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Playing against asura models is much harder in my view

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Posted by: Pyrial.2917

Pyrial.2917

All that image proves is that they can also be hit from the same visual distance.

Physical distance, visual distance is perceptive and subjective, but i get what you are trying to say. The point was the distance is deceptive, with the asura hitting the target many lengths away from the blade, possibly causing situations where you are getting hit and you arent sure where from, or you dont think you can be hit from that far away.

There are always a lot of problems when the hitbox doesnt match the character model and this is a very extreme case.

This isnt even mentioning how hard it is to tell when an asura is reviving someone or is down in the midst of the chaos, or the fact that they can easily hide inside bodies.

There is no physical distance, it’s a video game. You can only judge it by the visual perception.

Playing against asura models is much harder in my view

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Posted by: Pyrial.2917

Pyrial.2917

Saying something is unfair is a far cry from saying something is OP. Telling everyone who plays an Asura that they need to be the same size as a human is no different than someone playing an Asura telling everyone to be as small as them. Or a Norn telling everyone smaller than them that they need to be as large as them.

OP = over powered
over powered = above the expected norm

Norn is not a problem, it is a norn’s choice to play with his disadvantage. He chooses to make himself easier to read and react to, thats his choice. And there is a difference, as i said in my previous post, asura infringe on the limitations of our visual acuity. They are harder to perceive, and therefore give the person playing one a competitive advantage over those who are not.

Example: There is a difference between visual acuity when watching different sized TV’s at the same distance, so people gaming on different tvs will have an advantage/disadvantage corresponding to the size of their TV vs the distance they sit from it.

My solution: Adjust the distance based on the screen size, so larger screens are further away, and smaller screens are closer.
Your solution: Make everyone get the same sized screen and sit at the same distance.

b..b..b..it’s unfair that I have to play at this disadvantage of playing a Norn…

Your response, it’s your CHOICE to play as a Norn…

Playing against asura models is much harder in my view

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Posted by: Pyrial.2917

Pyrial.2917

Some people like the appearance of running faster (even though movement speed is the same between all races) and the totally awesome backflip dodge, should I be penalized for my aesthetic taste by playing a race I don’t like the look of? Somehow the game has managed to be just fine for all these months without this distinct advantage we’ve had. Someone said the hitboxes are the same, so if that’s true, sorry, not that big a deal. I swear, people will find the stupidest things to complain about. Make the only playable race human, the only playable profession Elementalists, the only usable weapons D/D and no choices for builds, just static skills, utilities, traits. Every problem in the forums solved!

Its funny because the only reason the other characters run so slow is because of the asura. If you sped up the character run speeds from their slow motion jog to a realistic pace, the asura would turn into roadrunners/sonic the hedgehog. The hitboxes are indeed the same, but this leads to another problem, as ive noted before. The asura can strike from a deceptively far distance. Here is a screenshot i took a while ago: http://postimage.org/image/j933przf5/

You dont seem to understand the concept of balance, so i wont talk any further about it, but it is suffice to say that variety and viability are not mutually exclusive, due in large to proper balancing.

All that image proves is that they can also be hit from the same visual distance.

Playing against asura models is much harder in my view

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Posted by: Pyrial.2917

Pyrial.2917

Even better example. GW2 signs a promotional contract with my little pony, and as a result you can have a pony as a playable race. The thing is all of the ponies actions are accompanied by a big explosion of hearts, sparkles, and rainbows, which inadvertently hide the pony in the lag-cloud and as a result, you cant tell what the ponies animations are, and you cant react to its attacks.

How is it unfair when you have the option of selecting a pony too?

That’s not unfair, because I could just select the pony…you answered your own question in the question.

You are missing the point. It may be technically “fair” for players who all have access to the asura, but it is not fair for the races, and inevitably leads to less variety and pigeonholing.

If you give one race a clear and significant advantage over the others, you are essentially forcing everyone (who wants to be competitive) into that race.

Its not like “character size vs perceived advantage” is inversely proportional, once you reach a certain size that advantage goes away. The main problem is the asura animations are different and the character models smaller by a significant magnitude, and when you combine that with the spastic and sporadic explosions of colors and effects that accompany almost every action, the persons visual system (ability to interpret visual information) becomes the limiting factor.

This is heightened by the fact that most players play zoomed out away from their character to get a better view of the battlefield. Sure you may be able to tell which direction the asura is facing, or what animation he is doing if you are playing zoomed in, but that is not an effective way to play.

In the end it comes down to the fact that the race is overpowered, and for the same reason that “if the ele is so OP, why not just play one? everyone can play one so its not OP or unfair” doesnt fly.

Saying something is unfair is a far cry from saying something is OP. Telling everyone who plays an Asura that they need to be the same size as a human is no different than someone playing an Asura telling everyone to be as small as them. Or a Norn telling everyone smaller than them that they need to be as large as them.

New map question- is orb a bundle or a buff?

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Posted by: Pyrial.2917

Pyrial.2917

While carrying the orb, the orb is considered a buff. You can indeed use invulnerability skills while carrying it (Mist Form, Endure Pain, Elixir S, ect.)

Shadowsteps are considered teleports. Infilitrator’s Arrow, Lightning Flash and the like will all cause you to drop the orb.

Why is shadowstep a teleport yet lightning flash not? “Teleport to target area”-LF

He just said LF is a teleport. L2R.

Interesting RTL won’t drop the orb.

Relax there superstar, originally thought it read that shadow step wouldn’t cause you to drop it.

Thanks for the compliment my good sir.

You’re welcome M’Lady…

Playing against asura models is much harder in my view

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Posted by: Pyrial.2917

Pyrial.2917

Even better example. GW2 signs a promotional contract with my little pony, and as a result you can have a pony as a playable race. The thing is all of the ponies actions are accompanied by a big explosion of hearts, sparkles, and rainbows, which inadvertently hide the pony in the lag-cloud and as a result, you cant tell what the ponies animations are, and you cant react to its attacks.

How is it unfair when you have the option of selecting a pony too?

That’s not unfair, because I could just select the pony…you answered your own question in the question.

Playing against asura models is much harder in my view

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Posted by: Pyrial.2917

Pyrial.2917

Most people pick Asura because the animations are smaller, and is it no a coincidence that a lot of people do say the Asura has a slight advantage in this department. Also the smallest size? Why would you make it the smallest size possible if you aren’t trying to gain an unfair advantage. Oh right because if there isn’t an advantage gained(there is), people will still cut corners especially for their E.
peen.

How is it “unfair” when you have the option of selecting the same race?

Because not everyone wants to play an asura and they shouldnt be penalized for their preference.

Example: A new ability, lets say giant kitten form complete with svanir claws and 100b, is granted to players who “like” the game on facebook. Not everyone uses facebook (which is a free service) and dont want to go through the hassle of signing up just to be on the same level as other players.

How is it unfair when you have the option of signing up on facebook and receiving this new super cool ability?

Because people shouldnt be penalized for not using facebook.

People dont want to look like a little dumpy kitten gremlin that looks like it was designed by an overactive 6 year old.

That’s not unfair, that’s people choosing NOT to sign up on facebook. Unfair would be when one group is not given access to something that another group is. For example, NA players are allowed to play Asuras in tournaments against EU players but the people on EU couldn’t. That would be unfair.

New map question- is orb a bundle or a buff?

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Posted by: Pyrial.2917

Pyrial.2917

While carrying the orb, the orb is considered a buff. You can indeed use invulnerability skills while carrying it (Mist Form, Endure Pain, Elixir S, ect.)

Shadowsteps are considered teleports. Infilitrator’s Arrow, Lightning Flash and the like will all cause you to drop the orb.

Why is shadowstep a teleport yet lightning flash not? “Teleport to target area”-LF

He just said LF is a teleport. L2R.

Interesting RTL won’t drop the orb.

Relax there superstar, originally thought it read that shadow step wouldn’t cause you to drop it.

New map question- is orb a bundle or a buff?

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Posted by: Pyrial.2917

Pyrial.2917

While carrying the orb, the orb is considered a buff. You can indeed use invulnerability skills while carrying it (Mist Form, Endure Pain, Elixir S, ect.)

Shadowsteps are considered teleports. Infilitrator’s Arrow, Lightning Flash and the like will all cause you to drop the orb.

Why is shadowstep a teleport yet lightning flash not? “Teleport to target area”-LF

Playing against asura models is much harder in my view

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Posted by: Pyrial.2917

Pyrial.2917

Most people pick Asura because the animations are smaller, and is it no a coincidence that a lot of people do say the Asura has a slight advantage in this department. Also the smallest size? Why would you make it the smallest size possible if you aren’t trying to gain an unfair advantage. Oh right because if there isn’t an advantage gained(there is), people will still cut corners especially for their E.
peen.

How is it “unfair” when you have the option of selecting the same race?

Playing against asura models is much harder in my view

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Posted by: Pyrial.2917

Pyrial.2917

What’s the difference if everyone gets smaller or everyone gets larger?

As i said the difference is quality of pvp. I can see animations much beter on humans, sylvaris…. Also its easier too see what weapons they have and u can distiunguish faster which one is the mesmer which one is the thief….. Im not saying they should delete the race or make everyone play norn but if they tweaked asuras a bit for pvp it would benefit the game.

Im sure some ppl choose asuras because they like the race but alot of them do it for other reasons.

Cast bars wouldnt fix the problem either.

You can see animations EVEN BETTER on Norns and Chars…

Playing against asura models is much harder in my view

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Posted by: Pyrial.2917

Pyrial.2917

Everyone has the option of running an Asura, it’s your choice not to.

This is honestly the worst argument ever posted.

Let’s explore that a bit. You want them to be forced to have to change their character size, even though you already have the choice to do it?

How about this. I never suggested to make them bigger, only to include cast bars, which would definitely solve the problem, even if it’s contrary to what ANet initially had in mind. Everybody would still be playing their favorite race, and all things would be visible in overused particle effects chaos, so there would be no advantage of asuras over other races anymore.

The thing you suggested is basically the same as banning asuras, which is bad for game design. What’s different in all players that are prefering sylvari for example, playing asuras, even if they don’t want to, and all players that are currently using asura, transfered to sylvari, though they do not want to? None.

No, the thing I was suggesting was sarcasm…

Playing against asura models is much harder in my view

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Posted by: Pyrial.2917

Pyrial.2917

Everyone has the option of running an Asura, it’s your choice not to.

This is honestly the worst argument ever posted.

Let’s explore that a bit. You want them to be forced to have to change their character size, even though you already have the choice to do it?

Te difference is if asuras get bigger everyone is on equal footing, like it is now if u want a bit of an edge u have to make a tiny asura and sPvP is then filled with tiny characters who dont display animations properly which hurts the quality of pvp….

What’s the difference if everyone gets smaller or everyone gets larger? The only one is of choice. Being forced to do one thing vs not choosing to is completely different.

I play Norn, everyone should be as large as my character model to make it easier to see animations.

Playing against asura models is much harder in my view

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Posted by: Pyrial.2917

Pyrial.2917

Everyone has the option of running an Asura, it’s your choice not to.

This is honestly the worst argument ever posted.

Let’s explore that a bit. You want them to be forced to have to change their character size, even though you already have the choice to do it?

Playing against asura models is much harder in my view

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Posted by: Pyrial.2917

Pyrial.2917

Everyone has the option of running an Asura, it’s your choice not to.

What about the ele nerf ?

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Posted by: Pyrial.2917

Pyrial.2917

@Arheundel

Well everybody understood that you’re playing ele and you don’t want to see your class nerf, but let people speak instead of saying that everybody here is noob and that you’re a semi-god alive in this game, you’re kitten me off, show some respect to people, if you’re not agree with something just explain your point of view, but don’t flame people.

So you want respect?
If you want respect..you should deserve it, when you come down with posts like this one:

So everybody is running 3 ele comp, and it’s god mod in teamfight, we really need the patch to see a balance patch or what ?

No credibility, no clear explanation…so why you complain if I belittle your posts?
But let’s take this away for a moment and consider the game, we’ve got 8 professions no?! Are these professions supposed to be equal or different?

I presume you want all 8 professions to be different, thefore how these professions should differ from each other?

It’s easy…what ever I play should beat them all.

Ranger counter?

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Posted by: Pyrial.2917

Pyrial.2917

QQ? You talk about joining a discussion to only QQ and it is you who is crying. I was talking about pet scaling off of the owners stats which prevents bunkering builds from having dps pets.

If it is such a widely known build then post it. I personally play the build I post and haven’t found much better, so I do play ranger as well as ALL the other professions. Not exactly sure where you’re going with this.

To be precise i was qqing about qqers qqing. I’m actually favorable about pet stats scaling. I can’t wait for my ravens to become pretty much unkillable while loosing a bit of crit (but gaining tons of power instead). On a side note i play 0/0/30/10/30.
I’m out, i don’t want NinjaEd to go crazy or the OP to uninstall the game.

Giving up 30% crit damage and fury on pets for EB?

Ranger counter?

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Posted by: Pyrial.2917

Pyrial.2917

Please oh mighty ranger, show me a better build (moving 5 points back into BM) isn’t changing the build by much. Show me HOW to really play ranger…it won’t take you long, I’m sure you have tons of stored video to display your leet skillz.

Lol @ that stereotypical answer. I’m sure you can do better, i’m disappointed.
Actually it’s not only the 5 points in bm. And i won’t post my spec (it’s not like it’s that original or innovative anyway). Also sorry i have no 1337 videos to show you. I don’t need to boost my ego by becoming a youtube hero.
I’ve always been more than willing to help other players, but you know i don’t like those guys who join a discussion on a forum only to qq about something (you are one of them aren’t you?).
Ppl like Eurantien or Wanderer, who seem to know how the class works, are not complaining. This makes me think it might be a l2p issue for you. Or maybe they play ranger only and they are trying to defend the class while knowing how op it is. I’m more oriented towards option 1, but i might be wrong…

QQ? You talk about joining a discussion to only QQ and it is you who is crying. I was talking about pet scaling off of the owners stats which prevents bunkering builds from having dps pets.

If it is such a widely known build then post it. I personally play the build I post and haven’t found much better, so I do play ranger as well as ALL the other professions. Not exactly sure where you’re going with this.

Ranger counter?

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Posted by: Pyrial.2917

Pyrial.2917

I think that this is often overlooked by people who don’t understand rangers. This mechanic to me is broken. Pets should inherit the traits of the owner, bypassing the limitations of a bunker build to only have pets doing that kind of damage is off base.

People are running the 0/15/15/15/25 BM with cleric’s amulet and just evading and surviving while pets do all their damage is bananas

0/15/15/15/25? Lol. Evading while the pet does all the damage? Dude as a bm ranger if you wanna burst someone down you have to time everything right. Also this doesn’t always work since f2 abilities are unresponsive.

Actual dps pets are strong enough to be an already “scaled” per for a full dps spec…aswell as a bear is already good as a bunker pet….right now rangers already have high dps or high toughness pets the problem is that they can get the opposite of what they’re running to compensate build’s lacks. Using scaling pets doesn’t mean that those pets are going to get buffed…it means putting limitations on pet choices and make dps ones aviable for dps stats only (Or setting all pets like a 0 stat character gaining the same power/prec/tough/healing and so on of the owner) A bunker ranger just must not be able to take a pet made for a dps one…like pretty much everyone do

Compensate build’s lacks? Do you realize how bad dps rangers are? They are bad even with a bear actually, it’s not like using a “high toughness” pet (as you call it, but tbh the bear has pretty low toughness and high vitality, but w/e) will improve the spec, quite the opposite.

a bunker with low power/crits can’t have a pet critting for 4k+ following you everywhere

Lolwut? Low power bunker? On my bunker ranger i have over 2k power, not even considering bloodlust or might bonus. So following your argument as a bunker ranger with over 2k power it’s ok for me to have a pet with high power, since its stats should scale with mine. Ok.

No offence guys but it seems to me you are contradicting yourselves, and most of you don’t really have knowledge of this class.
Seriously this forum never stops amazing me. So the ranger used to be the worst profession ever and was considered pretty much a joke. Then some guys realized how to play it (oh and that’s pretty much the ONLY spec we have) and now people are qqing about the ranger. Got it.
I’m not saying bm bunker ranger is bad. I’ve played it for many months and i know it’s a strong spec. I also know this spec is good in some situations only. And i also know the pet can be killed (not an easy thing to do 1v1 in 15 sec, but this is not a 1v1 game).

Please oh mighty ranger, show me a better build (moving 5 points back into BM) isn’t changing the build by much. Show me HOW to really play ranger…it won’t take you long, I’m sure you have tons of stored video to display your leet skillz.

This is what needs to be fixed with rangers.

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Posted by: Pyrial.2917

Pyrial.2917

Few things I want to say about this topic. This game is 5 on 5 conquest. You assault, defend, and battle over points. This leaves us about 4 or 5 particular PvP roles. Bunkers, assaulters, team-fighters, and defenders. Being that there is a “really cool skill” called portal, and just the general fact that its conquest, forces us to 4v4 and 5v5 fight, mostly 5v5 with portals defending our nodes. This forces players NO MATTER WHAT to team fight.

Rangers bring several things to team fights yet nothing that is particularly “best” of any category. They have arguably the worst cleave damage of any of the team fighters, in other words, you aren’t going to see a ranger cleave down a team in mere seconds like you will the HGH condi burst engi or a well necro. They have no access to stun breakers so in team fights they are one of the easiest focus-able targets. Lastly, they have decent/good team support depending on how you consider roots, aoe fear, and quickness rez/stomps.

Be it as you will but people are so quick to call QQ when some of these builds haven’t even been used for very long in reality. Rangers remind me a lot of the QQ about mesmers, who are now considered one of the weaker and more countered classes.

Lets go people…
let’s cut the bull…

The answer to the trap ranger is a warrior…super secret build.

Ranger counter?

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Posted by: Pyrial.2917

Pyrial.2917

Haha really? And what do you do, when for example the ranger goes into power and also the pet power scales with the ranger. After such a pet you will instantly see 3 threads in this forum, where people complaining about the “new pet strength”. It is the mechanic of a ranger! When you go to gym to build up your muscles, your dog will not benefit from that. The same is true for gw2 pets…
Even when you spec into BM it happen that in big fights, (>=3 people) glass canon pets will die very often. And dont forget pets are an unreliable constant in a fight because you cant really control them.

And for your interest: 0/15/15/15/25 is not a viable BM build

You don’t scale with power based on their current stats…The current dps pet stats would be the result of traiting into power.

And for your interest, SURE…

Ranger counter?

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Posted by: Pyrial.2917

Pyrial.2917

Rangers are not hard to counter if you know how they work and the only ranger problem i can see imo are those bullkitten non scaling pets…if the pet is an “extension” of the ranger, then they should follow his traitlines, a bunker with low power/crits can’t have a pet critting for 4k+ following you everywhere, aswell as a dps ranger shouldn’t have a bear (Well i know bear is kitten, but it’s just for example) tanking dmg like a dam bunker guardian….if you go dps your pet must be dps only, if you go bunker/cond dmg then your pet MUST have kittenty dmg with high toughness and cond dmg…period.

I think that this is often overlooked by people who don’t understand rangers. This mechanic to me is broken. Pets should inherit the traits of the owner, bypassing the limitations of a bunker build to only have pets doing that kind of damage is off base.

People are running the 0/15/15/15/25 BM with cleric’s amulet and just evading and surviving while pets do all their damage is bananas

It is my b-day today

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Posted by: Pyrial.2917

Pyrial.2917

26 and still lives at home

What? Those aren’t his parents…they are his roommates.

26 and still has roommates

Ridiculous - Steal + Backstab 17k in sPvP

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Posted by: Pyrial.2917

Pyrial.2917

You’ll come to learn that every profession is capable of this burst.

from stealth?

So is stealth the problem or is burst the problem?

It is my b-day today

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Posted by: Pyrial.2917

Pyrial.2917

26 and still lives at home

What? Those aren’t his parents…they are his roommates.

Defektive's tPvP Longbow/GS Warrior Build:

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Posted by: Pyrial.2917

Pyrial.2917

22k health and 2.1k armour? You also have absolutely no condition removal.

You will get shredded if caught by a burst/condition spec.

Really getting sick of know it all nobodies who think they’re the authority on the class and that they have a solid verdict. I’ll give you solid advice whether you like it or not. Read your PM.

Such an angry little elf…

Ridiculous - Steal + Backstab 17k in sPvP

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Posted by: Pyrial.2917

Pyrial.2917

You’ll come to learn that every profession is capable of this burst.

Runes for powermancer?

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Posted by: Pyrial.2917

Pyrial.2917

You want a powermancer build? Run 30/0/10/0/30 staff with d/f or d/d (I prefer d/f), divinity runes, and berserker amulet. Use DS properly and lich form in team fights is pure win.

Solo Que (Anet system)

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Posted by: Pyrial.2917

Pyrial.2917

After thinking about all of this I can just agree with Xeph.

The mixed queue is probably the best thing they can implement right now.
Especially, because they are probably already working on it and won’t be able to just scrap it completely.
I just hope that we’ll get something like that sooner than later and if the mixed queue is easier to implement it’s probably the right choice.

The mixed system will still be way better than what we have right now and I’d be happy with it.
Queueing against a full team every now and then might be frustrating, but it’s something that I’m willing to take for having a soloqueue.
Players at a medium rating won’t get matched up against full teams very often, hopefully.
And the high rated players might meet full teams more often, but I personally would be fine with that, as long as the community is happy with it and grows.

Later on we will probably still get our soloqueue, if the interest for it is high enough.

I have faith in Arenanet.
The game is moving into the right direction right now with Paid 1vs1 queue anyway.

They never said this is a temporary solution, nor do they have separate queues in plan as afaik. Also, getting matched into unfair matches is unacceptable, i want my rank to be a reflection of my worth as a player, not reflection of a faulty matchmaking system. And another thing, make up your mind already saying one thing 6 hours ago then something completely else 6 hours later makes you look childish and inconsistent, we will achieve nothing with fickle minded players like you.

Please point me to where they said that it was permanent, because I recall they did say that they will change it if the community doesn’t like it.

Well, apparently you like it, so why change it. if they are anouncing something i presume they will keep it if “top players” dont see it as a problem. OFC its not a problem for you play with a team, what do you care if i get unfair matches?

Don’t worry we (even though we have a team) will still soloqueue just as much and we will face the same issues like you. And is it too bad to face a team every 10th game?
In League it was possible to get matched against 2 duo-queues for the longest time, which was rather unfair, too. But people still played it and liked it.

We had our fair share of unfair matches already with free tourneys, dont want more tyvm, and who says it is every 10th match? You did not test the system you dont know that.

The current suggested system has the structure in place to support it until they can build the other. It’s really a matter of something right now is better than nothing while we wait.

Solo Que (Anet system)

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Posted by: Pyrial.2917

Pyrial.2917

After thinking about all of this I can just agree with Xeph.

The mixed queue is probably the best thing they can implement right now.
Especially, because they are probably already working on it and won’t be able to just scrap it completely.
I just hope that we’ll get something like that sooner than later and if the mixed queue is easier to implement it’s probably the right choice.

The mixed system will still be way better than what we have right now and I’d be happy with it.
Queueing against a full team every now and then might be frustrating, but it’s something that I’m willing to take for having a soloqueue.
Players at a medium rating won’t get matched up against full teams very often, hopefully.
And the high rated players might meet full teams more often, but I personally would be fine with that, as long as the community is happy with it and grows.

Later on we will probably still get our soloqueue, if the interest for it is high enough.

I have faith in Arenanet.
The game is moving into the right direction right now with Paid 1vs1 queue anyway.

They never said this is a temporary solution, nor do they have separate queues in plan as afaik. Also, getting matched into unfair matches is unacceptable, i want my rank to be a reflection of my worth as a player, not reflection of a faulty matchmaking system. And another thing, make up your mind already saying one thing 6 hours ago then something completely else 6 hours later makes you look childish and inconsistent, we will achieve nothing with fickle minded players like you.

“…This is why this is the right system for the game RIGHT NOW” J. Peters. Looks to be an indicator that it is temporary until they have the systems in place.

Good Players Say How - Bad Players Say Why

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Posted by: Pyrial.2917

Pyrial.2917

@ Pyrial, Lets focus on why we are loosing instead of how we can win.

I agree its valid, but does not have the effect you want.

Edited to Add

Lets look at this from another direction.

Why is the past, How is the future. In all discussions about why is always after the fact. The past is important if you do not want to repeat it, thats insanity if it was not positive. How is the future, how are you going to adapt, how are you going to change the outcome, how are you going to win.

Teams that are loosing and decide to focus on the why, never live in the present and thus never change the outcome of the future.

Why/how do not have a temporal tense.

However OP is right about the distinction between how and why. Aggressive and bad/inexperienced players do usually say “why”, and OP is right in saying the reason is to assert blame and shift attention away from themselves. It is probably just a defense mechanism caused by the desire to appear competent in front of others. Level-headed and experienced players who understand this distinction generally would say how because they know it is less identifying than why, and they dont want to point blame, even if someone obviously is to blame. How can be used more as a passive suggestion rather than an aggressive or outright accusation that why sometimes causes. How does not presume to accuse, but why does.

This is because how and why are not interchangable and have separate grammatical interrogatory functions/roles, and they also have ingrained societal meanings.

For instance:

Asking someone with a gun “How did a bullet get shot into this wall?” cannot be replaced by “Why did a bullet get shot into this wall?” (or the more correct “Why is there a bullet in this wall?”). While possibly not immediately apparent, “how” is not accusing, but inquiring the specific information pertaining to the bullet and how it came to be in the wall. Why, though is not inquiring about the bullet specifically, but rather uses it as a bridge to connect you with the gun and the wall, and would be considered accusatory.

You have to differentiate though, and this is what might confuse people: “How come” and “how” are not the same. How come is an informal way of saying why.

That’s great and well written, but in the context of gameplay is completely wrong. Good players AND bad players both ask why…just as both good players and bad players ask how

SotG: Invuln = cannot channel. Then, stomp?

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Posted by: Pyrial.2917

Pyrial.2917

By you logic then you should prevent stability stomping as well.

Stability =/= invulnerability. A stabilized target can still be pressured off of finishing a downed player, simply through damaging the stabilized target.

The fact that invulnerability-stomping is an actual mechanic also waters down the meaningfulness of stability. There’s a reason why tanky specs tend to have easier access to stability. It’s because they are intended to be better at finishing downed players. However, right now, players can spec into high damage and have no trade-offs with stomping; they can simply invulnerability-stomp to bypass all of the intended weaknesses their spec is supposed to carry.

Devs confirmed that invulnerability is not supposed to let you channel. So, why isn’t this principle applied to stomping as well?

No they didn’t, they confirmed you are not supposed to be able to commune with the buffs while invulnerable.

Good Players Say How - Bad Players Say Why

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Posted by: Pyrial.2917

Pyrial.2917

@ Pyrial, Lets focus on why we are loosing instead of how we can win.

I agree its valid, but does not have the effect you want.

Edited to Add

Lets look at this from another direction.

Why is the past, How is the future. In all discussions about why is always after the fact. The past is important if you do not want to repeat it, thats insanity if it was not positive. How is the future, how are you going to adapt, how are you going to change the outcome, how are you going to win.

Teams that are loosing and decide to focus on the why, never live in the present and thus never change the outcome of the future.

Why is not an indication of a past event. Why are we losing? The answer can be an adjustment to current strategy. We’re pushing too many into a point one at a time.

I understand where you want to go with this post, using strictly those two terms as the defacto terminology in changing behavior is not working.

Good Players Say How - Bad Players Say Why

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Posted by: Pyrial.2917

Pyrial.2917

Asking why is just as valid as asking how…

State of the Game #3: My take on it

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Posted by: Pyrial.2917

Pyrial.2917

To quote caffynated:
“I liked what the devs had to say for the most part. The problem is that they’re only talking to tPvP players who see everything through their gun fight in a hallway meta. They whine about things being OP that are weak anywhere outside of a shoe box. These SOTG talks really need to include people from WvW who have a better handle on how classes interact in a more complex environment than a 12’ radius circle.”

To be fair, I think this SotG thing is for sPvP. If some enterprising WvW players started something similar for WvW we would come talk about WvW. Expect the balance part of these discussions to focus on sPvP because that is who we think the audience of that stream is. Same thing goes for PvE, and at one point Jonathan did mention those formats and that we are working on balance issues in all these areas.

You say it’s about PvP, but i’m still waiting to see the “famous” PvE-PvP balance splitting.

You say you want to increase build viability for pigeon holed classes when it would be so easy to fix this issue by simply REALLY splitting PvE traits-skills from PvP ones.

Spirit weapons are a clear example: Pve side -> “hey, they’re Op in fractals, let’s NERF” / PvP side -> “omg, now a thief spams shortbow 1 on me and my 45 secs CD spirit weapons are gone, WTF”.

Food for thought, or at least, that’s what i want to believe.

You think spirit weapons was a pve only fix? Because not being able to cc or damage them was completely balanced.

elementalist

in PvP

Posted by: Pyrial.2917

Pyrial.2917

can we do sumthing about their retreats . no one can catch them unless if you plan out and predict all pathing other wise you cannot catch /kill one of these.

my proposal is that if elemental is in combat that he or she is stuck in that one form of element til out of combat.

im tired of these switch to lightning just to wisp away or in vapor form in water still annoying

No other class has access to this multiple set
No i did not get beaten by an elemental just that even with all 5 people on one ele he just get up and runs away in rid the lightning then water form heal self back to full over n over n over n over. it gets to the point where its no longer possible to beat an elemental unless if your team is spread out to catch him at the end of his running moves.

now for math formula
elemental has about 4 set of element x that by 5 is 20 … this isnt even counting the sigils and other 4 spells

AS an engineer i can have that many but why i dont get any running or saving my kitten or op healing and i dont get any sigil passive only in traits. which is a bit lame.

Since the nerf to grenades other class has to compensate too

This is exactly why it is imperative for A-Net to improve the entry level pvp education process…Better tutorials would be helpful in helping this fella out.

State of the Game #3: My take on it

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Posted by: Pyrial.2917

Pyrial.2917

Great post, some great points in here.

We know a lot of this, but a lot of times we can’t speak to specific plans to fix things. We also know full well what’s good in the meta (or OP). We sometimes just can’t reveal what we’re thinking about balance until our lists go final.

A lot of people assume that silence = ignorance, and often times, that’s not the case.

Great read! Enjoyed it.

Clearly it’s your company philosophy and I know it’s probably not going to change, but I think it a terrible philosophy. You don’t say anything in fear of causing a stir on the forums, but your silence (at least on the SPVP boards) causes one of the biggest stirs.

Here is the best way I can describe it:
Let’s say that you had decided to come to the forums and tell the players “We finally have our PvP system in place and it’s going to be an 8 team tournament system where you need 40 people to start and it will be 3 rounds.”

I can assure you if that was discussed during the initial implementation, it would have never made it in and then had to be changed 6 months later because it clearly was a bad idea.

My fear is, you guys are being so secretive about stuff because it may or may not be fully ready, but what if it’s a terrible idea? It doesn’t matter how good of DEVS you guys are, there are few of you and exponentially more of us. We can quickly pick out flaws and give positive constructive feedback….for free.

I am in no way saying we are better at developing a game than you guys, we most assuredly are not; however, we play the game non-stop, and we have very good ideas about what would be great for the game, and what would be terrible. Just go look at SWTOR to see examples where DEVS were completely silent on features and when they were rolled out, they sucked…bad.

Case in Point

  • WoW, for all its flaws, is actually pretty open about what they are planning. The perfect example: Blizzard was going to implement a feature where your real ID along with your real name would be displayed on the forums with things you posted: a terrible terrible idea. They were dead set on it and people voiced concerns about how our privacy would be at risk and how we could be attacked in real life by players that didn’t like what we posted. Bashiok kept stating that we shouldn’t have any concerns and were being paranoid and your real name can accomplish nothing from someone trying to find out who we are. Someone challenged him to say his real name if he didn’t care. He did. Next, they found his address, his salary, a picture of his front door via street view of Google maps and even facebook pages of his parents.
  • That feature never saw the light of day. Had they secretly implemented it, someone could have been killed by some crazy forums stalker.

Food for thought

Blizzard’s forum fk-up is a really bad example.

How often does blizzard announce GAME-RELATED information that is changed by people complaining on the forums? Cite a few of those if your going to compare them to Anet in that realm.

The only reason they didn’t go ahead with their moronic real-name forum idea was because the forum coordinator had real harm brought to him in the form of stalking. In other words, they’re so dumb that they need to be stalked and taunted by forum/internet geeks before they realize that being anonymous on the internet is important. Man…the children that work at bliz…amazing.

Yeah, lets all NOT take a page out of the fktard (blizzard) handbook.

I’ll give you the most recent one…counter spell says “hello”

"invisible" elo rating

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Posted by: Pyrial.2917

Pyrial.2917

I think you may have misunderstood.

We are not planning on showing your RATING, but you will know exactly where you rank in relation to other players – you will know your rank, but you will not know the actual #. Other games have done something similar.

You will know your “worth” or how “skilled” you are, you just won’t need a # to show it, you will have a placement in relation to other players.

Sorry I didn’t explain it better in the SOTG.

I don’t understand that…so you’ll know your rank (a number in relation to others), but you won’t know your rating (a number which matches you to others around your rank)….it’s the SAME thing!

For the next SoTG

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Posted by: Pyrial.2917

Pyrial.2917

They don’t want to play wack a mole with balance; however they did mention looking at D/D and S/D ele’s (bunker and sustained). They also mentioned looking at trap rangers.

MMR is in place though they don’t plan on showing rating until they are certain it is working the way they intended.

They don’t plan on adding more game modes until they have refined conquest, yet plan on trying to accomplish similar game modes by pushing secondary objectives within conquest.

February isn’t the “big” pvp patch

Looking to add incentives to have more cross over between pvp and pve players.

They want to work on balance by bringing more builds up to par with the more popular builds.

QP’s may be used to buy into bigger tournaments.

The answer to warrior success lies in the longbow…

For the next SoTG

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Posted by: Pyrial.2917

Pyrial.2917

Dont be a dick. They both did fine.

haha…..b.b.b.

For the next SoTG

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Posted by: Pyrial.2917

Pyrial.2917

More Jon Peters and less Jon Sharp

Pvp Corrupted Shortbow skin not reverted

in Bugs: Game, Forum, Website

Posted by: Pyrial.2917

Pyrial.2917

The Frozen Bow and the Frozen Short Bow are actually two different skins, despite looking similar (the naming conventions are kind of weird). ^^;

So what happened with this? My pvp frozen shortbow used to be blue, now it’s brown.

Temple of the Silent Storm test extended.

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Posted by: Pyrial.2917

Pyrial.2917

We are going to rotate the map tomorrow.

Can you clarify if it is maps or map? Is it going to be a random rotation or just one different map?

Temple of the Silent Storm test extended.

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Posted by: Pyrial.2917

Pyrial.2917

did Johnathon say Raid Of the Capricorn this week?

No and if you paid attention to your own post about it; you would know that you agreed that the map shouldn’t be in the rotation.

is it Raid Of The Capricorns Turn?

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Posted by: Pyrial.2917

Pyrial.2917

I’m glad the OP has changed his mind and is in agreement that this map should be excluded. That being said, we can now have this thread closed.

D/F Means Definitely Fun [Hotjoins]

in Elementalist

Posted by: Pyrial.2917

Pyrial.2917

how do u plan on exiting combat? outside of LF which when on the run you cant take advantage of the range on it.

Its all situational, if I need a hasty exit, depending on who i’m engaged with, Earth 4 or Air 4 to cover my retreat from a ranged enemy, Earth 5 for melee. This build isn’t the best for leaving a fight.

Pick up Zephyr’s Focus and drop air training

I have Vigor up upwards of 30-40s during a good fight thanks to Renewing Stamina, does Zephyr’s Focus stack?

Sorry, was supposed to be zephyr’s boon for fury and swiftness

My opinion about daily/laurel

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Posted by: Pyrial.2917

Pyrial.2917

Don’t laurels have PvE stuff in them? Why bring them into PvP in the first place?

why bring gems into PvP as a reward when it’s a PvE currency? (because nobody winning gems needs buy tickets)

the point was more about giving PvE’rs a reason to hop over and pvp a little and possibly get hooked and build the population.

Makes too much sense and would probably work. That being the case it guarantees it will not happen.

D/F Means Definitely Fun [Hotjoins]

in Elementalist

Posted by: Pyrial.2917

Pyrial.2917

Pick up Zephyr’s Focus and drop air training

State of the Game EP3 - Show Discussion

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Posted by: Pyrial.2917

Pyrial.2917

Are they going to implement an open PTR?

Perspective on being OP

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Posted by: Pyrial.2917

Pyrial.2917

What’s a tank spec that deals heavy damage?

how about the D/D ele rolling his face over the keyboard with regen, prot, fury, might and vigor all up permanently.

Yeah, I’m still waiting for the heavy damage part…