I haven’t done this episode yet because I’ve read about all the bugs and am waiting for fixes. But here is something I don’t understand: in order to complete this step you need an elixir. The elixir only lasts a certain amount of time which apparently is WAI. Yet I have read in other posts that:
-It isn’t made clear to players that the elixir will expire so people are surprised when this happens
- people don’t know what is required to make the elixir again
-and in this thread apparently the Devs didn’t make sure that the Firestone would be available againThis boggles my mind.
The elixir buff has a timer on it which is consistent with other buffs. So the temp nature is clear. However, it resets when daily resets. That was not made clear.
To make the elixir again, after the story you get a guide which replaces the story journal. However, there is bug which appears to be blocking that for many.
The firestone is available from a vendor which the guide I mentioned above indicates to you. However, on top of the bug that prevents the guide showing, the firestone wasn’t always appearing in the vendor.
Are Wintersday Gifts able to be previewed? I have yet to try.
Of course, the loot table could change with the advent of this year’s Wintersday.
Excellent point!
Yes they are and yes the recipe is in the loot table
Forgot about that feature
I always liked the undead one. Mind you, I no longer use it in favour of the elementalist one..
I believe the the vendor at the centre of Tarir sells more.
New promos are in, but they are just new daily ones they have been doing all week as opposed to being specific black friday ones. I suspect these daily promos count for their holiday sales.
In 34 mins, the current “ending soon” items will come off sale. There might be something then. They do not put gems themselves on sale.
I thought it was still in the gifts as a super rare drop? It should at least be buyable on the tp (I bet it isn’t cheap though).
Ah ok, that will be it
Oh I thought it was 20 in game hours? I better check my alt..
Hmm it wore off long before 20 hours in either time on a diff alt. Perhaps it wears off if you leave the zone?
https://www.librarything.com/profile/Randulf,
https://www.librarything.com/catalog/Randulf
(edited by Randulf.7614)
Here is Gailes quote from the bug forum in case it is required to save searching
Ok, I have a suggestion. While the team is investigating the fix for this, you should do the following: After you have completed the story, if you wish to resume the achievements, be sure to select “Continue this chapter” and not “Restart this episode.” If you do the latter, there is a high probability the Grawl Firestone will not be displayed in the vendor window. But if you continue, you should be able to acquire it.
Hope this helps!
Why isn’t there an option to begin a duel with someone in PVE?
Because from day 1 of Guild Wars 2 PvE was designed specifically with it being Co-Op mode only.
Just throwing this out there, but…..the only things I see as Co-Op in this game are the dungeons, fractals, and raids. That list can be shortened as it is very simple to solo dungeons and fractals (both I have soloed, highest fractal being 76). If the PvE is suppose to be completely Co-Op, then shouldn’t everything be harder? As it is I go to starter maps and offer assistance and receive a message back once in a blue moon. And with this, how does dueling take away from “Co-Op” in PvE? The option to duel would be just that, an option.
The co-op side of things is more about a sharing mentality than a specific mode like dungeons and fractals.
- farmable nodes are client side to prevent competing for materials
- Monster kills are shareable to all involved in combat to avoid camping and /roll
- dynamic events allow for multi person participation and contribution
- a greater focus on open world boss fights and metas
Some of these are things that many other MMO’s either don’t do, or GW2 has led the way on or popularised and are what brought players here for a co-operative, not competitive spirit in pve. It’s why Achievement Leaderboards never took off beyond a select few players. Same with Adventure Leaderboards and the unpopular nature of activities.
(On a side note, dungeons are not designed to be soloable. The fact that you or others can, is a testament to individual skill. The vast majority of players would never be able to solo a dungeon or fractal.)
https://www.librarything.com/profile/Randulf,
https://www.librarything.com/catalog/Randulf
(edited by Randulf.7614)
One thing I noticed today was that the Kodan have knowledge of many Worldly events across Tyria despite their isolation. I would normally find it hard to imagine they know of things like Thaumonova, but clearly knowledge is being passed to them, presumably by adventurers, and even into the wild lands beyond Frostgorge.
Stumbled across this in the Grawl cave. Any thoughts on species?
I’d like to see Koda’s Flame from this episode as a staff skin
LS1 was a series of open world events and festivals. When one episode went live, the previous was removed from the game. Making them instanced for map wide populations which took up a few episodes means
a) ensuring they have the tech to do. Megaservers aren’t the same thing as static districts
b) a lot of bug testing and QA. It took a lot of work for them to get SAB working again after all the changes to the code and that’s just an instance.
Then you end up with populations split up all over the place and not enough ppl to make sure the events are completable. The Watchwork Invasions alone benefited from full maps as did the Battle for LA and Scarlet. To re-scale them would mean more work.
Why didn’t they do it earlier? Well LS2 was a new format again and there would have been no point converting LS1 to a format that could have proven not to work as a storytelling format.
The map is small and very easy and quick to travel across with all the options they give. Extra wps would devalue the tubes and leylines which in turn would devalue the masteries. Some of the HoT areas have the same or greater distances to travel between waypoints and Silverwastes is much, much worse. Neither have suffered long term.
The bitter cold elixir does have a guide, but it is currently bugged for some ppl. Once the story is completed, it appears where the story indicator was in the top right. This is how I go what I needed, however there is a known bug which they are working on to fix this for those who aren’t seeing this. The bugs forum gives more info on it and a workaround.
The grawl heart vendor sells it. If they don’t, see temporary solution in bug forum
It’s not odd, it;‘s just an enormous amount of work to convert LS1 into the newer format. The original format LS1 was released in wouldn’t work with the World today and it would still need significant time and resources to iron out new bugs with the updated code or new tech to put it in its own instanced world map.
Simply put, there aren’t enough resources to make LS3, an expac and LS1. Whilst I 100% agree LS1 is needed, I’m not sure the wider community would want new and future content dropped to make it happen.
As for HoT loose ends, I think they are done and dusted. If we end up taking down 1 or more dragons before the expac, then even more lore and potential will disappear. I just hope a rich and detailed story is being set up to counterbalance what is lost.
https://www.librarything.com/profile/Randulf,
https://www.librarything.com/catalog/Randulf
(edited by Randulf.7614)
Pretty much zero chance of playable Kodan. They are an interesting race, but there is no logic or versatility in them that makes them viable for a playable race the way gw2 is set up.
As for a new race, I will be surprised if tbey add one. They have stated it is a lot work recording the VA for what they have. That is a lot of extra scheduling and lines to be fitted in each episode for every new race.
The more we see these tonics, the less likely a new race becomes. They clearly are meant to fill that gap.
So will any dev clarify? I’m still hoping for Black Friday.
Most will be on holiday until Monday. I expect just a skeleton crew to keep any major probs out are working the next 4 days.
I don’t recall a Black Friday sale last year, but either way they generally avoid pre-announcing any sales.
When will Mask of the Wanderer skin return?
in Guild Wars 2: Heart of Thorns
Posted by: Randulf.7614
There is no pattern to most gemstore items. Some seasonal items can be reasonably guessed at (eh Halloween and spooky items) and Living STory tie ins tend to coincide (eg new fractal and toxic skins).
For the rest, just check every Tuesday. Jan 7th was long enough ago for it to be reasonably expected again this year.
I quite like that idea. And with each skill playing an exclusive mini tune/tone.
That thread was closed over two weeks ago which is why I didn’t post there.
Apologies, it wasn’t a hint to repost elsewhere, it was in case you missed the discussion. It will quite some time before the result of that thread will be implemented into the game
Thank you for the karma refund from overspending on Winterberry bundles! Unexpected and appreciated!
Oh, I meant as a crafting discipline. Wait, this still doesn’t make sense, does it?
It just needs fleshing out a bit more. It’s not the first time it has been suggested and fundamentally it is an interesting idea.
What was weird about Marjory was the fact that she literally just nominated you to be the leader. I.e. “I’ll let you make the important decisions and follow what you say”. Then the very first opportunity she gets to listen to you it’s “You don’t know me! You can’t tell me what to do!” And runs off. The commander wasn’t heavy handed at all. It was a bad idea. The commander said it was a bad idea. And the commander told Marjory he/she thought it was a bad idea. Commander didn’t even explicitly say “Don’t do it”. Just that Marjory should really reconsider. But Marjory decided to get belligerent about it anyway.
And grief over a parent isn’t a good reason to react the way Braham did. Losing a woman who just happened to give birth to you but whom you’ve never actually had an emotional attachment to is an especially poor reason.
A lot of people lost their parents. Marjory lost her sister. The girl she grew up with and loved dearly. But Marjory didn’t just blame the commander for absolutely no reason and storm off. She handled it like an adult. Took some time off and came back to do her kitten job. Her poor behavior didn’t come until much later and for completely unrelated reasons.
Many PC’s lost their parents and it affected literally no one. The story moved on and the PC kept doing their job of saving the world.^ THIS. I 10.000% agree with what Squee said. I undestand that they both lost someone important to them (but they were NOT the only ones), and i also understand that they are angry about it. But they have absolutely no reasons to direct that anger towards the Commander. No reasons. At all.
All we did was tell Marjory that trusting a super villain who suddenly pretends to be a good guy might be a bad idea, and tell Braham to wait a few days to see if Taimi could come up with a better plan. And we got a middle finger and a kittenk you!" as response. It’s nonsense.
No our conversation with Majory was a lot more than advising it would be unjust. We virtually told her she wasn’t allowed. She reacted exactly as her character would. We know from her background she is very independently minded and should have known how she would have reacted. It was our character that seemed to forget this. Marjory was justified in her reaction, which was nowhere near as bad as ppl are making out anyway.
Braham is young, angry and headstrong. And from a different culture to us. Grief affects people in illogical and unexpected ways. There is absolutely no possible way to say what he did was wrong, when such a reaction is entirely plausible given the circumstances. He had just reconciled with a Mother and immediately lost her. That would have caused confusing emotions for him and lashing out is to be expected.
Just because other characters lost people, does not mean there are set rules for how an individual must deal with their loss.
Neither acted out of character at all given the circumstances, in fact for Marjory to essentially roll over on our command would have been quite the opposite.
It’s nice to get more drama and conflict anyway – it’s more believable and interesting when groups don’t always get along.
https://www.librarything.com/profile/Randulf,
https://www.librarything.com/catalog/Randulf
(edited by Randulf.7614)
Duelling is pvp and ANet have expressed a desire to keep game modes separate. There was an outcry about too much pve in WvW at one point and Anet took steps to try and reverse that trend.
There is no reason to have open world pvp or duelling in pve at all in this game. WvW and now Guild Hall arenas all have the facility to serve that purpose. There would be virtually no gain for Anet Vs the potential backlash and toxicity which could occur as a result. The only potential to have duelling elsewhere is a sep queue or lobby in the pvp area, well away from the open world/pve mode where it appears to be largely unwanted.
Well, grief over a lost parent seems a good reason and i think the explanation from the AMA if i read it right
Marjory was also justified since we were being a bit heavy handed with demanding what she could or could not do.
So far, reactions are justified from a certain pov
https://www.librarything.com/profile/Randulf,
https://www.librarything.com/catalog/Randulf
(edited by Randulf.7614)
For anyone interested, there is something similar running all year round with full dev approval.
https://forum-en.gw2archive.eu/forum/game/players/I-d-really-like-this-Gifting-Strangers/first
Thats not taking away from this thread, but for anyone else also looking to do something nice
Does everything in game need a spoiler tag just incase somebody doesn’t know about it?
In my view, anything pertaining to very new content does, no matter how small. I’m currently playing with the chat widow off and (mostly) avoiding forum threads about the new stuff. It’s not a biggie and I’d probably rescue the cub anyway but it’s hard to keep hold of the joy of discovery in these sort of games. And it’s not that hard to stick a spoiler tag on it….
Agreed 100%
It includes dyes as well. So you need to sift through a lot of things.
https://forum-en.gw2archive.eu/forum/game/gw2/What-s-Missing-from-Material-Storage/first
But yes, the new stuff as well. This map went massively overboard on items
https://wiki.guildwars2.com/wiki/Commando
I still miss this class.. why was it discontinued..
Whilst I know it was an April Fools joke and not a real prof, it would be kinda cool to see it become an elite for Warrior or Engie one day.
I remember that giant underwater creature from the original trailer that never made it into the game. So hope one day it does though!
(5.38)
Seems like a reasonable idea to me
Just occured for me too.
Gunnars Hold
I’d be very wary of any changes to Rodgort. It is a beautiful weapon – one of the best looking legendaries I have and the track record on “improvements” to legendaries has been wildy hit and miss. I don’t mind a small tweak maybe to footsteps, but I’d worry about going ahead with any significant makeover since it pretty spot on right now.
I am disappointed it’s a lvl 25 fractal+. Thaumonova when it released gave a grace period of being to just go in experience it. The highest any of my guild is lvl 20 in fractals, so we gathered together in advance to do it…only to find it shut out to us.
Really hoped we could at least experience it straight off the bat for t1 at least once.
I am looking forward to at least getting to it though after hearing all these great things!
I’m sure anyone in lfg would be willing to open it for you if you still want to try it.
I did think of that, but in the end we just decided to play and unlock as many levels as we could. Will be next week before we’re all back online to try it. It’s not the end of the World really, but it would be my feedback to have new fractals more accessible for maybe the first week or 2 of release.
I also noticed about the ice ships not being able to come through from the North.
I’m refraining from getting any hopes for Janthir up. Everything is being dealt with so quickly, I fear Janthir will be a one shot visit in a small map with a quick story run and then that’s it. I want Janthir, if that is a hint to a future map, to be dealt with properly and with a lot of time invested. We’ve waited since GW1 for that area.
Maybe, but Reddit is virtually impossible to follow. It’s just a mess of overflowing conversations.
Hopefully someone will publish a summary though
https://www.reddit.com/r/Guildwars2/comments/5e7o76/a_crack_in_the_ice_developer_ama_summary/
Cheers! Wading through Reddit was just headache inducing. Such a dreadful format Reddit.
Wonder if it is worthing a sticky with these summaries added post-every release?
I am disappointed it’s a lvl 25 fractal+. Thaumonova when it released gave a grace period of being to just go in experience it. The highest any of my guild is lvl 20 in fractals, so we gathered together in advance to do it…only to find it shut out to us.
Really hoped we could at least experience it straight off the bat for t1 at least once.
I am looking forward to at least getting to it though after hearing all these great things!
https://www.librarything.com/profile/Randulf,
https://www.librarything.com/catalog/Randulf
(edited by Randulf.7614)
You missed the part where Taimi clarified that she wasn’t thinking about actually getting the dragons to fight one another, and instead thinking about using their magics against one another, right?
I don’t see how is that possible without letting them meet each other.
Taimi specifically said not pitting them directly, so it’s going to be the use of technology. That is the entire point of the last 2 episodes – research for Taimi.
Having two Dragons fight each other sounds awesome in theory, but in practice may be rather hard to pull off. And it also denies an epic battle for us.
Whatever happens, I sincerely hope we don’t kill off any Dragon prior to an expansion. The sheer amount of maps and lore and potential that would be lost, would be a travesty for the game.
What is meant to happen is that once the story is done, the journal indicator points to where you need to go to get the ingredients and the heart vendor by the grawl will sell the firestone.
If none of that is happening for you guys, then it’s def a bug to be flagged up
Apparently it gives that fire glow in your chest you see from the torches according to map chat.
We have thermal tubes, leyline gliding, waypoints and all on a half-sized map. Getting around felt easier than ever to me. Certainly 10x easier than Silverwastes is to traverse.
The thermal tubes only cover half the map and the leyine track covers the exact same area and is hard to get to due to the updrafts being the wrong height. The right side of the map is completely cut off from the rest.
I am looking at the map and tubes are covering enough of the map not to be an issue – the right side is def not cut off. The Bitter Cold is within walking distance from tube and the Hot Spring has 3 tubes, which form part of a mini unofficial jumping puzzle and thus shouldn’t have waypoints at all.
If they covered any more, then we’d never need to walk at all. This is hostile territory, it would make no sense to have loads of waypoint technology here and is meant to convey a sense of danger and threat. It’s already easy to navigate with the resources they provide, any more would just trivialise the map.
We have thermal tubes, leyline gliding, waypoints and all on a half-sized map. Getting around felt easier than ever to me. Certainly 10x easier than Silverwastes is to traverse.
Yes but we no longer have the same level of authority since we are Commander in title only and work outside of The Pact. Braham is neither part of the Pact or our Guild.
I’m not seeing where we have acted out of character – we are a Guild leader now working independently. Realistically the only person a Norn will truly listen to is Knut and it would be more our responsbility to convince him of our plan and direction so as to discourage more lives lost. If Braham wants to charge off and get himself killed in the name of revenge and glory…so be it. It is def not our place to interfere in that.
On a side not concerning our responsibilities, I’m still not entirely convinced that we are acting responsibly in allowing Taimi exclusive access to Dragon research which would be benefit all of Tyria, when we have 3 Orders which we should be trusting in a lot more with that info.
https://www.librarything.com/profile/Randulf,
https://www.librarything.com/catalog/Randulf
(edited by Randulf.7614)
Braham is acting in character for a headstrong Norn who is grieving for lost parent. He has had poor development up to this point and to me, this makes him more interesting. Believing in the Legend of the Tooth and charging forth to defeat Jormag is more in keeping with how the Norns should be than relying on science and tech from other races.
I think the issue is that ppl look at Braham’s reaction from a human perspective when he is from a different culture. Frankly, my Norn would gladly take up the Hunt and join him in Glory!
Maybe, but Reddit is virtually impossible to follow. It’s just a mess of overflowing conversations.
Hopefully someone will publish a summary though