my thoughts:
damage: NO class should be able to kill in under a second,
average fights balanced vs balanced should be 15-30 seconds,
glass cannons should kill balanced in 5 seconds tops (with cooldowns and nothing getting dodged.
glass cannons should take heavy damage.tanking: NO tank should be able to survive vs 2 of any spec forever,
tanks should deal pathetic damage.
2 normal should take under 60 seconds to kill a tank,
a (skilled) tank won’t be able to kill or be killed by a single (skilled) player unless glass cannon.
(who will take more damage but also deal more making the fight like a balanced vs balanced)right now several specs of most classes violate these rules, glass cannons can kill in under a second making the whole “deal more damage but sacrifice survival” invalid because they can’t kill you if they’re dead before they can even react.
certain tank specs are still dealing heavy damage.
What’s a tank spec that deals heavy damage?
A guard as you say will definetly drop against 2 dmg dealer. It’s just a matter how long they need.
An ele will drop too against 2 dmg dealer. You allrdy said this.For the thief: Just wait till he has no stealth. Done. I don’t get the point that you need to follow a thief with 2 ppl? As you see you take 2 bunkers in your list, what’s the point of a thief to burst then but can’t kill anyway? If you have 2 ppl against a thief, how is he able to cap? Never ever sir.
If you notice, I gave the example of the guardian as a class that is not OP. They certainly go down in a 2 vs 1 at the cost of having almost no damage.
The Ele bunker on the other hand has defense/healing and dishes out heavy damage against two players of comparable skill level. It’s a dangerous struggle. Hence the my definition kicks in.
As for waiting for the thief to come out of stealth…duh! It’s not enough if they can quickly stealth again and come back with a lot more health and run away when they’re starting to lose the fight. That gives two players too much trouble against a single player.
I don’t recall saying anything about capping while in stealth. To me that’s irrelevant.
And that’s the heart of what I’m saying. Two players should never struggle against a single player.
Bunker ele dishing out heavy damage?
With every patch you’re left guessing, “what’s going to change, what new things will we have to play with?” Yet, there’s always one certainty…with ANY patch you can always count on the loading screen bug.
Thank you for understanding…
Give warriors Stealth. Then the game is balanced.
Or something.
Give everyone stealth
Except for guardians, because that just wouldn’t make sense. Right? Just seems impractical.
I hear ya
Give warriors Stealth. Then the game is balanced.
Or something.
Give everyone stealth
The solution is to nerf the damage modifiers that you can pick up through traits, nothing else. It’s obvious to anybody who has actually put some thought into it and actually played it.
Why do scholar runes add such a huge amount of damage? Why can you pick up 4 traits with damage multipliers of 10, 10 , 20 and 5% respectively that are additive? That’s the root of the issue.
Obviously this needs to happen at the same time as bunkers are nerfed.
what you say is very true
but
1)fix to this will hurt every build not the problematic bs .
2) anet will not likely do this massive revamp in the near future.
3) true and true again to nerf bunkers but this need to happen in the same time as burst nerf.Mrbig i don’t see it the way you are,thieves can go venom share and they have good group utilities they can share boons & so on & so on
but i do agree thats not as viable as just going burst romer in the current state of the meta.anet sure needs to give some buff to group support to the profession maybe then we wont see so many cheesy builds.
this role realy need to viable for a thief.Nope, thieves can’t go venom share.
Condition thieves are useless in a team environment, venom share are the "less"useless among them but they don’t give consistent advantage to your team, neither they give your team decent sustain, and drop like flies to burst.
They can spread a very little amount of conditions, easily AoE removed by a single ele dodging in water attunment.
Currently burst is the only way to play as a thief, and that’s why we only play burst: because we have no other choice.
without burst, the thief is the worst class in the game, yet people is too dedicated to QQs instead of thinking about a way to balance this game.
You’re making the same argument as most eles who swear by the 0/10/0/30/30 build while there are eles out there who run a burst build or full glass cannon build, an ele with no EA and water remove condition is far from being useless ..on the contrary.
Thieves got traps-deception and of course venoms, a support thief is completely viable in my opinion..
Name one top team using one?
Viability is a claim that needs to be proved by winning matchs against the top competition, its not something one just asserts.
I believe most EU teams run with a “TEEF”
Just watch Teldo play his.
i could be handling 1 or 2 guys on point, barely surviving, hovering between 6-12k health lets say. and some thief roamer, who i cant see coming, will come in and instagib me for 13k burst on 2k toughness, instantly.
the problem is – WHERE IS THE SKILL? how am i to react to the most reliable single target burst in the game when i cant see it coming? it’s like getting smitten by lightning from the sky. basically, i just have to “deal” and take it. there’s no other explanation.
This bit here shows your mentality. You think that you should be able to be in a fight, 2 on 1 even, be “hovering” around 6-10K health and be able to survive a burst profession piling on you while distracted.
The fact is, if you have the awareness to see a Thief coming and the cool-downs you can prepare yourself for the burst, even if you are already fighting but if you don’t even notice them then there is no way you can nor should you survive.
he doesnt need 13-16k burst to kill me, thats the point. maybe 6-10k. BS thieves generally just overkill the target.
That’s silly…you’re talking about a 1 v 3. I am by no way condoning thief burst, but your reason for it (being that you are being dropped in a 1 v 3 by a thief you can’t see) is just as silly as their damage.
@lowell, what’s your “one shot” combo? Do you use haste or just the standard bas ven, sig, cd, steal, bs, hs combo?
basilisk, haste, cnd, steal, backstab, HS. haste just makes it basically instant.
i think thats the combo, but using haste b4 u open is just a waste, u should do basilisk, cnd steal > run around target > haste > bs (3 auto attack for poisen because they might use heal) and then finish off with a heartseeker if he dodges, so u chase him anywhere. and even ikittennow the combo, if u don’t move right u won’t 1 shot.
and the build for d/p is just different. if it had the same build as d/d (25/30/15)
i think d/p would rule over d/d. but ur going need a trait that gives u iniative when u go in stealth as d/p. the damage is actually same since heartseeker and cnd is same damage (even at 75 %+ hp)
d/p combo goes like black powder, heartseeker, steal, backstab. but the bad thing is that u won’t land basilik. but u can always save it for good timings.
It’s the same build
You can do the combo without a macro.
@Lowell (thanks forrums for not allowing me to quote). Is that combo the reason you’re using d/d vs d/p. Quite a few NA thieves are using d/p in place of d/d.
@lowell, what’s your “one shot” combo? Do you use haste or just the standard bas ven, sig, cd, steal, bs, hs combo?
I’ve watched Lowell in the past, this is the first time I’ve heard of his burst as having a “one shot up”
It’s not a matter of NOT knowing how to one shot someone, the fact that he calls it out is making me wonder if he is referencing a macro
Lowell, “I’ve got a one shot up…” Someone macro’ing?
While we’re at it, nerf ranger’s 1 v 1 spec, they’re not fun to play against either…
No one cares that you USED to subscribe to them. A-net does a crappy job communicating and this “blog” post is another example of it.
I’m feeling you’re in for a communication with a mod. Now please, if you’ll be so kind as to not have this “pubescent boy” attitude to this thread any further… I’m pretty sure you’ll get banned faster if you make your own thread.
Pot meet kettle…
You’re calling Blizzards paperpushers asigning devs a norm on daily blueposts and their stance on re-balancing the game in accordance to kittenness of the players that play a certain class/faction a good thing….
I won’t go into explaining why this is wrong and how it ultimately FAILED and is one of the reasons I only USED to subscribe to them.
No one cares that you USED to subscribe to them. A-net does a crappy job communicating and this “blog” post is another example of it.
A-net is terrible at communication. Say what you will about Blizzard at least they openly communicate with their playerbase. All you have to do is go to mmo-champion or their website directly and see the difference.
What in the hell are you trying to achieve with this post?.. get the kitten out, please.
If it isn’t obvious then you need to get the kitten out…Their communication is wretched.
A-net is terrible at communication. Say what you will about Blizzard at least they openly communicate with their playerbase. All you have to do is go to mmo-champion or their website directly and see the difference.
um…they’ve known about this for months. What makes you think it will be fixed in the next patch?
Banana Bread Oatmeal and half a grapefruit w/ some V8 Fruit Juice.
Grapefruit is mandatory in the current meta, vitamin C needs to be re-balanced.
After watching tpvp streams, listening to discussion panels, and reading the forums I have decided to contribute to the misuse/over use of the term meta.
So this morning, for my meta, I ate two eggs over easy with a side of turkey bacon…
What’s your meta?
(edited by Pyrial.2917)
So Jonathan, the week is almost over, do you have news?
It’s too good to tell us, he doesn’t want to ruin the surprise…
It’s pointless to get angry about any of it anymore, it’s not going to make a difference. They’re going to do what they are going to do on their time. The only thing we can control is whether or not we stay with the game.
TW reminds me of Blood Lust from WoW. It became mandatory for 5’s teams to have it, but it restricted team compositions to always include a shaman. They started giving more classes the ability, but then altogether eliminated its use from arenas.
I’ll speak to option 4. The abilities don’t need to be removed, however a suggestion would be to make portal an elite and move mass invis to a utility. This way aoe quickness and portal are not removed.
100% troll…someone argues against him, “person nicely kind legs one 100% agree”
someone agrees with him, “friend of old times respnding 2 be best of many ages”
I don’t want to ruin the other post where they’re gathering names of people to help new players out, but I’ll say it here. How long before Sat goes over there and proclaims, “ideas from head of mine were original to thread?”
(edited by Pyrial.2917)
Why is it important to use your pve character? Grab a pvp one in which everyone has access to the SAME gear. Or is it you are looking for a gear advantage?
He probably is. Many people feel like that, they hate not overpowering their enemies. Also PvE skills/stats aren’t balanced around PvP at all, so he could make a lot more cheesy builds (aka. 100+ critdmg.).
Either that or he wants to keep the cosmetic items he obtained in PvE.
The issue with letting players bring their PvE cosmetic gear into PvP is that PvP players need to grind much more to get the same looking gear as PvE players.
Does anyone really care what their gear looks like?
Why is it important to use your pve character? Grab a pvp one in which everyone has access to the SAME gear. Or is it you are looking for a gear advantage?
Oh, it is the ‘I-am-the-champ-of-the-game-noone-plays-measured-by-grind-metric’ guy.
I assume you are a mesmer. By the fact that mesmers are consider pretty much a must-have in current teams you know that in top rankings (for 5v5 conquest) you would have more than 20% mesmers. That is almost double the ideal balance point (12.5%). That is considered severely OP (you essentially destroy presence of one whole class).
They need to give us ranked ques (1v1, 2v2, 3v3, 5v5) and start balancing from there.
You define balance as having the same representation for all classes in top rankings (top100&top500) (about 12.5 for each class).You balance first dmg with 1v1.
Once that is done (dmg balanced) you start balancing 2v2-3v3 with combo fields and diminishing returns on group effects of skills (buffs/aoe dmg etc).
Further you balance 3v3 and 5v5 with further diminishing returns and nerfing skills/utilities/elites that benefit large groups the most (TW, portal,… you know, stuff that makes you guys severely OP in group settings)
The name of the game is GUILD WARS… GROUP Utility is freaking part of it! They will not make it a 1v1 based system because it has no place in the entire game. If every class was balanced based off 1v1 then the classes would lose their uniqueness… BTW whoever think engineers still suck seriously an engineer with a net turret/flame thrower and bomb kit can hold a point easy… not to mention supply drop which is OMGERED your whole team is dead cuz I just mega stunned you beezys… If every class was on the same level 1v1 it would defeat the design of the game… Anyone ever wonder why they have 8v8 in sPvP… mmmm how many professions does this game have… Omg DING DING DING DING…
So, because it is not a 1 v 1 game it’s ok for certain professions to be great in a 1 v 1 setting and great in group settings? Makes sense…
see you are very confused i see you need to L2P (not in a bad way just you need to whisper me for advice)
if your saying a mesmer is good in a group then 1v1 you are so wrong its so sad.
heres is a story about your super mesmer that apparently only you have (i really want to play u in paids to see him) he goes home point and caps it places a portal then runs to mid. he blows time warp ASAP so my team backs out and our guard uses santuary and stability for the team.
during this SAtaarcoeny tells skovex im going to hit the mesmer go to there point now. SAtaarcoeny hits the mesmer 4 times makes him use distortion and a heal.
back to the super mesmer only u have. the mesmer sees his home is being capped so he portals back. now with no elite no heal no distortion a wasted utility because it was used for portal he has to try and beat a fresh face……. you tell me when he wins that fight 1v1.
again please know what you are talking about before you post silly nerf stuff cause you just look silly and it all goes back to a L2P.
i enjoy telling you guys how to play and think if we keep this post up then a lot of readers taking my train of thought and emplemiting it into there playstyle will become a lot better
All I really need to say to this is, “ROFL”!
You have no understanding of what you just wrote…
Let anyone blow cd’s in a team fight and forced into a 1 v 1 and that’s going to happen, the problem (as I was stating in reference to the other person’s post was) mesmers excel in BOTH areas of the game. 1 v 1 AND team fights, let that sink in and reread the post I was responding to. Perhaps you need to “l2read”, not in a bad way. You can whisper me in game and I’ll give you some pointers.
im sure you think mesmers excel in both 1v1 and team fights but you are mistaken. if you dont blow any cool downs you just portal back to point when vyndetta is there let me know how well your super mesmer does. i didnt see you in paids tonight so you can show me. maybe tomorrow.
but reading it again you say mesmers excel in both i could say the same for any class.
warriors can cleave 5 ppl down in 1 sec or 1v1 1 person in 1 sec.
engis can aoe stun aoe damage and in a solo fight outlast and rez themselvs.
eles have awesome group aura share plus 6k heals on group every 10-15 seconds
i can keep going but i dont think you have done anything other then hotjoin so this isnt getting through to you. your just here to troll not learn.
This whole thread is you speaking out of both sides of your mouth.
“…here to troll not learn”, I’ve asked you already about ways to beat a mesmer. Please do enlighten me or do you plan on telling me again to whisper someone in game?
How are you guys going to pull off matchmaking when the population is so low?
How are custom servers supposed to teach people how to play?This February patch better be worth the wait or I fear for the PvP scene which gets smaller every day.
One word…advertising
Your answer as a counter is for your opponents to be dumber than you…nicely done, you’ve fixed pvp.
Oh, it is the ‘I-am-the-champ-of-the-game-noone-plays-measured-by-grind-metric’ guy.
I assume you are a mesmer. By the fact that mesmers are consider pretty much a must-have in current teams you know that in top rankings (for 5v5 conquest) you would have more than 20% mesmers. That is almost double the ideal balance point (12.5%). That is considered severely OP (you essentially destroy presence of one whole class).
They need to give us ranked ques (1v1, 2v2, 3v3, 5v5) and start balancing from there.
You define balance as having the same representation for all classes in top rankings (top100&top500) (about 12.5 for each class).You balance first dmg with 1v1.
Once that is done (dmg balanced) you start balancing 2v2-3v3 with combo fields and diminishing returns on group effects of skills (buffs/aoe dmg etc).
Further you balance 3v3 and 5v5 with further diminishing returns and nerfing skills/utilities/elites that benefit large groups the most (TW, portal,… you know, stuff that makes you guys severely OP in group settings)
The name of the game is GUILD WARS… GROUP Utility is freaking part of it! They will not make it a 1v1 based system because it has no place in the entire game. If every class was balanced based off 1v1 then the classes would lose their uniqueness… BTW whoever think engineers still suck seriously an engineer with a net turret/flame thrower and bomb kit can hold a point easy… not to mention supply drop which is OMGERED your whole team is dead cuz I just mega stunned you beezys… If every class was on the same level 1v1 it would defeat the design of the game… Anyone ever wonder why they have 8v8 in sPvP… mmmm how many professions does this game have… Omg DING DING DING DING…
So, because it is not a 1 v 1 game it’s ok for certain professions to be great in a 1 v 1 setting and great in group settings? Makes sense…
see you are very confused i see you need to L2P (not in a bad way just you need to whisper me for advice)
if your saying a mesmer is good in a group then 1v1 you are so wrong its so sad.
heres is a story about your super mesmer that apparently only you have (i really want to play u in paids to see him) he goes home point and caps it places a portal then runs to mid. he blows time warp ASAP so my team backs out and our guard uses santuary and stability for the team.
during this SAtaarcoeny tells skovex im going to hit the mesmer go to there point now. SAtaarcoeny hits the mesmer 4 times makes him use distortion and a heal.
back to the super mesmer only u have. the mesmer sees his home is being capped so he portals back. now with no elite no heal no distortion a wasted utility because it was used for portal he has to try and beat a fresh face……. you tell me when he wins that fight 1v1.
again please know what you are talking about before you post silly nerf stuff cause you just look silly and it all goes back to a L2P.
i enjoy telling you guys how to play and think if we keep this post up then a lot of readers taking my train of thought and emplemiting it into there playstyle will become a lot better
All I really need to say to this is, “ROFL”!
You have no understanding of what you just wrote…
Let anyone blow cd’s in a team fight and forced into a 1 v 1 and that’s going to happen, the problem (as I was stating in reference to the other person’s post was) mesmers excel in BOTH areas of the game. 1 v 1 AND team fights, let that sink in and reread the post I was responding to. Perhaps you need to “l2read”, not in a bad way. You can whisper me in game and I’ll give you some pointers.
(edited by Pyrial.2917)
if he doesnt stay back he dies to hb, the meta is too deep for you bro
That’s deep, but I thought only EU meta was evolved…
Thanks for the post, Jon. Clearly some people are never satisfied no matter how many bones you throw them. I’m really looking forward to the official blog. I do hope there is some long-needed progress in s/tPvP. Also, I hope this online rankings business is only temporary while the dev team works to make an in-game interface.
The blog’s going to say the same thing and it will be ready in four weeks and released in two months.
ITT: Everyone l2p except mesmers
Seriously though, how do you beat a shatter mesmer as a warrior?
ask hman because he beats me 7 out of 10 times as a warrior.
(im going to tell you to L2P and that isnt mean. it means find a warrior who can do it aka HMAN and ask him to teach you)
you just need to L2P
“it took me a long time to find out how to beat hman 1v1 but once i did i havnt had to many problems with warriors in game. (secret is stay back)”
So which is it? You either lose 7/10 times or you don’t have a problem with them. Losing 70% of the time would indicate you need to l2p against warriors.
Oh, it is the ‘I-am-the-champ-of-the-game-noone-plays-measured-by-grind-metric’ guy.
I assume you are a mesmer. By the fact that mesmers are consider pretty much a must-have in current teams you know that in top rankings (for 5v5 conquest) you would have more than 20% mesmers. That is almost double the ideal balance point (12.5%). That is considered severely OP (you essentially destroy presence of one whole class).
They need to give us ranked ques (1v1, 2v2, 3v3, 5v5) and start balancing from there.
You define balance as having the same representation for all classes in top rankings (top100&top500) (about 12.5 for each class).You balance first dmg with 1v1.
Once that is done (dmg balanced) you start balancing 2v2-3v3 with combo fields and diminishing returns on group effects of skills (buffs/aoe dmg etc).
Further you balance 3v3 and 5v5 with further diminishing returns and nerfing skills/utilities/elites that benefit large groups the most (TW, portal,… you know, stuff that makes you guys severely OP in group settings)
The name of the game is GUILD WARS… GROUP Utility is freaking part of it! They will not make it a 1v1 based system because it has no place in the entire game. If every class was balanced based off 1v1 then the classes would lose their uniqueness… BTW whoever think engineers still suck seriously an engineer with a net turret/flame thrower and bomb kit can hold a point easy… not to mention supply drop which is OMGERED your whole team is dead cuz I just mega stunned you beezys… If every class was on the same level 1v1 it would defeat the design of the game… Anyone ever wonder why they have 8v8 in sPvP… mmmm how many professions does this game have… Omg DING DING DING DING…
So, because it is not a 1 v 1 game it’s ok for certain professions to be great in a 1 v 1 setting and great in group settings? Makes sense…
you ppl are so wrong about everything its sad.
i was told you cant have a warrior and then i made the best team NA with a warrior.
i was told you cant have a ranger even if u read a reply up a little u get cleuless ppl saying ranger isnt viable but my new team has a ranger and hes a monster.
you say engi cant be in new meta? while vyn was on a vacation we brought a engi onto our team for a week and we lost 5 paid games in 1 1/2 weeks.
again like i said all you kids do is QQ and im sick of it. L2P if you want to do something do it dont sit there crying that you cant when what you really mean is you dont know how.
you kids are trying to ruin the game for everyone for the simple fact you do not know what you are doing.
mufia said rangers are tired of not being on a team? vyndetta is number 4 QP NA and hes a ranger so everything you say is no longer valid cause u obviously have no idea what your talking about.
Anything can be done, but the ease of which you do it with a mesmer is diproportionate to other professions.
ITT: Everyone l2p except mesmers
Seriously though, how do you beat a shatter mesmer as a warrior?
so this is not a complaint about the moa change but it does suck that it does force mesmers to be a 1 elite pony.
Gratz on having 1 elite that doesn’t completely suck then?
You know the easiest way to tell the bad mesmers from the decent ones? The bads use Moa instead of Time Warp.
Moa will never win a match, but TW certainly can and has turned the tides of uncountable amounts of matches.
every class has elites that dont suck.
and i agree with you now. using moa now means your bad. and it shouldnt be that way. thats why they need to fix moa back to what it was.
Sure, make moa what it used to be and move portal over as an elite. Now you’ve got variety and real choices.
I’ll save you all the anticipation, here is your post:
“Hello all, sorry for the lack of responses here, but the team has been away for the Holidays. We are back now and although we can’t tell you exactly what is happening, just know that we hear you all and we are currently pushing for a big PvP patch in the future that will bring big changes that I think you will all be VERY excited about.”
Then, February will hit and here will be the PvP changes:
- Changed Ranger underwater downed skill 2 from 2 second CD to 3 second CD
- Changed Warrior underwater Speargun skill 3 to be more in line with other classes 3 skill for underwater
- Added a new animation to the Tiger Finisher
- Updated /rank to be more visible in crowded areas
- Removed the .25 CD on mesmer shatters and now added Mind Wrack to cause Burning as well.
Don’t forget about that hotfix that will follow:
*Increased slick shoes cooldown to 120s
*Reduced engineer grenade damage by 5%
*Reduced Cloak and Dagger damage by 5%
*Increased Mug damage by 10%
*Re-added .25 CD on mesmer shatters due to damage reduction bug
*Added new finishers to coincide with the new PvE content update
Cloak and Dagger now grants 5 stacks of might, 10 second duration…
Followed by the “yeah this build is wicked strong” comment
Because Jonathan knows more about what we are doing with PvP, and because we don’t say we are doing X until we are 100% doing it or else we get a lot of you said X, I wants it NOW!!!
So in short, we wants to know:
1) When do u going to start ladder games.
2) When do u going to remove tournaments and start normal daily AT’s.
3) When can we see new maps.
4) When are u going to put observ.
5) When are u going to inform all pple in the same moment about PvP changes, dont split pple like in gw1, “top” teams have forum and know ~half year faster what going to be changes and other pple know it in the day of update or from friends from tk.
6) When are u going to respect pple who paid for this game, u demand respect but dont respect each others.I think its enough for begin, do it what i wrote and then except respect from pple, who bought this game for PvP not PvE or WvWvW.
You bought the PvP box set? With extra emphasis on the PvP? …. C’mon now, don’t be silly. Whatever your personal reason is for buying the game, it didn’t have to cost you any more or any less than anyone else and you didn’t end up with any more or any less of a game regardless how much of it you desire to play.
JP has it right, and your numbered list is a prime example. Too many people crying, “You said [X] and I want my [X] NOWW!!!!ONEONEONE” This is why we don’t get info until nearly the last minute. It is about building community respect. They don’t want to continue to “fail” in our eyes by promising the world and delivering nothing (which is why I wonder how politicians still get elected with that strategy).
Any person who has worked a day in their life understands that these guys don’t just sit down at their desk each morning, wave the “Magic Wand of Change” over the keys, and then get up to have a coffee. All changes that go through the game span multiple levels of the company in an effort to create the best situation for the players. They take this stuff so seriously that they have “Balance Meetings” … its their JOB. They make money when they do it right, so they want to get it right the first time.
I’d rather be missing a feature for a relatively short period of time instead of having something that is so broken that every single patch changes something about it to the point where you just give up that it’s ever going to work properly and you lose all faith in Anet’s ability to do anything in proper form.
That’s all well and good, but they’re running out of time…
You want a choice? Make mass invis a utility and then make portal an elite…
This ship is going down fast like Trion/Rift…Expecting staff cuts soon. How soon? I can’t tell you as I don’t want to ruin the surprise.
rift is one of the only mmos since wow to maintain a subscription fee for coming on 2 years now (march 2011 release). I wouldnt say they failed.
You’re not currently playing. Their ongoing development is in the dumps atm.
2+ years of subscription model is not a failure imo compared to games that had bigger initial sales and went F2P in under a year.
I would agree, but I’m also saying that currently they are going in the wrong direction. It all started when they closed the door on the previously open dialogue with the player base.
Take a look at it now. It’s terrible.
exploit can no longer be done. might stack nerf was needed. u can still get 6-9 stacks, which is generous. id nerf shatter kitten into the ground personally because they have the lowest skillcap in the game and are still the best duelists. i wouldnt complain if i were you.
It is also incredibly easy to counter, it is just that nobody does because nobody wants the PvP to be skill based.
For everyone who says that there’s a video of that same person not avoiding it…
That’s not true, every attunement has different ranges and uses. You basically have 5 weapon sets.
Herpa derpa. You’re wrong. Each weapon has different ranges. Each attunement has exactly the same range as the other three attunements do on a single weapon.
I cant begin to tell you how wrong you are…
So this is the time where we take this moment out of the day and you go herpa derpa do some research on the different skills and ranges on different weapons for an ele..
Dont worry I made it simple by making googleWho are you talking to here?
?!
Well…
its only the person I quoted >_>Not sure if that became unclear…
from the direct quote and all…
If that’s the case, then please explain where the person you were quoting was wrong.
In not sure if your serious?
You want me to breakdown how they are wrong that every attunement has a different range on their weapon sets…sigh
Auto Attacks from Dagger- Lets start their k
Dragons Claw- 400u
Vapor blade-600u
Lightning whip-300u
Impale-300u
Skill ID 2
Drakes Breath-400u
Cone of Cold-400u
Lightning touch-300u
ring of earth- 240r PBAoE
..Unless the only weapon you play is staff, other weapon combo’s can have varying ranges and different use’s..
Would you like me to continue on this comparison?
You and I are reading the responses differently. I see the second response in direct reference to the “attunements have different ranges” where the second person is saying the ranges vary depending on weapon sets and not attunement.
This ship is going down fast like Trion/Rift…Expecting staff cuts soon. How soon? I can’t tell you as I don’t want to ruin the surprise.
Please stop the negativity. The game was forced to be rushed, but chill. They’re currently looking to expand the staff rather than making staff cuts.
Since you asked politely, I’ll kindly decline. No thank you.
That’s not true, every attunement has different ranges and uses. You basically have 5 weapon sets.
Herpa derpa. You’re wrong. Each weapon has different ranges. Each attunement has exactly the same range as the other three attunements do on a single weapon.
I cant begin to tell you how wrong you are…
So this is the time where we take this moment out of the day and you go herpa derpa do some research on the different skills and ranges on different weapons for an ele..
Dont worry I made it simple by making googleWho are you talking to here?
?!
Well…
its only the person I quoted >_>Not sure if that became unclear…
from the direct quote and all…
If that’s the case, then please explain where the person you were quoting was wrong.
That’s not true, every attunement has different ranges and uses. You basically have 5 weapon sets.
Herpa derpa. You’re wrong. Each weapon has different ranges. Each attunement has exactly the same range as the other three attunements do on a single weapon.
I cant begin to tell you how wrong you are…
So this is the time where we take this moment out of the day and you go herpa derpa do some research on the different skills and ranges on different weapons for an ele..
Dont worry I made it simple by making google
Who are you talking to here?
Good to hear a staff response for this.
This ship is going down fast like Trion/Rift…Expecting staff cuts soon. How soon? I can’t tell you as I don’t want to ruin the surprise.
That’s a pretty serious thing to say and it doesn’t make a whole lotta logical sense. They’ll likely be seeing staff cuts/transfers if they either give up on sPvP or when development of sPvP is in a healthy and stable state. Right now, the game has far too much potential for them to give up on it.
The pvp playerbase is dwindling down to near nothing. With no revenue coming in from that section do you think any company is going to continue to throw good money after bad?
)