Showing Posts For Ramoth.9064:

Remorseless as a GM minor trait

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Posted by: Ramoth.9064

Ramoth.9064

For me precise strike and remorseless are useless as i have 100% crit chance aslong as i have fury so i’d rather the damage increase be moved to precise strike and maybe give remorseless a short quickness on fury instead

Which really just means you’re wasting a lot of stats on precision when you don’t need to. For PvP anyhow.

Traps should recharge only once triggered

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Ramoth.9064

Trap should disappear when the trapper dies. SMH.

Lets Talk - Signet of Courage

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Posted by: Ramoth.9064

Ramoth.9064

It’s really not a weak skill even if the passive is awful, and nothing will ever be as good as RF for self-defense. The elite mantra is next level garbage.

Loving the elite mantra on a valkyrie retaliation build. Its like screaming FLAME ON and doing a 100% crit burst, so satisfying.

[Suggestion] Random Glider

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Posted by: Ramoth.9064

Ramoth.9064

That will be 1000 gems please.

Dear Arena Net

in Necromancer

Posted by: Ramoth.9064

Ramoth.9064

Just need to give a useful theme.

Keep the passive make the active 50% max LF restore (balance to taste).

All sorts of interesting uses then.

Another idea (stolen from Mesmer) could be refresh all Shroud skill CDs.

Nah, the shroud skill refresh would be really bad, unless it refreshes entering shroud as well. Can you imagine that? you blow your load in shroud, get out of shroud to use the signet and you have to wait 10 seconds anyways?

Shield on Guard any good?

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Ramoth.9064

Its OK for pvp, specific for some builds.

In pve probably not as useful, you generally want continual DPS weapons.

Vanilla Ranger build, too much cleanse

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Ramoth.9064

LMAO a condi thief player crying over condi cleanses.

Your build is like top cancer in PvP and WvW roaming, you have no grounds to cry.

Nice assumption, but if I take the time to post about my experience vs a vanilla LB/GS don’t you think there is something more to it than just getting outplayed?

I ended up switching to power d/p staff after my first two failed engagements as condi because I did notice straight away how consistent the removal was with saffron scented poultry soup (100% chance to remove a condition when you use a healing skill, +70 healing power). I was able to beat him as power much faster than I ever did with conditions. So did I really get outplayed on my condition builds? Maybe, or maybe his setup was carrying him to counter a condition damaging class.

You’re playing the condi build, mate. People need to go out of their way to counter you, in doing so they lose tons of power damage negation potential, and you’re mad?

Core ranger has okay cleanses but druid is infinitely better, and he’s running a kit that is the easiest for a condi thief to outplay.

I think it’s likely true you honestly got outplayed because you clearly don’t know how to yourself.

Nah I wouldn’t say its out of the way, its quite optimal IMO for a core ranger. The only sustain you have is the regen on protection (prot on dodge) and troll unguent, its very balanced.

Dear Arena Net

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Posted by: Ramoth.9064

Ramoth.9064

Here is my proposal for signet of undeath:

2 second cast time.
75 second recharge.

Passive: gain life force
Active: Rally one ally ‘vengeance’ style.

what if it were active send minions that revive your ally and explode when they die

I’d love that!

PvP Spellbreaker basicly useless

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Ramoth.9064

Seriously I look for AoE effects run in, pop F2 and scream FULL COUNTERRRRRRRRRRRRRRRR

Spell Breaker, or Full Counter Warrior?

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Ramoth.9064

Imminent Threat is tragically useless. Dispelling Force needs to be buffed to affect all CCs, that way it elevates lesser used skills like Fear Me, when used with Enchantment Collapse. Imminent Threat would actually be somewhat useful too.

Dear Arena Net

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Posted by: Ramoth.9064

Ramoth.9064

Here is my proposal for signet of undeath:

2 second cast time.
75 second recharge.

Passive: gain life force
Active: Rally one ally ‘vengeance’ style.

Vote to Delete Servers!! Make new Worlds!

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Posted by: Ramoth.9064

Ramoth.9064

Remove blackgate, then it’s all fixed xD

j/k

OMG MINSTRELS.

Vanilla Ranger build, too much cleanse

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Posted by: Ramoth.9064

Ramoth.9064

LMAO a condi thief player crying over condi cleanses.

Your build is like top cancer in PvP and WvW roaming, you have no grounds to cry.

Nice assumption, but if I take the time to post about my experience vs a vanilla LB/GS don’t you think there is something more to it than just getting outplayed?

I ended up switching to power d/p staff after my first two failed engagements as condi because I did notice straight away how consistent the removal was with saffron scented poultry soup (100% chance to remove a condition when you use a healing skill, +70 healing power). I was able to beat him as power much faster than I ever did with conditions. So did I really get outplayed on my condition builds? Maybe, or maybe his setup was carrying him to counter a condition damaging class.

What’s the issue here? Someone chose to forego dps utilities for condi hate and thats not ok? Should i be saying thief has too many escapes? Necros have too many corrupts?

Move Spirit Watch Achievements out of rated?

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Ramoth.9064

Spirit watch is rated? I played 18 games last night and never saw it once.

New coliseum is really good, but super thief favored though.

Gw1 to Gw2 and the future.

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Posted by: Ramoth.9064

Ramoth.9064

Well its the second expansion now. There’s every chance they’ll call it quits and announce GW3. Just like last time.

i dont want to be that guy

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Posted by: Ramoth.9064

Ramoth.9064

TBH venom share builds are a crux to the thief. It essentially just front loads all the burst and they are left with very little disengage utilities. A few well placed cleanses and they’ll run out of steam. A good condi thief will wear you down with conditions gradually.

Vanilla Ranger build, too much cleanse

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Posted by: Ramoth.9064

Ramoth.9064

I think the 16k is a joke, I get about 6k tops realistically, which is still very good considering you can maul, hilt bash, maul.

Its a good build and I tore up a db thief without even trying the other day. I run it with hyena and smokescale.

Vanilla Ranger build, too much cleanse

in Ranger

Posted by: Ramoth.9064

Ramoth.9064

I play that build, remorseless wilderness survival build i think

[Feedback]Path of Fire Elite Specialization Preview - August 18-20

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Posted by: Ramoth.9064

Ramoth.9064

Moa Stance

  • The thing with this one is that, Fury and Swiftness are boons that we sooo much of. You can get perma fury via Skirmishing Line, Tiger pet more fury from Wilderness Knowledge, Strength of the pack, Soulbeast line, etc. Swiftness is the same with shouts, Skirmishing line, WH has both fury and swiftness. The effect is not very good as well. The Soulbeast line has similar boon effects like Essence of speed.

Suggestion: Change fury to Resistance and Swiftness to maybe Quickness That way we can gain boons that we don’t normally get, After all, You have to trait into the tree anyway. Then maybe have a mini effect that is Gain barrier for 4 seconds which again we have no access to.

Predator’s Cunning

  • This is an okay trait but to weak imo for a master slot.

Suggestion: In addition to the primary effect, maybe give “Allies siphon health from hitting a poisoned foe” Aura effect.

Similar to:

https://wiki.guildwars2.com/wiki/Vampiric_Presence

But again the target has to be poisoned.

Thoughts?

Nah, for any other class I understand but it almost feels like power rangers are built around remorseless now, which is why the more ways to apply fury the better. Its not a matter of duration, its a matter of quantity.

Suggestion for new Deathly Chill

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Posted by: Ramoth.9064

Ramoth.9064

More like:

Deathly Chill:
Chilling a foe causes damage and 1 second of slow.
Enemies you chill are also cursed with deathly chill for 3 seconds. The next time they dodge their legs break causing them to fail the dodge and get knocked down taking damage and ending this effect. 5 second icd per target.

That’s not bad, there was a GW1 skill kinda like this. Fetid Ground i think.

I’d be happy if they just gave us 1 packet of raw damage, maybe equivalent to 4 seconds of bleed.

Valkyrie Firebrand

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Posted by: Ramoth.9064

Ramoth.9064

I love that arenanet is slowly making valk builds playable on different classes

valk thief is fun too.

as much as i dont like firebrand….the major trait 2 and elite are just too good

Valkyrie Firebrand

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Posted by: Ramoth.9064

Ramoth.9064

Yea but you hit like wet noodle with 150% crit dmg and no condi pressure. I played celestial in wvw and its not bad.

Valkyrie gives lots of ferocity iirc. It’s power, ferocity and vit.

S/d Condi needs to go

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Posted by: Ramoth.9064

Ramoth.9064

just wait until you start getting 1-2 shot by DEs…

Muhuhuhahahahaha…. (evil lough) xD

Thats how I rolled last weekend, took the S/D poison build and gave it a rifle. Kneel, spam 2. 20 stacks of poison.

Valkyrie Firebrand

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Posted by: Ramoth.9064

Ramoth.9064

Valkyrie amulet guard, thanks to the latest patch, it finally works! I mean, its not great, but its boat loads of fun.

I went Sw/Sh and GS.

Valor 2-1-2
Radiance 2-3-3
Firebrand 2-2-3

I took Litany for heal, 3 meditations and mantra of liberation for elite.

The idea is to pop the mantra to get retaliation, giving you 50% crit. If you use judges intervention you’ll get fury and burn giving you another 30%.

You pretty much have 100% chance to crit when using sword, and 84% chance to crit when using GS. With this build you have reasonable HP, cleanse and sustain, with lots of chances for quickness during a teleport GS2 or Sword 3 burst.

Its definitely not meta or anything, but I love making valkyrie builds work.

Elite Specializations and no new classes?

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Posted by: Ramoth.9064

Ramoth.9064

Classes sound better than professions

Spellbreaker will improve pvp (mine included)

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Posted by: Ramoth.9064

Ramoth.9064

While FC seems like a reaction based skill, most of the time I just popped it and ran into an aoe. Lols.

Massive Warrior NERF!!!!

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Ramoth.9064

Successful mobas definitely balance from a ceiling perspective. Which isn’t gw2 though.

How would balancing at the ceiling, specifically as it relates to top tier pvp, lead to balance in pve (which appears to be where most of the complaints are coming from)?

Moreover, how would that approach play out in Wvw from roaming to zerg play?

Finally, how would you do it for even just pvp? You’d have to balance according to roles. Is hat even what people want? I doubt it.

I’ve propagated for there to be infrastructure in pvp for class roles to be acknowledgable before, i think the problem with PvP lies with the fact that no one knows what their teammates are doing or capable of, unless its at high level play with comms. The class roles don’t need to be something that affects gameplay, rather, it needs to be a form of visual communication.

I don’t see a problem with balancing at ceiling because everyone is playing with the same skills anyways. And skills will need to be split so I don’t see this being an issue for wvw or pve.

Well anyways, I’ve argued the problem both ways before, my original post wasn’t specifically arguing for ceiling based balancing, just saying that other mobas do.

All-in-all i think the lack of infrastructure is holding gw2 pvp back, not the balancing.

(edited by Ramoth.9064)

A Plague & Ghastly Breach concern.

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Posted by: Ramoth.9064

Ramoth.9064

I’d love a reverse epidemic kind of skill:

https://wiki.guildwars.com/wiki/Hypochondria

But not removing enemy conditions it copies from of course. Probably very useless though lol.

Shroud/barrier and concentration

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Posted by: Ramoth.9064

Ramoth.9064

Just so you know, your dps is lower staying in shroud doing auto attacks.

Every single ‘while in shroud’ trait is useless for group content pve too btw, with the exception of deaths perception. Reapers onslaught gets overwritten by quickness, shrouded removal is way too slow to matter, you dont need to go out of your way to apply might or vulnerability, and toughness is generally not desired.

Shroud/barrier and concentration

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Posted by: Ramoth.9064

Ramoth.9064

What on earth are you on about. If you think it’s ok for pvp and wvw then pve should be even less reliant on prebuffing barrier because in pve you actually get attack telegraphing indicators, i.e. the big orange zones.

I just need to read this to see that you don’t get PvE at all. And that’s why you fight for things to stay as they are while other fight for some tweeks. Sure in open PvE the big orange zone are the treat that you need to dodge (forget barriers you’d be a fool to use them in such area).

However, in other aspect of PvE (hint : the group content) you’ll need something that lengthen the duration of your barriers to be a support, because as it stand, you’ll just be able to produce a barrier that mitigate 1 hit out of 2. As for the “big” hits just forget it.

I also see you saying that the shroud is supposed to be entered and left quickly and that the devs said it. The shroud was supposed to be our mean of support shroud skill #4, our mean of high power dps AA and defense. The real issue being that the whole defense thing hacked at the other 2 role.

A condi build was not supposed to rely on shroud, but power and support were supposed to do it. That’s why we got this whole GS crap because shroud was doing a terrible job at was it was supposed to do. Staying in shroud a bit longer mean that you have more room to support your allies and more room to actually do damages. Heck! We even have a crapload of traits that make us more effective only if we are in shroud. It should be enough for you to not say such a thing.

Relying on a stat (which by definition is limited and limit you) to be more effective should be a given. That’s why I feel that it’s another missed opportunity that they didn’t used concentration to grant to the necromancer what they were losing when they changed VP.

NB.: Another thing to say is that the scourge is tailored to be a nightmare for players, not for mobs. A scourge, however you put it, is 30% more effective against players and players cry louder than mobs will ever cry. The nerfs that will be done due to the PvP/WvW community will most likely hit harder PvE than they will hit PvP. Concentration would be a stat niche for the necromancer to have a steadier sit in PvE with a minimal impact on PvP/WvW where having higher barrier value is obviously more advantageous than having steadier barriers.

It’s just that, the dullness of PvE need mechanisms that are a bit duller while the nervousness of PvP/WvW fare well with little burst mechanisms. Which is what the current barrier is. In PvP/WvW, it’s fine to have shortlived boon/conditions because they come and disapear quickly to create some nervous “burst” and complimenting the gameplay of these game modes. In PvE it’s the opposite you need steady boons/conditions, you need a steady support and the ability to “burst”, while it was usefull in the old dungeon, lost some of it’s value with the introduction of the raids where you need high and steady sustained damage. Having the leisure to spam the Death shroud auto attack in such environment might as well help a lot in regard of dps.

Where exactly did you get the idea that shroud is for support? Its laughable. You can enter shroud, transfusion, exit and reenter when the cd is done. You don’t need vp for that.

Secondly, none of the raid content requires barriee thus far, so dont act like youve been testing raid content with the new specs. And you know what, if raids get to the point where the difference between survival and death is one second of barrier people would just go stacking vitality food. You do realise between the 9 classes everyone will have different hp? That one second of barrier aint going to do kitten.

And drop the condescending tone.

Shroud/barrier and concentration

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Posted by: Ramoth.9064

Ramoth.9064

The goal of the idea is to make the trait valuable for both scourge and every necromancer spec while reducing the reliance on a trait that is starting to become madatory due to the fact that it give more vitality while vitality, due to scourge, start to gain a lot more attention.

I get the fact that you are satisfied by this delay. But you certainly do not play a build that is trying to volontary support your allies. Adding concentration in the equation would only give some breath to such builds while still keeping some balance.

If 1000 concentration lengthen the barrier duration to 3 seconds instead of 2, It would add QoL, while not hurting your feeling. The actual delay is fine for dps spec and it’s a given that dps specs won’t invest into concentration.

If 1000 concentration grant -25% shroud decay, it would also help all necromancer build that would want to relie more on shroud.

Don’t consider it from the microcosme of the scourge but from the necromancer pov as a whole. This suggestion is meant to benefit the whole necromancer not making 1 build overpowered. Vital persistence vitality bonus is of a tremendous help to Scourge because it’s LF cost is fixed, the shroud doesn’t really benefit from it.

Honestly Ramoth, it feel like you are just content with one build and don’t want to look at other options. You really love the scourge, we get it. It’s effective in sPvP and WvW due to it’s high burst condi damage, sure. But, on fights that are less “nervous”, that lack boons to corrupt or condition to remove a scourge build lose tremendous damage and the barrier delay feel like a candle in the wind.

What on earth are you on about. If you think it’s ok for pvp and wvw then pve should be even less reliant on prebuffing barrier because in pve you actually get attack telegraphing indicators, i.e. the big orange zones.

And the fact you think you know how i play necromancer is laughable, i literally went back to reaper today tweaking two different builds. I don’t go settling for meta or just one op build, not that reaper has any anyways.

If i wanted anet handing us buffs i sure as hell dont want it to be stacking freaking concentration just to get reduced shroud decay.

Necro is infinitely more useful outside of shroud than in shroud save for a few situations. Devs have always said its something you get in, then get out, but for some reason a whole bunch of you think it’s the end of the world when vp got nerfed.

Main Hand Dagger Condi

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Posted by: Ramoth.9064

Ramoth.9064

if anything, dagger auto should add cripple.

Shroud/barrier and concentration

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Posted by: Ramoth.9064

Ramoth.9064

But the decay is fine. Everyone is so worked up about the decay, if anything, ask for higher base barrier counts. That way, you deal with the so called delay AND get more damage sponge.

Massive Warrior NERF!!!!

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Posted by: Ramoth.9064

Ramoth.9064

@Crash
I don’t think either if us are cherry picking, rather we disagree with specific aspects of each other’s positions. We’ve just highlighted those aspects.

That said, I disagree with the notion of balancing from the ceiling. Anet is balancing different priorities across different game modes at different levels of play with each class. It seems to me that they’re better off balancing around where the majority of users are interacting with their game, making allowances for the particularities of each game mode. Given that it doesn’t follow that top tier competitive balance necessarily leads to balance at lower levels in competitive and non-competitive play, balancing according to the 80-20 rule makes more sense.

I also don’t think that Anet not elevating the warrior skill ceiling has any bearing on my argument, because my argument was merely that an aspect of one small area of the game (low warrior representation at high level tournament play) has little relevance to whether a game-wide change makes sense. It’s a data point, sure, but it’s not a litmus test.

Finally, I don’t disagree that other classes also have low skill floors, especially since HoT. I’ve posted elsewhere about low risk:high reward mechanics of other classes, but it’s somewhat irrelevant to the point.

Successful mobas definitely balance from a ceiling perspective. Which isn’t gw2 though.

Deadeye F2 sucks

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Ramoth.9064

Every single one of the new stolen items are trash.

Consume Ectoplasm itself trumps the entire set of new stolen items.

As I said before, they spent all their time, effort, and creativity on the classes they have favoured since GW1 and just smacked on rifle, to please the vocal minority open world PvEers, and called it a day.

Worst espec in this expansion, followed closely by Renegade (based on what we saw in the demo).

You must have never used them properly again..

Whirl, Added DPS, and projectile reflect. SUUUPER useful against rangers.
Mace Head Crack: It’s a freaking daze! It’ll stop them from harming you for a few precious seconds and it’s a free interrupt!
Steal thing from Revenant SLOOOOWS! How is that worthless when our enemy can’t can’t escape the kitten?
Throw gunk… is admitably meh if you are not built for conditions.
Healing Seed, it’s a free bit of sustain. That’s the difference of you winning a fight or not.

My favorite will always be Necromancer’s. Fear. I ALLLLLWAYS hold onto this fun little thing. Find a Zerg next to a cliff. Sneak up on them and pop that skull. Watch the kills rack up as a bunch of people go running off of the cliff to their deaths.

And I don’t know if you ever payed attention to the videos of the thief before the game released. But that steal ability is also good for letting the thief run off to some random ass mob in the middle of a fight, test his luck on what he grabs and comes back to blow someone’s head off with a rifle he stole from a moa.

He is talking about the new stolen skills not the current ones.

Ooooh… They aren’t too bad. Stolen Time is basically a free Aclarity.

How is stolen time even close you alacrity? It has literally nothing in common.

This guy said you can use both daredevil and deadeye in another topic. I’d just ignore it tbh.

[Feedback]Path of Fire Elite Specialization Preview - August 18-20

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Posted by: Ramoth.9064

Ramoth.9064

Tried Scourge, Spellbreaker, Deadeye and Firebrand.

The good: Scourge, spellbreaker and firebrand have fun profession mechanics, and traits, although I think firebrand tomes arent very flexible, and need some cast time adjustments.

The bad: Deadeye feels extremely uninspired. The most optimal playstyle often involves spamming one attack.

The ugly: As much as I enjoyed this weekend, all 4 classes have extremely lacklustre utility skills. The elite skills were good, but the utility skills were either boring (scourge, deadeye) or just too underpowered (spellbreaker, firebrand)

I feel like the self boon removal idea on spellbreaker needs more work, theres some real potential to make it feel like a GW1 dervish, in gameplay.

F2 is so good it makes

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Posted by: Ramoth.9064

Ramoth.9064

Master of corruption good. Easy access to vigor?!?! Omg

Deadeye F2 sucks

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Ramoth.9064

Every single one of the stolen items are trash.

Consume Ectoplasm itself trumps the entire set of stolen items.

Yet they are still better than what the dead eye has.

But tbh, the ranger, guard, rev steals are good. Necro, warrior and thief are OK.

I think you misunderstood my statement; let me rephrase it: Consume Ectoplasm itself trumps the entire set of NEW stolen items.

oh well, yeah

Deadeye F2 sucks

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Posted by: Ramoth.9064

Ramoth.9064

Every single one of the stolen items are trash.

Consume Ectoplasm itself trumps the entire set of stolen items.

Yet they are still better than what the dead eye has.

But tbh, the ranger, guard, rev steals are good. Necro, warrior and thief are OK.

Deadeye F2 sucks

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Posted by: Ramoth.9064

Ramoth.9064

Like seriously, when you steal, your F2 skills are dictated by the enemies class and the predictability of what you get lets you plan ahead and set up (in SPvP).

The new marked stolen skills are terrible because:

1) The stolen effect is random, completely removes the comboing and situational thinking the steal skills have/require.

2) Theres almost never a reason not to boon yourself and condition the enemy, so this F2 skill is now just busywork

3) The icons suck, they mostly look the same.

4) The effects are weak, and really not worth the time to use.

Deadeye is so boring to play.

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Ramoth.9064

For anyone complaining, do you even know what a sniper is?

For anyone who thinks they know what snipers do, do you think they fire off shots rapidly in succession?

Spellbreaker isn't very good in pvp

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Posted by: Ramoth.9064

Ramoth.9064

I’ve taken the time to /say “FULL COUNTER, female canine plural”, every time i downed someone with FC. So satisfying

I love the scourge

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Posted by: Ramoth.9064

Ramoth.9064

I’d like to reiterate that the biggest problem with this spec is how crazy-fast the barriers degen.

I know they don’t want Scourge to be going into fights with a permanent barrier for 50% of their already-high max health, but in-combat the barrier should live longer before degen starts and the degen should be slower.

Remember: the barrier isn’t healing. It SHOULD degen — it’s meant to be a reactive ability to incoming damage; but right now the degen is just crazy.

Most barriers can’t absorb a power spec AA chain anyways so I don’t see the issue. You use it at the right time, it’ll get taken out by damage before you need to worry about degen.

Dragonhunter is broken OP

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Ramoth.9064

Like I wanna punch the DH so I go and stand in his traps and for some reason I keep taking loads of damage and getting knocked around, what gives?

also having trouble vs scourge

8^)

8v) I get you.

Holosmith and Scourge damage.

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Posted by: Ramoth.9064

Ramoth.9064

scourge is really not that good imo….yes it bursts like no necro build before it (but only if your opponent doesnt understand whats going on) soon people will realize not to stand near a scourge to long when he is pulsing sand shroud and the class will be dead…. it has no ability to deal with range except maybe portal(which i cant test) but then that takes away any defensive mobility you have all in all i feel my reaper is leagues stronger in every way except maybe 1v1 engagements.

The whole point (in spvp anyways) is that if you have to range a necro, you aren’t standing on point (unless its foefire mid) and if the necro isn’t on point and you are, he can still harass the kitten out of you with shades, or worse, he fights you melee. Its a good win-win situation for the necro to be in now.

Scourge. "When entering shroud"

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Posted by: Ramoth.9064

Ramoth.9064

Transfusion also didnt make it in the gameplay/skill yet.
i waited so long for this skill to do smth in a support build. but… nope <.<
would have been so amazing awesome to have it on f5 !

It works with F4. Its been buffed too on scourge pretty much.

[vT]Hobo: Viper Scourge Beta Weekend Video

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Posted by: Ramoth.9064

Ramoth.9064

what are your thoughts on going the bigger shade instead of three smaller?

I think its not worth the tradeoff currently. You lose a pretty sizable amount of damage in order to have a bigger radius (albeit a sizable increase). It doesn’t increase the burst damage of shades nor really help you via additional barrier, currently you only get the stat boost of 3 shades. If anet changed it to actually have bigger impacts in some of the other skills I would considering taking it, but not currently.

I think in SPvP it might be better maybe just due to its synergy with point size, but I think in SPvP you would want to take the damage increase since people are less tankier (statwise) there and you can have the burning make an even bigger impact.

Yeah I agree, even though I use it. It feels like ‘training wheels’. You don’t need to manage as much, but the potential is much lower.

I love the scourge

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Posted by: Ramoth.9064

Ramoth.9064

scourge love!!!!

Initial Impressions of New Elites

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Posted by: Ramoth.9064

Ramoth.9064

1v5? If left alone? wtf does that even mean lol. Scourge is definitely strong but it will have a ton of trouble even in a 1v2, let’s not be ridiculous now.

I got a lot of 1v2 kills off this weekend. They might have been bad players but on reaper it’d be a challenge to do what I did.

Spellbreaker isn't very good in pvp

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Posted by: Ramoth.9064

Ramoth.9064

d/d + gs, demolisher amulet, leadership runes

defense, disc and spellbreaker

healing signet, the superspeed + resis SB skill, endure pain, bers stance and elite signet.

Enjoy.

-Been enjoying it myself very much. Kicked ass on it. Don’t know what you’re all on about saying it’s bad. Perhaps try watching a stream. Rom’s perhaps..-

Core warrior is better than this. Resistance is NOT condi clear… I dont think you guys realize that scourge has AOE boon corruption

Whats your point? Scourge also has AoE condition application, and will apply it faster than you can clear it. Periodic resistance is needed on warrior.