiric master and vampiric traits…so you are gonna be tanky cause soldier, but sustained only through blood fiend, and you also lack minion cooldowns. Minion damage will also suck (no training of the master or vampiric master), and so will your direct damage cause axe+soldier amulet. So you have bad damage, great tankiness but if you eat a big burst you cant recover, and mediocre lf regen cause no points in Soul Reaping.. the runes are bad as well. All that for retaliation?
To make retal work, you should see where you can get the biggest uptime from it=spiteful spirit. So id go for a shroud dancer build (Near to death+enfeebling blood are key traits), so you can keep a relatively good uptime upon entering ds.
http://gw2skills.net/editor/?fRAQNAW4Yjk00UbPNG3wejidBRyB3gKQUZo+62sA-TZhFwAAOCAw3fAxDAIxFBYaZAA
Well he said that just as a condi necro in pve (open world) he finds it more useful than the rest..it’s also not a minor so you dont have to pick this trait anyway, unlike spite 25^^
Necro healing support is not particularly good but, with AoE and some tankiness, it is possible to draw aggro and heal at the same time – good for NPC escort and trash mobs. My build is based on shaman’s armor, wells, and transfusion. This works well in Orr; especially on Jonez.
Could you link that build? I’ve tried several times to concoct a build with Shaman’s but it always seemed to come up weak.
It is weak. The point is not to let the NPC die. Standard cleric’s armor will do just was well, if not better. Greater marks, WoB, WoP, WoS, SoS, ritual mastery, transfusion, and the rest are up to you. When an NPC needs to say alive, I stand over it and draw as much aggro as possible while piling every AoE buff and heal I have. Amazing how brokenhearted people are when no one watches the NPCs and the event fails.
I have runes of exuberance on from the first gauntlet and have not bothered to change them. The shaman’s armor was cheap for a reason but works with the runes.
Necro will never be a good healer but can be decent bait.
If we could share our life steals, we would be top at healing. Great spike healing with WoB, life transfer and maybe renewing blast, depends on build, party wide sustain from siphons (although party wide well siphons would be a little too much), perma regen from staff…and WoP+Unholy Martyr for condi removals.
I don’t want to argue how guardian does it better, im just saying we aren’t too bad for a selfish class
Speaking of build variety does any1 have a good healing build for pve? I’m not worried about being super effective just looking for a different build to play with friends
Made one for you
They dont offer too much support and dont cleave. Other than that, a 6/2/0/0/6 build is good in fractals. So to answer you powermancer almost everywhere in pve is much better than condi
I doubt you’d appreciate it if you came along to a group, and got whispered to leave….
Dont be racist people
Because getting gold medal is hard. You can get gold by hitting a mob once just before it dies. So no not every build that gets gold is good.
Hi but not every PvE build that can get gold can actually ‘plow through mobs’, i.e let you freely roam around and rhythmically mow down everything in your path (except maybe champions), without any waiting for skills to get off cooldown. The only builds I’ve known that can do that are the Death Shroud, Wells and Condimancer builds.
Except condi builds only work well if noone else is applying conditions. Which was the original arguement. Condi builds just scale up boss events and contribute next to nothing. They are fine solo or small groups though.
This is so true.. Last night I was doing tequatl on power necro and I was doing North boat defense. Our group was good but as teq started a necro came over to use, which spawned champions that wouldn’t have normally spawned. When I whispered him and told him nicely to gtfo and zerg, he said that he was a condtion necro, so he’d be useless against teq or the fingers..
And I just facepalmed and told him this wasn’t the triple wurm, and that theres no point to bringing conditions for teq in any way shape or form. He just responded by saying that I should thank anet so that he can play how he wants, and I just told him that in no way is that an excuse for making our lives harder, and he should stop being a dipkitten and put on power gear for this kind of stuff…
Then he went back to the zerg and attempted to bleed, posion, and torment tequila the sunburnt white gurl to death.
So a player came to play with you, some tougher mobs spawned and you raged and told him to leave ? nice attitude…
If every boss hp was scaled with having in mind that each player is lv80 asc zerk, they would never die…
I just pointed out an enviroment where(under certain conditions) it can prove useful. I think ive used this trait during leveling though
Spiteful Removal+Parasitic Bond+Sigils/Foods that give health/might/swiftness/endurance on enemy death do have a place, it’s in zerg fights in WvW where you’ve tagged a lot and stuff dies fast.
Absolutely, check the sticky thread.
But kitten that, most fun ive had in pve is with siphon wells
And maybe thats worth adding to the list, is anyone ever using Fear of Death (2s fear when downed)?
(edited by Pelopidas.2140)
condi removal from life blast would make it OP, would be cool as a trait maybe. 7,5k hits isnt bad dps. Also the damage in pvp from life blast can be pretty high, if the casting time is lowered, it’d make it OP(and dont forget it locks on your enemy).
What is reason/benefit to run 6/4/0/0/4 over 0/6/4/0/4 or 0/6/4/0/4 over 6/4/0/0/4 in specific match as condi necro? What thinking proces should i have when choosing either of this
? (or even the 4/6/0/0/4)
Simple, the 6/4/0/0/4 takes dhuumfire and chill of death, so use it for more damage. Works good with carrion amulet in my opinion.
0/6/4/0/4 takes path of corruption, it is more survivable (with rabid amulet you survive everything) and has cooldowns on staff skills.
Just mentioning 0/6/2/0/6 with foot in the grave+enfeebling blood+near to death, is also pretty good. Low condi duration, but that stability is totally worth it.
I was going to make my own thread, but i guess i’ll just ask here.
just started a necro (doing my “try every class to find a main” thing), and I’m liking the Axe/Focus combination. I think that would be my primary weapon set in the long run. They seem to be a Power-based weaponset, so I’d lean in that direction.
thinking about my second weapon set. I’m pretty much set on Dagger being my mainhand. I’m just not sure what to put in my offhand, another Dagger, or a Warhorn.
thoughts on this, from a Power Necro(that uses DS as more than just a second healthbar) perspective?
and one more thing, do Power Necros care particularly about Crit, or do they typically focus more on Vit/Toughness to go with straight Power?
A necro who uses ds only as a second hp bar sucks:D
Hmm i think dagger works better with high crit chance, its fun to use it with fire+air sigil, and auto attack your enemy to death. It also has a valuable immob, which synergizes good with wells for example.
Axe auto doesnt do a lot of direct damage, its utility is to provide vuln for your minions to hit hard with auto, or to do a handy burst. Of course axe #3 is a very useful skill to kite/gain retal/remove a boon.
Necros also have this great trait, death perception (50% chance in ds), so you can build around it. 3-6k life blasts arent uncommon
(edited by Pelopidas.2140)
yeah the challenge wasnt optimal, still pretty good to kill noobs and stay full hp:)
Doesnt work like that,a class cant just counter another,maybe some builds of specific classes counter our condition build.
I know couple of videos that explain everything in detail, but they are pretty long. So ill post em, if you have the time watch them :
&
play some spvp to get used to necro
fill up life force, shoot thing with life blast, win
Between thief steal, mes shatter, and necro strips you guys should be fine.
Although its a lot better on condi specs, dont overlook Path of Corruption XIII in curses.
Also the sigil of nullification is worth a mention.
Yeah sigil of nullification is good, i forgot to add it as second sigil -.-
Path of Corruption is a cool skill. It requires teleport though, and you might end up in the enemy zerg:) In the build i posted you can remove 1pt from death magic and grab it, its pretty cool when solo/duo roaming.
But for bigger fights power builds are better imo. Because they benefit so much from the focus (esp. when traited), chill of death, target the weak, and well of corruption hits harder. The boon corruption isnt about changing the boons to damaging conditions, its about putting pressure and soft cc, in my opinion
thanks for the replies, I was browsing youtube and found a video of a necro wvw roaming montage, http://www.youtube.com/watch?v=30yUyHjad-s&list=UUmKZxEULx_uvwiLh2ES2lTA he does some rather funny tricks, like fearing zergs off cliffs, and in another montage used spectral grasp to pull someone over a gap. admittedly some of the tricks ive learned already I learned from watching him.
Yeah i love this guy
made a build, i think its nice, see if it suits you.
Covers the boon strip, is pretty tanky. For more dps you can switch gear parts to berserker, or use Runes of Rage, they are great with that build i think. Also Shrouded Removal and Death Shiver can be switched to almost any other traits on that tree.
oh you can also go 5 points to blood magic instead of death magic to get some personal and team support
(edited by Pelopidas.2140)
TP: Trading Post. When ingame, press O
i linked different builds, check the trinkets/traits
man i suck, here is the video: https://www.youtube.com/watch?v=ptGYVTaDrOoabout the build you linked, dagger mainhand is an absolute power weapon, if you play conditions, scepter is a must. The build you posted has…serious problems in the trait department:)
Appreciate the reply! After a few hours playing the build I linked I ditched it.
I’m now using the budget build you linked. Although I may ditch well of power for something like SoS or epi?
I already have consume conditions, #4 on staff and #4 on warhorn to remove conditions.
Suggestions?
Well warhorn 4 doesnt remove conditions But yeah sure, Signet of Spite + fears is a good damaging combination
TP: Trading Post. When ingame, press O
i linked different builds, check the trinkets/traits
man i suck, here is the video: https://www.youtube.com/watch?v=ptGYVTaDrOo
about the build you linked, dagger mainhand is an absolute power weapon, if you play conditions, scepter is a must. The build you posted has…serious problems in the trait department:)
http://wiki.guildwars2.com/wiki/Exotic_karma_trinkets
Or else search the TP to find trinkets with the stats you want (rabid : precision, toughness, Condition Damage)
The armor with the stat combination toughness,vitality,Condition Damage is called Dire. The armor stats for lv80 armors are always in triads (power/prec/ferocity, toughness/vitality/healing power, etc).
I’d suggest you watch this video if you find the time, its very good to get you up to date with necro in WvW, especially roaming fights…the build is still good, but there are more variations, like this one : http://gw2skills.net/editor/?fRAQNBLhZakjmyb7px4G+bTEMUS1CR3ABw5SdSEFNBA-TVyCABA8AAU4EAswhAIF9BLv/gPq/MxRAIRlgZp8jUAwssC-w
Here is one more if you are on budget : http://gw2skills.net/editor/?fRAQNBLhZakjmyb7px4G+bTEMUS2CfQ0NQAcuUmERBA-TlyAABWoEEw9Hk4EAAg5vJOEAxoPwI1fq4BAsxRA4JlfkCAmlVA-w
Make sure you always buy trinkets lv80. You dont have to buy exotics for start, you can buy rares.
The best trinkets are ascended trinkets, available from fractals or Laurel Vendors:
http://wiki.guildwars2.com/wiki/Fractals_of_the_Mists
http://wiki.guildwars2.com/wiki/Laurel_Merchant
Dont feel overwhelmed man, its really simple, and dont be in a hurry to get the best gear ever, the gear isnt changing any time soon
(edited by Pelopidas.2140)
Dont make misinformative bad threads, then it won’t be implied by anyone that you are a noob. And you won’t feel trolled.
Secondly what did you expect, people posted answers and made conversation. Thats what happens in threads. Did you expect answers only from the people that currently make the leaderboards, or the devs?? On a whiny post, according to which necro falls short everywhere and needs more condition damage ?
Anyway if only the top 1000 posted on the forums, you couldnt make this thread. And you wouldnt know if im the 1001 person in the leaderboards, true you have no idea if i know what i am talking about, so if you dont like something i said, provide argument as to why its wrong. Else keep your kitten to yourself.
I’m not even sure we are ever getting new weapons-skillsets…would love a sword, but if the dev team takes so long to proof minor skill changes (see all the bugs reported for all classes that stay not fixed), i cant imagine how long a new weapon+animations and damage calculations changes would take..
And a spectral bunker is camping in ds all day or dances in and out, so our offensive weapon are the DS Skills…yeah i too would prefer lower damage and faster cast of Life Blast, it can be so hard to land sometimes.
Anyway i have a wonderful spectral ’’bunker’’ build, so I believe that we can handle ourselves in a point even 1v2 and win most 1v1s ’’spectrally’’.
While i like the idea, i dont think scepter lf regen is getting a buff, would make condi builds too tanky…
Whats the problem in your opinion with spectral bunkers ?
Same with power necro, i find power necro very effective, cause soft cc+5k life blasts+condis(dhuumfire, DS#2+5)=easy wins.
How the hell do you get 5k life blasts in spvp? 25 stacks might+ 25stack blood lust?
You can push 7k life blasts as a full glass cannon. Not recommended unless you’re playing with a team who will keep people off your back though.
7k lifeblasts in spvp? Sorry but until i see that i cannot belive it, so would you be so nice to prove me that this is possible?
55 seconds in, 6.1k with only 7 stacks of Vul and full might. No BL sigil, and he isn’t running Blood is Power. I’m not watching the whole video to look for more though, sorry.
EDIT: I mention Blood is power, cos getting 25 stacks can be tricky in a fight, as things die so fast.
Just mentioning this guy uses reapers precision, which is 1% lf every 3 crits, if you go death magic you pick 10%boon duration, extra toughness in ds and the first major slot has 4 traits worth taking in the build
Nah man, necro doesnt have a high cap ceiling, its one of the easy classes to master. Also cheese builds like MM wreck noobs, and condi, especially terror builds, even with the dhuumfire nerf, still do crazy damage. Same with power necro, i find power necro very effective, cause soft cc+5k life blasts+condis(dhuumfire, DS#2+5)=easy wins. The problem necro faces is in high pvp tiers, where he cant escape the CC focus easily.. But if they don’t focus him, they will lose the teamfight…Cause necro is one of the best offensive supports, if not the best.
Supports himself through hp siphon..lf builds as he attacks…necro has very good access to protection…i can elaborate more if you want..Team support: Blinds, chills, cripples, poison, boon corruption, weakness…You can also take traits like transfusion or use vamp signet…Try to make a build with Well of Corruption, Well of Power, CPC and plague and maybe you will understand abit how necro support works…and see it’s not ’’bad’’
I’ve also toyed with heal support builds and they weren’t very bad, you have to keep your mind on rotations and you can be effective.
And imo playing as a bunker is also an option if you focus on spectral skills/lf regen.You don’t have a guardian, you don’t play with boons, you play with debuffs. Don’t play necro like a guardian or a thief, use its strengths instead of falling short with its weaknesses. Lemons=lemonade.
And your last point…the class produces to much dps through condis, thats why we got nerfed on Mark of Evasion, Mark of Blood, Grasping Dead (and terror but thats dhuumfires fault). There is no way we get more damage through conditions
If necro’s ceiling is so low why is there so few necro’s in high tier pvp?
Heal support builds for necro are kittening awful.
People don’t focus the necro because they are dangerous. They focus the necro because they are the easiest class to lock down and kill especially if you do it early before he has a chance to build any LF.
Warriors have low ceiling and they are in high tier. Eles have high ceiling and they are in high tier. I think heal builds can be effective, but thats just me…
There are ways to avoid the focus, and build lf before/while in the fight, and i hope you know them. And we have stability, protection,retal access…which not too many use…As to how we are dangerous in teamfights : Well of Corruption, Life Blasts, Plague, Staff…
(edited by Pelopidas.2140)
certainly not bloodlust, and certainly not against bunker guards. But against a squishy ele/thief after focus #4? 5k isn’t too hard to get…and without close to death. With close to death, focus 4 and sigil of air/fire and zerk amulet, 13might and chill of death you can down a squishy thief in 5-6 seconds
Nah man, necro doesnt have a high cap ceiling, its one of the easy classes to master. Also cheese builds like MM wreck noobs, and condi, especially terror builds, even with the dhuumfire nerf, still do crazy damage. Same with power necro, i find power necro very effective, cause soft cc+5k life blasts+condis(dhuumfire, DS#2+5)=easy wins. The problem necro faces is in high pvp tiers, where he cant escape the CC focus easily.. But if they don’t focus him, they will lose the teamfight…Cause necro is one of the best offensive supports, if not the best.
Supports himself through hp siphon..lf builds as he attacks…necro has very good access to protection…i can elaborate more if you want..
Team support: Blinds, chills, cripples, poison, boon corruption, weakness…You can also take traits like transfusion or use vamp signet…Try to make a build with Well of Corruption, Well of Power, CPC and plague and maybe you will understand abit how necro support works…and see it’s not ’’bad’’
I’ve also toyed with heal support builds and they weren’t very bad, you have to keep your mind on rotations and you can be effective.
And imo playing as a bunker is also an option if you focus on spectral skills/lf regen.
You don’t have a guardian, you don’t play with boons, you play with debuffs. Don’t play necro like a guardian or a thief, use its strengths instead of falling short with its weaknesses. Lemons=lemonade.
And your last point…the class produces to much dps through condis, thats why we got nerfed on Mark of Evasion, Mark of Blood, Grasping Dead (and terror but thats dhuumfires fault). There is no way we get more damage through conditions
I dont think he is a troll, just confused :P
If you take a hit higher than your current lf pool, you lose your lf and take the damage again to your hp. But the hit must be higher than your hp pool
Did I understand it right ? If yes, say i have 5k lf and 5k hp, and i get a 6k backstab, im downed ?
Cause of several reasons.
Condition Damage is affected by two things, condition damage and condition duration. Condition Duration isnt available in armor or trinkets (and a combination of cond dmg+duration on weapons is also unavailable i think). So a condi build only relies on one armor stat to build up its damage and has 2 more slots to fill with tanky stats. Berserker armor, the armor used to reach these 10+k sustained dps, needs 3 armor stats, leaving 0 space for tanky stats.2nd reason is that conditions tick even when you dont hit the boss (Damage over Time). While a zerk does pretty good direct damage, when he stops attacking, his dps drops to 0. So conditions have higher dps uptime than direct damage, they couldnt be as powerful as direct hits.
3rd reason. Melee damage>>Ranged Damage. How is it fair a necro spamming his scepter auto from 900 range doing dps similar to another class which sits on the boss and eats/dodges its attacks ?Anyway in PvE (at the moment) berserker gear yields the best results. If you feel bad about your condition dps, play conditionmancer/terrormancer in pvp and rejoice
1. This is certainly fixable. Introduce a Condition damage/condition duration/precision gear set and allow conditions to crit. This would give us a similar glass cannon build to direct damage users.
2. Conditions may tick when you don’t hit the boss, but you also aren’t applying new conditions. your dps will be reduced just as much as a direct damage user, it is just harder to notice. Yes it doesn’t drop to 0, but if you drop from 5000dps to 3000dps for 2 seconds it will then take an additional few seconds to build the condition stacks back up and get back to 5000 dps. A direct damage user can instantly go back to full dps, there is no build up time. In the end these end up being the same, and as such is not a factor.
3. You are correct, it isn’t fair for a ranged user to do as much damage as a melee user. A possible fix for this is to introduce a melee condition user spec to each class when they release new weapons. This would be a melee weapon that applies conditions and whos attacks have a direct damage component that is dependant on condition damage instead of power. This would mean your damage would come entirely from condition based stats, but would be a combination of conditions and direct damage.
1.) I dont think that its so easy to let conditions crit…its a huge mechanics change…and imagine the PvP havoc. And with the right traits/food and full condi gear you get 100% condi duration, which is the cap(and more than 100% bleeding duration when using scepter and Lingering Curse trait)…So no need for more condi duration on armor…and ‘’condi weapons’’ like scepter scale badly with power, so even if they crit all the time the damage benefit is minimal…so stats like condi damage/condi dur/precision or power wouldnt be that good. What would be awesome for necro is the stat combi Power/prec/condi damage, would make hybrid builds stronk
2.) It certainly drops, but it doesnt drop to 0..condi duration plays a role..and as bleeds go away, so does vulnerability, so if a glass cannon stops hitting and the vuln stacks drop, so does its dps. Also against some high toughness bosses (well we got only husks right now to prove that point) conditions work better, cause they ignore armor…and its the same ofc with the players. A major problem is the cap in parties, cause a guy full zerk can override your bleeds/burn/poison and drop your dps dramatically. Same in world bosses, a condimancer is completely useless there. I suggest taking minions, and gear set with power as main stat for those:P
3.) ‘’direct damage component that is dependent on condition damage’‘. Hmm thats interesting, but the damage formula already exists for the weapons..dunno if that can work, would be interesting, maybe something like the guardian trait which makes retaliation scale off of condition damage…There are melee ’’condi weapons’’, for example warrior sword, thief d/d i think..
(edited by Pelopidas.2140)
Rampager is pretty good on necro…Knights-cavaliers mixed are also not too bad for pve. Also zerk trinkets and soldiers armor is still not too bad if you dont want to be on edge with zerk gear. And the death perception build lets you use tankier gear without a huge dps loss, the dagger build needs some party buffs (like disc banner) and high crit chance to achieve full potential…
Dumb the flame legion, lol, buy runes of rage, these are cheap and good.
Th part about the berserker gear needing 3 stats while condi needs 1 Stat is bullkitten. Compare soldiers damage to dire damage what wins?
Dunno, it would depend on build i guess, with enough condi duration conditions might be better. Haven’t tried a full soldier build (trinkets etc)
Nearlight dont take things so seriously, its a game.
Also i believe this guy was ironic on his last comment. A good thing since most of his comments are usually bullkitten.
Cause of several reasons.
Condition Damage is affected by two things, condition damage and condition duration. Condition Duration isnt available in armor or trinkets (and a combination of cond dmg+duration on weapons is also unavailable i think). So a condi build only relies on one armor stat to build up its damage and has 2 more slots to fill with tanky stats. Berserker armor, the armor used to reach these 10+k sustained dps, needs 3 armor stats, leaving 0 space for tanky stats.
2nd reason is that conditions tick even when you dont hit the boss (Damage over Time). While a zerk does pretty good direct damage, when he stops attacking, his dps drops to 0. So conditions have higher dps uptime than direct damage, they couldnt be as powerful as direct hits.
3rd reason. Melee damage>>Ranged Damage. How is it fair a necro spamming his scepter auto from 900 range doing dps similar to another class which sits on the boss and eats/dodges its attacks ?
Anyway in PvE (at the moment) berserker gear yields the best results. If you feel bad about your condition dps, play conditionmancer/terrormancer in pvp and rejoice
^what nexed said
hmm id give up the unyielding blast for target the weak. Also rampager amulet is maybe the best choice in this build, but i find it way too glassy…maybe Knights or Barbarians instead..
overall its not bad, fits the necro theme completely
That is another thing of preference, you can go for the 20% bleeding duration:)
(edited by Pelopidas.2140)
DS is super important offensively and defensively…Spectral armor+ds is our kind of invulnerability…the usual ds combo is to jump in ds, use skill 5 then 2 and skill 3…Use Consume Conditions only if you’re sure you won’t be interrupted, if you have dagger mainhand you can immob an enemy in your wells, and if they cleanse and try to escape you can spectral pull em back inside…Use dagger offhand skill 4 when you are close to your opponent so he won’t dodge…Signet of Spite+ fear chain is a usual faceroll…So many people still don’t avoid Spectral Wall, so you can have some fun with it, especially in skyhammer..against condi warriors i wait for them to stack 20 bleeds on me then transfer back+their immob from sword F1…use flesh wurm on a position that the enemy can’t just AoE it for a steady dps and a quick escape…against thieves keep staff 5 for the bubble..condi focus the mesmers, fear the engi (but dont open with fear against engis or they get stability), dodge the hambow, corrupt the bunker guard, interrupt the thief, poison the ranger, eles either suck and die right away or they cant die and always disengage and heal up……Minionmancers suck…Chill of death on power necro can destroy eles…As a power necro with Chill of Death and 2 life blasts+dhuumfire one can do 12-15k damage in 4-5 sec against eles and thieves.
And lastly necro is good in boon stripping/converting, so use Path of Corruption or Corrupt Boon or Well of Corruption.
cant think of something else right now
(edited by Pelopidas.2140)
The terror build is a build that uses the Terror trait to deal decent damage and incapacitate the opponent while your other conditions tick. Almost any build that picks up Terror and maybe Master of Terror trait is considered a terror build. Anyway i’ve linked a common variable. The usual faceroll is to interrupt heal, cast signet of spite, DS 3/2/5, staff 5, profit.
This is a variable I use :
http://gw2skills.net/editor/?fRAQNArYWjc00XbjNG3wfbighSqWI6GIAOXq/iooJA-TZRFwAAOBAK3fIxhAIaZAFPBAA
I just would like to mention that death magic and blood magic, at least the first 4 points have excellent pvp traits, as well as the whole curse line, so if you don’t want to go the 0/6/2/0/6 build you can go for 0/6/4/0/4 (No stability on ds, but more toughness, staff cd’s, reaper;s protection) or 4/6/0/0/4 (more condi duration, chill of death) or 0/6/0/4/4 (more vitality, vamp traits, heal on ds exit)
Use spectral armor