Showing Posts For Psybunny.8906:

Missing Closed Beta Invitation Compensation

in Guild Wars 2: Heart of Thorns

Posted by: Psybunny.8906

Psybunny.8906

I think the only fitting compensation OP should receive is 2 blues and 1 green.

Devo missing out on the beta

in Guild Wars 2: Heart of Thorns

Posted by: Psybunny.8906

Psybunny.8906

Seriously…are you for real?

[PvP] - Where to start?

in Thief

Posted by: Psybunny.8906

Psybunny.8906

Not sure how much I can help. I had a year break from GW2 and I just started playing again around 2-3 weeks ago. I main a warr, but I used to play thief a lot in tpvp, both zerk D/P and evasion S/D. I’d suggest doing the same as I am atm, play a lot of unranked till you get the feel for it.

I’m playing a bit more bruiserlike S/D atm, just to mess with the meta D/P thieves. So far in lower plays/non-premade it works wonderfully.
For S/D rotation, this is what you want to keep in mind:

1. Always set up your infiltrators strike before engaging, that’s your condicleanse and a preemptive get out button when stuff gets too hot.
2. Don’t spam your Flanking strike→Larcenous strike. What you want is pretty much FS, Auto while rolling into dodge, get LS to run out and start with FS again. Only use LS when you’re sure you’ll hit it or precast it while moving closer/stealing.
3. You don’t have to avoid all of the attacks, evade ofc, but always keep something incase of some dangerous attack coming your way.
4. Feel free to use your Withdraw and Signet of Agility whenever you need it, but play more defensively when they’re on cooldown.
5. Before engaging always lay down some poison with sbow and start some pressure with sbow autos. While engaging in the start sbow 3 is a great way to avoid any ranged disables coming your way. Also, always lay down a poison field when someone goes down and if squishys start rezzing, spam that sbow 2 to keep up pressure.

But most important part to keep in mind is that you don’t have to 1v1 a target and think of yourself more like someone who gives that extra push and finishes targets, that goes both for playing squishy D/P or a more tanky S/D.

Build I’m currently using:
http://gw2skills.net/editor/?fZAQNAsYVl0MpwpdPx0J8PNBNB5dY+SZ0KAdfko0XA-TJBBwAB3fAwpAwcZgNPBAA

Who else will never create another Alt?

in Guild Wars 2 Discussion

Posted by: Psybunny.8906

Psybunny.8906

A bit of a backstory, I’m a veteran (preorder, played since closed betas, /age 2700h+). I haven’t played GW2 for about a year (forum says 10 months I believe). That is not because I didn’t like the game (obviously I did, since I have like 6-7 geared lvl 80’s and I enjoyed both PvE and PvP intensily).

What kept me from coming back, or well increased me taking a “break” from the game was the lack of meaningful content. No new dungeons, expansions, meaningful new areas that actually contain some content. All we got was some instanced LS events that felt empty and with one of the cheesiest Mary Sue villains ever. Not to mention rehashing of old materials, mindless grind achievements and new useless currency introduced every week.

Anyways, to get to the point, me and my fellow ex-guildies decided the other day to come back to the game and start new alts together. As reluctant as we were, feelings of nostalgia and remembering how it was to play in the “old days” sounded fun. Some of us were actually really hyped about this. I mean the new wardrobe system sounds wonderful and I remember it was something that some people were requesting since launch.
But…after reading about the new “Features”, I think we all agree that we’re gonna pass and find some alternative. Sad to see the direction this game is heading, especially since for me out of the MMOs I’ve played GW2 still has/had the best combat and “feel” to it.

(edited by Psybunny.8906)

Lets see your engineers!

in Engineer

Posted by: Psybunny.8906

Psybunny.8906

Your armor is clipping. Might need different boots.

Let's play a game Warriors!

in PvP

Posted by: Psybunny.8906

Psybunny.8906

I’d change a few things:

  • Atleast 30 points in defensive traitline
  • All utilities most focus on survival

Why are traits roman numerals and not images?

in Guild Wars 2 Discussion

Posted by: Psybunny.8906

Psybunny.8906

I prefer numerals over some silly icons. Much easier to remember and if you know your professions, you’ve memorized the most used trait numerals anyways.

Unkillable Warrior

in Warrior

Posted by: Psybunny.8906

Psybunny.8906

Shonuff.2354 is FASTCAR (or atleast his friend or smth doing PR stunts) aka that random and obnoxius wannabe war with the attention needs of a preschooler who made silly threads a few months ago about his unkillable banners spec. It was not special then and it isn’t special now. I’m pretty sure a single condineccy can solo him.

I'm i not playing right?

in Warrior

Posted by: Psybunny.8906

Psybunny.8906

PvE – zerk only, PvP/WvW – zerk with a few knight/pvt pieces. Cleric/full pvt/knight is useless. Your friend’s “tank” build is bad and he should feel bad.

A call to remove Hammer from Warrior

in Suggestions

Posted by: Psybunny.8906

Psybunny.8906

Hilarious.
15/char

Maybe a Warrior

in Warrior

Posted by: Psybunny.8906

Psybunny.8906

  • Full zerk GS/axe+mace or sword (30/25/0/0/15 or 30/0/0/10/30) for PvE.
  • Zerk+knight/pvt mix for wvwvw roaming (0/10/30/0/30 for hammer/? builds and 0/20/20/0/30 or similar for GS/? roaming builds)

EDIT:
What I run for example
wubwub: http://gw2skills.net/editor/?fIAQNAS8ejkOFvpQyQMxBE0DNsK4iTBlQ9YO2w4A-jkyAYfBZCEMVAiQAk8ya2DMBKEVGLiGruGT5SEVLFATKjA-w

pve (i prefer it for the GS cd reduction/more evades/more independent): http://gw2skills.net/editor/?fIAQNAR3cjcOJvZP6OMxBAzjhAqoLDqYSfYOA-jwxAYfBZySgpCQJvioxWcLiGruGT5SEVDA-e

(edited by Psybunny.8906)

Worst thing that's been said to you in PvP!

in PvP

Posted by: Psybunny.8906

Psybunny.8906

Rage filled broken english whispers from BooN engy were one of the best. And ofc everything from “evade noob”, “stun noob”, “spam noob” etc etc. Most recent is random “f’ck you” whisper from a teammate. I was really confused by that.

S/D Thief discussion

in Thief

Posted by: Psybunny.8906

Psybunny.8906

Lol dude just can’t admit he is wrong. First of all since when isn’t daze a CC?
Second what’s with the load of bull about 2 weaponsets? There is a huge difference between having something potentially available by setup or smth that is available on demand.

D/P:
AA – highest dps chain, go test it.
3 – ON DEMAND blind and gapcloser (as in I can use it instantly and whenever I have ini, no need for previous setup)
4 – ON DEMAND ranged daze, no need to setup for stealth
5 – ON DEMAND blind/safestomp
5+2 – ON DEMAND stealth

S/D:
AA – cleave and main damage
2 – ON DEMAND gapcloser, possibly fake stunbreak/1 condicleanse, requires setup
3 – ON DEMAND evade, possibly boonrip, requires heavy setup and usually burning a gapcloser on higher plays
4 – ON DEMAND cripple (although almost never used, since it has high ini cost for low damage)
5 – requires target and successful hit to stealth, can’t stealth if blinded/aegis/block/invuln/evade, so not really on demand.
1 – daze+blind require hitting 2 skills in a row successfully and both not getting denied by blind/aegis/block/invuln/evade, very long setup to use. Definitely not ON DEMAND.

By your logic D/P has always ON DEMAND 10k+ burst since 5+2+backstab will always hit. As any experienced players will tell you, that is not the case.

And gg turning around your daze on demand and interrupting heal thingie. You fail to realise that on demand means that I can reliably do smth. You say that it’s not wise to interrupt heals with S/D. I agree, since the daze setup takes long time and is difficult to hit, that means S/D daze is not on demand. D/P daze is on demand, I see an enemy trying to heal I push a button, heal interrupted and enemy dead. I can even daze him multiple times in a row if I want to.

Source: I actually play S/D and I’ve played D/P in the past.

[Merged]Stun warrior meta

in Warrior

Posted by: Psybunny.8906

Psybunny.8906

sorrow, bring your warr, I’ll poke you around a bit with my thief.

Is this your last stand?
When you want, sir.

I think I’ll probably find some time after work to skirmish with you. Looking forward to playing against someone who knows what he is doing.

Destroyed my Twilight

in Guild Wars 2 Discussion

Posted by: Psybunny.8906

Psybunny.8906

Good choice, twilight is awful anyways. Sunrise master race.

So I Tried an Evade Thief

in Thief

Posted by: Psybunny.8906

Psybunny.8906

[Merged]Stun warrior meta

in Warrior

Posted by: Psybunny.8906

Psybunny.8906

sorrow, bring your warr, I’ll poke you around a bit with my thief.

My Stance on Warriors

in Warrior

Posted by: Psybunny.8906

Psybunny.8906

But first im gonna pull a Daecello

This is officially my new favourite expression.

Greatsword vs 2 handed Hammer

in Warrior

Posted by: Psybunny.8906

Psybunny.8906

GS = PvE
Hammer = WvW and tPvP

Hammer is not an effective PvE weapon due to everything having defiant. If you want to give it a go in wubwub or pvp, then an effective build for hammer is 0/10/30/0/30.

[Merged]Stun warrior meta

in Warrior

Posted by: Psybunny.8906

Psybunny.8906

I agree, in wubwub, warr is a beast. Melandru+food = imba. Add in the factor that most of the wubwub players are very squishy/upleveled and/or don’t know how to actually pvp in small skirmishes. But…wubwub isn’t balanced anyways. The one with the bigger blob wins anyways.

I don't get why S/D gets so much attention

in Thief

Posted by: Psybunny.8906

Psybunny.8906

Shatter mesmer/ele couldn’t beat S/D thief. That’s pretty much the only reason, although the upcoming nerf is totally uncalled for imo.

Larcenous strike to be shaved down

in Thief

Posted by: Psybunny.8906

Psybunny.8906

Agreed, this nerf should come with atleast a shaving on the ini cost. 1 boon instead of 2 is pretty hard nerf. Although I mostly used it only for the evade it’ll still be pretty painful to get through those boon covers to snatch that stability. Not worth it for the ini cost imo. I think I might try out trickery S/P when I don’t like the new S/D.
Could even try something weird like S/P&D/D. Although dagger offhand is pretty terrible, it’s still faster and less telegraphed burst, but it’ll probably won’t be worth it to give up sbow.

Anet I may not be a programmer but...

in PvP

Posted by: Psybunny.8906

Psybunny.8906

Well a while ago when we were competing in clanbase we had official referees for each match, if someone would disconnect referee or team would pause the game. If the disconected guy wouldnt log back or the team cant find the substitute, referee would give 3 options; or continue with the match, forfaith or rescadule the match within 2-3 days if this wouldnt help would be auto forfaith and points wolud go to the other team.
Imo if you check the clanbase system its preaty much perfected and fair.

Yeah, but yoloqueue is pretty much comparable to random pubs that have tourna rules. The situation you explained is more fitting to an actual tournament (I don’t mean teamqueue).

still the pause option would be fair for losing a guy due to disconnect. When someone disconnect team should get the option to pause the game for lets say 5 min top.

Agreed, if it’s teamqueue only, but I think 5min is a bit much. No one likes fighting 4v5 (even if you’re the one having 5 it’s still a win that has a bitter taste and feels unfair). Yoloqueue has no competitive value and is just a better alternative to hotjoin and it should be treated as such. Like a practice mode till you can get your own team together.

[Merged]Stun warrior meta

in Warrior

Posted by: Psybunny.8906

Psybunny.8906

That’s not bad team synergy if a guardian can’t completely save your kitten if you’re focused and not in plague. He isn’t a monk for Guild Wars 1, the best he can do is giving protection for a couple of seconds.

Oh and you know that little thing called stability and at the same time can force out some utilities with line of warding or slow the warr down with scepter 3.

You are never out of adrenaline. The build I’m talking about you gain adrenaline when hit, you gain 1/3 adrenaline after using a burst skill and you can charge up adrenaline using berserker stance at the start of a match. You can build up adrenaline on NPCs anyway without any problem.

And we come back to the start. Warr has to use his zerk stance in the beginning of the fight. You have to survive that <8 seconds. After that you can keep crippling/CC-ing him. Also what NPCs? Are we still talking about tPvP not wubwub? Or suddenly a new factor as a spirit ranger came into the theoretical fight?

CC warr is an hard counter of everything, except maybe Warrior themselves and guardians.

Burst classes counter warrs, especially S/D thief and if engys get their stability buff, then they’ll probably eat those meta warrs for breakfast also. That same imba spec will fall in a few seconds if lbow warr+thief+mesmer focus him at the same time. At the same time S/F ele (who is pushed out of the meta by neccy/engy) hardcounters lbow warr.

WHAT?
Plague does not offers so much anymore? Like, it doesn’t gives you loads of HP, insane toughness and AoE blindness? Plague without stability is a death sentence?
Man, you should play Necromancer more before giving out suggestions in that way.

I agree the blind is strong, but the HP and toughness are nonsense. Lich form has crazy HP and toughness also, but everyone knows that with no active defense it melts in seconds when focused. Thief rips your stability and GL eating a long fear while getting focused down or getting dazespam+auto to death with D/P. Elite wasted. You can’t afford to be in the middle of the action with neccy anymore. Plague is only good for rez denial and spamming blind, but it won’t save you from getting focused.
Warr lbow 5 immo to lbow F1+3 and enjoy staying in that firefield that is followed with a power spike while having only the option to break out of your elite and waste it or die.

Yeah, Stability is easily ripped but why would a warrior use stability against a thief?
Also, you hit for 2k, 2k and 5k with autoattack on 3000 armor? Why lying so obviously?
After this one, I think that I’m really done arguing with you. It is clear that you just want to defend stun warriors at any cost.

Have a good day, sir.

Hmm…I wonder why is stability useful against me?
http://wiki.guildwars2.com/wiki/Headshot → Dagger autochain → repeat.
Either have stability or enjoy getting dazelocked. Oh and you know that little thing http://wiki.guildwars2.com/wiki/Basilisk_Venom.
Endure pain doesn’t save the warr from lockdown.
Are you gonna demand for videoproof like some other random dude who didn’t believe that it’s very possible to run S/D&D/P thief in this meta?

Necro was my 1st alt I created way back in release and I agree that although it’s not the profession I have the most pvp experience on, I still feel fairly confident while playing it. But for future reference, I think it’s better to ask tips in neccy subforum from fellow neccy players than to scream there is no counterplay and that anyone who has success fighting them is a liar.

Why people still playing PvP?

in PvP

Posted by: Psybunny.8906

Psybunny.8906

I like to click confirmation windows when I’m opening boxes and salvaging gear for dust.

Anet I may not be a programmer but...

in PvP

Posted by: Psybunny.8906

Psybunny.8906

Well a while ago when we were competing in clanbase we had official referees for each match, if someone would disconnect referee or team would pause the game. If the disconected guy wouldnt log back or the team cant find the substitute, referee would give 3 options; or continue with the match, forfaith or rescadule the match within 2-3 days if this wouldnt help would be auto forfaith and points wolud go to the other team.
Imo if you check the clanbase system its preaty much perfected and fair.

Yeah, but yoloqueue is pretty much comparable to random pubs that have tourna rules. The situation you explained is more fitting to an actual tournament (I don’t mean teamqueue).

[Merged]Stun warrior meta

in Warrior

Posted by: Psybunny.8906

Psybunny.8906

Arguing for the sake of arguing?
1. Bad guard or bad team synergy then. You have to hide behind others and they must protect you. You can’t rambo in midfights like neccy used to.

2. Earthshaker is the only close range gap closer that is not affected by chill/cripple, but it requires adrenaline. Zerk stance is the only adrenaline on demand skill for warr who is running healing signet. Shield bash is so highly telegraphed and heavily affected by cripple/chill. If he isn’t using a lbow he can’t cleanse himself with ease. Hammer F1 is interruptable midair and the most telegraphed skill in game apart from ele dagger earth 5. Again I remind you, CC warr is your hard counter.

3. I’d disagree, plague doesn’t offer so much anymore, since stability is too easily ripped by a thief and neccy can’t survive the focusfire in the middle of the midfights anymore anyways. Plague without stability is a death sentence (one with long CD). Plague was never a good small skirmish tool, it only worked as a delay, one which was extremely vulnerable to any ranged. Lbow warr will destroy you if you’re in plague form or atleast force you out of it right away.

4. I have no problem KILLING any warrs.
I have “stunbreak” on demand and I know how to LoS when engaging.
Stability is easily ripped, larcenous hits through block and if he pops endure pain, I’ll just gtfo for 4 secs and re-engage. Same with zerk stance, if he pops it, I’ll just ignore it and poke him with sword or swap to D/P, stealth and wait for 8 secs before re-engaging. It’s funny, but my “weak” damage output still hits that 3000+ warr for 2k, 2k, 5k with my autochain.
Evade or blind thief is the worst enemy of a hammer warr.

[Merged]Stun warrior meta

in Warrior

Posted by: Psybunny.8906

Psybunny.8906

The mace stun is getting nerfed due to sigil and that is a good thing.

The mace stun is the single biggest noob killer in this game and that is why there is so much whine over it, everyone who cant play and dies to it should be a bit happier and hopefully less vocal after patch :P

Skull crack will do just fine with out the sigil. 3 secs is still along time.

Yeah, more than likely will just open up some other interesting sigil choices.

[Merged]Stun warrior meta

in Warrior

Posted by: Psybunny.8906

Psybunny.8906

So your solution is to stand next to my guardian (which means that the chances that an ES lands are way higher) or spam from a ledge. Amazing.

Guard will negate the focus on you and keep you alive with aegis, prot and stability while your team focuses the warr going after you. It’s all about positioning. Condi neccy is 0 melee, unless you’re running wells and traited them you’re spamming in range anyways.

You are assuming that the rat dies when he uses the first ES and he has already use berserker stance. This is a pretty heavy assumption and made-up situation.

Most warrs use zerk stance right away when they engage, if they don’t you can just cripple/CC/condioverload him and I don’t see the problem in that case.

Yeah, Lyssa runes are awesome, I know that. Now tell me which elite of Necromancer is worth using with Lyssa.

Golem. It’s an arguable alternative to plague, but it’s still useful both for getting some extra control or creating some breathing space.

Do you really think that a Thief is capable to kill a stance Warrior? Please, roll thief for a couple of SoloQ matches and try to kill a Warrior.

I main a thief in tPvP for the past 4-5 months. I don’t lose to a hammer or any other full melee warrior. Only specs I fear in 1v1 situations are phant mesm, condiwarr, neccy and condiengy. Except for engy and neccy (very close fights) they are not represented in tournas. I have no problem biting through that 400hps with my thief.

SkyHammer...

in PvP

Posted by: Psybunny.8906

Psybunny.8906

Also hammer/lbow warrior, engy, guard, necro are pretty much the only viable professions in that map. Everything else is subpar.

I can’t agree to this. The builds with heavy position manipulation have the biggest advantage on the skyhammer platform, in much the same way there are certain builds that would have an advantage running an orb in spirit watch.

However, other places on the map where there’s a lot of room and multiple vertical levels, those favor a lot of ranged emphasis or mobility builds. There’s tons and tons of ways to shake a pursuer on skyhammer, and people who use them right have a great advantage over builds that are limited in mobility or range.

Yeah but the problem is, that there is no counter to cannon and it forces you off the point so any teamfights over a point is won by the team holding the cannon. Engy in cannon room and warr covering him and helping mid is very nasty. And warr+engy or warr+neccy combo is pretty much unbeatable to get them off the cannon. Same with guard+condi profession there. The team that holds the cannon only has to worry about not getting backcapped and has no reason to push far, unless they’ve just wiped the enemy team.

[Merged]Stun warrior meta

in Warrior

Posted by: Psybunny.8906

Psybunny.8906

There are finally raids in GW2!

[Merged]Stun warrior meta

in Warrior

Posted by: Psybunny.8906

Psybunny.8906

Once you’ve waited out zerk stance then just don’t get hit by a crippled/chilled mace F1 and dodge hammer F1. That spec has no active cleansing except lyssa on elite and cleansing ire. Warr can’t constantly cleanse without hitting. Flesh wurm is the best stunbreak against a full melee warr, since it acts as a Z-axis stunbreak. GL for that warrior chasing you. Spectral Walk and wurm should be on your bar if you’re facing a full melee warr. I’ve seen some good necros who also use lyssa runes btw.

Lbow/hammer is a different creature, that’s the only spec that allows reliable cleansing. As you can see it doesn’t use mace and has 2 stuns and 1 daze less than the other spec. Imo it’s even stronger than all the other specs people are QQing about.

Para sigil fix will hurt both GS/mace+shield and hammer/mace+shield specs, but it won’t hit that spec so hard, since the only stun is the highly telegraphed hammer F1. So enjoy getting rolled by decent warriors who use that and come back crying for nerfs to lbow etc.

You show to have no clue at all on how Necromancer profession works.

That spec has no active cleasning except Lyssa and Cleansing Ire? Then they have active cleansing, you have just listed them! Plus berserker stance, which gives Warriors a free pass on every condition for 8s, in which they are unkiteable and unkillable by condition specs.

Warriors can constantly cleanse. With Earthshaker they don’t need to hit the Necromancer himself to get a cleanse, they just need to hit any of the AI entity or any other player on the point to get a full 3 condi cleanse. And you will have an AI entity around you if you have at least 5 points into Death Magic, even if you’re alone.

About Flash Wurm, are you really convinced about what you’re saying? A unreliable stunbreaker that can be easily killed and forces you to leave the point you’re contesting? Also, Lyssa runes on Necromancers?! I think we’ve passed the limit here…

Necro isn’t a bunker, gtfo from the point and spam from the ledge or atleast stand next to your guard.
Wurm is one of the best stunbreaks against full melee, since you can abuse ledges. Similar to thief shadowstep and mesmer blink/staff 2. The rat from minor 5 will die to the first earthshaker anyways when he already has zerk stance up.

Lyssa gives you aegis and stability to help you overcome warr’s zerk stance. Even neccys can get overloaded by condis, besides it gives good boon cover against S/D thieves. There’s a reason some necros are good and have adapted and some still play full offensive utilities/traits and QQ.

Overall, you only need enough def to overcome the first seconds of focus, so your team can peel him off of you. You should never be trying to fight warrior 1v1, he is your hard counter! And if you know there’s a hard counter for you in the match don’t try to solobunker home or whatever. Play defensively behind the line and punish the warriors overextending with your teams thief and GG.

[Merged]Stun warrior meta

in Warrior

Posted by: Psybunny.8906

Psybunny.8906

Weaknesses based on the spec you’re playing:
GS/Mace+shield:
- Easily kited, worthless damage against anyone who stunbreaks, when shut down are completely useless in teamfights.
- Weak against burst damage, has to hit every single mace F1 to get any use out of cleansing ire.
- Not enough AoE pressure and highly vulnerable when bursting.
Hammer+mace/shield:
- No range, quite easily kited.
- Weak cleave damage, can’t prevent rezzes with damage.
- Stability shuts him down and prevents from locking targets down.
- Very weak to blind when zerk stance is used up.
- Highly telegraphed except for mace F1.
Hammer/lbow:
- Weak against constant melee pressure from thieves and S/F eles who can nullify your lbow.
- Bad mobility and has to cleanse actively in a midfight for sustain.
- Easily focused down, no active blocks/invulns.

[Merged]Stun warrior meta

in Warrior

Posted by: Psybunny.8906

Psybunny.8906

Once you’ve waited out zerk stance then just don’t get hit by a crippled/chilled mace F1 and dodge hammer F1. That spec has no active cleansing except lyssa on elite and cleansing ire. Warr can’t constantly cleanse without hitting. Flesh wurm is the best stunbreak against a full melee warr, since it acts as a Z-axis stunbreak. GL for that warrior chasing you. Spectral Walk and wurm should be on your bar if you’re facing a full melee warr. I’ve seen some good necros who also use lyssa runes btw.

Lbow/hammer is a different creature, that’s the only spec that allows reliable cleansing. As you can see it doesn’t use mace and has 2 stuns and 1 daze less than the other spec. Imo it’s even stronger than all the other specs people are QQing about.

Para sigil fix will hurt both GS/mace+shield and hammer/mace+shield specs, but it won’t hit that spec so hard, since the only stun is the highly telegraphed hammer F1. So enjoy getting rolled by decent warriors who use that and come back crying for nerfs to lbow etc.

How is this fair?

in Warrior

Posted by: Psybunny.8906

Psybunny.8906

For the idiots who think warrior can’t bunker. http://www.youtube.com/watch?v=-VSMD3rmL2k

Uplevels.

Why people still playing PvP?

in PvP

Posted by: Psybunny.8906

Psybunny.8906

Remove Stealth(.9324) from the game, no counterplay.

SkyHammer...

in PvP

Posted by: Psybunny.8906

Psybunny.8906

Cannon has too much influence in that map. It needs to be dodgeable then the map will be fine.
Currently cannon control is king and will win you the game. Also hammer/lbow warrior, engy, guard, necro are pretty much the only viable professions in that map. Everything else is subpar.

[Merged]Stun warrior meta

in Warrior

Posted by: Psybunny.8906

Psybunny.8906

OP/similar logic is that the reason they could kill all the warriors before was because all the warrior players were bad, not that the profession sucked or anything. Now they are dying to warriors is not because the players are good, but the profession is OP.

Anet I may not be a programmer but...

in PvP

Posted by: Psybunny.8906

Psybunny.8906

more elitist, pretentious nerds trying to defend something that is broken and wrong, cool beans.

You can try to twist my words any way you want, the bottom line is

s and tpvp is broken, so fix it.

5v5 is the BASIS for a game, let alone the meta, and class imbalance aside, you need to fix the BASE of the pyramid before you go any higher.

1) get off your high horse, GW2 pvp has failed already
2) keep hating, I am right, no matter how much pain it causes you nerds

edit * The only response this will get from a RED will be an explanation of him trying to school me on something esoteric to most, computer programming. I do not need useless rhetoric; I and this community need action.

Plays GW2 with us.
Calls us nerds.
Nerds calling nerds nerds.

(constructive: when you get higher in ranking then there’s much less 4v5 issues than for example in the <1000 range)

sPvP Class Tier List: - Updated 6/30

in PvP

Posted by: Psybunny.8906

Psybunny.8906

S:
None
(potentially Engy after new patch)
A:
+ Necro
+ Engy
= Guardian
= Warrior (lbow/hammer)
= S/D & Sbow or D/P acrobatics thief
= Mesmer (Staff shatter)
= Spirit ranger
B:
+ Ele (S/D or S/F burst, doesn’t fit current meta)
+ BM ranger
+ M&SH/GS warr
+ Interrupt mesmer, Phantasm mesmer
= Stealth focused burst thief, S/P trickery thief
= Powerneccy
= DPS guard
= D/D ele
= Traps ranger

Anet I may not be a programmer but...

in PvP

Posted by: Psybunny.8906

Psybunny.8906

“Hurr-durr nerds, add IF and ELSE statements and fixed.”
Nah, doesn’t work like that.
Yoloqueue is hotjoin+ anyways and is not to be taken seriously (most hilarious recent example is Kultas’s case) and in teamqueue you should be responsible that you have 5 players.

[Merged]Stun warrior meta

in Warrior

Posted by: Psybunny.8906

Psybunny.8906

no based overall on “per class”

and warrior dont need 30/30/30/3…… for all this – stop this nonsense
here just 1 build
http://intothemists.com/calc/?build=-ss-o;1NK-Q0f4cL-60;9;59T-T;13;0287;157AC-F6;2KJG4KJG45Bg

most i wrote is in and it even need lower skillcap than spiritranger ever was

seriously – who call this class somehow balanced in spvp atm can only be bad and need to be carried by OPness

oh and to bring not only complains:
1. bring finaly “dimishing returns” inGame for stuns and fear – DR is not fun but with the amount of cc YOU Mr.Arenanet spam this game we rly need this
2. with the sustain and how bunkerish warrior now is you should rly nerf his damage hard – somehow like 50% (should be in all this bunkertraits so he can go dmg and squishi or bunker but guardiandmg)
3. condiimun should only be imun for DAMAGE Conditions and not CC or weakness + it should work like invul and node should not be capped in this time (same for engi trait)

thx

The basis of a bunker is that he can hold pretty much indefinitely in 1v1 against a non-condi profession. This imba warr will still die to a mesmer or a good S/D thief 1v1. And melts in seconds in a teamfocus. I fail to see how it outbunkers guardian. :P

New Build I'm trying

in Warrior

Posted by: Psybunny.8906

Psybunny.8906

How is this new? BC instead of zerk stance and suddenly a new build? It’s the same metabuild everyone is using except one utility is swapped.

Edit: my bad, also using GS instead of lbow.

Larcenous strike to be shaved down

in Thief

Posted by: Psybunny.8906

Psybunny.8906

To get back on topic, what are your ideas for a new spec after the S/D nerf happens?
Venom share still seems like a too big investment imo.

wtb clones/phantasms indicator

in PvP

Posted by: Psybunny.8906

Psybunny.8906

Mesmers would be useless then if the enemy can see what they are….
OP just a thief wanting his 1 button spam easier to kill a mesmer?

Atleast read past the thread title please. OP is enough.

Phant mesmer is brainless playstyle anyways, but I see nothing wrong with different icons.

Player Driven Meta

in PvP

Posted by: Psybunny.8906

Psybunny.8906

Condispec warrs are scary 1v1, but useless in teamfights.

Simple but high impact gameplay fixes

in PvP

Posted by: Psybunny.8906

Psybunny.8906

+1 Julius. Good read.

4- Phantasms damage should go down for each subsequent attack and expire after the 4th attack (60% dmg, then 30% dmg, then 15% dmg). CD on cast could be reduced to compensate.
The idea is the big damage should be on active cast, that needs to be targeted, the problem with phantasms (mesmers are suffering with condis right now but this will be a problem again once it’s toned down) is that the phantasm mesmer can put a few down then and run off and LOS, on 1v1 killing each AI takes a long time thus leading to some really stupid on point pressure plays that involve little risk for the attacker.

This suggestion is absolutely no sense. You’re not asking for a nerf , ’re seeking the removal of the mesmer from the game, because the changes that you have requested would make the class absolutely unusable.

Since only way to play mesmer is spawn phantasms and have AI do damage while you LoS and stealth constantly? This won’t remove mesmer from the game, only makes hybrid/shatter builds more relevant.

(edited by Psybunny.8906)

Player Driven Meta

in PvP

Posted by: Psybunny.8906

Psybunny.8906

Because playing bursters is hard and it’s better to cry OP and ask for video proof than to try and counter the counter.

Someone needs to step up and stomp condicomps with a pure countercomp. Stomp the current condimeta with double warr or warr+thief and allow the next countercomp to develop. So we’ll have another countercomp developing to stomp the previous one.

As I said in another thread, S/F ele, S/D&D/P or trickery S/P thief, mesmers are solid choices against that “OP” CC meta. But nah, nerf plz, warr == freekill.

1v1 balance isn’t that important, for example phant mesmer is still the most ridiculous 1v1 spec, but it has few usage in tournaplay.

I like ResJudicators idea, but do you have any ideas how to implement a high risk/high reward build for a warrior, that at the same time doesn’t get outperformed by ele/thief/mesm due to class mechanics?

This should pretty much hint that warr should be imba damage that can’t be even compared to other classes when warr is glass and in melee. Since warr has no teleports/stealth, no 600+ range bursts and no massive boonstacking. I guess quickness prenerf the 100b cheese was kinda like that. GS/Sw+Sh with rage sigil and possible triple quickness was high risk (gets oneshotted by backstab thieves, bad ability to escape, bad heals, around 10-20 secs of staying power before melting) and high reward (onecombod pretty much anything that got baited out of stunbreaks/dodges).

I’d like to hear the ideas about the role of a high risk warrior that doesn’t involve CC specs like they currently are.

(edited by Psybunny.8906)

Warrior changes I foresee happening...

in Warrior

Posted by: Psybunny.8906

Psybunny.8906

“wubwub balance”, nice one.

Actually Daecollo’s nerf predictions will probably be pretty accurate. I don’t think they’ll redo GS or touch zerk stance, but para sigil thingie will happen probably, hammer 4 can be cast while moving and maybe some pvp only CC dura tweaks.

Doesn’t matter, if they overnerf it, I have no problem playing my thief again. If warrior nerfs come with condinerfs then the QQ will go back to ele/mesm/thief killing everyone and warr will go back to obscurity.

Warrior Discussion

in Warrior

Posted by: Psybunny.8906

Psybunny.8906

Want that “OP” warr dead?

Here you go, reroll your fotm neccys/rangers to bursters:

  • S/F burst ele is very strong against hammer/lbow warrs, should have no trouble against it. Same spec as usual S/D burster.

Want to survive on a neccy? Grab spectral walk, wurm, lyssa runes and stab on DS, you’ll still push out decent damage and don’t get facerolled in that 8 seconds that zerk stance lasts since you don’t bother to carry a stunbreak.

“But I’m an engineer, I need my kits, I can’t grab a stunbreak.” – NO! Be less lazy and play defensively like the rest of us! >:/

Brought to you by AdaptToMeta™.