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Make all Portal Scrolls to just 1 Item

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Posted by: Rauderi.8706

Rauderi.8706

I also agree that having all these scrolls will cause problems in the long run. Imagine living story 5 where we will have like 15 scrolls lol. A book is a good idea.

Please don’t torment me with that thought. I don’t have enough condi clear. ;__;

Also, we’re going to need an Eater Eater soon enough.
(Not a bad idea, honestly. It would consume eater items and summon a vendor that allows the same level of trades.)

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Make all Portal Scrolls to just 1 Item

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Rauderi.8706

Considering I’ve been buying shared inventory slots to keep these suckers in…
YES PLEASE!

I was hoping for a Season 3 Teleport Book by now. Maybe when all 6 episodes are done? I could live with that.

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Currencies are not crafting materials

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Posted by: Rauderi.8706

Rauderi.8706

According to the lead dev for material storage, this might be something they can’t undo.
…but I really hope they can. Those items should have been put into the Wallet.

And honestly, the Wallet needs a bit of a UI upgrade, if only to sort/separate the various currencies by source (dungeon, LS2, LS3, etc).

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So, how are the t7 mats treating you?

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Posted by: Rauderi.8706

Rauderi.8706

I’m not overflowing with T7, but I also don’t farm the new zones. Quick in, quick out, then on to other things. So, my eaters can keep up with it.

Still, if every time we get a new zone, we get a new eater, that’s not sustainable. A bigger favor to us would be changing the function of those eaters to a vendor/home unlock that lets us trade in materials a limited number of times per day in exchange for the usual loot.

And to be honest, I’m sad that Bloodstone Shards, etc. went to the materials tab instead of the currency tab.

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Official Episode 5 Feedback Thread

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Rauderi.8706

So far, my experience with navigating the map is more of a pain due to GW2’s classically bad collision detection on slopes. Getting snagged on small hitches in the terrain really needs to stop, and there needs to be proper differentiation between climbable and nonclimbable slopes.

tl;dr – If you’re going to make “jumping puzzle zones,” refine the collision detection first. -_-

To where I am so far:

First fight was bleh. Needing to simultaneously tank (keep damage away from golems) and damage threats surrounding targets put me at odds to objectives. Not ‘hard,’ just dragged on for conflicting reasons.

“Big reveal” left me nonplussed and questioning why there was a need for earlier deception. Patiently waiting to care. Not that it’s helped by the big reveal being Big B, as I’ve learned to hate that name after Auric Basin.

Y’all hate underwater activity that much, do you? :\

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Mounts [merged]

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Rauderi.8706

This seems appropriate.

It’s necromancy in the same way that Frankenstein’s monster is necromancy. Mount thread finally dies into obscurity, someone makes another mount thread, then the mods glom that thread into this one, sewing and stitching it on and shocking it back to life.

Or something. Analogy failure is pretty quick there. :P

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How would you rank the new maps so far?

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Rauderi.8706

All of them are complete garbage and I nominate Bitterfrost to be the worst map in the whole game.
It’s like they tried their best to keep people out of them. If not for berries and kitten, no one would revisit them. Can’t help but get the feeling they are putting these maps together without much effort, just to progress the story and not trying to give them some purpose and reason to visit.
If you’re not farming for berries, who in their right mind would want to revisit bitterfrost and navigate through that farting chill mess, flying and evading griffons while kittenting chill, trolls that completely freezes you for way longer than neccessary, winds that for some reason feel they have to chase and freeze everyone that runs by etc…

I’d rather them not release new map every episode and iinstead when they do release, make it like maps from HoT.

Yes, because the HoT maps weren’t “complete garbage” in terms of their structure, which turned many casual players off (many quit playing GW2 altogether because of the maps’ complex, initially confusing layouts and the need for mastery leveling in order to get everywhere).

So… Just because you don’t know how to dodge a few chill/freeze attacks doesn’t make the map garbage. Revisiting Bitterfrost Frontier for farming while having a bit of a challenge there is fine with me.

Lol. Crying that you can’t complete the whole map in first few days because you don’t have masteries unlocked is ridiculous. Now, after all this time, those who have played the game at least a month since expansion came out, already should have most masteries unlocked. So, maps are still very fun to do (after more than a year), unless you’ve been overdoing it for the whole year and are burned out. Bitterfrost was boring on day one.
“So… Just because you don’t know how to dodge a few chill/freeze attacks doesn’t make the map garbage.” Is this your best shot? Here, let me use your failed logic against you. Just because you or someone else can’t figure out how to navigate through maps, doesn’t mean HoT maps are garbage. See? Easy.

People, people. Calm down.

Tangled Depths and Bitterfrost Frontier are both garbage.

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25% Movement Enrichment

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Posted by: Rauderi.8706

Rauderi.8706

I’d rather vote for an overall speed increase of 10% for everything in the game.

We used to have some +10% boons in the mix before. I think many of them got upgraded to +25%. Which is where part of the problem exists in how movement is currently. The gulf between 100% and 125% is huge, but less so the gap between 125% and 133%.

In PvE, the main issue with it is mainly one of convenience and getting locked out of participation. That should not be class or build specific. In combat, or in PvP/WvW, movement speed is more significant for battle position, kiting, and escape, and it’s those areas where I don’t see a generic +10% speed increase.

But, to steer things back toward options (which doesn’t include Enrichment slot, for me), Masteries seem like the most fair system for distributing something like this. Or a map completion collection, since it would be a significant reward.

So, aside from the idea above about filling in Speed Mushrooms to the core map and working in some of the other movement masteries like thermal vents, I was thinking of another Tyria mastery set that might be useful and how I would consider executing it.
Quite simply: Travel Mastery, based on the core Tyria track. Unlocks with 100% map completion. Not sure what the MP cost would have to be, since a good number are tied up in Frac/Pact/Legend. Affects open world PvE only.
When unlocked, it applies a gradually-increasing movement boon (+1%/sec) that caps at +25%. If there’s a need for a progress track, then maybe increasing the rate to +2%-3%/sec could work, reducing the time it takes to reach cruising speed. Since this is a slow progression to a faster but not optimal speed, it leaves room for using “always on” build options or Swiftness stacking, but it removes the feeling of urgent need to build for it.

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Suggestion: no new Elite class weapons.

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Posted by: Rauderi.8706

Rauderi.8706

no thank you very much i like my chances of mesmer getting axe or shortbow

Not to mention, if Warrior runs out of spare weapons, they’ll have to make a new weapon class.

[insert wild forum dreams of “land spears” or fist weapons~]

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New Zones

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Posted by: Rauderi.8706

Rauderi.8706

Honestly, your post just looks like “I didn’t enjoy it because I looked up guides without even trying anything on my own.”

To be fair, the guides are an inevitability. I did as much as I could while exploring and generally enjoyed the experience (except for Tangled Depths…), but HoT has way too many “You can’t get there from here” paths to its explorable areas.

So yeah, thank goodness for Dulfy, et al.

As for the rest of OP’s grr-rant.. Yeah, HoTness is a kick in the teeth. It takes a bit to grow into, but once you do, it’s …okay. It’s full of baffling/lazy design decisions, but it was also a rush job done by devs with an addiction to Nintendo-hard nostalgia.

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25% Movement Enrichment

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Rauderi.8706

How about making “Leader of the Pact” mastery apply ooc as well and not only in cities? That way the mastery would atleast be a bit more useful and you could still take the ypeed signet/trait if you want it in combat…

If we’re thinking of using masteries, I have a HoT idea. ;3
Okay, forgive the terrible pun.

Speed shrooms! If the devs sprinkled those around the core maps (or made a Tyrian mastery similar to it):

  • we could have faster map travel that doesn’t demand specs/runes, freeing up our builds
  • it wouldn’t sneak into PvP/WvW at all, no need to worry about it.
  • solves the issue with existing tools, no need to design new items/mounts/skills associated with previous suggestions.
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Why is crafting required for so much?

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Rauderi.8706

…because ANet wants me to minimize real money expenditures on the game.

Or promote them by forcing everyone to use the trading post with all its TP barons and inflated materials prices and…
[/tinfoilhat]

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25% Movement Enrichment

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Posted by: Rauderi.8706

Rauderi.8706

But, no one ever seems to consider that if this is so universally required, why not just increase the base movement speed? I mean that avoids all the extra stuff.

Since the beginning of the game, people have noted (and some left the game) over the feeling of “molasses” that comes from GW2’s base movement. A base movement buff would be received very well, I’m pretty sure.

  • Would be better to either just make a generic util/elite available to all races that does this.

Barring a universal movement speed increase (for which +10% ought still be on the table, ANet), having a universal build choice of an Elite slot signet or burst movement skill would be appropriate.

A 25% movement enrichment? I mean, I’d love it if it happened, but it does feel overpowered when framed around build decisions currently present in GW2.

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[Suggestions] Quality of Life Changes

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Rauderi.8706

My suggestion is about Tomes of Knowledge. I get them all the time in pvp and wvw reward tracks. They’re absolutely useless to me and many others. I think a great way to make them useful but not too useful would be for them to grant pvp or wvw reward track progress when the player is in those environtments. Example: while in Heart of the Mists or a Borderland, activating a Tome of Knowledge grants you 75 points in reward track progress. I only use 75 points as an example, it could be any amount though I think 75 is reasonable.

Allowing people flexibility with this item will make myself and many, man others much happier getting a tome of knowledge. More than making players happy, expanding the usefulness of Tomes of Knowledge will reduce player resentment at receiving one like its something to be cherished instead of something to be deleted.

I’d love this, actually. Probably love it enough to stop making alts so I can use tomes on them. :P

Wouldn’t even have to have them be in the game mode, necessarily. Add PvP/WvW progress potions to Miyami and the PvP/WvW vendors and just trade the tomes in. Bam, progress.

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directx support

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Rauderi.8706

There’s quite a large number of people that don’t even know what DX actually does.

Including those asking for 11 / 12? :P

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How would you rank the new maps so far?

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Posted by: Rauderi.8706

Rauderi.8706

Bitterfrost Frontier
Obnoxious to travel through because the leyline structure is borked. Chill enemies everywhere, some that deliberately force losing the one mastery-thing you get from the map. (Seriously, torches should prevent freezing by default.) I’ve said ghatkittenit more from traveling there than I have in some jumping puzzles. A bunch of useless item chaff and a story zone that serves no other purpose than to be a daily nuisance. If not for the berry farm for unbound magic and loot chests, it’d be a total failure.
D-

Completely agree with the comments. I would change the evaluation, though. Does F- exists?

I left off F- because of the berries. :P
It’s a profitable area, it’s just annoying as kitten.

Meanwhile, quick-rates on post-classic zones, just because
Southsun: F ~ Not much to do, numbers-hard-but-dumb-AI difficulty.
Dry Top: F ~ Boring area with few rewards, obnoxious-gimmick navigation.
Silverwastes: B+ ~ Almost always something happening, fairly profitable.
Verdant Brink: B ~ Glider-friendly, generally active somewhere. Marred by very brief meta window.
Auric Basin: B ~ Delightfully flat but big. Meta chains give things to do. Misses A for Balthazar, Vinetooth, and several other nuisances, including shutting me out from entering via guild hall (what feels) almost constantly.
Tangled Depths: E+ ~ Meta chains aren’t run that often, probably because the area is muddled and unclear to navigate. High frustration/low profit map with irritating HPs.
Dragon Stand: B+ for potential, F for execution. ~ Enjoyable map, if you can get into the One Sacred Map that will be empty the moment the next expansion drops.

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directx support

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Rauderi.8706

You’d be better off asking for them to innovate the way the game uses threads, not Direct X #++

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How would you rank the new maps so far?

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Posted by: Rauderi.8706

Rauderi.8706

Bloodstone Fen
Not much to do overall while waiting for the two decent events to start. Flying around the place was cool, except for insta-kill rock throws. I still find the flying skills kinda nifty, so there’s that.
C+

Ember Bay
First intro to repeatable hearts. Shame they take way too long to finish. When I care, my usual course is the spot with the downed golems and then on to the skritt pirate enclave. That’s about it. Jade anything can kiss off, and there aren’t any metas worth doing/waiting for.
Aesthetics have been noted by others above. Also, the addition of “lol crappily designed jumping puzzle is ‘hard’” content shows what the devs think of us.
C-

Bitterfrost Frontier
Obnoxious to travel through because the leyline structure is borked. Chill enemies everywhere, some that deliberately force losing the one mastery-thing you get from the map. (Seriously, torches should prevent freezing by default.) I’ve said ghatkittenit more from traveling there than I have in some jumping puzzles. A bunch of useless item chaff and a story zone that serves no other purpose than to be a daily nuisance. If not for the berry farm for unbound magic and loot chests, it’d be a total failure.
D-

Lake Doric
I might have appreciated more waypoints, but at least the map has plenty of stuff to do. Events tend to take too long, hearts take too long, and White Mantle Clerics take too long. Yeah, it’s mostly a time-waster map, but I appreciate it. It’s close to Divinity’s Reach, so I can use the portal scroll for a cheap bounce, too. Centaur area is a bit of a failure, but if you have friends, make a go of it for random loot. Immelhoof is an occasional nuisance with, apparently, instatarget lifts that do stupid amounts of damage, but can otherwise be an okay fight. Jumping puzzle is cool for the multiple paths approach. I want to see more of that in future JP designs.
Solid B.

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Main Towns need Highschools

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Rauderi.8706

Asura get colleges.
Charr get fahrar.
Norn get Lager, Stout, or IPA.
Sylvari get… bushes?

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They spent 2 years

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Rauderi.8706

Even if the sets looked utterly fantastic, the fact that they’re locked behind snobbish raid content kills any motivation I have to care.

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More /emotes in the future?

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Rauderi.8706

I’d love to see an emote list as robust as FFXIV’s. Such a small detail, and probably not entirely possible with GW2’s engine, but it would be a small thing that could lead to a little extra content.
For reference, 14 has a few dances that you do small mini-quests for. Imagine doing something similar in GW2 via collections, achievements, and in-game mail prompts. Content opens emotes/dances as a reward, which is super-cool to me.

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What's the Stupidest Thing You've Ever Done

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Rauderi.8706

Trying to explain common sense things on the forums.
That’s my biggest mistake.
I should’ve learned from it by now. :P

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Are you sure using "Flashpoint" a good idea?

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Rauderi.8706

https://www.merriam-webster.com/dictionary/flash%20point
Known since 1878, apparently. :P

If the word itself were an issue, the Flashpoint board game would have gotten into a legal kerfluffle about it too. So far as my understanding of it goes, copyright for a word/term tends to be context/domain specific. So using “flashpoint” for a board game or television series that has nothing to do with comic book universes or superheroes should be just fine.

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70g to make basic exotic insignias.

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Rauderi.8706

I think ArenaNet is doing a good job balancing the economy btw, in most games, it’s too easy to get currency, and that’s no fun either.

As a time-out from all the kvetching, yes.

For the most part, the economy is well in control. The occasional crafting material is an issue for balancing, but as a whole, I feel like I can afford what I need by trading in other trading-post stock like Rare gear and quartz.

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Lazraus is

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Rauderi.8706

Scarlet Briar!

And the forum burns!

Scarlet’s an engineer, not a mesmer, next!

New Elite spec for Engineer: The Hologram!
So Scarlet-sama could still return!

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Mystic Coin needs more supply

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Rauderi.8706

Anyhow, sign of goodwill! Instead of hoarding coins I just sold the ones in my bank at “sell instantly” instead of squeezing the last silver out of it. Hope whoever bought it can go get some more t6 mats or something

Probably silly of me to say, but I’ll say it anyway:

Thanks for your generosity.
I’m glad some people think beyond their own wallets.

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70g to make basic exotic insignias.

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Rauderi.8706

Except we haven’t had control. The impact has been negligible. I get more useful material playing the game regularly and not visiting the stability-denying, excessive-damage-dealing “group farm,” for which I can’t even remember the last time I’ve seen Lake Doric organize for it.

We have control, we just opt not to exercise it because other farms are more lucrative.

And as long as there are more profitable farms, this will not change because we obviously can afford such high prices with our current income.

So if the majority of the players are willing to pay those prices, are they really too high or is it, like in most of these cases, just a vocal minority complaining?

A: Prices are akin to extortion because of a supply shortage. The vocal minority are the hawkers insisting “everything is fine.”

This myth that everyone is making “30g/hr” or some nonsense is just feeding a false narrative to justify supporting an inflated market that the player have no control over. For some odd reason, even though T5 leather is 60% of the salvage in “the farm,” those prices have shot up as well. And T5 isn’t even the point, as the insignia cost is rooted in T6, which was 5-8% of the drops.

I don’t know what other actual facts it will take before people realize it’s a failure.

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70g to make basic exotic insignias.

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Rauderi.8706

They’ve stated that they’re not going to add nodes though out in the open world.

And so mistakes will continue to be made with RNG loot becoming the entirety of a major supply.

[/quote]
All the complaints have pretty much been centered around that it’s for efficient to farm gold and buy the leather off the TP than to farm it. Coincidentally, that’s actually true for pretty much all of the mats on the TP too. It may actually be debatable as to whether it’s on par with Orichalcum and Ancient wood nodes.
[/quote]

Except that it’s not true of the other materials. I know plenty of spots to find Ori and Ancient. Meanwhile, Gossamer is not used that often, and leather is overused.

As for it being “efficient” to farm gold and buy leather… where is the supply coming from? It’s almost non-existent in comparison to demand, and prices are still rising. With such a garbage market, players are going to hoard instead of sell, because it’s not meeting their anticipated/actual demand.

A way was provided for players to directly get leather and to collectively have more control over the prices. Based on how many that I have been getting, and how difficult it was in the past, I consider it fairly successful.

Except we haven’t had control. The impact has been negligible. I get more useful material playing the game regularly and not visiting the stability-denying, excessive-damage-dealing “group farm,” for which I can’t even remember the last time I’ve seen Lake Doric organize for it.

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70g to make basic exotic insignias.

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Rauderi.8706

Anet did add a way to farm leather except some people also want it to be on par with other gold† farming methods otherwise they feel that it’s just a “waste” of their time.

†and silver and mithril and orichalcum and elder wood and ancient wood

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70g to make basic exotic insignias.

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Rauderi.8706

Insignias don’t cost 50-75 gold. Please research the costs.

Query from the wiki puts a Berserker’s Intricate Gossamer Insignia at a little under 14 gold. It’s a bit excessive for a single component.

Though, where it gets more uneven is in what those insignia are used to craft. Looking at Exotic gear:
Berserker heavy chest: …still under 14 gold. The bulk of the cost is heavily in the insignia.
Berserker medium chest: 18.5 gold, because of the additional hardened leather.

Consider the parallel inequity in Ascended gear, when silk was out of control and leather was in the tank. That armor type imbalance was the reason why players recommended a change to patches/insignia in the first place. Instead of doing it right for a healthy market, ANet overcorrected and gave us another mess.

And you can buy Nika´s Exotic Medium Berserker Armor Set for 15-20g for the whole set so I dont know, why people would craft one.

Great. Now buy the Viper set for the non-power meta.
Stop deliberately missing the broader point for the sake of apologetics and protecting your investments.

This is an issue that will not be fixed with hidden work-arounds or ignoring the problem.

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70g to make basic exotic insignias.

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Rauderi.8706

Insignias don’t cost 50-75 gold. Please research the costs.

Query from the wiki puts a Berserker’s Intricate Gossamer Insignia at a little under 14 gold. It’s a bit excessive for a single component.

Though, where it gets more uneven is in what those insignia are used to craft. Looking at Exotic gear:
Berserker heavy chest: …still under 14 gold. The bulk of the cost is heavily in the insignia.
Berserker medium chest: 18.5 gold, because of the additional hardened leather.

Consider the parallel inequity in Ascended gear, when silk was out of control and leather was in the tank. That armor type imbalance was the reason why players recommended a change to patches/insignia in the first place. Instead of doing it right for a healthy market, ANet overcorrected and gave us another mess.

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70g to make basic exotic insignias.

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Rauderi.8706

You can level your crafting just fine with using salvaged (cheap) exotic insignias only.

Roundabout method that won’t occur to newer players.
A fine tip for anyone who comes across it, though.

And OP was talking about basic exotic insignias and not stat swapping ascended gear.

Given that Berserker is still the most desired stat set…
I really shouldn’t have to spell this out.

And for those that think t6 leather is too costly for ascended armor, they can use the grandmaster mark system, which doesn’t require an exotic insignia (or t6 leather for anything else).

Grandmaster still requires crafting 500. So let’s hope, even with the insignia tip, the (newer) player isn’t building up to crafting Leatherworking grandmaster marks. Then again, it’s not like anyone really wants to play Engi or Thief anyway.

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“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632

Wooden Potatoes Grande Review

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Posted by: Rauderi.8706

Rauderi.8706

I listen to my own opinion from playing the game myself. Does not matter what anyone else decides they like to not. I like what I play and no one can tell me something is wrong or terrible or bad about it if I enjoy it. So nope sorry not gonna listen to someone’s opinion, it’s theirs and theirs alone.

Especially when his opinion is self-inflated and lasts for, what, 30+ minutes per entry?
No thanks.

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“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632

Mystic Coin needs more supply

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Posted by: Rauderi.8706

Rauderi.8706

I’m sitting on over 500, myself. Between the rest of the elite spec weapons I want to make and a few legendaries I’m poking at, I’ll probably need all of them. So, mine aren’t going to hit the supply. There are probably plenty of people like me, sitting in a limbo of no-supply/no-immediate-demand, not contributing to the market.
The data might say I’m “generating” Coins, but it’s a false interpretation of what’s going to happen with them.

Are the prices high? Yeah, a bit. Given what they’re used for, I can understand that the econs are comfortable with them holding steady around 80s-100s. And steady value means they’re in a good spot for the game.

I wouldn’t object to lower prices, in case I ever need to buy them, but I also don’t bother getting Clovers from RNG-gambling.

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“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632

70g to make basic exotic insignias.

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Posted by: Rauderi.8706

Rauderi.8706

The gossamer patches are a killer, even for basic insignias. I feel for any of you guys that use medium armor.

Last time i checked, gossamer insignias cost the same for any armor weight.

Yes, I just meant that medium users will be having to use leathers to make the insignias + the armor which is more expensive.

Anyone starting the game and wanting to craft is gonna be a little daunted. Lol.

well, if its about the price of leather, you should say so in the topic and not pretend to be talking about insignias.

And i dont know why you would craft basic exotic gear (with vanilla stats), as those exotic stats can be acquired quite cheap compared to crafting by other methods.

It’s not healthy for the discussion to be deliberately obtuse. -_-

Insignias are a part of the armor-crafting process to get to 500, making Ascended gear available. Even for crafting Ascended gear, the Ascended insignia requires the Exotic one. Even getting a loot box from a fractal, conversion through the Forge requires an exotic insignia.

Kuu’s statement happens to drive home the point that the leather component is entirely too costly and affects the entire playerbase.

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“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632

Nerfing Taimi

in Guild Wars 2: Heart of Thorns

Posted by: Rauderi.8706

Rauderi.8706

Any one who hates Taimi watch or enjoy Jimmy Neutron ?

I’m on the opposite side of that? I saw snippets of Jimmy Neutron, and I found it pretty irritating. Snipped.

And what would you say caused the most annoyance ? The voice, personality, art style, juvenile humor ?

Genuinely curious here, because they are voiced by the same person and have nearly identical characteristics to a fault.

Not the voice, but everything else is kind of a “yes.” I could understand if people like it, it’s just not my thing, because I’m not in that demographic anymore.

So I guess to take it comparatively, Taimi doesn’t really hit any of those other buttons with me. Her personality is curious and bubbly, which is refreshing in a collective of moping sourpusses (Braham especially) and surly-salts (Rytlock/Canach). Is it “appropriate” to be so chipper when dragons are waking and errant magic is ripping the world apart? Maybe not, but scientists are often sheltered folk, and off-beat humor is common. I don’t consider her attitude to be unrealistic in the slightest.

Art style is guided by GW2’s brand of fantasy-realism, so even though she has silly Asuran body proportions that admittedly come awfully close to Newtron’s huge noggin, I suppose I’ve been conditioned to accept the little goblin as almost cute.

And, aside from some goofy fourth-wall breaking with Moto’s technology and naming an experimental organ “Steve,” the humor itself isn’t overly goofy or uncalled for. I might change my mind if ANet ever hires that WoW staffer who manages to sneak at least one poop quest into every kittening expansion. :\

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“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632

[Suggestion] Add practice golems for WvW

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Posted by: Rauderi.8706

Rauderi.8706

The only WvW golems needed would be a wad of 20 that doesn’t stop running while throwing every AoE at the player. :P

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“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632

fix the HP system !

in Guild Wars 2: Heart of Thorns

Posted by: Rauderi.8706

Rauderi.8706

Points gained from the core maps still works as well. In fact you can fully unlock the elite spec without touching any HoT HP.

There are 200 central tyria points and it takes 250 points to max your elite…

To be fair, someone could grind the crap out of wvw if they wanted but that would be a nightmare

If you do have all the central Tyria ones, it’s not hard to find a few Commune points or non-group hero challenges. There’s at least 3 in Verdant Brink that are Commune, one that isn’t too challenging in the lower biome. Then do the one in Tarir from the north gate, boom-done.
But that involves getting the rest of the HPs from central Tyria. I’m not quite that patient. :P

Many alts; handle it!
“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632

Nerfing Taimi

in Guild Wars 2: Heart of Thorns

Posted by: Rauderi.8706

Rauderi.8706

Any one who hates Taimi watch or enjoy Jimmy Neutron ?

I’m on the opposite side of that? I saw snippets of Jimmy Neutron, and I found it pretty irritating. And yet, I generally like Taimi. Now that she’s not fangirling Scarlet, anyway.

Is she a well-written character? I like her well enough, but let’s not go that far.
She’s a bit Mary Sue-ish, but it’s sort of necessary because she’s used as the narrator for the metaphysics of the world, framing what it is we’re swinging our greatswords (and swinging them again) at. And she’s generally cheerful, which makes her role as plot-dump tolerable.
Aside from the issue with Phlunt (which still burns me up), she’s not in a position to suffer a lot of strife right now. In her domain, she excels with results that might as well be Harry Potter fate-bound, but outside of it, she still needs the PC’s help. I’m okay with that.

The rest of the biconics need far more help than Taimi does.
Kasmeer is a yet-another-mesmer and tagalong, only there to Portal Entre plot holes and otherwise be cloying to Marjory.
Marjory herself is finally going back to her root character of investigator, which I’m thankful for. I’m curious where her and this Lazarus arc is going.
Rox struggles for meaning in the story, hardly relevant in a long while.
Braham …yeah he’s Braham. There’s chunks of forum dedicated to his brand of dumb right now.
Canach, the will-he/won’t-he noncommittal vegetable that spews sass and one-liners. I like him well enough, and I’m eager to see what his freedom does with his character, but half his ‘witty’ salt is just as unnecessary as some people might find Taimi’s childlike cheer.

Many alts; handle it!
“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632

@Devs, Suggestion - Please Add Fishing

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Posted by: Rauderi.8706

Rauderi.8706

As someone earlier mentioned, they would have to address the issue of people hanging around fishing accidentally scaling up nearby events that they are not taking part in. But if they found a way around the issue, sounds like a fun thing to add.

My suggestion is that mobs aggro fishermen first.

Rime of the Ancient Mariner, GW2 style.

Skinning a bear should aggro every bears
in a 40 yard radius. It makes sense, you are actually skinning their best friend.

Fishing should aggro any krait and quaggan in the vicinity!

Considering fighting one krait seems to aggro all them within Range 3000, it wouldn’t feel that different to me. XD

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“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632

@Devs, Suggestion - Please Add Fishing

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Posted by: Rauderi.8706

Rauderi.8706

As someone earlier mentioned, they would have to address the issue of people hanging around fishing accidentally scaling up nearby events that they are not taking part in. But if they found a way around the issue, sounds like a fun thing to add.

My suggestion is that mobs aggro fishermen first.

Many alts; handle it!
“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632

@Devs, Suggestion - Please Add Fishing

in Guild Wars 2 Discussion

Posted by: Rauderi.8706

Rauderi.8706

There’s one way I could think of fishing being useful:

Aside from fish meat drops for Cooking…

Get drops of Scaled Flesh that salvage into leather. An actual leather node/farm, just like we wanted.

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“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632

The lack of Hype isnt helping GW2

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Posted by: Rauderi.8706

Rauderi.8706

No to hype. Yes to actual information.

If the community could actually handle “this is what we’re working on and it may/may not happen” without crying, we’d be so much better informed. Instead, every scrap of possibility is mistaken for a promise, so Mo has to err on the side of caution.

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“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632

@Devs, Suggestion - Please Add Fishing

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Posted by: Rauderi.8706

Rauderi.8706

Before we add fishing to the game, ask yourself: what would it add to games’ overall functioning? what systems or experiences would it enhance, and would it be worth the product?

This question is best question.

At best, fishing would add cooking recipes.
…Woo. Pretty sure we already have best-in-slot food that’s stupidly expensive anyway.

It might add to roleplayers’ experiences, giving them something to do in between waiting for chat responses?

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“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632

@Devs, Suggestion - Please Add Fishing

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Posted by: Rauderi.8706

Rauderi.8706

We have actual underwater weapons. “Fishing” is not required when I can dive into the water and stab a tuna.

Moreso, I don’t want nearby events scaled up just because someone AFKs in the area. And it will lead to more botting.

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“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632

next class weapon you want and why

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Posted by: Rauderi.8706

Rauderi.8706

Katar, or warfists. Martial arts, or brawling mechanics. Why?? Because kitten yea that’s why.

It might almost be enough to get my friend back into the game. :P
..but he’ll still highlight how much ANet hates melee in PvE so… eh.

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“I’m finding companies should sell access to forums,
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next class weapon you want and why

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Posted by: Rauderi.8706

Rauderi.8706

I really don’t want a wimpy dagger on mesmer. Give us something exciting, like an axe, or something unique like MH focus, or something unheard of for spellcasters (like shortbow).

Ooh, shortbow. It could lead to a tank spec for Mesmers.
See, it creates a phantasm that has The Dreamer, prompting everything with in radius to assassinate it as quickly as possible to stop that godsbesotten noise.

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“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632

Nerfing Taimi

in Guild Wars 2: Heart of Thorns

Posted by: Rauderi.8706

Rauderi.8706

Taimi’s the one source of fun this otherwise ruined world of crybabies and emo mesmers

cough cough canach cough cough

I meant joy-fun,
Canach’s fun, too, yea. But he’s like the older brother who’s seen a little too much of the world. So he’s just sarcastic all the time, because, who knows, maybe he just doesn’t give a skritt anymore.
I can already imagine if Primordus and Jormag are pitted, and Primordus completely annihilates Jormag and absorbs all his magic and Canach will be there
don’t raise your hands if you saw it coming, there’ll be too many to count

[forumrage]
OMG Canach is so evil and snide all the time. UGH, I wish someone would kill him.
[/forumrage]

The above was sarcasm, obviously. :P
I’m just getting so done with psychotic aversions to every biconics character. The “Kill Braham & Marjory” thread went on far longer than it should have. Then this weirdo Taimi-hate, with some off-topic Rytlock-bashing on the side. I get it, forums, let’s just kill all the characters and not have any story whatsoever. -_- Geez.

Meanwhile, I’m patiently waiting for Canach be more than a plant that sprouts pithy one-liners. That said, I’m very eager to see how he develops now that he’s free of Mordremoth and Anise.

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“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632

Home instance nodes placement

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Posted by: Rauderi.8706

Rauderi.8706

I’m waiting for a custom home instance that lets me place all of these gatherables in a sensible layout. :\

Then again, if it did that, it wouldn’t count for regional gathering dailies, so I’m a bit conflicted.

But ugh, that Norn instance is so bad. So is the Sylvari one. Terrible.
Human feels like the best track, since I can make a decent circuit and am always near vendors there. Charr and Asura home instances are at least reasonably laid out.

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“I’m finding companies should sell access to forums,
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fix the HP system !

in Guild Wars 2: Heart of Thorns

Posted by: Rauderi.8706

Rauderi.8706

Best fix: Ban all Champion+ encounters.

There, no more trains. Everyone wins.

u want to end one of the principal points of the game???

I left off the /s for a reason.
I don’t consider group content for personal character growth to be a principle point of the game. That’s been debated, at length, on the boards pretty much since the release of HoT.
While some very kind players have been awesome enough to lead the charge in zones to do HP trains, many players resent being forced into group content that way. I can remember quite a few times during my HoT experience where I got blindsided by an overpowered champion (thus negating most of my ability to CC or defend like in the rest of open world), and it really put me off of the game.
I was determined to get through it, but I guarantee some players looked at that and stopped logging in. They didn’t bother going to the forums to complain, they just quit.

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“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632