If you dodge a condition attack, you do not take that damage over time that the condition would have given to you./quote]
It doesn’t work like that. Condition damage ticks regardles of evading or not.
LOL REALLY this is hilarious. If you are dodging conditions that have already been applied to you still do damage, but that’s because you didn’t dodge the attacks that applied those conditions. You want dodging to allow you to take no damage at all for that second or so, which is hilarious. It’s the equivalent of getting the health back from attacks that have already hit you for power builds.
You what? Did you even understood what I wrote? Ludus was saying that during a dodge you didn’t take condition damage. I was explaining to him that he doesn’t work that way and dodge doesn’t negate any condition damage.
Before making yourself look bad, read through what the person you are quoting actually wrote.
In my opinion it’s not necessarily balanced. Let’s take a look at power vs conditions:
Ways to refill the health the power attacks removed from you?
- Healing
Ways to prevent power attacks damage?
- Dodge/Evade/Block
Ways to refill the health the conditions damage removed from you?
- Healing
Ways to prevent condition damage?
- Condition cleansing
As you can see, in power attacks you dodge and you’re fine (prevention)
In condition attacks you use condi cleanse to remove the condition. Until that time, some damage ticked off or it was overrun by some other secondary conditions that just got removed instead of the real damage ones. (that’s remedy right there, not prevention)
The fast reapplying of conditions is what creates this problem, where conditions are generated from AoEs you are generally forced to stay upon, that’s why the dodge method in preventing most of the conditions don’t work as effectively as it should, and that’s why conditions are a bit better than power, not by much, but they are.
(edited by Quickfoot Katana.8642)
If you dodge a condition attack, you do not take that damage over time that the condition would have given to you./quote]
It doesn’t work like that. Condition damage ticks regardles of evading or not.
Great. More changes that will reward dodge spamming.
No thanks.
Queue time will probably increase.
So would our enjoyment. We can’t have that can we?
A year later and we still have the runes soulbond, plz make them account bound it would not hurt anyone and would make a lot more sense as well.
Ty
> Trying to get Anet’s attention on a deserted subforum
> Trying to get Anet’s attention on a deserted subforum while they’re on vacations
WIN
http://www.urbandictionary.com/define.php?term=colesy
lmao I just died laughing reading this colesy
Moderators are on vacations anyways, lets start a text adventure. Context: arah pugging
Poll results are pretty interesting — Pretty near 50/50 yes/no split.
Its not interesting at all. Just goes to show how far people will go to get out from Trollhammer and Cheese Watch.
There’s cheese and then there’s meta builds. Sometimes the two overlap but they are not the same. Play cheese if you are not interested in improving your gameplay.
is there anywhere we can see the name for an item in PvE and PvP?
Silberfisch, it’s the dungeon forum. Dont expect anything but trolling moderators and unreasonable infractions. (i’m probably getting one just for writing this!)
I don’t know. What happened with Lilith and CC Danicia still gives me hope.
It was a Christmas miracle. A glitch in the Matrix.
Silberfisch, it’s the dungeon forum. Dont expect anything but trolling moderators and unreasonable infractions. (i’m probably getting one just for writing this!)
TL;DR: Fine unless you use exploits, kick players to sell spots, or scam, or anything else that breaks the user agreement.
This.
Also, joining groups and purposefully kick/disband them in order to delete their istances (cause you’re a white knight that must smite the dungeon sellers plague) should be banned aswell – just like kick for selling, which do is bannable and wrong.
I had people join my instance checked that I killed lupicus and then said: “congratz you are one of the legit, no kick, have fun”.
I honestly do not mind at all that we have these white knights, as long as they are only kicking exploiters, they are like an in-game moderator lol
@ Anet:
Fix the exploits, ban the exploiters (if possible to track them).
Result?
80% of arah sellers stop selling, sell prices go up, legit runners are happy and rewarded for their effort.
Is there really any other way to solve this?
Give me a dev menu and I will put a kittening invisible wall myself at that tunnel at stop the swimming exploit in 1 week time. Give me a dev menu and I will prevent reaching Brie if you didnt chose P2 or killed Alphard.
It’s not even hard fix it’s just that you don’t care and it’s just sad because it’s so easy to fix.
That Prince Vingador is like the most annoying player on Guild Wars 2. People from EU feel the pain. People from NA, thank god for not having to deal with him.
I say no to removing player names from tpvp. When we pvp we are making a name for ourselves, we want the enemy to know who we are: “oh that guy plays a great X, I’m gonna watch out for him”.
Taking that away is taking some of the joy of pvp away. Unlike you, some people, myself included, when we see there’s a famous player on the enemy team that motivates us to strive to play better and make a good impression on them.
if you were EU I would invite you to our small dungeon farm group
Qaelyn tip for ye: start mentally slowing down the pace of a fight when you are 1v1, you already know your skills, so take your eyes away from them and focus on the enemy.
What class is he? What build is he running? What can he do with that build?
Most builds have a go-to must dodge skill. Its what makes them tick. Hambow is pindown and earthshaker, for example.
Use every dodge wisely and not spam. Know how much damage can your build do, or how much sustain does it have.
Hope this can help you a little bit more.
Basically its ok as long as both partys have a mutual trust agreement. If one screws the other, they can be reported for scamming but Anet won’t restore lost gold or items.
Class does matter I think.
My win percentage went way up with a bunker war versus my skirmish thief.
On my thief I could always get a ton of kills, which didn’t really amount to much in the end. But on the warrior I’m always just holding points which ends up winning the match more often than not.
If you can use a build that can reliably bunk mid then you can move way up in the leaderboards I think. That’s if you can consistently keep the point when it’s 1v2 against you. If you can hold it 1v2 for like 20 seconds reinforcement will come eventually and that can allow you to successfully hold mid.
Team that holds mid for extended period of time usually wins in my experience.
I find carrying my team easier on my thief. I still reroll to guard bunker if the team needs it, otherwise I stick to thief.
gw2 and gw1 have totally different development cycles.
In gw1, 1 year and half after release (which is now for gw2), we had sorrows embrace update, factions AND nightfall. Now let me ask you something, what do we get for gw2 in that timeframe?
Also teamQ has the advantage that you can invite people from the previous match to play with you again for the next one if you find they played well!
Whats this skin?
OE vs Java argument, that was the funniest kitten I’ve ever heard.
Link?
Follow these steps and you wont be needing a keyboard anymore!
Get a Warrior. Get a longbow and a hammer.
Follow this video’s instructions for an easy match up:
I was talking to a warrior on teamspeak about his keybindings.
We got to the healing skill keybind and we both laughed.
this thread merged made me facepalm so hard. How is Dungeon Selling and a thread about different Playstyles (play how you want), any related AT ALL?
I suppose u don’t wanna or can play in a team, because thats the only thing that u can do to avoid the randomness of playing alone.
Gw2 spvp it’s a team game, meaning, solo queue leaderboards are more or less a huge joke, and solo queue or team pugging is random, there are some systems making it less random, but overall, there is a lot of randomness and u can only avoid that by joining a team.
If u want a nonrandom single player competitive experience, yea, u should probably stop playing gw2 spvp before u get mad.
league of legends is a team game. You dont hear that their soloQ ladder is a huge joke.
What gives? You know what? The first 1-2 years the LoL community cried a lot that soloQ ladder was not a representation of skill, but now all that QQ is gone and soloQ is pretty much a good indicator of your skill.
I expect the same to happen to the GW2 community.
The quality of the feature-patch they said to be holding of for the begining of next year will most likely decide the future of this game.
When pugging arah. write down the party member’s names. If they kick you to sell spot, scout the lfg for their name. Found it? Merge the kittening instance so they learn not to pull of that kitten. Next step, whisper them: I hope you learned with your mistakes this time. Don’t kick people to sell their slot.
Qaelyn there are 2 ways to balance. For the general population and pro-players at the same time, which is what League of Legends does and because of that it dumbs the game’s mechanics. Or the DotA 1/2 aproach, which is balancing only acordingly to the competitive scene and pro players. This way, any issue the new players have is literally a L2P issue, and not a balance problem. I find this aproach much better, but also less friendly to new players coming late into the game
Introduce harder achievements, player-skill dependent.
Soloing Lupicus? Completing a dungeon without anyone going down or defeated? Complete arah without using any healing skill?
Bring us achievements that really show a big achievement, other than the majority of achievements from Living World that are mostly a shopping check-list.
Also, Weekly-Order missions! Stuff to do to gain faction rank on your order and unlock cool stuff order-themed.
The Hylek Title of 1 player per server that would be determined by the player with the highest amount of faction rank currently is also a great idea. Maybe not 1 player but the top 500 players per server?
(edited by Quickfoot Katana.8642)
put this on reddit
Loved your changes except for Thief and Ele, those nerfs make no sense at all.
Healing Spring has a tell for when the ranger reaches his hand to the group, but with all the clutter effects going on its hard to distinguish that.
Also, only #4 D/P Headshot can interrupt Healing Spring
I dont know what to tell you Qaelyn, maybe I’m not a good player at all and I just got lucky on climbing the leaderboards? I don’t honestly believe this, because I actually carry a lot of games that my class is good at carrying, like Forest of Nifhel (neutralizing far and stealing bosses, I general steal 2 Bosses per match, that gives my team 50 points advantage), Legacy of Foefire (as a D/P thief you can easily and quickly solo their Lord).
You seem to be under the illusion that many players from other games suffer from which is the ELO Hell. Players said to be stuck in ELO Hell cant get out by their own and always blame their teammates for trolling/leaving/being bad.
Maybe you are in fact better than the MMR you are at, but if you cant carry it alone, you might not be as good as you need to be to carry your other teammates by yourself.
Conclusion: Healing skills casts times need to be increased, but only for PvP. I see no point in increasing cast time for PvE players.
And yet again, we see the need of splitting skills.
My tip for climbing MMR more easily is to not be a homepoint defender. At start of the match imediately give positions to the majority of people. For example tell the ranger/engi to go close, guard to go mid and the rest mid aswell. You will have more chances at suceeding if you play a roamer and are capable of QUICKLY outplaying your oponent, aswell as using the map awareness to your advantage. Dont assume that if your team is fighting in equal numbers is fine. Go there, quickly call a fragile target, burst it down, help dps downed folks, grab some team utility like null field and portal.
Also, be aware that you just cant win some class matchups and dont waste your time fighting a guy who is clearly not dieing anytime soon. Disengage imediately if the situation gets tough on far, try to a neutralize and back off (for ex. If you are using greatsword and sword main hand, open up with mass invisibility from a corner, get behind them and push them out of the point with GS #5 followed up by a sword immob for a free decap. The same combo can be done with mass invis on cooldown if you use blink to get behind them at the same time you are doing a 180 GS #5. While doing is you generally notice if he is killable in a 10 second time frame or not. If he is, do it and claim the point, otherwise dont waste time, you got the neutralize, it was worth it, get back to mid to help your team on the teamfight
This is ridiculous.
A SB/GS Ranger with boar-wolf, aoe cc-feared me to death…2 knockdowns-2 aoe fears for a long duration-2 daze stuns from Boar and another 2 dazes in 20s cd from GS-SB….They had the petting zoo so far now they have huge amounts of CC and aoe Fear..
let me tell you a secret. We had that CC all along, and even more CC if we spec for it.
If you meet a ranger with Hyena, Hounds of Balthazar, SB and GS, you might aswell just lie down and die. Because you sir, are going nowere
Hounds of Balthazar? Come on guys who left the PvE-door open again?
. i know lots of tips including getting 2 stealth attacks from 1 utility and etc but this boggles me
What is this? Can someone explain?
Its not that gw2 is spammy, its just that this game needs to be more punishing of bad usage of skills, only by introducing punishments can the combat adquire more depth.
For example, D/P #4 now costs 6 initiative. If it interrupts a healing skill or a high cooldown skill (25+ seconds?) you are refunded half the initiative.
This is a direct nerf to spammers, and a buff to good thieves, raising the skill cap of the build. The other weapons would need to have aprox changes though.
(edited by Quickfoot Katana.8642)
Thief relies on evades and position displacements as a way to avoid damage and being caught with CC. Stability is something designed that requires the player to get hit by said abilities to be effective. Thats why it doesnt fit the thief class idea.
What we could argue is having a grandmaster at trickery that grants 1 second stability on steal, now that could be interesting, but never, ever access to stability the same as a warrior or a guardian.
You’re not getting any approval from anyone with that attitude. Just because your thief build cant deal with it doesnt mean others cant face the same problems more effectively.
Elrey, it would also be interesting if the bomb placed on the ogre could damage or create a debuff on the ranged boss.
Also, some kind of condition placed on players periodically that is only cleansed by staying at melee range of the ogre for 3-5 seconds.
Vlad, loved your ideas! What if the legendary hero creates a 15 second pulsing field, affecting all players and undodgeable/unblockable that, at the end of cast, removes all boons from each player. Each player takes 3500 damage per boon that got removed. (Each player takes damage acording to boons on their character, and not the total number of boons removed across all players)
(edited by Quickfoot Katana.8642)
As a D/P thief interrupting healing skills is essencial to being sucessful at high rank PvP
I assume you are a mesmer.
Heres your problem you assume your team is always a herd of cats. Then, you are also facing a herd of enemy cats. If you bring more team utility dont you think your allied cats will have more of an advantage to beat the oposing team?
Please post your build so I can be of further assistance.
Regardless of class, build. Every combination of those has its weaknesses and strenghts. When entering a match, acknowledge what does your team have and what does the enemy team have? What is your team lacking or needs to do in order to overcome or atleast minimize the enemies strenght. Try new opening strategies with your team and evaluate how well they work versus certain comps and what went wrong when it failed? When you die, what could have YOU done better?
These are just some tips to help you improve as a soloqr and as a player.
Stability op bro
Omg that’s it! I just need to have constant uptime of stability on my thief!
You, from all thieves, said this? You just dropped big time in my consideration Arganthium.
Legacy of Foefire
My team there was a ranger with a longbow that claimed he was Legolas and he would defend Helms Deep at all costs. He never stopped patroling on top of the wall during the entire match. Truth be told, they never brokee into “Helms Deep”, but they never needed to since it was basically 4v5
best moment
Me as a thief managed to get a Charr warrior downed in a 1v1, I pop stealth to stomp him and as I was mid stomp, he comes up with this:
“Atleast look me in the eyes before finishing me”
(edited by Quickfoot Katana.8642)
TeamQ [DIS]advantage:
- SLOWER Queue time
Corrected it for you. SoloQ for me is around 1-5 minutes at the very max, while teamQ easily exceeds the 15 minute mark
This is so bullkitten.