The problem is that this isn’t a wardrobe. A wardrobe is a collection of clothes that you can pick and choose and use at any time because it’s yours.
This is a unlockable skin store.
You work, grind, and put effort in to collect skin. You pay real cash for, or convert gold to gems to buy skins on the TP. Either way, you can now earn the right to pay again to use something that you’ve unlocked..
This needs to be repeated over & over. This is my entire problem with this new system. They added cool stuff by making things account bound (it’s essentially going back to the GW1 costume account bound stuff) & saving bank space, then they ruin it by keeping the crappy “pay to use” system. I want to be able to swap at any time to any look for free. I’d pay to unlock each skin but just to swap to it? eff that. So far this will just open bank space for me & nothing else. I’m not going to pay to be swapping all the time even though that would be the whole fun of a wardrobe system. Unlocking 100 skins & just having them sit in the UI because I have to pay to use them is not the point of a wardrobe.
This 1000x times over.
My thoughts exactly.
That’s what most of us were expecting; unlimited free swaps after purchase and/or transmutation. ANet gets their sales and we get true cosmetic progression. Doesn’t look very promising so far, but I’ll reserve judgement until the 15th.
Was it?
I can only speak for myself of course, but I never assumed that they would remove a massive source of revenue and simply give it away for free without something replacing said revenue.
But I suppose that might just be me.I know that I was expecting it to go to free. If you think about it, I believe the player base will be much more willing to buy a skin or set if it was unlocked for all characters and it was free to switch the skins. The fact that you have to pay to switch the look of your gear after purchasing/earning it is ludicrous, and I have always thought that.
I was expecting the same thing. Maybe a one time fee per item or an access fee but not for every single piece of armor every time. If they really wanted people to experiment with different looks they wouldn’t be using the system they are going to implement.
Anytime a fee is added it is restrictive. I know it’s a way to make some money but I just feel like Anet is getting the better deal than the players. Definitely not worth it to me. I’ll just stick with ugly as sin armor until level 80 then buy one set I really like never using the wardrobe feature if at all possible.
Price to change full outfit skin each time:
Levels 1-79:______ 49 gold__________ or 450 gems _ or $5.63
Level 80:________ 25 gold 20 silver____or 280 gems_ or $3.50
(edited by Prophet.6257)
The new wardrobe appears to be an awesome step in the right direction. I love that my bank is now freed up and the skins I paid for will be saved, allowing me to put them on any character without the use of splitters. At first I was happy about this, but then I looked into it more.
I have mixed feelings about this because the wardrobe is still pay to change or grind for 20+ minutes to explore an area for a transmutation crystal/charge. I am curious as to why Anet came this far only to put a monetary price on changing the looks on our gear. I have already paid for armors, why should we continue to have to pay to change things up? Why can’t this just be unlimited?
This pretty much says what I felt when checking the blog yesterday. I was really excited about wardrobe until I noticed the transmutation fees. “If I already grinded dungeons a lot to get these cool skins, why do I have to pay more to change my characters look.”
After thinking about it though, I realized that I wouldn’t have changed my chars look that often anyways.
And this change is really big step in the right direction. Changing character’s look is much easier after the patch, even with the price.Still Anet hasn’t commented about acquirement of transmutation fees. Maybe there will be some good way to get those so that the fee doesn’t really matter unless someone wants to chance their character all the time.
I still am disappointed in it because I am one of those people who like to change their characters skins around a lot. The cost of the changes are so high now for levels 1-79 that I don’t think I’ll ever use the Wardrobe for those characters unless the Wardrobe Charges drop a lot more than the transmutation stones/crystals did.
By today’s exchange each Wardrobe charge would cost 7 gold. That’s 49 gold for your entire outfit including the back piece.
How did you come up with, “It costs 5 charges to ‘collect’ the item but you can then transmute for free whenever you like.” ? Just curious.
I see the Wardrobe as nothing more than Transmutation Stones 2.0 In fact for any character below level 80 it is now 3x more expensive to transmute armor. That is 7 gold per piece of armor or 49 gold for the entire outfit including the back item every single time you change skins.
For level 80s it’s the same as now. The only improvement is that it doesn’t destroy one of the pieces of armor and makes it easier to access. People are excited for it but honestly it’s still a cash grab which I fully support them doing. That’s what the Gem Store is for and I hope they make bank off it. Judging by everyone’s excitement it seems they will.
Have they announced if their will be a way to gain the wardrobe charges in game at a reasonable rate?
So to change your entire outfit will cost you 35 gold each time. O_O
My math has to be wrong…Looks right for Stones. For Crystals, it’s about 4g per charge. For Splitters, it’s about 5.6g per charge.
Edit: No, your math is wrong, just not on the per item. 35/7 is 5. There are 6 slots. It’s actually 42 gold to switch an entire set (ignoring backpiece, 49 gold then).
Edit 2: Without backpiece, it will cost 24 to 42 gold through converting pre-existing transmutation items. With backpiece, it will cost 30 to 49 gold through the same process.
I…
I’m not even sure what to say…
The cost to transmute a single piece of armor is going to be 7 gold.
125 gems = 5 Transmutation Stone
1 Transmutation Stone = 25 Gems
1 Wardrobe Charge = 3 Transmutation Stones (or 75 Gems)
1 Wardrobe Charge = 7 gold
So to change your entire outfit will cost you 35 gold each time. O_O
My math has to be wrong…
The cost to transmute a single piece of armor is going to be 7 gold.
125 gems = 5 Transmutation Stone
1 Transmutation Stone = 25 Gems
1 Wardrobe Charge = 3 Transmutation Stones (or 75 Gems)
1 Wardrobe Charge = 7 gold
So to change your entire outfit will cost you 35 gold each time. O_O
My math has to be wrong…
(edited by Prophet.6257)
I thought there was a bit in the vid or the article where they said that clothing items would be weightless.
I really hope so. I want heavy looking armor for my Ele so bad.
What would you all add?
I would like to see some characters that break their racial molds a little bit. An honorless antihero Tengu, a hardened war loving human, an old charr Priory member. Maybe even some members of our current enemies that agree to help us defeat Mordremoth for their own well being. Faolain comes to mind first but maybe throw in a love interest for some of the other leads as well. Specifically, I would like to see a biconic asuran male be introduced. Maybe an inquest type guy that’s got eyes for Zojja or something. That way our two dominate sets of heros have a little more crossover. Seeing Logan and Rytlock in LA during the LS was pretty cool.
Oi’ lads and lasses, jus’ a quick note fer’ thought. Someone just told me that each expansion of the original guild wars featured a lady for each release on the front cover that was a cannon lead protagonist, purple haired lady for factions (not asian though oddly), black lady for nightfall, and white lady from eye of the north or something.
I only played the first one, prophecies back in the day and even that one featured a gothic lady on the front cova’ art.
So even back in de’ good ol’ days it was sorta there, if anythin’ guild wars lore is not racist so that is good at least, Misandry seems to be a on going tradition though.
Not as much as the cover art would imply.
In fact I would say Prophecies was more about defeating the Undead Lich (male), Rurick’s journey (male) and ascension of the player character. Factions was about defeating Shiro Tagachi (male) and Mhenlo’s journey(male). I don’t remember as much about Nightfall b/c of the hours I was working during it but what I do remember is that is was about Abbadon (male) trying to escape the Realm of Torment and Kormir’s (female) ascension into godhood.
WoodenPotatoes does a pretty good video series on some GW lore.
http://www.youtube.com/playlist?list=PL00553A085339802C
I apologize in advance b/c I’m sure this has been discussed.
So here is my suggestion. Make every home in Tyria claimable as an account wide house. Either instanced upon entrance or just locked by a door. Each home is predefined as part of a city or territory and can only upgrade and change its look within the parameters of that zone (i.e. DR homes will always look like they belong their.)
Access: Simply walk up to the front door and a UI window will appear and ask if you would like to purchase that specific home.
Upgrades: A set number of items as editable or a certain number or items can be active at a time. This could keep lag down a bit. Add furniture, color, flooring, paint, props, personal waypoint, bank access, etc.
Crafting: Add new crafting professions for these cosmetics (maybe some other things like home bank access, Black Lion deliveries, etc as well)
Help Tour Guides can show players what homes are currently for sale.
Keeping the House Players can be refunded their Gems or gold(partially? fully?) if they are inactive for “x” number of months or they can unclaim the property.
Selling Make home deeds for sale on the Black Lion. Each location with a preview of the property in either thumb nail or quick map reference.
So what does all of this do for GW2? First and most importantly, it adds depth to the game world. Giving players a chance to own a part of Tyria will cause people to become more deeply invested in the world as they connect to it on a more personal level. Second, it adds new crafting professions to the game again adding depth but also causing new interested and expanding one of the current game modes. Finally, it gives Arena Net another source of income. Unique chair skins, fireplace bricks, taxidermy, paintings, rugs, shingles, doors, paints and so much more could be added regularly to the Gem Store. Skin sells in this game. We’ve seen it regularly with weapons and armor and this could be another outlet for that.
I hope they do develop the traditional strong male character. I also hope they don’t push out any of the strong females. We don’t have to like each others styles but we should respect it on both ends. I like diversity but I also like inclusion.
They don’t need to push out any female character, in fact I think that the LS would be a lot better if instead 1 looooong and slooooow story like season 1 they make 3 shorter stories inside a year. You can rotate characters inside those 3 stories, the traditional strong male could lead 1 of those stories and rest on the other 2.
Truth be told, I also think they need to put interesting females as well. I don’t see “strong females” either, my favorite female character of all times/media is the classic Amanda Waller (not todays sexy doll) and I havn’t seen anyone like her. You see, right there is another style of hero I would like to see: female, tactical genius, charismatic, strong leadership, overweight (like my mum and many other women out there I love), does not dress sexy to be seen as a sex icon, serious, heterosexual married with children, no drama, no jokes. The interesting point of her would be how a tactical genius she is and her strength of will for tough decisions. Pair her with my “Forgal” style hero and add frictions like different style of tactics. I would love something like that.
I love everything about this.
:)
I just hope, for future male characters, we get interesting people. Traditionally “effeminate” sorts would be lovely to see, rocking flashy outfits and bringing a sense of uniqueness to the game (or more gay male characters, or bi ones, or something). I swear, though… if I see one more stubbled, middle-aged, gruff speaking warrior who wrestles bears with his hands and is a tactical genius… I’ll just eat a shirt or something.
What you find interesting I do not, the hero you want I do not. I want a warrior that wrestles bears with his hands, is a tactical genius, charismatic leader, emotionally strong (not daddy issues or anything lie that), mature, heterosexual, married, father of 7 kids (could be more), with huge arms, a huge beard with a mustache. Basically I want a mentor I can respect. You see, people is different and wants different things. Calling me misogynist, sexist, racist, communist, satan worshiper, heteromonster, beard supremacist, evil macho or any other card up your sleeve won’t change that fact
You don’t like my style of hero and I don’t like yours, simple story.
You said something in here that I think everyone can relate to. “People are different and want different things.” That is something we all should respect and encourage in the development of those different characters.
I hope they do develop the traditional strong male character. I also hope they don’t push out any of the strong females. We don’t have to like each others styles but we should respect it on both ends. I like diversity but I also like inclusion.
I want a warrior that wrestles bears with his hands, is a tactical genius, charismatic leader, emotionally strong (not daddy issues or anything lie that), mature, heterosexual, married, father of 7 kids (could be more), with huge arms, a huge beard with a mustache. Basically I want a mentor I can respect.
Uh … you don’t think that is a rather sad statement about your ability to respect other people?
Anyway, the perpetual problem with the archetypal Male of your description is that it’s all too easy for them to become a Black Hole Marty Stu. You know, the world rotating around them instead of the other way round. The story only existing as an excuse to make them look even more awesome. Adding such a character to an existing setting reduces diversity instead of increasing it.
I don’t think ANet would let the world rotate around just one hero in GW2 no matter the archetype. And if they were implemented correctly it would add diversity to the world.
We need a pantheon on heroes in Tyria even if their roles are only prominent seasonally.
kalzana: I’m not your friend buddy!
Kasmeer: I’m not your buddy friend!
Braham: Uh-huh
I do hope for the sake of this game’s future though that Anet focuses on this game and making it appealing to the widest audience it can and not try to make it too much of a social justice push.
Balthazar forbid they lose their convictions in it but business is business.
“Social Justice Push” Always comes off to me as “I don’t like having diversity in my games.” I mean, how many thousands of white, middle aged, grizzled, straight male warriors does the world need? Really, it’s the dullest character type at this point (and I only bring it up as people openly advocated for it a few pages back).
If anything, having more diversity in the game does make the game appeal to the widest possible audience. It’s nice to see a game where some major relationships aren’t just ‘Grizzled war vet white dude gets with quiet, sidelined attractive girl" and instead have two, adorable sylvari expressing concern for their boyfriend, or having a relationship between two women that at least shows care, affection and love and hopefully isn’t written with the idea of fanservice in mind.
Either way, having a predominantly female cast for one LS (hopefully more) doesn’t bother me in the slightest, it’s actually really surprising (in a good way) and I do hope they keep up the trend of trying to represent more groups of people. At the same time, there’s always nips at how characters are written… though, honestly, I like Braham for multiple reasons. A huge one is that now a lot of male gamers can see where female gamers come from when they mention gender inequalities in the game, or lacking respectful representation… well, hopefully they could see that.
I simply meant I hope they keep their focus on the game itself. Making it great and representing as many members of its audience as it can. If that means adding the prototypical middle aged hero fine. However I do agree with you, I would like to see much more variety than that. The books and GW1 lore are all very well written and does give me hope that in the future we will see a more varied cast.
I trust ANet to do just that considering how well GW1 and the books were. Just a quick plug for Ree too considering what just happened to LA:
Sea of Sorrows is only seven bucks right now.
http://www.amazon.com/Guild-Wars-Sorrows-Ree-Soesbee/dp/1416589627
I do hope for the sake of this game’s future though that Anet focuses on this game and making it appealing to the widest audience it can and not try to make it too much of a social justice push.
Balthazar forbid they lose their convictions in it but business is business.
Snip for length…
Unlike the Uhuru incident most people (If not all) are not asking for any of the female leads to be replaced, just have one or two new male characters join them.
Yeah I really hope they don’t start killing off or replacing any of the current female leads. They bring a lot to the game and right now GW2 needs depth badly. However, the more variety they can add the better.
I agree 100%. This has really bugged me about this game.
I am glad to see strong female characters but as a guy it gets old not having enough representation of my gender in this game. It just makes me want to invest less into the overall story.
Isn’t that truth. As a female I have felt exactly the same thing about every game so far I’ve seen. All the main, important figures are male with a token female thrown in, who is usually inept and ditzy.
I feel your pain.
I agree with you both, which is why we should have a more even representation on both sides, with enough characters and diverse personalities so that everyone can find someone they at least partially relate to or generally just find likable. (Men and women alike)
This.
If I’m going to get into this story I need something to connect with. The female dominate cast is just not doing it for me. Hopefully they find the right balance and split it up a little more evenly next go around.
It’s not like they have to or anything, but me and people like me don’t have to invest in the game either. Personally, I think adding some more diversity in the lead characters would be good for business.
I feel that way whenever I’m in Ascalon.
Like holding back vomit.
It’s nice to avoid to mess but you still taste puke.
I agree 100%. This has really bugged me about this game.
I am glad to see strong female characters but as a guy it gets old not having enough representation of my gender in this game. It just makes me want to invest less into the overall story.
Isn’t that truth. As a female I have felt exactly the same thing about every game so far I’ve seen. All the main, important figures are male with a token female thrown in, who is usually inept and ditzy.
I feel your pain.
Very true. One thing Anet has done well is counter that and hopefully they continue to do so. I also hope (selfishly) they add more strong male leads in this game. I think Anet definitely has the ability to keep multiple leads going at once.
Particularly an MMO is well equipped to handle diversity. Hopefully in Season 2 we see a more balanced approach.
Oi’ people keep talking about the whole “relationships” deal going on in season 1 with the two human female characters going all kissy face on each otha’.
I couldn’t find a topic on this, but i have to say, the writers at arena net so far have been extremely biased when it comes to story character screen time from season 1.
But the real issue, in my opinion, (from a balanced cast of major characters perspective) is the lack of focus on major kitten male characters, mainly human.
Example for Season 1:
(Marj, Kas, Rox, Taimi, Scarlet, Mai Trin, Ellen Kiel, Turma > Braham, Captain Magnus, Evon, Canach)I most likely missed some on both gender sides but I’m pretty sure i ain’t far off target. That is 8 to 4, literally double the amount of female focus to males.
I would have enjoyed it more if there were at least “SOME” strong male leads, there is none. Logan is stupid and has lady issues, Braham has mommy issues and eats too much ham, Lord Faren is the fool of tyria, Canach was on the right track since he was actually a loose cannon kitten at first but the writers nerfed him right at the ending in terms of personality.
Jus’ sayin it kinda ruined the experience for me, nothin wrong with a strong cool female character, but kitten mang balance the scales for season 2 please.
Pick any lad from this wallpaper and it’ll be all gewd.
I agree 100%. This has really bugged me about this game.
I am glad to see strong female characters but as a guy it gets old not having enough representation of my gender in this game. It just makes me want to invest less into the overall story.
(edited by Prophet.6257)
idk, They seem to be working on it still.
I hope it gets fixed. I love watching reviews, commentaries, and podcast about GW2 while I play. It would really suck to lose that aspect of the the game.
Without people like Matt Visual, Wooden Potatoes, Bog Otter, and even Angry Joe’s initial VERY positive reviews I think the community would suffer.
It’s from Angry Joes facebook page. He started posting about it again around 8:00 am eastern 1/10/14
I am so excited to see what is going to happen in 2014 with this game.
New maps? New Races? New Skills?
/crossesfingers
Looks like this is an issue again.
“Why did you do this? GuildWars2 I’ve done nothing but promote your game.”
-Angry Loe