The thing im concerned about is the new tech. Its fancy and everything. But not necessarily better than simplistic versions of skills. For example the revenants projectle block that follows the rev and stays in front. Thats fancy but just a full stationary dome like feedback is actually stronger. The only new thing that i think will be good is upkeep skills. The new cascade and player orientated skills are nothing more than fancy effects. And i really hope necro doesnt suffer by getting weaker versions of skills just so they look special.
Is a stationary dome better though? With the revenants wall you can close the gap between you and your ranged opponent while blocking while avoiding any melee attacks. Yes it isnt a 360 block but frankly in most situations a one sided block is enough.
Skills like shield of the avenger locks you in place for the full benefit and we know what happens to people who stay still for too long, Even engi with all those turrets cant afford to stand in one place. I honestly believe that the moving shield tech will be applied to all of guardians projectile blocks.
Then please shed light on what your doing differently. A thief has many ways to reset the fight and remove conditions while stealthing. I usually find them running circles around me as im trying to catch them and if I miss that small window of opportunity of downing them before they restleath, im dead.
I’m prooobably gonna regret posting , but oh well.
As a thief, I don’t like fighting necros. For a light armor class, they have good sustain, and can drop plenty conditions.
Thieves reset the fight because they are getting pressured. That usually means they have spent all their escapes and need to pull away for a cooldown to finish. The main form of stuns and interrupts come from basilisk venom – keep an eye on the little green icon and if you dodge the attack, BV is spent and they can’t use it again right away.
Condi cleansing doesn’t only come from stealth – and it only applies if the thief is running point lines in SA. Shadowstep can also remove conditions. Their steal skill against necros is the fear skull, but you can watch the animation of when they rise it in the air, and you can dodge it.
CCing a thief in a well is pretty effective. Personally as a thief, if you go lich form, I’ll throw caution to the wind and make you focus on me instead of my team’s DPSer. Don’t get tricked into doing that. A thief can evade the attacks pretty effectively. I can easily disengage mid-fight to throw a quick spike or CC on someone else, then go back to focusing the biggest threat.
All you have to do to kill a necro is daze shot then cleave or blind then cleave, as necros has very long cast times so it is difficult to get rid of the blind without landing a good skill with the hopes of not missing. And if your s/d thief all you do is evade the necros major attacks with all your evades. Thief pretty much hard counters necros if you play it right. Terrormancer is a little harder to fight as a thief but its still do-able.
^ This. I imagine thats why necros have a lot of access to weakness. Maybe we should be taking that condition more seriously.
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I made a mistake in maining the necromancer.
Yes, I did.Yes, you really did.
Collin reaction to the mention of Necros specialization makes me really hopeful for a shake up though. I think the weapon is going to be using new tech. Also any work done on DS will probably not be considered a major announcement so who knows they probably did something interesting to it.
Necro isn’t even Meta, what’s with 2 pages of complaints? Go after Turret Engi’s or other ridiculous things. For Necro’s, how about speeding up our healing skill, “Consume Conditions”? THAT seems to be the largest problem source I have with my Necro.
I imagine in Anets mind they believed Necros wont be using the heal skill so often because of deathshroud and that death shroud is so strong that necros shouldnt be healing in the first place. Meaning the long cast time is to make sure that other classes get an opportunity to interrupt it for the chance to kill an unkillable class.
I promise you this was the mindset
I guess the other reason is because it is a 25 second cd on an all condi cleanse which i believe makes it the shortest amongst the all condi cleanse skills in the game. A title like this triggers Anets balancing logic by giving us no stability while giving us a good long cast healing. In some situations I end up having to rely on nailing a deathly swarm before healing assuming i havent been forced to use it to cleanse already.
These devs really make me laugh, they seriosuly should go into high level ranked matches for 1 full month then look at some of the classes again.
This is what happens when you try to do dynamic combat. The only way to balance combat like this is to have an almost excessive amount of play and counter play options. No be all end all skills like zerker stance that have no counter play except run (something not all classes can do) but resistance boon that can be stripped and adequate cleanses that can be used in response.
When you see an excessive amount of stealth happening you should have a counter skill for it not the only counter play for it to be run/stealth which again not all classes can do effectively. In turn those stealth users should be able to respond to that counter, even if its an evade or a teleport.
We shouldnt be having warriors and turret engies be less difficult and risky to play compared to other classes, that defeats the purpose of an MMO having multiple classes. I honestly hope Anet in time learns what it means to make dynamic combat work.
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Wait.. Thieves have a block ?
Smoke screen
Because playing as a DPS takes actual skill. Not like Power Necro, Ranger or Guardian with their infinite evades and instant cast offense and defense.
Bran.7425 , thank you for finding this gem.
Lol i need to have whatever it is that dude is taking
Join me and run thief.
I started with necro, so however much i hate how dependant the class is on the team being there, i can’t let go of a class ive been running with for over 2 years. After getting some real gameplay with thief, i can’t in my right mind take an immobile delay death until you get saved class over a ‘avoid all damage you cant see me while i chase you across the map’ class to a serious pvp match.
Too many times im on necro, i notice im getting ganked too many times while my team is off somewhere triple ganking or double capping like rookies then im forced to switch to thief just to avoid dying so much. In ranked i almost never take necro unless i am 100% sure my team knows how to fight.
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How about a ds heal skill independent of the normal heal skill that consumes say 50% of your entire life force (not 50% of available lifeforce) and grants 2 stacks of stability. Then another ds skill that gives us mobility like something similar to Lupine’s blast but works in any direction (the move where lupi transforms and rushes you.
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sounds like something from torchlight 2, i imagine that’s where you got the idea from?
A key with the drop rate of a precursor that allows you to open a box with the chance of receiving yet another instant repair canister and a booster to add to your collection. Why bother having the key as a drop in the first place? ill never understand gw2s reward system. Other games that have stuff with low drop rates actually gives you prestigious stuff you can use right then and there, not stuff that will be useless to you for weeks on end.
For the time it gives the player a ticket or a scrap. To entice people to buy more keys for more chances.
A scrap is worthless compared to the key drop rates, and you need 10 of them for just 1 out of the 19 different weapons. Basically you will be waiting a long time before you get any benefit from pulling a key. As for the chance at a ticket, putting that into perspective, pulling a key then having the key get you a ticket is like having 2 precursors or maybe ascended chests drop for you on the same day, and what are the odds of that?
Well, I’ve managed to snag at least 3 tickets since they started to drop in them and I play pretty sporadically and have never key farmed.
And don’t forget the total makeover kits and minis that are also in the black lion chests.
3 tickets? not scraps, actual tickets? please i need to know what wooden idol you are worshiping.
Stun break, evade and don’t stand infront of them or in their wells. Lastly do not panic when they have DS up, just evade and blind them. Naturally it only works if you aren’t trying to stealth every 2 seconds which sadly way too many thieves do, which again is why the good power necros laugh at thieves in 1v1.
Wait for HoT. Any runes you choose now will probably be expensive or take some time to get. Pretty serious changes are coming that may affect what runes you will want to use.
A key with the drop rate of a precursor that allows you to open a box with the chance of receiving yet another instant repair canister and a booster to add to your collection. Why bother having the key as a drop in the first place? ill never understand gw2s reward system. Other games that have stuff with low drop rates actually gives you prestigious stuff you can use right then and there, not stuff that will be useless to you for weeks on end.
For the time it gives the player a ticket or a scrap. To entice people to buy more keys for more chances.
A scrap is worthless compared to the key drop rates, and you need 10 of them for just 1 out of the 19 different weapons. Basically you will be waiting a long time before you get any benefit from pulling a key. The thought of that doesn’t encourage me to buy keys, quite the opposite.
As for the chance at a ticket, putting that into perspective, pulling a key then having the key get you a ticket is like having 2 precursors or maybe ascended chests drop for you on the same day, and what are the odds of that?
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From my experience with condimancers, conditions can be really slow, and it takes a lot of resources to stack enough threatning ones, then there is the problem of it being cleansed. You can go through your entire rotation in 5 seconds and then all of a sudden all your work is gone then you have to start again. If you cant take a punch when this happens then gg.
The guardian is just one example, they have enough minor cleanses to avoid being baited into using contempltion of purity and once you go all in with conditions and they use it? prepare to eat damage.
What ever condi build you are using, you should probably try not to be a hero, . Here is my suggestion, its based off of mobility because the last thing you want is to be competing against a 10k damage burst over 2 seconds when your condi damage will do it over 5 seconds if not more and can be easily cleansed.
http://gw2skills.net/editor/?fRAQNBLhZakjmyb7sxvG+bTQMISfKzlID8gyhLB-TJRHwAC3fIZZAyPBAAnCAA
Stand back as much as possible and use your condis. If you start gettin focused, use the swarm then spam anything with cripple and chill. if the focus is too much, wurm port and run, go back when they switch to a different target. The good thing about condis is you can run away and still do damage, its what makes condi mesmers especially really deadly.
Use your perma swiftness cripples and chills to create distance save your fears for after you have applied a lot of condis not before to avoid giving chances to cleanse. Basically don’t open with an active fear unless you have a thief with dagger/pistol right on top of you
I just found this video. This is why i can never use carrion.
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Only thing you can do yourself is use the wurm port and run. Hope the mesmer doesnt blink and catch up to you or even worse a thief being anywhere in sight.
If it gets so bothersome that you have to change your build, you can consider using reapers protection and start a control/damage chain and hope you can land enough damage . Frankly that trait shoulnd’t have a cooldown as long as 60 seconds when we have no stability.
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A key with the drop rate of a precursor that allows you to open a box with the chance of receiving yet another instant repair canister and a booster to add to your collection. Why bother having the key as a drop in the first place? ill never understand gw2s reward system. Other games that have stuff with low drop rates actually gives you prestigious stuff you can use right then and there, not stuff that will be useless to you for weeks on end.
You recommend me keep playing necro solo ranked? or play other class for solo ranked? i don’t want to be in disadvantage. Thanks
I think that for solo ranked, power necro is the best necro you could have.
Minion master requires the team actually coming to your help or you will not be able to hold points. Help is scarce in solo qeues.
And terrormancer also shines in teamplay (though it can win 1vs2 more often than powernecro, at least from what i experienced in my short noob stint as a terrormancer), while it also lacks mobility.
For solo qeues, i think that what you really need is mobility to make up for your team’s lack of coordination, and strong 1vs1 capability because goup fights are not in your advantage (unless the other team is also bad). Power necro is really good 1vs1, and lacks a bit in mobility, but is probably the most mobile necro of them all so…
You won’t be so bad in group fights either if you bring Lich form. It can down a squishy in 2-3 hits, and the squishy trying to revive him also. Great for contesting mid the first time (when a team clash is guaranteed) even though your lf will be close to zero.
Plague is not such a good idea. You are meant to kill, not to survive. If you have to pop plague it means that you are already in a kittenty situation and can, at best, delay the inevitable. But you are not specced to hold points so, why take elites to hold points?
Oh, make sure you give Death’s embrace a try. It almost makes sure you never lose in 1vs1 situations and opens the door for a lot of lols.
^ mobility, is really the only problem. I think by now every necro agrees on this. I’m really hoping they give us a DS escape skill. Perhaps in team fights necros should be the one dictating the targets since we are the most vulnerable.
Personally i never use lich in pvp cuz of the cd but that is probably just me being stubborn.
Power necros work but i really dont believe zerker necros are a good idea in high level play. The classes survivability and damage levels are balanced to be around the same. DS doesnt make you any more tanky than a warrior or ele. Deathly perception doesnt help you if you are stun locked or if you are missing all your lifeblasts or not doing the damage you expect, something that other classes can easily make happen.
That being said, we have no vigor, pretty much no stability, bad mobilty which means we can be outplayed by good mesmers and thieves. We only have ds which doesnt last long against zerker and high protection up time which doesnt do much if you are zerker fighting more than one zerker.
Because of all this i had to switch to this
http://gw2skills.net/editor/?fRAQRBIRdG2IHNN22XjxNs3moWokeIyhAGyIIAocOODA-TJBFABC8EAqZ/hoLDAwJBAA
The point of this build is to prevent burst damage while taking advantage of the squishy meta. Surprisingly enough it works pretty well against 2 people without leaving you vulnerable afterwards. Zerker cant do this. If you somehow manage 2 people, you will most likely have next to no hp left leaving you vulnerable to more attacks.
The downside is, unlike zerker meta builds, this isn’t a pushabuttontokill kind of build. A lot more counter play is involved, like knowing when to blind instead of just transfering condis, knowiing when to use signet for the poison (really effective against warriors engis and eles) and knowing when to go into and out of DS.
I wouldnt reccomend this build if you are new to pvp.
If you want to be able to do something about the lack of mobility,stability and the focus issue, id say drop zerker amulet and use a build with max armour, high power with decent crit and don’’t worry about ferocity.
I think sometimes necros expect a bit too much from balance. I used to main necro at some point before I swapped to guardian and nowadays I’m playing mesmer. I exclusively do PvP.
If you swap out necro for any other zerker class, the result remains the same. If you are getting focused by a pain train, unless your teammates peel for you, you will end up in downstate.
Mesmer is the same, even with Blink off cd – thief/mesmer paintrain can easily follow up
Power Ranger is the same, Signet of Stone only delays the inevitable, while still being susceptible to CC.
S/D-F ele? No defense at all.Thief with Stealth is one of the rare exceptions, but it is a lot more complicated issue.
Without going deep into that, let me just say that Thief nearly pushed out all zerker roamers with the ability to stealth and disengage again and again.Meditation guardian is the other exception, since all his utilities heal him for a respectable amount and he has further blocks to negate a surprise burst with follow-ups.
Hence why these 2 zerkers are the most viable bursters in the current meta.
But apart from these, I’d say, necros are in line with all the other zerkers.
If anything, I’d say it is a good design. You have so many ways to blow up ppl in 1o1’s or 2o1’s (being a zerker you should really focus on +1’ing fights), it is only fair to be vulnerable to focus fire.What really grinds my gear is why those 2 classes are exceptions to that rule. I think it has nothing to do with necro balance – instead those 2 classes should be brought in line with the rest of zerkers.
Yes it is fair to be vulnerable to focus fire but i don’t see how fair it is that the other classes can choose to run from you if your teammates show up to focus fire and when the reverse happens you are stuck.
I decided to do a long practice run and shatter mesmer alone can easily break through death shroud and still dissappear leaving you vulnerable. There is almost 0 chance that you can counter burst a mesmer, with the blocks, invulns and stealth and still deal with a hammer warrior. In a situation like that i would have preferred to leave the fight but i don’t have that option, but a mesmer in the same situation can do it easily. Meanwhile we both have fairly equal levels of sustain.
@necro sustain, I don’t really see why group fights would be a problem, either the enemies are all targeting you in which case you have a couple things you can pop, aoe fears and etc, and your team is able to have free reign for a 5-10 seconds which is enough time to turn a fight around, or they’re not focusing you which case you put out so much aoe damage with life transfer and tainted shackles and then lich form that they’ll really wish they had focused you.
You’re an unstoppable killing machine in 1v1 fights, it wouldn’t be balanced if you were also able to facetank a group of five players crashing down on you.
1v1, yes no problem even in some 2 on 1s depending on the class but the problem is rapidly changing fights and stun locks. For example, you are fighting a warrior and suddenly you take burst damage from a ranger that is almost double from your effective range. Ok, you pop DS but now since we have virtually no stabilty you are getting stun locked by warrior and still taking damage from ranger. How long do you think DS will last?
In a more extreme scenario, you start taking burst damage from mesmer and thief. If you are surprised by a mesmer it will take you a few moments to locate the real one, meanwhile you are taking backstab damage that can hit from 6-10k. On my thief, the moment i am surprised by a mesmer, i just port out, check how many people joined the fight then port back. Elementalits have their lightning, warriors have their swords. rangers can stealth and/or use gs. All we have is the prayer of death shroud that delays the inevitable in these type of situations.
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If the design intention is for the class to have bad mobility then that is pretty silly considering mobility is a huge part of pvp. If abysmal mobility is the class design then our sustain should be based on effectively countering multiple classes at the same time, not just simply delaying death for a few seconds till we hopefully get saved from a mesmer-thief gank.
There should be something effective we can do when a ranger is shooting from 1500 units away while at the same time being targeted by a hambow warrior, not just go into DS and hope to out last the stun lock, immobilize and rapid fire.
Devs should be the first ones to recognize this, they designed the class. I’ll never understand how it is players are better at using a class than the creators. They should probably come down from their theoretical cubicles and play ranked for a few months.
Personally i think a 30-40 second cd lupine blast ds skill would solve two thirds of the problem. Its something that can combo with spectral walk and dark path for much better spacing. The skill’s velocity is pretty high and makes us invulnerable during the charge making it a pretty effective play in every situation.
Every time i use necro in pvp, there are always moments where i wonder if the class’ designers actually extensively use the classes they design in game, against good players. The changes from the last feature pack were very much needed and appreciated but there is still a really irritating problem. Necromancers (power necros especially) are often sitting ducks in pvp.
Fights in pvp change and can change very quickly, a fight that might be in your favour suddenly becomes lost if other players show up unexpectedly. When this happens every class aside guardians and necros have skills they can use to leave. Personally i don’t appreciate being put in certain death situations, even if its not very often.
I hardly think it would be game breaking to put a death shroud skill with a 40 sec cd similar to Lupine’s blast but with a 1200 range charge without a target. The classes appear to have been balanced for equal levels of sustain so it makes no sense to have one class have escapes and another one not.
No, wurm and spectral walk are not escapes, not when one requires you to set up and the other useless when every class can either catch up or immobilize before you can get far enough to port back.
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If they are going to do this, they had better make shield of the avenger, wall of absorption and wall of reflection mobile like the revenants wall. Hardly any decent sources of swiftness, terrible range and now destroyed the only decent escape.
I wouldn’t expect a fast fix. My guess is when they made all the downed state fixes that this trait, which is very likely tied to downed state in the part of the code that forces you into DS instead of being downed, they introduced this bug.
bhawb the genius
The trait used to work before that silly patch, thank you anet, thank you very much
Is it so hard to put someone in solo queue to replace a missing member. If somone is missing from a team for 10 seconds there should automatically be a replacement. Is that really so hard?
Have you actually won a game in ranked against decent opponents? I can’t find you on the current or old leaderboards….. not that it matters that much…
Look your trying to fit a square peg into a round hole, and I think after playing enough ranked games you’ll figure it out.
These are the two builds I have been using lately,
http://gw2skills.net/editor/?fRAQRBHRhG2IHN90WdjtNc4mAXog8ACgI/gTg62IMeWA-TZBFwACOIAl2fYxJAoaZAAPBAA
http://gw2skills.net/editor/?fRAQRBHRhG2IHN902SjtNc4mAXog+ACgWIqPg6zIMeWA-TZBFwACOIA12fYxJAoaZAAPBAA
I have two more that I have been experimenting with but these are my “go to”
If you are having trouble with surviving against certain classes, builds, situations maybe I can help. When I was fist breaking into pvp I too attempted to go the tankier route and I too thought I was “right” eventually you figure out why the meta builds are what they are. It’s because they fill roles…. yours is attempting to fill a role better suited by eles and engis….. also you keep saying theives… as a power necro you should be like 2 shotting them…. if one comes near me when I have daggers out and he doesn’t have a stunbreak I’m going to kill him in 2 seconds. That being said I’m of the opinion that a good theives, mesmers, and medi guards give power necros some trouble…. but the theif has to play perfectly…. if he screws up I get to melt him.
If you want to find out my skill level you are welcome to try an official challenge. I dont play for the leaderboards, i am content with spending my time in practice mode playing against other dragons, i go on ranked if im in the mood to handle the long queue times.
The meta is the way it is to fill roles sure but my role is i have no role, i had to build to fill no roles because of lack of communication in pugs. If im glass and im ganked by two people, it means there is a high chance i will die, so basically i will die because i was forced to fill a role i wasn’t built for.
If my teammate is downed and im glass i don’t have enough survivabilty to solo rez, does that mean that i have to wait for someone else who fills the “tank role”? the idea of roles is silly to me, play according to your playstyle, pick a target and focus it. If being a glass tower happens to be something you are good at surviving at then more power to you.
I keep saying thieves because i run a thief, and i rarely, very very rarely meet a necro that gives my thief build trouble. Not a terrormancer, not a minion master, meta power necro doesnt come close. Considering what i do to necros, i cannot build the same type of necro i run into daily.
On the flip side my necro builds are succesful aaginst thieves however things get complicated when there is a thief and another class.
We have:
-The most amount of condi transfers
This one is true.
-very easy access to 25 stacks of might
Access: yes, easy: no.
-ability for permanent fury
How?
- easy access to vulnerabilty
- can easily hit over 100% crit without sacrificing survivabilty.
- long protection durations
- easy access to movment speed
-The most amount of boon ripsAre we still talking about the necro?
- The most amount of skill interrupts
Definitely not.
Ah.. true, thief dp has the mos interrupts…geez, and i run thief.
Furious demise trait, and maxing out dm gives perm fury. rest is accurate.
blood is power and siphoned poer gives a lot of might in a short space of timeSiphoned power? Excuse me for a sec… I just need to … I mean… LOLOLOLOLOLOLOLOLOL. Ok. Sure. Maxing out DM for the boon duration? Blood is power? This isn’t a build, it’s a hypothetical.
You have exactly no credibility in this discussion at this point.
Hypothetical? what does that even..we are talking about pvp dude, the point is, is it possible on the class without gear assist? yes, period.
Yes, with a completely unviable build. Unless you run this build, with regularly less than 25% health and have discovered the new meta? If not, don’t throw around hypothetical situations as facts about the class. It’s garbage like that and 2 health bars that keep the perception that necro is strong in a meta that it isn’t a part of.
No one said anything about a build. If you have very low toughness, hitting 25% won’t be the strangest thing to happen. Or do you want to tell me that glass can tank now?
Don’t mistaken viable for optimal. Nos’ terrormancer condi build is viable under different circumstances, against players who don’t know what they are doing, but is it optimal? i hardly think so. He should have gone with rabid if he really wanted to use condis, high hp low toughness is only useful for tanking condis, necros already have a lot of cleanses. I dont see anything in the class that makes up for the lost crit chance and armour when there are no proper escapes.
All my builds between necro and thief have a minimum of 2 stun breaks with at least 2 minor cleanses and 1 major one, and i assume most experienced pvpers build the same way. Against glass terrormancers the build method only serves to irritate. Once the fears are on CD, the player is basically a sitting duck. Imagine playing against a whole team of good players with the same build method, i for sure wouldn’t want to be using meta builds that leave me vulnerable to random rapid fires and mesmer bursts.
We have:
-The most amount of condi transfers
This one is true.
-very easy access to 25 stacks of might
Access: yes, easy: no.
-ability for permanent fury
How?
- easy access to vulnerabilty
- can easily hit over 100% crit without sacrificing survivabilty.
- long protection durations
- easy access to movment speed
-The most amount of boon ripsAre we still talking about the necro?
- The most amount of skill interrupts
Definitely not.
Ah.. true, thief dp has the mos interrupts…geez, and i run thief.
Furious demise trait, and maxing out dm gives perm fury. rest is accurate.
blood is power and siphoned poer gives a lot of might in a short space of timeSiphoned power? Excuse me for a sec… I just need to … I mean… LOLOLOLOLOLOLOLOLOL. Ok. Sure. Maxing out DM for the boon duration? Blood is power? This isn’t a build, it’s a hypothetical.
You have exactly no credibility in this discussion at this point.
Hypothetical? what does that even..we are talking about pvp dude, the point is, is it possible on the class without gear assist? yes, period.
We have:
-The most amount of condi transfers
This one is true.
-very easy access to 25 stacks of might
Access: yes, easy: no.
-ability for permanent fury
How?
- easy access to vulnerabilty
- can easily hit over 100% crit without sacrificing survivabilty.
- long protection durations
- easy access to movment speed
-The most amount of boon ripsAre we still talking about the necro?
- The most amount of skill interrupts
Definitely not.
Ah.. true, thief dp has the mos interrupts…geez, and i run thief.
Furious demise trait, and maxing out dm gives perm fury. rest is accurate.
blood is power and siphoned poer gives a lot of might in a short space of time
I think with the changes to multiple things and the addition of the specialty necros will be in an extremely good place soon, especially power necros.
Changes to multiple things? really dude? Aside from stability im not sure what changes you mean. We have:
-very easy access to 25 stacks of might
- easy access to vulnerabilty
-ability for permanent fury
- can easily hit over 100% crit without sacrificing survivabilty.
- long protection durations
-second health bar in addition to the highest base hp
- easy access to movment speed
-The most amount of boon rips
-The most amount of condi transfers
- The most amount of skill interrupts
The latest feature pack made necro a lot more survivable and now i am struggling to understand what changes you are refering to. Its not like they are going to give us 10k lb crits when we take no damage in the process, they are probably not going to give us more stability because of death shroud.
With the way the necro trait lines are there is no reason Nos should be going into a competition with full glass with the slowest damage method in the game, conditions. If his plan was to stand back most of the time and have his teammates cover him, he must have forgotten that people commonly focus necromancers. All it would take to counter his terrormancer is a dps guardian with ‘stand your ground’.
I’m happy this was brought up maybe certain people who have posted here already would believe me when i say going glass is not the brightest thing to do. That carrion glass terrormancer condi build made me cringe in my seat. Naturally they would focus him, he is a friggin tower attempting to apply condis on everyone and why on earth was he using flesh wurm.
A necros place is to be able to take a punch and mitigate damage first, doing damage is second, be it condi or direct. You can put in as much damage as you want, but you wont be much help if you are glass and being focused, which will happen a lot in high level team fights. It happens all the time, team fight starts, necro gets the target.
Don’t let youtube videos fool you, a lot of them while entertaining feature fights against people that are clearly at a much lower skill level. Luck also plays a part in it.
A necro should be able to not only mitigate damage done to him but to the whole party by either, dropping weakness, blinding, fears or being a human shield. If you can kill faster than a dps guard and thief in the process? then great.
In case you haven’t realized an mmorpg is not the type of game that is mean to be played over a few weeks or a few months, but many years. The quickest way to get tired of playing an mmorpg is to burn yourself out by grinding.
If you want an item(s) that will take a long time to get, the best thing to do is go for them when you feel like it would be a fun thing to do, not because you want to finish something you’ve started. If you try grinding for sake of grinding, you will simply get tired of the game as a whole and quit. This happened to me with the last mmorpg i played. I went on questing marathon lasting a few days then took a break which ended up being permanent.
It is true yes gw2’s reward system is probably the worst amongst the top mmorpgs of the last decade but the upside is if you play the game just to have fun with it, you will have some pretty satisfying moments.
Finally about the ascended armour, i don’t think you really should bother with it unless you really want to do fractals. Even then, it is something i would try crafting over a long period of time. Just do stuff that you think would be interesting, you will naturally gain gold and mats along the way then just craft the armour bit by bit. It could take weeks or even months but you would have saved yourself a lot of grief by not trying to grind.
I play a lot of pvp and ive gotten a lot of free ascended armour, trinkets and weapons over time. Most may not be exact stats i am looking for, but ascended dosen’t give any real boost so i just see them as extra shiny things that are nice to have.
People play games for different reasons buddy, my total play time is now about 4 months even after a 2 year break. 4 months is not a small amount of time nor is it the largest but at its core a game should be fun and entertaining.
GW2 is entertaining but just like how pay to win rubs people the wrong way and not others, mechanics like these would rub someone like me the wrong way as there is no valid justification for them being in the game.
I’m assuming when you say 4 month total playtime, it means you logged in frequently for 4 months after release not your total in game hours is 4 months, because that would make no sense if you took a 2 year break. If thats the case then im sorry to burst your bubble but 4 months is nothing in the mmorpg world. In older mmorpgs where it was a grind fest, you hardly got anywhere in 4 months unless you literally locked yourself in and did nothing but play the game.
You may have 101 different reasons to play from everyone else but the truth across the board is this, if its not worth it, don’t do it.
I find it really funny that Anet solves complex problems by slapping on simple shallow solutions, so simple and shallow that it ends up causing so much damage that can’t be easily reversed.
How do they prevent players from controlling bosses to death? By slapping on defiance that makes them pretty much indefinitely immune to control. I mean really?
They want ascended to be the final tier so they need it to take players time to craft. They handle this by adding a time gate that makes no sense, ends up causing a complete imbalance in costs. The worst part is it hardly gives any bonuses aside from fractals which is a small part of the game.
I don’t think this one can be solved without changing the recipe in some way. Part of the reason for the prices is that every weight class needs silk, perhaps removing damask from heavy and medium and replacing them with unique mats of equal amount per piece would work.
If they want to time gate a material, it would make more sense to do it with legendary gear mats, that actually gives rewarding boosts that is useful everywhere.
In case you haven’t realized an mmorpg is not the type of game that is mean to be played over a few weeks or a few months, but many years. The quickest way to get tired of playing an mmorpg is to burn yourself out by grinding.
If you want an item(s) that will take a long time to get, the best thing to do is go for them when you feel like it would be a fun thing to do, not because you want to finish something you’ve started. If you try grinding for sake of grinding, you will simply get tired of the game as a whole and quit. This happened to me with the last mmorpg i played. I went on questing marathon lasting a few days then took a break which ended up being permanent.
It is true yes gw2’s reward system is probably the worst amongst the top mmorpgs of the last decade but the upside is if you play the game just to have fun with it, you will have some pretty satisfying moments.
Finally about the ascended armour, i don’t think you really should bother with it unless you really want to do fractals. Even then, it is something i would try crafting over a long period of time. Just do stuff that you think would be interesting, you will naturally gain gold and mats along the way then just craft the armour bit by bit. It could take weeks or even months but you would have saved yourself a lot of grief by not trying to grind.
I play a lot of pvp and ive gotten a lot of free ascended armour, trinkets and weapons over time. Most may not be exact stats i am looking for, but ascended dosen’t give any real boost so i just see them as extra shiny things that are nice to have.
I never even knew these existed. I have almost 200 of those tot bags, what are the odds ill pull one?
..scratch that.. almost 400. Gawd i love pvp
You dont come across these kind of people too often. There’s always going to be someone somewhere who appears to have over dosed on psychedelics.
(edited by Ragion.2831)
I don’t think they have the tech for this
If you have 2.9k armour chances are your damage is really lacking, or you have really low hp. Trying to out last a necro that can get ds really quickly doesnt work. I suggest dropping it down to 2600 and get your power between 2100-2400, your crit at a minimum of 50%(without fury) and a decent amount of hp and ferocity
The best way to beat life blast spams is to out dps it, if you have enough damage, life blast’s attack speed will work against the necro and chances are the necro has either low hp (below 19k), low toughness or both and wont last long outside ds.
Once DS pops just pop protection, stability, or what ever defensive stuff you have and go berserk. Make sure you save your dodges for the last hit on tainted shackles (dont worry about the torment) and the life transfer. Don’t bother dodging the life blasts if you can’t. Just smash and kite much as possible.
(edited by Ragion.2831)
Why not.
Character name: Zadakan
Account name: Ragion.2831
Favorite game mode: PvP
Server: Yaks Bend
Number of Necros: 1
Minion AI is really bad, it almost feels like the devs went out of their way to create such an atrocious AI system. That being said even with good AI they simply won’t work well in many situations like:
WvW zerg fights even mini zerg fights, theres just too much AoE.
Dungeons, they can die too easily during champ, boss and mass elite fights, you are better off using stuff like wells.
In Pve during events where there are a lot of AoE, champs or bosses.
MM builds are really mainly good for body blocking when there are a lot of trash mobs or focusing one target.
In any case your post got me thinking about minions again and Anet says they are improving the AI so here is a minion build i think could work. You can try it out at end game, not sure if i will anytime soon.
You can always swap the well for spec armour and use Unholy sanctuary to be a bit more tanky
(edited by Ragion.2831)
Can someone explain me, how a minimum 20k HP, heavy armor wearer, having regen wheter in combat or not class is able to “assassinate” whereas our “suppose-to-be-assassin” thief class even though fully built for damage (zerker gear + traits) is only able to hit for 3 to 6k with a backstab (the skill where you have to go stealth first and then catch the guy without damaging anything and not get melted from all the AoE and lets not forget all the knockdowns and stuns). Now most ppl will tell me to dodge the attack and that might have been an easy thing to do If I had lived in the middle of europe but I dont. Lowest latency I had so far was 170, normally It goes around 250-300 and up to 500 in most nights. And Its not like its very easy to see which skill he uses when there are other ppl fighting near you. My point is, because thieves depend too much on dodges and stealth( which is in my opinion less effective than having invulnerabilty because you still take full damage from anything
and if you have any damaging conditions ppl can still see you because of floating damage numbers(might be a bug or related with lag) to stay alive and Its one of the hardest thing to do again in my opinion, I dont think we have enough damage to compensate for it. Does anyone else feel like this?
Honestly, i really don’t understand your type. You remind me of half the old playerbase of the game S4 league. They show up to play clocking at 200 ms, a game where a split second really matters just to screw everyone else over with delayed movement.
Fortunately in this game laggy players are the ones that get punished the most and if you are clocking at 500 then you really should not not be playing instead of asking anet to give you more damage because you have bad connection.
Like:
-Backstab damage being something that scares people (people other than glass cannons)
-The 1200 range on cluster bomb
-I’d like to be able to use stealth in pvp in an effective way (meaning be able to invest a bit in SA for things like d/d thief without gimping my team or myself)
-Not getting 1 shot by clases that stack might and tankiness but get guaranteed crits via traits and sigils to take 5k hp from an auto attack (of all things)
-Not having our only reliable and cosistent condi removal be tied to stealth (so basically more defense against condi outside of SA)Feel free to add to the list things you’d like to see the thief get back or get buffed in. WITHIN REASON and please no rage comments, this is a discussion to provide some contructive feedback for buffs that thief could use.
I don’t appreciate being trolled
he was banned from WoW for account sharing
That was another guy not him. He quit WOW because he think wow’s pvp is unbalanced and boring.
Well he wont be going back once he experiences gw2s pvp
These wings are fugly.
Actually its not the wings. They are really good for toning down elaborate armour combinations so you don’t look like a peacck. The problem is majority of people (ive come across) slap those bird feathers on absolutely anything.
They wear some bland looking armor that i swear is for level 20s and then put wings on it. Just look around LA, it is a really depressing sight.
We can get almost a 100% swiftness up time with banshee’s wail and warhorn, we have +25 movement speed passive on locust, we have +33ms from spectral walk, we have +40 from D/D and quickening thirst, we even have trait for +25 ms while in DS.
For reals though how much more speed could you possibly need
These are bad options. For example D/D. Why the kitten i would use main hand power weapon and off hand condi weapon? Doesn’t make any sense. Spectral walk you usually need in combat so why i would put it cool down before fight? If i use warhorn i can’t use off hand dagger. I want trait like warrior sprint. Only good adept trait in best trait line. Signet of locust active could give 15 sec stability or something.
Yea necro needs some stabilty. Personally i think that +5% damage minor in SR should be foot in the grave.
I quite enjoy D/D, i use it pretty often actually, useful for fighting on point since we cant escape too well (no im not wasting a utility spot for a flesh wurm that has the attack speed of a drunken ape).
We can get almost a 100% swiftness up time with banshee’s wail and warhorn, we have +25 movement speed passive on locust, we have +33ms from spectral walk, we have +40 from D/D and quickening thirst, we even have trait for +25 ms while in DS.
Quickening Thirst doesn’t add both increases. You get a total of +25% for d/d.
Also, swiftness is +33% out of combat and +25% in combat, and this is as good as it gets.or give necro some +25% speed adept trait.
This sounds like you are taking Locust Signet just for the +25% speed.
Keep in mind, you are the slowest profession with or without swiftness or other speed buffs. So don’t make yourself weaker at the cost of getting it.
wat? its not 40%? my gawd…all this time….i used to run that trait in pvp a lot thinking….wow
Guardian is slower than necro
Am i a terrible person for laughing while reading the OP?
We can get almost a 100% swiftness up time with banshee’s wail and warhorn, we have +25 movement speed passive on locust, we have +33ms from spectral walk, we have +40 from D/D and quickening thirst, we even have trait for +25 ms while in DS.
For reals though how much more speed could you possibly need 