But what if I don’t want to raid, but I want that sweet kitten title that’s exclusive to raiding? I couldn’t care less about the armor, but I’ve always wanted “I beat the raids guys!” title to show off .
You’re stuck between a rock and a hard place.
Have fun.
I just wanted clear pointer that u guys give – it doesnt matter if players have skills to do raids or not , all that matters ppl who opose this is as was stated , “we have 150, u dont so we dont wish you to have”. All this talk how armors are for skilled is bollox , say clealry that all you care is others not gettingn armor when u do.
False equivocation.
All they are saying is, if they bar is 150 it should stay 150. You can sugar coat any argument any way you want but what it comes down to is keeping the standard where it is so its equal for all.
players with a static group killing all 9 bosses with ease every week who already have the 150 needed is equal to players without a static struggling to find a group for every kill every week and with maybe 50 insights.
And what this tells me is those people “struggling” need to socialize more and form themselves a static group instead of complaining that they cannot do so for whatever reason.
Which is pretty easy to do. I’m at 3 potential static teams (luckily no scheduling conflicts yet) with many more asking me to sub in if one of their regulars can’t make it.
It does take some effort, but not that much. I basically never said no to “wanna raid?” whenever I was online, even if it meant repeating Spirit Vale three times a week.
30 Li is MORE than enough. I ignore any groups with stupid requests for LI. I once made the mistake of joining one where the leader had 60 li. He kept missing the green on VG.
LI is NOT a barometer of skill. It’s like the old days of people looking for 5k ap for dungeon runs. Just ignore them.
LI are an indicator of experience and not of skill. You dont need much skill for these raids anyway, experience is more important.
30 is definitely not enough to proof experience, thats just each boss 3 times
So getting each boss down 3 times is not enough to prove experience? LOL. Well how many is..10..20? The example I gave showed a guy with 60 li’s couldn’t even repeatedly make it to the green circles on VG, causing the rest of us to wipe several times. As far as I’m concerned if you get the boss down once successfully, that is experience enough.
The idea that 30 LI’s is not enough to show you can succeed is absurd. They should be taken as a simple indicator that you have reasonable experience at encountering the fights. But to dismiss someone for simply having 30 LI’s is ridiculous and that is not a group I would want to play in. Not only that, people can post LI code links in chat that are complete BS. Hence 9/10 I make my own groups and get all the bosses I attempt down.
3 kills per boss is definitely not enough to be considered “experienced”. 3 kills per boss is what experienced people do in a single week
Personally I probably got more than 500 raid boss kills so far and still not perfectWell no offence, but if after 500 kills, you still don’t have the bosses down to a tee, I think that says more about your own personal experience and skills rather than the raiding community at large. Maybe not everyone needed that level of repetition that you did to gain a comfortable level of experience.
Not really, even people from renowned guilds like SC and qT fail sometimes. There is always stuff that can go wrong that you can improve on. So I can only laugh about people who think they are “kill everything on first try” material with less than 100 LI.
People have different skill caps and learning speeds, yes. But being able to call yourself experienced after just 3 kills of a boss is just nonsense.
I’ve run with groups that have one-shot everything and have between 100-150 LI. The only bosses where kittenty RNG is a thing would probably be KC and Xera (we would have one-shot Xera had it not been for leyline gliding malfunctions).
It doesn’t take that much to achieve one-shot consistency on everything else (maybe Matthias is a bit more demanding, but everything else is a cakewalk after less than 50 attempts, and maybe half a dozen kills – assuming the entire group is equally experienced).
And, we’re done.
Keep sticking to your own methods and not getting anywhere.
Rashy.4165
Not everyone has ascended, not easiest thing to get the specific ones, I happen to be lucky and got a decent few zerker ones for my rev along with weapons for him
Kinda unrealistic to some who do not have luck or pvp or has not tried fractals/raids before as they are usually more common from there apart from dung specific ones.
Doesn’t matter. Get whatever you can, and work towards the rest. Frankly, it’s easier to farm the gold and craft it if you’re not lucky with drops.
Again, this is circular. You need experience to get in, to get in your need experience. I have no such experience as I have yet to find a group to even make a first attempt. Hardly positive or helpful from community. “Oh sure, you can join in, as long as you have tried before”…not tried? SOL
I thought that too until I switched tactics.
The barriers I have listed are from around 15 or so groups I’ve attempted to join/contact all without sucess all requiring unrealistic requirments. Either this content you need to get REALLYlucky with or be part of an already helpful guild.
Keep searching. This took 5 minutes to find: https://www.reddit.com/r/guildrecruitment/comments/3ure9h/gw2euraidguild_looking_for_raiders_is_recruiting/
More results: https://www.reddit.com/r/guildrecruitment/search?q=%5BEU%5D+raid&restrict_sr=on&sort=relevance&t=all
What is optimal to one person may not be optimal to another. Playing with a build or weapon you are unfamiliar with and cannot perform up to standard with even if they are the most best thing in the world, will be detrimental to the team and be counter productive.
Raid builds are objectively optimal. Given players of equal skill, they’re the “gold standard”. If you’re unfamiliar with a build, practice it in the DPS testing arena, try to hit the DPS benchmarks. That’ll give you enough to get started in a group. The rest is situational (CC rotations, etc). There are only a handful of professions that are complex enough that there’s a huge difference between a beginner (at that profession) and someone experienced (Tempest, Chrono, and Druid to name a few; Daredevil is another profession that’s very simple on the surface, but takes good reflexes to play well). The rest are very easy to pick up with a few attempts at any boss.
I cannot even get in to try out the content in order to make correct adjustments to perform better due to the barriers I’ve experienced, I have no idea if the “meta” will be the best for me, I have a feeling it won’t. The barriers prevent me from trying/adapting or learning.
Start with the DPS testing arena – that has zero barriers. Then, skip PUGs. They’re useless for learning (in my experience). Go straight to dedicated raiding guilds and search for ones that welcome new members and do frequent learning raids.
If after all that, you still encounter barriers, then it’s a question of your attitude.
There’s a reason behind every requirement that you see.
Ascended required: Most groups only require trinkets (easiest to get, mandatory, no excuses), weapons (preferred but not necessary), armour (Exotic with Ascended as a long-term goal). The benefit of full ascended is maximizing damage output (it makes a difference if rotations aren’t optimal), meaning quicker phase times, meaning more time for screwups. I’ve seen many learning raid groups recover from screwups spectacularly because of that extra time.
Experience required: This is not necessarily kill experience. A handful of successful attempts down to say, below 50%, is adequate experience. If you’re only finding groups requiring kill experience, and the Eternal, likely they’re only looking for more experienced players to help teach the newcomers in the group. A good learning group has 3-5 experienced players (no single player knows everything about every role/class) and rest newcomers. I’ve even had groups that only had 2 newcomers and the rest experienced, and even those have failed spectacularly.
I’ve had experience with learning groups as a newcomer and teacher (although I only provide input where necessary and let other more experienced players explain things).
If you’re still encountering so called “elitist” attitudes, you’re finding the wrong groups. If you’re actually finding the right groups and are still experiencing barriers, then that’s on you and you’re not telling us something.
Adaptation is not an issue, ability to change my builds is not an issue. I just refuse to be a mindless clone playing in a way that isn’t fun.
This is ironic. I had several guildies in my former casual guild tell me the exact same thing. You’re basically saying “I can adapt, but I won’t adapt to the optimal playstyle”.
You’re likening players who only want the meta builds to elitists.
I’ve had this conversation way too many times in the past before. I’m not having it again.
There’s a reason why the meta builds are meta. People have already explained that to you in this topic. Your refusal to accept that is your problem and makes you a lousy team player (big surprise as to why you’ve been met with resistance to letting you “prove yourself”). You want to prove your worth? Start with fulfilling your role in the team (for which the builds are designed) and then convince your group that you can still stay optimal with your own build choices.
Getting into raiding is a question of having the right attitude. Without the right attitude, you won’t succeed. Simple as that.
Any actual solution has to involve providing these players with the aspects of the current raid experience that they do want, without requiring that they participate in the elements that they don’t want.
Raids are in the game not because ArenaNet decided it on a whim, but because players actually wanted challenging experiences. The players who don’t want those challenging experiences have made that decision.
https://forum-en.gw2archive.eu/forum/game/cdi/CDI-Guilds-Raiding/first
I’m seeing more “I don’t like raiding” than “I don’t like this particular specific aspect of raiding”. I’m seeing a lot of “I want to experience the story of raids” which can be done in a cleared instance, but people are resistant to that idea because they “still want to experience the fights themselves” (which contradicts their original view of not wanting to get into raiding for the fights) which doesn’t have much bearing on the story (you get only a bit of flavour dialogue during the fight itself, and what little story is in the raids are items you can interact with, and only give subtle hints).
The point being, non-raiders aren’t being specific enough, or are making contradictory statements about what they want.
ANet’s current approach is probably the only thing they can do: keep raiding separate. If story elements of raids are important elsewhere (Living story), then it will be made available to non-raiders through alternative means. Living story is the content that’s targeted at the average player, and if the stories are related, then it’s two different experiences of effectively the same story.
You performing better at a build doesn’t make the build objectively better than another. If anything, the build itself could be severely kitten to the point where even a below average player playing the optimal build is better than you playing your build comfortably.
Practicing the optimal build is the starting point. If changes need to be made to compensate for player skill, only then will it need to be made. Compensating for player skill from the get-go breeds bad habits which will be difficult to shake off in the future.
And if you actually read my post: I was also met by rejection initially by people who I thought were friends, so I doubled my efforts to find a guild that didn’t reject me. I didn’t attempt to join just those two guilds, there were several more in between.
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I personally think more people are able to get into raids than they give themselves credit. The average players, the ones who know how to play their class well in dungeons and fractals, are able to get into raids with the right group, with enough exposure to boss mechanics to practice doing them. All it takes is a bit more effort to get to that point (I speak from experience. I considered myself about average before raids, and after about 2 months of raiding, I’ve gotten to the point of being able to do full clears, and it really didn’t take as much effort as I anticipated).
Just because people might potentially be capable of passing a raid, doesn’t mean that they want to, or should have to. If a player does not enjoy raiding, then he should have no reason to do raids, and should not feel that he’s missing out on anything OTHER than the experience of hardcore raiding content. You are trying to encourage players who aren’t raiding to raid, how about instead accepting that they don’t want to raid, and helping them to find what would make them happy about the situation?
Then that is their choice. If they don’t want to get into raiding for the sake of raiding, then there’s little else I can do to help.
As for making non-raiders “happy” about the situation, people want different things. I can’t please everyone, and ArenaNet can’t do that either.
The ones who don’t want to get into raiding have lost the right to complain about lack of rewards or content – they choose to separate themselves from that content even if they are fully capable of experiencing that content. That’s decision is entirely on them, and I take absolutely no responsibility for it, and shouldn’t be obligated to.
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Why should that be a problem?
People have spent months experimenting with compositions and builds to discover the optimal playstyle (in the most general case). The builds have variations for different encounters, but beyond that, the optimal setup has been established.
The optimal builds and compositions are about finding the right balance of high damage and utility, and maximizing the amount of party wide boons and buffs.
You coming in and saying “my non-meta build is way better than yours” is a slap in the face to all of that effort, and considering you don’t have much raiding experience with actual encounters (by the sounds of it), you don’t know the justification behind why certain skill and trait choices are made.
Since this came up in a previous thread, here’s my experience as a fairly latecomer to raiding:
I didn’t PUG, I sought out raid guilds from the get-go (I knew it would be futile to attempt to PUG). The first guild I joined was with some friends, but they didn’t invite me into their group due to lack of experience. One jokingly told me to “gitgud”. The next guild I joined was more willing to take me on learning raids (effectively PUGs formed within the guild – 4-5 experienced players, rest inexperienced). Two weeks of that, and the guild that originally didn’t invite me to raids? They started inviting me to their raid groups, and consider me as part of their static group now, even going as far as to grab me quickly before any other group does.
And it kinda snowballed from there. Currently have three potential statics to raid with.
I occasionally PUGed at reset, but wasn’t asked for LIs. We cleared SV in 45 minutes during one of those runs (reset is usually the best time to find good PUGs). At the time I PUGed, I had 33 LI and had a Matthias kill.
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I personally think more people are able to get into raids than they give themselves credit. The average players, the ones who know how to play their class well in dungeons and fractals, are able to get into raids with the right group, with enough exposure to boss mechanics to practice doing them. All it takes is a bit more effort to get to that point (I speak from experience. I considered myself about average before raids, and after about 2 months of raiding, I’ve gotten to the point of being able to do full clears, and it really didn’t take as much effort as I anticipated).
There are plenty of avenues for that.
Very good point! But were you in an established guild team or did you PuG it? And also, how much did you see of people asking for LI’s if you pugged?
I didn’t PUG, I sought out raid guilds from the get-go (I knew it would be futile to attempt to PUG). The first guild I joined was with some friends, but they didn’t invite me into their group due to lack of experience. One jokingly told me to “gitgud”. The next guild I joined was more willing to take me on learning raids (effectively PUGs formed within the guild – 4-5 experienced players, rest inexperienced). Two weeks of that, and the guild that originally didn’t invite me to raids? They started inviting me to their raid groups, and consider me as part of their static group now, even going as far as to grab me quickly before any other group does.
And it kinda snowballed from there. Currently have three potential statics to raid with.
I occasionally PUGed at reset, but wasn’t asked for LIs. We cleared SV in 45 minutes during one of those runs (reset is usually the best time to find good PUGs). At the time I PUGed, I had 33 LI and had a Matthias kill.
I personally think more people are able to get into raids than they give themselves credit. The average players, the ones who know how to play their class well in dungeons and fractals, are able to get into raids with the right group, with enough exposure to boss mechanics to practice doing them. All it takes is a bit more effort to get to that point (I speak from experience. I considered myself about average before raids, and after about 2 months of raiding, I’ve gotten to the point of being able to do full clears, and it really didn’t take as much effort as I anticipated).
There are plenty of avenues for that.
On the contrary. People will still be doing earlier wings, but most groups are experienced to the point of clearing it fairly quickly (it’s been out for months, people know the mechanics). 40-50 minutes per wing, at most (Matthias still gives some people trouble).
Earlier wings are also more difficult (currently, anyway). Those make for great learning experiences for beginner raiders.
The raid team has pretty good momentum. I don’t see them slowing down anytime soon, and expect to see the second raid soon. The target is one wing every 3.5 months or so, and we’re about a month after Forsaken Thicket has been completed. I’m personally expecting a raid with LS3 to tie in with the open world and story content.
Look for dedicated raiding guilds looking to fill out static teams. r/guildrecruitment is a good place to look. The one I’m in right now does frequent learning raids to get people familiar with mechanics and to spot the fast learners to get into static teams for quicker clears.
I’m actually curious to know the actual drop rate at this point, considering how many people don’t have it yet.
I wonder, also, if the drop rate is better if the chests are opened during the Twisted Castle, before it’s completed. When I got mine, it was during the Twisted Castle event before it ended.
Most groups require Tempests to take Tempests defense at the bare minimum. Impact is an added bonus, but there’s usually more than enough DPS to burn him down to phase.
Someone make a thread to complain about how weak the legendary armor collection is.
That should clear out all the off topic posters for the LI time gate issue.
OPs post is complaining about the time-gate for LI. OPs tone also suggests that they’re not a regular raider, because the words “forced to grind” is getting thrown around a lot. A dedicated raider, or even someone who’s fairly regular and enjoys raids (despite not being able to kill 9 bosses per week), will not be throwing around those words. OP is also comparing the weekly “grind” of doing raids to the Manifesto quote on “swinging a sword”. OP also uses 50 weeks for all three Legendary armour sets as an argument, when most people probably won’t be crafting all three sets, even if the option is available.
Disagreeing with the OP is on-topic. 4 months per armour set is not a severe time-gate.
Were are you getting most from? i would say its around 50/50 on this thread.whats fun to one player is not always fun to another.and as i have said some of those in favour of 150 on this thread have questionable motives .ie already got what they need or selling runs.
im sure there is a few truly like grinding raid bosses,but not anywhere close to what you claim.but maybe from the perspective of some one thinking of getting in to raids for this armour 150 LI is just a bit to much.and that might harm raids in the long run.
I’m in three raiding guilds. Each one has at least 50 members, one pushing 200.
So far, only one member of all of those guilds thinks that 150 LI is too much. Everyone else (not all of them have been raiding since the start) feel 150 LI is a fair balance.
That’s a good chunk of people who are part of the raiding community and put in the effort to join a raid group. They’ve earned their Insights fairly.
Even in a 7-2-1 with 1 PS, there shouldn’t be much trouble maintaining 25 Might. Only place where it would really matter for DPS would be Gorseval, since every other encounter is less forgiving to DPS.
Making stealth part of the boss fight mechanics may end up being clunky. Stealth is already a poor defense against targeted attacks, so I don’t see this happening, unless they modified how this works (and keep it split from PvP).
Adding unique behaviour to stolen skills though, this would probably be the easiest way to do it. A temporary bonus effect from a stolen skill, for instance. Each boss could have something unique in that regard.
I don’t think it’s necessary to have mechanics that makes a Thief mandatory, as you’re suggesting. Stacking Thieves wouldn’t be the ideal option, as it’s no different from the current practice of stacking Tempests.
Positioning is more important than dodging on an Ele, iirc. You don’t have as many dodges as Thief, and some of your abilities lock you in place, so timing and positioning really helps to avoid damage. Save your dodges for the more important attacks that need to be dodged (Gorseval’s ground pound, Slothasor’s shaking/tantrum, etc).
You can LFG it, but be prepared to use voice comms. Chances of success are much higher with voice comms, even as an inexperienced group. Most PUGs are fairly good at adapting and forming an impromptu composition.
The boss fights aren’t hard, just watch a few videos to see the mechanics in action. When you actually do it for yourself, it’ll be more familiar.
Gear depends on available professions (the more you have geared and can play well, the more desirable you are). At the bare minimum, Ascended trinkets are expected. Ascended weapons desired. Exotic or Ascended armour is fine.
So your upset about raid legendary armor being to easy so you want a massive time gate, but are perfectly fine with non-raid legendary armor (which isn’t even a thing) being a PvE give away.
Let me know when the paradox ends.
That’s not what they’re saying.
If a non-Raid Legendary were to be released, it can be earned through means that aren’t tied to raids, through an analogous collection and a means to earn Legendary insights through non-raid means.
That hinges on Legendary Insights being an item that’s tied to Legendary armour in general, which would be the simplest and most logical thing to do. Increase the sources of LI, while also increasing the number of options for Legendary armour (one unique to Forsaken Thicket, another to the second raid, another to WvW, another to PvP, and general PvE, etc).
Think there are a couple of things at work here.
Arguably, Wing 1 and 2 were harder by a large margin. Wing 3 was easier due to the escort, and the ability to negate couple of Keep Construct’s mechanics. Xera is pretty easy for a final boss once groups figure out the tanking pattern and break her breakbar quickly.
One possibility is, ArenaNet was experimenting with difficulty to try to get a wide spectrum to see what players wanted. Personally, I’d like for all of the encounters to be as mechanically challenging as Matthias, a boss which still gives some groups trouble. Now that they’ve gotten a spectrum of difficulty, they can tune future bosses to an ideal difficulty that players want.
The other possibility for why raids have become easier: Players have gotten better. Mechanics were basically recycled, so most players who’ve been raiding for a while know what to do when certain things happen. That’s probably why it took very little time for the bosses to be cleared – people knew what to do within a couple of attempts and all it took was a bit of practice to refine the techniques.
Moving forward, the raid team has more feedback on what players expect, and it will be interesting to see how future raids turn out.
It looks really bad if 90% of the class fails, you can bet your bottom dollar that the coarse will be changed and/or bell curved in some way after.
This is only done in worst case scenarios where a course evaluation is actually unfair and broken. This would only be a close analogy if the majority of average raiders are only getting 1-2 insights per week, which is not the case according to you.
I have seen college courses bell-curve slightly below average grades to make them above average or excellent grades (which is basically what you’re asking for here). That’s a disgusting practice that should never be done in University/College.
some professors will just write problems in such a way that the problem would be hard even for themselves on the assumption that students will only pass 10-50% of the testing material and curve it so the class average is a passing grade. its not a worst case scenario, its just the prof lording his ego over you. so you just have to do your best and show him you tried hard and hell take that into account. i hate classes like that, for the record, but theyre there.
The point about it being a “worst case scenario” is that rarely actually happens. The proportion of professors flaunting their ego is small.
Out of 7 years of University and Grad school, I only really had one or two courses that fit that description. For most students, that’s the same proportion.
It looks really bad if 90% of the class fails, you can bet your bottom dollar that the coarse will be changed and/or bell curved in some way after.
This is only done in worst case scenarios where a course evaluation is actually unfair and broken. This would only be a close analogy if the majority of average raiders are only getting 1-2 insights per week, which is not the case according to you.
I have seen college courses bell-curve slightly below average grades to make them above average or excellent grades (which is basically what you’re asking for here). That’s a disgusting practice that should never be done in University/College.
And this game already has lockouts. But, instead of per character (like uh, you know, literally every other MMO out there), it’s per account. So, basically, you run once a week with your guild, and then don’t raid at all. What about people who don’t like guilds, or don’t have one? We’re stuck with nothing to do, since people don’t pug in this game, and the people who do are usually terrible. All I want is a per-character lockout, so that people have a reason to pug.
We have a way around it in the form of getting someone else to open an instance, and running the boss again. Ideally, though, the better option would be for someone who has already fully cleared a wing to set the progress of an instance (pick a boss and go straight to it) when they open it. Or, reset the progress of the raid wing once cleared so that it can be run again (without the weekly reward).
do some of you folk actually think what your doing needs skill.its a game and your on a keyboard.so some of you can use a keyboard better than others?am i missing something.
maybe some of you use a keyboard for a living and that makes you proficient in its use.
this is a game we use keyboard and mouse to play,what does it matter if your better than me.some of you guys seem to be detached from reality and have egos that seem misplaced.and i thought i had problems.
You’ve lost the right to talk about skill when you buy all of your kills.
Yes and no. I don’t normally play Tempest in raids, but the times I have, I’ve been able to stay alive long enough to defeat the boss. I wasn’t playing at my best, but what I brought to the fight was still good enough. If I were completely new to Tempest, I’d be absolutely terrible and won’t contribute much. I usually take professions I’m not used to on “training” runs where I get to learn how to play a new profession in an already familiar encounter, and not worry too much about succeeding.
Short version: it depends on the player.
I personally consider the challenge of learning a new profession (especially one as hard as Tempest) fun. Part of the reason I spent so much time on Daredevil before raids was, I was told I’d be terrible as a Thief in dungeons and fractals. I took that upon myself as a challenge and performed better than players in my guild (we did Fractals daily) who played the more “survivable” builds/classes.
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You referenced Reddit, lets pretend that didn’t happen…..
In no way shape or form does changes to LI make any of the raid bosses easier or harder.
Your whole reason for being here is as I suspected completely selfish in nature. You have created your own little world where the amount of time and effort you have put in has become the golden standard. Anyone that does not go above this average to elite(?), regardless of reason, should be punished.
Welcome to Rashy’s dictatorship of GW2.
Or rather, welcome to real life, where things aren’t rainbows and sunshine all the time, and things aren’t handed to you on a silver platter.
Effort is rewarded practically everywhere. It should be the same in-game too. More effort should be rewarded more than less effort.
And oh, the kittening irony: I link to a thread with guilds that do training raids and make every effort to help people get better and what do you do? Completely ignore it. Isn’t that what you wanted? Point average players to the right places where they can gain more experience than pugging the easiest bosses? The second I do that, it’s completely ignored because it’s “reddit”.
It’s no wonder the “average” players remain average.
The only two classes that seem to be universally accepted are Chronomancer and Druid. For obvious reasons.
Herald, PS Warrior, and Tempest for DPS are next on the list.
For DPS, and depending on situations, all of the rest are accepted. Necros if condition damage is needed, or for clearing conditions. Dragonhunter for reflects or protection (matthias/slothasor). Daredevil if all other utility is accounted for. Engineer for CCs or just DPS.
Hopping professions is necessary depending on the encounter and the composition required or suited for that encounter. The four slots that are typically fixed in any composition is: Herald, Chrono, Druid (Tempest staff healer or Auramancer can be viable in some fights), 1 PS. Sometimes, a Chrono doesn’t need a Herald to reach 100% boon duration, but it’s still valuable to take a Herald for other reasons (apparently it’s better overall DPS with a Herald and Chrono regardless of the Chrono’s ability to reach 100% boon duration).
Raids aren’t about people playing what they want. Many players are in the same situation where they have to play something they’re not used to. Raids are about being adaptable – the more you are, the more valuable you are for your group. Unless you play a Herald or Chrono to the point where you’re irreplacable.
If you want to play what you want (Herald), find a static group that has players in fixed roles (with some players swapping depending on needed classes for a fight). I’m currently a Herald for at least two groups (one static, and the other semi-static). Even in those groups, I’ve sometimes had to swap to Daredevil (I’ve proven to them that I can do reliable DPS) or Tempest (starting to branch out into and gaining more confidence with it).
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Then it’s on them to improve themselves and take the necessary actions to complete 9 bosses per week.
And what magic beans I mean raids can you sell me today to make that happen?
GOOD raid guilds do not grow on tree’s, if everyone that wanted one could get in one, we be happy times and the 4-6 average thing wouldn’t exist in the first place.
Why is making the time gate for the AVERAGE player equal to 4 months so bad?
“Tough luck”. That is very detailed and explains so much.
I’ll say it again, why are you here? You gain nothing by doing so and you certainly aren’t helping either way, I certainly wouldn’t care if they changed it and I had 150 LI. In fact I’d like it because I can spend less and maybe be able to spend the extra on something else.
https://www.reddit.com/r/Guildwars2/comments/4pe4jy/can_we_get_a_directory_of_guilds_that_teach_raids/ Take your kittening pick.
Good raiding guilds are actually much more common than you think. I’m in 3 of them myself, and that’s in less than two months of raiding.
I’m here because I don’t want ArenaNet to constantly be catering to the “average” just because they don’t have what it takes to surpass the average. Most players who you would consider “average” raiders have what it takes to be above average with a bit of effort, and can attain 9 bosses per week (that’s called a vote of confidence, just so you know, something which you’re not doing by asking ArenaNet to reduce the LI requirement down to “average” levels).
Raids were never catered to the average player.
The average raid player will only get 4-6 bosses a week. The average player that runs around farming AB events probably will never be able to kill VG.
But once again you are on a tangent, that is about as far off topic from LI time gate as you can get without talking about baseball.
You don’t see anyone else complaining about the rest of collection and how to complete it (at least they shouldn’t be) in this topic.
If the average [raid] player wants to earn the reward in the same time as the dedicated players, they know what to do.
Rephrased for clarity. I already addressed it. Average raider can only do 4-6 bosses per week? Then it’s on them to improve themselves and take the necessary actions to complete 9 bosses per week.
If they don’t want to do it, or can’t due to x, y, or z reason, tough luck.
My post wasn’t off-topic.
Dropped in to see how discussion goes. Same old elitists and raid sellers zerg on eldrin. If you expect to make any valid conversation here its is not possible. literally if u go from start to end this is what u can read:
I have 150 li its fine.
Ill ask you question. If u imagine person who is sick and can play focused 1-2h per day max , should we disreggard that person to and say , who cares let him grind for year ? Is this “i have none else should” attitude we see here what community of players is ?
Why is there not single one post saying, hey i see u have hard time to do 9 bosses week , if you cant contact me to help im in skilled raid guild and we help players like u?your very right,before raids players helped each other.raids brought a horrible attitude in to this game.maybe these are not the same people used to play guild wars 2 the game every one said had the best community in all mmos.
You are saying that before raids people help each other??? People helped at things like world events, and they still do. When you say help, its look like being carried. And before raids, or before HoT, the most difficult content was fractal 50. And it was no different than raids, people even selled fractal runs, just like raids.
you cant compare selling a fractal for a few gold to the gold thats being taken for raids.
its on a whole different scale.i spent£3000 on gems changed to gold to buy runs for 150 insights and im not even sure i will have enough,some fold sell last boss wing 3 1900g.
that does not compare to fractals.
The cost difference is obvious: one person can carry a fractal or dungeon. For raids, you’re paying for 9 players to 9-man the content. The stakes are higher, the cost is justified.
Why is there not single one post saying, hey i see u have hard time to do 9 bosses week , if you cant contact me to help im in skilled raid guild and we help players like u?
https://m.reddit.com/r/Guildwars2/comments/4pe4jy/can_we_get_a_directory_of_guilds_that_teach_raids/
Why is making the time gate for the AVERAGE player equal to 4 months so bad?
I don’t need three sentences, I only need one:
Raids were never catered to the average player.
I get that it’s a tough pill to swallow. Deal with it.
If the average player wants to earn the reward in the same time as the dedicated players, they know what to do. If they don’t want to do it, or can’t due to x, y, or z reason, tough luck.
If someone asks me for LI I ping 252. Either they’re going to realize that you’re a terrible player on the first pull, or you’ll be at least average like everyone else and they don’t really have a reason to kick you besides they hate your class.(Or you joined a group looking for a class besides what you have)
Or, that you’re blatantly lying as the max stack is 250. And that you can’t even reach that to begin with (think 153 is the max for those who’ve been raiding from the beginning).
Unless you typo’d that.
Most of the times I’ve pugged with a couple of known friends, we simply ask to ping insights without setting a number. The number is determined by the boss/wing we’re doing. Usually 30 for experienced SV, 40-50 for SP (Spirit quest tonic added bonus with fewer insights), and higher for SotF. I actually don’t meet all of those requirements myself (I have 48 insights with all bosses defeated), but I’ve more than proven to the groups I run with that I’m consistent and thorough with mechanics.
(edited by Rashy.4165)
To be honest? I’m more worried about all those Gifts the armor will require ._.
The biggest cost is 6 Gifts of Condensed might, and Condensed magic. http://dulfy.net/2016/06/17/gw2-legendary-armor-collection-crafting-guide/ Mostly everything else is time investment.
you are 126 insights and are fine with it being 150.you need 24 of course your fine with it.and as for your tip. you cant claim to have puged your insights then talk about doing raids with folk on your friends list.some guys pug it every week and every week its different folk they play with,hence the struggle to make progress on the insights.as has been made clear its mostly folk who already got or are close to 150 who are fine with it.
I’m at 46 insights and I’m not concerned by the 150. I was at 30-33 insights when the details of Legendary armor came out and I still wasn’t concerned.
Because unlike you, I put in the effort to find a consistent raid group that can clear all 9 bosses per week without having to break my bank account to do so.
It’s entirely possible Forsaken Thicket lore will seep into LS3 too, considering the hints in Wing 3.
I could be wrong here, someone correct me if I am. From what I heard (was it from WP?) they said that Raid lore will not seep into LS3. Nothing even remotely will be mentioned about White Mantle outside of the raids. The whole story is now on pause cause the first raid is finished and it won’t continue until they decide to pick it up again.
Considering the current events with bandits, and the Shining Blade references, I would expect White Mantle to play a part. Not to mention there’s some mystery about Lazarus too, which isn’t fully explained in the raids, and Xera saying things about White Mantle influence on Tyria.
The short version is, if the Raid story ties into LS3, the devs will make sure the necessary information is accessible for people who haven’t done raids.
WoodenPotatoes actually said that there’s a good possibility LS3 could have White Mantle involvement.
The issue was fixed as of yesterday’s patch.
Having finally defeated Xera (after two weeks of struggling to find a consistent group for her), I’m very impressed by what the Raid team has put out and am eager to see what they have in store for us next. I hope LS3 comes with its own raid, which would be an amazing way of tying the instanced story, open world, and challenging raids together. It’s entirely possible Forsaken Thicket lore will seep into LS3 too, considering the hints in Wing 3.
What is legendary about 150? nothing,folk in statics already got close to that and will soon far exceed it .
to be truly legendary and something you must make real sacrifices for it should take a minimum of one year,9 raid bosses every week for just one year is more legendary is it not.please increase to 468 LI.
This is exactly why you can’t be taken seriously. You go from one ridiculously tunnel-visioned suggestion to another ridiculous suggestion on the opposite extreme.
150 LI is a perfect balance.
There’s no reason why there’d be a time-gate for each piece of the armour, even if it’s made individually. You should be able to save up all the materials necessary and craft the armour in one session.
It’s a classic game of some players not starting early – and now feeling left behind because they didn’t start early – so they’re going to ask the developers to artificially shorten the gap between them and their rewards because they can’t possibly be bothered to do all that work now considering others are so far ahead.
You guys are amazing – keep at it!
I actually didn’t start early, am at around … 42 insights, and I’m perfectly fine with the time-gate. Currently, I’m consistently getting 8 insights per week, and the only reason I haven’t gotten Xera is I haven’t found a group that’s nailed down her strategy completely (even those she’s easy once you do get the gist of the fight).
Then again, I’ve been proactive about finding groups, to the point where, in 7-8 weeks, I have multiple groups wanting me on their static team.
I think it’s about 10-15 seconds. Bit of uncertainty, as you can phase him during that time.
(edited by Rashy.4165)
I sincerely doubt that, they almost never do retroactive unlocks (and there might not be a good way to check for it anyway). Better do it safe way, than have it break something else in the attempt.
All in all, this is a good news.
They actually have done a few things retroactively, but gradually over time. Still, it’s not a big deal, so it doesn’t matter.
Related question (which isn’t really a huge issue, but might as well ask): Will the mastery track be unlocked retroactively for players who have already done the encounters (Trio and Siege)? They’re easy enough that it’s not necessary, but curious nonetheless.