Showing Posts For Rain.9213:

Reaper>Daredevil?

in Thief

Posted by: Rain.9213

Rain.9213

I don’t think it hard counters it. Outside of Reaper Shroud, you can pick the Reaper apart with cc’s. While in Reaper Shroud, you can simply keep evading him and maybe back away and get distance till he leaves Reaper Shroud and then come back in and kill him.

Reaper can annihilate a Thief in close range but you gotta know how to play around it.

Vault functions like Phase smash?

in Thief

Posted by: Rain.9213

Rain.9213

Yes. I think it does! Vault and Bound both seem to propel you into the air so I would wager that it means you can also avoid any attacks or the rock wall on staff elementalist as long as they don’t reach you vertically.

Thief POI

in Thief

Posted by: Rain.9213

Rain.9213

It looks to me like they cannibalized Acro for DD, and left Acro in a complete crap state.
Now if I want to play a dodgy thief rather than a stealthy, I’ll have to shell out for HoT.

Implying you weren’t gonna buy HoT anyway….

I wasn’t planning on buying HoT in the first place. This pretty much sealed the deal – there’s always a chance I’ll change my mind I suppose, but at the moment I’m not interesting in paying 50 dollars to gain access to a playstyle Anet took away mere months ago with no explanation or reason.

Then don’t pay for that. Pay for Guild Halls, other specializations, a new class, a new story, raids(according to IGN), and more content yet to be revealed.

Considering the fact that GW2 isn’t subscription based, $50 dollars is a reasonable amount of money to pay for an expansion. Original base game price for me plus HoT puts me at $90 for 3 years of gameplay so far. While in The Old Republic or WoW, I would have spent over $500 dollars plus the original cost of the game plus expansion price…

Doesn’t work anyway, just remembered :p
And yeah neither of the DD GM’s will work with SR it seems… kinda sad but in WvW Roaming I dont like SR much anyway

Staff 3 could potentially work with SR :o Not sure though, you’d also have to be really careful not to hit anyone as you do it.

Thief POI

in Thief

Posted by: Rain.9213

Rain.9213

It looks to me like they cannibalized Acro for DD, and left Acro in a complete crap state.
Now if I want to play a dodgy thief rather than a stealthy, I’ll have to shell out for HoT.

Implying you weren’t gonna buy HoT anyway….

Thief POI

in Thief

Posted by: Rain.9213

Rain.9213

Me after watching the daredevil POI.

Hahahaha xD

Wow, I thought the staff would be mediocre in damage but I was wrong. It’s probably does the highest damage from any other weaponset. From that 5 k plus (3 hits) whirl damage 7 k Leap not to mention our awesome auto-attacks. Staff is like a combo GOD with the new physical skills. I’m truly impressed.

Yeah the staff looks absolutely amazing! My only problem with it right now is that I wish the skill 2 had evade frames but that’s just me. Skill 3 looks great for survivability and skill 4 is a whole lot better than I thought it would be. Skill 5 is a godsend.

Anyone else thrilled to see how...

in Thief

Posted by: Rain.9213

Rain.9213

Yeah! Killik and Seung Mina were the ones who first got me interested in Staff/Spear fighting!

Arcane Mage: Celestial Staff Elementalist

in Elementalist

Posted by: Rain.9213

Rain.9213

How to play: Basics
Essentially what you wanna do is try to combo Eruption into either Lava Font, one of your water fields, or your frost field depending the situation that you’re finding yourself in. While doing so, you also want to try to immob your target into the Eruption with your skill 5 on staff and/or using the rock wall to keep them down.

You also want to frequently use your auto attack in between aoe attacks and bursts, particularly Fire 1, Air 1, or Earth 1. Water 1 isnt too good but if its all you got up, then its fine to use. You also want to lure enemies into your Water 2 as the damage is quite good and applies vulnerability. You can cast it, use Earth 5 to immob or Static Field and get some nice damage on your target. Also, you want to try and save your Air attunement for bursts unless necessary to use your static field.

Switching to Air Attunement will drop a lightning bolt on your target, then you can channel Air 2 at the same time for some decent burst and follow up with gust for another lightning strike. While doing all this, you can also use Arcane Blast to apply extra damage though I would suggest saving Arcane Wave for when you have a combo field up unless you see someone really weak and about to die.

Blasting Eruption+Arcane Wave will give you some good might stacks which will work really nicely with Runes of Strength to greatly increase your damage output. Alternatively, if you are getting weak, you can instead combo Eruption and Arcane Wave into a water field to heal for a considerable amount and damage anyone foolish enough to walk right into it.

And that’s about it for the basics! Not sure if this is a new concept but I hope you’ll enjoy it if you try it out!

(edited by Rain.9213)

Arcane Mage: Celestial Staff Elementalist

in Elementalist

Posted by: Rain.9213

Rain.9213

Was messing around with my Elementalist in PvP today for the daily and I came up with this fun little build.

http://gw2skills.net/editor/?vFAQFAWhMMolhlMwwBsSM8AY0QIGsDkAwBoFWBypQTA-TJRHwAFeAAc2fAwFA4YZAA

Sigils/Runes
—Sigil of Battle and Sigil of Doom allow you to ramp up your damage over time by giving you might and weakening any healing your target might attempt and they are a staple on many Elementalist builds
—Runes of Strength help you keep might up, give you a nice boost to power, and give you +5% increased damage when you have might which is practically permanently with this build.

Heal
—Ether Renewal is your main source of condition cleanse and survivability. Drop some soft cc’s or area negation aoe, then use it if you need to heal.

Utilities
—Arcane Wave can work as either Utility to blast water fields and frost fields or DPS to blast more might and increase your overall damage.
—Arcane Blast is REALLY good. 16cd with 1500 range that you can combine with a fire field to apply multiple stacks of burning plus guaranteed crit plus increased ferocity. Also with the Arcane CD reduction trait, you can even use it defensivly to apply blinds while in Air Attunement. Same with Arcane Wave.
—Armor of Earth gives you some much needed stability to allow you to get off all your skill combos that are necessary to play staff properly in the middle of a cc heavy fight. It may be your only stun break and be on a 60 second cooldown but the Air and Arcane lines have some nice ways to make up for that which I will explain below.

Elite
—Tornado is just for pvp. Drop a Meteor Shower, pop Tornado and you will punish anyone standing in a small point. Alternatively, you can run Fiery Greatsword or Glyph of Elementals. Fiery GS for WvW since Staff lacks mobility and Glyph of Elementals if you want more damage.

Traits
—Air works amazingly with Staff now. I chose to go with Zephyr’s Boon, Tempest Defense, and Lightning Rod as they have some really good synergy together. When you get cc’d you’ll automatically pop shock aura to stop non-stability enemies from further hurting you while you also apply weakness to them, damage them and gain fury and swiftness which helps maintain your movement speed up. Tempest Defense is a must have considering your only stun break is on such a long cooldown. Also Lightning Rod is a must have for staff considering you have 3 good ways of interrupting enemies. The damage really adds up over time especially combined with the Eletric Discharge minor trait that hits an enemy with lightning every time you attune to air.
—Water is absolutely necessary for survival with this build. Choosing Soothing Ice, Soothing Disruption, and Cleansing Water will grant you access to a second on hit aura which, again, helps with your movement speed and gives you Fury to up the DPS while also giving you some decent condition cleansing, sustain, and reduces your Heal and stunbreak cooldown.
—Arcane makes your Arcane skills really good. With Arcane Precision you get access to extra condition application when you crit allowing you to apply more cover conditions as well as burning and bleeding to keep pressuring foes. You also get access to your second stun break in the form of Final Shielding. If you already used Armor of Earth and are being stunlocked and bursted, Final Shielding will allow you a way to potentially escape death not to mention that it has reduced cd thanks to the Grandmaster. Lastly, Elemental Surge reduces cooldown on both of your damaging utilities and is what lets you spam Arcane Blast for extra damage and condition application.

(edited by Rain.9213)

Describe the Daredevil in 3 Words.

in Thief

Posted by: Rain.9213

Rain.9213

You’re already dead.

Elite Spec is Acrobatics V.2

in Thief

Posted by: Rain.9213

Rain.9213

Meaning pay-to-win. You’re just keep proving my point.

I find it hard to take your arguments seriously when you criticize Arenanet for allegedly selling you back old Acrobatics and calling it pay to win then go on to praise Final Fantasy 14 for increasing the level cap and making new gear that will make you stronger than anyone who didn’t pay for it.

I’m sorry… what is your definition of pay to win? Cuz I’m pretty sure everyone who doesn’t buy HoT can still play with HoT owners and not be insanely underpowered.

As for the $50 dollars price tag, I don’t see how you can justify paying $15 a month then get charged $40 for an expansion and be totally okay with it when GW2 was one initial payment worth about 4 months of subscription cost for most other sub MMO’s and we basically played the game for 3 years until an expansion finally came out worth another 3.5 months of subscription cost.

Karl McLain Appreciation Thread

in Thief

Posted by: Rain.9213

Rain.9213

I think its too early to say if he’s done a good job BUT the spec looks really interesting and I see a lot of potential in it. Just remember there’s more than one dev working on these.

Escapist’s Absolution

in Thief

Posted by: Rain.9213

Rain.9213

Well I guess we have to see how it plays out in the Beta. This is just my wishful thinking though as I have always wanted that exact trait in the Acrobatics line. I still think there should be an option to build might on an evade for condition/hybrid builds as well since there seems to be some viability for that with Daredevil.

Escapist’s Absolution

in Thief

Posted by: Rain.9213

Rain.9213

yeah this is rather limiting. You can never take Staff master at all, despite it being an excellent trait. if you play with staff you have very limited stealth and thus have no condi removal at all and will die if you take staff master.

For other builds if you dont pick EA you are forced to take entire spec (deadly arts) and forced to specific playstyle – lots of stealth. S/P is great with daredevil but you cant make use of the interupt trait, cause you dont really want to stealth a lot as S/P and would rather not take DA at all.

Switch it with Driven fortitude. DF is strong enough trait to compete on its own. You get a condi clear that has synergy with the specialisation style in general. And you get to pick if you want to improve staff, improve your healing, or improve your interupts – something for every playstyle. Thats a real choice and you arent forced into anything.

Switching them around would be a huge improvement to the quality of the spec and general thief build diversity without making anything overpowered.

Or as you said switch it with Brawler but i feel Driven Fortitude makes more sense design wise.

Imo, condition removal on dodge should be fused with heal on dodge to allow us to pick up Pulmonary Impact trait or Staff trait. Then we can get a new trait introduced that maybe gives you a stack of might on dodge allowing for condi/hybrid builds to stack might for their damage.

But as it stands right now, I see the staff trait as more of a PvE thing. You can avoid dodging and get 10% damage boost when cleaving mobs.

Elite Spec is Acrobatics V.2

in Thief

Posted by: Rain.9213

Rain.9213

And that’s exactly what I’m doing.

For my fifty dollars three years ago, I got a fun, fulfilling experience that I still enjoy to this day.

For fifty dollars now, I get to enjoy:

  • A new class, complete with it’s own Elite specialization
  • A new elite specialization for each profession I already have
  • Several new huge zones to explore
  • A new, interesting way to travel around said new zones
  • More story and lore to enjoy (since I actually care about that sort of thing)
  • More legendaries to aim for cuz muh braggin’ rights
  • Guild halls, cuz holy crap, finally
  • Supporting a game I well and truly enjoy
  • A bunch of PvP stuff that I didn’t pay much attention to

I enjoy exploring. I enjoy story. I enjoy just looking at pretty scenery. If all this new, shiny stuff isn’t worth it to you, that’s fine, I guess. But I’m not gonna sit here and pretend that I’m not getting enough bang for my buck, especially since there is likely going to be new stuff added steadily after the initial release, as has been Anet’s way of doing GW2 content since Living Story season one.

Now compare that list to the one you get when you purchased the Core game for the same price.

Get the picture?

Yea, do that same thing with every other game that comes out with an expansion…

Welcome to video games. That’s why it’s an expansion and not a sequel.

P.s. We get it. You don’t wanna play it. Feel free to stop trolling these forums and go find your magical game where you get what you consider to be your money’s worth.

He won’t. You’re talking about a guy who has a website dedicated to whining about GW2. Don’t believe me? Click the link in his signature.

Anyone else thrilled to see how...

in Thief

Posted by: Rain.9213

Rain.9213

https://d3b4yo2b5lbfy.cloudfront.net/wp-content/uploads/2015/08/c6757Glamour.jpg

Confirmed, we use hammer idle animations. Not bad. This Asura looks pretty cool.

DAREDEVIL Utilities and STAFF SKILLS

in Thief

Posted by: Rain.9213

Rain.9213

ALSO for those who, like me, are seriously considering using this spec as main spec….

May I suggest this appetizer: https://wiki.guildwars2.com/wiki/Superior_Rune_of_Evasion

What do you think? or is it too underwhelming?

I’m too obsessed with Traveler runes. gottagofast

If you pick up Runes of Evasion+Dash dodge, you will get 11 seconds of swiftness on a dodge roll, plus Fury plus cripple an enemy every 10 seconds AND 175 Ferocity.

So that’s practically permanent swiftness if you’re using Thrill of the Crime.

You also have other swiftness rune options like Rune of the Pack and Centaur that increase your damage and also give you lots of swiftness. Save those Traveler runes for Necromancer or Mesmer, dude!

That’s a good a point. I would use Runes of Evasion to replace Impairing Daggers, in case i need to chase. Bound is too good to pass mate. especially WvW. The choices really compete against each other and they made good job.

I just wish, Escapist’s Absolution would change tiers or just simply be a minor.

Bound is good if you’re running off hand Pistol or Staff. I really don’t see it doing much for off hand dagger other than some nice dodge damage but it could potentially reveal you if you’re in stealth and you dodge to avoid an incoming hit. Plus you have to dodge into an enemy if you wanna hit them and you usually wanna evade away from an enemy.

(edited by Rain.9213)

DAREDEVIL Utilities and STAFF SKILLS

in Thief

Posted by: Rain.9213

Rain.9213

ALSO for those who, like me, are seriously considering using this spec as main spec….

May I suggest this appetizer: https://wiki.guildwars2.com/wiki/Superior_Rune_of_Evasion

What do you think? or is it too underwhelming?

I’m too obsessed with Traveler runes. gottagofast

If you pick up Runes of Evasion+Dash dodge, you will get 11 seconds of swiftness on a dodge roll, plus Fury plus cripple an enemy every 10 seconds AND 175 Ferocity.

So that’s practically permanent swiftness if you’re using Thrill of the Crime.

You also have other swiftness rune options like Rune of the Pack and Centaur that increase your damage and also give you lots of swiftness. Save those Traveler runes for Necromancer or Mesmer, dude!

No New Mechanic?

in Thief

Posted by: Rain.9213

Rain.9213

I’m interested to see if Steal does actually change any or not (does it grant endurance?). Being that the Daredevil gets a 2-H weapon, the mechanic is supposed to change but not add a new facet (unlike the 1-H weapon elites). That said, stof is probably right in that the mechanic in this case is more about dodge (a game mechanic) rather than Steal (a class mechanic). They aren’t lying, but it is different from the other classes for sure.

But …This isn’t even new for thieves.

This is the old acro line.
Your elite spec is a trait line you used to have.
Anet is making you pay for a new weapon and a trait line you already could use before the patch.

Implying we weren’t gonna buy the expansion anyway.

They’re not making us pay for anything. They’re moving the game forward into the future and giving us what looks to be a great new playstyle that is similar in concept to the old Acrobatics but modifies our dodges, gives us access to cc’s, a block, and our first main hand weapon which looks potentially good for cleaving.

Even if I’m paying for an IMPROVED version of old Acrobatics then I don’t even see the problem considering I’m also getting a new story, other class specializations, a new class, guild halls, etc.

this elite spec is

in Thief

Posted by: Rain.9213

Rain.9213

I don’t really see why S/D would come back. So far it looks D/P is gonna get the most out of it once again.

I wouldnt really say so. To use Daredevil you’ll have to give up either Deadly Arts or Shadow Arts or Critical Strikes if you run that. There’s no way any Thief can give up Trickery for Daredevil.

So if you give up DA, that’s no Mug, no Revealed Training/Panic Strike, and no Executioner.

Give up Shadow Arts and say goodbye to increased Stealth, Shadow Rejuv, and Shadow Embrace.

And so on with Crit Strikes.

My point is you will lose out on either a ton of damage or a ton of survivability speccing into Daredevil and if you do spec into it, the damage increase from Daredevil should in Theory balance out with the damage loss so it will just be a different way of playing D/P

OMG Darth Maul style staff skin????

in Thief

Posted by: Rain.9213

Rain.9213

GUYS! Let’s not forget this: https://wiki.guildwars2.com/wiki/Guild_Pillar

It has a blade and a freakin flail on it! This is a perfect staff skin for Melee.

DAREDEVIL Utilities and STAFF SKILLS

in Thief

Posted by: Rain.9213

Rain.9213

The mysterious 12th trait has been found – and I was right. It’s a 3rd type of dodge skill with power damage. Potential DPS increase for PvE use and just monstrous in general for anything else. This hits about as hard as a frontstab!

man 1,147 damage for target 5 every 3/4 of a second…. WTF

A true incentive to evade aggressively. But I don’t think it’s better than an Impaling Lotus, let’s hope, with the way the traits are organized, we don’t get to choose between those those two.
Impaling Lotus: http://imgur.com/a/Ee6t8#8

are we ready for this or na?

my gut tells me the dodge traits are all 3 GM options and will be balanced accordingly. One power offensive, one pure defensive, and one condi offense/defense mixed. That lets them make the effects for each much more powerful and unique, and balance them in a bubble because they can’t interact with one another.

That’ll probably be the case, sadly but it could be too strong if you could pick up either Dash and Bound+Lotus Training. Though I think I’d like to have the option to keep the standard dodge but if not, I’m sure I could adapt especially with something like Bound destroying anyone unlucky enough to receive my dodge.

DAREDEVIL Utilities and STAFF SKILLS

in Thief

Posted by: Rain.9213

Rain.9213

Just checked it. Definitely a leap finisher!

DAREDEVIL Utilities and STAFF SKILLS

in Thief

Posted by: Rain.9213

Rain.9213

You sure about that? That trait tooltip that was linked by Auesis says Combo Finisher: Leap :o

Edit: I see you saw the light

DAREDEVIL Utilities and STAFF SKILLS

in Thief

Posted by: Rain.9213

Rain.9213

Yeah it should work the same as Greatsword Leap or I guess Heartseeker is a much better comparison. As I said, the combo doesnt get applied until the animation is done so after you land and the damage hits. Meaning you could chain a stealth combo without being revealed. At least that’s how it SHOULD work considering that’s how every other leap finisher works.

Elite Spec is Acrobatics V.2

in Thief

Posted by: Rain.9213

Rain.9213

What the Pope said.

I don’t understand the argument of “nerfed acro to sell it back to us” either.

You were all gonna buy the expansion anyway…

And if not, you obviously don’t like the game enough to invest money into it, why even bother complaining about mechanics being added to it in that case?

Only ones who play GW2 who shouldn’t be getting the expansion are those who can’t afford it upon it’s release date and in which case are just gonna wait till they have the money.

Seriously, the more time I spend in here, the more I end up understanding why Anet never shows up here. Thief community is borderline toxic. Luckily Pope and several others keep my hope for Thief community alive. It’s good to talk about how to improve classes and the game but just saying stuff like, “ANET JUST WANTS TO FORCE US TO GIVE THEM MUNNIEZ” is just ridiculous. They obviously do want your business, that’s why they continue to make content and support the game but you guys make it sound like we’re being pushed around by EA and Ubisoft.

Anyone else thrilled to see how...

in Thief

Posted by: Rain.9213

Rain.9213

Timing was deliberately slower paced for CoH, but they nailed the staff animations pretty good for the powers.

Man i miss CoH

Hey I remember CoH! Played it for a bit with my friends running Dual Handguns. Good fun.

Also those Staff animations are pretty awesome.

Anyone else thrilled to see how...

in Thief

Posted by: Rain.9213

Rain.9213

I really hope it’s not just another default Magic staff idle animation. I want to see them actually wield the thing like they are ready to go Shaolin on your posterior.

Our Elite-Spec is a Joke

in Thief

Posted by: Rain.9213

Rain.9213

You say thieves have no access to defensive boons then go on to say you want the old Acrobatics back which was evasion oriented but at the same time complain that the new evasive abilities of Daredevil aren’t enough for a Thief in PvP…

As I said… people just want to play a stealthing Ele/Warrior….

The fact that we have a 10 second stun break and the ability to strip stability and annihilate enemies with CC’s now apparently doesn’t count for anything with all you guys complaining about Daredevil.

Thief is a glass canon. Defensive boons aren’t really our thing.

Revenenant's displacement field and sPvP

in Revenant

Posted by: Rain.9213

Rain.9213

I really hope they don’t change it to be honest. If anything, just a slight energy cost increase by 5 but that’s it. If an elementalist can drop a meteor shower and/or tornado into the point and punish enemies heavily or an Engineer/Warrior rampage and annihilate everyone foolish enough not to get off point, I don’t see why Revenant shouldn’t have an ability that can allow him to decap at the cost of putting themselves at risk for spamming it.

Our Elite-Spec is a Joke

in Thief

Posted by: Rain.9213

Rain.9213

^

People just want to play a stealthing Ele/Warrior. That’s why.

DAREDEVIL Utilities and STAFF SKILLS

in Thief

Posted by: Rain.9213

Rain.9213

The mysterious 12th trait has been found – and I was right. It’s a 3rd type of dodge skill with power damage. Potential DPS increase for PvE use and just monstrous in general for anything else. This hits about as hard as a frontstab!

I’m wondering whether the damage happens before or after the blast… if it’s before the blast that could give S/P or P/P a new way to stealth, not stackable though if an opponent is near you…

It looks similar to a Greatsword Leap Finisher on a Guardian. So that would mean that you get the Combo from a Smoke Field but the stealth isnt applied until the animation is done…

So… YES! Sword+Pistol and Pistol+Pistol should have stealth access now

To all Daredevil naysayers… I have one thing to say…

Problem?
;D

Our Elite-Spec is a Joke

in Thief

Posted by: Rain.9213

Rain.9213

You can make the same comparison between a Berserker and default Warrior though. Berserker really doesn’t change Warrior THAT much. It simply gives their burst skills AoE and/or Burning and increases their attack speed by 10% while Berserking. It doesn’t really do anything different from standard Warrior aside for giving you another alternative for the standard builds.

It gives Warrior a really solid Condi option, which it didn’t really have previously. It existed mostly in pvp but has always been overshadowed by zerker/power since always.

With all the burning options available to Berserker, it really opens up a whole new build/play-style. As a warrior+guardian main, I’m pretty excited to play around with sword/torch + longbow condi build. Since dragonhunter pretty much sucks, It’s looking like my Guardian will be GS/Mace+Focus for another 3 years.

And what does Daredevil give thieves? A really solid stunlock, evasive set with options for condition specs. Traited with Bountiful Theft, literally anything not capable of blocking or invulning as you cc them is gonna suffer heavily. Sword Dagger has a daze and basilisk venom. With this, you have 7 possible ways of either dazing, launching, or stunning an enemy, not to mention traits that synergize wonderfully with these interrupts such as Impacting Disruption and Brawler’s Tenacity.

Sword/Dagger also works really well for staying on your enemy while Staff is more of an AoE/chase them down kinda playstyle. Just because it has evades and doesn’t use stealth doesn’t mean it’s necessarily the same S/D style gameplay we had before. As I said, it does something similar by giving you evades instead of stealth but whereas Sword/Dagger Acro is all about evasively staying on your target, Daredevil is more about smashing into them and annihilating them with disables and quick strikes.

Also Warriors already had a pretty solid condi option with Dual Sword+Longbow so idk what you talkin bout Willis.

(edited by Rain.9213)

Our Elite-Spec is a Joke

in Thief

Posted by: Rain.9213

Rain.9213

I don’t understand how people can say this is Acro 2.0 when:

1. New traitline doesn’t give vigor

That’s the same than saying you don’t understand how a backstab build is DPS when it doesn’t use multihit attacks.

Vigor is endurance recovery, just in the form of a boon (a nerfed one at it), the new traitline have many different bursts of endurance but at the end of the day the focus is on keeping you dodging, just exactly the same function than vigor.

You can make the same comparison between a Berserker and default Warrior though. Berserker really doesn’t change Warrior THAT much. It simply gives their burst skills AoE and/or Burning and increases their attack speed by 10% while Berserking. It doesn’t really do anything different from standard Warrior aside for giving you another alternative for the standard builds. Only reason people are freaking out about Daredevil is because they wanted something that would make Thief top of the meta again and improve on the class when that is NOT what Elite Specializations are meant to do. Elite Specs simply serve to add variety and while the concept of being evasive isn’t new to Thief, the fact that this is very offensively oriented with a Martial Arts+CC heavy flavor does add some interesting new capabilities to the Thief. All the whiners act like the Tempest whiners who are just upset that their Elite Spec isn’t something better than standard D/D Ele build when it’s clearly more group support oriented.

(edited by Rain.9213)

Our Elite-Spec is a Joke

in Thief

Posted by: Rain.9213

Rain.9213

I don’t understand how people can say this is Acro 2.0 when:

1. New traitline doesn’t give vigor
2. Acro isn’t even THAT bad right now.

I currently run a DA/Ac/Tr build with Sword+Dagger and while I agree that it is not viable in PvP, I have destroyed Burn Guards, D/D eles, D/P thieves, and even PU Interrupt Mesmers.

Sure it WAS nerfed but not as bad as everyone QQ’s about. I do think it does need certain traits reworked but everyone cries about Acro like if it’s completely useless when it’s given us 3 pretty good traits like Swindler’s Equilibrium, Hard To Catch 2.0, and Don’t Stop. Seriously, Swindler’s Equilibrium+Improvisation on Deadly Arts is pretty kitten good.

The new traitline offers us ACTIVE endurance regeneration and defense while Acro offers passive options. That’s what’s different. So it’s not Acro 2.0, it’s Acro’s cousin. They do similar things but in different ways.

Get ready for BWE2!

in Revenant

Posted by: Rain.9213

Rain.9213

Cool! Gonna be bouncing in between Herald, Daredevil, and Reaper the whole weekend. Can’t wait to get more videos recorded too

Hmm no reveal yet?

in Thief

Posted by: Rain.9213

Rain.9213

They could have just seen all the datamined stuff in the forum and been like, “Well they already saw all the traits+skills, no point in talking about just 3 or 4 in an article” Haha

DAREDEVIL Utilities and STAFF SKILLS

in Thief

Posted by: Rain.9213

Rain.9213

WOW THAT ELITE.

" Ennemies struck with this ability are finished"

goodbye basilik V.

Ummmm…

You’re missing something essential there. It only works on “Downed” enemies. It’s just an alternate way of finishing opponents and takes about the same amount of time to do the whole chain of skills as it does to just press ‘F’ and finish them like normal. The only time it will be faster is when the second skill in the chain causes the enemy to go into the downed state.

In some situations, it would actually be better to use basilisk venom. Go stealth, activate basilisk, backstab, fist flurry and that is a huge chunk of damage you just did to them because they were unable to dodge the fist flurry/palm strike combo as they were turned to stone.

DAREDEVIL Utilities and STAFF SKILLS

in Thief

Posted by: Rain.9213

Rain.9213

We all know we’re all still gonna run Withdraw/Hide in Shadows for pvp/wvw so whatever xD Still it would have been nice if it had been like Troll Unguent as Maugetarr said. Would have given us some awesome sustain while fighting. I imagine Channeled Vigor could still be pretty good for PvE Though as Withdraw can roll you off stacking positions and away from your team where you need to be.

I could potentially see Channeled Vigor being REALLY good for a Trapper Ranger though IF the Needle trap is dropped right as you activate it and are granted Stealth+Superspeed while healing.

Deleted

in Warrior

Posted by: Rain.9213

Rain.9213

Warrior was always designed as a straightforward class. It’s simple conceptually and simple to get the hang of when playing. There IS a skill gap for it though. Just cuz the class is simple concept wise doesn’t mean you can just mash buttons and win especially right now with how powerful Ele and Mesmer are. You gotta know when to pop those stances, signets, and dodge same with every other class. Only exception is that the damage Warriors deal is straightforward.

So I have to disagree with you OP. I think the way Anet thinks of Warrior is fine. If you want a more complex class, there are way more options out there that fit what you’re looking for. Revenant being one and also, Necro and Thief specs will be getting greatsword and Physical skills, respectively, and have a similar role to warriors of being in your face damage dealers.

Also, I like Berserker’s design. It’s adds a decent layer of complexity in deciding whether you want to go Berserk or use your F1 Burst skill in a fight. It’s just enough to make the Elite spec interesting to me but I certainly understand where you’re coming from. Still, I think Warr is fine conceptually.

DAREDEVIL Utilities and STAFF SKILLS

in Thief

Posted by: Rain.9213

Rain.9213

Stupid people who does not main thief think; thief elite spec is the solution of its brokenness without fixing its own core Mechanic given how they gave other class a skill which totally Shutdown the Core. people need to stop datamining and should start play the game with their multiple alts.
Staff? really people? Pathetic.

Wow someone is really upset. You haven’t even tried staff and are already brushing it off as bad. Obviously, this doesn’t fix core Thief but it could potentially offer a way of actually being able to hold a point by providing us with a non-stealth based alternative similar to old S/D.

DAREDEVIL Utilities and STAFF SKILLS

in Thief

Posted by: Rain.9213

Rain.9213

https://youtu.be/_CU0ZzJK1sc?t=1m20s

I really hope the Elite and Fist Flurry look somewhat similar to this

I think it’s gonna be more related to this:
https://www.youtube.com/watch?v=mQD2w4HU3jw

My Thief is gonna be Ora Ora-ing everything in his path.
https://youtu.be/rdAQJBOHVfA?t=127

Hahahahahaha! Either one of these 3 would be amazing imo xD

DAREDEVIL Utilities and STAFF SKILLS

in Thief

Posted by: Rain.9213

Rain.9213

will this be a PvE DPS spec?
PvP devensive spec?
something else?

To me, looks like its gonna have some pretty viability with PvE. Sword+Pistol/Staff with Fist Flurry and Distracting Daggers has a lot of good AOE cleave potential. Heal skill, last utility, and Elite can be changed depending on the situation.

#hype

Headstart?

in Revenant

Posted by: Rain.9213

Rain.9213

For me it’s not about learning to play it. It’s about being able to hop on your new shiny Revenant right alongside all your friends when HoT drops without having to insta-80 and miss out on partaking in the personal story as a Revenant. Sure you can go back and do it as an 80 but that’s just easy mode.

DAREDEVIL Utilities and STAFF SKILLS

in Thief

Posted by: Rain.9213

Rain.9213

https://youtu.be/_CU0ZzJK1sc?t=1m20s

I really hope the Elite and Fist Flurry look somewhat similar to this

DAREDEVIL Utilities and STAFF SKILLS

in Thief

Posted by: Rain.9213

Rain.9213

Jesus this looks absolutely ridiculously powerful I LOVE IT!

And as for the numbers… since these were datamined, the numbers probably don’t reflect a properly geared level 80, DPS Daredevil so keep that in mind guys. These numbers are probably 3-4 times stronger than what is shown.

Headstart?

in Revenant

Posted by: Rain.9213

Rain.9213

If they done this then you would have the same arguements for the elite spec’s of every other class getting early release as some people are rolling new class just for them and it requires new playstyles etc to.

I would say this however, if they release it early for pre-purchase players then they should make it for PvE only. This arguement is being used with PvE being the basis for it and thus you wouldn’t need WvW/sPvP access anyways as that brings you no benefits for what you looking for. It also helps to make sure that the fine tuning that always done in the final days before a game comes out can continue without an impact in the competitive areas.

Personally, if you pre-ordered and do even a couple of hours of beta you be pretty much up to scratch imo. Sure you wont have it fine tuned but you will understand the basics of your chosen playstyle.

Would I like early access? Sure. I plan to make it my new main class assuming that it can find a place in fractal/wvw without it been classed as the new necro (latest changes help with pve side for sure) however I can completely understand them not doing so as well because it just be a headache when all other class forums demand access to their elite spec … of course they could just not let us get herald unlocked but i doubt they want to add extra un-necessary work to code a block like that for a week.

No it’s not the same. Revenant is not an elite spec. It’s a completely new class. All elite specs are only attainable after level 80. This means that everyone who purchased HoT can jump right into the HoT storyline with their level 80 character and get their specialization right off the bat into the new content.

Revenant players will have to either wait to level up their new character to level 80 to get started on the new content or be forced to insta-80 with tomes and skip on the personal story just to catch up with everyone else.

As for people rolling new characters for the new specs? They have the option to pre-level them before the expansion is out. An option us new Revenant mains do not.

Would a Condition Revenant work for Roaming?

in Revenant

Posted by: Rain.9213

Rain.9213

Yes it does work. Someone had uploaded a condi Revenant roaming video after the last BWE and it was pretty darn impressive.

https://youtu.be/1fz3gbvsWow

Enjoy!

Headstart?

in Revenant

Posted by: Rain.9213

Rain.9213

As I said in a similar thread. I REALLY, REALLY think that it would be a great idea if the devs allowed those of us who pre-purchased to play Revenant a week early or so. As you said, if we get it the same day as everyone else, we’ll be in a hurry to catch up and miss out on the experience of enjoying the story as a Revenant. I want to take my time and re-experience everything on my new Revenant before jumping into HoT the same time as everyone else.

Roy, I know you’ve already done so much for us but this would just be the delicious, sweet icing on the magnificent cake called Revenant that you’ve made for us.

Staff Thief revealed this Week!

in Thief

Posted by: Rain.9213

Rain.9213

Haha woo! So excited Sorry Team Rifle, you guys are outta here… till next expac with new elite specs.

pretty sure Robert saw Solomon Kane

in Necromancer

Posted by: Rain.9213

Rain.9213

Haha omg he even had a greatsword and the Reaper headpiece!