Showing Posts For Psybunny.8906:

Good job on the witch costume

in Halloween Event

Posted by: Psybunny.8906

Psybunny.8906

So satisfied with the witch costume, It’s awesome. I hope the broom riding&melting stays after the event. ^^

Longbow: 100% viable

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Psybunny.8906

No mobility and 0 toughness gets you killed in dungeons.

Hmmm... Warriors overlooked again, mostly.

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Psybunny.8906

Necros are still oozing bugs out of every orifice and some of them are more or less gamebreakingly horrible. They get 2 minor bugfixes while the major bugs actually accumulate with every patch
Engineers have it similar
Rangers are nerfed to ground

And you guys are complaining that mobility buff, a 70% damage increase on an already OP weapon skill and a decent bugfix are “not enough”!
Ever thought that maybe other classes are way more deserving of the unwarranted attention you’re getting?

Don’t talk about things you have no clue about. I agree that tremor buff is nice, but Forceful shot is or was in no way “OP”. It was horrible. Banner bugfix was a critical one, not nice getting 180s cd when interrupted. Warriors are as full of bugs as necros honestly, a lot of broken traits, weapon skills not responding/working properly. We just QQ less, because well…we’re warriors.

You Guys Just Keep getting buffed on every patch huh

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Posted by: Psybunny.8906

Psybunny.8906

Banner issue was a bugfix. Brutal shot is a minimal buff honestly, Forceful shot was a joke underwater before, have to check how it is now. Stomp fix is nice. Tremor buff is awesome though.

Pretty meh, no real bugfixes and no real changes.

Also OP is a QQ thief so ignore that guy.

Kicked from group for being too low level

in Fractals, Dungeons & Raids

Posted by: Psybunny.8906

Psybunny.8906

But there isn t ANY real lvl 35 players (even alts) with that equip/skills etc…

My necro alt has full AC 35 rares (they are stupidly cheap) on with rare 2 crafted daggers and 1 crafted staff and I’m a real player. No gold spent, all mats gathered by lvling that alt. Not that common situation I agree, but it’s possible.
Btw by the point I hit 35, I had atleast 5-6 different utility to choose depending on situation (+ the unneeded ones for next tier I had to take) and 2 elites unlocked. No skillpoint farming, just some areas fully explored.

do you want to try to go infront of AC/CM and ask low level player what sort of equipment do they use so you can have a more realistic vision of the game?

Nope, because I honestly don’t care what they’re wearing. Skill > gear in this game. I do however make my assumptions when I talk to them. Intelligent and adaptable people learn quickly even when they are lowlevel and are doing that dungeons for the first time and I would prefer them to some lvl 80 “xXXNarutoK!llerXXx” any day.

(edited by Psybunny.8906)

Longbow: 100% viable

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Posted by: Psybunny.8906

Psybunny.8906

@Inverse: Yeah I looked.
Swap sigils share internal CD, duration doesn’t increase past +100%, so stacking it to 120% is pointless. This isn’t about keeping steady might stacks, a lot of builds can do that. I’m just skeptical about 100% upkeep of might at 25 stacks. I might try it out if the buffing is doable, but until I see proof, I don’t trust any theorycraft.

Here’s the same build with a better calc:
http://gw2skills.net/editor/?fIAQJATTjcO5uJPCPMxBizjkMeyreYn7EnUhzA;ToAg1Cqo0xEkIIbOOdk5sEZIC

It’s purely one gimmick (burning damage) glass cannon, that will die to a sneeze when focused, met by a rifle or when fought in close range. Sadly, it seems this build is around the best LB has to offer in pvp atm.

MMO's need a grind but not for fluff

in Guild Wars 2 Discussion

Posted by: Psybunny.8906

Psybunny.8906

You can go and grind me mats for Volcanus, if you need something to grind for.

If you can answer me why you feel the need to grind for gear in PvE, I’ll understand your side of the situation. In the meantime gear treadmill is utterly gearstomp related in pvp and makes your argument invalid.

How is a level appropriate group supposed to finish AC?

in Fractals, Dungeons & Raids

Posted by: Psybunny.8906

Psybunny.8906

Psybunny.8906

Here’s me killing the burrows solo in Path 1

This is my point exactly, I do not even need to click that link to know which class it is you are playing.

Exactly, I wish I could be an ele or an engy to do it easier. Or was that not your point?
</sarcasm>

I’m currently alting condition necro myself btw, so I kinda feel your pain, but marks/axe helps. But otherwise if you don’t wish to take tips and attack my profession, then go ahead and be ignorant.

MMO's need a grind but not for fluff

in Guild Wars 2 Discussion

Posted by: Psybunny.8906

Psybunny.8906

chasingfuries.9635
lot of you guys really are acting like carebears lol. getting this worked up and offended at the thought of people outgearing you in pvp, even though thats not what most of us in favor of gear treadmills are even talking about… thats just carebear mentality

The only “carebears” I see are those who want casual carebear PvP, where they want gear advantage to bail themselves out, there are lots of games that cater to that, GW2 has made no secret that it wouldn’t be doing things that way, really do people do no research before buying a game?

As for balance, it is a fact everyone having the same gear level is more balanced than having gear progression, that classes are not perfectly balanced, is irrelevant to that.

Took words out of my mouth.

Kicked from group for being too low level

in Fractals, Dungeons & Raids

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Psybunny.8906

If you’re not one of the many prebuff CoF path 2 farmers, then you’re not included in the group I mentioned earlier.

Main point is, lvl 80 doesn’t equal experience nor skill and a 80 wearing subpar gear is actually weaker than lvl 35 with 35 gear.

I atleast hope you’re not being profession “racist” when getting a PUG though.

EDIT:
@LordByron
1. Oh hi there: http://www.gw2db.com/items/armor?filter-item-rarity=4&filter-item-minimum-required-level=35&filter-item-maximum-required-level=35
But alt 35’s will probably wearing full rare anyways.
2. Nope, gear is varied.
3. Traits yes, but skills? Never had a problem having enough skillpoints for my builds at lvl 35 and player skill is not related to lvl.

Why you got oneshot before and didn’t later: you got better by experience or you balanced your stats and weren’t all pew-pew anymore.

(edited by Psybunny.8906)

MMO's need a grind but not for fluff

in Guild Wars 2 Discussion

Posted by: Psybunny.8906

Psybunny.8906

Since I don’t play that much every day due to work and personal obligations, I’m absolutely loving the lack of gear treadmill.
No gear2win, no pay2win, especially no grind2win, it’s all about skill.
All the F2P MMO players know what I’m talking about.
Feels so good to bash people’s faces in, who are used to having their crutch in the form of superior gear/cash shop items. At the same time, when I get my behind handed to me, I know it was due to the other player being better than me.

Grinding doesn’t make you more hardcore, practice, skill and the ability to compete on equal grounds makes you one. Only baddies need crutches and gear treadmill is for robot casuals who need ego boosters which they can’t achieve by getting better themselves.

I would probably never pvp in this game again, if the current system would change.

For OP: my main “carrot” is everything that makes me have fun. Getting new looks, socializing, discovering some easter eggs/puzzles in the world, getting more skilled/better myself and you know. . .having fun.

How is a level appropriate group supposed to finish AC?

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Psybunny.8906

Here’s me killing the burrows solo in Path 1:

http://youtu.be/NYcWNcOr6hU?t=21m46s

Notice the order I do them. Necro kept the middle burrow hatchlings under control in the meantime, but didn’t destroy it. Some builds/professions work better on burning down burrows than the others, as an ele, you shouldn’t have a problem. Don’t stop for the breeder, especially don’t stop for stalkers, they are no threat, aggro them and burn them down with AoE, while you move from burrow to burrow.

For path 3 have the whole group nuke the same burrow, call targets and if you’re fast and find the right rhythm then only one will be up at all times. Burrows there have a set pattern of where they spawn. Killing breeders is optional, but again it’s best to aggro him and burn him down with AoE near the burrows. Always aggro everything that’s near the collectors. Use the fiery greatsword if you’re an ele and give the other one to someone in your group who has trouble damaging the burrows. If done correctly you should already be finished with all the burrows while there are some percents left on the timer and both collectors at max hp. It’s a bit of non-stop moving and nuking for a few minutes like that though, so be ready to be on your toes.

I hope this helps you a bit.

Lieutenant Kohler needs an audio cue

in Fractals, Dungeons & Raids

Posted by: Psybunny.8906

Psybunny.8906

I vote for this:
http://youtu.be/3C3poU_0sK4

Kicked from group for being too low level

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Psybunny.8906

I did a lot of PUG runs with my alt yday, I was the only non 80 there. Was funny how everyone except me kept getting pulled/downed. As Fay said, a lot of the “noobs” are actually alts. and honestly I’ve had worse runs with full CoF set speedrun farmers than with intelligent low-lvls. I’m a bit prejudice towards full CoF wearers, since I saw how most of those sets were obtained.

And don’t worry Ebs, you just bumped into some baddies. Good players don’t need another 80 to carry them. Player > level.

Hammer vs Mace/Shield

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Posted by: Psybunny.8906

Psybunny.8906

I prefer mace+shield in pvp as my 2nd weaponset mainly because they share traits with my main weaponset (axe+mace) and I can’t see myself giving up the shield. I guess it’s related to my playstyle.
If you play more like an area denier, then hammer is the way to go, but if you like to stick on people and be pure single target lockdown, then I’d go with mace+shield.
Both are good and viable options for a 2nd weaponset honestly.

Best weapon combo for blazing 20-80?

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Posted by: Psybunny.8906

Psybunny.8906

Sword+warhorn for movement, GS for 100b and spin to win and something ranged for world bosses/champions.

Bladetrail... can we get a different animation?

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Posted by: Psybunny.8906

Psybunny.8906

Sunrise gets different animation?! In my bladetrail animation, the weapon changes it’s skin to a lame starter weapon flying there and back. ):

Longbow: 100% viable

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Posted by: Psybunny.8906

Psybunny.8906

What’s with the Arms III? I guess you put it there if you switch to rifle? Use I or V instead on a pure LB build.

You could either take precision bonus for signets or swap out stamina for SIO/OMM and take shouts give adrenaline. Then you shouldn’t have a problem of maintaining steady adrenaline source. Since Fast Hands is bugged and it’s not always 5s cd and that alone won’t be enough to grant enough adrenaline.

And your 25 stacks might 100% upkeep is grossly exaggerated. Though I use LB myself for buffing/AoE damage, it’s more around 15-17 stacks upkeep and I use the Area might buffing.

TA explorable - Is this dungeon really finished?

in Fractals, Dungeons & Raids

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Psybunny.8906

@LONGA: ! Most annoying thing there ever. Running the 100 miles when you happen to die at the near end of the dungeon.

I believe TA difficulty is totally fine, actually they’ve sneak fixed it a bit imo. There used to be more/frequent blossom spawns and poison hit around 300+ damage more in the first weeks. The difficulty feels totally fine now and it’s a matter of l2p issue actually. Bring condition removes, control and focusfire and you’ll be fine. Blossom obstructed issue is annoying though (seems to work on curved projectiles, but not on straight ones like rifle).

@Chyanne Waters: No I don’t believe “5 random thieves” should be able to clear this dungeon by face smashing it and not working together. That only results in people graveyard zerging yet another dungeon, not getting the point of the dungeon mechanics and QQing how dungeon is too hard/shallow. This dungeon doesn’t take no special team nor special setups. I’ve ran this multiple times with totally random setups, guildies and pugs.
I even carried some pug group through it, who said it was impossible for them and they needed a “tank”. After a bit of laughing for the “tank” part, I decided to help them out and everything went nicely.
3 rangers+necro+warr (me) cleared it without a problem that time. Get someone to do the call targets and explain the mechanics. Focusfire and coordination prevails.

But if you feel like you don’t want to adapt to the dungeon and feel like the dungeon should adapt to you, then I believe you really need to find a new game.
GW2 dungeons should remain to be about interesting mechanics (needs more), challenging fights, cooperation&coordination.

I’m not trying to be elitist nor am I insulting you or anyone who have trouble with it, in fact I’m more than happy to help anyone tackle this dungeon. If you need an extra member for party, feel free to whisper me ingame.

AC Exp path 1 duo

in Fractals, Dungeons & Raids

Posted by: Psybunny.8906

Psybunny.8906

After reading some threads on the forum today, me and my irl buddy had a random discussion about AC difficulty at work and we jokingly thought that maybe we could duo it. Well a cig and a few workhours later we decided to give it a shot. Here’s the result: http://www.youtube.com/watch?v=NYcWNcOr6hU

It took us one attempt to clear the whole thing and we didn’t wipe once, we had to do the burrow part 3 times, because the NPC died on first two tries.

Anyways sorry about the potato video quality/some parts missing, first time using bandicam and I was a bit lazy to use anything other than windows movie maker to put these clips together.

You can probably get some tips/tactics from this video as well.
Enjoy.

P.S. Had to cut the original sound, since obviously if you listen to some random artist while playing makes it unavailable for 200+ countries.

come on u need to calm down on dungeon difficulty

in Fractals, Dungeons & Raids

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Psybunny.8906

Dungeons are awesome, don’t you dare to nerf the difficulty (except you CoE path 1, you’re just silly). Honestly if you find them boring and don’t like the look of the sets (which is pretty much the sole reason anyone would do dungeons), don’t do them? And my end game gear looks pretty awesome thank you very much.

Healing Signet

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Posted by: Psybunny.8906

Psybunny.8906

Signet with adrenal health for pve/dungeons (around 600hp per combined ticks).
Mending for pvp (tasty cond removes).

Weapon versatility

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Psybunny.8906

Braxxus.2904

If there was no PvP in the game then sure. With PvP in a game the point is to crush and dominate everyone that opposes you and achieve higher ranking than most.

Or:
“To crush your enemies, see them driven before you and hear the lamentations of their women.”

If only we could use different weapons/gear in PvE and PvP. Oh wait.
Love the conan quote though.

Thanathos has the right idea, I do pretty much the same thing myself. I carry gs, rifle, LB, mace, axe, shield and warhorn with me. Everything has it’s use.
I didn’t like hammer though, it’s super pimp, but a bit too slow to be effective. Mace+shield does the CC job better and has the damage mitigation option the hammer lacks. Imo GS and hammer are both weapons that need to be swapped back and forth a lot to be effective. Wouldn’t use it in dungeons, because a lot of mobs ignore hammer attacks and in pvp you will definetly need a cap closer to get those hammer stuns/kd’s to hit. I’d prefer a high mobility or damage mitigation 2nd set there instead.

I’ve used LB/rifle together in very-very rare situations in dungeons where melee range is suicide. Can be used as defensive set in wvwvw also. Useless in spvp/tpvp. LB for immo and combofield/area finishers and rifle for high single target damage. Not that good synergy together though.

In dungeons I use GS/LB mostly, good AoE damage, control from LB and mobility from GS. I sometimes pick up mace+shield or axe+warhorn instead of one of the sets, when I need to kite aggressively or stunlock+reflect single targets. Rifle is good for ranged bursting.

Overall I love how flexible warrior is related to his weapon choices and ability to fill different roles on the go. And please no “jack of all trades, masters of none” quotes, that’s just plain wrong.

The future of PvP

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Psybunny.8906

Thieves are a faceroll for a warrior honestly when met in 1v1 and we don’t even have condition advantage to nuke them down. Love the “tanky” unicorn or backstab build players the most. Mesmers are a really tough fight, but nothing unbeatable. Shatter build with daze spamming is scary. I suggest rolling a mesmer and playing it for a while to learn more about that class. If you feel more experienced, jump back to your preferred class and kitten away at them.

AC dungeon explorable (path 1 I think) in my opinion

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Posted by: Psybunny.8906

Psybunny.8906

  • 1 player to take aggro from middle burrow, 4 to burst burrows
  • burst down two burrows on the west and southwest side (you can just aggro breeder and wear him down with AoE’s while killing the burrows, no need to stop)
  • kill the burrow next to the middle one on the east side, grab any hatchlings with you and kill them with AoE
  • cleanup of any remaining bigger gravelings
  • destroy middle burrow
  • burst down burrow on east corner from range and use CC on scavengers, otherwise ignore them
  • rush to north-west corner and kill the last burrow
  • mobs disappear and profit

If you still have problems with it, give me a whisper ingame and maybe we can get you a spot in one of our runs, so you can see how we do it. None of the AC runs are hard/impossible, as a fellow dps warrior, I can do flawless runs there, so shouldn’t be an issue for us as a class. Just know your limits.

Perfect WvWvW warrior build (so you guys can stop whine)

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Psybunny.8906

Bloodlust doesn’t reset on weapon swap or not even when changing the weapon that had the sigil to another one (putting it to bag and equipping another).

Fighting Against The Warrior.

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Psybunny.8906

Hmm…I’d say that it all depends on builds and player skill. Saying that he should never lose against some profession because of his is kinda ignorant view. Sword+shield/axe+mace build eats through guardians pretty nicely imo. You shouldn’t judge warrior melee capabilities only to BC+100b. This profession has a bit more into it than it shows at start.

What armor is this?

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Posted by: Psybunny.8906

Psybunny.8906

Pit fighter is the ugly set with the hammerhead shark helmet.
If you want this set, then the easiest way is to buy a blue barbaric from TP or have a friend craft it. Using the female version helm of it for it’s pure kitten looks myself.

Fighting Against The Warrior.

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Posted by: Psybunny.8906

Psybunny.8906

If you’re going against glass warrior then cripple, blinds, conditions and sustained dps are your best options. Those type of builds really hate long fights, we’re easily worn out after a while. Avoid our initial bursts and take the fight to your pace and we will have a much harder time coping with it. Don’t try going burst vs burst, we will prevail. Our two main party stoppers are 100b and Killshot from rifle. Both are predictable because we’ll have to immo/kd/stun you for 100b to be effective and when we do killshot, we go down on one knee and channel it for about 2-3 secs. That can ofc be interrupted, LoS’d and dodged out of. Whirlwind on gs is an excellent skill that helps us dictate the battle for us and it hurts quite a bit. A GS/Rifle is very effective outside spvp environment pvp and going ranged against this type of builds is not a smart move. We can outburst rangers&thiefs in range and usually in 1v1 the warrior will come on top due to our selection of condi removes and high burst damage.
Use reflects&dodges against ranged and in melee your defensive abilities regen/retaliation/protection and you’ll outwear us. Don’t try to immo a gs/sword+shield focus player, if he is half good, he’ll have the trait to break immo on movement skills.

Ability/boon icons to watch out for: endure pain, vengeance, shield stance, stability

Now versus warriors other than GS glass, it’s a totally different story.

Highest single target crit in a level 80 dungeon?

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Posted by: Psybunny.8906

Psybunny.8906

Well your crit was around 10k+, it just went through 4 mobs. You can see from the combat log. Or are we counting AoE/multitarget damage as well?

Laziness or ineptitude?

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Psybunny.8906

I’m sorry, except the occasional bugs with npcs, what’s beyond your control regarding dungeons? We have a saying with guildmates towards each other that we use jokingly, but I think it’s appropriate here: “Suck less”.

Laziness or ineptitude?

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Posted by: Psybunny.8906

Psybunny.8906

If you can’t complete lower lvl dungeons, then you should set dungeons aside before you have better knowledge of your class/synergy with your team. Successful and consistent runs come with experience and knowledge of your and other’s abilities and limits. As you noted yourself, you’re running with PUGs. That usually has a 50/50 chance of going well or terribad, since you have 4 random factors to consider to your own abilities. Dungeons are meant for group play not 5x solo PvE’rs trying to faceroll the place. Don’t misunderstand me, I don’t mind doing PUG runs, I’ve met some great players going full PUG or having a couple of randoms in our group. But organized group beats PUGs always. I’d suggest socializing and finding people with the same interests as you, so you would have a steady group to run with.

Considering old system vs new system, imo the rewards are much better now and after not getting hit with the diminished returns bug, gearing up alts is a breeze. Getting minimal 1 piece of max stats gear by completing all the paths per day is totally fine + ofc the 50-60+ silver you gain each run. Aside from the balance issues+bugs some dungeons have, I don’t see an issue with this system.

Class to level with a warrior

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Posted by: Psybunny.8906

Psybunny.8906

I have awesome synergy with a guildie guardian while meleeing in dungeons. Guardian keeps you alive and the might buffing you can do together is insane. If you’re specced to damage, then pretty much anyone that can give you regen+combofields.

What armor is this?

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Posted by: Psybunny.8906

Psybunny.8906

Crafted lvl 70 (or 75, bad memory -.-) blue set.

Longbow or Rifle

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Posted by: Psybunny.8906

Psybunny.8906

Get both, they’re situational and both are good. LB for dungeon trash/wvwvw defending/if in melee with boss, rifle for ranged single target bursts (bleeds are just an addition, main damage comes from direct)/wvwvw offense&single target focus. I’d suggest getting mystic rifle from forge (cheap mats and berserker stats + it looks really good), LB stats from mystic forge are awful for warriors imo, so you’re better off crafting that one.

I use LB in dungeons for quick AoE burst for burning down little trash&might/AoE heal buffing between my GS cd’s. If you’re looking to deal hard hitting ranged damage, I’d suggest traiting for your rifle and getting shouts grant adrenaline+burst skills cost less from discipline tree.

I want more...

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Posted by: Psybunny.8906

Psybunny.8906

One can dream that they’ll add some in expansions. Luckily I still have some dungeon paths to see and a lot of them to master to keep me occupied.

Highest single target crit in a level 80 dungeon?

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Posted by: Psybunny.8906

Psybunny.8906

What is that armor set? Looks like med class armor.

AC Explorable-Gravling Mound Unhittable

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Psybunny.8906

Wait till you try to hit TA blossoms with a rifle. Those are some evasive flowers.

On a serious note use AoE and strafe while using melee, it registers while moving and in some mystical spots when standing still on a mound.

Dungeons are set too difficult

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Posted by: Psybunny.8906

Psybunny.8906

You will not have a problem doing dungeons to your appropriate level if your team works well together. The problem you had with the burrows was the wrong approach imo. You don’t need a tank there, just heavy AoE damage and fast burst. Burrows don’t spawn infinitely.

That being said, yesterday our regular group took 2 lvl 33’s with us into explorable. We had absolutely no problems and both of them only died like 2-3 times per 3 paths, but that was due to them doing the dungeon for the first time and not knowing things like: don’t rush into melee with the goldenring scavenger.
FYI: We never skip anything and we always bring guildies alt if it’s appropriate lvl for the dungeon.

Gandara > Edge of Sanity [MAD] looking for skilled players

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Posted by: Psybunny.8906

Psybunny.8906

Loving all the interest in game so far, met a lot of interesting people. Regarding that, bumpity-bump.

Signet of Rage appreciation thread

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Posted by: Psybunny.8906

Psybunny.8906

I doubt that they’ll increase the cd, it used to be 120 in BWE’s, so they lowered the cd. And yes, much <3 for SoR.

Gandara > Edge of Sanity [MAD] looking for skilled players

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Posted by: Psybunny.8906

Psybunny.8906

About:
Edge of Sanity or [MAD] is a group of friends and ex-guildmates, with a very strong core and tight community. Taking a semi-hardcore approach on various aspects of the game, our main focus is still to have fun and enjoy the company of others.

We prefer quality over quantity, which reflects in our recruitment policy.

What we seek in people that wish to carry the tag of [MAD] is foremost friendliness and willingness to help out others. We see each member as an individual and we aim to offer them a strong social base and helpful environment. We are a very mature community with sometimes quite immature humor. This is the kind of attitude we expect from new members in return as well. There are no requirements for activity per week, but we don’t need members as placeholders nor resource. We are interested in meeting skilled players with enjoyable personalities. In or out of guild drama is not tolerated and we usually prefer to stay out of the spotlight.

What we can offer you:
- Good company and bad humor in guild chat/voicechat
- Daily dungeon runs for laughs and easy coin&tokens
- Support and advice regarding game aspects
- Various weekly Guild Missions
- Semi-casual WvWvW deathsquad weekends
- PvP skirmishes for competitive players

What we expect from you:
- Activity and loyalty
- Good sense of humor and a friendly attitude
- Willingness to evolve and adapt
- Imagination and an open mind

If you find that it’s something that you as a player are looking for, then feel free to post in this thread or contact one of these players ingame:
Aireroth.7596
Psybunny.8906

Guildsite is located at: http://gw2mad.shivtr.com/

TL:DR – Less QQ, more pew pew.
-Jonathan “Chaplan” Sharp

(edited by Psybunny.8906)

What about asking the often silent majority?

in Guild Wars 2 Discussion

Posted by: Psybunny.8906

Psybunny.8906

I agree 100%, actually most of the playerbase is happily ingame playing, not venting in the forums. We do know that GW2 has it’s bugs, but I’m more than certain that Anet staff is competent enough do make their own decisions in how to deal with them, we as players should just be the source of suggestions/feedback. Usually people don’t feel the need to post if they are happy with the game and this results in overly negative threads about minor problems. The biggest trend I see is people overreacting to everything and being . . . spoiled. At least in this official forum it’s a bit under control, but for the source of unnecessary raging in extremes, one should visit gw2guru for a moment. I get my daily laughs at stupid from there.

So best wishes to Anet staff, don’t take all of those negative threads that seriously.
I never played your first game, but GW2 is everything I expected from a good MMO.
Thank you for the beautiful world and enjoyable game mechanics that even a retired competitive FPS player such as myself can enjoy.

Every class but Warrior nerfed

in Guild Wars 2 Discussion

Posted by: Psybunny.8906

Psybunny.8906

It seems that the recent QQ is all from players who haven’t met BWE1 warrior. Did you know we got nerfed 3 patches in a row, before they found a sweetspot for us. Although I agree that a lot of classes do specific roles better than us, I still think warrior is fine and is one of the most balanced professions atm. They just need to fix our bugs and work around some of our skills in the future. Very few viable builds atm.

Related to the QQ’ing and releasing your anger on warrior because of your nerfs, you have to admit, that the mesmer phantasm and thief PW nerf was coming anyways due to their OPness in pvp. For rangers I believe the sb damage decrease is a bug, so I hope they get that fixed.
For everyone else, evolve and adapt. If you’re having trouble against a specific class, then why not roll one yourself and learn it’s gimmicks and playstyle. I promise, you will look at that class at a totally different angle after that.

For someone who has a mesmer alt in PvE, I agree, we are terribad in solo PvE, but we’re absolutely amazing in a group setting and in wvwvw, if played right. When I’m on my warr, I’d rather have a mesmer in my team than some random DPS for the sheer range of utility they bring to the team.

How I see classes atm:
Guardian – needs a bit of playing with retaliation balance, otherwise nearing sweetspot. Good class overall.
Mesmer – devs need to figure out how to buff mesmer in PvE areas, without making it grossly unbalanced in PvP. Will probably take a lot of time to balance.
Thief – pretty ok actually, some of the steal skills are ridiculously powerful and needs a bit of balancing to evasion. Totally different skillsystem makes it a pain to balance.
Elementalist – they need some love, no viable single target options, AoE is good, but I believe it could be even better. Maybe a little increase in damage overall. Honestly, I never perceive them as a threat in pvp. They are incredibly good in group settings/wvwvw though.
Necro – same as guardian, almost there. Needs some bugfixes and has the same problem as warrior, lack of viable builds (for example minion build is still meh).
Ranger – lacks melee options beside the axe+warhorn and LB needs a lot of love. SB is very one dimensional, maybe cut down on bleeds, but increase poison damage. Needs some direct damage love, only viable build is still condition damage.
Engineer – one of the most overlooked professions ever. They are awesome and scary if played right. Wouldn’t play one, because it’s not my style, but I absolutely love and respect good engineer players.

A warrior build

in Warrior

Posted by: Psybunny.8906

Psybunny.8906

Let me whip something up real quick from the most common buildtypes atm.

Shouthealer: http://www.gw2db.com/skills/calc/warrior#14|0|60|65|919|16754|246|10|836|0|0|0|0|0|0|20|1084|1535|0|30|1518|1510|1056|10|1104|0|0|11|9|0|0|0|0|0|0|0|0|0|0|0|0|0|0| with dolyak or soldier runes ofc.

GS glass: http://www.gw2db.com/skills/calc/warrior#7|0|60|5728|915|317|246|20|836|1499|0|20|1975|1846|0|20|1084|1081|0|0|0|0|0|10|1109|0|0|14|9|0|0|0|0|0|0|0|0|0|0|0|0|0|0| utilities vary depending on pve/pvp (some run a lot of signets) and ofc a bit of trait playroom between less Defense, more Arms/Discipline/Strength

Banner tank: http://www.gw2db.com/skills/calc/warrior#16|0|60|220|223|6983|1890|10|2366|0|0|0|0|0|0|30|1084|1535|1529|30|1513|2417|2371|0|0|0|0|1|9|0|0|0|0|0|0|0|0|0|0|0|0|0|0| turtle, can change out hammer for axe+mace (change hammer trait accordingly then)

(note that these are not the “right” way to play or only viable builds, just some most common styles builds are made)

For reference here’s what I currently play:
PvE: http://www.gw2db.com/skills/calc/warrior#8|0|60|65|919|66|246|20|836|1499|0|0|0|0|0|20|1084|1081|0|0|0|0|0|30|1109|1104|1105|7|9|0|28028|28032|0|0|0|0|0|0|0|0|0|0|0|

sPvP: http://www.gw2db.com/skills/calc/warrior#2|0|10|5728|915|919|246|30|836|1499|2368|0|0|0|0|20|1084|1081|0|0|0|0|0|20|1109|1553|0|7|9|0|28028|28032|0|0|0|0|0|0|0|0|0|0|0|

GS warriors with 4-5 signets in Dungeons anyone else hate this

in Warrior

Posted by: Psybunny.8906

Psybunny.8906

TheDemonEmperor.6825 – All I was saying is that your claim of Signet of Rage and FGJ being enough to maximize Warrior’s damage is incorrect. And additionally, I just outlined that the sequence of popping FGJ and Signet of Rage you’ve given is incorrect as well, if you want to maximize your damage

hype r – Sorry sir, I thought you did look on the screenshot I have uploaded earlier, where my utility skillbar is shown. Yeah, I do not use 5 signets myself, I just use 4 + FGJ. Also thinkin, if I should exchange one of the signets for Banner of Discipline, which is a damage increase, but unfortunately with lower up-time.

And below is my yesterdays’ screenshot (for Psybunny – maybe he will look into this thread again) of a crit done during Temple event. The boss didn’t even have vulnerability stacks maxed (it had only 3, to my surprise…)

Sorry, totally forgot about this thread. Only stumbled on it while looking for another thread. I must say that it’s an impressive crit and I feel a bit bad for doubting you. People usually like to add a bit of imaginary numbers to their claims.

Checked your gear as well, interesting approach I must say. Though I’m not that brave myself to go pure glass. I like to have a little bit of room for error, since for whatever reason I’m usually the one always hugging and leashing the boss and being the “tank” and the dps at the same time. I’m running full berserk armor/amu/back, beryl/emerald rings/earrings, 4xogre/2xsoldier runes on armor (because rock dogs are awesome) and with bloodlust on gs ofc. That gives me 1373 base toughness, 21k+ hp and I get around 16-19k with 100b, 10-14k killshot, so not that bad decrease in damage for survivability. Recently I’ve been loving the longbow synergy with greatsword in dungeons (immo, blind, 2 AoE spams&combo field).

On topic: I belive signets are totally viable, but traiting into them are not. Rage, stamina, restoration, might are all top tier utility options. But more importantly adapting to different fights/mob types is what matters and every warrior should change their traits/utilities accordingly anyways.

lvl 80 PVE builds?

in Warrior

Posted by: Psybunny.8906

Psybunny.8906

I’m running with my “Reinforced glass cannon”. Seems like a pretty balanced dps build. I run with full berserker on armor and 4x Ogre/2x Soldier runes. As trinkets I have ruby amulet/backpack, beryl and emerald rings&earrings.
On weapons I have: GS – pow/prec/crit (bloodlust), Rifle – pow/prec/crit (air, thinking of switching to rage), Axe+shield – pow/vit/crit (air&int), Longbow – pow/prec/cond (air).

For survivability I have 1373 toughness (boosted with shield/when crippled), around 21-22k+ hp depending of weaponset and whether I take the 5% vit boost from strength traits. You’ll never get onehitted in dungeons and regen rate from signet+adrenaline is 373+213 ticks, so you’ll usually endure the most common poison/few bleed stacks with pretty much max hp. This build works perfectly for me, because I’m actually pretty tanky and I can still dish out very very big damage (around 16-18k HB, 10-14k killshots and 800-2.5k autoattacks depending on weapon used). This build has very fast adrenaline creation, to be used mostly with rifle/longbow burst spamming. In dungeons I mostly go melee and use 2ndary set for utility/range (rifle/longbow as secondary when needed).

http://www.gw2build.com/builds/simulator.php#1.2.12.8.0.0.16.20.0.0.28.38.39.36.50.2.8.24.80.84.0.0.0.0.107.109.0.0.0.0.139.140.147.20.0.20.0.30 (kinda like this, though pvp calculator can’t handle more precise stat management)

GS warriors with 4-5 signets in Dungeons anyone else hate this

in Warrior

Posted by: Psybunny.8906

Psybunny.8906

Well, I am a fully exotic geared Warrior, having 30/30/10 in Power/Precision/Crit Dmg, also got 4 signets. With 86% crit damage, 87% crit chance and approx. 4,700 Power with self-buff, I hit for about 25-27k with Hundred Blades. And look out – I don’t have problems with surviving in dungeons! Using Whirlwind Attack on a 8 sec CD as a dodge/additional damage dealer helps a lot – I’ve noticed that most of the people don’t bother. Burst as quickly as possible, move away (be it WA or normal dodge), heal if needed, Rush… then it’s just rinse and repeat.
I farm Arah/CoF/HotW explorables on a daily basis so I’d say I got some background there… If your warriors fail miserably with this build, tell them to re-roll

Sorry for being sceptical, but I think you’re exaggerating a bit. If not I’d love to see a pic of 27k 100b, highest I’ve reached in a dungeon is about 17-19k, though I play a bit more balanced build too. Are you using full crit/prec runeset? What’s your toughness/hp?

I’m almost full exotic (earrings/rings missing) 20/0/20/0/30 specced “GS glasscannon”. In pve I usually run FGJ, SIO and Signet of Might/Dolyak and Signet of Rage as elite, but for dungeons I always pick up banner elite for that emergency button, although 70% of the run it isn’t needed.

I usually keep FGJ/SIO, but the 3rd utility is based on what I need (condi removal, survival, stability) or what the encounter would need (CC, bursting, etc).
I change my skills/traits/weapons based on upcoming encounter and on the go.
I run either with GS/Rifle or Axe+Shield (pow/vit/crit statted for more turtle)/Rifle.

I have nothing against 5 signet warriors, though I fail to realise why anyone thinks that’s viable. Damage gain is much better with FGJ, OMM, Signet of Might, Signet of Rage. Dolyak signet is actually ridiculously useless, the damage reduction is laughable and way too long cd for stability. Signet of Fury is questionable, warriors gain more from might/power stacking than precision, plus the precision bonus isn’t that big to be worth it imo. Though I have to say that healing signet is pretty much our best heal in pve (mending 2nd place in condition heavy fights), signet of rage is just amazing boost with low cd and in heavy condition encounters signet of stamina is just amazing for removing all those conditions from necro/mesmer type of classes or nasty AoE’s.

I personally don’t like banners (except elite for the clutch revive). Since a lot of later dungeons are based on mobility there’s not much use for them except clearing out the thrash in a cluttered manner. I considered going shoutheal build at some point, but that would mean I’d have to invest a lot in healing power to be effective. Other classes have better means for it in the means of combofields and that would just kitten warrior’s effectiveness in stopping power. Although shoutheals are one of the best builds for ranged warriors imo (could be useful to pair it up with 30 points in discipline for lower burst cost/shouts give adrenaline).