J Flat says that advertising your naked Mesmers will bring the boys to the yard…
Don’t worry, J. Sharp says once they start advertising that it will bring people back to the game…wink
What are you guys talking about???? mesmer’s get counterd sooo hard by assult guardians/trap rangers/necromancer pretty much every condition. kitten when will you people learn how to play your damn classes……. In P-TPvP mesmers are balanced now! finally! and btw our illusions are naked and just stand there in turnies.
What about 100b warrior/ backstab thief? you complain about 9 might stacks. Do you guys realize that the shatter damage wont be affect by those might stacks? You get the might stacks after you burst meaning it just gives mesmers like 10% more sustained damage.
Get off spvp zerg servers and play some paid tournaments……
I don’t know how you set up your burst, but I do it after I’ve shattered diversion and then MI/Decoy Mindwrack. That’s vulnerability and might stacks
Stop playing 8 v 8…5 v 5 is better and less zergy
Any chance you can post a video Nero? JP on the necro forums has posted they do not rally.
Are you talking about the jagged horrors from the reanimator trait? If so, Jon Peters said they don’t rally anyone.
The irony in this comment…
Running away for cool downs to come back up to try again. Hm…sounds familiar.
I agree, so long as you agree we’re both guilty parties.
When I deal with D/D ele’s, I use S/D which is probably the most effective build because you really need to keep them locked down.
I use Infiltrator’s Strike to which they’ll typically respond my knocking me on my bum, but I’ll just Shadow Return out of the stun and come right back with a C&D->Tactical Strike. In the daze duration, you can knock a pretty large chunk of health off of them, forcing them to blow cantrips, which I wait until it’s effect wears off, Steal->C&D->Tactical Strike again. It’s also VERY useful to hit them with their stolen item which can do decent damage and apply 10sec of chill, which really hurts them (they will probably cleanse it before duration, but it still makes an impact.)
Fights with D/D ele’s can go two ways… I either make them panic with my dazes and they make a mistake, which calls for a quick fight… Or it’s an extremely long and protracted duel that can last a while and has a 50/50 chance to swing either way.
Certainly my favorite class to go up against…
I run S/D and D/P. What neck piece and runes are you using? Currently I use Soldier with Berserker Jewel and runes of the mesmer.
Mesmers are meant to deceive, but that aside. Basically (in the stun breaker department), you are saying mesmers must be completely equal with other classes in that area. I’m in no way calling these other professions OP but if you want to make stupid comparisons then.. I wish I had iWin within 2 secs combos like thieves and warriors. I wish I could use stealth whenever I felt like it. I wish I could go a glass cannon and still soak up damage and have a plethora of HP as a warrior. I wish I had some way of maintaining perma swiftness like nearly every other class. I wish I had a second health bar like necro? I wish I could go an uber effective bunker spec like ele or guardians etc etc etc QQ.
Generally speaking of professions doesn’t help your cause. An 8 second teleport that acts as a stun breaker is too strong imo.
lol at this thread. Just another mesmer skill to tick off the list among numerous of other mesmer skills that have been cried about being OP when they’re not. Let us also remember that just because it is on a 8sec cd doesn’t mean that it gets spammed precisely every 8 secs it is available (must take wep swapping into consideration also realising that staff does kitten damage and is used defensively by majority). If this skill is the deciding factor in whether you win or lose against a mesmer, you’re bad, I don’t care about you’re rank 39.
Lets nerf every single mesmer skill? Better yet, how about we remove the entire class from the game?
Someone doesn’t understand the meaning of balance.
You’re right. This skill is extremely unbalanced and OP compared to many other things in this game.
When compared to utility skills this ability is over tuned, now add on top of it the other abilties affored a mesmer and this is over the top.
I’ld love to see some footage of your skillness. Please do entertain me.
So because mes has a few stun breakers, that makes it unbalanced in comparison to others?
Do you really believe that’s what I’m saying?
You’re just blindly arguing, because it is a profession you happen to play.
Yes. You’re crying because phase retreat has an 8sec cd and is a weapon skill that acts like a stun breaker similar to another few stun breaker utilities mes has (decoy, mirror images, blink) and on top of all them you are saying it is over the top and unbalanced.
Glad to see you agree…now we can move on.
lol at this thread. Just another mesmer skill to tick off the list among numerous of other mesmer skills that have been cried about being OP when they’re not. Let us also remember that just because it is on a 8sec cd doesn’t mean that it gets spammed precisely every 8 secs it is available (must take wep swapping into consideration also realising that staff does kitten damage and is used defensively by majority). If this skill is the deciding factor in whether you win or lose against a mesmer, you’re bad, I don’t care about you’re rank 39.
Lets nerf every single mesmer skill? Better yet, how about we remove the entire class from the game?
Someone doesn’t understand the meaning of balance.
You’re right. This skill is extremely unbalanced and OP compared to many other things in this game.
When compared to utility skills this ability is over tuned, now add on top of it the other abilties affored a mesmer and this is over the top.
I’ld love to see some footage of your skillness. Please do entertain me.
So because mes has a few stun breakers, that makes it unbalanced in comparison to others?
Do you really believe that’s what I’m saying?
You’re just blindly arguing, because it is a profession you happen to play.
lol at this thread. Just another mesmer skill to tick off the list among numerous of other mesmer skills that have been cried about being OP when they’re not. Let us also remember that just because it is on a 8sec cd doesn’t mean that it gets spammed precisely every 8 secs it is available (must take wep swapping into consideration also realising that staff does kitten damage and is used defensively by majority). If this skill is the deciding factor in whether you win or lose against a mesmer, you’re bad, I don’t care about you’re rank 39.
Lets nerf every single mesmer skill? Better yet, how about we remove the entire class from the game?
Someone doesn’t understand the meaning of balance.
You’re right. This skill is extremely unbalanced and OP compared to many other things in this game.
When compared to utility skills this ability is over tuned, now add on top of it the other abilties affored a mesmer and this is over the top.
I’ld love to see some footage of your skillness. Please do entertain me.
lol at this thread. Just another mesmer skill to tick off the list among numerous of other mesmer skills that have been cried about being OP when they’re not. Let us also remember that just because it is on a 8sec cd doesn’t mean that it gets spammed precisely every 8 secs it is available (must take wep swapping into consideration also realising that staff does kitten damage and is used defensively by majority). If this skill is the deciding factor in whether you win or lose against a mesmer, you’re bad, I don’t care about you’re rank 39.
Lets nerf every single mesmer skill? Better yet, how about we remove the entire class from the game?
Someone doesn’t understand the meaning of balance.
This is a classic example of people not having any clue what they are talking about and spouting random nonsense. It does not break stun or immobilize. The range is fairly short, and it regularly fails to even teleport ANY distance.
What new complaint will there be? I’ve heard complaints about every single shatter ability, blink, decoy, mirror images, phantasmal berserker, blurred frenzy, phantasmal duelist, magic bullet, temporal curtain/into the void, portal, moa morph, mass invis, time warp, deception (doesn’t work 90% of the time), and phantasmal rogue.
How about we try to play the profession and understand the mechanics before we start whining again?
This is the perfect example of someone not wanting to have a discussion on over tuned abilities. For all intents and purposes it acts as a stun break, as was stated previously you can use it while stunned, immobilized, feared, and knocked down. By the time someone covers the distance of the teleport the cc has worn off. Not to mention, AGAIN it’s on an 8 second cd.
I do play a mesmer, I play every single profession relatively equally through rank 39. This ability seems a little over the top.
Not all classes can go invul while stomping Flump. I’m not saying remove stealth but maybe disallow it from finishing players?
EVERYONE has access to an “advantage” in stomping.
Haste Stomps, Blinding Stomps, Stealth Stomps, Invuln Stomps, and Stability Stomps…Who doesn’t have access to one? Of course there’s the ever popular dodge roll stomp…
(edited by Pyrial.2917)
It’s in the sticky bug thread.
It will trigget at any , switching to DS make your rune think you have 0 HP or something like that. So it use the 6th ability.
Do you know if there are any similar issues with the trait Last Gasp?
There’s a bug when in death shroud that is triggered by the 6 piece bonus of Runes of Vampirism’s mist form. When in DS, I’ve seen it triggered at 50% health in DS, the icon for switching out of DS gets locked and you cannot use your DS abilities.
Just to be clear, Phase Retreat does NOT break stun or immobilize, all it does is teleport you while the CC effects remain active on you.
They already tried balancing it before and only made it worse.
Just to be clear, for all intents and purposes, it acts as a stun breaker. By the time someone traverses the distance the teleport has taken you the cc has worn off. It also does the same thing when feared.
I burned all of my endurance and just dropped someone to 60% health and I haven’t touched my sword/pistol abilities or my utilities. Not to mention vigor is regenerating my endurance.
That may be true if someone is AFK and a glass cannon.
I guess alot of people must play afk then…
Phase retreat, dodge, dodge, and shatter.
And you just burned all of your endurance, so you’re screwed. Also, sword/p has blurred frenzy and iduelist for solid dmg.
But I agree, sword/p does not generate a ton of clones as say the scepter. Point is the staff is a defensive weapon. Nerf phase retreat and you add another useless weapon to the list (torch).
I burned all of my endurance and just dropped someone to 60% health and I haven’t touched my sword/pistol abilities or my utilities. Not to mention vigor is regenerating my endurance.
For mesmers the staff is a defensive weapon, it does not generate a lot of clones for shatter builds and the iMage is relatively weak in pvp. So while phase retreat is powerful, mesmers are not doing much damage at the same time.
Utilizing a shatter build, or any other build for that matter, it produces the same number of clones as sword/p. Phase retreat, dodge, dodge, and shatter.
Certain specs even 6 secs ;-)
What really blows my mind is that you get to 8secs by speccing the insane amount of 5+ into illusions… for every other class that would be a GM trait …It’s staffs only gap opener. Not to mention it’s buggy and doesn’t teleport in the right direction half the time and is a short distance.
We have to get out of 100 blades + root SOMEHOW.
8 second cd is far too low for what this ability can do. It seems out of balance when compared to utilities that people have to select in order to get the same functionality.
To expand upon this further. You have an 8 second cd teleport that for all intents and purposes acts as a stun breaker.
Title says it all an 8 second cd for what it breaks is out of line with other abilities.
Don’t worry, once they get the advertising going EVERYONE will come flooding back…
Well if you see a dev playing again make sure you pick a theaf and backstab them in stealth as many times as you can and run away like a coward and then we might see some changes
This is why I can’t use my ANet tag very much in-game X[
Dodge roll, use mist form, blurred frenzy, distortion, yadda yadda…
As a casual gamer, I feel his end goal and priorities are kitten backwards.
agree.
…100b is a perfect example. J Sharp did a great job of laughing about how noob the idea was that people thought this skill was OP. Really? …
I was quite surprise by this comment. How do you call an ability that is OP against “new” players and useless against “pro” players? I would say it is poor gameplay.
I am also wondering what is their business model… Do they actually intend to generate enough revenue to sustain PvP devs from a minority of “serious” players participating to paid tournaments? Or do they intend to make money with mass casual players, one day?
I tend to disagree with the useless against “pro” players comment. I watch alot of streams and you still see people, including those in the interview, getting caught in what is called “easily avoidable” burst. Sometimes you don’t have the cd’s to deal with the burst and there is no avoiding it. I think the difference is that the downed states provides an opportunity for team play to matter, but again most of us do not play competitively in tournament play so it’s a bit harder to accept those moments and move on.
It would be interesting to see, from the panel of players, what you guys think are balance issues that mirror those from the forums and ones that do not and why.
One issue would be the counter play, or lack there of, with some of the burst specs.
I agree that it would be interesting!
In my opinion, both parts would agree on most things, but they would describe them in different ways.
Please, allow me to use the Thief profession as an example since it is the one I’m the most comfortable with.
Most casual players would say:
- Backstab is overpowered, it needs to be nerfed
Here’s what I would say:
- Backstab is fine;
- “Mug” (trait III in Deadly Arts) is too strong for a T1, numbers should be tuned down or the trait should be a T3;
- There are too many % damage multipliers % crit multipliers traits in T1-2 and stacking them makes the damage on Mug, Backstab, Heartseeker and possibly auto-attack spam over the top;
- There are 2 long sources of fury accessible in T1 traits, which -could- be too strong, Precision being the biggest damage increase stat in the game after X power is attained (I don’t remember the numbers, would have to ask my math bro Akin);
- Shadow Arts traitline is overshadowed (SEE WHAT I DID THERE?) by the aformentioned low tier trait combinations even for a D/D build and, even if you don’t want to combine those low tier traits, acrobatics is simply superior in 90% situations for utility/survivability/teamfight sustain;
- Heartseeker is overpowered, 450 range, 3 ini, ridiculous damage even at 50%
Lowell, what are your feelings about stealth and how it differs in this game from others?
The reason I bring this up is that ultimately there is a ton of frustration linked to not only the damage, but how it is initiated.
It’s one thing having high burst, hello hb warriors, it’s another thing not being able to react to it.
Can’t you guys just wait and see what happens within 2-3 months? You guys want everything so freaking fast ignoring the fact you know good and well haste makes waste.
We know Beta is just testing grounds and this game was release not too long ago and it haven’t been a year yet. Just calm down for a while instead getting all hype up saying this game already dead, pvp is not competitive etc etc. This isn’t kindergarten guys you know good and well this game is still fresh and it’ll improve later on by taking small steps instead of large steps. If they take large steps then everything will go extremely unbalance than it is now.
Unfortunately games are not given this luxury anymore. Being that we are discussing pvp, we need other players to play against (casually or competitively). The game is hemorrhaging players with (as I see it) no real plan on attracting them back.
Wait and see? That is what beta should have been for. Currently I’m 1 of 2 people still left from a pool of 33 that left WoW and Rift to come over. There is no way for me to help draw them back into this game.
That’s a spoiled brat mentality and you know that. You say it should of been done in beta? Beta is what got the game flowing in the first place because it would suck it the game kept crashing every minute you try to go somewhere. That’s why beta is testing ground just to get the game flowing to get as much bugs out as possible. When the game was release to play for all that’s where the challenge starts and see how far the game can go.
Also for the part where you say players won’t come back. They will come back because one this game has no subscription and they would like to see what have come of the game from when they played it last time. For instance they took a year off so you know a lot has change and they might get hook right back into the game in no time.
Spoiled brat? There’s a ton of facts to support my position. Look at the wasteland that is failed mmorpgs. Do you know why they failed? It wasn’t because of people like me, who stayed with the game. It was because the industry trend is such that people do NOT wait for games to fix themselves. There is an expectation for game performance and that benchmark is increased after every new MMO that comes out.
Players won’t come back, if your supposition was true then the industry wouldn’t be littered with failed mmo’s. Let’s take a look at Rift (being that is the most recent mmo I can compare the game to). The pvp was fun, but mismanaged. Gradually the pvp playerbase left. After the expansion came out, there isn’t many more that came back.
People trying to hang their hat on the subscription free model forget one thing. These people gave the game a shot and would rather stay in a game that they’re already comfortable with after having “tasted” what the new flavor is.
I’m sorry that you feel having an opposing opinion to yours is being bratty, but if I may make a suggestion it would be for you to look into the mirror.
Can’t you guys just wait and see what happens within 2-3 months? You guys want everything so freaking fast ignoring the fact you know good and well haste makes waste.
We know Beta is just testing grounds and this game was release not too long ago and it haven’t been a year yet. Just calm down for a while instead getting all hype up saying this game already dead, pvp is not competitive etc etc. This isn’t kindergarten guys you know good and well this game is still fresh and it’ll improve later on by taking small steps instead of large steps. If they take large steps then everything will go extremely unbalance than it is now.
Unfortunately games are not given this luxury anymore. Being that we are discussing pvp, we need other players to play against (casually or competitively). The game is hemorrhaging players with (as I see it) no real plan on attracting them back.
Wait and see? That is what beta should have been for. Currently I’m 1 of 2 people still left from a pool of 33 that left WoW and Rift to come over. There is no way for me to help draw them back into this game.
Though I do think the true frustration comes in, from a casual perspective (and it was a point that J. Sharp touched on) was that there is a line between competitive play and casual play. There are “huge” issues with casual play that people are worried won’t make it into the conversation, because obviously you guys play the game differently in competitive arenas.
5 v 5 is the sweet spot for this game (initially I would have disagreed) and there are things, even from the casual side, that could be implemented to improve that gaming experience.
I can not talk for everyone who was involved, but I see things differently. The game needs to be balanced and designed mostly around casual players, not around competitive teams. Of course, some things that most players consider completly broken can not be nerfed to oblivion because they’d be totally unplayable in top-tier play (we can do an easy analogy with champs such as Tryndamere on League of Legends), but design needs to mostly be made for casuals.
Everyone in the discussion or in any “top team” has the pretention to stay at the top, whatever it implies. Therefore, the concerns that need to be voiced the most are casual PvPers’ concerns because they are the core of any game that wants to make it to e-sport level, whatever the result is competitive teams will adapt it’s not a problem. That’s why most of the discussion was supposed to revolve around answering chat questions from the stream, the problem is that there was no stream due to technical difficulties
It would be interesting to see, from the panel of players, what you guys think are balance issues that mirror those from the forums and ones that do not and why.
One issue would be the counter play, or lack there of, with some of the burst specs.
Hi guys!
After reading through the entire thread, I’d like to apologize.
We did not manage to give the community everything they wanted, we were not able to discuss at least 50% of the most important topics and I for one was “too soft” (I think I let people talk over me 1920182920292 times).
The big thing is that there were a lot of people and very little time so a lot of things had to be delayed until the next discussion, not because we wanted to, not because Chap couldn’t answer X or Y question, but because we had no other choice. We lost ~1h worth of discussion due to technical issues (and I know Frozire still has nightmares about it). During that 1h, a lot of topics could have been talked about. (now it sounds like I’m making excuses QQ)
tl;dr: yes a lot of topics weren’t talked about, but remember that there were 7 people involved and less than 1h to talk because of technical issues. Sorry.
As for the development of the game as an e-sport etc, I think feb/march for observer mode (and monthlies following soon after?) is actually fast enough. If marketed well, the first big LAN could very well be mid 2013 since LANs such as Dreamhack are open to many new games Arena Net would just have to play its cards well. That’d make ~10months before a first event, which is actually a good result for a new game. The mistake was to market it as an e-sport before release, nothing else (then again, I’m almost sure they were told to release it, I don’t think the game would have shipped before October/November otherwise).
tl;dr2: good things are comming at a good pace. The mistake was marketing the game as an e-sport pre-release, nothing else.
Once again, I’m sorry we weren’t able to deliver.
All things considered you guys did a great job (given the circumstance and expectations from the community). For the most part, hopefully everyone understands it was the beginning of more communication coming our way regarding pvp.
Though I do think the true frustration comes in, from a casual perspective (and it was a point that J. Sharp touched on) was that there is a line between competitive play and casual play. There are “huge” issues with casual play that people are worried won’t make it into the conversation, because obviously you guys play the game differently in competitive arenas.
5 v 5 is the sweet spot for this game (initially I would have disagreed) and there are things, even from the casual side, that could be implemented to improve that gaming experience.
If you guys were there just as speakers and only were able to ask pre-set questions then it was all for show. There is no point to those kind of interviews if you don’t get to ask the pressing questions.
I didn’t know ranged abilities didn’t work at close range. Someone go tell staff elementalists they’re hacking.
Bunkers are also about point control, I didn’t know that punishing people for being in a particular area (which traps do) was against the model of bunkering.
This all boils down to what I said previously. They are different bunker builds and they work differently, just because it isn’t the one that you use and play doesn’t make them less effective.
Lots of misinformation and bad advice in this thread.
If built properly, you don’t want to use traps or condition damage for a “bunker” Ranger. You don’t want to use a ranged weapon at all except for the very beginning of the fight when you use Hunter’s Call and Call of the Wild (there may be a couple of axe auto attacks).
Second, even if you strip all the boons off the Ranger (which are probably only going to be fury, might, and swiftness from CotW), you can’t take off the buffs that you REALLY need to take off in order to make the Ranger less effective.
A lot Rangers aren’t going to play this build because it requires lots of micromanaging, a total shift from the PvE playstyle, and lots of melee combat. It’s effective, but it goes against the play style to which the vast majority of Rangers are accustomed.
I have yet to lose a one on one fight in tPvP or sPvP while holding a point. I can hold off two people for quite a while and sometimes even come out on top (if they’re not very good). If there are three people coming to take the point, that’s fine because the rest of my team can be off doing something useful while they’re trying to take my point.
Wait…let me get this straight. People aren’t playing it the way that you’re playing it so it makes it bad advice?
Does anybody know the amount of players logging in now? It’s got to be like maybe 10% of what the game released on. Mists were dead 3 weeks ago (exactly when I gave GW2 a break) since I played so I can only imagine now.
There’s barely 15 full servers running at any one time.
Try using the brown bear’s “shake it off”. You can have no one targeted and your pet on passive and mash the hell out of f2 and he still won’t cast it or by the time he gets around to casting it you’re either dead from conditions or the condition ran its course.
Thieves/rogues/assassins are a class of surprise.. why is that hard to understand? We get kill in 1-3 shots with glass cannon build. So what? You want us not to have any defense skill? Stealth is our only defense.
Ok, give some defensive abilities in the utility slots (expanding choice) and limit the constant stealthing. That’s an easy fix.
Hey everyone, the point of this topic is to post your rankings of what you believe is hardest class to play in PvP (sPvP / tPvP) to the easiest.
1- Ranger
2- Engineer
3- Necromancer
4- Elementalist
5- Mesmer
6- Warrior
7- Guardian
8- ThiefSo thief is easiest and ranger is hardest overall, in my opinion.
Hardest to play as in skilll level required or hardest to play as in ability to stomach the current playstyle?
Ranger is not a hard class to play, the results you get from playing it though…that’s a different story.
(edited by Pyrial.2917)
b…b…b…but you get more glory points if you volunteer!!!!
Let me guess you got killed by a thief one too many times? I’m pvp lvl 35 with 1200+ games played. I learned every class and its weaknesses, if you want to talk about balance lets talk about it.
How a necro need to be kill 4 times before goes down.
How to spend 5 min killing a bunker guardian.
How to kill a elementalist before they can knock you down 3 times in a row before killing you.
How to kill a mesmer with one to many clones.
How to avoid 100b warrior
How to avoid all ranger traps and pets.
How to kill a enginer with all types of toys around it.
Every class has it weaknesses just need to learn to play in your favor.
How does an ele knock you down 3 times in a row?
Yeah, I love the game. Both TPVP, WvWvW and even some of the PVE. I just wish we would get more updates for TPVP and WvWvW.
I want to understand what their plans are for Tpvp. I just don’t see the communication.
I’m not quite sure I know what you’re talking about. They’ve told us that some GREAT things are coming to pvp. So great in fact that they don’t want to ruin the surprise of it all…
These screenshots are all at the end of a game. Players don’t get autobalanced towards the end of matches so that people don’t get forced onto a losing team. Of course this doesn’t do anything for afk players. Maybe the afk timer needs to be shortened?
The same results of those screen shots can be captured at the beginning or middle of the game.
Then autobalance would/should have kicked in. Are you saying there is a bug with autobalance? Is it possible you checked the scoreboard after someone left, and before the autobalance happened?
I don’t know if there is a bug, I know that when people get auto balanced out they leave the game and then people join back in and the teams aren’t balanced (just as in the above) Some people leave when they’re auto’d off of their friends team and try to rejoin again.
It may just be an unfortunate result of the volatility of pugs
I disagree, it’s the unfortunate result of there not being any penalty for leaving. People who are auto balanced to the losing side and then leaving only to requeue somewhere else is what is causing this whole issue.
Maybe we need to call out better the fact that you still get the win bonus. And hot-join games aren’t meant to have penalties for things like leaving in the same way you don’t get a penalty for leaving a TF2 match.
What does the bloody win bonus have to do with anything?
Also auto balance should not move the highest scorer or two from the winning team to the losing team.
People would be more likely to swap to the losing side if they knew they would keep the win bonus. You also get a 5 glory bonus for volunteering to swap.
And yes, it should never swap the highest scorer unless he volunteers.
Gaining points for winning doesn’t mean anything in this game. The only you can play for is to win.
Here’s your answer. They are working on some GREAT stuff, but it’s too good to tell you. Just wait and see…
Ohhh…I am so excited to tell you about the HUGE plans we have coming up, but I just can’t tell you right now. When you see them, it will BLOW YOUR EVER LOVING MIND!
change finally comes
Notes: Fixed wolf finisher to make the howl seem more realistic
This is a very good point and as such I will quote it for truth…
Great thread guys. Some positive posts in here. It’s always great to see you guys passionately voicing how the game needs to improve.
I think that reset cool downs would be a great feature, but I don’t think it’s as important (right now) as ratings or a leaderboard is…
…To that same end, I think that other game modes are something we’ll look at down the road, but for now, I think other features are just more important (like rankings, custom arenas where people can practice in private, leaderboards, spectator mode).
Here’s your answer. They are working on some GREAT stuff, but it’s too good to tell you. Just wait and see…
How did this thread happen?
Hundred Blades is the culprit…
When 50% of the players in a match is a thief, and the other 50% is a mesmer. Oh wait there was one person not a thief nor mesmer. It was an elementalist and it was me…
Maybe you could offer players a class change scroll, so I could become one of this two OP classes as wellWhat’s stopping you from being a thief or a mesmer?
I started PvP’ing and WvW’s actively once I hitted 80. I’m not going to level a new character again all the way to 80 again, because I didn’t choose the right class.
You said 50% in a match. You don’t have to level to play in spvp.
When 50% of the players in a match is a thief, and the other 50% is a mesmer. Oh wait there was one person not a thief nor mesmer. It was an elementalist and it was me…
Maybe you could offer players a class change scroll, so I could become one of this two OP classes as well
What’s stopping you from being a thief or a mesmer?
These screenshots are all at the end of a game. Players don’t get autobalanced towards the end of matches so that people don’t get forced onto a losing team. Of course this doesn’t do anything for afk players. Maybe the afk timer needs to be shortened?
The same results of those screen shots can be captured at the beginning or middle of the game.
Then autobalance would/should have kicked in. Are you saying there is a bug with autobalance? Is it possible you checked the scoreboard after someone left, and before the autobalance happened?
I don’t know if there is a bug, I know that when people get auto balanced out they leave the game and then people join back in and the teams aren’t balanced (just as in the above) Some people leave when they’re auto’d off of their friends team and try to rejoin again.
It may just be an unfortunate result of the volatility of pugs
I disagree, it’s the unfortunate result of there not being any penalty for leaving. People who are auto balanced to the losing side and then leaving only to requeue somewhere else is what is causing this whole issue.
Maybe we need to call out better the fact that you still get the win bonus. And hot-join games aren’t meant to have penalties for things like leaving in the same way you don’t get a penalty for leaving a TF2 match.
What does the bloody win bonus have to do with anything?
Also auto balance should not move the highest scorer or two from the winning team to the losing team.


