Showing Posts For Quickfoot Katana.8642:

Compensation for fractal level reset

in Fractals, Dungeons & Raids

Posted by: Quickfoot Katana.8642

Quickfoot Katana.8642

Yes, and I personally think you should return those greens to the Maw.

I tried but than my Group told me that this is an EXPLOIT so I decided to destroy em to not get banned.

That’s also an exploit. Playing the game is an exploit

Dealing damage to mobs is considered an exploit these days.

Elitists, I'll honestly miss you !

in Fractals, Dungeons & Raids

Posted by: Quickfoot Katana.8642

Quickfoot Katana.8642

We may be the ones spending the most time in GW2, but it’s those casuals spending the most amount of money in GW2.

Can’t blame Anet for favoring them, just wish we were given a chance. ( X Gems for a new unlockable dungeon anyone?)

Best trailer ever!

in Fractured

Posted by: Quickfoot Katana.8642

Quickfoot Katana.8642

There are some pretty exciting cinematics coming in the future…I hope you guys will receive them as well as the Fractals piece.

I just hope that if/when you add more cinematics to the game you will take care and make them

(a) not pop up in the middle of a fight / action sequence causing you to die instantly when the cinematic ends (*cough*volcanic fractal*cough*)
(b) be skippable so we don’t have to wait 5 minutes for Mrs. Lionguard to explain to Caithe how much help they need dealing with lolscarlet over and over and over again.

(a) I cant answer this as it is a design issue with our scripting system. The cinematics team only handles a few of the flyby-camera-style cinematics. I can take a look at this-
(b) all our cinematics have the ability to be skip-able. Sometimes someone forgets to flag a cinematic as skippable :0

When a scene is scripted out there may be triggers that NEED to happen in order for a set of events to play out the way they were meant to be. If we allow players to skip this type of cinematic, then it can unravel scene, spawns, and such. I’d love to have a fix for this…but players may have to bare with it for the time being. I feel your pain.

Aetherblade Path, Twilight’s Arbor, please make those skippable. Thank you!

Enough with ascended rings in fotm!

in Fractals, Dungeons & Raids

Posted by: Quickfoot Katana.8642

Quickfoot Katana.8642

We are going to receive our FOTM payment in Princess Mia’s Wigs.

Legendary acts of Valor

in Fractals, Dungeons & Raids

Posted by: Quickfoot Katana.8642

Quickfoot Katana.8642

Jade Maw:

I used Shadowstep to steal someone’s crystal as they were walking to it. And they didn’t noticed it. :cringes:

Re-Archive

in Fractals, Dungeons & Raids

Posted by: Quickfoot Katana.8642

Quickfoot Katana.8642

I dont know why does this subforum even exists.

It’s not like Anet has a Dungeon team anymore.

This is purely so we can vent our frustation from the carebears in-game and get infractions in the process so they never have to see us again.

Shard of Crystallized Mists Essence?

in Fractured

Posted by: Quickfoot Katana.8642

Quickfoot Katana.8642

From what’s been said about the new runes, they may not be super useful for fractals but will be in high demand in WvW, which is pretty popular right now. So if nothing else there will be a nice market for fractal runners to sell them.

Unless they are, like most of FOTM stuff…

DRUM ROLL

Account bound.

Punishment for players that realy care

in Fractured

Posted by: Quickfoot Katana.8642

Quickfoot Katana.8642

They should give 3g per Fractal level resetted.

Dredge fractal notably absent

in Fractals, Dungeons & Raids

Posted by: Quickfoot Katana.8642

Quickfoot Katana.8642

This thread is pure gold.

Compensation for getting reset to level 30?

in Fractured

Posted by: Quickfoot Katana.8642

Quickfoot Katana.8642

I think we should get 2g per fractal level resetted.

Fractal levels above 30 to be reset?

in Guild Wars 2 Discussion

Posted by: Quickfoot Katana.8642

Quickfoot Katana.8642

That’s correct. They’re not punishing the casuals, they’re punishing hardcore players.

I’m gonna hate seeing all those LS carebear casuals that never bothered to delve into FOTM, walking around with fractal weapons from FOTM 10+, not even 1/10 of the work we had to go through to get them.

Dredge fractal notably absent

in Fractals, Dungeons & Raids

Posted by: Quickfoot Katana.8642

Quickfoot Katana.8642

From the new trailer they had.

Anyone else get a laugh out of noticing that? Who knows, maybe that means it’s been removed.

Dredge and Harpies are missing. How interesting.

Are we getting the Twilight Assault treatment?
(1 BRAND NEW PATH, oh but we are removing 1 path aswell)

2 Fractals missing. Molten, Aetherblade and Thaumanova being added.

Sounds familiar?

Dredge fractal notably absent

in Fractals, Dungeons & Raids

Posted by: Quickfoot Katana.8642

Quickfoot Katana.8642

I pray to our Dredge overlords for zero tolerance policy agaisnt “play how you want” carebears in FOTM.

Was there any iteraction on Fractured patch?

in Fractals, Dungeons & Raids

Posted by: Quickfoot Katana.8642

Quickfoot Katana.8642

Oh what was I thinking? Even Alpha and Beta games warn you beforehand on the inscription time that your Progress WILL be wiped after said events are over.

Was there any iteraction on Fractured patch?

in Fractals, Dungeons & Raids

Posted by: Quickfoot Katana.8642

Quickfoot Katana.8642

I’m being serious here. How did you think this was a good decision at all?

You wanna know who wipes Character progression without any warning at all?

ALPHA and BETA versions.

Hard Dungeon Token Nerf

in Fractals, Dungeons & Raids

Posted by: Quickfoot Katana.8642

Quickfoot Katana.8642

I’m really unhappy with the direction GW2 is going with alts. You are better off to have one main.

WXP is toon bound not account bound, additionally ascended gear is expensive, heavily time invested requirement and it will be harder to properly equip you alts.

I’m posting this here because having alts in GW2 at this time is more about convenience than actually playing them. I have 8 level 80’s, use 2 to play content and the other 6 spread out to farm world bosses, mine nodes and placed in places of convenience.

3 month topic. Do you, by any chance, main a necromancer?

3 month topic that remains pretty much accurate of the state of the game at this point, imo.
I really like to run dungeons, its the stuff I like to do more in gw2, and with this change in the way that our characters receive tokens, is not encouraging that I run Arah with my thief, and my necro, and my warrior. Now I only run it with warrior since its not profitable to do with alts because no tokens rewarded to build gear. This was a great way to get exotic equipment, that in other way is hard to get just by playing the game (and by playing the game I don’t mean playing the TP with I hate!), specially when u do not have all the time in your life to spend in a game, due to work or gymn, or other activities that you do in real life.
If I wanted a heavily time consuming game I would have bought WoW, and gw always was reconed because no need to spend your whole life playing the game to get a special item, with is a great concept, imo.

GW2 doesnt have a dungeon team, and to be honest, dungeons lack interesting mechanics/challenge. I dont see this getting better anyhow, since the casuals fill their wallet with quaggan plushies and not us.

What if you could buy a whole dungeon for 1k gems? Would you do it?

Help! I can't pug FotM 48 anymore.

in Fractals, Dungeons & Raids

Posted by: Quickfoot Katana.8642

Quickfoot Katana.8642

I had an engi win FOTM 48 that didnt know what Big O’l Bomb skill was.

His response: “huh never used bomb kit lolz”

What the kitten.

Hard Dungeon Token Nerf

in Fractals, Dungeons & Raids

Posted by: Quickfoot Katana.8642

Quickfoot Katana.8642

I’m really unhappy with the direction GW2 is going with alts. You are better off to have one main.

WXP is toon bound not account bound, additionally ascended gear is expensive, heavily time invested requirement and it will be harder to properly equip you alts.

I’m posting this here because having alts in GW2 at this time is more about convenience than actually playing them. I have 8 level 80’s, use 2 to play content and the other 6 spread out to farm world bosses, mine nodes and placed in places of convenience.

3 month topic. Do you, by any chance, main a necromancer?

Dec 10th thief changes

in Thief

Posted by: Quickfoot Katana.8642

Quickfoot Katana.8642

As a Thief main,

Can you give me some depth behind the Infiltrator’s Strike change? Especially why have you decided to add more cast time to Infiltrator’s Return instead of disabling the skill when the thief is stunned/dazed/immobilized?

In my opinion adding more cast time just makes the whole mechanic more clunky and still allows Thieves to get out of sticky situations they shouldn’t be able to.

If a Thief is stunned, unless he uses a stunbreaker, he should remain as such. Infiltrator’s Return bypassing CC is clearly broken and counter intuitive in my opinion.
If a Thief is stunned or dazed he shouldn’t be able to use Infiltrator’s Return. You need to add some punishment if a Sword Thief is caught without a stunbreaker up. You need to create some separators between average thieves and GREAT thieves. *

A GREAT Thief would use Infiltrator’s Return before the stun arrives, that’s good reward. An average Thief wouldn’t have the timing to avoid the stun and therefor would be punished.

Skill vs Reward/Punishment is something we need

Infiltrator’s Return can’t be the “OH SHIET” button. That’s not very balanced for competitive play.
Introducing this fix, would you go as far as not going foward with this cast time increase and maybe reducing initiative cost? What are your thoughts on this?

You do realize the only stun breakers thief has are either long cd, not all that controllable, or actually hurt you more than help? Also we have no stability, but sure, we’re op….

Infiltrator’s return does NOT break stun as it used to, which is fine. I actually thought that it was rather op back then, but now all it does is displace. It doesn’t recover from launch, or knockback, it just moves you away. Ranged players have no problem getting a few more hits in before you’re back up.

We also have 0 protection and blocks/counters on land. So I ask you, do you even play thief? I can’t help but notice that someone who “main” thief asking for further nerfs to the already overrated profession is coming from the fields of solo queue where pug stomping is a pleasure.

You clearly misundertood me then.

What I asked is for them to revert the Infiltrator’s Return cast time nerf, and to change it so that when a Thief is CC’d he can’t use Infiltrator’s Return.

This isn’t a nerf. This is how you will separate bad Sword Thieves from great Sword Thieves. Great Sword Thieves will use Infiltrator’s Return before the CC lands, by predicting the enemies movements. Bad Sword Thieves will get caught in CC and be punished for it, because they didn’t avoided/dodged it.

That’s how a competitive game should be, punishing bad plays and rewarding good plays.

The current state of the game, and what you are specifically asking, is another dumbing down of the game, making it casual-balanced instead of increasing the game’s skill cap.

As a thief main, sorry for wanting my class having an increased skill cap, which would only do good for the game as a whole in PvP.

The pros of 8v8

in PvP

Posted by: Quickfoot Katana.8642

Quickfoot Katana.8642

Seriously, give Justin a raise for his awesome comunication and work

Dec 10th thief changes

in Thief

Posted by: Quickfoot Katana.8642

Quickfoot Katana.8642

Hard to Catch: Shadowstep away and give swiftness (12s) when you are disabled (stun, daze, float, knock down, launch, knock back, sink, or fear). This effect cannot occur more than once every 30 seconds.

Why is this trait lacking:

  • Doesn’t break disables. This point is very important. I would much rather have this trait off and use a stunbreaker when the situation arises, than to be shadowstepped away for a mere headshot daze and have to use my gapclosers to get back on the target.
  • If you are stability stomping someone and that guy uses any form of CC, you WILL be shadowstepped away and get your stomp interrupted. How clunkier and counterintuitive can this trait get?
  • When a teamfight arises on keep, in Forest of Nifhel, stay the hell away from the border or you WILL be shadowstepped outside of the keep, losing time and important positioning.
    EDIT: Tested a little bit further and if you stay on the Clocktower’s cap point and depending on the stun, you will sometimes get shadowstepped to the tunnel below and lose the cap point because of that.

TL;DR: Traits are suposed to bring in versability, especially a Grandmaster. But all this trait offers is limitations. Reducing the trait’s cooldown won’t make it better, it will just make it worse as it is.

I’ve added a sugestion box to the trait, hopefully Jon Peters can cue us in why is the trait worthy of a Grandmaster tier if it’s so unreliable/unpredictable in its’ current state.

Sugested Changes so far:

  • Next skill’s crowd control that would otherwise disable you is negated. (75 second cooldown) – Quickfoot Katana
  • Change it to a very short range shadowstep + stealth – Grimwolf
  • Attempting to dodge while immobilized/stunned/etc will teleport you back X range (ICD same as Hard to Catch) – bobross

Poll: Would you wait for a better match?

in PvP

Posted by: Quickfoot Katana.8642

Quickfoot Katana.8642

Justin first of all thank you for your dedication.

How far fetched is this suggestion from ever happening?

Merging EU and NA Heart of the Mists and allowing both to queue for the same pool. The peak hours from EU would fill in for the NA deserted hours and the NA peak time would fill in for EU deserted hours. This would result in much faster queues and a more homogeneized population throughout the day.

The only issue I see raised from this would be a slight latency increase, which I dont think it would be much significant unless you can shed some light on it’s effects.

If a NA vs EU PvP merge can’t happen for the foreseeable future, how difficult would be to create a region-wide HoTM (EU HoTM consisting of all EU servers, and NA HoTM consisting of all NA servers). This wouldn’t have a direct effect on Queue times, but it would contribute to a live, populated HotM, which could then indirectly lead to players sticking around longer and eventually queue more often!

Dec 10th thief changes

in Thief

Posted by: Quickfoot Katana.8642

Quickfoot Katana.8642

As a Thief main,

Can you give me some depth behind the Infiltrator’s Strike change? Especially why have you decided to add more cast time to Infiltrator’s Return instead of disabling the skill when the thief is stunned/dazed/immobilized?

In my opinion adding more cast time just makes the whole mechanic more clunky and still allows Thieves to get out of sticky situations they shouldn’t be able to.

If a Thief is stunned, unless he uses a stunbreaker, he should remain as such. Infiltrator’s Return bypassing CC is clearly broken and counter intuitive in my opinion.
If a Thief is stunned or dazed he shouldn’t be able to use Infiltrator’s Return. You need to add some punishment if a Sword Thief is caught without a stunbreaker up. You need to create some separators between average thieves and GREAT thieves. *

A GREAT Thief would use Infiltrator’s Return before the stun arrives, that’s good reward. An average Thief wouldn’t have the timing to avoid the stun and therefor would be punished.

Skill vs Reward/Punishment is something we need

Infiltrator’s Return can’t be the “OH SHIET” button. That’s not very balanced for competitive play.
Introducing this fix, would you go as far as not going foward with this cast time increase and maybe reducing initiative cost? What are your thoughts on this?

to all my thief bretheren

in Thief

Posted by: Quickfoot Katana.8642

Quickfoot Katana.8642

For all intensive purposes

For all intents and purposes.

I hole-hardedly agree, but allow me to play doubles advocate here for a moment. For all intensive purposes I think you are wrong. In an age where false morals are a diamond dozen, true virtues are a blessing in the skies. We often put our false morality on a petal stool like a bunch of pre-Madonnas, but you all seem to be taking something very valuable for granite. So I ask of you to mustard up all the strength you can because it is a doggy dog world out there. Although there is some merit to what you are saying it seems like you have a huge ship on your shoulder. In your argument you seem to throw everything in but the kids Nsync, and even though you are having a feel day with this I am here to bring you back into reality. I have a sick sense when it comes to these types of things. It is almost spooky, because I cannot turn a blonde eye to these glaring flaws in your rhetoric. I have zero taller ants when it comes to people spouting out hate in the name of moral righteousness. You just need to remember what comes around is all around, and when supply and command fails you will be the first to go. Make my words, when you get down to brass stacks it doesn’t take rocket appliances to get two birds stoned at once. It’s clear who makes the pants in this relationship, and sometimes you just have to swallow your prize and accept the facts. You might have to come to this conclusion through denial and error but I swear on my mother’s mating name that when you put the petal to the medal you will pass with flying carpets like it’s a peach of cake.

Well played.

“5 alts all thieves”

I’m sorry for your loss.

Dec 10th balance preview.

in PvP

Posted by: Quickfoot Katana.8642

Quickfoot Katana.8642

•Arcane V – Elemental Attunement. Moved to Master tier.
•Arcane VI – Renewing Stamina. Moved to Master tier.

Another nerf to D/D to the level of RTL 200% nerf.

GG if you want all players enjoyng D/D gameplay to quit at all cost you will be sure this time.

RTL was one of the most unfun nerf i ever seen in a game.
This is even worse…for PvE and WWW.

I hope you are happy of how much you destroyed those in the sake of your terrible PvP.

If this arrives in PvE i think i ll find the final reson to quit this great game ruined since day 1 patch after patch.

I already quit PvP…i quit WWW and now its time for pve.

Relax man, learn to adapt and try new things. They ain’t trying to ruin any class. They are balancing all over.

:)

It’s true. And again, none of this is final, we could pull things or adjust things still. Just trying to get a sense of what you guys feel with these changes, they’re not set in stone.

Hey JSharp

As a Thief main,
Can you give me some depth behind the Infiltrator’s Strike change? Especially why have you decided to add more cast time to Infiltrator’s Return instead of disabling the skill when the thief is stunned/dazed/immobilized?

In my opinion adding more cast time just makes the whole mechanic more clunky and still allows Thieves to get out of sticky situations they shouldn’t be able to.

If a Thief is stunned, unless he uses a stunbreaker, he should remain as such. Infiltrator’s Return bypassing CC is clearly broken and counter intuitive in my opinion.

If a Thief is stunned or dazed he shouldn’t be able to use Infiltrator’s Return. You need to add some punishment if a Sword Thief is caught without a stunbreaker up. You need to chip in some separators between average thieves and GREAT thieves. A GREAT Thief would use Infiltrator’s Return before the stun arrives, that’s good reward. An average Thief wouldn’t have the timing to avoid the stun and therefor would be punished.

Skill vs Reward/Punishment is something we need
Infiltrator’s Return can’t be the “OH SHIET” button. That’s not very balanced for competitive play.

Introducing this fix, would you go as far as not going foward with this cast time increase and maybe reducing initiative cost? What are your thoughts on this?

(edited by Quickfoot Katana.8642)

About Intentional Afkers

in PvP

Posted by: Quickfoot Katana.8642

Quickfoot Katana.8642

Until we get a report option for being AFK, I suggest just report them for botting.

So it’s coming soon?

No BS - just 22 things you should nerf

in PvP

Posted by: Quickfoot Katana.8642

Quickfoot Katana.8642

Lol. If you are removing evasion from S/D then Larcenous Strike’s nerfs need to be reverted back.

Daily top stats bugged

in PvP

Posted by: Quickfoot Katana.8642

Quickfoot Katana.8642

Anet give Justin a god kitten promotion.

Allie AFK for a while

in PvP

Posted by: Quickfoot Katana.8642

Quickfoot Katana.8642

Allie please come back once in a while to say hi heh?

My dyes have changed?

in Guild Wars 2 Discussion

Posted by: Quickfoot Katana.8642

Quickfoot Katana.8642

Hi everyone,

Well it looks like my release notes weren’t added to explain this, so I’ll try to allay the confusion. Yes, some of the cultural armor has gone through some major updates. Folks have been vehemently requesting that the cultural armors glow, and they have been confused at the old glows that were there. This confusion was because a lot of the dye-to-skin blends on stems would glow the skin color, but not their chosen glow color.

In updating the armors, this comes with particular considerations. The armor glows are not on the same system as the body glow, so they will only glow the color of the area dyed. Armor glow also does not play well with alpha, so I have to avoid any alpha edges. The problem with this is most of those areas that look good glowing are also some of the areas that blend to skin. Armor glow also negates specularity.

So. What this means for you is, to add your glow, I reworked the dye channels to give you the largest choice and control possible over the glow. The areas that glow are now selectable for you. Some of the textures are also better balanced to give you more consistent results… you won’t have to guess what color you need to find to make the red feel red, for example. It will just work.

This currently affects Medium Tier 2 (legs will be re-addressed for better glow and dye alignment, sorry about that, it got past me) and Tier 3, Light Tier 1 (female only), and Light Tier 3. The other weights and tiers will be assessed for a similar pass to give glow or upgrade glow results when possible.

I’ve been hearing your cries to get more glow on the sylvari and am doing my best to give you more control over your character customization.

Our cries about glows?

What about our cries about Cultural Tier3 Medium Sylvari completely hiding Fractal Backpiece FULLY Upgraded? This hasnt been adressed for 12 monthes. The two most expensive armor sets. Its a shame you care more about “glow” than actual armor.

Make Heart of The Mists Multi-Server: Massive

in PvP

Posted by: Quickfoot Katana.8642

Quickfoot Katana.8642

I’m bumping this until this is implemented.

Would a Warbanner change be OP?

in PvP

Posted by: Quickfoot Katana.8642

Quickfoot Katana.8642

Please no. The last thing this game needs is getting even more dumbed down.

The Challenge Arena

in PvP

Posted by: Quickfoot Katana.8642

Quickfoot Katana.8642

What about a Challenge arena?

Imagine this: the best team would “own” the challenge arena, and try to hold it for as long as they can by winning matches agaisnt teams that challenged them.

The longer they hold it (based on the number of matches played), the better rewards they get.
If they lose a match, the winning team claims the Challenge Arena and the cycle repeats.

This could encourage more competitivity and, unlike Team Arena, become sort of “The Holy Grail” of PvP, similar to Heroes Ascent but much more simplified, where the Team holding the Challenge Arena would be the best team at that moment!

We could even link this with PvE, like in GW1, where a Team holding the Challenge Arena would gain god’s favour (in GW2 this could be something like: Ectoplasmatic Essence), granting access to certain instances/fractals.

What do you think about this?

New Reward System...when...?

in PvP

Posted by: Quickfoot Katana.8642

Quickfoot Katana.8642

Colin can we have some information about PvP exclusive armor/weapons being rolled out in these rewards’ improvements?

Dishonor BROKE the GAME constructive fix

in PvP

Posted by: Quickfoot Katana.8642

Quickfoot Katana.8642

Alright.

Here’s how I envision the Queue process:

- Click Join Queue
- Matchmaking calculates and finds 10 suitable players
- Those 10 players are prompted for a Ready check.
- Each ready check one player gives would increment the Total Ready-checks from the 10 players: 1/10; 2/10; 3/10; etc. This way we have a visual way of telling if everyone is accepting the match. (Similar to how DOTA2 or League of Legends have)

- Players have 15 seconds to Ready up, this should come with a warning sound and UI pop up!

- 1 Player missing or declining the match would cancel the queue for himself, and put the rest back on queue, with a visual warning: “You have been placed back into queue because a player failed to accept the match” (something like that)

- If everyone accepts, match begins, players are imediately moved into the map (where they wait X time before match actually starts, so they can discuss strategies and quickly swap builds)

Punishments:

A player that misses or cancels the Ready-up! window must be prevented from queueing again for atleast 10-15 minutes. This is very important in preventing syncing from happening! If the punishment is not being able to queue for 10-15minutes (a full match duration), then the players attempting to sync would just go on and play the match that just popped up instead of declining it! (Maybe add rating loss aswell? -> similar to League of Legends system with Ranked)

(edited by Quickfoot Katana.8642)

Anet, Why is Leaderboard Decay Too SLOW?

in PvP

Posted by: Quickfoot Katana.8642

Quickfoot Katana.8642

@Justin Odell

Thanks for showing up!

For the sake of improving Leaderboards competitivity, can you ask the Team what do they think about rewarding the top 50 (or 100?) Solo Queue players with 400 gems, every month? That may encourage people to play more often to climb to the top X, and the ones at the top fighting to stay in there.

Seems like a healthy competitive adition, and adds more meaning and impact to the Leaderboards.

Please let me know what do you or the team think.

The Evan Lesh Fan Club Thread

in PvP

Posted by: Quickfoot Katana.8642

Quickfoot Katana.8642

The Lesh Prince of Bel-Anet

Minecraft PvP over Gw2 Pvp

in PvP

Posted by: Quickfoot Katana.8642

Quickfoot Katana.8642

Not even a funny troll. 0/10

October 15th balance/skills updates preview.

in Guild Wars 2 Discussion

Posted by: Quickfoot Katana.8642

Quickfoot Katana.8642

Thank you for the transparency increase guys. This is something we really needed!
Keep up the good work

Roy C. u kidding? Generell Feedback

in PvP

Posted by: Quickfoot Katana.8642

Quickfoot Katana.8642

Sir, put away the keyboard before you get hurt.

Seriously, because a Dev said they thought about X subject, you imediately assume that they don’t think about a whole plethora of issues?

What’s wrong with you?
Good luck understanding this dude out, Chap.

sPvP, balance, a little philosophy, and life.

in PvP

Posted by: Quickfoot Katana.8642

Quickfoot Katana.8642

Also, we want to be more transparent with balance, so we’re going to be posting a list of the things that we’re working on now, so that you guys can see balance changes earlier than usual.

I’ll post that in a bit, hopefully today.

Nice!

Please do a Balance Patch Preview like the ones Riot Games does for League of Legends! Thats a pretty nice way of giving us a heads-up of incoming changes while explaining why some of them changing. This, if you have the time-resources to do it

Tired of so Little Variety and Builds.

in PvP

Posted by: Quickfoot Katana.8642

Quickfoot Katana.8642

Unfortunately they are agaisnt splitting PvP and PvE, so this kind of stuff aint gonna happen, which is a shame…

Survey III, This time it's personal ! 09/08

in PvP

Posted by: Quickfoot Katana.8642

Quickfoot Katana.8642

Can you add something different for Necro options? Why isn’t there an option that says “Necros AoE spammy nature needs to go” ? Thats my main issue with necros.

Also, Berserker Stance could be adjusted to a smaller duration, to reward skillful timing and punish spamming. Just like Guardian’s Stand Your Ground, huge stability duration, for what?

PvP NEEDS lower durations on these kind of skills, the cooldowns could be adjusted accordingly to keep the overall uptime, but Anet needs to stop encouraging this “use and forget”, or spammy nature of combat. Having a 5 second berserker stance or 2-3 second aoe stability separates the good players from the BEST players.

Anet, lets make skill matter more in this game. Decrease durations so they have more impact when used at the right time, and punish people spamming them.

(edited by Quickfoot Katana.8642)

Issues with character art, weapons, or armor?

in Bugs: Game, Forum, Website

Posted by: Quickfoot Katana.8642

Quickfoot Katana.8642

Race: Sylvari
Sex: Male
Class: Ranger
Armor: Cultural Tier 3 Shoulders and Rox Quiver
Issue: The tier 3 cultural shoulders hide parts of the quiver and i don’t like it, i’ve spent a lot of money on them :S
Attachment:

Its the same for every backpiece when you have tier 3 medium shoulders. Look my example with fractal backpiece just above you.

Its a shame this issue exists on the most expensive armor set.

solo queue is just the worst system ever

in PvP

Posted by: Quickfoot Katana.8642

Quickfoot Katana.8642

So basically nothing important just secondary fluff. More we know these things are problems and we are working on them but we don’t know when they will be ready. New Amulets and map fixes whoopee. How about making your leaderboards and game enjoyment worth something by fixing match making and decay. You put in your first pass at a decay months ago and its been a fail for months. Your game punishes people for playing. Your matchmaking system frequently has people ranked in the top 500 versus people not in the top 1,000. These things should be your priorities!

They are on our priority list we just are not allowed to talk about it when we don’t have a designated release date

We need games in tournaments not to start as 4v5. Is that really much to ask?

Tired of so Little Variety and Builds.

in PvP

Posted by: Quickfoot Katana.8642

Quickfoot Katana.8642

There are three major things that hold back build variety in pvp, far more so than in other game modes: speed/mobility, stun breaks, condi removal. The reality is playing anything without those 3 things sucks. Not just because you can get countered hard, but because it’s not fun getting countered hard. Anet sort of got/addressed this with stuns, but not enough and the other two are still an issue. In spvp those 3 elements (albeit in different flavors) need to be accessible in a wide range of skills/traits for all professions, otherwise the builds that include all 3 will dominate all other builds, every time.

This. You actually have very little choice with respect to skills. The only real freedom you have is with utilities, but you need speed, stun breaks, and condi removal. You’re gonna have to dedicate at least one of your 3 utilities to these, maybe two (with traits, teammates or weapon skills taking up the slack). You’re left with really few options.

Classes need a wider acess to those 3 aspects but in lower durations to separate skillful use from spammed use (which gets punished this way).

Think about a higher access to stability but very low duration: 1-2-seconds, rewarding skillful timing and prediction.

This is what Guild Wars 2 PvP needs. Low duration, high impact skills/boon duration. This is what will distinguish good players from the BEST players. This would give GW2 the much desired increased skill cap and skill floor.

End of Zone Timer needs to go

in Super Adventure Box: Back to School

Posted by: Quickfoot Katana.8642

Quickfoot Katana.8642

Can we have an answer for why is this system in place?

Anet's legendary quotes Collective Edition

in PvP

Posted by: Quickfoot Katana.8642

Quickfoot Katana.8642

This thread is just kittened nit-picking.

And then we all wonder what are they talking about when they say they “can’t talk about that yet, since it’s not set in stone”. It’s because idiots like this guy like to keep poking of whatever thing they said and didn’t make it to the game.

It’s because of these threads they aren’t as open as they were at launch. Thanks for remembering us what some bad apples can do for the transparency of a company.

Issues with character art, weapons, or armor?

in Bugs: Game, Forum, Website

Posted by: Quickfoot Katana.8642

Quickfoot Katana.8642

Several Clipping Issue
Armor/clothing art issues (textures, placement, clipping…)

Race: Sylvari
Sex: Male
Profession: Thief / Ranger / Engineer
Armor Set: Tier 3 Sylvari Cultural Medium Armor (Firstborn Shoulderguards) + Any Fractal Backpiece
Description: The fractal backpiece is buried inside the shoulders’ leaves, making it impossible to see it glow.

I expected Cultural Armors to be the Armors most polished, considering they are the most expensive. That, couple with the most expensive backpiece makes for a very disapointing clipping issue. Please make me and the other Sylvari Engies/Thieves/Rangers happy.

Screenshots:

Attachments:

(edited by Quickfoot Katana.8642)

T3 Sylvari Shoulder Armor + Fractal Backpiece

in Bugs: Game, Forum, Website

Posted by: Quickfoot Katana.8642

Quickfoot Katana.8642

Wow mate, thanks a lot for the attention! Anet could use folks like you!