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I’ve met some hammer warriors in tournas recently, from a different professions view I must say I don’t feel threatened at all. I’m familiar with the attacks so there is no element of suprise for me. Only thing annoying about those specs are that they use soldier amu and they are a bit tougher to take down, pretty much just takes longer to bite through all that hp and wait till the end of endure pain.
With thief I just range and clip them down a bit and then burst if they don’t decide to run.
With mesmer it’s a bit harder and I need to delay my shatters, but the conditions from staff clones help to weaken the warrior, after that doubleshatter and gg.
With a ranger, I can just ignore him, absolutely zero threat to a bunkerspec, if he doesn’t run my pet will kill him.
With a guardian I can pretty much go afk.
Only warr that was any type of danger after the patch was a lbow/gs spec and he only really shined when he had another strong burster together with him, still rubbish in a 1v1 situation.
Can a thief die if he plays like a total furrball? Yes.
If you time your burst and position yourself is it possible to kill pretty much everything in under a sec and in a very gimmicky way? Yes.
A bit harder to pull off in a closed setting like spvp, where positioning is and timing is even more important due to the limited space and the time you’re required to down a target. Truth is in wubwub a roaming thief can choose exactly when he wants to fight or when he wants to reset or flee. The increased ability for min-maxing doesn’t help much either. A smart thief can down whoever he wants in 1v1.
I don’t think they are OP, they are just forced into using a gimmicky and a stupid fighting style. Similar ridiculous gimmicky specs were 100nades and 100b, but they were both with their glaring flaws and you could always see your attacker. 100b warrs probably had to do the most job to setup their kills against smart players.
Those numbers on Swim’s screenshot are totally fine and 1.5k toughness is something a lot of other classes can’t actually take in spvp, otherwise they’ll lose all of their damage. The high damage from pet was not due to him having low toughness, it was probably a tanky ranger he fought. They don’t share stats with pets and 4-5k and upwards is totally normal if you get hit by a stealthed jaguar (every hit from stealth crits), I’ve hit a thief for 5.7k with jaguar+RaO for example.
P.S. Real men use d/p
In PvE they are meh, since pet can’t be utilized 100% in dungeons and purely direct damage > hybrid damage.
In sPvP they are quite good, have two very solid builds. Pretty much the strongest homebunker build as a BM spec and a decent farassault/midfight build from traps.
For someone who doesn’t main one, but plays one in pvp, I’m always surprised reading the ranger forums. What’s with the complaints? Are the players bad or haven’t played anything else for comparison? It’s a really solid class honestly.
Q: You really think devs will make these change?!
A: No. I dont even think devs will take time to read this.
My favourite part.
^I just came. Triple or Quattroswap weapons as a warrios, I feel like I would be something op, that can evade, do damage, CC and everything in a matter of seconds…..oh wait.
PvE wise you’ll keep perma 25 stacks of might in a team setting as glass GS warr. Rune of strenght is unnecessary. Just use ruby orbs if you want full dps.
CoD/Halo era kiddie mentality basically, just ignore them OP. Every true competitive player knows that you learn most from your losses and you should never badmouth your opponent, regardless of their skilllevel.
For example, I’m always thrilled in very close good matches, even if it ends us losing badly, but at the same time I learned a lot and got a great experience. I don’t like matches where we absolutely dominate the other team, because it basically results in both of us not having fun, they feeling demoralized and us not getting any good feedback on how we did as a team.
Anyways, just ignore that console kiddie type bs, those are just try-hards who can’t compensate themselves in any other way.
Sorry, I’ll be more specific. BM is the best homepoint holder, obviously they can’t take the pressure a guardian can take in midfights, but they can easily handle everything in a 1v1 or even 2v1 situation against some classes. Your job is to prepare enemies for your pets, basically they focus you = pet makes mincemeat out of them, they focus pets = you swap and still keep pressure on them with sustained damage.
I agree that since it doesn’t have burst, it can’t kill bunker eles, but at the same time, they definitely don’t want to stand too long next to that spec, because in the long term, it will outsustain them and it will kill them. As an ex-warr, I’m used to learning/countering every strong spec I encounter, best way is of course to get the experience how they work first hand. Since my playstyle/fav prof is rubbish atm, I’ve been playing various specs in tournas recently. This is what I use in my BM spec: http://gw2skills.net/editor/?fMAQRAnY8fjEVd2JWWWs2Bi2jMZeM9Uke17UMK/fxUlIB;TwAg2CposxYjwGrNObk2saY0w+j5HA (copy-paste the link, too lazy to tinylink it, soz).
There’s no such thing as EU/NA specific meta bunkers. A lot of bunker guards run very different builds. Some focus on condi clears, others on point denial/stability, it all comes down to your own team setup. When I bunker I run 0/0/30/20/20 and with hammer or staff/scepter or sword+shield. Overall bunkering isn’t that difficult honestly and it all comes down to personal playstyle and preference basically. For example I’ve always preferred shelter instead of signet and I run minimalistic buffs and no converts in the fear of necros. Purely personal preference, I like low CD and the most vital buffs.
You have your things mixed up, the unbeatable ranger doesn’t run away in 1v1 and doesn’t heal up and come back like ele does. It stays put and out sustains you with evades and massive regen and perma prot while it’s pet takes huge chunks out of you. It’s a bunker BM spec and it is the strongest duelist/pointholder spec in the game atm.
After all that I must say, no they are not OP, they lack teamfight and mobility, no burst and they can’t carry fights in xvx as an engy can do. It’s a really strong spec, but nothing over the top imo and quite easily focused down with a team.
Since we’ve grown quite a bit in numbers over the few months, I’m bumping this thread for a more open recruitment. A few comments about our recruitment policy.
We’re looking for friends not numbers. This reflects in us looking pretty bad upon multiguilding and our “guildies before randoms” policy. We expect participation in guild’s various activities, people showing iniative and interest in discussions that are related to guild management, direction and health.
This is, because our main goal is to grow stronger as a small community of friends. We do not require any set activity per week, although long term absences have to be notified. We strongly agree that real life always comes first.
At the moment, we’re most active in dungeoning, guild events and tournament play. We casually visit WvWvW for some roaming and fooling around, but players with that focus will probably be disappointed.
If you’re a PvX-er or just someone who is looking for a home on Gandara server, feel free to contact us.
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In spvp BM ranger with shaman’s amu is currently one of the or even the best dueler if you fight over a point. I’m currently trying out 0/0/30/30/20 with shaman+rabid amu and axe+dagger/sword+torch. It doesn’t have much burst, but the sustain is crazy and it has good pressure from pet damage. I can’t see anyone beating this spec, unless the ranger makes a huge mistake. This is ofcourse related to spvp and as a role of homepoint bunker. Midfights/roaming is more suitable for a trap ranger imo.
So far from my experience, while keeping your tips in mind, I’ve had the most success winning against an engy with a ranger. Both type of viable tournabuilds (traps and BM) seem to work pretty well.
Shattermesmer is capable of bringing him down quickly also, but it relies heavily on engy making a mistake. I have to bait out the stunbreak, so I can lock him down and doubleshatter him, although he is easier to focus in a teamfight, he can be really slippery sometimes.
1v1 situations seem to be easier while I play a ranger, since ranger can deal a lot of sustained ranged damage and will punish players who get too close. Good pressure through traps or pet. I don’t think any build can currently win 1v1 against a BM ranger on equal player skilllevel, though I see condiengy as one of the best candidates.
I love engy balance atm though. You guys are really strong and godlike in midfight carry, but I don’t consider you guys OP (although engy+ele on a point is just something insane to bite through). Thanks again for all the tips and advice.
Really good stuff guys, I really appreciate it.
Since condi engy is becoming pretty much the new fotm (didn’t have a single tourna without one in enemy team yday). I’ve dueled quite a few of them with various professions and I can beat them 50/50 with some professions, but it is always an extremely difficult fight due to the constant condi/cc pressure and good sustain. I must admit, engy is something I’m the least familiar with and it’s most likely a l2 kitten ue for me. Kinda similar to how people didn’t know how to deal with trap rangers.
I would like some useful tips from longterm engy players. For example: what personally makes you feel shut down or what are the hardest situations to fight against? When do you feel the most vulnerable (except after the stunbreak obviously)?
I’m an ex-warrior player and I’m used to going against strong builds as an underdog, so I usually try to learn as much about them as possible. Currently I’m playing around with shattermesmer and trapranger (might try BM) as roamers and the rare time I bunker with guardian. Engy seems to be a pretty good natural bunkerbuster so any tips on how to last longer against you guys with a guard is appreciated also. What are the musthave attacks to avoid?
Hope you feel like sharing your “secrets” and help me learn a bit.
Heavy AoE or burst when they appear basically, that build is EXTREMELY squishy.
It’s an alternative backstab build that has been used in tournas for the past months, it’s decent, has good burst, but nothing OP. Regular 25/30/0/0/15, d/p, zerker with scholar/ogre.
Combo: bp→hs→steal before hs lands→backstab
T1: Ele
T2: Guard, Mesmer
T3: Ranger, Engy
T4: Necro, Thief
Backstab specs (pretty much the only viable spec in tournas) can just use assassins signet now, you basically only lost quickness rez/stomps and the overthetop haste HS spam at the end of the backstab combo. Played some matches on my thief recently and signet is totally viable alternative and thief is still relevant.
Exactly, he thinks that the most of us used 100b spec was because we thought “Oh, this is OP and easy to play, I’ll only use this build”. We used that build, because everything else we tried was pretty much rubbish and the glass 100b was the only one that could be up to par with other classes. Although it was still one of the weakest 1v1 specs and only shined when used together with good teamsupport.
Hotjoin scrub much. I didn’t have a problem killing those “unkillable” eles prepatch.
There was no change to EP. I personally tested both EP and DP a little less than a month ago or so. I used fraps to record my several tests in 30fps and I played it back in Sony Vegas with an accurate counter.
Results were:
EP nontraited: 4 secs
EP traited: 5 secs
DP nontraited: 3 secs
DP traited: 3 secs
I guess they just “fixed” the tooltip.
That reflhex dude just keeps going on about his gw1 past in different threads. I won nationcup in UT99 when I was like 15-16, that doesn’t mean it carries over to GW2. That dude is a hotjoin scrub who has 15 tourna wins on warrior and he has the nerve to start teaching warriors who have over 1k playtime and hundreds of games/wins on warrior.
Nah, then we’d have more “wubwub heroes” saying warrior is fine in tpvp.
I honestly don’t see where we can fit in atm.
Midpoint bunker: nope, not enough sustain to compete with bunkerguardian.
Homepoint bunker: BM ranger beats everything in 1v1 atm, his access to evasion, crazy regen and easy access to protection which is needed on every bunker (which warrior lacks ofc).
Farpoint assaulter: obviously ele is best choice, nothing can compete with the top dog in that area. Engy or trap ranger are good alternative choices.
Midfight support: warrior has no peels, lbow AoE/lack of different conditions are easy to cleanse. necro/mesmer/engy are kings there.
Roamer: needs great mobility and reliable burst. Warrior had that comparable mobility to a thief or a damage ele in only one spec. Since warrior burst is destroyed, confusion/shattermesmer, d/p thief or s/d ele are kings. They didn’t rely on quickness for their burst. Thief can use signet instead of haste if he wants to, nothing changed apart from team utility for mesmer and absolutely nothing changed for ele. Warrior lacks the sustain or escape mechanism to compete with those professions.
Warrior shined in teamfights for rez denial, setting up kills and absolutely demolishing everything in timewarp. Since we have the worst sustain in all professions our survival relied heavily on being able to kill our target quickly. All of the fights were basically timed battles against us. If you failed to kill something in a set amount of time you either died or had to escape without the get out of jail free cards.
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Well the problem is….meta didn’t change. Last patch only reinforced the current meta even deeper. Doubleele, BM ranger, bunkerguard and mesmer/bunkerele/HGH engy/midsupport necro is what it was and still is.
I personally think something should not have been reliant on haste to land, it should have been better balanced with haste potentially “boosting” it, but not reliant upon haste for viability. You complaining about a haste nerf says it was 100% required for viability, this should not be that way, and says that it is a gimmick to begin with.
Exactly. And this is the problem with warrior mechanics atm. Viable warrior was always a gimmick build.
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I think you have to backup your lack of knowledge with more personal attacks. I’m pretty sure I earned my kills a lot more than you, but from someone who thinks that a warrior is onebutton killer that’s expected.
I’m not against changes. I’ve been waiting for decent changes or balance actually for the past 4 months. This was a hard nerf without compensation and since they really take forever to implement small changes, it’ll be months till warrior is remotely viable again. Bunkereles are still disgusting after 3 months and pretty much the only ones who could catch and punish them (thief and immo heavy 100b warr) got nerfed. Thieves didn’t lose that much honestly, but warrior burst is completely destroyed.
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P.S – I have 8 alts and haven’t really played in 5 months or I would most def have more.
One shouldn’t comment on tpvp meta if you haven’t really played it in 5 months.
Rangers got fixed pretty much due to arrow speed increase and the pets not starting their attack on max range. There were always decent rangers out there.
You said in another thread that you quit tournas in beta, spent 5 days to get to r25 and then went to wubwub. Also it seems that warrior is just one of the many alts you’ve played. I have 6 alts who some of them I play a lot, but I don’t pretend I have any knowledge where I don’t.
I’ve tried out numerous other builds and playstyles, warrior is my main and I have around 1.2-1.3k h on it. I’ve done massive theorycrafting and practice on this profession and so have many others.
These are some of the things I’ve tried out:
- classical “balanced” 100b
- powerbuild axe+mace/mace or sword+shield
- shouts+rifle sustained spec
- tanky hammer&sword+shield or warhorn.
- lbow&axe+shield or GS
- sword+sword/shield/warhorn&lbow condispec
Overall strongest build was still the 20/20/0/10/20 glass 100b spec. If you look around a bit you can see I’m not alone who has reached the same conclusion.
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Bunkerwarrior…..really? You do realize what a roamer does right? (only viable role)
And GG on standing inside that circle in a teamfight and getting bombarded by AoEs from the other guys not standing inside the circle. Just admit that you have no idea what you’re talking about concerning warrior tpvp play. You probably play warrior in wvwvw, I can see CC spec being useful there.
Tell me more about your gapclosers in hammer&mace+shield vs gs&sword+shield.
With all those dam gap closers you were probably no different than a heartseeker spammer yea?
Ofc, warrior gameplay is totally like heartseeker spammer. Shows how much you know about warrior and it’s gameplay on higher level.
You shouldn’t need all of those gap closers. You are fighting over a small circle.
I also was one of the people that had ABSOLUTELY NO PROBLEMS landing my dragons tooth.
Orly? Care to demonstrate how you catch eles/sbow thieves/mesmers without leg specialist and gapclosers?
Tell me more about your gapclosers in hammer&mace+shield vs gs&sword+shield.
With all those dam gap closers you were probably no different than a heartseeker spammer yea?
Ofc, warrior gameplay is totally like heartseeker spammer. Shows how much you know about warrior and it’s gameplay on higher level.
Tell me more about your gapclosers in hammer&mace+shield vs gs&sword+shield.
Some kind of Olympians over here
http://s18.postimg.org/twsij1sih/image.jpg
Totally necessary edit and made your argument much stronger.
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we’ll need some serious work to make warrior viable again now our only true build was violated.
Or was it the only build that was really put into meta and played thoroughly through and built well that everyone just assumed to be good thus making everything else somewhat go unplayed and underdeveloped as far as builds goes?
Maybe now people will not spec gsword as much and move to some other weapons and figure out other good combos that would not have been found otherwise since they would have stuck with the gsword the entire time. Godsword or greatsword? We’ll just call them godswords. I for one used mace/shield and hammer with all control utilities in tpvp with no problems, worked extremely well actually because you got enough control to lock someone till they die pretty much I think it was 7 control skills on those sets… maybe more maybe like 9.
Aaaand hardcountered by stability or range.
I’m pretty sure they’ll fix us eventually, but the problem is the pacing they are doing it. I’ve been waiting for the past 4 months for any significant changes to make warrior more viable. Only tooltip fixes, underwater weapon and banner buffs. Reality is that we get one balance patch each month with relatively little changes and while they take their time to figure out how to fix us, we are pretty much forced to eat kitten for many upcoming months.
As a non-religious warrior, I don’t believe in elementalists.
I personally don’t really think a warrior is going to help much with these changes. I wouldnt want a thief either. I would prefer 1 far point bunker ele. 2 ele roamers. 1 bunker guardian and 1 BM ranger.
Pretty much this, you can drop one ele for mesmer if you want some variety, but without sarcasm this actually sounds like the strongest setup atm.
Does this change warrior really that much?
Warrior relied on baiting out the opponents defensive skills and then punish with knockdown + hb, so they just have to do the same right? If the opponent doesnt have any stunbreaker they will still eat the full hb, right?
Because they didn’t increase our kd duration. Anyone with a breakstun off CD, knew when to dodge and a working set of brain, could easily break out of the 100b combo before. We got no compensation for the quickness nerf, so frenzy is pretty much suicide now. Less burst, but bigger timewindow to soak up more damage yourself, GG.
This patch pretty much broke the only viable tpvp build the warrior had.
My warrior is going on the shelf and will probably result on me playing tpvp a lot less. I might switch to my double shatter wombo-combos with mesmer and faceroll from time to time though. Ranger seems a lot more appealing now aswell.
And it’s time to RQ spvp for me now.
I love how the OP is totally oblivious to chrisk’s trolling.
Nice 4 month necro and it’s not even ontopic.
I still play a lot, but I play it more calmly and I can slow my pace, since I don’t actually “need” the gold anymore. I’ve been lvling my new alts and trying to enjoy the atmospheric side of the game a bit more than just rushing from heart to heart. I’m also playing the other sides of the game a lot more (wubwub/pvp) since I don’t feel the pressure of being left behind on gaining gold by not constantly grinding dungeons/etc. Overall, less grinding and more enjoyment. I might get some other fancy item in the future if I ever feel like I need some more eyecandy on my chars.
My opinion in tpvp pov:
Strongest: bunker ele, hybrid BM ranger, condiengy
Really good, but not as strong: confusion mesmer, trapranger, s/d damage ele
Weakest: whatever warrior, staff ele
And here I was thinking that 200 gems seems really reasonable for a month. If they actually implement it to be 200/day, then gl finding anyone actually wanting to rent those servers.
I remember getting the chills when I saw it for the first time when me and my friends were waiting till they open the betatests.
Warrior cripples are fine. Hell no if you want to take my ability to cripple invis players.
And you showed hotjoin not tournaments. No one is denying that hotjoin is a mess of a zergrush, because of the way points are given. Hotjoin needs custom arenas and only 10/10 rooms.
You should give staff a try instead of greatsword. Double chaos armor, AoE condifield and the free teleport out of bursts are really good abilities when fighting squishies.
Sword/pistol is better in 1v1 situations, but sword/focus outshines it greatly in teamfigths. Free swiftness for a low mobility class, the ability to pull necros/thieves off the ledge into AoEs, setting up a nice cluster of CCd enemies against a wall for AoE teamburst.