Showing Posts For Psientist.6437:

Miasma meter. What is it?

in Battle for Lion’s Arch - Aftermath

Posted by: Psientist.6437

Psientist.6437

The Molten Alliance knows how to spread miasma. I understand folks communicating in map chat to get Triple Threat. The post was intended for everyone harassing those doing escorts because they think the miasma events charge the meter.

“No! You can’t eat the ones that talk!
They’re special! They got aspirations.”
Finn the human

Don't use Potion of Slaying Scarlett’s Armies

in Battle for Lion’s Arch - Aftermath

Posted by: Psientist.6437

Psientist.6437

Can anyone confirm the potion shares the same bug as other slayer potions? If it does, I feel sorry for the dev who worked on this potion knowing it would not work as intended.

“No! You can’t eat the ones that talk!
They’re special! They got aspirations.”
Finn the human

How Do Defend Rally Point Achievements Work?

in Battle for Lion’s Arch - Aftermath

Posted by: Psientist.6437

Psientist.6437

You have to succeed every defend event at a rally camp for an entire evacuation cycle. Evacuation cycles end at 50 minutes past the hour, that is when you would receive credit if you managed to hold the rally camp the entire cycle.

Hello. Could you define what you mean by ‘you’? Do you mean the individual player must be present for every successful defend event for the respective rally point? How the mechanic works would effect Triple Play as well. To complete that achievement does a player have to be at every spawn or could they organize 3 teams to defend all three places. Asking because I would like to be able to give advice in map chat.

http://dulfy.net/2014/02/19/gw2-escape-from-lions-arch-achievement-guide/

Thank you, I’ve seen Dulfy’s guide. I asked for clarification because the devs answer made it sound as though the player had to be present for each spawn.

“No! You can’t eat the ones that talk!
They’re special! They got aspirations.”
Finn the human

Found Heirlooms - Is there enough time?

in Battle for Lion’s Arch - Aftermath

Posted by: Psientist.6437

Psientist.6437

Events scale so those searching for the rubble locations won’t affect you. The proportion of those players compared to those doing events will be relatively small.

Events do scale, but several achievements require no failures of their respective events. The more people farming/grinding rubble, the less likely it is for the map to get those achievements. Without a doubt, the maps spawned after server reset will have a much smaller chance of completing those achievements.

The achievements are well designed but the horns/ halos are not. Why does how we spend the currency matter more than how we get it? How does choosing one vendor over another reveal us as angels or devils? If the devs wanted to provide a way to display player agency/intent, they failed. If they wanted to provide a decorative item that clashes with their achievements, they succeeded.

You didn’t read the second (last) sentence of my post. With the new back pieces, although ugly, people will be doing events more than ever to farm the materials for them.

Two perspectives don’t have to be mutually exclusive. The proportion you describe will shift towards farming rubble after server reset and continue to shift in general as more people get the back piece because farming materials for it are not time gated while materials for the horn/halo are time gated.

The backpiece isn’t to my taste either, thankfully selling iron is.

“No! You can’t eat the ones that talk!
They’re special! They got aspirations.”
Finn the human

Miasma meter. What is it?

in Battle for Lion’s Arch - Aftermath

Posted by: Psientist.6437

Psientist.6437

I have participated in about 10 evacuation cycles so far (I am a homesteader and during the winter I have no life) and there seems to be a lot of confusion about the miasma meter mechanic.

Failed miasma events do not effect how long the map stays open. The miasma meter does not function the same way the laser charge meter for the marionette fight functioned.

Please stop yelling at each other about miasma.

“No! You can’t eat the ones that talk!
They’re special! They got aspirations.”
Finn the human

(edited by Psientist.6437)

How Do Defend Rally Point Achievements Work?

in Battle for Lion’s Arch - Aftermath

Posted by: Psientist.6437

Psientist.6437

You have to succeed every defend event at a rally camp for an entire evacuation cycle. Evacuation cycles end at 50 minutes past the hour, that is when you would receive credit if you managed to hold the rally camp the entire cycle.

Hello. Could you define what you mean by ‘you’? Do you mean the individual player must be present for every successful defend event for the respective rally point? How the mechanic works would effect Triple Play as well. To complete that achievement does a player have to be at every spawn or could they organize 3 teams to defend all three places. Asking because I would like to be able to give advice in map chat.

“No! You can’t eat the ones that talk!
They’re special! They got aspirations.”
Finn the human

Found Heirlooms - Is there enough time?

in Battle for Lion’s Arch - Aftermath

Posted by: Psientist.6437

Psientist.6437

Events scale so those searching for the rubble locations won’t affect you. The proportion of those players compared to those doing events will be relatively small.

Events do scale, but several achievements require no failures of their respective events. The more people farming/grinding rubble, the less likely it is for the map to get those achievements. Without a doubt, the maps spawned after server reset will have a much smaller chance of completing those achievements.

The achievements are well designed but the horns/ halos are not. Why does how we spend the currency matter more than how we get it? How does choosing one vendor over another reveal us as angels or devils? If the devs wanted to provide a way to display player agency/intent, they failed. If they wanted to provide a decorative item that clashes with their achievements, they succeeded.

“No! You can’t eat the ones that talk!
They’re special! They got aspirations.”
Finn the human

(edited by Psientist.6437)

How Do Defend Rally Point Achievements Work?

in Battle for Lion’s Arch - Aftermath

Posted by: Psientist.6437

Psientist.6437

You do defend event and get credit like any other event. You then do two more.

Thank you for helping set the market value for snark.

soboard,

The Fort Marriner, Postern Ward, and Trader’s Forum defender achievements require every spawn of the respective defend event to succeed. I have not been present for every spawn and have completed the achievement. I can not confirm if you need to participate in at least one.

The Triple Play achievement is similar. You do not need to participate in every successful defend event, but the zone must succeed in every event. From my understanding of the descriptions completing Triple Play should complete all three of the individual defend achievements.

“No! You can’t eat the ones that talk!
They’re special! They got aspirations.”
Finn the human

Salvage Rates, results on rarity of Kit.

in Crafting

Posted by: Psientist.6437

Psientist.6437

Wanze,

Thank you for the time and gold spent on this research. Everyone who could not afford the investment of either should thank you. I am surprised this research hasn’t been done already. Perhaps the focus on salvaging ectos drew attention from common materials. With the increased material load of ascended gear this information is certainly pertinent.

Leave it to Anet to find a way to make the advertised percentage invalid. They need to state the actual chance. Advertising as 20% is a scam.

I decide which salvage kit to use based upon the advertised percentage and those percentages are misleading. There is no reason to assume there is a base chance for rare materials and that the stated percent increase is applied to that base chance. I would agree that this would be considered a scam in the real world. Perhaps the Arenanet is only rping scamming.

“No! You can’t eat the ones that talk!
They’re special! They got aspirations.”
Finn the human

The New CDI Topics

in Guild Wars 2 Discussion

Posted by: Psientist.6437

Psientist.6437

Will we see any of the technical changes from CDI process evolution 2, such as CDI threads being stickied?

Rules on first post only go to #6 and have reached #9 within the thread.

edit: I found the list you are referencing from the CDI process 2 thread. Perhaps it should be better placed.

“No! You can’t eat the ones that talk!
They’re special! They got aspirations.”
Finn the human

(edited by Psientist.6437)

Zommoros

in Battle for Lion’s Arch - Aftermath

Posted by: Psientist.6437

Psientist.6437

The nature of the MF and Zommoros’s imprisonment isn’t very clear. The forge in LA could be the central hub for the other forges or all forges could link to some other off world site. There are so many possible ways to set up the mechanics.

We don’t know if the MF will be damaged or destroyed though. Scarlett’s objective may very well be the Mystic Forge. If that is the case she will try to take it without damaging it, which would allow the secondary forges to operate normally.

edit: I wonder if Zommoros would even be on our side…

“No! You can’t eat the ones that talk!
They’re special! They got aspirations.”
Finn the human

(edited by Psientist.6437)

Map Completion

in Battle for Lion’s Arch - Aftermath

Posted by: Psientist.6437

Psientist.6437

Hi ToT.

I am going to redo map completion on an alt before Lion’s Arch is invaded. I would like to explore it once more before it changes and also have locations fresh in my mind for the invasion. I will certainly also get completion again after the invasion. Current vistas and PoIs can not remain and I hope we get a whole new set of them.

I would consider doing the 3 jumping puzzles and the History Buff achievement as well. Oh and the there is a ‘diving goggle’ dive as well. Don’t be lazy, should only add 45 minutes. Don’t you dare take your time.

“No! You can’t eat the ones that talk!
They’re special! They got aspirations.”
Finn the human

Where does Scarlet get her resources?

in Battle for Lion’s Arch - Aftermath

Posted by: Psientist.6437

Psientist.6437

People keep tossing stuff into the Mystic Forge…I believe the Marionette was completely made of rare greatswords.

Such a scenario would be lore rational and low dissonant design, with a considerable chance of monetized collapse.

Makes my ears tingle

Xiahou Mao.9701,

I second you response. We should also assume crafting is as accessible to the NPC races as it is to we the hero. As heroes, we can ascend the limits of crafting and craft the kitten out of ascending piles of mats, but being well armed is a Tyrian’s nature.

I think many of the responses demonstrate how difficult it is to direct the Tyrian story. We see the development team describe the Living Story as a tv serial; making Tyria the set and us actors. Fantasy rpg selects for ‘anyone can be president’ and theme park mmo worlds select for ‘everyone gets to be president’. Very difficult to harmonize the two.

“No! You can’t eat the ones that talk!
They’re special! They got aspirations.”
Finn the human

(edited by Psientist.6437)

What about your favorite Non main NPCs!

in Battle for Lion’s Arch - Aftermath

Posted by: Psientist.6437

Psientist.6437

Favorite NPC’s?!?!? What about the water closests?!?! 250 years of plumbing advancements right down the drain!

“No! You can’t eat the ones that talk!
They’re special! They got aspirations.”
Finn the human

CDI- Process Evolution 2

in CDI

Posted by: Psientist.6437

Psientist.6437

Are we going down this path again Gidorah?

Chris

Nah. By now, nobody actually expects you guys to talk with us about it.

But even if you did, an entire CDI on it would be overkill.

Personally I think a CDI on the BLT would be good to do at some point.

Chris

It should be two separate CDI. One for the gem store. One for the part where players are trading stuff with each other. Stuff like the very obvious missing/broken bits in the search function. The two are different enough that they shouldn’t be discussed together.

I somewhat agree. A CDI about the gem shop would likely revolve around definitions of P2W and vertical item progression. We have discussed that amongst ourselves already and the only pertinent information Arenanet could offer is their own definitions. Personally, I think providing those definitions is necessary. Suspense is all well and good in story telling but not in the monetization of storytelling.

Hello Chris Whiteside and thank you for the response. Would you be able to describe the process the dev team used in deciding upon the next topic? I’m not looking for a gotcha moment, just think it would help in the process of mutual emulation. Knowing how the dev team chooses topics would help us choose future topics.

“No! You can’t eat the ones that talk!
They’re special! They got aspirations.”
Finn the human

Escape from Lion's Arch !

in Battle for Lion’s Arch - Aftermath

Posted by: Psientist.6437

Psientist.6437

Burning down LA seems masochistic and has shark jumping potential. I can’t help picturing the devs posturing, “Come at us bro. We’re willing to burn the whole thing to the ground!” This type of inflationary story telling mirrors the inflationary model being applied crafting.

Hopefully the reward of rebuilding the world makes this worthwhile. Would be interesting to see player choices and actions influence how the world is rebuilt. Tyria could really use some sandbox.

“No! You can’t eat the ones that talk!
They’re special! They got aspirations.”
Finn the human

CDI- Process Evolution 2

in CDI

Posted by: Psientist.6437

Psientist.6437

Hopefully, Arenanet choosing the next topic/topics doesn’t preclude the player-base from choosing topics in the future. It would be very interesting to see if we could development our own process for bringing organized content ideas forward. I would hate to see the CDI become the tune that we all dance to around the uncomfortable issues.

edit : and fishing

“No! You can’t eat the ones that talk!
They’re special! They got aspirations.”
Finn the human

what race would you make playable?

in Guild Wars 2 Discussion

Posted by: Psientist.6437

Psientist.6437

I was ready to respond with Skritt, thinking that no one would say Skritt! The Skritt are awesome, and would love to see them as a playable race. The potential story lines describing how a lesser race gains “playable” importance within Tyria would be so interesting and revealing.

On a different note, the race I least want to play would be Quaggan. Referring to oneself in the third person isn’t cute!

I agree with others that the most likely next race will be Tengu.

“No! You can’t eat the ones that talk!
They’re special! They got aspirations.”
Finn the human

Clone Wars 2 or Why Meta Builds are for Sheep

in Guild Wars 2 Discussion

Posted by: Psientist.6437

Psientist.6437

‘Meta’ [met-uh]: Latin

Meaning – We can’t balance kitten

Not going to lie but that made me laugh. lol =)

Just how much balance do you think is possible? It sounds like the level of balance many want would only be possible if there were one class with one skill.

“No! You can’t eat the ones that talk!
They’re special! They got aspirations.”
Finn the human

Clone Wars 2 or Why Meta Builds are for Sheep

in Guild Wars 2 Discussion

Posted by: Psientist.6437

Psientist.6437

Lol DPS check. You do realize its open world… Gear check for what? What do you do if someone tells you no, I will not ping, I don’t like you. LOL I’ll tell you what you’ll do, nothing.

Why can’t there be a DPS check with open world content? Seems you dislike the thought of being asked to play well with others more than you dislike ‘the meta’.
Would you truly not be willing to adapt your build to better fit into the master game plan for the attempt?

What is going on with the wurm isn’t about ‘the meta’. It is about a few people taking the time and responsibility to organize a bunch of tweaked out kittens.
ArenaNet, please give us better tools to organize people. Emergent self-organization is all well and good if you aren’t talking kittens pastured on catnip.

“No! You can’t eat the ones that talk!
They’re special! They got aspirations.”
Finn the human

Here is why Guild Wars 2 needs Mounts

in Black Lion Trading Co

Posted by: Psientist.6437

Psientist.6437

Tyria is too small and dense for mounts.

That being said, I need to get to the Diving goggles at the top of the Aetherblade JP and need a flying mount.

“No! You can’t eat the ones that talk!
They’re special! They got aspirations.”
Finn the human

8.45 gold per 100 gems?

in Black Lion Trading Co

Posted by: Psientist.6437

Psientist.6437

I think the exchange rate should favor the person spending real money, not the player spending Tyrian gold. Just be happy Arenanet employs an algorithm and didn’t leave it up to us. You think 8-9 gold is high? I think it should be even higher.

“No! You can’t eat the ones that talk!
They’re special! They got aspirations.”
Finn the human

TP Armor Sorting - why not?

in Black Lion Trading Co

Posted by: Psientist.6437

Psientist.6437

Evon Gnashblade is a cat and just can’t be bothered.

“No! You can’t eat the ones that talk!
They’re special! They got aspirations.”
Finn the human

CDI- Process Evolution 2

in CDI

Posted by: Psientist.6437

Psientist.6437

Bump for exposure.

Chris

This just seems so silly. If a thread is valuable enough to remain on the first page of the discussions subforum, then it should just ‘be’ on the first page. I think CDI threads need a unique icon and unique sticky properties.

On another note, why is a player taking responsibility for compiling the every 3 pages summary? If I were to start a thread hoping that it get promoted to CDI status, I would assume the responsibility of the summary would be mine.

An unique icon would allow an intern to compile the summary of CDI threads started by ArenaNet.

“No! You can’t eat the ones that talk!
They’re special! They got aspirations.”
Finn the human

Subscription-based Guild Wars 2

in Guild Wars 2 Discussion

Posted by: Psientist.6437

Psientist.6437

GW2 is already sub based, it’s fee is:
(50 / x) USD a month where x is the number of months you plan to play the game.

Well, the difference is price certainty… but still, this is a good point. This entire discussion comes down to a single concern: value.

GW2 certainly gives you great value, but that doesn’t necessarily mean it’s more valuable than a subscription. Like you hinted at, if someone bought GW2 for $50, and only played it for a month, he’d get better ($/month) value out of buying a subscription game and playing for 6 months.

What sub game is that, where there’s no with no box price? And leave Freemium out of it.

The only mmo I can think of atm that has no box price, just a subscription is EVE Online. They also provide RMT by allowing the in-game sale of a month’s play time in the form of pilot’s license. A player can buy extra months of play time and sell them to other players for in-game currency. EVE also has a cash shop and if you think Tyrians react badly to P2W creep….

GW2 PvE has competition. Any time more than one person is attacking a foe, they are dueling for a chance at loot; the more people attacking that foe, the more competitive the duel, the more likely for a non-BiS equipped player to lose the duel.

The biggest problem I have with GW2’s flavor of the B2P/cash shop business model is that it seems designed to be most efficient when the development process is most obfuscated.

“No! You can’t eat the ones that talk!
They’re special! They got aspirations.”
Finn the human

(edited by Psientist.6437)

So it took Tyria's greatest detective.

in The Edge of the Mists

Posted by: Psientist.6437

Psientist.6437

The investigation was meant to serve as a way for newer players to catch up with the storyline. As for the whole big reveal, I have this feeling that it’s more of a red herring, but that’s just me.

That is the impression I have as well. I took a break after Flame and Frost prelude, came back right before the marionette and this episode did indeed give me a rough idea of what has happened so far.

“No! You can’t eat the ones that talk!
They’re special! They got aspirations.”
Finn the human

Lovestruck weapons: questionable symbolism

in Guild Wars 2 Discussion

Posted by: Psientist.6437

Psientist.6437

Wish they hearts came in different colors, that way you could be ironic. Maybe even turn the heart upside down…

Or maybe a riding crop I could use to spurr my dolyak into trampling ogres, especially ogres with pet rabbits…

“No! You can’t eat the ones that talk!
They’re special! They got aspirations.”
Finn the human

Commander tag now visible above chara..

in Guild Wars 2 Discussion

Posted by: Psientist.6437

Psientist.6437

I think the only problem is that the icon clashes with the environment, like a clown nose on the Mona Lisa. If the commander badge is made more useful, especially for PvE content such as world bosses, it would be very useful to see where the commander is without looking at the map. Above the avatar icons remind me of raid symbols.

“No! You can’t eat the ones that talk!
They’re special! They got aspirations.”
Finn the human

Warning: Don't enter EotM [FIXED]

in Guild Wars 2 Discussion

Posted by: Psientist.6437

Psientist.6437

Sorry everyone that was me. I entered EotM, /flexed and the zone swooned.

“No! You can’t eat the ones that talk!
They’re special! They got aspirations.”
Finn the human

Subscription-based Guild Wars 2

in Guild Wars 2 Discussion

Posted by: Psientist.6437

Psientist.6437

3k hours GW2 playtime, including early beta on couple of accounts here. After playing about all MMORPGs last 8-9 years, most of them hardcore I am pretty confident that I am much happier with subscription based model with complete lack of cash shop. For the overal superior gaming experience with GW2 compared with the competition I’ll be happy to pay £10-15/month. Overall I feel more satisfaction achieving feat or winning item purely because of my skills or time investment in game than just buying it with cash (example being, making the achievement with 8 orbs Liadri, so far my most satisfaing moment in GW2). I worked our pretty fast that working 16 hours real life overtime to buy legendary is easier than “working” 1000 hours game time unpleasent and repetitive farming of gold and materials to craft it. So To have legendary I work 2 days instead of playing 2 days, seems wrong to me personaly. Thanks.

What you describe is a game theory level weakness of RMT cash shops.

“No! You can’t eat the ones that talk!
They’re special! They got aspirations.”
Finn the human

Subscription-based Guild Wars 2

in Guild Wars 2 Discussion

Posted by: Psientist.6437

Psientist.6437

I don’t rent games.

Technically, we rent all computer games. Every EULA for a digital game is a lease agreement.

One of the reasons I like sub models is because that business model accurately reflects the agreement.

Any business plan can be tuned to favor profit-taking or fun, shareholders or players. Sub models can be tuned towards high profit with time gating. B2P models can be tuned towards high profit by obfuscating the direction of content development.

On topic, I would not pay a subscription for the current version of GW2.

“No! You can’t eat the ones that talk!
They’re special! They got aspirations.”
Finn the human

Disrespect in gem store. ACT 2.

in Black Lion Trading Co

Posted by: Psientist.6437

Psientist.6437

On the surface some folks are asking for upgrades, but what they are actually asking for is a product release model that does not devalue their past purchases, a model that does not leave them feeling like a sucker or have them counting how many times they have been fooled.

But it has always been like this with the world. The new version of Windows is suppose to be better (i.e. more features) than the previous one and you would have to pay to upgrade to that newer version. Same with other software like Microsoft Office or computers. I never complained when newer PCs come with newer and better features than the one I bought 10 years ago. I never complained when newer Toyotas come with better features than the one I bought 10 years ago. So on and so forth.

The reason why these companies bother to keep building better versions of their old products is because they need to entice people to keep buying from them. ArenaNet has the same need, so I don’t see what is so surprising or disappointing about their actions. This should be expected. How else are they going to survive? Furthermore, they have never ever promised that the molten pick would be the best-in-class pick forever and ever. Some of you guys just imagined this extra sales clause in your heads.
They have also never promised free upgrades to the best-in-class pick with all its features forever and ever. That is another thing that complainers HOPE for but that doesn’t means ArenaNet is obliged to provide for free. It has never been in their sales agreement when they bought the molten pick.

Similar forms does not imply similar substance. Does Microsoft control Moore’s law? Does Toyota control all research on materials? Does any real world producer control every aspect of the environment that their product must compete within? Just as Microsoft leads costumers, Microsoft chases advancements. Microsoft and the costumer for it’s product are on more equal footing than ArenaNet et al and the customers for it’s product.

You can not use real world product evolution as an example without considering all the other elements that influence real world product evolution. The ethical considerations of how products evolve within the market place of a company town are very different than the ethical considerations of how products evolve in the real world.

“No! You can’t eat the ones that talk!
They’re special! They got aspirations.”
Finn the human

Watchwork Pick: Why No Response?

in Black Lion Trading Co

Posted by: Psientist.6437

Psientist.6437

This game is feeling more and more like a business plan with a game attached than a game with a business plan attached.

“No! You can’t eat the ones that talk!
They’re special! They got aspirations.”
Finn the human

Disrespect in gem store. ACT 2.

in Black Lion Trading Co

Posted by: Psientist.6437

Psientist.6437

While I agree that the new pick is walking a thin line, there’s no real disrespect in the Gem Store. All items are meant for conveniences, and require no real world money to purchase. Getting mad that a current item is better than your previously purchased one, is like getting mad at Toyota because their new 2014 Corolla is better than your 2010 one. It’s just silly.

This is a false equivalency.
To be a true equivalency Toyota would need to be:
-The only manufacturer of everything
-The only entity conducting research into new products while maintaining a blackout on said research
-Able to change the laws of physics

The progression of items offered within the BLTP can not be compared to the real world progression of manufactured goods. The BLTP creates product progression only as it offers new products.

Such a marketplace can be very unfair to the consumer.

I don’t know why you guys are such cheapskates. If you really like the new version then uninstall (i.e. destroy) your old version of the unlimited pick and buy the new version. Just like you would uninstall your old version of Microsoft office to install the new version. This is what companies do to continue to survive, to keep coming out with newer and better versions of the product to entice people to buy.

If the newer version doesn’t entice you to buy them then simply don’t buy. Demanding for free upgrades forever, after a 1-time payment, is just lame.

Why does your response make me think of W. C. Fields? If you ask any manufacturer what the biggest problem with consumers is, they would agree with you; consumers don’t spend enough money and think too much about how they spend their money.

On the surface some folks are asking for upgrades, but what they are actually asking for is a product release model that does not devalue their past purchases, a model that does not leave them feeling like a sucker or have them counting how many times they have been fooled.

“No! You can’t eat the ones that talk!
They’re special! They got aspirations.”
Finn the human

Disrespect in gem store. ACT 2.

in Black Lion Trading Co

Posted by: Psientist.6437

Psientist.6437

While I agree that the new pick is walking a thin line, there’s no real disrespect in the Gem Store. All items are meant for conveniences, and require no real world money to purchase. Getting mad that a current item is better than your previously purchased one, is like getting mad at Toyota because their new 2014 Corolla is better than your 2010 one. It’s just silly.

This is a false equivalency.
To be a true equivalency Toyota would need to be:
-The only manufacturer of everything
-The only entity conducting research into new products while maintaining a blackout on said research
-Able to change the laws of physics

The progression of items offered within the BLTP can not be compared to the real world progression of manufactured goods. The BLTP creates product progression only as it offers new products.

Such a marketplace can be very unfair to the consumer.

“No! You can’t eat the ones that talk!
They’re special! They got aspirations.”
Finn the human

(edited by Psientist.6437)

MAMP vs. Clockwork Pick, not cool -_-

in Black Lion Trading Co

Posted by: Psientist.6437

Psientist.6437

I’m seriously scratching my head at this move. I understand that this is probably an attempt to keep sprocket prices from ever skyrocketing beyond the rational (and a good attempt at that), but it is completely unfair to previous customers given the price point is the exact same as previous account bound infinite picks. What they SHOULD do is sell a pick upgrade accessory for a couple hundred gems that can add sprocket mining functionality to any infinite pick.

I realize this thread is geriatric in forum time (3 days) but I am posting anyway. I like this idea a lot. This idea is fair to the consumer while maintaining the flexibility of the producer to bring new products onto the market. This idea could also be transitioned to without causing too much noise.

I do not think this new pick is P2W but it is certainly vertical progression within the gem shop.

“No! You can’t eat the ones that talk!
They’re special! They got aspirations.”
Finn the human

CDI- Process Evolution 2

in CDI

Posted by: Psientist.6437

Psientist.6437

1. A word limit could never be effectively enforced and would potentially select for poorly described concepts.

2. If players see a thread that they think should be part of the CDI process they should say so in the thread. If devs see a thread they think should be part of the CDI process that thread should be labelled as a CDI thread.

Sequential threads fall apart under their own weight and an every 3 page summary will not help a thread maintain it’s vector. I think a summary posted directly below the first post would be the most effective place to put said summary. In that summary I would include links to posts that I felt did a good job of describing a subtopic.

More than anything though, I think the CDI needs a tangible success. A bit of content that everyone could point to and say look at us, we are lions not kittens. I would recommend the commander’s badge. Non-instanced world bosses requiring the coordinated efforts of 100+ people beg for more advanced grouping tools. The Com badge as content is small and well defined and directly effects many of GW2’s pillars, especially how we play together.

edit. and fishing

“No! You can’t eat the ones that talk!
They’re special! They got aspirations.”
Finn the human

~ CompleteTwisted Marionette Boss Guide~

in The Origins of Madness

Posted by: Psientist.6437

Psientist.6437

Honestly tho, the major issue i have with the plaforms is the camera. It bumps into the barrier, filling your view with your character and obscuring AOE circles and things like bombs.

Its as if ANet didn’t learn a thing from the pavilion cage matches…

I agree, the platform camera is the one thing I dislike about this event. I prefer to play zoomed out as far as the game will let me at all times, and here, it won’t let me go very far at all. It bothers me especially at the huge 3rd champion.

The camera box for pad is much smaller then normal and it effects success rate, but I think the only encounter where it is rude is with the mad bomber.

“No! You can’t eat the ones that talk!
They’re special! They got aspirations.”
Finn the human

~ CompleteTwisted Marionette Boss Guide~

in The Origins of Madness

Posted by: Psientist.6437

Psientist.6437

Nicely done! It’s always awesome to see such detailed guides go up.

A way to measure an encounter is with the complexity of the accompanying guide. Encounter builders can be more dynamic with their sandcastles if players can get better at building guides. Guide building is also a great way for players to practice working together on the forums and towards emerging encounters.

Enough about guide building in general, to this guide.

I think it needs less emphasis on swapping lanes. I think swapping lanes with 100 players is in the 80% range for mastery and is being used too much. The time gate to success is the weapon charging when foes enter the portal and a greater emphasis should be made to keeping that bar empty. (Would be interesting to see a way to remove charge from the weapon; maybe something triggers at near max to keep it exciting). The lower the bar, the calmer the team, the more chances for the rotation to find a team to sever that chain.

Perhaps a map with the lanes numbered or a description to standardize lane labeling in game.

A guide to lane defense describing the specifics of each lanes fortifications; for instance, lane 4 is without barricades.

A guide to barricade duty could help, could even be profession specific strategies. At least something about good utility skills to bring.

“No! You can’t eat the ones that talk!
They’re special! They got aspirations.”
Finn the human

capturing minis from the BLTP without RNG?

in Black Lion Trading Co

Posted by: Psientist.6437

Psientist.6437

Hello everyone and hope this finds you well. I’ve returned to Tyria after a break since the Flame and Frost prelude and missed the content between then and the last LW chapter. Is this the first group of minis sold by Evon without RNG?

“No! You can’t eat the ones that talk!
They’re special! They got aspirations.”
Finn the human

No Marionette reward for Barricade builders

in The Origins of Madness

Posted by: Psientist.6437

Psientist.6437

The OP may be referring to the reward for a successful chain cutting or key fragments dropped from mobs killed in the lanes, they weren’t specific. And I believe the only reward dependent on participating and succeeding a warden fight is the general reward for any event and does not include loot. If any lane severs a chain all lanes get a reward chest even if the marionette is not destroyed.

I responded to your posts not because of what you were specifically saying to the OP but because your message in general, that barricade building and repairing is less of a benefit to your lane than attacking, is bad advice.

“No! You can’t eat the ones that talk!
They’re special! They got aspirations.”
Finn the human

Transparency slider for skill effects

in Guild Wars 2 Discussion

Posted by: Psientist.6437

Psientist.6437

I like the idea but I wager it’s difficult to implement.

This would require re-animation of ALL skills in the game. That would take several months and take valuable art resources from other facets of the game.

Thankfully there aren’t that many skills in the game and I don’t think this is an animation problem. How the avatar moves isn’t the issue, it is the effect that travels along with the animation.

This may sound cynical, but I think the “fog of combat” generated by particle effects is used as a way to increase the combat difficulty.

“No! You can’t eat the ones that talk!
They’re special! They got aspirations.”
Finn the human

No Marionette reward for Barricade builders

in The Origins of Madness

Posted by: Psientist.6437

Psientist.6437

IF you drop the hammer you are doing something wrong<-essential item for stacking mobs and dpsing them down which is necessary for completion

It is fully possible to complete it without ever having someone repairing (or even building) the barriers though.
Not killing the champs and cutting of the chains is however not possible to do if you want to complete the event.

Are you assuming that someone who is building and repairing barricades doesn’t also go through the portal? Why would that be the case in general or assumed about the OP from their post? Building and repairing barricades increases the chance for success by increasing the distance mobs must travel and forcing them to stack at choke-points and they should get built.

Unfortunately, if you do decide to pick up the hammer and perform the task of barricade building as it is designed you get no key fragments if you don’t use your utility skills (and even then you will get much fewer). So use your utility skills, just don’t equip ones that won’t also help with chain cutting.

I think the barricade building mechanic is a bit buggy in general. I have even gotten stuck in a barricade when I built it and only dropping the hammer got me unstuck.

“No! You can’t eat the ones that talk!
They’re special! They got aspirations.”
Finn the human

Achievement Leaderboards

in Guild Wars 2 Discussion

Posted by: Psientist.6437

Psientist.6437

Patrikan, while some of your ideas for achievements sound like fun and worthwhile, they are missing something important, the ability to be applied to a ranking system.
I’ll use just one example: completing each fractal on scale 80 naked.

How would you rank one player’s nude fracting over another player’s without using time? Unless you measure how quickly a fractal is fracted while nude or the number of fractals fracted nude per minute, there is no way to compare nude fracting.

Leader boards will always measure time.

“No! You can’t eat the ones that talk!
They’re special! They got aspirations.”
Finn the human

Achievement Leaderboards

in Guild Wars 2 Discussion

Posted by: Psientist.6437

Psientist.6437

My thoughts…

Leader boards are naturally competitive and need to measure infinitely scaling progress and/or progress that can be reset. They measure who is best at something daily/weekly/monthly/yearly/foreverly. A leader board is not a leader board if it only measures capped achievements.

Leader boards can be applied to sPvP and WvW without producing dissonance because that content is also naturally competitive. As well, all progress on a PvP leader board is gate-kept by other players and not content. While players argue for better class balance, we never argue that the developers make PvP or WvW easier. PvP and WvW leader boards will not increase the work load of objective balancing nor introduce subjective balancing issues.

GW2 PvE is designed to minimize competition between players and the bulk of PvE achievements are hard-capped. Leader boards are tuned 180 degrees out of sync with GW2 PvE and will create dissonance. PvE achievements should be saved for something like a HoM on a stick, something that delivers on the philosophy of play to display. The social aspect of GW2’s PvE is too important to risk.

“No! You can’t eat the ones that talk!
They’re special! They got aspirations.”
Finn the human

I don't like the term "Molten Alliance"

in Flame and Frost

Posted by: Psientist.6437

Psientist.6437

Yeah the first time I laughed at the name, because well atleast to me, it sounds like the alliance being more about eating chocolate with pleasure, letting it melt on their tongue than anything with fire and lava. Well that was just the mental image I had, a Charr and a Dredge feeding each other chocolate. xP

Wait…..what?

following not specific to quote:

I think the name has the perfect amount of self-conscious theatrics the leaders of a band of evil-doers would employ. Consider how Megamind named his schemes and capes.

Molten Alliance is to evil-doer’s clubs what Black Mamba is to evil-doer’s fashion.

“No! You can’t eat the ones that talk!
They’re special! They got aspirations.”
Finn the human

Permanent Changes after Living Story?

in Living World

Posted by: Psientist.6437

Psientist.6437

I think whether or not any particular narrative arc leaves permanent changes depends on the particular arc. One of the challenges the developers/marketers are facing is how to brand a recurring something when the form of the something must be plastic.

“No! You can’t eat the ones that talk!
They’re special! They got aspirations.”
Finn the human

Tyria's newest Celebrity cook off!

in Guild Wars 2 Discussion

Posted by: Psientist.6437

Psientist.6437

This just sounds like another excuse for another NPC to claim the spotlight. When will the rest of you learn that mmo’s are all about me!

“No! You can’t eat the ones that talk!
They’re special! They got aspirations.”
Finn the human

So they added Riding clothes...

in Guild Wars 2 Discussion

Posted by: Psientist.6437

Psientist.6437

Currently waiting for a “Tin Foil Hat” item to appear in the TP.

lol, if the devs ever do add a tinfoil hat, it will be modeled on a dressage cap

“No! You can’t eat the ones that talk!
They’re special! They got aspirations.”
Finn the human

So they added Riding clothes...

in Guild Wars 2 Discussion

Posted by: Psientist.6437

Psientist.6437

Would town clothes that transformed the avatar into a mount work? They could even require more that one avatar like the traditional 2 person horse costume or many people like a dragon?

LFG to complete horse, need horse’s behind!

“No! You can’t eat the ones that talk!
They’re special! They got aspirations.”
Finn the human

(edited by Psientist.6437)