These screenshots are all at the end of a game. Players don’t get autobalanced towards the end of matches so that people don’t get forced onto a losing team. Of course this doesn’t do anything for afk players. Maybe the afk timer needs to be shortened?
The same results of those screen shots can be captured at the beginning or middle of the game.
Then autobalance would/should have kicked in. Are you saying there is a bug with autobalance? Is it possible you checked the scoreboard after someone left, and before the autobalance happened?
I don’t know if there is a bug, I know that when people get auto balanced out they leave the game and then people join back in and the teams aren’t balanced (just as in the above) Some people leave when they’re auto’d off of their friends team and try to rejoin again.
These screenshots are all at the end of a game. Players don’t get autobalanced towards the end of matches so that people don’t get forced onto a losing team. Of course this doesn’t do anything for afk players. Maybe the afk timer needs to be shortened?
The same results of those screen shots can be captured at the beginning or middle of the game.
Haven’t played Temple much, but ran a few games yesterday. How is it when you own a point, as in sitting on it, a bell sounds you get knocked off the point and then it says the other team owns all 3?
Has anyone seen how much damage EA does? Yeah, neither have I. There really isn’t any reason to take the trait any longer when your rolls are producing 200-300 damage for a 30point investment.
This is where the dispute comes in. If the bug fix reduced the damage output, than that means the ability was unintentionally benefiting from the bug. If there was another bug introduced as a result of the bug fix, that is something completely different.
But if the damage was balanced over time with the bug in place, of course it would need to be readjusted once the bug is removed.
If the ability was crazy overpowered due to the bug, then they fix it and they’re done.
If the ability is in a balanced state with other abilities even though it is benefiting from a bug, then fixing the bug means it has to be rebalanced.
That doesn’t seem too complicated. It looks like you’re getting hung up on semantics.
The only two points of comparison we have is pre-bug fix damage and post bug fix damage. No one has said so far that it was undertuned after the bug fix or whether it was over tuned resulting from the bug. So far, the only statement has been that it was because of a bug fix. In this case an unintentional benefit was fixed, very similar to EA for elementalists. They did say they were trying to get it back to a more effective state, that doesn’t mean pre-bug fix damage.
It’s a pretty even fight against a d/d thief. If they get the opener on you and you don’t have an out, you’ll likely die. Same can be said for them if you get the jump on them with shadowstep on cd. Now the real question comes into play in who wins downed vs downed.
Focus on the one you can down in mist form first.
As I’m totally uninvolved: you’re both a bit off. Pyrial is really not talking about the LoD fix. Just go back to the original comment:
So an ability that was benefiting from an unintentional bug, which has been fixed, is now going to have its damage adjusted back up?
The bugfix eventually reduced the main dps source of a gs mesmer to less than 50%, which was unintended as Karl already pointed out. Or there is another bug in place. Anyway, that reduction has a heavy impact on gameplay and we’re simply a bit sensitive as people troll in with no understanding of our class and want to justify that unintended nerf, probably because they can’t compete in PvP (because of their lack of understanding).
This is where the dispute comes in. If the bug fix reduced the damage output, than that means the ability was unintentionally benefiting from the bug. If there was another bug introduced as a result of the bug fix, that is something completely different.
Just to clarify, I also play a mesmer (GS-shatter) in pvp. I’ve played every profession in spvp through r36 pretty equally. I try to be as unbiased as I can when discussing mechanics, being that I play and enjoy all professions.
Now you’re simply trying to change your original argument. You started out by saying that people were upset that an exploit had been fixed.
Do you want to have an actual discussion about the real bugs in the last patch, or do you want to invent straw man arguments so that you can “win”?
Oh, and to clarify – that was obviously not directed at you porter – it was directed at Pyrial.
This is for both you and Porter. The rep clearly states it was associated with the bug fix which allowed boomerang abilities to do too much damage. They do not say it is related to the los fix. Perhaps you both need a dose of take your own advice
By all means, where did I say that? Again, you really need to take your own advice.
Oh, and to clarify – that was obviously not directed at you porter – it was directed at Pyrial.
This is for both you and Porter. The rep clearly states it was associated with the bug fix which allowed boomerang abilities to do too much damage. They do not say it is related to the los fix. Perhaps you both need a dose of take your own advice
The NA gaming loves their carebear PvE MMos too much…
A vastly large reason for that probably having something to do with the PvP community at large and how full of spiteful angsty rager kids it is that spends all day thinking of new creative ways to insult people that like different things from themselves and idolize kittenholes and trolls to the point of deitific absurdity.
*Also pvpers have never, and will never match the revenue that casual pve side players will shell out. I do both, as I do in all games because otherwise I’d only be playing a minscule part of a game, and have dropped some cash on the gem store fairly often to get fine transmute stones and boosters along with outright buying gold because I don’t have the time to farm it (wvw siege weaponry and crap is expensive).
How much cash does your diehard tpvper drop in the store? Yeah, if anything we should be happy they even have the workforce they do have working on PvP since it’s not the money maker. For that reason rather than deride the PvE community you should be kissing their feet and thanking them for funding your pvp game for you.
I’m willing to compare your purchases against mine.
Illusionary Berserker has not received a direct damage decrease. Instead, is seems that the damage reduction you (and I) are seeing is most likely associated this fix:
“Fixed a bug that caused many piercing, boomerang, and bouncing projectiles (those that hit more than 1 target) to continually increase in damage the more targets they hit.”
We are aware that this particular phantasm is now experiencing a significant drop in damage and are looking at getting it back to a more effective state.
Thanks for keeping the post civil and constructive!
-Karl
So an ability that was benefiting from an unintentional bug, which has been fixed, is now going to have its damage adjusted back up? boggle
I don’t believe ks’ing the npc’s is the problem. It just goes back to you know what…stealth! Playing scout for a roamer and locking them down adds a dimension to the npc rush, but not being able to see and react because someone using shadow refuge and steal+c/d and BS is a bit meh.
Not to mention, you can play it perfectly and kill them and they could potentially get the steal from downed state…
Ya….when we designed this, we were thinking that it’s very important to keep “tabs” on the opposing team when you go for an NPC kill on Forest. You want to have 1 “killer” on your team who finishes the NPC while the other people on your team stun/knockback/daze/blind/immobilize/chill/knockdown opponents to keep them from getting the last hit and winning the buff.
I think the idea in theory is great, the only problem is that a thief can go undetected and then stealth/steal/heartseaker in without any knowledge of his whereabouts. So, all of those strategies, imo, are moot for it.
Keep in mind that Thieves can’t just stealth through a trap, or a necro well, or a necro mark, or a Guardian bubble, etc. Thieves should be all about stealth and landing the perfect blow at the perfect time, but I think organized teams have found a LOT of ways to deal with them.
In pub games this is obviously harder to do than in an organized game, so I totally agree with you there.
You heard it here first. Damage from wells and traps breaks stealth…oh wait.
I am stuck between the two, please give me pros and cons for both
Until they fix the gaping holes in our class I would suggest going ele…they seem to love that class. They buff it and buff it constantly. It’s my last mmo all over again where mages were given everything and no one else would play any other class because they were all nerfed to death.
Expect everyone to be eles and warriors in the future Anet if you continue this trend.
How is it possible that people don’t even know what they’re talking about before they come to the forum and post…
Exactly how is it that people don’t recognize that there are gaping holes in classes before they comment on other people’s posts?
Have you played an engineer?!? cmon! pay attention. There are bugs in this class from BWE that have NEVER been addressed or do you like having someone in charge tell you that your targeting is fixed when it’s not?
for example: FT/EG STILL miss miss miss miss miss miss miss miss miss miss when attacking objects and that’s just one of the things they told us in the last patch they would be addressing. still waiting.
Who is disputing whether or not bugs exist? Your statement about elementalists however, is quite laughable. Especially on the heels of a major nerf.
And yes, I do in fact play engineer. I’ve played every profession, in pvp, on a pretty equal basis through rank 34.
Hi every one,
Im making a ranger using 1h sword and dagger, I love the melee fighting animations !
And I notice a one second evasion duration with a dagger skill, its still noob lvl but I was wandering and hoping traits would add to it?
Not sure at this point, i dont want to be a cookie cutter thief so I was hoping to find ore info in this forum section.
It’s the best build out there for how I play, but I use LB as my other weapon set.
No, I disagree that points will be ignored if they are insulting. I also disagree that reminding them, via quotes, is considered a bad thing. I do this, as the other posters, from the perspective of a developer.
ele every time bro, better heals, less bugs, good damage, awesome CC, condition removal like you wouldn’t believe, they have an invul stomp (mist) they can get outta battle so fast with rtl. def ele man.
however, compared to engi ele is easy as hell to play and therefore so so so boring.
Ele is on par with engi as far as skill requirement goes.
I am stuck between the two, please give me pros and cons for both
Until they fix the gaping holes in our class I would suggest going ele…they seem to love that class. They buff it and buff it constantly. It’s my last mmo all over again where mages were given everything and no one else would play any other class because they were all nerfed to death.
Expect everyone to be eles and warriors in the future Anet if you continue this trend.
How is it possible that people don’t even know what they’re talking about before they come to the forum and post…
As a developer I disagree
I think the 5v5 HotJoin was meant to address the whole TPvP thing solo join thing. Take it or leave it, at least it’s free.
The did also address culling which, just didn’t put it in this notes. Also the CnD/Mug/BS combo is now nerfed down to 87% of it’s former self. It seems their more eroding BS at it’s base rather then straight up nerfing it, considering AS was nerfed last time. Not sure about Guardian but they did get the Block Bug and I think I heard a guardian complaining about one of their trait that bunkers use to heal themselves has taken a hit.Where are you getting 87% from?
It’s a rather rough estimate but I placed CnD at 100 and removed the 33%, rated the average mug as 50 and the average BS as 120 in relation to CnD. Then went, (67+50+120)/(100+50+120). So pretty much based those values around the damage I’ve seen in all those BS combo death breakdowns people posted. I usually saw CnD in the 8000s, mug in the 4000-5000s and BS in the 9000-11000s. So it’s prabably off by a bit, but when the second biggest hit in a 3 hit combo is nerfed to 67%, it does make an impact on the overall combo.
You’re rating CND damage as 83% of BS?
By those calculations, CnD accounted for about 37% of the original combo, now it accounts for about 27% of the total damage.
To put things in perspective the ratio was, 37-18.5-44.4, now it’s 27-21.4-51.5
Of course one should consider that these are all estimates, though it does still detail that overall, the BS combo is weaker then it was overall.Of course it’s weaker, but it’s not 87% of its former damage. CnD did not do 83% of the damage that BS did.
Not sure if srs or bad at maths.
100% of old damage was 10k (arguments sake)
87% of old damage is 8.7k
Not sure if srs or bad at reading.
I would love to hear you clarify this, because you obviously don’t know what I’m talking about. Of course 8.7k is 87% of 10k, but that’s not what we’re talking about. Saying CnD damage did 83% of the damage that bs did is HOW he got to 87% damage.
100/120=?
Look at the numbers in the example. CnD at 8.3k and BS at 10k…
I think the 5v5 HotJoin was meant to address the whole TPvP thing solo join thing. Take it or leave it, at least it’s free.
The did also address culling which, just didn’t put it in this notes. Also the CnD/Mug/BS combo is now nerfed down to 87% of it’s former self. It seems their more eroding BS at it’s base rather then straight up nerfing it, considering AS was nerfed last time. Not sure about Guardian but they did get the Block Bug and I think I heard a guardian complaining about one of their trait that bunkers use to heal themselves has taken a hit.Where are you getting 87% from?
It’s a rather rough estimate but I placed CnD at 100 and removed the 33%, rated the average mug as 50 and the average BS as 120 in relation to CnD. Then went, (67+50+120)/(100+50+120). So pretty much based those values around the damage I’ve seen in all those BS combo death breakdowns people posted. I usually saw CnD in the 8000s, mug in the 4000-5000s and BS in the 9000-11000s. So it’s prabably off by a bit, but when the second biggest hit in a 3 hit combo is nerfed to 67%, it does make an impact on the overall combo.
You’re rating CND damage as 83% of BS?
By those calculations, CnD accounted for about 37% of the original combo, now it accounts for about 27% of the total damage.
To put things in perspective the ratio was, 37-18.5-44.4, now it’s 27-21.4-51.5
Of course one should consider that these are all estimates, though it does still detail that overall, the BS combo is weaker then it was overall.
Of course it’s weaker, but it’s not 87% of its former damage. CnD did not do 83% of the damage that BS did.
We don’t want tidbits of information, we want to know why there are 2 people working on class balances and why Warriors and Engineers and nearly every other class got some significant changes while all we got was Harpoon damage increased by 50%.
My expectations of them fixing our utility skills was NOT a 10% increase in chance for a 100hp spirit to give me 2 seconds of +10% damage.
Stop saying every other class got significant changes as if they were positive. There were nerfs in those notes as well.
Are you guys trying to get grenades nerfed? Just tell them to fix everything else. But yeah, such disappointing class changes all around. Made worse by giving us false hope with that “30 bullet points ERMAHGAWD!!!!”
BTW does anyone understand why they nerfed grenade damage by 10% only in PvP? Isn’t that just sPvP? Since when do engineers use grenades in sPvP? Seems like a great way to do no damage and die.
Rifle and Grenade Kit, our highest burst combo. Honestly haven’t even noticed the difference.
Then you should know that making small changes IS the way to balance a game like this.
Look at how the meta shifted so drastically with every big update.
One that screams out as the biggest was the 4 paragons 4 iway warriors running fear me holding halls for a solid 20 hours.
Or the assassins spamming an offhand attack that triggered the dervish aura to deal massive amounts of AOE just exploding everything.
Forget about just balance changes; let’s get all the bugs sorted out already.
Where is our ranking system? B/c atm the top teams get even MORE QPs than b4..which makes it EVEN harder for good teams just forming up to even catch the top of the ladder. The whole QP system is broke imo and now it will be impossible for newly formed teams.. (specially those who are here for the free weekend) that might eventually stay to catch up if they even do… SO tell me how is this even remotely fair to those just joining the game? LOL right step in E sports direction… I think not.
It’s on a spreadsheet or construction paper (written in crayons). They’ll post kitten or just a notepad version of the rankings “soon”. More likely, when it’s ready (they only have 1 person who can work on it).
@Powerbottom, the changes weren’t miniscule because of design philosophy. They were that way because they don’t have the resources to make the changes in a shorter time frame.
I think the 5v5 HotJoin was meant to address the whole TPvP thing solo join thing. Take it or leave it, at least it’s free.
The did also address culling which, just didn’t put it in this notes. Also the CnD/Mug/BS combo is now nerfed down to 87% of it’s former self. It seems their more eroding BS at it’s base rather then straight up nerfing it, considering AS was nerfed last time. Not sure about Guardian but they did get the Block Bug and I think I heard a guardian complaining about one of their trait that bunkers use to heal themselves has taken a hit.Where are you getting 87% from?
It’s a rather rough estimate but I placed CnD at 100 and removed the 33%, rated the average mug as 50 and the average BS as 120 in relation to CnD. Then went, (67+50+120)/(100+50+120). So pretty much based those values around the damage I’ve seen in all those BS combo death breakdowns people posted. I usually saw CnD in the 8000s, mug in the 4000-5000s and BS in the 9000-11000s. So it’s prabably off by a bit, but when the second biggest hit in a 3 hit combo is nerfed to 67%, it does make an impact on the overall combo.
You’re rating CND damage as 83% of BS?
I think the 5v5 HotJoin was meant to address the whole TPvP thing solo join thing. Take it or leave it, at least it’s free.
The did also address culling which, just didn’t put it in this notes. Also the CnD/Mug/BS combo is now nerfed down to 87% of it’s former self. It seems their more eroding BS at it’s base rather then straight up nerfing it, considering AS was nerfed last time. Not sure about Guardian but they did get the Block Bug and I think I heard a guardian complaining about one of their trait that bunkers use to heal themselves has taken a hit.
Where are you getting 87% from?
Via Twitch, live feed of new map. The build will be released in 1 and a half hours.
I don’t know man, you seem to want all mmo to launch feature-complete. That’s a nice wish to have but reality doesn’t seem to agree.
Complete? No. Removing the mistakes of past games? Yes. Again, this isn’t their first rodeo and this isn’t the first mmo released. Asking for time and patience, where it relates to bug issues and mechanics that plagued their predecessors is assinine.
Sure, you may never lose a player due to a missed promise with your strategy but you’re losing a lot due to the silence.
Agree to disagree.
There are guidelines and best practices for interacting with the community, and it’s safer in most cases to be cautious about what you say. If we had a dedicated community rep for the PvP team, perhaps we could be more communicative. However, as a programmer, I try to be careful with what I say. We don’t have the resources right now to get to the level of communication the community is asking for.
Maybe not to the degree, right now, of what we’re asking for. You guys aren’t even communicating on semi regular level on things that take no longer than time it took you to post this response.
Yeah, we’re still waiting for that second blog to come out and perhaps if you guys would have done that most of the doom and gloom would have been curbed.
History disagrees with your best practices methodology for communicating (where apparently best practice is no communication works). The industry is littered to the gills with failed mmo’s and for very good reason.
The core of the issue is only people’s expectations vs launch reality. The marketing campaign was a great success and brought many players to gw2 for its pve content (which is great). They did not have pvp up to that same level of polish when they released, so people are pissed. There was an expectation that the game would launch with a pvp system that could compete with games that have been out for years with thriving pvp communities. MMO games do not normally launch “complete”. They are always a work in progress. In pve there is no end-game content for instance (which is being addressed with the lost shores update). A little bit of perspective (and patience) goes a long way.
You don’t get to play that card when dealing with a company who spouts off, “not until it’s ready” as their business mantra.
I don’t know man, have you ever played a perfect, feature-complete mmo at launch?
Of course not, but you don’t expect MMO’s to digress in progress either. You can’t compare MMO’s of the past to current MMO’s. Companies DO NOT get to make the SAME mistakes as their predecessors.
Don’t get me wrong, I love the pvp in this game. That doesn’t take away that it feels incomplete.
The pvp is clearly incomplete. Don’t know what you’re on about then.
You’re clearly getting lost in your own conversation. You’re asking for perspective and patience to go a long way and I’m stating why they don’t get to use that card.
The core of the issue is only people’s expectations vs launch reality. The marketing campaign was a great success and brought many players to gw2 for its pve content (which is great). They did not have pvp up to that same level of polish when they released, so people are pissed. There was an expectation that the game would launch with a pvp system that could compete with games that have been out for years with thriving pvp communities. MMO games do not normally launch “complete”. They are always a work in progress. In pve there is no end-game content for instance (which is being addressed with the lost shores update). A little bit of perspective (and patience) goes a long way.
You don’t get to play that card when dealing with a company who spouts off, “not until it’s ready” as their business mantra.
I don’t know man, have you ever played a perfect, feature-complete mmo at launch?
Of course not, but you don’t expect MMO’s to digress in progress either. You can’t compare MMO’s of the past to current MMO’s. Companies DO NOT get to make the SAME mistakes as their predecessors.
Don’t get me wrong, I love the pvp in this game. That doesn’t take away that it feels incomplete.
The core of the issue is only people’s expectations vs launch reality. The marketing campaign was a great success and brought many players to gw2 for its pve content (which is great). They did not have pvp up to that same level of polish when they released, so people are pissed. There was an expectation that the game would launch with a pvp system that could compete with games that have been out for years with thriving pvp communities. MMO games do not normally launch “complete”. They are always a work in progress. In pve there is no end-game content for instance (which is being addressed with the lost shores update). A little bit of perspective (and patience) goes a long way.
You don’t get to play that card when dealing with a company who spouts off, “not until it’s ready” as their business mantra.
Its only 9:30AM 11/15/2012 on the west coast of USA.
They most likely haven’t even had a chance to sip their morning coffee.EDIT: Ouch, OP got infracted just for asking about the patch?
Their infraction system is a joke and so is their appellate process (you never hear anything about an appeal).
Official Wiki-Page:
The Lost Shores is a game release coming to Guild Wars 2 during November 2012. The new content will involve the Sea of Sorrows and will launch on November 16th, 2012 at noon PST (20:00 GMT)No other info has been given.
It was stated that it would begin on November 15…check the follow up about the question of extending the Halloween event.
Are we going to be seeing the patch with all the profession and balance changes today?
Edited by moderator: thread title was changed due to a Code of Conduct infraction
(edited by Moderator)
Reworking the locker is on our list, and reorganizing the layout is something we could certainly do.
Why don’t you share your list with us? All of this cryptic, “can’t give too much information(tip of the iceberg)”nonsense is for third graders trying to disguise their crush on someone.
Everyone does need to calm down. Arenanet is doing a fine job pushing out content for a game that doesn’t even require a subscription. They said they would start rolling out pvp features once paid tourneys come out and 15 days later we have another patch with a new map and who knows what else.
And no I dont believe that all of the pvp features like paid tourneys and a ladder should have been available since day one. Take wow for example, the arena season started shortly after MoP release and now it is completely ruined. Hunter’s pets were bugged and were soloing 3’s teams. Now there is a win trading exploit and people who have never been in arenas are getting rank one. Wow’s pvp is in trouble. So I say we just enjoy what we have and be patient while A-net does things right.
I take exception to the, “be patient while A-net does things right” statement. Does things right? We’re not even talking about content here, look at the laundry list of bugs each profession has. I’m all for “calming down” and letting the company do their thing over time. However, it should not have to take 2 plus months to fix the plethora of bugs that are out there.
I think one thing that gets a lot of people frustrated is that there are serious bugs and balance issues which are allowed to ruin the gameplay of the majority of players for months rather than days. Fixing these should be done ASAP, new PvP content can wait.
100 times this ^
I tried many times to bring some kit in my combo but then i gave up..
None of these kits can do dmg close to my auto attack rifle zzzzzzz
Not liking grenade kit and flame thrower as a compliment to the rifle?
The real set up for tPvP, not these subjective t1, t2 and t3’s that these people are claiming.
Required: Ele/Guard/mes.
Good fillers: Thief/War/Necro/Engi/Ranger
Nothing is underpowered, every class has a spec that makes them more then viable, if you don’t think so, then you should learn to play it, or play with better players.
I think the game is fine in its current state, every class has its up and downs.
Thief for example, the most QQ class, is squishy and can easily be downed, you just can’t let them do whatever they want. Same deal with any glass cannon spec. It’s a trade you make to do big damage, same with if you go high D you lose almost all your damage.
You may argue that thiefs do more damage then other glass cannons, well, it’s direct damage, compared to an ele, which hits half as hard but does it all aoe, and has faster hits.
I can honestly say I think Dancing Daggers is a bit broken, thats one thing, and not even the most QQ’d about skill.
The game is fine, stop whining.
Your “claim” is no more valid or invalid than anyone elses. It was a purely subjective topic to begin with…
Running 30/30/0/0/10 with Rifle-Med Kit, Grenade Kit, Rocket Boots, Flamethrower, and Supply Crate. There’s some built in survivability with very good burst and great control. You can use Runes of the Adventurer and gain an addtional dodge every 10 seconds while giving up a little crit and picking up a little more power. The runes alone in that build add a ton of diversity to a high damage build.
I take it this is from a purely pve perspective?
No, PvP as well as PvE.
The Warrior Sniper Versus Engineer Sniper is peculiar on both sides of this fence.
I guess I’m just not seeing it on the pvp side of things.
You won’t see to many warrior rifle builds in spvp/tpvp but they do show up and kill shot hitting for up to 20k+ dmg in 1 shot is brutal (i’ve seen 24k+ on light armor glass). In WvW you’ll see a lot of sniper warriors though and their attacks pierce including kill shot so it’s a bit more common there than t/spvp. With that said good ones in t/spvp do great as well it’s just not as popular as the easier to play faceroll builds.
Engineers don’t make good sniper setups especially since their rifle skills are more midrange. However engineers still have the highest sustained potential dmg in the game but it’s very gimmicky and given the fact that kits scale poorly the better the gear that comes out the further it’ll all fall behind especially with the new ascended geared coming out unless some engineer scaling issues are addressed in that patch too.
Kits “do receive stats” but not from “weapons or sigils” even still what they do receive from base stats is poor from a scaling point of view.With all that said engineer still has a lot to offer imho and can still be tanky with good damage(for now) i realize that there is no holy trinity or class specific rolls “intended” for the game but engineers definitely fit the roll of flexible utility+dmg more so than most other classes.
There are definitely some issues and I’m sure they will be addressed at some point but engineer is definitely not the “sniper” class if that’s what you want i wish engineers were as it feels very out of place on a heavy armor warrior but that’s just how it is. .
What I meant to say was that I don’t see this disparity on the pvp side of things comparing a rifle warrior and a rifle engineer. They are definitely different given the range differential, but the burst potential is there for both (although more involved for the engineer), yet you have more options for control as an engineer.
I take it this is from a purely pve perspective?
No, PvP as well as PvE.
The Warrior Sniper Versus Engineer Sniper is peculiar on both sides of this fence.
I guess I’m just not seeing it on the pvp side of things.
I take it this is from a purely pve perspective?
Healing Elementalist is my favorite there. I can do it decently to well. My first day in sPvP vs randoms and I managed to win in eight out of ten matches so far.
There were some large fights where really healing the players there saved the day for us. Sure, I didn’t do amazing or epic level damage, but that wasn’t my function. I already did my damage….through healing groups enough to finish off glass cannon builds and other out there. Not to mention throwing in Chill and Vulnerability at the right time and place.
Doesn’t mean I didn’t get killed but there was one time where I lured four players to “Kill the weak ele” ankittenpt running around in circles, being able to heal and retain my health. I lured them to the edge of the map.
I died and when one said “Finally” I was like "four players spending 1 – 3 minutes trying to kill me means they are not out making sure control points are theirs…so it means that 7v7 became a 6v3.
I apologize if any of you feel that I am showing off. I am all about teamwork and completing objectives. I love doing all I can to try to keep players alive, raise fallen allies, capture control points and place buffs/debuffs at the right time.
I am just throwing my hand at support with the same passion those who love dps throw theirs. Its been a really nice experience so far.
I don’t find the map as boring as the same tactics being used repeatedly. I am hoping one day the skill sets to all classes are expanded. I don’t like the idea that more Racial Elites exist in GW2 than profession-level elite skills. I am sure more will come soon.
So…being that this is a “rank dem professions” thread, your vote is:
Tier 1: Bunker Elementalist

