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Best healer in game II

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Posted by: Psybunny.8906

Psybunny.8906

To be a bit better than OP, I actually tested EP/DP today. Recorded with bandicam in 30 fps and did a frame by frame playback in Sony Vegas. I have to admit, I was wrong in one point, but overall it’s the same as I thought and is widely known.

Anyways the results:
EP non traited: 4 seconds (not the 3 secs I thought it was)
EP traited: 5 seconds
DP non traited: 3 seconds
DP traited: 3 seconds

If anyone wants I can upload the raw videos somewhere or add an counter to videos and upload them to youtube if someone explains to me real quick on how to make a counter there. I’m kinda noobish on video editing software.

Best healer in game II

in Warrior

Posted by: Psybunny.8906

Psybunny.8906

Psybunny is one of those love to quote numbers guys….at LEAST know what you’re talking about. “Shield 3s+EP 3s+DP 3s,” EP is 3 sec? sure about that? what trait is 25% longer stance..any clue? How long is EP with 25% longer stance trait?
( clue…your off) I use a mace with shield.Says it blocks one hit but actually blocks for 1 sec I found. 2 × 6.5 sec EP+4 sec shield block+1 sec mace block…and there is even more actually
ALSO I have a trait at low damage I get auto EP for another free 6.5 sec.
PLEASE know a class and traits b4 you spout off facts.

I am not going to get into it with teeniebopper trolls who never even played a warrior nor even have a full heal set for ( insert class here) OR tested all classes in actual wvw.

Oh I’m gonna love this one. EP/DP last for 3 seconds, because they are bugged since the beta “nerf” to EP, the trait for 25% stance increase makes it into 5 seconds not 6.5, but you would know that if you’d actually test what you spew out. DP only triggers if you go down to 25% hp and you’re not oneshotted from 30% to 0% for example, they still have overlapping CD issues. Same thing with balanced stance and last stand. Shield stance lasts for 3 seconds not 4, surely you would know that. Why are you listing DP as “MORE” if you already counted it to 2x EP, or do you have some special EP that doesn’t have 90s cd? I’m fairly certain I’m a bit more experienced than you.

Wanna compare kittens with me? (pic attached)

EDIT: Thanks xiv, made me smile.
EDIT 2: Still waiting for a screen of that 50k hp FASTCAR.
This seems to be max if I’m not forgetting anything.
http://gw2buildcraft.com/calculator/warrior/?8.0|7.1d.9d.9.1d.9d|0.0.0.0.0.0|1d.9d.1d.9d.1d.9d.1d.9d.1d.9d.1d.9d|1d.9d.1d.9d.1d.9d.1d.9d.1d.9d.1d.9d|0.0.u000.u000.0|3t.0|0.0.0.0.0|e
and it’s way below what you claimed.

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(edited by Psybunny.8906)

Best healer in game II

in Warrior

Posted by: Psybunny.8906

Psybunny.8906

Love the numbers in OP’s post, they are so absurdly skewed. Mind showing me your 50k hp and 17 seconds of defy pain (Shield 3s+EP 3s+DP 3s, have to hit the 25% sweet spot without dying=24-9s, still 15 secs till block comes of CD when traited).

You pretty much hit a nerve with everything you posted, the attention seeking by stating your gender (there’s a saying for that in a certain image forum), mouseclicking although claiming to be an elite wubwub beast, no data what so ever and an absurdly elitist attitude against people who disagree with you.

Guard/ele does what you’re doing better and xiv took the words out of my mouth on everything.

EDIT: after looking through the OP’s links/post history, he is clearly a troll. 6/10 good sir, made me respond.

(edited by Psybunny.8906)

New shout: "I'm The One You Want!"

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Posted by: Psybunny.8906

Psybunny.8906

So you let yourself get hit so you go exactly at 25% or a little below hp, then rotate to your endure pain and shield block and at the same time make sure you don’t get any conditions on you? Only in a pretty dream where endure pain actually worked like other profession’s invuln skills.

EP+SBlock is 8s of no damage already, so considering OP’s skill lasts only 5s we’re already overkill here.

And for Balthazar’s sake, stop talking about conditions as if they are the end of the world; I can name at most 4-5 places where they are really a serious harm during a fight and I bother removing them, and none of them are in fractals.
In any decent team conditions are just trivial things to turn into boons.

And DP and such are 3 secs not 5.

Endure Pain is 5 sec and DP is 4. Both proved by ingame testing.
Activate the skill and look at the CD counter on EP, it goes away exactly when timer is 85.
(god I hate to repeat this to every rookie here)

Sup rookie,
http://wiki.guildwars2.com/wiki/Endure_Pain

https://forum-en.gw2archive.eu/forum/support/bugs/Warrior-Endure-Pain-Sure-Footed-bugged

and some more:
https://forum-en.gw2archive.eu/forum/professions/warrior/Does-the-endure-pain-trait-work

My experience with this is the same as stated above and I’m sure many other have the same.

It’s funny how you say that conditions aren’t a problem for a warrior. Me and pretty much all the other warriors in pvp seem to see otherwise. Conditions/cripples are the hard counter to a warrior, since we have pretty bad condition removal (no soldier rune counterargument plox, it’s viability/etc has been argued since forever).

My guess is that you only run wubwub and/or dungeons with some sort of regen (banner+signet?)/knight gear or maybe a shoutbuild, who knows. You sound like a tanky fellow anyways. About that “Team cleanses you from everything”? Random dungeon party or pet eles in a wubwub zerg isn’t really a team. Or can you point me to an effective team setup that keeps a warrior always condition free when focused?

Dungeons are easy anyways, you should be running full glass to be 100% effective as a warrior and there is no need for EP there anyways. You hardly even need to grab condiremove/stab beside the damage utilities. Anything works.
But, wanna see what a necro can do to you while you’re using that “take no damage” endure pain in pvp?

Endure pain is a good stunbreak against basilisk+BS/100nade/BC+100b/doubleshatter+BF, but it is no way up to par with the other “invuln” skills and yes, you can still take loads of damage while using it. Shield block is the only true invuln skill that you mentioned.

(edited by Psybunny.8906)

How Simin ruined a fun Arah Run

in Fractals, Dungeons & Raids

Posted by: Psybunny.8906

Psybunny.8906

Simin was nerfed hard and it’s A LOT easier now, work on your group composition/strategy.

New shout: "I'm The One You Want!"

in Warrior

Posted by: Psybunny.8906

Psybunny.8906

The only problem with it is that you’d melt.

A Warrior with traited EP/DP/SBlock can negate damage for 13 seconds plus health pool/healskill, so it’s definitely possible.

I’m not a fan of taunts, it’s obsolete design that makes encounters gimmicky.

So you let yourself get hit so you go exactly at 25% or a little below hp, then rotate to your endure pain and shield block and at the same time make sure you don’t get any conditions on you? Only in a pretty dream where endure pain actually worked like other profession’s invuln skills. And DP and such are 3 secs not 5.

Are the 8 team tournies dead?

in PvP

Posted by: Psybunny.8906

Psybunny.8906

Spirit watch is a joke in its current state, that’s why I actually prefer 8 team atm.
“Let’s do some real pvp for a change.”
ques for 8 team tournament

But I must agree, overall I prefer the 2 team structure to the 8 team one. It’s just that Spirit Watch seems like in a beta state regarding orb and it’s overall influence on the match. There is less emphasis on fighting and more on bunkering homepoint, ignoring the other 2 points and just focusing on RtL eles/staff guards running the orb, taking hits/fleeing without a worry in the world.

Also, why has no one in this thread mentioned Capricorn when talking about best or worst maps? Its like you all forgot it even exists…imo its the only map that needs removed from the game.

Shh….I have no idea what this Capricorn is you’re talking about.

(edited by Psybunny.8906)

premades now proud of beating solo´s

in PvP

Posted by: Psybunny.8906

Psybunny.8906

If all these people complaining about losing to premades care so much about winning why not form your OWN premade… ..

^This.
Join a guild or something, play with friends, whatever.

yea because it’s better to just ignore the problem and make a group?

ATM top teams and solo players asking for separation. Only players from bad teams (ppl with team but without skill) need to stomp solo quer’s.

So what we got here:

- top teams/players asking for separate queue
- solo players asking for separate queue

- bad teams/players do not want to change anything

So if we dont change anything, only only few bad teams/players will stay.

@MarcusGood & @DDog

if you guys cant play without advantage, why dont you consider playing WoW or some other game where you can buy advantage for real money???

Not sure if GW2 has enough active teams for a complete separation atm. We’d be back to square one with only few active teams always playing against each other. I believe if the rating system is indeed working correctly, things should fix themselves over time. For example, I sometimes do a few tournies apart from my regular team with my random PvE guildies. They are nowhere near experienced or skilled in tpvp, but it’s a nice change from PvE environment for them and a fun experience for a guild activity. Should that kind of “premade” be considered above a high rank soloq team and due to that only face competent real teams who are way above their skilllevel?

Rank is only an indication of time and not skill sadly, more so since people farm it in hotjoin like crazy. I’ve seen some godawful rank47+ and some amazing 20-25+ players.

(edited by Psybunny.8906)

lazy class for s/tpvp

in PvP

Posted by: Psybunny.8906

Psybunny.8906

Trap ranger/thief is pretty easymode in pvp, s/d or d/d ele if you want to push a bit more buttons and learn a couple of easy combos.

New shout: "I'm The One You Want!"

in Warrior

Posted by: Psybunny.8906

Psybunny.8906

PvP meta and it’s imbalances has nothing to do with trinity suggestions like this.

Are the 8 team tournies dead?

in PvP

Posted by: Psybunny.8906

Psybunny.8906

Ques are fine in EU, around 5 or less min for 8 team and pretty much instant with 2 teams tournies. EU also seem to have a lot of new players, so matchup quality has gone down quite a bit, but I guess rankings will fix that in time.

Spirit watch is a joke atm, bunker one point, run orb and gg win. Orb mechanics definitely needs some tweaking. Atleast 8 team tournas are tolerable atm. Match quality is very varied though, getting some decent opponents at khylo, but forest/foefire have very “colorful” opponents. Whole team of rank <10s, awful rank ~40 hotjoin farmers with anger issues and mind blowing pug compositions like 4 thieves/1 necro.

[SOTG] Questions Poll

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Posted by: Psybunny.8906

Psybunny.8906

1. Any plans on implementing custom arenas in the close future?
2. What are the plans on increasing pvp rewards and hosting “real” tournaments.
3. Future of warrior and overall balancing, are you planning on doing faster balance changes?

New shout: "I'm The One You Want!"

in Warrior

Posted by: Psybunny.8906

Psybunny.8906

This is not WoW, we don’t need unrealistic “taunts”.

Longbow Warriors in PvP

in Warrior

Posted by: Psybunny.8906

Psybunny.8906

Howdy,
I play a GS/LB warrior since….forever!

I have a video on my youtube, that would seriously take care of everything you want me to say? Give it a view!

www.youtube.com/user/TheHARRELSONNN

If it helps you, give some feedback! It would be good to hear from you!

Bad build honestly. You’ll get better damage from other runes, I fail to see how focusing on defensive traits helps you with lbow damage or adrenaline gain (weakness trait wth?). Invest more into discipline, swap out your runes to ogre/scholar/divinity, dolyak signet is an awful utility for pvp and grab a zerker amulet, else you’ll be hitting like a wet noodle.

All you Berserker Warriors

in Warrior

Posted by: Psybunny.8906

Psybunny.8906

Watch some Wethospu’s videos, he runs full zerk 20/30/0/0/20 build. I’ve been more in tpvp lately and too lazy to record something myself.

How Warriors work in this game

in Warrior

Posted by: Psybunny.8906

Psybunny.8906

How easier is the new Simin? Did they nerf her to the level of CoF p1 Effigy? I failed this boss like 4-5 times and eventually did it and once I figured it out, the feel of accomplishment was amazing. And now I kind of want to do her again, but I need the challenge :U

Did her today, she is nothing special now, they’ve reduced her stealth regen a lot. I can imagine it’s totally doable with any party now without any major problems. 4-1 spark thingie seems to be fixed I think.

How Warriors work in this game

in Warrior

Posted by: Psybunny.8906

Psybunny.8906

I seriously hope they didn’t nerf her too hard, I might check it out today or tomorrow.

How Warriors work in this game

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Posted by: Psybunny.8906

Psybunny.8906

I have around 1.2-1.4k hours on my warr, so stop being delusional we know our stuff. Warr lacks proper regen (lol banners)/protection and defensive boons, has badly scaling heals and high CD damage mitigation, Adrenal health without signet is useless. If you want to stand a chance in bunkering, you need to invest heavily in condition removal, which is warriors weakest side. Shoutheals? No. You’ll lose utility slots for either stability, stamina signet or banners. A fully sustainfocused warrior doesn’t even come close to the sustain guardian has. Vitality is totally useless for bunkering, a 13-14k guard will last longer than a warr without proper selfsustain and 30k hp. AH, new buffs to staff, vigor, readily available perma prot/multiple regen sources, aegis, invuln/blocks, hell even book if you want, all of that blows warrior out of the water so hard. Even engys/eles bunker better than warrior.

@ravenmoon: the difference is your warrior will fall in a matter of seconds since your condiremoval sucks, if you have stability you’re gimped from other sources for sustain and that your one stability can be broken into a long lasting fearcombo. A good guardian should never die in a 1v1 (maybe except when moad unexpectedly before using a CD), not even against a condinecro.

I’m sorry you wasted so many hours on your warrior and still feel gimped.

Don’t call delusional to players just because they don’t have the problems you have. Try to work around your issues. I did it with mines and have no problems with my character to face any dungeon out there. I have a very successful dungeon group though I pug most of the time, and don’t need your criticism to the class to realize something it’s not true.

If your problem is with tPvP then perhaps your complain is about other classes having OP mechanics but you can’t call out warriors bad just because you got beat.

I’m not criticizing the profession, I’m criticizing the viability of a bunker warrior. Warrior is my main and my baby, but he is definitely not a viable bunker.

Don’t get me wrong, warrior isn’t gimped by far in PvE and he is actually okish in tpvp with one build (100b glass ofc) and with the proper team composition. In most cases other professions just have better mechanics, don’t need babysitting and do their job easier. Due to massive cripple/chill/conditionbursts in tpvp, he is certainly the underdog though. Faulty gapclosers, bad sustain and bad ability to reset are one of the biggest issues. Since, you don’t need those in PvE he can excel there.

For PvE I run full glass in dungeons and I have no problems with him there. Mobs follow patterns and are predictable and thus easily avoidable. I have my DM title from old Simin and never felt gimped in any dungeon. Damage is where he shines and where he is the absolute best at. A tanky warrior is a useless warrior honestly in all places other than wubwub zerg. There he is viable as a meleetrain (still needs heavy babysitting from guards and eles). By playing tanky you’re doing something that others do much-much better and gimping your damage at the same time and the idea that a warrior being a viable bunker in pvp due to his hp is just unreal. We can only kill before we get killed there.

How Warriors work in this game

in Warrior

Posted by: Psybunny.8906

Psybunny.8906

I have around 1.2-1.4k hours on my warr, so stop being delusional we know our stuff. Warr lacks proper regen (lol banners)/protection and defensive boons, has badly scaling heals and high CD damage mitigation, Adrenal health without signet is useless. If you want to stand a chance in bunkering, you need to invest heavily in condition removal, which is warriors weakest side. Shoutheals? No. You’ll lose utility slots for either stability, stamina signet or banners. A fully sustainfocused warrior doesn’t even come close to the sustain guardian has. Vitality is totally useless for bunkering, a 13-14k guard will last longer than a warr without proper selfsustain and 30k hp. AH, new buffs to staff, vigor, readily available perma prot/multiple regen sources, aegis, invuln/blocks, hell even book if you want, all of that blows warrior out of the water so hard. Even engys/eles bunker better than warrior.

@ravenmoon: the difference is your warrior will fall in a matter of seconds since your condiremoval sucks, if you have stability you’re gimped from other sources for sustain and that your one stability can be broken into a long lasting fearcombo. A good guardian should never die in a 1v1 (maybe except when moad unexpectedly before using a CD), not even against a condinecro.

How Warriors work in this game

in Warrior

Posted by: Psybunny.8906

Psybunny.8906

What you want 1on1? I would rather that!

Now ontopic, you guys need to visit youtube, and see what melee warriors are capable of with proper player skill. Soloing lupi, going solo to lupi, soloing AC path 1, in which I may add MANY pugs FAIL. Player skill can bring you quite far c:

Ooooh, although you’re quite ignorant about warrior I’m very intrigued about your “viable bunkerwarrior”. I’ll 1v1 you, mind if I grab my necro?

PvP : help a new player

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Posted by: Psybunny.8906

Psybunny.8906

^ Even better troll than me. This thread is related to PvP not wubwub or pve.

PvP : help a new player

in Warrior

Posted by: Psybunny.8906

Psybunny.8906

You have to copy-paste the links, it’s the forum issue with gw2skills.net links.

PvP : help a new player

in Warrior

Posted by: Psybunny.8906

Psybunny.8906

That’s a common rookie mistake of new warriors in pvp. The commonly used greatsword or axe/sword/mace+shield are the weakest build for a warrior in pvp and has been like this for the past 6 months. You are getting on the right track with longbow, but honestly it won’t be enough on its own, you’ll need some melee options and thanks to the amazing balance patch, we have 4 new viable melee weapons.
(copy-paste the links)
Current strongest meta build:

http://gw2skills.net/editor/?fIAQJAzcjkOZvtPCQ4QCAUBvMFESp4t7SPOLMzA;ToAAzCpo4ywlgLLXOukcNeY7A

A good alternative warrior build that isn’t so strong, but has a bit more survivability:

http://gw2skills.net/editor/?fEAQJArYhImmbwR5gjDAkHngSJiCPUeMTO2A;ToAA0CnoQygkAJLSOkkINsYKC

Healing Signet Nerf

in Warrior

Posted by: Psybunny.8906

Psybunny.8906

Warrior saw some excellent balance changes this patch. Thank god for the grossly overpowered healing signet nerf, that enabled me to kill everyone as a low lvl warrior in wubwub and be immortal against 20 mobs in PvE. Due to the tooltip fixes I have ascended to the next level of understandment of my skills. Nothing is holding us back now and I’m oneshotting people left and right with my Disabled shot and wiping out whole teams in tpvp with my dual swords. Warrior so OP now and totally not the weakest pvp profession. Awesome fixes.

EDIT: Beware of the new banner meta!

Defektive's PvP Hammer Build-SkillCap Edition

in Warrior

Posted by: Psybunny.8906

Psybunny.8906

I have to be honest, I’m a bit pessimistic about this one. You have mobility and CC, but no damage mitigation and no damage. I think frenzy is a must have for any warrior who wants to do some damage. If this build is only focusing on CC and setting up kills, then I honestly think some other profession would be much better at it and benefit the team much more.

Your condition removal is good. I’ve used lyssa myself, they are great runes, but they make a drop in damage. The biggest problems I’d see with this build is that it is easily turned useless by a competent necro and heavy immobilizing. How is it against bunkers? I’m running sword+focus/scepter+shield on my guard and I can’t see myself dying to this.

Anyways, good luck and glad to see you’re back. I hope to see some more videos from you with that build and see how it fares in tournas.
Current clips are against people who are. . .not so experienced.

(edited by Psybunny.8906)

Stand still bug.

in Bugs: Game, Forum, Website

Posted by: Psybunny.8906

Psybunny.8906

I have noticed this on warrior aswell, not sure of the cause though.

Gap closers and conditions

in Guild Wars 2 Discussion

Posted by: Psybunny.8906

Psybunny.8906

Gimme fixed range on gapclosers and working pathing, then I’m happy. Getting the range cut both when chilled/crippled or even when I’m under quickness makes me a sad panda.

Biggest trash talkers during pvp

in PvP

Posted by: Psybunny.8906

Psybunny.8906

Depends on what prof/spec ive just killed. Ill taunt a shatter mesmer, d/p thieves and d/d ele cuz playing these specs is borderline cheating and all the good pvpers know it. Only anet is to blame though. Cant hate on players who use these soft exploits but u can suggest they pick up a more skill-based spec, I.e. stop facerolling and get some skills.

Good joke, it seems like your just mad that those 3 classes with those particular weapons destroy you. Really though enlighten me as in how D/P Thief is “borderline cheating” when it takes so much more skill base then D/D Thief.

Uhm … what? Why does D/P take more skill? They have more options, but that is not the same as requiring more skill.

Agreed. More effective backstab combo, more utility from pistol and due to that a bit higher skillceiling than d/d, but imo it requires just as little skill as regular d/d to be effective. It’s a really good build though.

Outrageous imbalances with ascendant gear

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Posted by: Psybunny.8906

Psybunny.8906

Busted!
/15 chars

Biggest trash talkers during pvp

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Posted by: Psybunny.8906

Psybunny.8906

I’ve mostly run into trakittenalking in hotjoins and this usually games from frustrated players who are new to the game or people playing cheese Mac cheese for trolling sake (I’m looking at you stealth heavy unicorn thieves).

I’ve had a few bad experiences with teams who are sore losers and will whisper you with QQ when you clutch win against their premade with a random pug. Big egos are dangerous.

To fight that I try to set up a good atmosphere before each match and it seems people are suprised by that, but it often works to have a fun match. I was suprised that the common “gl&hf” attitude is pretty much non-existant in this community.

Average damage for GS 100 blades

in Warrior

Posted by: Psybunny.8906

Psybunny.8906

Some comparision for you.
Full glass spec (20/30/0/0/20) in zerker: 20-34k
Balanced spec (20/0/20/0/30) in zerker: 15-19k
Shout spec (10/0/15/30/15) in zerker: 10-15k

I’d suggest using mostly zerker gear with a bit of toughness/vit, you can get your survivability from the build/traits you use. If you want max damage then ruby orbs for gear and full zerker.

Can't believe I made this mistake.

in Black Lion Trading Co

Posted by: Psybunny.8906

Psybunny.8906

Was this really worth a thread? Anyways, to avoid these type of things happening in the future, always preview the dye you’re planning on buying.

Go to www.gw2db.com , search for the dye you want and whisper yourself the item code for previewing. Right click and hit preview to color your armor in the preview window.

For example:
Abyss dye – [&AgGETwAA]

the Meta

in PvP

Posted by: Psybunny.8906

Psybunny.8906

Guardian/Thief: easy to pick up, good and easy to play very effectively in higher play with limited experience. Decent skillceiling.

Mesmer/Ele/Necro: harder to pick up at first, but very easy to play once you familiarize yourself with their unique mechanics. Very effective in higher play. Mesmer/Ele are more forgiving and have a bit higher skillceiling than a necro.

Warrior/Ranger: easy to pick up, very basic mechanics and effective at lower play. Limited by low skillceiling in higher play, lack of viable builds and often not as effective as alternative professions. They only shine in very specific situations.

Engineer: hard to pick up, but extremely effective when played well. Has both a high skillcurve and skillceiling. Often limited in his roles.

Usual team setup:

  • Guardian (midpoint main bunker, alternative is healer-bunker ele)
  • Thief (backstab burst roamer or stealth&condition mobile support dps)
  • Ele (d/d sidepoint roamer-bunker or s/d tanky roamer)
  • Mesmer (teamfight support, side-mid roamer)
  • Necro (teamfight peeler, side-mid support dps/bunkerbuster)

Optionals:

  • Ranger (treb/sidepoint bunker, teamfight support dps)
  • Engy (sidepoint bunker or teamfight control/burst)
  • Warrior (100b burst roamer, rez/stomp denial and support dps)

(edited by Psybunny.8906)

Warriors voted weakest PVP class

in Warrior

Posted by: Psybunny.8906

Psybunny.8906

Prepare yourselves for tooltip fixes on 26th. I’ll bring icecream and we can QQ together while we read the patch notes.

How to crit for 100k?

in Warrior

Posted by: Psybunny.8906

Psybunny.8906

True – my full glass cannon warrior with 25 stacks of might (which puts me at about 4.3k attack power) against a target with 25 stacks vuln is lucky to push 40k at the end of the attack sequence. Now if you were to add the damage up of the move, it easily passes 100k… so maybe that’s what they’re thinking in their head when they make that claim?

Oh boy, major bubble bursting now. . .
your “final hit” is your full damage of a 100b chain.
I haven’t reached 40k mark myself, highest I’ve hit is around 34k I think, but I’m 4x ogre/2x ruby orbs, so not max zerker in that area. I do hope that your numbers are correct not just loosely rounded up.

How the aggro works in this game

in Fractals, Dungeons & Raids

Posted by: Psybunny.8906

Psybunny.8906

So pro bro, I’m 95% zerk also (5%=legy), but I don’t pretend skipping = mad skillz.

You might be even 100% zerk, however you use guardian(s) with knight’s gear to get mobs off you, at least that’s what I got from your statements. Even if you play warrior/thief with 100% zerker, that’s nothing exceptional, most people do. But you stated that guardian who holds aggro (aka tank) helps you with dealing damage as other proffesions (aka dps). My counter argument is that you don’t need “tanks”.

Skipping isn’t hard, it’s most often easier than fighting but try to persuade average gamer that he should swap utilities/weapons/traits beforehand or dodge properly. I don’t pretend it’s hard because it’s not, I’m merely pointing common observation from pugging. Even if you got that impression from me, give me a counter-argument, what’s so hard when you’re not skipping? Mobs aren’t particularly challenging.

Advantage of a knight guard (one is more than enough) is that he can pull the pack all in one spot and survive even the craziest pulls, while GCs can dps without interrupting for unneccesary dodges/evades. Melee kiting is still kiting.

If you’re min-maxing then most of the damage (for warrior atleast) relies more on uti/trait setup than gear anyways. In my case, same build, but different uti can make a 100b difference up to 6-8k. Zerker vs zerker can be very different and I choose not to drop my damage uti just to survive something one guard could accomplish easily for the whole group by himself.

The “regular” Arah is skipping 90% of the trash anyways and fotm is so full of abuses that it’s not even funny anymore, those are horrible examples to use to back yourself up. Point is, GC can’t “tank” a risen group pull. Ofc anything can be kited, but in that case, your downtime makes your quest for max damage a moot point.

There’s no need to try and high throne yourself. I also have DM myself and I play all the aspects of the game, from dungeons to paids in spvp. I think my knowledge goes a bit further than the narrowminded “speedrunning” specific dungeons/paths that you’re trying to rely your argument on. Difference between full zerker+full knight’s with zerker jewels is miniscule at best in damage, but at the same time the knight user can take tons of more punishment.

How the aggro works in this game

in Fractals, Dungeons & Raids

Posted by: Psybunny.8906

Psybunny.8906

I see that there is no point in arguing with someone who is skipping 90% of the dungeon and running full bers.

Make it 95%. And skipping is often harder than clearing.

So pro bro, I’m 95% zerk also (5%=legy), but I don’t pretend skipping = mad skillz.

How the aggro works in this game

in Fractals, Dungeons & Raids

Posted by: Psybunny.8906

Psybunny.8906

Are you arguing higher toughness doesn’t yield in higher aggro? Or you have zero experience in who gets the aggro when you have full knight guard vs zerker warrs in the party. :P

Yes, I have almost no experience with playing with guardians running with full knight’s armour. My party usually consists of people with 916 toughness and sometimes I’m playing guardian. When I know that I have guardian in full knight’s armour I really want to kick him immediately for leeching.

And that guard/warr grabbing aggro from casters comment I made is related to:
A: guard should be able to grab mobs with GS 5, hold them in place with hammer and keep them on himself with high toughness.
B: Warr should be able to outdps any caster and keep the threat on himself since he’ll draw more aggro in melee than ranged.

And that’s why I can’t imagine playing as ranged character. I would die from boredom.

Farm less CoF 1 then.

How the aggro works in this game

in Fractals, Dungeons & Raids

Posted by: Psybunny.8906

Psybunny.8906

What gear are you using? Toughness can often be the culprit here. Mesmers/thieves are probably full glass and if the guardian&warrior can’t grab aggro from you or keep it on themselves, then it’s fully their fault.

There are no tanks in this game.

Are you arguing higher toughness doesn’t yield in higher aggro? Or you have zero experience in who gets the aggro when you have full knight guard vs zerker warrs in the party. :P

And that guard/warr grabbing aggro from casters comment I made is related to:
A: guard should be able to grab mobs with GS 5, hold them in place with hammer and keep them on himself with high toughness.
B: Warr should be able to outdps any caster and keep the threat on himself since he’ll draw more aggro in melee than ranged.

(edited by Psybunny.8906)

How the aggro works in this game

in Fractals, Dungeons & Raids

Posted by: Psybunny.8906

Psybunny.8906

What gear are you using? Toughness can often be the culprit here. Mesmers/thieves are probably full glass and if the guardian&warrior can’t grab aggro from you or keep it on themselves, then it’s fully their fault.

02/15 Aurora Glade - Gandara - Riverside

in WvW

Posted by: Psybunny.8906

Psybunny.8906

From someone who is a solo-roamer mostly I’ve seen some pretty kitten guilds from both AG and RS. NP, FURY and GLAD you guys hurt.

Cheers from a Gandara random, I hope to find my dagger in your behinds.

Thief: 1, Helseth: 0

in PvP

Posted by: Psybunny.8906

Psybunny.8906

NA obviously has supreme “Hotjoin meta”. Funny video though.

My Non-Glass 100b Builds

in PvP

Posted by: Psybunny.8906

Psybunny.8906

Due to high ele meta, I’m using a immo heavy build with warr. GS/sword+shield coupled with leg specialist&bolas instead of balanced stance to bait out mist form or use a non-frenzy 100b on them if they don’t mist form. I get my condi removal/stability from lyssa runes or from a guardian if I fight on mid point.

That said, I don’t really play that much warrior anymore, been playing with terrornecro/bunkerguard lately and it’s hilarious how much easier it is fitting in a team composition than a warrior. I think if they would make rush and other capclosers 100% reliable then warrior would be in a much better situation.

Sidenote: kitten you NA guys play some weird builds, most of that stuff wouldn’t work here.

Augh! I can't decide between Asura and Charr!

in Warrior

Posted by: Psybunny.8906

Psybunny.8906

Charr/Human culturals are kitten and fit for a warrior/fighter. Only “tryhard pvpers” play Asuras.

A look into the legendaries for necro

in Necromancer

Posted by: Psybunny.8906

Psybunny.8906

PVT is the most universal stat, since pretty much anyone would need a bit of vit/tough and power is useful for everyone (I know, I know pure condi not that much).

Anyways, since legendaries have the same stats as exotic, try getting some cool rare exotic weapons. For example, I got my necro the Eye of Rodgort scepter. It’s a curious looking eye that is held by a harpy claw (?) and a red flame surrounding it.

Someone’s video of it: http://youtu.be/vXQKtEGxl-M

What about the ele nerf ?

in PvP

Posted by: Psybunny.8906

Psybunny.8906

I’m expecting 1 of the following to fix the ele class compared to other classes

option 1
- reduction in mobility ( rtl slower/ less range , OR 30-40 sec cooldown like most get out of jail free cards on other classes )

OR
option 2
- reduce the sustained heals ( that aren’t from basic healing skill )
( you should never be able to get more heals out of traits , then from the basic healing skill )

OR
option 3
- reduce outgoing dps by 1% for each point spend into water trait

any of these options would balance out the ele in par with other characters
( maybe reduce the aoe radius a little bit to )

else there’s a very good chance that +-30% of the players will be playing ele in pvp
and i don’t think that’s the intention of the devs

Either of these options requires ele to have more base hp than 10k.

Option 4 – people can L2P, L2 immobilize, L2 boon strip, L2 time their burst for just after ele exits water attunement, L2 focus fire from ranged.

You aren’t going anywhere discussing with these people, just ignore them and let them suffocate in their own rage.

Don’t worry bunker won’t be removed from game, Anet has stated this over and over again that the playstyle will be not be removed therefore RTL will remain on the eles and it will remain free of any “on target” addition, plus…there are other strong traits and combinations which will be discovered as people move away from the tanky builds, watching thieves I learned to be an opportunist..though with an ele you can be an opportunist with much more devastating effects…and you’ll soon see why.

Furthermore there is the staff which remain a very strong support weapon and with enough practice you can hold your own against any profession, trust me, while dishing out some serious dmg..these days people have forgotten the dangers of sitting on a point 24/7

Finally there is scepter/focus, while the set is enough to deal against any mele and ranged opponent on your own, we still need some buff there and there, Jon Peter has already stated duing the SoTG that ele got “quite few weak things”, which I presume include the focus,scepter and glyphs.

I’m pretty sure that no-one here wants to make ele unviable and I’m pretty sure they wont be. A lot of professions need some tweaking here and there in some areas, some lowered, some buffed a bit.

But closing your eyes about the clear imbalances of your fav profession isn’t a objective way to approach either.

I don’t see RtL as that much of a problem, but too big boon upkeep/selfsustain and the ability to “reset” in little time definitely is atm. My personal pet peeve I have with this class is the mistform rezzing/stomping which have no counters.

P.S s/d is in no way a weak combo.

More condition removal.

in Necromancer

Posted by: Psybunny.8906

Psybunny.8906

Necromancer complaining about condition removal/control. Now I’ve seen everything.

What about the ele nerf ?

in PvP

Posted by: Psybunny.8906

Psybunny.8906

The problem isn’t about eles massive damage or anything, it’s that d/d ele is basically a high-mobility bunker atm. One d/d ele can prevent farpoint from getting capped for a long time in early game even against 1v2 situations and constantly pressure lightly defended points in lategame due to high roaming capability. When things get sour or enemies put more resources to take him down, he has still delayed the capture, kept it contested for enough time and gained his team a significant lead in points. If needed he can disengage the fight really easily and support mid or home, noone catches a ele who doesn’t want to fight. At the same time your team will always have a player advantage in other fights. This gives a huge disadvantage to anyone not running atleast one d/d ele in their composition.

On the other hand, excellent support through auras/combofielding, great group sustain, CC from earth and above average damage for a bunker (see bunkerguard damage for comparison) make them an excellent asset in a teamfight.

There are ofc pretty hard counters to a d/d ele and they are in no way unkillable. Ele shouldn’t stand a chance against a condinecro with terror&corrupt or a properly played trap ranger. Immo heavy 100b warrs if they manage to time their burst correctly and stay patient will do fairly well, same with thieves, though they have little less problems in wearing the ele down with sbow and bursting after ele’s heals are on cd.

Beside that, I’m pretty sure it’ll receive some nerfs, since atm my view of the perfect composition would be smth around:

  • Bunkerguard (hammer or sword+focus)
  • Roamer d/d&s/d ele
  • Roamer d/d&s/d ele
  • Roamer d/d burst thief
  • Trap ranger or shatter mesmer
    (One of those roles can optionally be replaced by a condinecro if you need a bunkerbuster)

How to play on the keyboard?

in PvP

Posted by: Psybunny.8906

Psybunny.8906

This works wonderfully for me:
Camera: hold right mousebutton
Movement: WASD (A&D bound to strafe)
Utility: QER
Heal: C
Elite: Z
Dodge: V
Weaponswap&F1: Mouse 4 & 5
Call target: Scrollwheel button

Would redo my binds a bit if I’d need to use F1 to F4, but so far up to F3 hasn’t bothered me that much to rebind it (I play bunkerguard sometimes). I mostly play professions with only F1 needed (warr, necro, thief).

Does anybody needs a team?

in PvP

Posted by: Psybunny.8906

Psybunny.8906

You should always add whether you’re EU or NA to this type of threads.