Showing Posts For Rain.9213:

Dependency on Water

in Elementalist

Posted by: Rain.9213

Rain.9213

I came up with a Weaver build using Earth/Arcane/Weaver but I have to wait till launch day to test it out.

http://gw2skills.net/editor/?vFAQJAsdnMICdOg94CGOAM5iFNAbIAMAOg3/5A9hu4H0DyBA-jJRHQBerMAAOBAP8BA8h9HAA

Essentially though, the idea is that with all the evades, invulns, and barrier that Weaver gives out combined with its amazing sustain+evade with Water 2, you should be able to stay above 75% health or at least heal back up to it with Water 2 plus Arcane brilliance, which can combo for a really powerful heal especially if you hit an enemy, in order to keep shrugging off conditions. Running Focus offhand as well will allow you to cleanse 3 conditions in case of an emergency like suddenly getting 20 stacks of burning from a Guardian while below 75% hp. If not, dodge rolling into water attunement will remove a condition.

On paper, I think the build looks okay but again, I have to wait till launch to try it out properly. Running Earth with Diamond Skin is great too because that lets you also pick up Serrated Stones to increase your damage while also getting Geomancer’s Defense to help with soft cc’s and getting additional damage reduction from the minor traits in Earth.

Kalla Scorchrazor? Really?

in Revenant

Posted by: Rain.9213

Rain.9213

I’m pretty sure the devs got the idea for Kalla Scorchrazor and the Renegade as a whole from me…

https://forum-en.gw2archive.eu/forum/professions/revenant/Choose-the-Next-Rev-Legend/first#post5308934

That was the first ever suggestion for Kalla Scorchrazor on these forums as far as my searches suggest.

Except I suggested we get a Greatsword instead of a lame Pew Pew Shortbow. In my head, Kalla would have been designed to be a hybrid Condi brawler akin to Warrior instead of a summoner but oh well at least we know the devs do listen to the community from time to time!

Weaver, no way to deal with condis

in Elementalist

Posted by: Rain.9213

Rain.9213

If they make that superspeed trait actually clear conditions every time you have superspeed, that would help out a lot!

Where's the Deadeye cover?

in Thief

Posted by: Rain.9213

Rain.9213

Shadow Arts/Trickery/Deadeye is insanely good especially for WvW.

The amount of stealth uptime plus sustain from Shadow Rejuvenation makes it nigh impossible for an enemy to find you and pin you down. All they can do is runaway or die. xD

Just be sure to throw on some strength or scholar runes for maximum wrecking potential. Rest can be Marauder.

The reason I don't play Elementalist

in Elementalist

Posted by: Rain.9213

Rain.9213

Why you talk right out of your kitten

Staff ele roaming “destroying 1vs1 and team fights”?

Are they afk or something for you to destroy them?

Show me 1 video of ele staff roaming solo and destroying 1vs1 and team fights.

Mesmer come – u are dead
kitten , a thief feel bad when he kill a staff ele coz it is unfair (according to many players)

What aoe exactly u drop ? A meteor? BAM – u are interupted! U are tempest and u start to overload? BAM u are interrupted. What aoe exactly u drop in the right time?

Come on give us a video of roaming staff ele.

Oh and at the end u said to op “git gud”? Lets see how gud u are. I will come with my thief and try to duel me with a staff ele. OH if u want I will come with my mesmer? YOUR CHOICE REALLY !!!

https://youtu.be/KaW1b1-wks8
Here’s a guide so you understand how to use staff ele in 1v1’s

And here’s another youtuber with WvW staff ele videos.

https://youtu.be/XXnZJ_73jRw

https://youtu.be/2qYeY5NOSdI

Haha sure I’d like to duel you but I havent used staff ele in over a year since I only recently got back into Ele and have been practicing with Daggers to prepare for melee range on Weaver. If you give me some time to practice though, I can probably take you on in a duel and beat your mesmer.

o7 Hello fellow staff Ele….!!!

I find most people don’t bother with staff due to the steep learning curve involved and most are too focused on “ERMAGHRD BIG NUMBERS” instead of controlling the fight with soft/hard CC and sustain.

If they can’t play staff Ele too, then it means you can’t either because what’s impossible for them must be impossible for everyone else too.

I should really get back into using it too. It was always funny seeing people in WvW get triggered because they lost to a staff ele solo roamer xD Though who knows how the PoF meta will affect Staff ele. :o

The reason I don't play Elementalist

in Elementalist

Posted by: Rain.9213

Rain.9213

Absolutely trash videos.

1st and most important these are from January, June and October 2016.

2nd These doesn’t show any real footage. Especially the asura ele. Tell me where you see a fight there? I see some random noobs meeting the ele and running from it and the ele chasing them.

There was 1 video in PVP..

However, you cant mix gear there and is point attack/defense based gameplay, aka the ele can concentrate his power on this point and be a little more effective than roaming WvW, which we were talking about.

Let me show you a real, up to date, footage of real ROAMING ele, which is not staff as it is complete trash vs any player with hands and not pressed the num lock auto run and afk. You can see in this video the difference between his opponents and these in your video, from before 1-2 years.

WvW
https://www.youtube.com/watch?v=_PnePkyoht8

PvP
https://www.youtube.com/watch?v=avhWI1dGABo&t=28s

You may try to search for staff ele roaming from 2017 but you won’t find, gues why?

It seems to me like you just don’t want to admit that staff roaming is possible if you’re good enough. I’ve done it. Others have done it.

Sure it might not be the most effective weapon to win 1v1’s with as it is a weapon designed for zerg fights (which proves my other point that it’s good in team fighting especially if you position yourself behind melee teammates) but it’s not impossible if you time your cc’s and aoes right. But believe whatever you want to, I guess.

The reason I don't play Elementalist

in Elementalist

Posted by: Rain.9213

Rain.9213

Why you talk right out of your kitten

Staff ele roaming “destroying 1vs1 and team fights”?

Are they afk or something for you to destroy them?

Show me 1 video of ele staff roaming solo and destroying 1vs1 and team fights.

Mesmer come – u are dead
kitten , a thief feel bad when he kill a staff ele coz it is unfair (according to many players)

What aoe exactly u drop ? A meteor? BAM – u are interupted! U are tempest and u start to overload? BAM u are interrupted. What aoe exactly u drop in the right time?

Come on give us a video of roaming staff ele.

Oh and at the end u said to op “git gud”? Lets see how gud u are. I will come with my thief and try to duel me with a staff ele. OH if u want I will come with my mesmer? YOUR CHOICE REALLY !!!

https://youtu.be/KaW1b1-wks8
Here’s a guide so you understand how to use staff ele in 1v1’s

And here’s another youtuber with WvW staff ele videos.

https://youtu.be/XXnZJ_73jRw

https://youtu.be/2qYeY5NOSdI

Haha sure I’d like to duel you but I havent used staff ele in over a year since I only recently got back into Ele and have been practicing with Daggers to prepare for melee range on Weaver. If you give me some time to practice though, I can probably take you on in a duel and beat your mesmer.

The reason I don't play Elementalist

in Elementalist

Posted by: Rain.9213

Rain.9213

You must not be playing Staff Ele correctly then. I used to roam with Staff in WvW a while back and I would destroy in 1v1’s and team fights. I’m not the only one either, I’ve seen plenty of really skilled Staff Elementalists on youtube who are amazing at dropping those aoes at just the right time in just the right spot.

Gotta git gud, son. Also maybe look up some of their videos too.

What position are thieves currently in?

in Thief

Posted by: Rain.9213

Rain.9213

Thief has several viable builds in PvP.

D/P is still the best and most desired with pvpteams but Staff and Condi has its uses too.

In PVE, Thief DPS is one of the best for Raids right now so that is awesome! Thief in Fractals is fine too.

WvW, Thief is god. Nuff said.

Weaver weapons.. focus? or dagger?

in Elementalist

Posted by: Rain.9213

Rain.9213

Dagger is still good on D/D Roaming Tempest and decent on Celestial Ele but if you’re running Vipers, Sinisters, or Grievers on Weaver, you’re gonna get destroyed by Pew Pew Pew with offhand dagger.

Unless they do buff Weaver’s barriers and increase the range on its gap closers, then I could see Dagger potentially fighting nicely.

[Feedback]Path of Fire Elite Specialization Preview - August 18-20

in Guild Wars 2 Discussion

Posted by: Rain.9213

Rain.9213

Either lower the Weaver’s GCD by 0.5 to 1 seconds and/or make Unravel an F5 Ability with 1 charge and a medium cooldown. Currently Weaver feels a tiny bit clunky. While the class still does feel good to play, it is incredibly hard to maintain pressure on an enemy considering Barrier doesnt do much in a group fight and the attunements are very awkward to cycle through while in said fight. Unravel as an F5 could alleviate this while keeping the utility as an extra 2 charges of Unravel should a Weaver choose to run it.

That or if Weaver’s GCD got lowered and their pressure got increased, it would make it easier to slot Unravel as a utility to avoid having to run Primordial Stance in order to get good damage in a group fight.

Weaver could also use a slight range increase in their gap closing abilities as 450 on both Fire 2 and Air 2 seems a bit too short. Even Guardian’s Sword 2 has a 600 range teleport on it. It would be nice if Weaver could have the same.

Furthermore, as I mentioned, Barrier just doesnt seem to help much in a fight. If the time before decay began increased, that would greatly improve a Weaver’s survivability.

I’m not saying you should implement all these changes but a combination of some of them could push Weaver into a much better position as a threatening brawler.

(edited by Rain.9213)

Phantaram's Power Weaver is pretty good

in Elementalist

Posted by: Rain.9213

Rain.9213

The sword itself is really not that great damage wise. Combined with the ridiculous amount of damage modifiers I take in this build and with the lightning rod synergy with the amount of CC sword/focus has it works out though.

Thanks for the shoutout

I did a similar thing with a Marauder D/D build in sPvP too and it’s pretty decent also. Lightning rod/Tempest Defense dont see enough use despite being pretty good traits.

I thought it was worth sharing this video to see the potential that Power Weaver has! It still needs a little love in some places to be a big threat imo but it looks cool. Can’t wait to see what other cool builds you come up with once PoF is out, Phantaram!

Phantaram's Power Weaver is pretty good

in Elementalist

Posted by: Rain.9213

Rain.9213

Looks like maybe the power scaling isn’t as bad as we thought. Maybe we just weren’t grabbing the right traits. Either way, I still think some of the auto attacks could be a tad bit stronger as well as Fire 2 or Air 2.

I’m also still convinced our barriers could be better but anyway, enjoy this dope gameplay by Phantaram!

https://youtu.be/uup_8zWedo4

So will weaver receive a buff?

in Elementalist

Posted by: Rain.9213

Rain.9213

It definitely needs a buff in PvP.

Ele has not had a truly viable DPS spec in PVP for a long time. If not now, when?

Ehh, Scepter/Focus Fresh Air is still pretty good.

Expanding on the idea of Unravel being F5

in Elementalist

Posted by: Rain.9213

Rain.9213

No.

It’s a trade-off.
You’ll have to change your rotations to be able to play it well.

You will need to keep that defensive attunements always in your rotation to be able to use the defense quick.
It will be a very different rotation than d/d ele. I think Phantaram already posted a video with some suggestions.

I much rather they give sword a bit more power dmg, longer range movement skills and better evades to compensate the short range and cleave.

I agree with you completely. Air Sword 2 needs to be at least 600 range and Power Scaling on sword can be a bit better too.

I also think that being able to cycle through your attunements to reach the desired effect ahead of time is an awesome requirement for playing Weaver. I just think that with how clunky the GCD feels right now, this could be an interesting fix for that if lowering the GCD is not an option due to balancing. Giving us only 1 charge of Unravel too, could mean that it should only be used in dire situations thus still requiring Weavers to think ahead of time for their rotations whenever Unravel is on cooldown.

Deadeye IS fun.

in Thief

Posted by: Rain.9213

Rain.9213

dunno how u have problems with guardians on any thief tbh with you..

core guardian cant do kitten vs thief and is a deadman walking
Dragonhunters are so obvious when they stand still on their traps only a kitten would jump in. without the traps DH isnt going to do anything either.

engi’s ye pain in the ass to fight but i enjoy these fights the most.

I guess I happen to like a static playstyle from a class that acted like an eternal bouncing spring for 5 years. It’s fine by me.

You OP however need to get rid of all the salt you’ve accumulated over the years. Your fun looks unhealthy seeing the way you describe all that.

In response to both, I can take these guys on just fine now that they have both been balanced to be more in line with the other specs but when HoT launched, man these two elite specs were the bane of my existence. One shot, unblockable daze traps from DH and unkillable, endless sustain, high-damage Scrappers were incredibly frustrating.

Just doesn't add up

in Revenant

Posted by: Rain.9213

Rain.9213

Use one utility skill then auto attack for 4 seconds before you can start using your other utility skills or weapon skills?

Yes.

Revenant relies HEAVILY on their auto attack to deal damage. They’re like Thief but require much more effort to play really well. You also probably won’t ever see huge damage numbers with Revenant but you will see a lot of moderate damage numbers ticking at the same time.

Revenant is definitely not for everyone but the theme is really cool and when you become really proficient at it, you leave people either really impressed or really angry XD

Expanding on the idea of Unravel being F5

in Elementalist

Posted by: Rain.9213

Rain.9213

I forget which thread I read where someone suggested Unravel become our F5 ability and at first, I kind of thought it would ruin the idea of having to Weave through our attunements but then it got me thinking that it could be balanced so you only get 1 charge and you have to use it wisely. Afterwards, you get a 20-25s cooldown on being able to Unravel again.

For instance: If you just setup a sweet burst on a dude and needed that last chunk from Fire Grab to finish them, then hit F5 after attuning to Fire and bam, you got him. But then guess what? After that you won’t have easy access to your Cleansing Burst should you need to cleanse a condition or you won’t be able to easily CC your enemy’s buddy who is rezzing them because you already used up your trump card.

Personally, I think a compromise like this could retain the Weaver’s unique playstyle while giving us some much needed fluidity. I don’t rememeber if the original commenter suggested this too but either way, I’m making this thread for visibility. Whoever you are, feel free to reply for credit for the idea!

As for what would happen to the Unravel utility… well, honestly, I think we’d all be okay with it simply becoming the F5 and only getting the 3 other Stance utility skills.

While I stand behind my previous thoughts that a GCD reduction could be enough to bring Weaver fluidity in line, the Unravel F5 idea could be good too with the right tuning to still require skillful Weaving and only using the F5 if you absolutely need it.

Weaver needs weapon swap

in Guild Wars 2 Discussion

Posted by: Rain.9213

Rain.9213

Weaver is unplayable if you can’t swap leading with off hand weapon. Off-hand skills are powerful but for situational use and waiting 4 seconds makes them useless. The defense skills you need to stay alive as always buried under 4-7 second cooldowns.

It’s not unplayable; at least not on sword. To compensate for the fact that you don’t have easy access to your defensive offhand skills, Karl has cleverly given Weavers one of the best evades in the game with Water Sword 2, a second decent evade with Earth Sword 2, and a great Stun Break+Evade with Twist of Fate. The GCD could use a reduction to allow you to reach the offhands a bit faster but I wouldn’t say it’s unplayable. Besides, if they buff barrier considering it’s not very good in it’s current state for Weaver, we should have even more defenses.

Deadeye IS fun.

in Thief

Posted by: Rain.9213

Rain.9213

How about some positivity in these forums for Deadeye? I had a ton of fun picking off those Guardians and Engis who tore us Thieves a new one last expac from a distance and laughing at their sad attempts to stay alive now that we don’t need to walk into their ez win aoes to kill them. Even with Marauder Amulet, running strength runes, I was able to hit 17k crits on Lights and 13k’s on Heavies with Kneeling skill 4. It was beautiful though I do expect that to get nerfed ever so slightly. Regardless, it’s an interesting new way to play Thief and offers some neat stuff for Thief zerging and PvP. 1v1’s are fine too, don’t pay attention to the scrubs who don’t know how to use it. Just don’t expect to be able to hold points in PvP as your job will be specifically long range ganking, Staff Ele style but better. Should be a nice addition to a PvP team if they can coordinate targets well.

And to all those people complaining about how Sniper is boring… what did you expect? It’s a sniper. Did you want to essentially be a Longbow ranger instead? Cuz if that’s the case, maybe you should just play Ranger. Besides, there’s always Daredevil if you prefer mobility and an evasive playstyle. Just because Deadeye is the new hotness doesn’t mean you HAVE to play it. That’s the point of the elite specs, to give you something different, not better than what you had before. So I get that you’re salty that you don’t like your new elite spec but that doesn’t mean it’s bad. Just means its not your style.

Wow. Have you guys tried Power Renegade?

in Revenant

Posted by: Rain.9213

Rain.9213

Are you using Kalla legend or Jalis+Shiro?

Because the latter would confirm the fact that Renegade has great traits, decent F skills and very bad healing/utility skills. Also nobody seems to like the bow.

So yeah, basically 33% of this elite spec is viable.

Jalis+Shiro.

I actually think 34% of the elite spec is viable as far as I’m concerned. Extra 1% for the F2 skill xD

But that’s okay with me considering I wasn’t a fan of the shortbow from the beginning and I have grown accustomed to using Jalis and Shiro together.

For everyone else’s sake though, I do hope they make the condi portions viable.

Wow. Have you guys tried Power Renegade?

in Revenant

Posted by: Rain.9213

Rain.9213

While I haven’t tested this myself, if Renegade is more useful on a power build, when it was specifically built to be a condi/support spec, then that just proves that the spec is an absolute failure from the devs intended. I can see the reason for trying to pull some light from all the doom and gloom Renegade was, but this isn’t helping. If anything it’s making it worse.

Oh I agree that it needs work on the condi side and looking at Kalla’s legend herself, I’m not impressed at all at what she offers save for maybe her heal and elite. The shortbow also looks a little clunky and unreliable.

But as for power, I’d say the Elite spec was a resounding success hahaha.

Wow. Have you guys tried Power Renegade?

in Revenant

Posted by: Rain.9213

Rain.9213

Early TL;DR
It’s an upgrade to Base Power Revenant, potentially on par with Herald, if not better.

I have been playing Base Power Revenant for practically the entirety of the class’s existence. It has never been too amazing but it was a lot more interesting to me than running Herald and being a boonbot. Being able to safely stomp downed enemies with the stability road and having better defenses against conditions was great! When the buffs to Jalis came in recently, I was really excited to see that my build became a lot stronger and I could even carry in Ranked pvp now from time to time!

So naturally when I got to try this new elite spec, rather than go condition crazy like a lot of you other guys, I decided to see if I could make it work with my build and well….

I dropped the Devastation line and started running Retribution/Invocation/Renegade and it is essentially an upgrade to my base Power Revenant build.

http://gw2skills.net/editor/?vlAQNAscinXNuNSqJ7JR/kVlsgyrS4QZWJYrcsElZlgN++XN4YB-TpxHQBA4IActyAaY/BGeIAU2JAIgPAAA

For Renegade I am using: Wrought Iron Will, Sudden Reversal, and Righteous Rebel

Essentially by running that exact setup with Renegade as the third line, I am able to gain bonus retaliation on evade, extra fury generation, a knockdown whenever I stun break, consistent vigor generation, and a lovely 10% crit damage bonus which puts my Marauder build at 197% crit damage. Plus with all the retaliation being applied, you will be returning a ton of damage back to your enemy plus be granting yourself extra might and receiving a 10% damage bonus from the Jalis trait. You also get a nice 33% perma reduced incoming condition damage, which when combined with Jalis’s hammers, reduces all condition damage you’re taking by 53%. That is insane.

If conditions werent a big deal to you, you could also potentially run Lasting Legacy to boost your crit damage another 10% as well and gain the ability to instantly apply 10 stacks of might when you hit F2 so long as you have max Fervor.

Essentially, whatever Devastation offered my old build is greatly overshadowed by the stuff Renegade offers my build. I really think you guys should give it a shot before you label Renegade as a complete failure because at least the traitline offers some nice things for Power builds.

Plus with the extra 20% crit damage from Lasting Legacy combined with Devastation and Invocation, we could potentially see some Power Renegade raid viability >.> But I can’t say for sure since I can’t test that theory out at the moment.

Anyway, give it a shot. Hope you guys like it. Cheers!

Edit: With proper management and using Lasting Legacy, you can maintain a solid 20 to 25 Stacks of might using this build for the majority of a fight so long as you pop Heroic Command and Unrelenting Assault regularly.
So yeah. :P
Hope this lets you guys enjoy the elite spec more. I’m sure having a blast with it.

(edited by Rain.9213)

Weaver would be better if it were higher APM

in Elementalist

Posted by: Rain.9213

Rain.9213

You guys played the class for 1 day. That’s barely any experience with the class. There is no point for Anet to balance the game around that.

After wing 1 of raid released, Ele wasn’t even meta until a few months later in because people weren’t accustomed to the raid playing style.

Pre-emptively removing GCD would lead to less interesting meta gameplay.

Two 12 hour days now for me So basically one complete day or so xD But yeah I agree that GCD should remain. From what I’ve experienced, if the GCD can be base 3 to 3.5 seconds and 2.5 to 3 seconds with Arcane traited, it should be just about enough to allow for some excellent fluidity without sacrificing the need to plan your skill combos ahead. I’ve been running Arcane in my build the entire time and I can setup some nice combos but if it could just be a tiny bit faster, even just .5 seconds for my build, it would really push Condi/Hybrid Weaver into a solid pvp spot, imo.

What we should remember about our feedback.

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Posted by: Rain.9213

Rain.9213

While I encourage everyone who is experienced with Elementalist to give feedback, I think we should keep in mind that Weaver is supposed to be a different playstyle than base Ele and Tempest. I have seen some comments about how Weaver doesn’t feel like Elementalist anymore and I felt that someone should point out that it’s supposed to feel different.

Yes, the attunement swapping can be a bit more fluid, maybe reduce the global cooldown a tad bit. No, we should not be able to access our single element offhand skills without going through the proper attunement swap cycle or else Unravel becomes obsolete and the concept of having to weave into the right combination of attunements to get the effects you want also goes away. Asking for instant access to your offhands at this stage would mean requiring a complete rework of Unravel as well as affect the balancing of the specialization quite a lot. It could also become a straight upgrade of Base elementalist.

i agree with you in this but if the damage is this low with 0 sustain is not even worth to play weaver over elementalist/tempest

I’m starting to think that the damage of the spec is partially balanced around Primordial Stance. With that utility equipped, it turns the okay damage of my Viper’s build into a monstrous face melting machine. I also tried Marauder’s today and even used Karl’s build from the stream but it just isn’t enough. I do think the power scaling needs to be a bit better on certain skills but if Karl intends the spec to specifically be a condi or hybrid, I would actually be fine with that. But that’s personal preference as I am partial to hybrid gameplay.

What we should remember about our feedback.

in Elementalist

Posted by: Rain.9213

Rain.9213

While I encourage everyone who is experienced with Elementalist to give feedback, I think we should keep in mind that Weaver is supposed to be a different playstyle than base Ele and Tempest. I have seen some comments about how Weaver doesn’t feel like Elementalist anymore and I felt that someone should point out that it’s supposed to feel different.

Yes, the attunement swapping can be a bit more fluid, maybe reduce the global cooldown a tad bit. No, we should not be able to access our single element offhand skills without going through the proper attunement swap cycle or else Unravel becomes obsolete and the concept of having to weave into the right combination of attunements to get the effects you want also goes away. Asking for instant access to your offhands at this stage would mean requiring a complete rework of Unravel as well as affect the balancing of the specialization quite a lot. It could also become a straight upgrade of Base elementalist.

The issues with weaver

in Elementalist

Posted by: Rain.9213

Rain.9213

It would be fine if Barrier just didn’t decay while you are taking damage, but then barrier numbers themselves also need to go up a bit. With these simple changes, barrier should be plenty of defence for Weaver.

I see your point and I agree wholeheartedly. Most of the time, I forget that I’m receiving barrier whenever I dodge or use a dual skill. Hell, I even dropped Stone Resonance because all it did was make a Daredevil’s 2 shot display yellow numbers instead of white ones.

However, I also do think we need a very slight damage buff and range increase in certain skills. And a few more chills/cripples/blinds/vulnerabilities in certain other skills just to have more condition spam to ensure our burns and bleeds stick.

The issues with weaver

in Elementalist

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Rain.9213

I pretty much agree with you. I rotate between maining Revenant, Thief, and Elementalist depending on my mood so I would say I’m pretty well versed in all 3 of the classes.

To me, Weaver feels like a cool mix between all 3 of my main classes; combining the evasive and mobile playstyle of Revenant and Thief with the complexity of Elementalist attunement cycling and boon management. So far, I can say it’s kind of lived up to my expectations in the flow of combat BUT as many people, including you, have mentioned it is extremely high risk with not much reward. Put simply, I agree that it lacks the damage and condi pressure to really be seen as a threat.

While I have had amazing success dueling with it and even winning an outnumbered fight, somehow, I feel like most of my success with Weaver has to be that players are just not used to fighting it. Once they know what to watch out for, they’ll dance around our aoes and shrug of our 8 stacks of burning easily.

Particularly Daredevil and Scrapper just annihilate a Weaver. A lot of our attacks are really slow and telegraphed and they don’t even hit that hard. Daredevils will laugh at our sad attempts to land our slo mo attacks and burst the crap out of us with Dual Pistols or D/P. We don’t even have gap closers with enough range to catch up to ranged classes aside from ride the lightning which is interruptible and lightning flash(if you’re using it). Combine that with the fact that running a Hybrid Amulet makes you a glass cannon without the cannon part, I just don’t see it being that very viable in high ranked pvp and wvw; at least with Sword/Dagger Weaver anyway. I have not tried other weaponsets on it yet.

(edited by Rain.9213)

Anet pls stop bully Elementalist

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Posted by: Rain.9213

Rain.9213

Still felt more dynamic and fluid. Not to mention the whole “elite” spec isn’t even used.

I think you’re just looking for something to complain about. As a former Revenant main, I can tell you that you Ele’s have it good. Just being able to raid with your main character is a blessing. Granted, Revenant is now quite viable in raids but I was unable to join a single raid on my Revenant for months until I finally quit Rev and went Ele 2 months ago. So yeah, stop QQ’ing cuz at least Ele is still good. Besides once Weaver comes out, Tempest will probably stay the designated Support spec for PvP and WvW while Core Ele and Weaver will be optimal DPS in all game content.

Since when where conjured weapons viable?

in Elementalist

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Rain.9213

I’ve seen a staff ele use shield conjure effectively for the immune and pull. Does decent damage as it sets up a sweet burst.

Power Revenant 2017

in Revenant

Posted by: Rain.9213

Rain.9213

Unrelenting Assault should get similar treatment – focus the selected target, but have “splash” damage of weaker hits on anything around the selected target within a small radius. Like the above, the extra impacts could deal some additional damage to bigger hitboxed enemies and raise DPS.

I suggested something similar to this but also that the unrelenting assault skill get its damage off faster to allow for a quick spike of damage that increases DPS and gives might rather than acts simply as a defensive evade.

[Ele] Official Ele Forum Guild

in Elementalist

Posted by: Rain.9213

Rain.9213

- Name: Rain Duvell
- Role: Tester
- Game mode(s): SPvP
- Realm: Devona’s Rest
- Other info: Hey guys, been playing GW2 since launch and I’ve been bouncing between maining Thief, Ele, and Revenant for a while. As a result I’m pretty experienced with all three of these classes but ever since the Elite specialization leak, I’ve switched almost permanently to Ele main from the sheer hype for THAT weapon.

I mostly play SPvP at the moment while ocassionally jumping into WvW for dailies. I often like to test out new and interesting builds so if I come up with anything worthy, I’ll be sure to share it!

After-patch condi builds (and chill)

in Revenant

Posted by: Rain.9213

Rain.9213

Looks like the Grenth runes might be the way to go. Applying constant and sustained chill with UA plus Sword 2 and Axe 4 means they stay closer to you, have their cooldowns increased, receive extra torment stacks and become easier to keep inside of your Mace 2’s, Unyielding Anguishes, and Elemental Blasts. I just tried them out and man, it was awesome.

Regarding pvp ele nerfs..

in Elementalist

Posted by: Rain.9213

Rain.9213

this D/D is nice oldschool and works. The thing i dislike … always earth/water …. It´s teamsupport is nearly lost and i am concerned that a thief can do this role better …

Yeah unfortunately, Earth and Water are pretty much required because the blinding ashes nerf needs to be undone for Fire Traitline. That or we need a nerfed version of Celestial Amulet back

Every thing kills so fast in this meta and core Ele survivability has been nerfed pretty hard.

Regarding pvp ele nerfs..

in Elementalist

Posted by: Rain.9213

Rain.9213

I’ve been playing D/D Ele in ranked and doing just fine so Ele technically doesn’t have just one build. I’ve seen S/F builds running around too. So that makes at least 3.

The times you’ve done fine you could have been replaced by another class who would have had greater impact on the game. By going any of those builds you’re being selfish and relying on your team to carry you.

As mentioned with so many conditions about the elementalist is always stuck taking water and usually earth. Boon nullification and the long cast time of alot of its utilities leave it open to stuns, The ‘effective’ hp pool suddenly becomes a regular low hp pool.

They took away the ele’s ability to bunker for a while, and gave it no alternative role.

That’s funny cuz usually I’m the one getting kills, decapping, and going on sprees.

Also, Diepel.

http://gw2skills.net/editor/?vFAQJAoYhUMozhFOwxB0RMECYTAoAsArYwDcFQfgGwFA-T5gIABkt/AAPAAqLDAA

The build essentially functions as a decapper/+1-er with some pretty good 1v1 potential. Not really a burden on the team since it pretty much works like marauder Herald in a sense. Except you got slightly better aoe and condition cleansing in exchange for dropping the boon bot powers of Glint.

Condi revenant test

in Revenant

Posted by: Rain.9213

Rain.9213

I used a similar gear setup to test condi rev for PvE, managed to hit 30k on a stationary golem.

Holy kitten… you mean… condi rev might actually be Raid viable now?!

Regarding pvp ele nerfs..

in Elementalist

Posted by: Rain.9213

Rain.9213

I’ve been playing D/D Ele in ranked and doing just fine so Ele technically doesn’t have just one build. I’ve seen S/F builds running around too. So that makes at least 3.

Real life legends

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Posted by: Rain.9213

Rain.9213

Legendary Emperor: Donald Trump

Sorry, I had to xD

new elementalist specialization leaks

in Elementalist

Posted by: Rain.9213

Rain.9213

Can somebody send me the links to the leaks pertaining to Ele? Would like to check it out myself.

SPOILERS & Speculation Zinn Stance 3rd Elite

in Revenant

Posted by: Rain.9213

Rain.9213

While I am grateful that Anet heard myself and others’ requests for Kalla Scorchrazor, it is a real bummer she gets bow and now GS. So many missed opportunities for a unique Greatsword playstyle with Revenant… instead we just get more Pew Pew Pew. Most unsatisfying playstyle in the game, imo.

Thief used steal on me during evade

in Elementalist

Posted by: Rain.9213

Rain.9213

It just happens, I’ve gotten stunned lots of times while evading on multiple characters too. Sometimes it’s just cuz the evade frames are hard to tell, others just latency.

finally got core d/d ele into top 250

in Elementalist

Posted by: Rain.9213

Rain.9213

I like it so far! Gonna play it some more in the morning and see how well it holds up in ranked. I swapped the sigil of blood for intelligence though to make the damage a bit more consistent as I hate it when Fire Grab doesnt crit haha.

Rune of the Dragonhunter

in Thief

Posted by: Rain.9213

Rain.9213

Rune of the Hunterdragon

Its Dragonhunter if the Rune

Oh, sorry.

Runter Dune of the Hragon

Rune of the Dragonhunter

in Thief

Posted by: Rain.9213

Rain.9213

Rune of the Hunterdragon

UA change to help DPS Raid/PvP Rev

in Revenant

Posted by: Rain.9213

Rain.9213

I don’t think it would be too hard of a fix to have it focus on one target. The real challenge for them I think would be fixing the bug where if an enemy is near a ledge or wall, Unrelenting Assault just doesn’t work at all.

I have hope that someday Revenant will be in an acceptable state though. I really hope they read this thread too as I really believe a change like this would vastly improve Sword on Revenant.

Current state of revenant?

in Revenant

Posted by: Rain.9213

Rain.9213

@Malchior: when you say “PvE” you really mean “PvE raids” which are a niche mostly played by a minority (as PvP) and in which most of the matches are inside PvE guilds, which have no problems lining almost any team composition, because they are crushing raids playing 9, playing 8, 7… playing all exotics and carrying hard any hobo from their guild with 0 problems.

If a player has hard time entering in public raids as a Rev due the crapiness of the class He can easily fix it entering in a guild, because most of them are prone to help their own members no matter the class and race your main is.

Uhh, raids are actually pugged quite often and I can only think of a few guilds that are actually good enough to low-man them.

It’s also not “just simply join any raid guild” to play your garbage Rev. The average guild will expect 100% meta compositions and they might let you run Rev after you prove yourself, but you’re directly harming the group’s time in most cases when you do that.
Assuming you can join a guild that will even let you play non-meta in raids in the first place. Yes, some will help you, but not so you can stay on your trash class or so you can use your bad build, it’s so you can learn to play meta and actually contribute.

Have you tried to raid on a Revenant yourself? It’s not easy.
If you don’t raid with a guild, then you’re just gonna have to suck it up and basically never use it because most groups will just deny you or ask you to swap.

In PvP, you frequently see people getting to the higher ranks with Revenant at the very least and I hear that some organized groups do well with them.
Compare in PvE, where Revenant literally has no desired role except arguably on a single boss. It’s almost completely unwanted in the end-game.

This.

Every single raid guild I’ve joined has required you to play meta. I’ve gone through about 4 or 5 raid guilds now pre-Rev nerf and post-Rev nerf.

Pre-nerf, I had to constantly either drop out of the group because they already had a Revenant slot filled or we wiped because we had 2 to 3 Revenants taking up DPS slots.

Post-nerf, no one wanted to play with me despite being an experienced player with full ascended and previous Raid experience on this and other MMO’s.

Revenant just doesn’t bring anything notable to Raids that other classes don’t have. That and they sometimes even bring what Revenant offers and more. With Elementalist running Warhorn, your boon sharing isn’t even as desirable as Chronos, Eles, and Warriors can pump out boons and outdamage Revenant plus Ele can even choose to extend their boon duration with Earth 4 on Warhorn or their passive which automatically casts the skill every so often.

UA change to help DPS Raid/PvP Rev

in Revenant

Posted by: Rain.9213

Rain.9213

Heath Ledger voice It’s simple. We kill The Elementalist.

Just kidding

Actually what I’m proposing is a slight change to the way Unrelenting Assault works. Instead of having it bounce around between multiple random targets, let it focus on one target, speed up the animation for the skill, and split the damage from the skill in half between first 4 hits and the last strike. The last strike will deliver a big final aoe blow in a radius of about 600 to the target.

This will do 2 things.
-The amount of damage of the skill will remain the same but the fact that you can get the damage off faster will mean a DPS increase. No longer will casting Unrelenting Assault on a boss be a DPS loss but rather a quick burst before you continue auto attacking.

-The fact that the last hit will be the biggest AND an AOE will give Revenant some much needed damage in group fights while still allowing you to properly focus your target. It shouldn’t be gamebreaking since there will be counterplay to it as each strike will be delivered faster, meaning your target can avoid more damage if they time their dodge right and even dodge in a direction away from their team to keep them from taking the final hit. However, if you managed to bait out the target’s dodges or they don’t react in time, you could get off a nice burst on them therefore rewarding you for their mistake or your smart plays.

Now I’m not sure how much more viable this could make Revenant in Raids but I think it is definitely an improvement and not an overly complicated change to make. From the time you first press 3 to the time the skill is completely done, it takes about 2 1/4 seconds to completely deliver the damage. That is REALLY long. Even Vault on Daredevil which is a spammable Evade+High Damage AOE skill only takes about 1 1/4 second from the first key input to deliver its damage. Considering Unrelenting Assault is on a 12 second cooldown now, I think increasing the speed in which we can deliver its damage seems pretty reasonable.

What do you guys think?

TL;DR

Reduce the amount of time it takes for Unrelenting Assault to deliver its damage so we can increase our DPS and let it only focus on one target but with half the damage delivered in the first 4 hits and the other half on the last strike.

[E. Spec Concept] Vindicator

in Revenant

Posted by: Rain.9213

Rain.9213

Honestly while this sounds quite a bit OP on paper for PVE, I would love for something similar to this to happen! I’ve been saying over and over again in these forums that Kalla Scorchrazor would be perfect for the next legend. She would be an awesome legend for Charr players to use and add another awesome female legend to the cast!

I’ve also been posting in these forums about having a hybrid GS with her too! It just makes absolute perfect sense to pair these two.

While I do think some of the stuff in this elite spec sound OP, I do like that Sacrifice mechanic and that could be a pretty interesting new playstyle for Revenant.

PLEASE GIVE US KALLA AND GREATSWORD, ANET!

Sigil Update

in PvP

Posted by: Rain.9213

Rain.9213

I don’t know about everything else but on kill sigils definitely need to go. Lose one team fight in PVP and all of a sudden the enemy has a huge power or condi damage boost and in WvW it makes coming across people in 1v1 scenarios a hassle if you’re not running an on kill stacking sigil. So you basically have to go around killing random mobs for 10 minutes before going out and fighting other players or miss out on a damage boost.

Any interesting Sword builds? (WvW/PvP)

in Thief

Posted by: Rain.9213

Rain.9213

This is what I run in Ranked PvP and WvW

http://gw2skills.net/editor/?vZAQNAsYVn0MBlOhFOBGmC8Phlria+5v+uv7mmuAwbDygPA-TZBFABiXGQgDBQN7PQwJAAgnAAA

Deals lots of nice consistent damage and gives you amazing condi cleanse and survivability. Not as hard hitting as D/P or Staff but it is strong enough to kill every bunker in the game as the combination of immobs, dazes, and unblockable hits will allow you to stop bunkers from recovering safely. It does take quite a bit of skill to play this build effectively though so don’t expect it to be easy but you can expect it to be fun and viable if you know how to use it.

Optional: You can swap out Basilisk Venom for Impact Strike to secure stomps better in group fights but you won’t be able to interrupt blocks.