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Scourge is a Hot Mess

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Posted by: Ramoth.9064

Ramoth.9064

Scourge is god kitten amazing. I can’t go back to regular necromancer again

There is so much synergy with curses and soul reaping. Your F2 is godly with path of corruption and dhuumfire piles on pretty quickly. F2 is just so good.

Torch 5 is pretty good, very low window of escape. Torch 4 is a bit lame.

My Issues with Scourge - Looking For Feedback

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Posted by: Ramoth.9064

Ramoth.9064

I think scourge really rewards positioning. I like it. The life force problem is a big one at the start of the match, but once it fills up you can get a lot of mileage out of it. I was running carrion.

What I don’t like is that visually theres no differentiation between enemy shades and your shades, and there’s very weak visuals when F5 happens and the elite happens. Very confusing visually

My Issues with Scourge - Looking For Feedback

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Ramoth.9064

I’ve been having so much fun actually, it surpassed my expectations. will write more later.

Thanks for making pvp unplayable

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Posted by: Ramoth.9064

Ramoth.9064

You wanted to complete reward tracks? Good for you. Everyone else wanted to test elite specs.

Convert and not Corrupt

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Posted by: Ramoth.9064

Ramoth.9064

We’ve had this convert stuff in the reaper shouts already…its not new.

Scourge Demo Weekend Feedback

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Posted by: Ramoth.9064

Ramoth.9064

PVP looked garbage to me.

The biggest problem is lifeforce.
I always encouraged a normaliazation of extreme min/max LF scenarios , like always 50% OOC. Not counting the losing LF on respawn bugs and it being such a snowball system.

Im am legit worried they tried to scam us:

  • they used a power weapon on condi build to allow the unrealistic low CD spam
  • the power weapon of dagger is trash, since HOTcreep you can barely land a single hit – OUR ENTIRE LIFEFORCE DEPENDS ON SHOUT HEAL, GREATSWORD COMBO AND TRAIT PROCS
  • THEY USED LIFEFORCE FROM DYING GOLEMS, AGAIN UNICORN FANTASY

Dessicate is a cool 10% per enemy hit. 300 radius isn’t too bad.

Scourge PvE weapon set thoughts.

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Posted by: Ramoth.9064

Ramoth.9064

Probably scepter warhorn to double down on the cripple. Really liking the scourge, its going to be a good 2v2 on node kind of class. Drop a shade on a point, your teammate is in it to contest and you can remotely affect the fight. If they over extend to focus on you, you can kite them relatively well while still having a shade to affect the point.

The shade skills sound really interesting

Lil Ticklers Season 8 Condi Reaper Build

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Posted by: Ramoth.9064

Ramoth.9064

ooooh, not one of your best I think personally I think spectral walk is garbage for what it does.

Dark Harvest bug

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Posted by: Ramoth.9064

Ramoth.9064

It says to charge it at a place of power in Maguuma. Have you tried it in VB or AB?

Devs bloating every class forgetting necros

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Posted by: Ramoth.9064

Ramoth.9064

Why play a class if its bad for the content you want to play? There are 8 other classes to choose from. When it comes to wvw raid time I choose to play reaper because its so good. When I occasionally feel like playing spvp I choose reaper because its so good.

Fun and Theme of the class…. we are not playing a kitten moba here you know….

Reaper only good in spvp if its babysitted…

I find it hard to believe anything you say after your quip about not being able to land Gravedigger. Yes, the reaper has flaws. No, its not to the extent you describe it at. I’m sure you don’t play at ‘pro’ ranks and neither do the people you are up against, and in those situations the reaper is completely fine 1v1.

I don’t get babysat every game and I win at least half my 1v1 encounters.

go play in diamond then come back and say you landed a single gravedigger… or that necro is fine….

or hell just try to land anything againts good mesmers and thiefs hell even freaken warriors can just ignore and walk away from you with their better mobility even kitten Engis when you want to do anything usefull dmg wise on a power build….

yes its at the extend as im describing it…..
there is a reason necro is number one target…. because its kitten easy to shut it down.. kitten easy toa void its attacks and kitten easy to take down….

and you think thats fine lol

Are you actually diamond?

was diamond… but i aint touching Spvp anymore till they either tone down other classes bloated kit or bring up power necro…. just no… it was a freaking nightmare i aint going through it again…. Necro as a class gets trolled kitten hard by other classes at that point…. its not even fun anymore lol….

I can actually agree that SPvP isn’t that fun, but thats in no part because of the necro.

at that level people abuse their classes mobility like a madman on steroids….
and power Reaper you know the mostly melee Necro does not have mobility….

im either hitting someone with an Axe at range and hope they dont Dodge/immune or outrange Axe2…. or let the enemy dance me arround and only come it for the HIGH BURST while i desperatly trying to hit someone with my melee abilities….

you have a GS pull and a shroud leap and thats all and both is so slow and obivious animated that they both will get avoided majority of times…

so axe 1 and 2 left… yaaay for power necro…..

Devs designed a Melee class without mobility or enough tools to counter some of the burst atleast GZ for them…..

the only times Power reaper feels usefull in Spvp when your with your team and the enemy blown majority of their stuff in the fight THEN you can go on the point and release hell….. but allot of the time even then they still have enough mobility to stay away from the reaper like seriously….

I think SPvP is not fun because after 5 years it lacks too much infrastructure to support the team play dynamics. Sure, as a necro I get focused, but if I don’t I can easily wreck havoc, so its justifiable I’d get focused. I find the issue is that they dont have any basic tools for you to communicate to your team, basic tools that GW1 had, and that just makes it frustrating.

I’d take infrastructure updates to necro buffs anyday. I can always abandon playing necro altogether. But that said, I play 6 of the 9 classes regularly.

Devs bloating every class forgetting necros

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Posted by: Ramoth.9064

Ramoth.9064

Why play a class if its bad for the content you want to play? There are 8 other classes to choose from. When it comes to wvw raid time I choose to play reaper because its so good. When I occasionally feel like playing spvp I choose reaper because its so good.

Fun and Theme of the class…. we are not playing a kitten moba here you know….

Reaper only good in spvp if its babysitted…

I find it hard to believe anything you say after your quip about not being able to land Gravedigger. Yes, the reaper has flaws. No, its not to the extent you describe it at. I’m sure you don’t play at ‘pro’ ranks and neither do the people you are up against, and in those situations the reaper is completely fine 1v1.

I don’t get babysat every game and I win at least half my 1v1 encounters.

go play in diamond then come back and say you landed a single gravedigger… or that necro is fine….

or hell just try to land anything againts good mesmers and thiefs hell even freaken warriors can just ignore and walk away from you with their better mobility even kitten Engis when you want to do anything usefull dmg wise on a power build….

yes its at the extend as im describing it…..
there is a reason necro is number one target…. because its kitten easy to shut it down.. kitten easy toa void its attacks and kitten easy to take down….

and you think thats fine lol

Are you actually diamond?

was diamond… but i aint touching Spvp anymore till they either tone down other classes bloated kit or bring up power necro…. just no… it was a freaking nightmare i aint going through it again…. Necro as a class gets trolled kitten hard by other classes at that point…. its not even fun anymore lol….

I can actually agree that SPvP isn’t that fun, but thats in no part because of the necro.

2620 matches 791 as necro, thoughts..

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Posted by: Ramoth.9064

Ramoth.9064

necros are fine

fun is a social construct

that 50% you got carried prety much XD

because you either got carried as necro to Win or you lose…

a necro by design cant carry games alone like all the other classes can…. lacks the tools for it

so no necro is not fine… if a class needs to be baby sitted to be usefull then the class is Under powered…. and needs work…

Yeah, no. Good calligraphers don’t blame the brush. You went on about how power reapers need to rely on RS1 to dps, which is LOLs already. Hard to believe anything you say.

now your lying ? lol i never said that EVER in my life on these forums….
facts pls…

this is what you wrote in response to my ‘does everyone here camp shroud’ topic:

Yeah sure, there’s barely a silver lining to VP getting nerfed, but even without it, at over 50%, its enough to pull off an RS4, RS5 and a couple auto chains of RS1 for good measure.

I’m talking PvP of course. You can still sponge burst attacks with shroud, even more than before if you pick up the new VP.

Its really not the end of the world.

Unless you are camping shroud of course, in which case LOL.

im 100% sure your not playing anykind of working Power build thats for freaking sure…
your those condi meta boys am i right ?

as a Power Reaper ALLOT of our dmg is in the form… ALLOT…

Devs bloating every class forgetting necros

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Posted by: Ramoth.9064

Ramoth.9064

Why play a class if its bad for the content you want to play? There are 8 other classes to choose from. When it comes to wvw raid time I choose to play reaper because its so good. When I occasionally feel like playing spvp I choose reaper because its so good.

Fun and Theme of the class…. we are not playing a kitten moba here you know….

Reaper only good in spvp if its babysitted…

I find it hard to believe anything you say after your quip about not being able to land Gravedigger. Yes, the reaper has flaws. No, its not to the extent you describe it at. I’m sure you don’t play at ‘pro’ ranks and neither do the people you are up against, and in those situations the reaper is completely fine 1v1.

I don’t get babysat every game and I win at least half my 1v1 encounters.

go play in diamond then come back and say you landed a single gravedigger… or that necro is fine….

or hell just try to land anything againts good mesmers and thiefs hell even freaken warriors can just ignore and walk away from you with their better mobility even kitten Engis when you want to do anything usefull dmg wise on a power build….

yes its at the extend as im describing it…..
there is a reason necro is number one target…. because its kitten easy to shut it down.. kitten easy toa void its attacks and kitten easy to take down….

and you think thats fine lol

Are you actually diamond?

2620 matches 791 as necro, thoughts..

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Posted by: Ramoth.9064

Ramoth.9064

necros are fine

fun is a social construct

that 50% you got carried prety much XD

because you either got carried as necro to Win or you lose…

a necro by design cant carry games alone like all the other classes can…. lacks the tools for it

so no necro is not fine… if a class needs to be baby sitted to be usefull then the class is Under powered…. and needs work…

Yeah, no. Good calligraphers don’t blame the brush. You went on about how power reapers need to rely on RS1 to dps, which is LOLs already. Hard to believe anything you say.

No PvE testing for the new Elites?

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Posted by: Ramoth.9064

Ramoth.9064

Sure ! Go try the elite specs in WvW !

After a neat 2 hours wait because of 25+ queues in each map, you’ll be kindly welcome by yells from WvW vets because you’re taking the spot for someone who is, you know, just trying to mind his WvW business on reset day… Everything will go fine.

Its just one weekend, who gives a kitten?

Technically two kinds of people give a kitten about this weekend :

  1. Hyped PoF players who want to test things and builds, and not only read the traits and skills’ tooltips from the wiki. PvP won’t be suited at all for PvE tests, and WvW borderlands/EBG will probably be clogged, which only leaves EOtM, as stated indeed. I’m doubting EOtM is a really good place for PvE testing though.
  2. WvW involved players. It’ll be reset day, and weekend, which often is a critical moment, with significantly more players on the map. It’ll probably create a lot of toxicity if BL and EBG get queued by players just out there to test their buids on camps guards. I think some players will also try open PvP, and I won’t blame them, because I have fond memories doing that during the HoT beta. Now, during HoT beta, we were only a few players testing HoT specs in WvW, because most of the beta players were in PvE.

As in, why do you give a kitten if WvW players flame you. Your experience and enjoyment of the game is just as important as theirs. The trade-off this time being this weekend is a once off event, and their precious reset weekends happen 52 times a year. I would not give a rats ass if I ran around nude in borderlands testing out the firebrand.

Convert and not Corrupt

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Posted by: Ramoth.9064

Ramoth.9064

New spiteful spirit is 4 boons every 20 seconds, old one is 3 every 21. The issue is?

Devs bloating every class forgetting necros

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Posted by: Ramoth.9064

Ramoth.9064

Why play a class if its bad for the content you want to play? There are 8 other classes to choose from. When it comes to wvw raid time I choose to play reaper because its so good. When I occasionally feel like playing spvp I choose reaper because its so good.

Fun and Theme of the class…. we are not playing a kitten moba here you know….

Reaper only good in spvp if its babysitted…

I find it hard to believe anything you say after your quip about not being able to land Gravedigger. Yes, the reaper has flaws. No, its not to the extent you describe it at. I’m sure you don’t play at ‘pro’ ranks and neither do the people you are up against, and in those situations the reaper is completely fine 1v1.

I don’t get babysat every game and I win at least half my 1v1 encounters.

Happy Necromancer Thread

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Posted by: Ramoth.9064

Ramoth.9064

Tentatively excited to play a boonhate build on scourge/

Oppressive Collapse

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Posted by: Ramoth.9064

Ramoth.9064

Target. At 2 Might per condition, that can easily stack 16 Might.

I don’t understand the if the target remains in the area clause. Is there a load up time for the skill?

Ammo, Missed Opportunity

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Posted by: Ramoth.9064

Ramoth.9064

Yeah I agree about spectral grasp. I think Marks on the staff should’ve been ammo’ed too.

Scourge brewing

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Posted by: Ramoth.9064

Ramoth.9064

I wonder if barrier decays by percentage or by fixed value. I think it will really affect when you apply barrier, and if you stack barrier at all.

No PvE testing for the new Elites?

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Posted by: Ramoth.9064

Ramoth.9064

Sure ! Go try the elite specs in WvW !

After a neat 2 hours wait because of 25+ queues in each map, you’ll be kindly welcome by yells from WvW vets because you’re taking the spot for someone who is, you know, just trying to mind his WvW business on reset day… Everything will go fine.

Its just one weekend, who gives a kitten?

Remove all amulets except celestial

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Posted by: Ramoth.9064

Ramoth.9064

I’m talking about the current state of pvp, not considering PoF. From the time cele was removed to now, we’ve had a lot more boonhate options added to the game, which was one of the ways to lock down cele. I wouldn’t say the diversity is all that good right now. Not for all classes anyways

Remove all amulets except celestial

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Posted by: Ramoth.9064

Ramoth.9064

Which is good for increasing the skill ceiling. It’d make pvp balancing easier too.

If you were around during the War/Engi/Double Cele Ele Meta, you would know how frustrating it was to balance around 1 amulet that gave you everything.

Make D/D Ele a thing again, sure, but Cele amulet deserved to die by fire.

I was around for that, but boonhate wasn’t as prevalent back then either, I think celestial deserves to come back in the current meta.

Lil Ticklers PvP Power Wells Build

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Posted by: Ramoth.9064

Ramoth.9064

How is it clickbait if it does everything it advertised to do?

Remove all amulets except celestial

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Ramoth.9064

The thing is, celestial builds aren’t exactly faceroll builds, you needed a bit of skill to build up the boons, hold onto the might before you can be significantly powerful in a fight.

Which is good for increasing the skill ceiling. It’d make pvp balancing easier too.

Remove all amulets except celestial

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Posted by: Ramoth.9064

Ramoth.9064

bam. best pvp remains

Make Power Reaper Great Again

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Posted by: Ramoth.9064

Ramoth.9064

If you’re using GS for anything other than a utility weapon you’re doing it wrong.

Improving "WellofPower"and"SpectralWall"?

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Posted by: Ramoth.9064

Ramoth.9064

I’d make spectral wall a fear version of the engineer’s slick shoes. Also gives you the spectral buff that gives you life force if hit.

Make Power Reaper Great Again

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Ramoth.9064

For all your naysaying theres plenty of reapers doing well, in the top 250, I’m not sure what else is needed to be said. Sure, improvements can be made, but reapers are far from unplayable,

Every class has players in the top 250. However Necromancer is easily the second least represented class of the 9 classes. Moreover those 250 necromancers would have easily placed higher if they where playing another class at equal proficiency.

I don’t see the point in entering some perfectly crafted counter situation because frankly, its unrealistic.

I did not give you “perfectly crafted counter situations” I gave you common situations that will occur in any platinum match.

The way I see it, power reaper is high risk high reward if you want to go melee, and I think that’s fine. Yeah, I get mauled by a good thief using dash, I don’t expect to win everything.

It’s certainly high risk, but the reward is no better than what far more forgiving classes get.

I don’t expect to win every fight either, but when all of the most prolific classes run roughshod over reaper like it’s nothing, I have a issue.

How are the situations you described realistic, you literally have every single bad scenario piled on.

Its not good enough for you to force disengages. Its not good enough to land chills. Its not good enough to lose when +1, but again, its not good enough if you are winning in a +1. Then there is spellbreaker this, spellbreaker that. I’m not sure the class has even been used in a pvp situation yet, unless you are some secret beta test that I don’t know about.

I’ve made it to high platinum a couple seasons ago as a power reaper, I used a staff, so I had no SoS. It wasn’t easy, and I’m not particularly good either, but I was in teams with top 30 necromancers and they cleaned up. Saying other classes can do it easier doesn’t invalidate the fact that you can do it with a necromancer too.

(edited by Ramoth.9064)

I thought core ele was getting barriers

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Posted by: Ramoth.9064

Ramoth.9064

Are we getting another balance patch soon to add this? Any ideas?

Make Power Reaper Great Again

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Posted by: Ramoth.9064

Ramoth.9064

As a power reaper, your fears will also chill, and corrupting stability is quite common. More so than corrupting resistance anyways. There’s also suffer and cttb.

Suffer is certainly a reasonable chill applicator. But 600 radius is hardly ranged.

Also simply landing a chill is not going to miraculously make you stick to a target. As I mentioned earlier, chill means nothing to teleports, leaps, and charges, and those are the primary disengage skills of most classes.

Also our chill application is too infrequent, it takes very little cleansing to keep free of necro chills. Even power rev can keep ahead of our chill application, and power rev hardly has any cleansing compared to other meta classes.

The greatest irony of reaper is that the class most vulnerable to our chill application is other reapers.

And the thing is, if you are going to force someone into disengaging and going to range, you can easily get the decap in spvp.

If they kill you shortly thereafter that decap means little next to the free snowball the enemy team gets from the 4v5 while you are on respawn.

Also decapping with a necro isn’t even realistic, and what is realistic is that the node will be contested by a scrapper, DH, or druid that just has to stall for the 5-20 seconds it takes the thief or mesmer to +1 the fight and murder you because necromancers are completely incapable of defending themselves against any of the roaming classes..

For all your naysaying theres plenty of reapers doing well, in the top 250, I’m not sure what else is needed to be said. Sure, improvements can be made, but reapers are far from unplayable, and I don’t see the point in entering some perfectly crafted counter situation because frankly, its unrealistic.

If you think reaper is so terrible you are free to play another class. I’ve recently decided to only pvp with core classes and I’m having a boat load of fun, especially since the last patch buffed a lot of core classes indirectly.

The way I see it, power reaper is high risk high reward if you want to go melee, and I think that’s fine. Yeah, I get mauled by a good thief using dash, I don’t expect to win everything.

Make Power Reaper Great Again

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Ramoth.9064

Somehow its expected a power reaper is able to corrupt boons, apply chill, AND gap close constantly?

Tell me what sources does power reaper have for chill?
-GS auto #3
-Shroud #5
-Grasping Darkness
-Spinal Shivers

Of those sources, Spinal Shivers is the only one that works at range, and even then it only procs below 50% target HP.
In order for us to chill a foe, we have to melee them first. In other words we have to gap close first, before we can apply target control.

Moreover Chill (and cripple) aren’t even effective at range control. Most meta builds use combinations of teleports, leaps, and charges for primary combat mobility. Neither chill nor cripple effects tele/leap/charge distance. Oh, and so help us if the person actually cleanses our chill.

Power Reaper’s range dictation is horrendous, we do not have the tools to control our target’s mobility, and since we lack mobility ourselves we cannot force a fight. We are completely dependent on our opponent willingly putting themselves in our range, and we are completely dependent on them staying there long enough to die.

I’m still not getting why people expect one class to have all the advantages of another class, and then some.

Except in a little over a month this thing called spellbreaker is coming, and Spellbreaker offers better boonhate than power reaper, better mobility than power reaper, better range dictation than power reaper and Spellbreaker can actually survive a +1 unlike power reaper.

Even excluding PoF specs and only looking at the current meta, the only thing power necro offers is boonhate, every other function is better filled by other classes.

Mesmers and thieves suck at bunkering a point in spvp, do we expect them to have changes done so that they can bunker?

Except necromancer can’t bunk a point either, and unlike thieves and mesmers we can’t roam. The only thing necromancer can do is 2+vs 2+ and only if his companions can provide heals and ideally hard support.

As a power reaper, your fears will also chill, and corrupting stability is quite common. More so than corrupting resistance anyways. There’s also suffer and cttb.

Not really going to respond to the spellbreaker stuff, I haven’t read into it too much.

The thing is, I’m not saying power reapers are the bznz in spvp, but having people say gravedigger should be easy to land I think is rather absurd. And the thing is, if you are going to force someone into disengaging and going to range, you can easily get the decap in spvp.

Make Power Reaper Great Again

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Ramoth.9064

Why shouldn’t warriors be able to corrupt boons?

Say hello to the new Spellbreaker… Although they don’t corrupt, they can remove boons so easily it’s near the point of being absurd.. And when a target has no boons, their damage grows exponentially…
So, there goes that argument.. If they give warrior some of our “potential” at least we deserve the blocks or invul they have access to.

Yeah well thats no corrupting. You’re missing the point, classes do different things, end of story. The spellbreaker doesn’t shadowstep, it doesnt set up traps and do zone control. I’m not saying Arenanet is great at balancing stuff, they are pretty kitten in that department but I think a lot of the posts in this topic is barking up the wrong tree. The reaper has never been extremely mobile, and in spvp, its still been OK.

It’s not corrupting but it achieves a similar result:
- Necro corrupts boons which inflict condi’s => puts damage on target => inflict said damage
- warrior strips boons => increases damage on target => proceeds to inflict said increased damage

But we have no similar access to blocks or invuls like warrior does.. Nor do we wear heavy armor nor do we do an equal amount of damage

And take a look at mesmer now… Even with all their utility they now manage to out dps us in our power build and match our condi build…
We can agree that balance is kitten in this patch and Necro draws the short stick…
There is hardly any build now that we can hard counter, yet almost every other build counters ours…
It’s time Necro gets some much needed love.. Both in the mobility department as well as in active defense as well as dps increase.. Would that make Necro OP? Probably it will but it’s about kittening time Necro gets feared among everyone facing it… Every other class had their: “ow kitten, that’s completely OP” moment… Time for ours!
If enough people bark against the tree, surely someone sitting in that tree should start to notice..
But I guess we can better post on Reddit where 1 post got gold status and the next day they did something about our shroud decay..

Again, you’re missing the point, no one class does everything.

Make Power Reaper Great Again

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Posted by: Ramoth.9064

Ramoth.9064

Why shouldn’t warriors be able to corrupt boons?

Say hello to the new Spellbreaker… Although they don’t corrupt, they can remove boons so easily it’s near the point of being absurd.. And when a target has no boons, their damage grows exponentially…
So, there goes that argument.. If they give warrior some of our “potential” at least we deserve the blocks or invul they have access to.

Yeah well thats no corrupting. You’re missing the point, classes do different things, end of story. The spellbreaker doesn’t shadowstep, it doesnt set up traps and do zone control. I’m not saying Arenanet is great at balancing stuff, they are pretty kitten in that department but I think a lot of the posts in this topic is barking up the wrong tree. The reaper has never been extremely mobile, and in spvp, its still been OK.

Make Power Reaper Great Again

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Posted by: Ramoth.9064

Ramoth.9064

I dont think anyone wants everything just maybe even some semblance of what we had. Call me crazy but i was content. I applaud you and your build or can do nature to be cool with our current state. What is it you think we offer or do better when compared to other classes/builds

If we’re talking about power builds, we’re pretty good for zone control, GS4 is godly, and the buffs to GS3 and GS5 kinda make them worth using too. I’m talking spvp here, I agree power reapers are kitten in wvw.

I know everyone says necro/reaper gets focused and that your shroud won’t save you, but i think superior positioning will. If you know you are going to get focused theres nothing wrong with hanging back and making the enemy overextend.

As power boonstrip i used staff about as much as i used GS. Axe and warhorn are the staple set of course. Using staff meant I chose soul marks over SoS, so I don’t necessarily think the 7s cooldown is make or break. If you get caught with your pants down, well then, sure, that sucks.

Make Power Reaper Great Again

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Posted by: Ramoth.9064

Ramoth.9064

Necro also has a multitude of ways to corrupt boons and snare the enemy. I’m still not getting why people expect one class to have all the advantages of another class, and then some. Lets not forget, not every matchup is supposed to be made equal. Somehow its expected a power reaper is able to corrupt boons, apply chill, AND gap close constantly?

And yeah, I know it sucks getting kited in WvW but why is it expected that you are playing a class that can do everything. Mesmers and thieves suck at bunkering a point in spvp, do we expect them to have changes done so that they can bunker?

Why shouldn’t we be able to gap close more properly? Every other class has a plethora of skills available to gap close or teleport or stealth or leap… On top of that they have blocks and invuls as well… All the while while still having better or higher DPS or burst than Necro… Playing Necro in PVP requires good positioning, baiting the fights, waiting for an opening and then burst…
Other classes basically have it much easier to set up a fight..
And the excuse that we have 2 life bars is no longer cutting it.. The condi spam infestation in this game is so high that both your HP pools get burned down in a matter of a few secs.. And because we have no active defense we are sitting ducks..
It’s time for a kittening change to this!!!

The same reason why thieves shouldn’t be able to bunker a point. gg. Why shouldn’t warriors be able to corrupt boons? Why shouldn’t rangers give everyone aegis periodically. Why shouldn’t elementalist be able to portal?

You people pick up GS on a reaper and expect to whack people with it. Hello counter play? Its high damage, high risk, high reward. You don’t get to do everything.

(edited by Ramoth.9064)

Make Power Reaper Great Again

in Necromancer

Posted by: Ramoth.9064

Ramoth.9064

Necro also has a multitude of ways to corrupt boons and snare the enemy. I’m still not getting why people expect one class to have all the advantages of another class, and then some. Lets not forget, not every matchup is supposed to be made equal. Somehow its expected a power reaper is able to corrupt boons, apply chill, AND gap close constantly?

And yeah, I know it sucks getting kited in WvW but why is it expected that you are playing a class that can do everything. Mesmers and thieves suck at bunkering a point in spvp, do we expect them to have changes done so that they can bunker?

Make Power Reaper Great Again

in Necromancer

Posted by: Ramoth.9064

Ramoth.9064

Have he ever been great?

No, Power Reaper has never been “great.”

That’s what I thought… From my point of view it doesn’t seem that the power reaper lost any damage since HoT release, just that player found that it worked better as a condi spec on the long run.

So is the title asking for a nerf on condi so that players feel forced to play power? That’s sad. That mean there will be no improvement, only the nerf on the barely ok condi spec in PvE. For what? More power damage would mean nothing in PvP where ennemies have health pools that gravedigger can already eat pretty easily. In PvE even with damages at the same level than a power DPS, the reaper would still struggle to find a place because it has virtually no support that improve the raid as a whole.

What kind of people will stand there and let you hit them with a gravedigger ????
or any other ultra slow channeled Reaper ability ?
and if they are out of dodges and mobility abilities because the planets alligned for you to unleash your reaper might ? well… immune immune immune immune block block block block and now your dead…..

you don’t pvp much do you ?
and for PvE it needs dmg buffs everyone and their grandmother have better DPS….
its not the nonexistent group utility that players dont want a Power reaper…
it because Power reapers dps is horrible compared to like half the other classes out there….

Also most of your reaper abilities will never hit thx to the nonexistent mobility reaper have and the bloated mobility kit other classes have people just dance you arround and melt your shroud and when its gone step in and instantly melt you with a good burst….. meanwhile you barely hit them a few times lol…

Power boonstrip has been working fine for several seasons. Your main weapon should be axe and the greatsword should be utility. You don’t grave digger moving targets, you use it after gs5 to bait a dodge or you use it for downed cleave.

Making power reaper great is one thing but that still requires you to know how to use the right skills. You don’t see anyone complaining staff doesn’t dps hard enough.

it only works if your baby sited by other classes….. there are no right skills as a power reaper…. Shroud skills ? everyone avoids them GS skills ? good luck hitting with them… the only good thing is Axe 2 after that auto attack with it and GZ thats all you can do againts like half the classes….

also good luck baiting Dodges when some classes have like 24356 dodges and 143451 mobility and escapes and Invis spams outside of that….

also lets say your fighting a bad player and you used the ONLY skill that can pull them… BAM you baited the dodge GZ now how you gonna get them to melee range ? oh yeah shroud gapcloser… na he Teleported/Dodgespammed/Invised farer away from you the momment you used it…

Now you have left with 0 ways to gapclose….. and he will just tear you down from range while laughing at you

or jump in and out with insane burst that takes down majority of your HP everytime he does it…

I don’t even know what you are saying anymore. Are you suggesting the power reaper should just lock down all counterplay? If someone wanted to get out of range of your melee, why wouldn’t they teleport away? You have TWO weapon sets, you can use axe for ranged power damage. Just because you choose to camp GS doesn’t mean its the right thing to do.

Every other melee class has the same problem, if you waste your gap closer, you’re going to have problems against range. Why is this not obvious?

(edited by Ramoth.9064)

more adventures? really?

in Guild Wars 2 Discussion

Posted by: Ramoth.9064

Ramoth.9064

Omg, my doppel is in this topic!!

That said, I kinda like adventures. Don’t mind them putting more in.

Make Power Reaper Great Again

in Necromancer

Posted by: Ramoth.9064

Ramoth.9064

Have he ever been great?

No, Power Reaper has never been “great.”

That’s what I thought… From my point of view it doesn’t seem that the power reaper lost any damage since HoT release, just that player found that it worked better as a condi spec on the long run.

So is the title asking for a nerf on condi so that players feel forced to play power? That’s sad. That mean there will be no improvement, only the nerf on the barely ok condi spec in PvE. For what? More power damage would mean nothing in PvP where ennemies have health pools that gravedigger can already eat pretty easily. In PvE even with damages at the same level than a power DPS, the reaper would still struggle to find a place because it has virtually no support that improve the raid as a whole.

What kind of people will stand there and let you hit them with a gravedigger ????
or any other ultra slow channeled Reaper ability ?
and if they are out of dodges and mobility abilities because the planets alligned for you to unleash your reaper might ? well… immune immune immune immune block block block block and now your dead…..

you don’t pvp much do you ?
and for PvE it needs dmg buffs everyone and their grandmother have better DPS….
its not the nonexistent group utility that players dont want a Power reaper…
it because Power reapers dps is horrible compared to like half the other classes out there….

Also most of your reaper abilities will never hit thx to the nonexistent mobility reaper have and the bloated mobility kit other classes have people just dance you arround and melt your shroud and when its gone step in and instantly melt you with a good burst….. meanwhile you barely hit them a few times lol…

Power boonstrip has been working fine for several seasons. Your main weapon should be axe and the greatsword should be utility. You don’t grave digger moving targets, you use it after gs5 to bait a dodge or you use it for downed cleave.

Making power reaper great is one thing but that still requires you to know how to use the right skills. You don’t see anyone complaining staff doesn’t dps hard enough.

Oh no, VP nerf, wat will we do...?

in Necromancer

Posted by: Ramoth.9064

Ramoth.9064

I mean, Reaper Shroud is a build that received ZERO attention, despite all its flaws and middling damage, until it was heavily nerfed two days ago. I struggled to find even a single recent thread about it.

I don’t understand why ANet should stress about keeping a build that isn’t very good intact.

THIS. Camping shroud does less DPS than dagger auto iirc. People are deluding themselves that you should be staying in shroud for as long as possible aside from the fact that it is aesthetically pleasing. Practicality wise its a stupid crutch.

Hey, that’s a FANTASTIC POINT about the damage being low. Lower than Dagger auto-attack even.

Since the changes were made to promote, in ArenaNet’s own words, “Build diversity”, I think they should put some time and attention into Reaper Shroud — you know: the big, shiny, new attraction for Heart of Thorns — to make the Shroud-focused build competitive with other power builds.

In the name of Build diversity, of course.

Then it would be more than just aesthetically pleasing; it would be yet another diverse build that Necromancers could use in all aspects of the game. No more delusions, no more low damage, more diversity!

Fantastic suggestion, guys. Brilliant!

So if I wanted to run a condition build while using axe, Arenanet should be making that happen for the sake of build diversity?

Check out the WvW necro zerg build. It uses cele stats and axe whilst running condi corrupts.

Then its as much a power build as it is condi, it just happens to corrupt.

demo story broken?

in Bugs: Game, Forum, Website

Posted by: Ramoth.9064

Ramoth.9064

I completed the renown heart once and it just repeated, the next step didn’t happen, gate wouldn’t open.

Anyone get that?

State of Power Reaper

in Necromancer

Posted by: Ramoth.9064

Ramoth.9064

Why is wrong to want the Power based Spec to actually be decent with power, why are people hostile to the idea of a power reaper being buffed even a little?

I dont expect to just AA and Condi rotations really arent much harder, and even if they are not enough to make a near 50% DPS increase ( 24k Power to 34k Condi )

I’m not hostile to the idea of buffing power reaper, I have one myself. But if you look at this patch, power reapers got buffed, very little, I know. Would I like more buffs? Yes.

I’m just saying, power reapers only got nerfed if you think the game plan is to stay in RS and AA.

In Game Voice Communication Needed

in PvP

Posted by: Ramoth.9064

Ramoth.9064

State of Power Reaper

in Necromancer

Posted by: Ramoth.9064

Ramoth.9064

The issue is the buffs where tiny to a spec that in organised PVE was either tolerated or actively unwanted. But hey Condi Reaper is doing well(ish) although I imagine that will change come scourge.

Condi reapers do better than power reapers in pve but they have a much tighter rotation to do. I don’t see the issue here. If you expect autoattack to do the best damage roll a thief.

State of Power Reaper

in Necromancer

Posted by: Ramoth.9064

Ramoth.9064

If you’re like those others who think power reaper is just camping RS and auto then you got nerfed. If you aren’t then you got tiny buffs across the board

In Game Voice Communication Needed

in PvP

Posted by: Ramoth.9064

Ramoth.9064

game needs a chat wheel at the very least with standard messages.

Oh no, VP nerf, wat will we do...?

in Necromancer

Posted by: Ramoth.9064

Ramoth.9064

I mean, Reaper Shroud is a build that received ZERO attention, despite all its flaws and middling damage, until it was heavily nerfed two days ago. I struggled to find even a single recent thread about it.

I don’t understand why ANet should stress about keeping a build that isn’t very good intact.

THIS. Camping shroud does less DPS than dagger auto iirc. People are deluding themselves that you should be staying in shroud for as long as possible aside from the fact that it is aesthetically pleasing. Practicality wise its a stupid crutch.

Hey, that’s a FANTASTIC POINT about the damage being low. Lower than Dagger auto-attack even.

Since the changes were made to promote, in ArenaNet’s own words, “Build diversity”, I think they should put some time and attention into Reaper Shroud — you know: the big, shiny, new attraction for Heart of Thorns — to make the Shroud-focused build competitive with other power builds.

In the name of Build diversity, of course.

Then it would be more than just aesthetically pleasing; it would be yet another diverse build that Necromancers could use in all aspects of the game. No more delusions, no more low damage, more diversity!

Fantastic suggestion, guys. Brilliant!

So if I wanted to run a condition build while using axe, Arenanet should be making that happen for the sake of build diversity?

What are you guys talking about?

in Necromancer

Posted by: Ramoth.9064

Ramoth.9064

Yeah flow I’m sure you also know as you’ve been here a while but not even exaggerating… 90% of necros don’t actually know how to play the class (including the devs unfortunately…)

I practically never used that trait and could give less of a kitten about it. I’ve never even really used soul reaping much after like 2014 as I find the whole line to be lacklustre. Any time I have ran soul reaping I never even noticed vital persistence. In WvW/PvP that trait was never needed in any scenario.

But hey… every build that I ever used just got a massive buff LOL

My gripe is the lack of meaningful changes to traitlines and greatsword/reaper lacking. Axe is actually a good power weapon nowadays, but you can’t go power necro because you need power/precision/ferocity and then you die instantly because you are a necro. And condi is better in every way.

Yeh we are all so clueless except you Zefrost. The god of gw2

This is a game, get over it. People have different views on stuff.

Flow: yes some buffs but it is balance relative to other classes. In addition a ton of the traits dependent on VP and speed of shadows got nerfed indirectly. You ignored the synergy aspects of the changes. Those are the most critical but hardest to see. How can you run unholy santurary without VP? Or shrouded removal?

I’m not sure why you keep bringing up shrouded removal being affected by VP. Sure if you got smacked with minute long conditions or something yes.

Be realistic, you might get some 10 second cripples or what not, but by the second time shrouded removal [SR] procs, if nothing new got applied on you, other conditions will elapse and your SR will remove the next condition in line. You don’t need 50 seconds of shroud to make SR work.

Whats more, speed of shadows buffed SR in a HUGE way.