Showing Posts For Ramoth.9064:

Main Hand Dagger Condi

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Posted by: Ramoth.9064

Ramoth.9064

Translation: I don’t actually have any points, so I’m just going to pretend that I know what ANet wants and just hate the idea of any more condition application being added.

Adding bleeds on dagger auto does many things to help the weapon. It ups the damage (which it needs, It gives synergy to its own skills (which is always good), and it opens up the number of options for various builds (namely condition and hybrid builds).

So, what language is “Obtena” anyway? Has to be some Greek offshoot, given the similarity to “Obtuse.”

I don’t need to pretend … even you’re supporter friend admitted that Anet doesn’t want us to camp a single weapon because it’s not the intention. I mean, you’re again trying to discredit simple facts of the game to promote your desire to have condition on dagger. That’s not really a sensible approach because that is in fact, what Anet will use to consider the idea; the intent and mechanics of the game.

Yeah you’re right there, fair point well made. What do you think the amounts should be, if they were to add?

I think a single stack of bleed for 3.5 seconds on Necrotic Stab and Necrotic Bite would suffice. It would be just enough duration to get off life siphon, and also enough to make the weapon not a joke for condi builds, while at the same time not be enough to overthrow scepter.

that Anet doesn’t want people to camp a single weapon, then why is it in their best interest to make a single weapon so versatile? That makes no sense.

Because making dagger versatile would give dagger a role, since right now dagger is just a bad version of GS.

Really? You don’t think dagger has a role? You think dagger needs to be more versatile to make it have a role? Those things don’t make much sense do they? Other posters have outlined daggers role in this thread and I can assure you that if you want to give a weapon a role, adding versatility is not the most effective approach to do that.

You can’t assure anything. Didn’t see you assuring the self bleed to dagger 3, or the buffs to dagger 2. Put it simply, you have no idea how Arenanet balances, despite all your pointless heralding. Again, qualifications please? From the way you talk, its obvious you don’t PvP, you probably don’t raid, or wvw, so where is all this ‘knowledge’ and qualifications coming from? open world pve? auric basin meta? lol

haha, having a look at your post history on this forum, if I didn’t know better I’d have thought you were gaile gray LOL. i think you forget you don’t work at arenanet sometimes. And yep, everything I said above is true, no contribution to wvw topics, spvp, raiding. i.e. your opinions on balance are pretty much not backed by experience.

(edited by Ramoth.9064)

Inb4 Ventari Rev ruins expansion launch

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Posted by: Ramoth.9064

Ramoth.9064

Lol tablets vs shades, i wonder who will come out on top

Since the knockback means they have to swap legends or have no energy for cleansing (I’m aware said knockback provides some cleansing)?

It will be interesting, but if they’re honestly trying for knockback spam, I can’t see the Rev coming out on top.

Well, my question was said in sarcasm, I don’t think the tablet will win at all

Blood reaper build for ranked games

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Posted by: Ramoth.9064

Ramoth.9064

Hmm to be honest watching your video the dagger in your build is really inconsequential. Power well builds are great to begin with, I think you’d get more mileage out of axe warhorn.

Inb4 Ventari Rev ruins expansion launch

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Posted by: Ramoth.9064

Ramoth.9064

Lol tablets vs shades, i wonder who will come out on top

how is Barrier work?

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Posted by: Ramoth.9064

Ramoth.9064

So you suggest in pvp/wvw you just spam the barrier, because “using them before the damage” is just a bad suggestion, unless you are psychic. What about the bait move? How far after release do you think people will learn to bait necros to use their barriers?
As proactive defense you need few sec of “breathing” time window or its just bad design.

Once you’ve engaged a fight you are pretty much constantly taking damage in spvp. It’s why sustain is king, at which point, your barrier should not be running out via decay.

You get barrier as a secondary effect most of the time anyways, which means you aren’t spending time healing and not doing damage.

The ways weavers get barrier is a secondary effect on scourge its the main attraction its sacrificing your damage output to put a shade on you for the sake of getting that barrier.

… How are you sacrificing damage? F3 will cause F1 to strike, at your shade and barrier you. God forbid people actually have to use class mechanics. I had no issue tanking melee during the beta weekend, or pressure.

how is Barrier work?

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Posted by: Ramoth.9064

Ramoth.9064

So you suggest in pvp/wvw you just spam the barrier, because “using them before the damage” is just a bad suggestion, unless you are psychic. What about the bait move? How far after release do you think people will learn to bait necros to use their barriers?
As proactive defense you need few sec of “breathing” time window or its just bad design.

Once you’ve engaged a fight you are pretty much constantly taking damage in spvp. It’s why sustain is king, at which point, your barrier should not be running out via decay.

You get barrier as a secondary effect most of the time anyways, which means you aren’t spending time healing and not doing damage.

Its really not. You can have your auto attack deal damage constantly, but you are timing your heavy hitters and utilities for maximum effect.
Sadly the game is going in the direction you suggest, brainless button mashing and countless cc.

It soaks condition damage too. I don’t get you, if you’re saying barrier should require timing, then hone your timing. Otherwise it’s as i said, you’ll be reducing pressure damage, either way, barrier works as advertised.

how is Barrier work?

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Posted by: Ramoth.9064

Ramoth.9064

So you suggest in pvp/wvw you just spam the barrier, because “using them before the damage” is just a bad suggestion, unless you are psychic. What about the bait move? How far after release do you think people will learn to bait necros to use their barriers?
As proactive defense you need few sec of “breathing” time window or its just bad design.

Once you’ve engaged a fight you are pretty much constantly taking damage in spvp. It’s why sustain is king, at which point, your barrier should not be running out via decay.

You get barrier as a secondary effect most of the time anyways, which means you aren’t spending time healing and not doing damage.

how is Barrier work?

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Posted by: Ramoth.9064

Ramoth.9064

And you know what, spike healing isn’t very useful in the current meta anyways, is always been about sustain, barrier just happens to be another variant. I’d much prefer 5 sources of 2k barrier to one source of 10k heal.

how is Barrier work?

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Posted by: Ramoth.9064

Ramoth.9064

You do realise using barrier and healing are not mutually exclusive situations? If the burst involves poison your healing is diminished. None of what you say has anything to do with decay. You use barrier at the right time, you get more mileage out of it. God forbid stuff in the game requires a bit more skill to use.

how is Barrier work?

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Posted by: Ramoth.9064

Ramoth.9064

If your barrier is decaying, you’re not taking much damage. If you’re taking a lot of damage you don’t need to worry about decay. The decay is fine.

The decay isn’t fine at all tho lol, the decay is a big reason scourge is squisher than both reaper and core necro, the decay needs to be slowed down a lot for barriers to be good as it goes down almost instantly after the 1 second which also makes barriers inferior to aegis.

Well if you’ve let your barrier decay, it means you didn’t need to use the barrier in the first place?

how is Barrier work?

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Posted by: Ramoth.9064

Ramoth.9064

If your barrier is decaying, you’re not taking much damage. If you’re taking a lot of damage you don’t need to worry about decay. The decay is fine.

Yes this is something people wanting lower decay don’t understand. It’s not meant for perma shielding. It’s preemptive healing to help counter spikes. And it is not meant to 100% negate spikes either. It’s meant to soften them. It is meant to be a balanced augmenting mechanic that is not redundant nor a replacement.

under what circumstance would i use that as opposed to simply spike healing after the spike? that healed HP is permanent and doenst decay and can simply be held over until the next spike. the barriers arent any bigger than heals either. There are a lot of things that could make barriers a side grade to heals as opposed to the current ghetto heal it is.

Barriers have innate protection.
Barriers take half condi damage
Barriers decay into base HP at 50% efficiency
Barriers temporarily disable slow effects like Slow,chill, and cripple without removing the condition.

Anything like that would enable barriers to be useful in cases where heals would be available.

Um, when the damage is of the burst variety? Most classes don’t have spike healing, necromancer included. You use the barrier skill a second before the burst damage.

I’m honestly surprised why the concept is so hard to grasp.

NERF Thief Shortbow 5

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Posted by: Ramoth.9064

Ramoth.9064

THIS JUST IN:

Infiltrator’s Arrow: This skill no longer inflicts blind. Initiative reduced from 6 to 5.

Sugg: DC = volunteer to sit for bonuses

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Posted by: Ramoth.9064

Ramoth.9064

If the afk checking system worked we wouldnt need this, itd boot the player and the losing team wont lose rating, the afker gets nothing. Vanilla WoW had a working afk system already.

Core Mesmer is better at attacking + evade

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Posted by: Ramoth.9064

Ramoth.9064

and? Where does it say that this Elite spec should out damage a core spec and out evade another?
Elite specs are not meant to be far superior than other core specs, so yes, probably another core spec has more evades, another has more damage, Elite specs are meant to open more options and diversity, not give you an overpowered version of other core specs.

Pro tip: If you like Blurred Frenzy that much, just use it when specced into Mirage??

Elite specs are supposed to be pure upgrades to the core specializations and side grades to each other. They’ve said that multiple times.

Literally all of the generation 1 elite specs are flat upgrades to core specializations with the exception of scrapper, which is still a flat upgrade to engineer in PvP.

It’s absurd to say the Daredevil is not a direct upgrade to the thief’s evasion capabilities. Or that Berserker isn’t a flat upgrade to a warrior’s damage, condition damage, and ability to pump out burst skills. Or that the Chronomancer isn’t a direct upgrade to mesmer’s team support capabilities and defensive capabilities.

Again, the Elite Specs are supposed to be stronger than core specs. They just aren’t meant to stronger than other elite specs.

Actually, after the adrenaline change last patch, core war is par with berserker war IMO. Which is great.

Personally I think core guard is better than DH.

10+ loss streak, dev feedback required

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Posted by: Ramoth.9064

Ramoth.9064

I thought the whole ‘smurf’ trick doesn’t work anymore anyways, i.e. if a skilled player is on an alt paired with another skilled player on their main, the matchmaking will take the highest skill level anyways?

10+ loss streak, dev feedback required

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Posted by: Ramoth.9064

Ramoth.9064

To me the issue isn’t players are stacked. The issue is the rating gap on a team. Legends and golds shouldn’t be on the same team. Right now in order to speed up queue times, the system will expand the rating of players that can be added to a team. If an all legend team was facing a plat 1/2 team, they would get very little for the win and the plat team would lose maybe 6 pts but could get 20 pts for a win.

Nah, a lot of the holders of legend titles aren’t all that good. I’ve fought primordial legends who drop DH traps while my pet is biting his ankle, really dubious plays like that.

Any viable might makes right pvp builds?

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Posted by: Ramoth.9064

Ramoth.9064

I’m running core warrior build like the old power gs berserker build before nerfs using might makes right. I feel i am tankier but fighting power revs can be difficult since they hit harder than you can regen. guardians can be hard since they can avoid stuns and dazes and if you take bull’s charge to land your bursts you miss signet of might which lets you nail guardians. Works well on everything else though.

edit: i go axe/shield and gs. i take heal signet, berserker’ stance, endure pain, bull’s charge and elite signet. bull’s charge to hundred blades is pretty good and can ko squishies.

Hmm see the problem is, I was hoping might makes right finally lets us not drag adrenal health around wherever we go.

Any viable might makes right pvp builds?

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Posted by: Ramoth.9064

Ramoth.9064

Been having trouble with revs oddly enough

Wheel Commands for sPvP?

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Posted by: Ramoth.9064

Ramoth.9064

I find no need for this at all in spvp or pvp . when these people start in map chats with their so called Wheel Commands I fully put them on the blocked list . as they have no need place in this game type . and just bring more problems then need or worth .

What do you mean by fully put them on the block list? Can you half put them on? Quarter?

I mean just what I said and you can not do such things as you suggest . just put them on block and move on more important things to deal with . like winning the match with out a bunch of unneed map chat text flying past your eyes while trying not to loose .

Usually in pvp games you cannot block the wheel chat messages even if you block the player since the Devs set the standard messages to be non offensive

how is Barrier work?

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Posted by: Ramoth.9064

Ramoth.9064

If your barrier is decaying, you’re not taking much damage. If you’re taking a lot of damage you don’t need to worry about decay. The decay is fine.

Wheel Commands for sPvP?

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Posted by: Ramoth.9064

Ramoth.9064

I find no need for this at all in spvp or pvp . when these people start in map chats with their so called Wheel Commands I fully put them on the blocked list . as they have no need place in this game type . and just bring more problems then need or worth .

What do you mean by fully put them on the block list? Can you half put them on? Quarter?

Main Hand Dagger Condi

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Posted by: Ramoth.9064

Ramoth.9064

If you were running a condi reaper build, you wouldn’t use dagger. End of story, theres no debate necessary for that.

If dagger applied chill, you COULD use dagger, thanks to deathly chill, and the fast attack speed. There, you would have a supplementary weapon that applies condition damage, and has the added advantage of faster LF.

That doesn’t change what I’m saying; applying chill in reaper and using a dagger isn’t unique to a chill-buffed dagger so it’s not a new build option. Therefore, it’s not a good example of how adding a condition to dagger opens up new builds.

I don’t care what you’re saying at this point because all you’re doing is purposely misinterpreting. I’m telling you 1+1=2, in response to the discussions started by the OP and you’re responding with ‘but whats the price of bread on tuesday?’

Main Hand Dagger Condi

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Posted by: Ramoth.9064

Ramoth.9064

If you were running a condi reaper build, you wouldn’t use dagger. End of story, theres no debate necessary for that.

If dagger applied chill, you COULD use dagger, thanks to deathly chill, and the fast attack speed. There, you would have a supplementary weapon that applies condition damage, and has the added advantage of faster LF. You could run scepter and dagger,

Main Hand Dagger Condi

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Posted by: Ramoth.9064

Ramoth.9064

The option to use a dagger to make a chill reaper isn’t ‘new’ though … I can do that now.

Yeah, and every weapon can apply quickness. LOL

Main Hand Dagger Condi

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Posted by: Ramoth.9064

Ramoth.9064

You assume dagger has no purpose and shouldn’t be able to be kited? That’s a poor assumption considering it’s the way dagger worked for the last 5 years and people have presented good ideas of what the purpose of dagger is. Maybe you feel it’s too significant a deficiency. Besides, you don’t actually make sense … a condition-buffed dagger would prevent it from being kited? … Um, no, it wouldn’t prevent that at all. That would depend very specifically on the buff and the scenario. In otherwords, a condi-buff wouldn’t be enough to address that concern.

I’m not setting any parameters; people said ‘new options’. That’s their words. I can only assume that if they meant ‘improvement’ that’s what they would have said. I specifically asked about what builds would be new; I have never strayed from that line. You want to make this about new things the dagger can do, I never asked that. I want to know what new builds a condi buffed dagger would present because that’s what people claimed a condi-buffed dagger would do.

Did i say prevent? Nope. Good try though.

Main Hand Dagger Condi

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Posted by: Ramoth.9064

Ramoth.9064

You assume dagger has no purpose and shouldn’t be able to be kited? That’s a poor assumption considering it’s the way dagger worked for the last 5 years and people have presented good ideas of what the purpose of dagger is.

I’m not setting any parameters; people said ‘new options’. That’s their words. I can only assume that if they meant ‘improvement’ that’s what they would have said.

No, YOU are saying they mean improvements, where as everyone else would see that if dagger got conditions that synergized with traits, it’d give them new options to make builds using dagger. case in point: Your deliberate misinterpretation

No one uses dagger to do anything competitive currently.

Main Hand Dagger Condi

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Posted by: Ramoth.9064

Ramoth.9064

The justification makes no sense … an improvement isn’t a justification to buff anything. That means every possible buff you can propose, no matter how ridiculous, makes sense and should be done? If that’s how you think, then you question my qualification? Simply being reasonable is apparently enough to qualify me to dispute this suggestion.

You are the most unreasonable person in this forum, that’s not even necessary for dispute. All of your arguments divulge into a shifting of goalposts, deliberate misinterpretations and constant deflections.

Your pre-holiday discussion was ‘how would a condition make dagger do things it can’t do now’. It got answered, now you’re asking ‘how is that a reasonable justification?’

LOL

Main Hand Dagger Condi

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Posted by: Ramoth.9064

Ramoth.9064

The justification makes no sense … an improvement isn’t a justification to buff anything. That means every possible buff you can propose, no matter how ridiculous, makes sense.

Its been justified by responding to the OP. It gives dagger a purpose, and covers its shortfalls of being kited.

Not to mention, you set the parameters of seeing what options it opens up, their was no reasoning or justifications requested. You’re shooting off on tangents. Again.

Main Hand Dagger Condi

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Posted by: Ramoth.9064

Ramoth.9064

You are saying no one in this thread has agreed with me? I think you should go back and have a look at the thread. I’m simply asking for people justify their arguments so we have a good basis for a discussion. Right now we have people making up reasons that don’t make much sense. If there are builds that are opened up because of condi dagger, let’s see them. If you want to interpret ‘opened up’ as improved, then there isn’t much to discuss, because any condi buff to dagger is an improvement. Therefore, you can justify any buff to it because of that reason … clearly not a sound reason to buff anything in this game.

Oh, sound reasons? And you know this because? Are you qualified? Qualifications please?

Main Hand Dagger Condi

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Posted by: Ramoth.9064

Ramoth.9064

You are saying no one in this thread has agreed with me? I think you should go back and have a look at the thread. I’m simply asking for people justify their argument, for good reason.

Its been justified, ad nauseum. You should go back and have a look at the thread.

Main Hand Dagger Condi

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Posted by: Ramoth.9064

Ramoth.9064

That doesn’t change what I’ve said … improving dagger builds we can currently make is not the same thing as opening up new builds we haven’t had before. If someone interprets that as a ‘new’ build, it is simply to suit their own purpose.

It changes everything you’ve said, you’ve just admitted to misinterpretation of what is being discussed.

Communication relies on the basis that all parties involved are speaking on the same grounds of understanding. So far, theres everyone in one room, and you’re in another building on another continent on planet uranus.

Nothing you’ve said so far has been met with any semblance of agreement, which doesnt mean you’re wrong, but seriously, nothing?

By your terms, the only thing you’d consider ‘new’ is if a whole new condition was invented, just to suit your claims. Which, lets face it, is grasping.

Main Hand Dagger Condi

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Posted by: Ramoth.9064

Ramoth.9064

Dagger solving problems with current builds doesn’t show those builds are new; it simply demonstrates improvement to current builds. This is not the premise that people argued for buffing dagger with conditions. It’s easily argued that those deficiencies provide meaningful points of choice for players when considering what they want to do. Again, you’re misinterpretation of what is meant by new builds vs. improved ones. I’m not here to argue that adding conditions to dagger makes it better; that goes without saying.

lol: your interpretation does not equal everyone else misinterpreting.

Actually, it means you’re just skewing the interpretation.

Main Hand Dagger Condi

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Posted by: Ramoth.9064

Ramoth.9064

No you can make a underpowered noncompetitive reaper build with dagger.

And condi dagger would have a place in condi builds that would be otherwise starved for lifeforce, since scepter is the worst mainhand for LF generation. It would also give condi necro a weapon that has some sustain.

Let’s not get in the trap where improvement equals new. Yes, you can get those things with condi-buffed dagger. I’m not asking about improvement to current builds; that was not the reason people gave to condi buff dagger.

Again, all of those things are addressed by weapon swapping. I’ve already covered these points. The concept of the weapon and the ability to swap weapons as meaningful choices can’t be done away with because you don’t want to make meaningful choices or ignore weapon concepts.

Lets not get into the trap of flying off on tangents nobody agrees with.

Main Hand Dagger Condi

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Posted by: Ramoth.9064

Ramoth.9064

I’m simply asking you to show what builds open up by adding conditions to dagger

It would create builds that use dagger.

I can already make a chill reaper build using the dagger as it is now; chill on AA isn’t not the only source of chill to make that build work. Is it as good as chill on AA? No, but that’s not the question being asked here. If the premise for the argument to add condi to dagger is that it opens up new builds, then adding chill to dagger for a Reaper build doesn’t demonstrate that.

I’ve already covered the discussion about ‘serious’ builds … condition-buffed dagger does not even come close to making one if that’s your angle. If you think adding a condition to dagger AA makes it a serious contender as a condi manhand weapon compared to Scepter, you’re just not paying attention to what it takes to make a good condi build on Necro.

LOL. it demonstrates exactly that.

Chill on dagger will solve two things: it makes it harder to kite, which is something it suffers from, and it gives reaper a way to apply constant chill/bleed pressure. You can take your rune of the reaper, throw out 5 shouts for a chill burst, but none of that will amount as pressure, not to mention, a ridiculous way to waste cooldowns.

Applying utility chills while using a dagger is not a dagger applying chills. Talk about obtuse.

Main Hand Dagger Condi

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Posted by: Ramoth.9064

Ramoth.9064

So your point is … if we don’t get weapon changes, the class will remain bad for organized PVE (I assume you mean raids?)

So you’re going to tell me that a condition-buffed dagger is the answer to that? Is that seriously what you are saying? That makes no sense. Getting a few condition applications on a dagger will NOT make necro any better an ‘organized raid’ class than it is now, or might be in the future with Scourge. It’s just too insignificant a change for that.

Even if weapon buffs ARE the answer to that, why have you concluded that the Dagger is the best weapon for that and that condi buffs are the best method on it? That again, makes no sense.

Lol, and as if adding chill to dagger auto wouldn’t improve its standing in raids. Fastest bleed application in the game.

Main Hand Dagger Condi

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Posted by: Ramoth.9064

Ramoth.9064

It doesn’t matter … what you are proposing isn’t new. I asked for new builds, not more effective builds than the ones we have now.

Lol, deathly chill every 2 seconds on auto isn’t new? Can dagger do it now? It’s new. You’re done. You’re grasping now, and… It’s sad

Lol and speaking of waiting, what are your qualifications again?

The chill on dagger auto is new … the build is not. I can make a dagger chill Reaper build with the things we have now. If the whole premise of the argument to add conditions to dagger is because it opens up new builds/options/whatever you want to call it, then you should at least genuinely present these new builds to justify that statement. You haven’t.

It opens new options because you don’t need to supplement the application of chill with other utilities. From a PvP perspective, your choice of utilities are extremely limited to begin with as a condi spec, plague signet is staple, so is spectral armor, and you’re really left with suffer, and cttb, both of which apply chill but are not optimal.

From a wvw perspective, there is no downside to no-cd attached chill application

But in saying what you did it is obvious you have no fundamental experience in both those areas. Again, qualifications please? since you like throwing that phrase around.

Main Hand Dagger Condi

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Posted by: Ramoth.9064

Ramoth.9064

It doesn’t matter … what you are proposing isn’t new. I asked for new builds, not more effective builds than the ones we have now.

Lol, deathly chill every 2 seconds on auto isn’t new? Can dagger do it now? It’s new. You’re done. You’re grasping now, and… It’s sad

Lol and speaking of waiting, what are your qualifications again?

(edited by Ramoth.9064)

Main Hand Dagger Condi

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Posted by: Ramoth.9064

Ramoth.9064

Lol chill on auto attack. Now viable with reaper. Thanks, you’re done.

There isn’t anything new about that build … I can already make that build with Vanilla Dagger and Sigil of Ice. So again, chill on dagger auto doesn’t open up any build options we don’t already have. Perhaps you should think about what it means to be more effective vs. new options … you seem to have the two confused.

Sigil has 10s cooldown. Nice try. You seem to not even know basic game mechanics.

I’m actually wasting my time here, because i have to explain everything to you, where as any other person would understand already, chill on auto means proccing deathly chill every 2.04s, which will be the fastest application of chill, and bleed, on any weapon we have. So yeah. Nice try.

(edited by Ramoth.9064)

Condi spam makes pvp unfun

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Posted by: Ramoth.9064

Ramoth.9064

I kinda feel like conditions are just too easy to apply and the clears dont cleanse enough of them also most classes dont have easy access to resistance or its theres just not enough abilities that grant it. I mean I wouldn’t mind longer condition durations so you can get to those crazy stacks with enough time or proper setups, but the amount of stacks applied should be lowered so its not insane numbers right off the bat.

How is that any different to a high damage packet? Warrior knicks you with arc slice and that’s an easy 10 burn stacks worth of damage. People all just have their knickers in a twist because they are looking at their health deplete, and are either not cleansing at the right time or they ran out of cleanses. But that’s the meta, you either pack yourself up with damage utilities or you pack it for the long haul with a lot of cleanses. For me, I much prefer the latter.

Any viable might makes right pvp builds?

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Posted by: Ramoth.9064

Ramoth.9064

seems a bit lacklustre

Attrition, and why necromancers have issues

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Posted by: Ramoth.9064

Ramoth.9064

Speaking entirely from a SPvP sense, a very obvious trend can be seen in the meta over the past 5 years of GW2’s lifespan.

GW2 started with an extremely burst oriented play style at the very beginning; the days when Quickness was 100% IAS. This was a reasonably good time for attrition based play; the options for cleanses were low, and death shroud sponged power attacks relatively well.

Things that promoted burst power play got toned down by Arenanet, and at the same time, the community learnt the merits of defensive play. The height of defensive play peaked at around the beginning of HoT and season 1; celestial elementalists were all the craze and minstrel’s amulets were still floating about. Instantly we saw the need for necromancers diminish, because the focus of the community was now on sustain.

Sustain really is the new attrition, or rather, they are one in the same. When your purpose is simply to outlast the enemy so that they succumb before you do, there is no difference in the two terms.

Meta has definitely shifted to the point where attrition, whether people realize it or not, is the standard form of play, save for a few classes. Our niche is gone, partially because most classes can now do it better, and partially because we don’t have any real unique ways of standing out.

THE ONE WHOSE NAME SHALL NOT BE PRONOUNCED

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Posted by: Ramoth.9064

Ramoth.9064

s-s-s-s-sindrener?

Condi spam makes pvp unfun

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Posted by: Ramoth.9064

Ramoth.9064

Condition spam isn’t the issue. Its simply another avenue of attack. If there were no conditions in this game but every attack involved 10~30 packets of damage, you’d get the same people crying over the same things.

The perceived issue of condition spam is actually the visibility of it. Too much of SPvP is determined by clusterkitten team fights with a billion AoE effects going off, most of which are condition based, that people feel like they have no defense for.

Conditions are great to play against, you take enough cleanses and fights become a matter of knowing when to use your cleanses. My strategy for this season has been taking a meta build, shaving off some of its DPS capabilities for additional cleanses for most of the classes I play.

These are the classes I play, inb4 accusations of being a condition spammer:

Tempest: Power/Support
Guardian: Power
Daredevil/Thief: Power
Druid/Ranger: Power
Scrapper: Condition
Necromancer: Condition

(edited by Ramoth.9064)

Matchmaking this season (happy post)

in PvP

Posted by: Ramoth.9064

Ramoth.9064

So, like I have said in some other people’s topics, my matchmaking has been quite streaky this season, either win or lose.

I’ve noticed the volatility isn’t as crazy anymore, ala +2 wins and -30 losses; I’ve experienced that in the past. I also haven’t been playing heavily since season 5 so this may be an old change that I haven’t noticed.

I am at a consistent 60-65% win ratio, and managed to get about +175 this weekend. While the crop of players I play with haven’t improved dramatically over the difference of rating, the games didn’t seem completely lopsided.

There’s definitely the occasional wtf player in a team somewhere but I don’t think that’s an issue with matchmaking.

Elite skills for thief

in Thief

Posted by: Ramoth.9064

Ramoth.9064

Shadow Trap would actually make a nice elite trap, if it had adjusted effects and stats and what not.

It has a very unique effect, it actually opens up a different style of game play for the thief, that you can be that much better at interception than if you were just running around with your shortbow.

Stop rewarding failure!

in PvP

Posted by: Ramoth.9064

Ramoth.9064

It’s not like i don’t want bad players to have a chance to get better, but i agree with OP that the current system panders to afkers and/or idgafyolo players. I’d rather the system be governed with as an fist than a carebear

Stop rewarding failure!

in PvP

Posted by: Ramoth.9064

Ramoth.9064

Dota2 will penalize you for consistently playing terribly.

How? The only penalty is to be degraded in rank, which is useless in a game with so low population that oftenly pairs silvers and plats in the same match.

Low priority matchmaking pool

The game doesn’t put you in low priority because of bad gameplay, it puts you in lp because of excessive reports. You can intentionally feed every game and not end up in low prio.

Yes, that’s what i mean though, there’s an avenue of options to deal with exceptionally bad players/troll players. How is that not better than what we have currently

Because telling new players they shouldn’t pvp because they’re noobs is always productive for a healthy pvp environment.
sarcasm

They have unranked to be bad in.

Wheel Commands for sPvP?

in PvP

Posted by: Ramoth.9064

Ramoth.9064

I literally make a post about this every month. Wheel commands should not be customisable, but also should not be blockable. Give it a 3 msg limit to stop spam

Stop rewarding failure!

in PvP

Posted by: Ramoth.9064

Ramoth.9064

Dota2 will penalize you for consistently playing terribly.

How? The only penalty is to be degraded in rank, which is useless in a game with so low population that oftenly pairs silvers and plats in the same match.

Low priority matchmaking pool

The game doesn’t put you in low priority because of bad gameplay, it puts you in lp because of excessive reports. You can intentionally feed every game and not end up in low prio.

Yes, that’s what i mean though, there’s an avenue of options to deal with exceptionally bad players/troll players. How is that not better than what we have currently

Stop rewarding failure!

in PvP

Posted by: Ramoth.9064

Ramoth.9064

Dota2 will penalize you for consistently playing terribly.

How? The only penalty is to be degraded in rank, which is useless in a game with so low population that oftenly pairs silvers and plats in the same match.

Low priority matchmaking pool