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Why thiefs need to be buffed

in Thief

Posted by: Peow peow.2189

Peow peow.2189

Having played thief since the beginning of Guild Wars 2, I would like to discuss the reasons it needs to be buffed

1) Invisibility

First of all, invisibility is almost useless.

You can still take damage, we should have the ability to put on an aura that damages opponents in a radius while we are invis

2) we dont hit enough damage

Thiefs should haev 10% damage increase. Our class is based on damage not surviving.
We need more

3) Not enough stun breaks.

Thiefs can be stunned and killed easily with close to no stun breaks bar 1.

4) Not enough health

Way to low hp

Will add more as time progresses

I’m going to assume this is a troll thread.

Cheers mate, I agree – will ad you to the support list when i get the chance

Why thiefs need to be buffed

in Thief

Posted by: Peow peow.2189

Peow peow.2189

Having played thief since the beginning of Guild Wars 2, I would like to discuss the reasons it needs to be buffed

1) Invisibility

First of all, invisibility is almost useless.

You can still take damage, we should have the ability to put on an aura that damages opponents in a radius while we are invis

2) we dont hit enough damage

Thiefs should haev 10% damage increase. Our class is based on damage not surviving.
We need more

3) Not enough stun breaks.

Thiefs can be stunned and killed easily with close to no stun breaks bar 1.

4) Not enough health

Way to low hp

Will add more as time progresses

SUpport list

- Saggat (thief)
- Ticktickbomb (Thief)
- Biggiesmalz (Mesmer)
- Panny(Warrior)
- Purpleownz (Mesmer)
- Tagas (Thief)
- Quakeman (thief)

(edited by Peow peow.2189)

Thief strange "bug"

in Thief

Posted by: Peow peow.2189

Peow peow.2189

yeah I also thatbug where when you shoot the shortbow it goes way further tehn 1200 m, i can shoot shortbow through houses and even use the binding spell to bind creatures over mountains. This bug is quite strong

This subforum needs an active developer...

in Thief

Posted by: Peow peow.2189

Peow peow.2189

we need someone to stop posts like these wasting time and space on our thief forum

Is S/P D/D still the meta?

in Thief

Posted by: Peow peow.2189

Peow peow.2189

the meta right now is up for discussion, my thinking is that the true meta is actually p/p condition build. As pp deals devistating ammounts of condition damage it makes sense to use this over a more power style such as p/d

Last refuge

in Thief

Posted by: Peow peow.2189

Peow peow.2189

Okay so here I go once more.
Fix last refuge or kittening remove it. Its broken since launch and you don’t do anything about it, but keep deleting complaints.
Can ban me right now (again) cause i will remake this thread every kitten day. Just for lols and giggles.

Wat the fk are u trying to say? you calling last refuge grey – nah man its blue and so are you, I could tie you down to the ground and trace my d call it a tattoo. You think its funny that refuge dont work – well man quit being a jerk. Theres plenty of haters cant you see, and they choose to hate on me, cause im the greatest the latest the best, when my thief backstabs you he puts your carrion to the test.

Why thief should be re-worked

in Thief

Posted by: Peow peow.2189

Peow peow.2189

6) RIfles on thiefs

Half agree with you on this because I like the idea of rifle thieves too… only its not very stealth-like, nor would it be very fair in my opinion. Stealth + Kill Shot = ROFLSAUCE

Solution: Shortbow Trait, +5% dmg and 300 range. Engineer gets one, why cant we?

Peace

Why do people assume that it is going to be like kill shot or a long ranged backstab? It isn’t. Do the math.

Well i only put it on my support list because I thought it would have kill shot wchich means thief could use the long distance backstab. Now that you have said this I have to ask you a question, would it be OP if thiefs got more damage? Would we even need to be the best class if illusions were not controllable?

Can you clarify this so I can choose to keep it on my support list or not

Why thief should be re-worked

in Thief

Posted by: Peow peow.2189

Peow peow.2189

If the thief was OP it’d be the only thing people ran in at least one game mode.

S/D Acro Trickery and P/D DeadlyArts ShadowArts potentially should be looked at for nerfs, but the profession doesn’t need a rework.

As it stands though, the profession is not OP.

Let me guess because they are the only “tank” thief builds eh? Stealth and evade eh? Can’t handle a glassy class holding a little longer eh?

Thief user logic: When I go into a toughness(Shadow Arts) or vitality(Acrobatics) trait line I deserve some kind of survivability or else those points I spent are useless.
Thief opponent logic: Why does he survive if he’s a glassy class,why can’t i hit him,why does he do so much damage,why is he so annoying?
GW2 logic: Huh mmm so thief did not become what we expected or did they forget the definition of thief or maybe they only want glass canon thieves. Should we remind them one more time or is it pointless?

I’m guessing Acro Trickery S/D is your response. It’s the best thief build by far. Nothing comes close to its combined mobility, damage, utility, and sustain. A lot of thief builds have a high amount of the first three I mentioned, but adding sustain without adequeating lowering the other three in some way is where the problem lies.

As an FYI, I main a thief in PvP.

One thing evade doesn’t do and stealth does is partial removal of pressure, you can get targeting off,you might have a different position than the attacker(s) believed, you disengage better…
Stealth in some situations is better than evade and worse in others but I would agree either of them is op if thief wasn’t a natural glassy class. Having one or both just makes you normal not tank or maybe most of the users are good because most of the thieves I encounter are glass canons D/P 2/6/0/0/6 with 0 cleansing as long as I see them coming I’m fine but they can’t handle heavy fights.
Both P/D and S/D run 6 in Trickery and 2 in DA only difference SA and Acro. See the pattern? You have to get one of them…

You think thieves cannot handle heavy fights? Just shadow step away and run. heavy fight handled.

RIght now they have too much killing potential, to the point where 2 thieves or even 1 can insta-gib most classes.

Admit the truth

Exactly thieves don’t stay in fight too much pressure I escape then come back. Yes a glass canon thief can still kill 1 by 1 in a unorganized group even if he’s alone but’s that based on skill. Any class can go glass canon but only ele and thief are mostly reliable with skill not just random luck. If they have higher cap for that potential let them have it player earn it.
Stealth just makes you panic because the thief could be standing next to you and you are unaware but then again there is no other mechanism advantaging a glass canon thief to attack he will die too quick once seen. Don’t get outplayed.
We can’t break the class purpose just because of fear. Just counter play zerker gear is squishy after all.

Zerker gear is not as squishy as you think, you seem to have some logic behind your post. So ill ask you this, If thiefs lose their stealth and in return gain something better. Will they become the OP class of the game? or will they be balanced? why or why not

Why mesmer needs to be changed for the better

in Mesmer

Posted by: Peow peow.2189

Peow peow.2189

im just going to point out you have to be some kind of skilled as hell person to play shatter and NOT die. Condi is crap because ppl walk away sneering at condi mesmer and phan mesmer loses 1—% dps vs stealth or if people kill phans. Our only “real” damage thzat you might be referring to is shatter and even then it takes practice to prefect. Maybe im just bad (which I am) but not dying on a shatter build isnt by any stretch easy. Mesmer might be annoying as hell to deal with, but we’re far from “OP”
DISCLAIMER!: Sorry for grammatical errors, have been out in 105 degree heat for 9 hours :O

Thanks for the great post mate, ill add you to the supporters in a bit.

@deathreign

Let me ask you this deathreign, and think about it carefully.

If mesmer recieves a damage boost, will it become an overpowered class or not?

That should answer your input.

So... D/D power vs. P/D conD

in Thief

Posted by: Peow peow.2189

Peow peow.2189

Assming that both players are of equal level, the DD power will always beat a P/D player. P/D is a very slow weapon set and requires constant small bursts of damage and condition application – its quite a nuisance and unless the opponent stays around you wont be killing anyone.

D/D on the other hand relies on a quick and easy backstab auto heartseeker and usually just continously playing with the burst and you should drop the opponent fairly quickly.

i’d go for D/P though, much nicer then D/D

2014 is now half gone...

in Guild Wars 2 Discussion

Posted by: Peow peow.2189

Peow peow.2189

Personally I think the updates have been wonderful and the game is in a great place right now, only forward from here

Server is full?

in Guild Wars 2 Discussion

Posted by: Peow peow.2189

Peow peow.2189

Personally I think the servers are fine and are not full at all

$ supporting the game...

in Guild Wars 2 Discussion

Posted by: Peow peow.2189

Peow peow.2189

Personally i think the game is in a good state and is fine

Why mesmer needs to be changed for the better

in Mesmer

Posted by: Peow peow.2189

Peow peow.2189

RIght now Mesmers are possibyl the strongest and most volatile class in the meta. Mesmers can choose between condition damage or power builds and can even decieve enemies with the powerful shatter build.

It is almost never seen where a mesmer is killed in group fights as they spam a clone go invisible and run away.

I am here to change the mesmer class to what it should have been since the start of GW2

I have played mesmer through and through and have 2 accounts – the first one is called mesmerizeyuu and the second shatterclutz

the changes I propose are as follows:

1) REmove invisibility from the mesmer class

Why? let me explain to you how this does more harm then good.

Mesmers are there to decieve, therefore they need more access to fear and confusion – invisibility is not a deception tool, rather it is an escape mechanism.

Quite frankly put, the mesmer class does not need the escape of invis – we need more damage through confusion, fears and illusions.

2) Why the mesmer class needs more damage output.

We haev long cooldowns and our clones are very easy to kill.

I suggest we keep the clone survivability the same, but we increase the damage they do to make them more viable.

3) Clones immune to condition damage

Make clones immune to conditions – A clone does not have blood to bleed, or should be hurt by poision. Logically it is just a hollow version of the mesmer.

I will update as more ideas come.

Support list

— will add as people support this—

Why thief should be re-worked

in Thief

Posted by: Peow peow.2189

Peow peow.2189

L2P

I have taken the time to make constructive arguments and thought out posts and all you have to say is 3 letters. Come on mate – atleast come with a constructive argument and or reasons so say what you have said

Why thief should be re-worked

in Thief

Posted by: Peow peow.2189

Peow peow.2189

If the thief was OP it’d be the only thing people ran in at least one game mode.

S/D Acro Trickery and P/D DeadlyArts ShadowArts potentially should be looked at for nerfs, but the profession doesn’t need a rework.

As it stands though, the profession is not OP.

Let me guess because they are the only “tank” thief builds eh? Stealth and evade eh? Can’t handle a glassy class holding a little longer eh?

Thief user logic: When I go into a toughness(Shadow Arts) or vitality(Acrobatics) trait line I deserve some kind of survivability or else those points I spent are useless.
Thief opponent logic: Why does he survive if he’s a glassy class,why can’t i hit him,why does he do so much damage,why is he so annoying?
GW2 logic: Huh mmm so thief did not become what we expected or did they forget the definition of thief or maybe they only want glass canon thieves. Should we remind them one more time or is it pointless?

I’m guessing Acro Trickery S/D is your response. It’s the best thief build by far. Nothing comes close to its combined mobility, damage, utility, and sustain. A lot of thief builds have a high amount of the first three I mentioned, but adding sustain without adequeating lowering the other three in some way is where the problem lies.

As an FYI, I main a thief in PvP.

One thing evade doesn’t do and stealth does is partial removal of pressure, you can get targeting off,you might have a different position than the attacker(s) believed, you disengage better…
Stealth in some situations is better than evade and worse in others but I would agree either of them is op if thief wasn’t a natural glassy class. Having one or both just makes you normal not tank or maybe most of the users are good because most of the thieves I encounter are glass canons D/P 2/6/0/0/6 with 0 cleansing as long as I see them coming I’m fine but they can’t handle heavy fights.
Both P/D and S/D run 6 in Trickery and 2 in DA only difference SA and Acro. See the pattern? You have to get one of them…

You think thieves cannot handle heavy fights? Just shadow step away and run. heavy fight handled.

RIght now they have too much killing potential, to the point where 2 thieves or even 1 can insta-gib most classes.

Admit the truth

Why thief should be re-worked

in Thief

Posted by: Peow peow.2189

Peow peow.2189

waow Oo

1. negate the entire purpose of stealth by adding footfalls. (don’t get the point, it would take God’s most holy decree to land a backstab, you realize that right? you probably do… oh…)

2. nerf weapon evade killing the last viable thief weaponset in pvp…

3. nerf damage by half…

4. nerf the already nerfed vigor resulting in even less survivablity and buff swiftness “because we need it more”

5. give thieves more traps.

okay… so basically, make sure thieves do not have burst, nor sustain, nor survivablity in the name of “raising the skill cap”. in return thieves should be massively buffed with a new trap skill.

I agree with this and hope they implement just so people like… this… would stop posting. and i will still kill you with my mines

(2 months later) nerf mines!!! blehhh!!!!!!?!?!

Great post, I will add you to the supporters list.

Why thief should be re-worked

in Thief

Posted by: Peow peow.2189

Peow peow.2189

The troll didn’t say 4 thiefs he said 4 thief characters, but you can already pick up on said troll’s bull kitten from claiming to have wasted that many character slots. -_-

if all you can pick on is my spelling after I have done a well thoguht out and structured post, well maybe my spelling isn’t the problem here.

Thanks for your input anyway

Why thief should be re-worked

in Thief

Posted by: Peow peow.2189

Peow peow.2189

I welcome Poplolita to the supporters list. A well known S/d thief and necro player.

Any other thiefs that aren’t afraid to stand up and say our class is overpowered please PM me and I will add you as well.

Thanks for the support in this thread guys, if you have good ideas I will add it to the main post with your name.

Why thief should be re-worked

in Thief

Posted by: Peow peow.2189

Peow peow.2189

Nope. My ideas are better.

What ideas? Please share them instead of having simple sentence posts

Why thief should be re-worked

in Thief

Posted by: Peow peow.2189

Peow peow.2189

Your suggestions essentially ask for turning a thief into an engineer, but far far worse with less utilities and less damage. Did you post this in the wrong forum? o.O

I only made it to your first point before my NOPENOPENOPE alarm went off :/ There is no point to stealth if you can see where a thief is walking. On the off note, try playing world of warcraft or any other game that has a rogue based character. Their stealth has an INFINITE timer — we have three seconds.

I would suggest you and your entire support-list make a thief character, and hop on into pvp. No really, just take 5 minutes out of your time and do it. Study what people will do against you, and then report back here ;] Was it easy? How fast were you melted? Could you survive under so much as implementing one of your suggestions? Because what you did is take the core of what it means to be a thief, and completely gutted the class by giving horrible and completely biased suggestions.

Also I’m absolutely sure that Kolly did not want to be on your “support” list. You should re-read his post.

As I said i have 4 thief characters and yes Kolly did want to be on my support list, his ideas align with mine.

What you should do is stop abusing Overpowered mechanics and admit the truth here, the thief needs a re-balance as it is a cheese class to play right now.

Why thief should be re-worked

in Thief

Posted by: Peow peow.2189

Peow peow.2189

1) What is the meaning of Stealth (3 seconds with 3 seconds of reveal), if anyone can see where the thief actually is moving? The thief in those 3 seconds of invisiblity needs to position himself and actually hit in the back, with all the AoE in the game, no other class needs good timing and position for actually hit a thief.

2) As mentioned before, if the dodge in heavily reduced then remove from the game all these crap AoE that doesn’t even require a target to succesfully hit

3) The overall damage was already nerfed. There is already too much sustain on every class. First re-balance the high sustain builds, then the crit damage.

4) The Thief is already one of the best classes at roaming, we have already many ways to get swiftness or just incresed movement speed. And Vigor was already nerfed and only one build can realy benefit from it. Dodge, Blind and in a minor way Stealth are our ways to survive. Other classes can get Block, Invulnerability, High regeneration with better HP pool and Thoughness. I think it’s a good deal.

5) Mines belong to Engineers. We already have traps, but for the most part they suck. A trap rework is realy needed on the thief but I’m sure this will lead to “thief trap is OP, pls nerf it”

Thanks for your suggestion but no thanks

Thanks for your reposnse. you have some good ideas and some bad, however each to their own. I can see the links you make as to why some of my ideas are right and some can definitely be changed.

I’ll add you to the support list for now.

Why thief should be re-worked

in Thief

Posted by: Peow peow.2189

Peow peow.2189

So basically take everything from thief that actually defines the class and make it a watered-down version of engineer with mines and permanent swiftness? Foot trails while stealthed? Mostly it’s just a l2p issue, as kiting around a backstab is not that hard and people speccing for SA are not generally heavy hitters.

Thief is strong in 1v1’s, but in no way does it ‘destroy’ every other class. I’d wager condition warrior, PU mesmer and maybe even 3-kit condi engineers are better duelers than thieves. While a good (Trickery) thief has a chance of winning anyone, thieves only really ‘destroy’ newcomers, as thus being pretty much a noob-check.

If you nerf crit damage further, people will only go more towards the bunkerish power and condition meta. Unless that’s what you’re after?

I remember you making a rant earlier, but it was already shot down and deduced to be a l2p issue any half-competent player. Why still strive this path further? There are many things that could use shaving, but not this complete class revamp for the worse.

And the list of ‘supporters’ you made is also a joke. I could go on and make a list of all the people who support warriors actually having to press a heal skill and use actual condi cleanses and bursts. Or the turret engineers facerolling scrubs with their AI. Or PU mesmers constantly stealthing and gaining the best boons out there. Or, you know, just about anything really?

/nomad but please stop posting the same thing over and over again.

Thank you for your response. I see you have thought it out well and have some valid points.

I will ask you this though, with the current thief the only choice anet has is to continue to nerf it as it is to powerful for buffs. THe thief is leaning on becoming the strongest class but is not there yet.

We first need these re-adjustments that my supporters and I put together to finally have some buffs which can improve the class.

Look at the bigger picture my friend. You are a clever one i can tell by your post

Why thief should be re-worked

in Thief

Posted by: Peow peow.2189

Peow peow.2189

For years of playing GW2, i have played and owned many thiefs. I have gone as far as training from 1 – 80 on 4 different modes of thief (Pistol/pistol, D/P, P/D and S/P).

However when playing other classess it sticks out like a thorn in the mud just how overpowered and unbalanced the thief class is.

I am making this thread to hopefully shed light on why the thief class needs to be down graded slightly so that it is balanced and fair to play against.

1) Firstly, the invis re-work:
I have a proposal for fixing invisibility. Allow the thief to use invis and keep the 3 second stealth timer after reveal. However, implement foot tracing.
This means that while the thief is invis we can still see their foot prints on the ground and therefore know where they are and it takes away from the insta gib backstab troll gameplay.

2) Reduce dodge mechanics:
Thiefs are allowed to evade too many times, both through dodging and through use of evade casting.
Make the thiefs only source of dodge the normal dodge roll and withdraw. The insta evade moves in the sword set are cheap mechanics and need to be re-thought and removed.
Think of pistol whip for example – how can someone dodge when standing still. There is no logic.

3) Damage:
Crit damage should not be allowed to exceed 50% , getting as high as 90 – 120% crit increase is insane and leads the class to dealing too much burst.
Having a lower ammount of crit makes the thief more sustainable and balanced as a class.

4) Swap vigour and swiftness:
Thiefs have access to too much vigor and not enough swiftness.
Reduce the ammount of dodging but give up 70 – 85% swiftness uptime, this removes the cheese spam dodge builds and still sticks with the traditional agile class where we can move very fast.

5) Give thiefs the ability to set mines.
Setting mines is like a trap when your opponent walks over it, they explode dealing large ammount of dmg.
This increases the skill cap of the thief by making it have power outside of combat and not needing so many invades and invis.
This also increases the fun level of the class.

Conclusion:
Right now the thief is a troll class that can destroy anythign 1v1, if we balance it out with the above changes we can reach a higher level of gameplay and skill cap on this class.

6) RIfles on thiefs
IDEA: ZACHARY ~~~ THIS IS NOT MY IDEA, BUT I LIKE IT
this will give thiefs a long range option and fits the role of how i see the thief as a brutal thug that beats its enemies.
Great suggestion you can find his link in the thread below.

Support list:~~

Gary_simpson
MironGainez
Jimtherusltr
Jeniferhtox1
Topofthetime
Meepolover124
Jeremyrocks83
Rustlemonkeyman
Kolly
Poplolita – S/d Thief
Emi – Thief that wants mines
Panicbutton
Zachary

~~Pm me if you wish to be added to the support list.

(edited by Peow peow.2189)

My spill on why thief is not fair

in Thief

Posted by: Peow peow.2189

Peow peow.2189

for faksake because of these guys the thief class look like a beat up class,STOP THE QQ AND STOP THE NERF we have no more things to sacrifice for your QQing.

Honestly im sick of ppl like u, thiefs are OP. Get 10 thiefs and roam wvw who can stop you? even 30 people wont beat it. No more invis is what I say

And the people of this forum are sick of YOU and your terrible attitude. You’re just whining about another class being able to stealth because that means you can’t see them to kill them in three hits.

What you’re failing to see is that without stealth, all we have is high mobility and a sword. I don’t know about the rest of you guys, but I didn’t buy guild wars 2 because the Fencer class looked cool.

Here’s a little help, OP: find some videos of THIEVES fighting other thieves. You’ll notice something.. When they go invisible, we know where they’re going. Because we know the mindset and we can predict their intentions. I know this is a little more obscure of a combat maneuver than a simple skill rotation, but just try to use your brain and ponder on that.

Say that to my face and not online and see what happens, getting your friends to message me because you’ve got muscles and your some tough guy. I dont care about whether or not you go to the gym 5x a week, come at me anytime mate

My spill on why thief is not fair

in Thief

Posted by: Peow peow.2189

Peow peow.2189

for faksake because of these guys the thief class look like a beat up class,STOP THE QQ AND STOP THE NERF we have no more things to sacrifice for your QQing.

Honestly im sick of ppl like u, thiefs are OP. Get 10 thiefs and roam wvw who can stop you? even 30 people wont beat it. No more invis is what I say

Just playing with my clan in WvW

in Thief

Posted by: Peow peow.2189

Peow peow.2189

I was just playing with my clan in WvW and we had 13 people storming Ags, inside the enemy tower there were only about 4 players (3 thiefs and a warrior). Firstly the warrior smashed us with his hammer and then knocked us back, the thieves then managed to kill off around 7 of our people within the next 5 – 7 seconds.

We ended up having to retreat as they kept spamming invis and blinds, I mean my spells as an elemntalist are even effected by blinds, how the hell does this make sense? How can magic miss even if you are blinded…

We lost a 4 v 13 for gods sake.

yet still people say this classs needs a buff, yeah right is what i say .

My spill on why thief is not fair

in Thief

Posted by: Peow peow.2189

Peow peow.2189

thieves always get offended when you put it all out that there class isnt as hard as they make it out to be. Other classes can actually handle constructive criticism

My spill on why thief is not fair

in Thief

Posted by: Peow peow.2189

Peow peow.2189

Look mate, if you’re here to troll, take it somewhere else. You’ve already made a “thieves are broken” post and now you’re just wasting your time here. What are you trying to accomplish? You are just making more and more players hate you. Or you are just a sad lonely person just wanting attention. As Treeoflife said, you are just kittening bad for a player who started since launch and still has no clue about thieves. Please, I would like to see proof of you’re supposed lvl 80’s INCLUDING your ‘thief’.

Listen here mate, either respect my OP or go argue about ur mothers nose hair somewhere else

To Those Who Have Quit This Game

in Guild Wars 2 Discussion

Posted by: Peow peow.2189

Peow peow.2189

Bring amazing spvp skins that cant eb bought with gold but only spvp exp, then youl have me back in a heart beat.

My spill on why thief is not fair

in Thief

Posted by: Peow peow.2189

Peow peow.2189

I have been playing this game since launch, I have been a part of SoS, Maguma and even won with Jade Quarry many times. I played over 5000 games in spvp and have 4 lvl 80 class which is thief, elementalist, engineer and warrior.

After my experience, I still say thief is not a fair class. I will explain why:

1) When a thief is invis, they gain a huge advantage over others. Sure they are not damaging, however they gain first strike. Basically, if timed well they can catch you when you are completely unprepared and deal huge amount of damage killing you in 3 – 5 seconds.

No other class has this ability, you can even see mesmers approaching you.

2) Thiefs have huge healing power. Withdraw is a 15 second heal skill that dodges and heals + many blinks. Unless more then 1 person is shutting down a thief, they are unkillable.

1 on 1 the thief cannot be killed, as they have many escapes on a short cool down.

3) Thiefs can scout in wvw, you are free to roam into enemy territory, kill yaks and even snipe small groups of players. It is not hard to kill 2 on 1 or even 3 on 1 in wvw vs noob or average guys. It takes much higher skill for other classes to do this.

4) Thiefs are able to give long ammounts of AOE invis. This gives large groups of players a first strike advantage, which is totally unfair and usually means the group wins. Look at 2v2 5v5 battles that are coordinated with thief.

5) The class itself is cheese to play, it’s never been to easy to kill people in spvp, i literally backstab, blackpowder autto and heartseek and almost all class is dead even warrior and gaurdians who are tanks.

RIDICULOUS

SO this class needs to be nerfed, no more invis. If you have a solid argument respond, if not dont waste my time

Sick of bad engame? bored of Gw2? A tip

in Guild Wars 2 Discussion

Posted by: Peow peow.2189

Peow peow.2189

i cant even log on to kill unicorns and u want me to log on to get a legendry. wood rather have a baked sausage in my angus and im not even home oh

Thiefs are broken

in Thief

Posted by: Peow peow.2189

Peow peow.2189

If you dont think thieves do the most dmg then any class in this game you are lying to urself. Hop off the thief bandwagong and play a hard class like engi or ele

Not to be rude (as per signature) but do you mean condition or power damage? Its already been proven by someone using real numbers (and I have experimented gameplay wise) that Elementalist has the highest burst potential and rotation. So pure power damage goes to Scepter/Dagger Elementalist.

Highest Condition Damage (not management( Necromancer) or clearance (Guardian)) belongs to Engineers who can stack Confusion, Bleeding, Vulnerability, Poison, and Weakness with ease. No offense.

Thief can go hybrid the best. That might be what you were trying to refer to. A hybrid condi/power thief can do it best (theoretically) but in practice a Hambow (Hammer/Longbow) warrior can outpace us really quickly both in terms of mitigation and distribution of damage. 6 stacks of bleeds and Immobolize followed by fire field and blind shot then a stun, knockback,stun usually kills what they targeted. Except bunkers….probably got carried away here. Anyway. Hope I helped someone today with wall of text. Courtesy of TLDR…

TLDR: Thief has the highest/second highest (almost a tie) hybrid damage. It does not have the best condition damage, mitigation, or management nor does it actually have the highest/most-efficient power burst.

haha you are the idiot, elemntalist has cool down on the burst so he hits once burst thenhas to run.

Thief press cloak and dagger and hit and rinse repeat keep 10k dmg over and over. 3 second reveal to short, need 10 second reveal on this class.

Still waiting for end game content

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Posted by: Peow peow.2189

Peow peow.2189

you think we need end game content, what you need is end game prospect dont get your socks wet and dont fret im so cool like an ice cube from the vent

Improving GW2. PvE and PvP

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Posted by: Peow peow.2189

Peow peow.2189

new pvp skins would bring me back to this game. seriously

Improving the Game

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Posted by: Peow peow.2189

Peow peow.2189

i disargee completeley with your post, first of all you say they have a master plan well guess what im a master man, you think i like to use cups nah i like to drink out of cans. Call me stan I live with my dog in a caravan and its my jam that i play, everday all the time so dont try and say that i aint got no hay in my barn, then say that im barney youll get it from me with my thief back stab you like a leaf from a tree not for free , pay the price thats what youll get see.

You complain cause you dont see the pattern

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Posted by: Peow peow.2189

Peow peow.2189

im about to get started on you buddy, your OP makes no sense. kitten

A question about GW2

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Posted by: Peow peow.2189

Peow peow.2189

honestly i think they should just change gw2 into a third person shooter and give us all guns so that there is no unfair advtage between range and melee. Personally I train all the time even after the patch and I find the melee and range barrior disruptive

Thiefs are broken

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Posted by: Peow peow.2189

Peow peow.2189

i like how everyone in this class gets kitten when someone speaks the truth, If you dont think thieves do the most dmg then any class in this game you are lying to urself. Hop off the thief bandwagong and play a hard class like engi or ele

Thiefs are broken

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Posted by: Peow peow.2189

Peow peow.2189

since the new update, thiefs are so flipping OP. I literally take 2 steps in wvw or pvp and i get backstabbed for 20k. How can they still do this with the dmg reducation?

Honetly i think this game has had enough of this class

Rewarding players that invest more

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Posted by: Peow peow.2189

Peow peow.2189

I think you made your own point. Gear wise there isnt suppose to be a huge difference in stats between a exotic, ascended and legendary. What that extra 90+ hours you put into the game is experience that should make you a better player. What you think should make you have better gear so you can dominate your opponents is what I believe makes the game so great. I can just into a PvP match with my basic exotic gear and still be competitive. What a player that has done a ton of PvP has on someone like me who only does a little is not gear but experience in knowing the level and how it is played better than the rest of the people.

You have invested time in to your character, honed him/her into the perfect balance for how you like to play. That other player that only has 10 hours, they are still trying to find the correct balance, and are still trying to learn things.

yeah i get that. I guess the game has a very casual side to it, where you can pick it up and drop it down and come back without worries.

But we need some hardcore elements as well imo

Rewarding players that invest more

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Posted by: Peow peow.2189

Peow peow.2189

Fun isn’t rewarding enough?

fun factor dies out after playing a few 100 skyhammer games

Rewarding players that invest more

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Posted by: Peow peow.2189

Peow peow.2189

The reason I dont invest time into gw2 anymore is simply because there is no reason to.

If i pvp for 100 hours vs a guy who plays pvp for 10 hours, there is no difference in our accounts in terms of pvp

If I go out and get ascended/legendaries vs a guy with max 80 gear the reward is minimal I have nothing to show but some cool looking gear.

When are you going to start rewarding players for investing time in this game?

The fact that I can leave for 3 months and come back and thiefs my level still have no advantage what so ever over me in terms of gear/abilities.. welp that aint right.

I really want to play this game cause it looks so sick and the classes are epic, but man does it get old fast

WvW Yak's Bend Thief (Tylox)

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Posted by: Peow peow.2189

Peow peow.2189

nice vid of you pressing 5, 2, 1.

you should try doing this in some pvp arena games, see how that works out for you.

I see why I stopped playing; Concerns

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Posted by: Peow peow.2189

Peow peow.2189

they made the game amazing, but i just dont get why im not motivated to play.

I like the new wvw mists thing and I can see the pvp is a step in the right direction. However our guild is dwindling, and people only play for short period of time.

Anyone notice---

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Posted by: Peow peow.2189

Peow peow.2189

nice one buddy long john

So I swapped to D/P for funzies.

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Posted by: Peow peow.2189

Peow peow.2189

its pretty much the only reliable pvp spec we have left. Once this is destroyed like everything else, thiefs will either die or all run s/d evasion. Oh and then guess what we will evade too much and that will be nerfed too… phucking lol has anyone looked at engineers or guardians lately?

daily skyhammer rage thread

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Posted by: Peow peow.2189

Peow peow.2189

support this OP

ISO most pro gunslinger PVP build ever

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Posted by: Peow peow.2189

Peow peow.2189

pp without haste, just silly :P

Thieves need nerf

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Posted by: Peow peow.2189

Peow peow.2189

hahahahahahah strong build