God, I’ll send you like 25s, then you can throw away the old tools without losing profit and buy one ori of each. This thread is just ridiculous, do you never wp aswell?
why not. you want to hide your rank? Your level is always displayed its the same idea
But what benefits does it actually have gameplay wise?
Levels in PvE I can understand, since there is a gear difference/lvl restriction etc on some content, but no such thing exists in sPvP.
You have no argument to make me support MF, because it gives me nothing if you wear it.
So if I wear Cleric(healing, power, toughness) an only use self heal skills(no party wide heals) I’m more helpful than a magic find guy? How? I’m doing less damage than a guy with explorer due to lack of precision and the only thing I’m doing better is tanking. Yet no amount of toughness and vitality would make someone survive a 1 shot kill hit from a boss. Doing less damage means I’m slowing down my party even more than a magic find guy, yet people hate them more.
Removing magic find wont solve anything. People will then say: you have too much toughness and vitality. Get a berserker gear and learn to dodge because otherwise you’re slowing us down.
Mind illuminating me about those one shot bosses. Haven’t encountered any so far and I run full glass. But yes, you’re more useful with clerics, even if you only use selfheals. Since you’re tankier, hard to kill and as a result have bigger sustained damage/take aggro from others with your high toughness etc. You tried to make your example with a non-logical gear choice, but it still fails. MF is still worse since it offers nothing, so compared to something that offers very little in that setting like cleric, it’s still less than that. What’s your next example, stacking condition damage on a non condition class? Choosing the non-optimal gear for your build isn’t an argument in gear type discussion.
Survivability vs damage stats are a line of balance between tankiness/pressure relief from you and group vs pure damage output. People have different tastes in that, but your last point is actually true. In a perfect setting, that’s it. You become more and more skillful, so you can sacrifice even more and more survivability without lowering your uptime on mobs since you can mitigate it by reflexes and correct timing.
I never ask anyone to link me their gear, but seeing the overall attitude of MF users and the silly justification of a choice that has no logical explanation other than selfishness has made me second guess my current tolerance. If it’s your choice to choose whatever armor you wear, then it’s my choice to instakick whoever I see popping up with a luck stack/spawned parrot/etc.
The hate for magic find makes no sense. People just need something to put the blame on if something goes wrong. “Oh, we all died at that boss? Yeah, lets blame the guy with Sigil of Luck. If he had a different sigil we would have survived.”
Now, really if we’re going to hate magic find gear for having less power then why not hate every single type of gear apart from berserker? What if someone uses gear with vitality, toughness and healing? He does less damage, he dies less(so he pays less for repairs) and does less damage. Why is magic find special?
Because, what you already probably know, but just don’t want to admit is, that other stats fit certain roles in a party. Survivability stats are used by support specs/“tanks” who take aggro, keep the glassy members alive and release the pressure from squishier players. Another example is if a damage spec is wearing some survivability stats, it helps to relieve pressure from him by absorbing direct damage or long term conditions without the need for self/outside cleansing, as a result he has higher upkeep of direct contact with the mob, more hits changed and in result a bigger overall sustained damage. MF does nothing for others, doesn’t help the completion of the task and has no role in a group setting. MF wearers just try to justify their own selfish gains by leeching of either the group or just not playing to their full potential.
You have no argument to make me support MF, because it gives me nothing if you wear it.
GW2 can’t have mounts, because fat charr’s are fat and there’s no beast in Tyria that could hold their weight. However, I totally support being able to ride fellow a charr/big norn players to battle.
If you’re not playing to your maximum efficiency/potential by using gear that’s meant purely for selfish gain, gimps your other stats and by that you’re gimping the team’s overall efficiency/potential, then I have every reason to hate you. Skill isn’t a factor in this argument, a highly skilled player, who can lose survivability stats can wear even glassier/higher damage gear and push out even more DPS and in return be more efficient by helping complete dungeons faster/safer. MF contributes nothing to the group.
Although, I have no problem when people use MF pots/foods, since those are optional and everyone’s own choice to spend g on food or not. But if you’re not pushing 100% of your abilities while everyone else is, then we have a problem. Keep your MF for solofarming, but keep it out from group related activities. I wonder how many of us wouldn’t rage if they’d see a full MF user in Arah p4 dwayna or CoF p2 wall DPS checks.
@CETheLucid: Your argument has no value, it’s not bad player vs good player. It’s from the single player’s (skilllevel isn’t a factor) efficiency/output with “gear +1 pwnage” or “gear +2 pwnage”. Stats matter for maximum efficiency and better stats even artificially boost bad players, so your counterargument has no value. Your argument seems to be more of a pvp standpoint aka skill > gear, but from the view of a single individual and his own efficiency, it has no meaning. Numbers matter.
The more simpler, the better imo. Back in my competitive shooter days, I preferred an ancient high key keyboard.
Using a random 12 euro logitech keyboard atm.
Midnight ice is wonderful, but has an awful greenish tone on some armors. Use the dye code from gw2db.com for example and preview it on your armor before using.
Why?
/15 chars
Would be kinda funny, if they kicked the seller instead.
The daily resets at midnight UTC.
If you complete a dungeon path at 23.50 UTC and then complete it again at 00.20 UTC, you’ll get 60 tokens both times.
For the example you raised, you will hit DR for running the same path too close to each other.
DR resets aswell iirc.
Kohler is one of the hardest bosses until you learn to dodge his grapplehook, once you learn to dodge that he becomes the easiest boss in the game.
It’s easy to dodge at that, when you see him powering up like a cartoon character, you dodge or move behind a pillar.
Yes you can dodge his pull, but nobody can stand there and take hits for more than a few seconds. You end up having to kite him.
JUST LIKE EVERY SINGLE BOSS IN GW2. KITE KITE KITE KITE
Can’t we have some boss fights where we can actually CC the boss and use strategy to win? I’m so sick of kiting every single boss. It’s so boring, not fun.
Nope. Hammerguard with perma prot+warr with mace for perma weakness=happy and healthy melee glasscannons. Hell, I can facetank him with a bit of outside regen on my balanced dps spec. Play melee, have fun.
The promised pictures! Gratz, it looks awesome.
Give my builds a go. Armor/weps/amu are zerker, rings/earrings are a mix of beryl/emerald. Copy-paste links.
GLASS DPS (currently using), pure damage/GS spec, only use Stamina signet or SIO when you absolutely need a stunbreak/condi removal. Most efficient if you play well.
http://gw2skills.net/editor/?fIAQJARTjcOJv9O6OMxBAjiiA68gKmaSpoN7A;ToAg0CtoQygkAJbNOkk1sKZYB
BALANCED DPS (my fav build in terms of survival/flexibility/damage), will work with different weaponsets by changing out some traits, has decent damage and very good survivability. Works well with adrenaline burning 2ndarys.
http://gw2skills.net/editor/?fIAQJARTjkOJvNP6OMxBAkCryyooIgUPaDO5A;ToAg0CtoQygkAJbNOkk1sKZYB
SUPPORT DPS (usual shoutspec mixed with self sustainability), ok damage, good party support/buffing and very good survivability. Doesn’t rely on certain weaponsets.
http://gw2skills.net/editor/?fIAQJARTnkOk8YzDSBxEhAAfwKThi0HgL9gM0SD;ToAg0CtoQygkAJbNOkk1s
Way I do it is just jump straight on, hold forward and jump at the same time for the same amount of time.
Once you get the timing down. You just hold forward + jump, release. Hold forward + jump, release.
Get’s really easy and you can do it 100% of the time.
Pretty much this. I don’t like swiftness, it messes up my rhythm and I overjump. I never use any “exploits” there, like the safespots on the wall or portalgun etc, since everything eventually gets fixed and imo it’s always better to be able to do things the intended way. I never remove my armor, so I’ll get “punished” when messing up. I fail there once in maybe 1 out of 50 runs, 100% success rate is a bit much.
Focus more on damage, it’s one of the warrior’s strongest sides and it’s a shame not to use it to it’s full potential. Nothing can beat warriors AoE direct damage and trash cleaning abilities. Since you already have designated supporter, your role should be killing mobs as fast as possible. Our another strong side is single target lockdown, so consider having mace+shield or hammer in your backpack, it’ll help you lock down dangerous targets and keep the party safe. Don’t play passively, hit hard and hit everything.
Offense before defense, so I would suggest rolling to pure glass. It improves your gameplay a lot, since you don’t have any room for errors and at the same time you’ll contribute in dps for two players basically. Have the ele worry about cleansing/keeping regen on you. I wouldn’t use juggernaut, since it’s useless imo. Use Signet of Rage for personal gain or banner for group buffs/static fights/clutch rezzes.
GS is still our best damage weapon, since it has a lot of utility built into it, longbow compliments it perfectly as an opener for big groups. Mace+shield is best for getting stacks of defiant off of mobs and to shut down squishy high damage targets, permaweakness helps in some situations also when you have to facetank stuff.
Painful to watch how you fight mesmers. You can’t find your target from clones and on top of that you try to stomp a clone. Next time, watch out for the big red arrow. I must admit it was equally painful to see how those necros handled your conditions.
Subpar gameplay, opponents are mostly underlvld and oblivious/bad players, obnoxious attitude from emotes. Pretty much a random bad fotm player, you’ll probably move on to the next fotm build/prof soon and be equally bad at it. Please don’t make videos atleast.
No thief hate, I know they are ridiculously good roamers/1v1 spec in wvwvw due to the culling atm. Been roaming with a daggadagga spec for the past 1.5 weeks. Ganking/spiking someone is ridiculously easy and hate to admit it, but it’s good for relaxing and doing some solo play. Would choose something else for groupfights though.
http://gw2skills.net/editor/?fIAQFARjcOJv9O6OMxBAjiiA68gKmaSpoN7A
with full zerker armor/weapon, firesigil in GS and ruby orbs in armor.
As stated in various threads, it’s 2h per path to avoid DR.
Great guide lopez. I tried the build out, it works wonderfully and has a nice “feel” to it. Haven’t tried it in wvwvw/pvp yet, but on paper should be viable. Gives me a reason to use my necro again.
I ran into this type of group recently when doing a random pug. My response for people asking me to get on the stairs: “lol no”. I had a swell time in melee alone.
They are gimping themselves trying to finish easy fights with an unnecessary exploit and get roflstomped by harder bosses or when they fix those exploits. I have seen so many “speedrunners”/kholer skippers who now get pulled each and every time when fighting him. Good times, good times.
(edited by Psybunny.8906)
1. Everyone gets in their position, good idea to unequip armorpieces that spawn npcs. They can be a pain and kill your last mob too early.
2. Kill 2 out of 3 mobs, kite the last one around the torch. This keeps the group from respawning.
3. When everyone has one mob left, coordinate the kill through partychat/voicechat
4. When everyone has killed their last mob coordinate the lighting. Don’t spam the torches.
5. 5/5 and profit?
or you know, be a cheapass and just have everyone use a spykit.
Do your homework before complaining. People don’t run this path much not because it’s hard, but because it’s much longer than the other paths and the mind numbingly long, but easy bossfight in the end.
919h+ on main, 1172h or smth overall, player since beta. Who cares how people obtain their legendary, they can pay for it if they want to, I finished my Sunrise last week and I know how much effort I put into it, so it has a much bigger meaning/value to me. I think it took me around 2 months. It’s not a status symbol, you won’t get any more respect if you suck. It’s just a nice looking skin that only costs a lot of money and RNG.
About the unobtainable legendary for casuals, I have a full time job and I enjoy my weekends, there are times I don’t have time to play at all after work. Since I value my time I have for playing, I spend it only on stuff I enjoy. For getting the mats needed for legendary, I didn’t farm Orr, never touched TP, did flipping/etc, never spent a dime on goldsellers/gemshop. I don’t enjoy that. It’s like having a second job, that actually doesn’t give you any income. I got all of my gold/karma/half of lodestones from dungeons and casual gameplay. Also jumping badges ftw.
It required quite a bit of dedication and more grind that I liked, but OP is wrong, you don’t need to be some überrich/TP playa/goldbuyer to get yourself a legendary as a casual. Since the addition of karma jugs/dungeons giving karma/etc 1mil karma is supereasy to obtain. Skillpoints are a bit of a problem, but you should have enough as a long time player and you can always use fractal tokens to get those faster aswell. Alternative is just to create a new character and explore a bit. Atleast 1/4 T6 come from clover recipe, depends on how unlucky you are with clover RNG, rest can be bought from TP. Ectos come from random rare/exo drops from dungeons and guaranteed rares you buy for dungeon tokens. Getting 100g for icy runestones shouldn’t take you more than about a 1-2 weeks of casual gameplay. Lodestones/precursor are definitely the most painful part of legendary. I’ve pretty much mastered CoE thanks to farming charged cores/lodestones and I know the pain to buy them from TP. I lucked out with the precursor, since I got it for free and I didn’t have to spent time with it. Would have probably added another month in RNG/gathering gold for it, but still doable.
How did you get 100g as a casual gamer enjoying the rest of the game without farming? I have about at most 3hrs a day to play, I don’t really like to farm, so I keep switching characters, from my main to my other 2. And there is no way that I’ve made 100g in the 3 months that I’ve been playing, let alone in 1-2 weeks.
When I started I didn’t want a legendary as it meant PvP for both world completion and badges of honor. But I’ve managed to do world completion without actually having to PvP (I decided on this after I completed the PvE map,) by switching servers. And I found out that you can get badges from the jumping puzzle.
But to me nearly everything else for a Bifrost, seems to be way off. 500 tokens from Arah Exp? Then there is that 77 cloves, 500 ectos, etc.
But seriously I would really like to know how to get 100g from 1-2 weeks of casual game play. Dungeon running? 25s per run?
I pretty much only ran dungeons for gold. As I said, I really hate mob grinding and dungeons/social interaction with guildies is one of the things I enjoy the most in GW2, so it didn’t feel like a grind. I admit 15g~ per day is not casual anymore, but anyone should be able to get 7g per day from completing 2 dungeons every day. For example AC is about 1g per path if you don’t skip moneymobs/bosses and get only bad blue drops, more if you get some decent drops. If you’re finished with ectos, you can use tokens from CoF and upwards to buy 6 rares per day, get some ectos out of them and sell them. For the “useless” tokens, save them up, buy 4 exotic weapons, MF and get min 2.5g or so out of that. Also a free shot at a precursor and some named weapons sell for quite a high amount.
If you’re not going after Sunrise/Bolt, then definitely do CoE p1 for profit aswell, that’s faceroll and should be doable for anyone. Cores are still like 1.5g profit, lodestone up to 4g. If you’re going for one of those 2 legendaries, then just cry yourself to sleep when you calculate how much potential money you’re wasting by keeping them.
I’ve always stayed away from the TP, because I lack the knowledge/patience for those kind of things, only exception is probably on halloween when I made maybe 10g profit with some random skin. I much more prefer to get my hands dirty for my gold.
919h+ on main, 1172h or smth overall, player since beta. Who cares how people obtain their legendary, they can pay for it if they want to, I finished my Sunrise last week and I know how much effort I put into it, so it has a much bigger meaning/value to me. I think it took me around 2 months. It’s not a status symbol, you won’t get any more respect if you suck. It’s just a nice looking skin that only costs a lot of money and RNG.
About the unobtainable legendary for casuals, I have a full time job and I enjoy my weekends, there are times I don’t have time to play at all after work. Since I value my time I have for playing, I spend it only on stuff I enjoy. For getting the mats needed for legendary, I didn’t farm Orr, never touched TP, did flipping/etc, never spent a dime on goldsellers/gemshop. I don’t enjoy that. It’s like having a second job, that actually doesn’t give you any income. I got all of my gold/karma/half of lodestones from dungeons and casual gameplay. Also jumping badges ftw.
It required quite a bit of dedication and more grind that I liked, but OP is wrong, you don’t need to be some überrich/TP playa/goldbuyer to get yourself a legendary as a casual. Since the addition of karma jugs/dungeons giving karma/etc 1mil karma is supereasy to obtain. Skillpoints are a bit of a problem, but you should have enough as a long time player and you can always use fractal tokens to get those faster aswell. Alternative is just to create a new character and explore a bit. Atleast 1/4 T6 come from clover recipe, depends on how unlucky you are with clover RNG, rest can be bought from TP. Ectos come from random rare/exo drops from dungeons and guaranteed rares you buy for dungeon tokens. Getting 100g for icy runestones shouldn’t take you more than about a 1-2 weeks of casual gameplay. Lodestones/precursor are definitely the most painful part of legendary. I’ve pretty much mastered CoE thanks to farming charged cores/lodestones and I know the pain to buy them from TP. I lucked out with the precursor, since I got it for free and I didn’t have to spent time with it. Would have probably added another month in RNG/gathering gold for it, but still doable.
LOL dude 1200 hours in a game thats not even 5 months old I call shenanigens on you having a job or “enjoying your weekends” unless your job was gw2 and enjoying your weekend meant playing it.
Sorry for knowing how to manage my time effectively?
Do you want my yearly income as a proof or smth?
Doesn’t have to be white, blues work aswell.
No, blues do not work – the end result will be Soulbound.
Yes they do. :P
I know from personal experience. I have vigil boots, priory shield, whisperer chest on my warr, all are transmuted with blues I had laying around. I’m not making claims I can’t back up.
GG Wethospu, nice to see someone who “gets it” on what the class is all about. Solid gameplay and made me feel like doing some solo stuff again.
I lucked out with the precursor, since I got it for free and I didn’t have to spent time with it.
You`ve got lucky, is all – you could easily skip all that “I am a casual, I have a life” stuff. I`ve actually waited for something like this when I started reading your post.
Are you only missing the precursor? If not then start working on other stuff first, precursor is only like 25% of the time/gold you need to spend for legy. Since they promised scavenger hunt sometime in the future you’ll have good chances of obtaining it some time in the future. In the meantime spend AC/other useless non 70 tokens on the weapon you want and throw them in the MF, you’ll atleast get some extra gold from that if you fail.
Doesn’t have to be white, blues work aswell.
919h+ on main, 1172h or smth overall, player since beta. Who cares how people obtain their legendary, they can pay for it if they want to, I finished my Sunrise last week and I know how much effort I put into it, so it has a much bigger meaning/value to me. I think it took me around 2 months. It’s not a status symbol, you won’t get any more respect if you suck. It’s just a nice looking skin that only costs a lot of money and RNG.
About the unobtainable legendary for casuals, I have a full time job and I enjoy my weekends, there are times I don’t have time to play at all after work. Since I value my time I have for playing, I spend it only on stuff I enjoy. For getting the mats needed for legendary, I didn’t farm Orr, never touched TP, did flipping/etc, never spent a dime on goldsellers/gemshop. I don’t enjoy that. It’s like having a second job, that actually doesn’t give you any income. I got all of my gold/karma/half of lodestones from dungeons and casual gameplay. Also jumping badges ftw.
It required quite a bit of dedication and more grind that I liked, but OP is wrong, you don’t need to be some überrich/TP playa/goldbuyer to get yourself a legendary as a casual. Since the addition of karma jugs/dungeons giving karma/etc 1mil karma is supereasy to obtain. Skillpoints are a bit of a problem, but you should have enough as a long time player and you can always use fractal tokens to get those faster aswell. Alternative is just to create a new character and explore a bit. Atleast 1/4 T6 come from clover recipe, depends on how unlucky you are with clover RNG, rest can be bought from TP. Ectos come from random rare/exo drops from dungeons and guaranteed rares you buy for dungeon tokens. Getting 100g for icy runestones shouldn’t take you more than about a 1-2 weeks of casual gameplay. Lodestones/precursor are definitely the most painful part of legendary. I’ve pretty much mastered CoE thanks to farming charged cores/lodestones and I know the pain to buy them from TP. I lucked out with the precursor, since I got it for free and I didn’t have to spent time with it. Would have probably added another month in RNG/gathering gold for it, but still doable.
So, I just bought Guild Wars 2 (it’s downloading as i type this), and I was wondering if any of you had some tips for me, as I’ve never played Guild Wars before, though I have played plenty of MMOs.
So I was wondering about some things:
What is a good starting class and/or race for someone who has never played GW2 before?
Any general tips on questing/dungeoning (or instances, whatever they’re called)?
Should I join a guild(or faction, whatever) right away or wait a bit?
Can I solo most of the normal story (excluding instances and the like) easily or should I party up with people?
As you can see, I don’t even know the proper terminology for the game, so correct me if I got stuff wrong.
1. Best solo classes for PvE are ranger, warrior, guardian. Dungeons are dominated mostly by warriors and guardians though. Some other classes rule in pvp for example. I’ve mained warrior since beta, so feel free to PM me if you want to get started on that class, I can give you one of my solid builds. Otherwise there are a lot of guides/builds on other classes on this forum. Race beside some of the racials and storymode has no effect on your gameplay, profession skills are usually much better than racials anyways.
2. Dungeons are split into two types, one is story mode, which doesn’t offer that much in rewards and is meant more of a visual/lore experience and is considered as “easy mode”. After completing story mode (or if anyone in your party has completed one) you can enter explorable mode which contain different paths you can choose in the beginning of the dungeon. Explorable mode offers a bit of a more challenge, but also the rewards are much better than story mode. The difficulty cap between dungeons and open world PvE may appear really big at first, so it’s good to get an experienced&helpful party/guild to guide you through. Though it’s easier at lvl 80 with max gear, it’s not required and you can do them if you meet the min lvl and have up to date gear. Note that since downleveling you’ll suffer greatly when you don’t use up to date gear. For example a lvl 50 with lvl 35 gear has worse stats than a lvl 35 with the same gear.
3. Joining a guild isn’t required, but it will help you make friends and is usually adviseable. The added bonus is that you get to run dungeons with people you know and don’t have to rely on randoms who’s skilllevel may vary dramatically. Also having a little community to relieve stress with is always a nice thing to have.
4. You can solo almost everything except some champions in open world PvE and everything in Personal story. Though partying isn’t required, it’s usually easier to do dynamic events when you have people around you. Since there is no mob/node tagging here, i.e everyone gets xp/mats, you don’t have to form a party, you can casually meet someone, do some events together and after that both go on your own way. Making friends and socializing is always advised though, most of the community ingame is wonderful here.
Personal tips:
1. Turn off double-tap to dodge and bind your dodgebutton. It is your best friend. Autotargeting is a personal choice based on the class you play. I prefer to have it off, so you can use your weapon movement skills for mobility.
2. GW2 plays more like a shooter than a traditional MMO, it’s more reflex/positioning based. For example most melee weapons don’t require a target.
3. If you run into something overwhelming, try seeking for help/tips, rather than saying it’s broken/impossible. There are some parts that require experience, some skilllevel and knowledge of the dynamics to overcome.
4. Take your time in the world. There is no rush to get to 80 and the best way to learn the game is by first hand encounter. The content is filled by little surprises and is very beautiful. Also best way to gain experience is by exploring and doing some events on the way anyways. If you feel that you’re a few lvls short from going to the next lvl area, go back to one of the other races starting areas that are below you and get the missing lvls there. It has no effect on your xp. Mob grinding is not an effective way to gain xp.
5. Set goals for yourself, play like you want and don’t feel rushed. Endgame gear is easy obtain here and it’s all about looks and vanity.
6. Avoid adapting to bad behavior/gimmicks when you run dungeons with PUGs, just because someone claims some way is the only way to do something, play nice, but always keep an open mind to other options.
If you’re EU, add me. I’m always happy to help new players.
The mystic toilet finnally had mercy with me. (first try with 4 random exotic hammers of the day)
Gratz! I just finished with Sunrise myself and I’m also thinking of going after Juggernaut next (need a short break from dungeon farming though). Post some pics when you’re finished.
You need high dps and focusfire, it is totally doable with a good party. The first few spawns are the hardest to get the rhythm going and to down them fast enough, otherwise you’ll get overwhelmed.
I can see from your previous posts that you used to have problem in meleeing with a warrior in lower lvls, maybe you’ve just had bad experience with that profession?
I play a Warrior , didn’t tried it once and then came here trowing baseless statements about proffesions that I have no clue about unlike many of the people here on forum.
I’ve never claimed that Thief is a better Class for Dungeons than a Warrior either , thats a different topic.I’ve only stated that Thief DPS is higher and yes , sustainable.But you don’t Have to believe me.I don’t realy care what you people believe.If you didn’t already know you’re missing a lot.You’re welcome to play the class and learn for yourself.But don’t claim something that you’re not entirely sure its true.
As I said earlier, I have a thief aswell. If I misunderstood you earlier about the subject we were discussing, then I apologize. As I understood from statements like “thief does more sustained damage and can stay better in melee range than a warrior” that a thief is a better melee class for dungeons. This was the basis for my warrior vs thief discussion with you.
I’m still curious about the sustained DPS a geared thief can push out, mind recording something? Not interested in burst with quickness or below 25% burst. All my gold is going in charged cores atm (20 stones from Sunrise .) and I haven’t fully geared my thief alt yet.
Edit: About fight controlling and etc, here is a 2 months old video, where I played a balanced dps build (20/0/20/0/30) http://youtu.be/NYcWNcOr6hU , necro is fulltank. I’m playing extreme glass now, since it has double the damage (highest 100b crit I’ve seen in AC was 14.4k, ) and my skilllevel has increased a lot in those 2 months, so I can pull it off effectively.
I only had to watch up till the first breeder to prove my point.He didn’t even target you completly and you were still taking crazy damage while NOT facetanking him.Because you know , facetanking him means staying in place taking damage and DPSing.Not sneaking behind his back whit auto atacks , hope he doesn’t target you so you can pull a 100b.You litterarely do less damage than shortbow auto atacks alone that way.
This wasn’t about facetanking, because this is obviously not a shoutbuild with tanky gear. This was from a balanced spec with full zerker gear and the point was to show how you can set your own pace while meleeing in dungeons. With glassbuild, you don’t need to facetank, you will kill them all fast enough, so they never become a problem. I can see from your previous posts that you used to have problem in meleeing with a warrior in lower lvls, maybe you’ve just had bad experience with that profession?
Do you mind posting a video of your or the average thief’s sustained dps against bosses? I’d like to compare the single target damage, then I’d know if and how big the cap between two professions are. My thief isn’t fully geared, so it’s not a fair comparison, atm she is totally lacking in single target sustained damage compared to a warr.
WoW thanks for all the answers guys. I really appreciate all the answers.
And to grab Orion the Cursed idea. Could you guys post me typical build for Eles, Necros and Warrior and tell me what the build is good at ?
What I use/have used on a warrior:
(copy-paste the links, too lazy to shorten the links atm)
PvE/dungeons:
GLASS DPS (currently using)
http://gw2skills.net/editor/?fIAQJARTjcOJv9O6OMxBAjiiA68gKmaSpoN7A;ToAg0CtoQygkAJbNOkk1sKZYB
BALANCED DPS
http://gw2skills.net/editor/?fIAQJARTjkOJvNP6OMxBAkCryyooIgUPaDO5A;ToAg0CtoQygkAJbNOkk1sKZYB
SUPPORT DPS
http://gw2skills.net/editor/?fIAQJARTnkOk8YzDSBxEhAAfwKThi0HgL9gM0SD;ToAg0CtoQygkAJbNOkk1sKZYB
WvWvW:
http://gw2skills.net/editor/?fIAQJARUjkOxuxQCPMxBA0DryaLjiiASpwu6A;ToAA1Cno2yslYLbYutkbtoYYB
sPvP/tPvP:
http://gw2skills.net/editor/?fIAQNAR3ejgOxu1QyQMxBAjiiA68gKmaSpYu6A;TsAg0CnoqxUjoGbNuak1so
Balanced/Support DPS specs are good to start with. Glass requires good party composition and good knowledge of your limits.
What I use on necro (could use a bit of tweaking, but overall it’s pretty fine):
http://gw2skills.net/editor/?fQEQNArYWjMaV6pbub0bKApCPPV47IFEPM1jyZ/cA;TgAAzCpoay0koJbTumkNB
(edited by Psybunny.8906)
Thief actualy brings the best damage.Anyway ,the game is about preventing getting hit and Thief does it best so don’t say melee is easier on Warrior because its simply not true.You’ll have a much easier time whit Thief than Warrior anytime of the day.
Judging by your description you’re looking for something around an elementalist or thief.
Thief is more offensive and Elementalist is more supportive.Both great proffesions for dungeons and really fun.Only sword has frontal cone auto and sword builds can’t match the damage of a warrior. Thief can spike better against single target and that is possible only if he has outside buffers/debuffers and isn’t focused, warrior can keep 25 stacks of might on it’s own, facetank a lot of stuff, heavy CC on demand and give the rest of the party pretty much permafury and loads of mightstacks. A glassthief can’t carry like a warrior or a guardian can, will die to a sneeze when focused in melee or AoE and is inferior in obliterating a huge group of trash like a GS warrior (example multiple AC breeders, CoE p2, dredge fractal, all Arah paths). Unavoidable conditions like burning on hit/retaliation/etc destroy a thief (example CoE story/exp golems), while a warrior at the same time can shrug it off by superior vitality. This is why a warrior can pressure better in melee. There’s a reason why most thieves swap to ranged on some bosses and why people prefer (or rather want) multiple warrs/heavys to multiple thieves in a party. And that was from a pure glasscannon viewpoint, on the other spectrum or even hybrid point of view, thief can’t even come close to the warr’s supportive powers.
Thief is a good class, but a selfish one, which fits ideally in either pvp or roamer/soloplay pve.
And OP, I’d go with either condi ele or necro (prepare for bugs though), they are loads of fun to play. And with ele you can always respec to bunker in pvp and dominate.
Wrong.
From a glass cannon perspective indeed,
You can’t facetank as a Warrior as much as you would wish too.If the mobs target you , even whit their superior vitality and armour ,they’ll go down just as easy.Thief never gets targeted whit stealth.
The most important fights are single targeted and single target DPS of a Warrior doesn’t even come close to Thief.
There is nothing I couldn’t melee whit my Thief and did it on my Warrior.
Aoe shortbow is better than greasword because you wont last much in melee against too many trash mobs.And don’t underestimate shortbow DPS.
As for support Thief is not selfish at all , I’d love to go into details but this is realy not the place.A 10/0/15/30/15 P/V/T shoutbuild can facetank pretty much anything, tried and tested. Currently on my extreme glassbuild I never switch out of melee, only except when singling out certain pulls. Superior AoE damage will deal with huge groups, it’s all about positioning and controlling the fight. I have a thief myself btw so I know the pros/cons firsthand. :P
And thats not glass cannon and that makes your damage bad.Glass Cannon Warrior is way less surviveable than a thief.There will be a lot of situation when you’ll be forced to retreat from melee or just die.You can’t stay in melee range against huge groups as a Glass Cannon Warrior.A few seconds whit endure pain maybe ,then run.
In fact , you were mentioning facetanking multiple breeders at a time , which is ridiculous.You can’t even survive 1 breeder at a time if he targets you whit auto atacks.The only chance of facetanking it is when he spawns the hatchlings.
No warrior should ever use Endure pain in PvE (maybe except meleeing lupi, but the bubble can be dodged out of anyways). Will record smth for you about the breeders, we do AC daily.
Thief actualy brings the best damage.Anyway ,the game is about preventing getting hit and Thief does it best so don’t say melee is easier on Warrior because its simply not true.You’ll have a much easier time whit Thief than Warrior anytime of the day.
Judging by your description you’re looking for something around an elementalist or thief.
Thief is more offensive and Elementalist is more supportive.Both great proffesions for dungeons and really fun.Only sword has frontal cone auto and sword builds can’t match the damage of a warrior. Thief can spike better against single target and that is possible only if he has outside buffers/debuffers and isn’t focused, warrior can keep 25 stacks of might on it’s own, facetank a lot of stuff, heavy CC on demand and give the rest of the party pretty much permafury and loads of mightstacks. A glassthief can’t carry like a warrior or a guardian can, will die to a sneeze when focused in melee or AoE and is inferior in obliterating a huge group of trash like a GS warrior (example multiple AC breeders, CoE p2, dredge fractal, all Arah paths). Unavoidable conditions like burning on hit/retaliation/etc destroy a thief (example CoE story/exp golems), while a warrior at the same time can shrug it off by superior vitality. This is why a warrior can pressure better in melee. There’s a reason why most thieves swap to ranged on some bosses and why people prefer (or rather want) multiple warrs/heavys to multiple thieves in a party. And that was from a pure glasscannon viewpoint, on the other spectrum or even hybrid point of view, thief can’t even come close to the warr’s supportive powers.
Thief is a good class, but a selfish one, which fits ideally in either pvp or roamer/soloplay pve.
And OP, I’d go with either condi ele or necro (prepare for bugs though), they are loads of fun to play. And with ele you can always respec to bunker in pvp and dominate.
Wrong.
From a glass cannon perspective indeed,
You can’t facetank as a Warrior as much as you would wish too.If the mobs target you , even whit their superior vitality and armour ,they’ll go down just as easy.Thief never gets targeted whit stealth.
The most important fights are single targeted and single target DPS of a Warrior doesn’t even come close to Thief.
There is nothing I couldn’t melee whit my Thief and did it on my Warrior.
Aoe shortbow is better than greasword because you wont last much in melee against too many trash mobs.And don’t underestimate shortbow DPS.
As for support Thief is not selfish at all , I’d love to go into details but this is realy not the place.
A 10/0/15/30/15 P/V/T shoutbuild can facetank pretty much anything, tried and tested. Currently on my extreme glassbuild I never switch out of melee, only except when singling out certain pulls. Superior AoE damage will deal with huge groups, it’s all about positioning and controlling the fight. I have a thief myself btw so I know the pros/cons firsthand. :P
Edit: About fight controlling and etc, here is a 2 months old video, where I played a balanced dps build (20/0/20/0/30) http://youtu.be/NYcWNcOr6hU , necro is fulltank. I’m playing extreme glass now, since it has double the damage (highest 100b crit I’ve seen in AC was 14.4k, ) and my skilllevel has increased a lot in those 2 months, so I can pull it off effectively.
(edited by Psybunny.8906)
Thief actualy brings the best damage.Anyway ,the game is about preventing getting hit and Thief does it best so don’t say melee is easier on Warrior because its simply not true.You’ll have a much easier time whit Thief than Warrior anytime of the day.
Judging by your description you’re looking for something around an elementalist or thief.
Thief is more offensive and Elementalist is more supportive.Both great proffesions for dungeons and really fun.
Only sword has frontal cone auto and sword builds can’t match the damage of a warrior. Thief can spike better against single target and that is possible only if he has outside buffers/debuffers and isn’t focused, warrior can keep 25 stacks of might on it’s own, facetank a lot of stuff, heavy CC on demand and give the rest of the party pretty much permafury and loads of mightstacks. A glassthief can’t carry like a warrior or a guardian can, will die to a sneeze when focused in melee or AoE and is inferior in obliterating a huge group of trash like a GS warrior (example multiple AC breeders, CoE p2, dredge fractal, all Arah paths). Unavoidable conditions like burning on hit/retaliation/etc destroy a thief (example CoE story/exp golems), while a warrior at the same time can shrug it off by superior vitality. This is why a warrior can pressure better in melee. There’s a reason why most thieves swap to ranged on some bosses and why people prefer (or rather want) multiple warrs/heavys to multiple thieves in a party. And that was from a pure glasscannon viewpoint, on the other spectrum or even hybrid point of view, thief can’t even come close to the warr’s supportive powers.
Thief is a good class, but a selfish one, which fits ideally in either pvp or roamer/soloplay pve.
And OP, I’d go with either condi ele or necro (prepare for bugs though), they are loads of fun to play. And with ele you can always respec to bunker in pvp and dominate.
Since you already have a guard&mesmer, try one of these: shout/banner warr, condi/epidemic necro, ele. They all have a good mix from support/damage.
I’ll apologize in front and I mean no offence to all who play these. In my honest opinion, when considering dungeons, there are some classes that are useless or can be replaced with better alternatives.
Rangers get outdamaged both in melee and range, bad AoE options, limited to single target condition stacking (except traps). They bring the party a regen from healing spring and pet rez. Eles outshine them by a mountain when considering a ranged profession.
Thieves bring good damage, but they can’t handle melee pressure unless they’re built tanky. Warrior is better at clearing trash/keeping constant pressure and is overall one of the two “carry” classes in dungeons. They can survive hits that thieves can’t. Thieves have their niche uses from shadow refuge/venomshare, but overall the buffing power from a warrior compliments the party better. Useful as only DPS/spiker, but nothing more.
Engineers bring excellent support and damage, but sadly for them to be effective they require pretty static setup. Not so effective at higher lvls. Excellent profession in lower lvl dungeons though. It’s a high skillcap class and there are few who are effective with it.
Now, before you lynch me, I’ll say that no certain party setup/profession is required to run anything in GW2. Every party composition works and the player skill behind the class is always greater than the class mechanics. Most important is to have fun playing with the people you like and playing the way you like to.
When I completed this path, it was with guildies and subpar DPS. We had 1 glass warr (me), 1 mesmer (glass), 1 ranger (tanky gear), 1 support ele, 1 hammer guardian. I agree 100% this would have been so much easier with heavy dps. Sparks are unreliable/sometimes buggy and overall a source of much frustration, even if you do the runs correctly and run them right past the traps.
Explaining the 4-1 method a bit:
- DPS simin to 45%
- Run 4 sparks in so all 5 shields will go up
- Wait till she regens and unstealths
- DPS her down to 45% again
- Quickly run one spark in, make the shields explode and unstealth her
- Mad DPS (if you have high DPS party, like a bunch of zerker warrs, you can finish her off on this go with timewarp)
- On lower DPS you need a near perfect sparkrun now, if you mess up, it’s better to start again and not waste time/frustrate yourself
- Pop timewarp, final mad DPS and hope for the best
Things to keep in mind:
- Pick your spot where you fight her and stock up on tears
- It’s a good idea to fight her a bit away from the shrine, so her/other than runners won’t aggro the sparks
- Swap out your armorpieces that spawn pets (rock dogs, golems, etc)
- Have rangers stove pets, they can randomly mess up spark aggro
- Glass > tanky, she doesn’t do much damage, so more pew-pew is preferred
- Have the two lowest DPS party members go on petrify aggro (guardian is perfect for it) and the other on tear duty
- Your rate of success with this path will be much better if you have a mesmer for timewarp spike damage, someone to stack vulna and more than one zerker warr/thief in party
This is a high level DPS check boss. You can’t damage her anymore when she is invis, so ignore any tips that suggest using poison and so on. Atleast on the other hand, she’s the only hard boss in this path and you can faceroll the final one after you’re done with her.
Good luck to everyone with her, it’s a long, but fun path overall.
All that useless healing gear. :/
Best dungeon composition in my opinion:
1. Hammer guard
2. Shoutheal GS warr
3. Extreme glass GS warr
4. Extreme glass GS warr
5. Condi ele, mesmer or necro
This is of course if people actually know how to dodge/play. This will guarantee fastest and cleanest runs and it will work absolutely everywhere. Dungeon Master here who plays extreme glass.
As i said in another forum – Arah eats all the MMO dungeons i have been in.
I prefer doing p2 for 2+ hours with pug group in Arah than the daily FoTM/AC/HoTW/CoF runs. Arah is hard, but fun, and as the OP wrote – the reward is sweetest when you feel you earn it. If there wasnt so many exploits and boss farmings, wearing any piece of Arah armor would be mark of prestige and achievement.
Very enjoyable dungeon and lupi is one of the best bosses imo. I agree 100% on the farming part, it has lost any value prestige wise when you know about the pre 60 token patch and the recent path 3 two boss farmings.
Oh boy… Why is it, that if you are getting permanently knocked over, you don’t bring stability? Aegis? Blind?
Because I play a necro and only have a couple of blinds on long cooldowns and no stability, Aegis (or other blocks), or Vigor (or dodge skills)?
Blinds from weapon skills/well/Plague, stability on DS when traited, chill/cripple/interrupts for CC, boon removal against Thugs, excellent condition damage and management from staff/dagger OH, epidemic for AoE blinds/conditions. And of course Death Shroud to soak up damage.
L2P issue, nothing else.
FOTM is GS + Axe/Shield btw..
Axe/Mace would have to be 30/0/0/10/30 to work in PvP.
Fractal of the Mists, not Flavor of the month. Read the OP.
I use 20/30/0/0/20 and Healing surge for heals, FGJ, Stamina/Fury signet, Signet of Might. You’re very weak to conditions, but the damage output is great to keep the fights short. Definitely needs good dodge reflexes and some help from other classes for them to cleanse you/give you regen or protection (you can also use the 70 prec&health on crit food otherwise, works wonderfully, ticks like 332hp per hit or smth).
Otherwise, shoutbuild also works great there, I’ve used 10/0/15/30/15 with the regular shoutheal skill setup. Balanced dps/self-regen spec with healing signet is totally fine also (20/0/20/0/30). The last one offers the most flexibility weapon/traitwise, so you’re not pigeonholed into certain skills.
Get some guardian buddies and glass GS.
i spend time to get money. much less time then you spend to farm to get the same stuff as me. now i dont mind people who actually have fun at farming. but from my experience you only farm to get the ressources, its a means, not an end. and if people could pick up 1 gold instead of farming orr for an hour they would do it, that is my judgement. so whatever your definition, you cant deny i got an edge on you by paying euros and putting my real-life-weight in the ring. and its not like i find that a good principle in gaming. for me it should be the one putting most time = the uber hero, not the one putting most money. i just put some euros because i couldnt for the hell of it be arsed to spend 100+ hours farming orr to get a commander title.
if you had full exotics on hitting lvl 80 you didnt rush there.. i arrived at 80 completely broke because i put focus on full exp and only got my grandmaster book at around lvl 78. or you are just lieing or talking about an alt-char because that sounds pretty much like bullkitten to me. you need around 200k karma, 300 pvp badges and 12g to go instant-exotics. if you got that on hitting lvl 80 you really went out of your way to get karma and gold.
I’m a player since beta and I entered release with quite a sufficient knowledgebase about the game. I was far away from broke once I hit 80. No gemshop user ever had an advantage over me, because it took quite a lot of time after I was 80 and geared for the TP to eventually start working.
I’ve never farmed Orr, not in the past and not now, because I dislike it honestly. I’ve never worn karma gear, nor wvwvw one (it’s ugly). I crafted my first gear myself, got some mats cheaply from mapchat and I was full exo within one week.
Now, since I have one lvl 80 as main it’s even easier to gear alts, usually my alts have their endgame gear already in their inventory once they hit lvl 30 and that is by playing them the most casual way possible.
But honestly, if you still believe GW2 is P2W, come take your char with real life money spent on lvling to spvp, show me your P2W and how that will make you “win” with your money vs time. I’ll be looking forward to it. :P
and how long did you need to get it? i needed about 4 hours if i do the maths on euros into gold. so thats my edge. also i could have had the full exotic set on the moment i hit 80, without farming a copper. thats an edge because you didnt have it back then. i could by the ascended mats or legendary mats without farming a month but farming 3 hours at work. i could buy chests for buffs, the best buff food all the time – without ever farming a minute. i dont see what exactly is hard to see about the fact that 1 person can do in 1 minute IRL what another needs 100 hours for ingame and you dont see the “edge”.. its just acting stupid, its not like the logic doesnt apply to your mind.
I don’t farm, I do however play a lot of dungeons with my guildies though, but that’s because I really enjoy the dungeons and the socializing aspect. I work full time myself and I could easily buy everything I need aswell, although in my opinion that sounds like a very-very silly way to spend your money. Also tell me more about how you buy karma/world completion/skillpoints/dungeon tokens.
This issue is about time vs money. How you choose to spend your money is your decision, I honestly find other real life uses for it and it is absolutely not needed to spend a cent to achieve exactly the same results as a gemshop user.
I spend more time, but no money to get what I want, you spend a lot of money, but less time. Endresult is identical once we both have our gear. At that point you have no edge. Only time you have an edge as a gemshop user is if the other player is not 80 or fully geared yet and that comes from the same time vs money issue, since you cut down on your time required you’ll have your stuff faster. When the non-gemshop user has finished getting to 80 and getting full gear by spending a bit of more time, he is on equal grounds with you. Try that for logic and stop abusing the term Pay2Win, which you obviously have no idea of what it means.
Pay2Win means acquiring something through the cashshop that gives you a significant advantage over someone who doesn’t use the cashshop and who can’t achieve that same result by playing normally. It is most commonly used in either high-end raids/dungeons or pvp. There is absolutely nothing in this game you can’t do or run without using the gemshop.
i put 100 euro on the table now 30 people run after me in WvW. i need about 2 weeks for first full exotic set. did the 2nd in 2 minutes from those euros aswell.. GW2 is very pay2winish and the only factor that makes me not really care about is the base line power of full exotic is kinda easy to get and theres not much above it in terms of stats ATM.
And how does that give you an edge over me? I played the content, have exactly the same stats/gear and earned the gold by playing to obtain said gear? Where’s your win and advantage over me? You traded money for time, I traded time to spend less money.
You have zero advantages over me and we have absolutely 100% same chances of “winning”.
Oh boy, this thread makes my head hurt.
I have never spent any money on the gemshop, I did however convert some gold to gems at the first weeks and got some inv/bank upgrades. And same thing on halloween for the witch costume. I like the ability to use gemshop for a couple of goodies. And there is absolutely nothing there that would give anyone any serious advantage, the boosters are awful honestly.
Pay2Win?
If it’s not from a competitive standpoint (which has 0 p2w in gw2 and isn’t affected by gemshop at all), then I fail to see OPs logic. I actually know what game Pukknub was talking about, I was on the receiving end who got stomped by their guild. Since, I didn’t feel like spending that much money and some of theirs spent thousands. That was pure p2w, getting 1-2 shotted while doing minimal damage in return. This is mostly present in every F2P MMOs in some way.
In GW2, I can take on any of those players who used to dominate in other games, while being on equal grounds and the better player will win, not the gear. That’s what I like most about this game.
About your twisted definition of P2W. Does getting gold and buying special skins make you a winner? Nope, special skins aren’t better statwise and looks are only for yourself. You gain no advantage from different type of skins. My gear hasn’t changed statwise for the past 3 months, I’ve changed looks and played around with different skins, but it has had zero effect on my level of skill. I’ve gotten better thanks to experience and practice, not special looks.
Honestly, OP just seemed to be bitter and jealous of his friend. Why would anyone feel jealous about someone lvling quickly, I cannot understand. He’ll miss out on a ton of content, some pretty immersive and hilarious moments. Max lvl means nothing here, If I’d want to, I could hit the TP and lvl an alt from 0 to hero in a matter of hours. Does it mean, I’m now somehow better than someone who’s taking his time in enjoying the game? It doesn’t affect you or your gaming experience at all.
For your information, as a non-gemshop spender I’m nearing the end of my legendary progress and I’m certain, I’ll feel great satisfaction in knowing how much effort I put into it. I’ll enjoy my shiny and I won’t care what others think.
I don’t know about you, but I’ve never in my gw2 playtime looked at people with special weapons and thought “Oh, they probably used gems to gold and now they are much better than me. Darnit, Anet you got me again!” It’s more like “Oh, that’s a pretty shiny weapon and it fits his character, should work towards some skin I like aswell. But in the meantime, I’ll continue being awesome with my standard non-shiny weapon.”
Also stat wise both the gs and the axe are terrible for a dps spec… PVT? on a greatsword or axe? really?
Need to put a way to change the stats in game without loosing legendary status imo.
of course i may be slightly biased
Those stats are pretty good imo, very overall and something that each build/class gets something out of. To balance you can always switch out some jewelry pieces if you dislike losing that crit/prec bonus in dungeons. In WvWvW I’d recommend wearing something beefy anyways so I don’t see a problem there.