“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632
I’d like some entirely new weapons. Personally, fist/glove/punch.
Though, I’m obligated to say “land spear” for some reason.
As i understand it Anet has a seperate devoted design team for raids so no you wouldent lose any resource there and as far as fractals are concenred id rather see more SAB
Where are the resources coming from to “see more SAB”? They’d have to come from someplace. And, as you can see, there are plenty of folks that would prefer to see those resources dedicated anywhere else other than SAB.
Devil’s Advocate:
If you wanted to cite “number of players appeased/participating” as a criterion, the SAB population is probably larger. I’ve yet to see a protest line circumvent Rata Sum for raids. Just sayin’.Devil’s Prosecutor:
Raids are permanent content, and SAB is only available 3 weeks a year. Wasting resources on something that’s only available for a short time a year is fine, but it should never come at the cost of the main content. People love it, that is no discussion, but people tend to forget SAB is just a mini game, while raids are a part of the vibrant and “real” world
Festivals are bridge content. Do it a bunch, then wistfully wait for it again for next year, hopefully to see some changes. If there aren’t changes, oh well, it’s festival content, so it won’t be around that long, anyway.
Raids are “do it now and beat it in the first week then be a d-kitten to everyone who wants to get into it because Six forbid that raid you’re 6-manning takes along 4 more people who could know what they’re doing because you’ve been grinding it for months because that’s all there is to it is more grinding but it’s available all year so that makes it okay?” If not for the LI-grind and the exploitation of selling the content, raids would be abandoned after the first month of their release.
Best fix: Ban all Champion+ encounters.
There, no more trains. Everyone wins.
CONS:
-In terms of content/mechanics, gw2 is very very weak compared with most mmo’s
(One of the most weakest overall mechanics mmo i haver played.)WoW! (See what I did there?
) — I’m not sure what you are comparing it to, but GW2 is pretty much mechanically, and content-wise, comparable to most of the other games out there, in my experience.
Would you care to expand on what you mean by weak “mechanics” in this case? I’m genuinely curious to understand another point of view so different from my own, because it’s a great chance to learn something!
I’ll take a stab at it. It’s something I’d been thinking about for a while, and it’s rooted in the inspirations the combat designers likely still have.
1. Nintendo Hard.
We see this in their jumping puzzle design the most, but also in the One-Hit KO Fetish. Punishment over challenge. We saw that in the original GW2 release, until it was eased up for new players.
2. Monoliths are cool.
Larger than life critters and armies fighting off giant dragons. Sugoi! Except the problem becomes that anything large enough to threaten a huge number of players ends up negating a huge amount of mitigation tools while simultaneously doing murderous damage, especially in melee.
Aggro control gets brought up a lot around this point, since some want a Trinity game, insisting that it makes encounters better to account for two people specifically doing nothing while the dps encounters all the mechanics somehow makes it more engaging.
Some feel the one-man-army weakens the game, which is untrue. It requires a paradigm shift when it comes to design that the GW2 encounter devs haven’t quiet adapted yet. They’re still trying to build for traditional MMOs instead of the game they have. It’s on a good start with splitting up the zerg in open world, but the rest of dungeon/fractal experience doesn’t really account for it.
I’d had this hash-out with a friend who barely touched HoT and quit, so I’m familiar with the arguments. :P
For you who want a race change, a few questions to figure out what the core wish/issue is:
1) What is it that you absolutely want to keep from your old character?
2) What of the above is not achieved by making a new character and keeping the old. Seeing as anything gained from birthday presents are account bound, and /age isn’t visible to others.Edit: Of course I understand the answers will differ from player to player, I’m curious about different perspectives.
I think the answer I see most often is “map completion”. It’s a significant time investment that would be worth paying $10 in gems for just on time saved. Probably preserving the /age as well, since that’s tied to birthday gifts.
Now to be fair, this is specifically a WvW problem because it updates constantly
Yeah, it does warrant bringing it up in the QoL section instead of under some whiny-ranty anti-content topic title. :P
But I’ve got no dog in that race, so I figure someone else will.Sure, it’s a matter of reward track design as opposed to something bad about SAB. I guess it hurts more because the track will disappear soon.
But yea, the problem’s annoyed me enough to get me a gift of battle or two I didn’t want. Should be able to sell those things.
And I would buy them off of you, eagerly, at 50g each. It’s still incredibly irritating that we can’t use badges anymore, nor the newer shards for it.
I get by with a small, quiet-ish guild. RP guild, too, because of a higher likelihood of good writing.
I’ve thought about RP, takes me back to my D&D days. Though the few RP forums I’ve visited seems to be a little to serious for me.
I would say check out the guild recruitment section on the forums and see who’s active.
It’s rare I see them outside the confines of capital cities, but those also seem to be the ones that are sincere about doing it and probably the best ones to ask.
As for the balancing question, hmm. I guess my biggest thing is:
I still need to be better about asking if guildies want to help with things, since I don’t want to impose, but at the same time, they often need the same goals I’m after anyway.
Now to be fair, this is specifically a WvW problem because it updates constantly
Yeah, it does warrant bringing it up in the QoL section instead of under some whiny-ranty anti-content topic title. :P
But I’ve got no dog in that race, so I figure someone else will.
Also introvert here.
I do mostly solo stuff, but once dailies are done, I’m keen to group up for fractals, etc. I doubt I’ll ever see a raid, even though I’d like to do them.
I get by with a small, quiet-ish guild. RP guild, too, because of a higher likelihood of good writing. Seeing illiterate twitter-speak jump into my guild chat grates on my psyche, and having a large guild full of that would make me immediately jump ship.
Funny thing is, while an introvert, I do very much enjoy group accomplishments. I just also happen to be picky with whom I associate. >.>
I just select a new one after the huge popup screen says it’s completed and offers the final reward box.
But that’s sensible! Where’s the rage? The angst? The will to remove what others love?
Really though, it doesn’t take that much extra attention to swap to a new track. :\
Because sometimes there is overflow. It is already too late. And in WvW, you can’t always stare at the reward track.
This. When I first found this out and grumbled in /g several of our more dedicated PvP players mentioned they had, eg, collected half a dozen completions of some dungeon reward track because of overflow over the course of playing…
That doesn’t negate my statement that actually paying attention to what track they’re on is really easy. >.>
But! It also sounds like a QoL thing that would be great for the PvP/WvW scene. I think someone above mentioned Reward Track Queues so players could avoid unwanted defaulting. Or at least a more prominent notice when completing a track, instead of just flashing some bouncy chest that looks like every other bouncy chest.
Worth playing.
Worth playing addictively until you sap all the joy from the content. Nah.
GW2 is great in that you can pick from a ton of goals, and if you get bored, you can always come back later. In that, I recommend checking in once every month or so and keeping up with the game release notes. Otherwise, it’s a great “second game” to have around, or if you’re really into what’s going on, mainline it until you want to do something else.
As a father myself, I ask why can’t it be both? You can take it as showing off, or you can take it as wanting to share their happiness with others and have other people happy for them. I didn’t have my daughter just for bragging, but you better believe I “bragged” (shared my enthusiastic happiness) to anyone around when she was born. We are empathic creatures, we like sharing AND receiving praise.
I’m about to set an example:
[Baby Girl]
Congratulations!
. . .It’s not that hard, honest.
Really though, glad you’re a proud and enthusiastic parent.
I just select a new one after the huge popup screen says it’s completed and offers the final reward box.
But that’s sensible! Where’s the rage? The angst? The will to remove what others love?
Really though, it doesn’t take that much extra attention to swap to a new track. :\
The most irritating thing about the Gift of Battle is that it can’t be bought in the same way that the PvP Gift can. I’d happily snap up tokens off the trading post to make one, but that’s not available. Rather, there’s a second WvW component that uses those tokens, instead of the Gift.
And the reward track is a horrible idea. Instead of simply earning and saving my tokens, I’m required to do incredibly boring rounds of Walk v Walk in EotM. And that reward track meter crawls.
I don’t mind Save Yourselves.
I can’t remember the last time Retreat! was used to actually “retreat,” though.
If we name it for what it’s actually used for, it’d be “Swiftness that doesn’t require a lootstick!” but that’s a long thing to shout.
The addition of a “noisy glider” is ironic considering the still popular post about changing/reducing other item’s sound (ie, a certain bow).
I’d gladly toss noisy glider’s fart propeller into oblivion if it meant the Screamer’s horse-shrieking when with it.
Okay then @Raudari, they have the same drop mechanism. Supply numbers on the TP only shows the current amount up for sale, it’s the amount that isn’t selling. There are a few trading sites that attempt to measure supply flowing into and out of the TP by tracking the change in the supply every 4-5 minutes. Up means posted for sale, down means bought. Now they do the same with demand but since there isn’t a fee you can lose by pulling your bid, I don’t trust those numbers being as indicative as the numbers “guestimated” by the changes in supply.
Now according to GW2BLTC, in the last 24 hours the have Gossamer selling 12,500 units while 16,200 units being adding for sale. Now Harded Leather Sections are selling 10,900 units with with 16,500 being added. This helps support the notion that drop methods are similar.
The issue is the supply remaining for Harded Leather Sections that has been dropped into the really pricey supply. If you bought out the supply of Gossamer until you only have 20K left the price would likely be over 10s each (looking at the sales listings). And once it gets that low, those bidding control the how much the price can drop since you can’t offer under the low bid. So yes, there could be a group preventing the price from dropping constantly resetting bids.
I did neglect to dig up the estimate trading volume. I’m not that handy around the trading post sites. Good catch.
I’m not even advocating a conspiracy theory, just pointing out that the low supply could easily be threatened by players with greater resources. Or even one player with those resources, as like what happened with Mystic Coins. That’s not a good position to be in for a highly-used commodity.
You cannot use gossamer scraps as a baseline to determine where hardened leather price should be at. They are not the same as they have different supply/demand metrics. Supply is similar except leather has a more direct way to get sections with the farm. Demand is entirely different as gossamer is primarily used for armor whereas hardened leather is used for many other things.
I pulled direct quotes. If there were tangents, don’t blame me.
Point we’ve driven home constantly is pretty much as described above. Leaving it at that point is academically negligent. The point specifically is that they can be compared.
Why is gossamer, an equivalent-level material with highly similar acquisition, relatively low, while leather is excessively high and suffering a shortage? it’s right there in bold text above.
ArenaNet altered and added those uses to inflate prices. This isn’t some player-driven action. We are backed into a corner by a ham-fisted administrative action. There really is no simpler way to say it.
Maybe not as high as Hardened Leather, but elevating them a little wouldn’t be terrible. They could go up 200-400% and not be a huge pain the rear. Inversely, leather could drop by at least that much and the entire market would coast along freely for a while.
The big problem right now is that the materials aren’t self-correcting. They rely on econs hawking over them, fiddling with knobs and often writing in the “11” to turn it up to, then quietly cringing in surprise when it all goes south.
The trading post is a great general solution to player trading, but material markets can easily fall out of line without a systematic mechanism to balance them.
I think that adding a demotion recipe to the Mystic Forge and upping the drop rate for Dust would allow for a greater degree of self-correction.
Perhaps too much?
Pretty sure the econs wouldn’t care for a semi-unlimited method like that.
Recent chatter has come up with the idea of using limited-per-day vendors in some capacity (1:1 at a fee, or exchanges based on info from the trading post API, etc). It has the benefit of allowing those materials to be traded, still maintaining some kind of gold sink, but also restricting the impact of a particular trade vector.
We might also run into the issue of promotion/demotion simply being less effective than sell-then-buy, as is often the case with basic crafting materials, since the cost in dust and reduction in results tends to offset the value of the output.
I still wouldn’t mind a demotion Forge, though.
If they had a 100% speed boost, they would be.
Technically, I do glide faster than I walk.
B-)
And yet slower than Swiftness. There’s certain workings of aerodynamics I find worrisome about that. o_O
the demand side which I have brought up several times already.
And you’re ignoring the completely artificial demand spike that was caused by ANet. Inconvenient facts are still facts.
The leather farm isn’t doing as well because
players can earn gold per hour at greater rates elsewhere in the game so it’s not worth their timethe Hardened Leather Section drops are pitiful.
Fixed.
If they needed the leather, they could just farm elsewhere and buy it off the TP. Hardened leather price could drop 50% and this wouldn’t change.
Paid absolutely no attention to the only 27,000 units as of this morning citation. If we assume a measly 75,000 players logging in per day, that’s not enough to cover potential need. Some players are priced out and won’t buy. The ones with the money don’t need much to utterly wipe that supply out, if they wanted. One baron could shovel the roughly 9500g to buy the “reasonably-priced” supply of sections. That’s pocket change and dangerously unhealthy for the market.
Have you actually done the leather farm and see what you get?
Yes.
Is hardened leather prices a problem? Are they not a problem? I don’t care.
Apparently, you do.
And judging by the complicit satisfaction on “the farm” and prices in general, it’s easy to see one who is concerned more with lining pockets than player satisfaction.
Personally, I think it would be a good thing if Gossamer, Orichalcum, and Ancient Wood were also trading up as high as Hardened Leather is. They are T6, and thus should be quite a bit more valuable than the lower tiers.
Maybe not as high as Hardened Leather, but elevating them a little wouldn’t be terrible. They could go up 200-400% and not be a huge pain the rear. Inversely, leather could drop by at least that much and the entire market would coast along freely for a while.
The big problem right now is that the materials aren’t self-correcting. They rely on econs hawking over them, fiddling with knobs and often writing in the “11” to turn it up to, then quietly cringing in surprise when it all goes south.
The trading post is a great general solution to player trading, but material markets can easily fall out of line without a systematic mechanism to balance them.
(edited by Rauderi.8706)
So are you saying you AREN’T buying it? xD
but I am forced to listen to the people who do buy it..
Sounds awful like Dreamer and Quip, doesn’t it? :\
(edited by Rauderi.8706)
I don’t know how anyone can claim hardened leather prices are okay when they’re, what, 20-30 times the price of gossamer (despite gossamer also coming entirely from salvage and loot bags).
There are those that understand that each item in the game can have its own unique supply/demand metrics that’s not dependent on the tier that it is in.
You fail to find the equivalence, then. Hyper wasn’t comparing farmable items like orichalcum or ancient wood (which Lake Doric has in spades, yet that hasn’t killed the TP value). Gossamer and Hardened Leather have the same acquisition methods. There’s even a “farm” for the leather. Gossamer is relatively in control. A smidgen low, but not on vendor floor. It might even rise once HLS stops being absurd. But the “supply/demand metrics” were specifically manipulated by ANet to
cause grief for the playersbuoy weak leather prices.Behellagh.1468:As long as there’s enough
peopletrading post barons (sic) willing to pay 30 silver plus for whatever is posted for sale, price isn’t going to go down any time soon.There are currently roughly 27k units of HLSections in stock (just checked). While I wish I had the actual log-in counts, I’m just going to be fairly sure that’s way less than 1 unit per player. That is not a healthy market for a basic crafting material.
And both have their unique supply and demand metrics. Gossamer isn’t used for hardly anything whereas hardened leather has many uses outside of exotic armor crafting. There are also more ways to obtain hardened leather than gossamer. So yeah, not exactly the same.
I didn’t say “exactly the same”. I specifically removed that from my draft in writing it.
Pay attention. They have the same acquisition. Pay attention. Leather has an additional “farm,” which should mean additional supply except it doesn’t, because unless someone really wants a scrap of cash that can be gotten more reliably/efficiently elsewhere or already needs leather, players aren’t doing it. And when they do it, they find it doesn’t provide anything more than what’s already available in game elsewhere. And even if they get lucky, they stop doing the farm when they meet their needs, so there is no/very-little supply added to the market.
So, overall, the supply issue isn’t solved, but it’s also not that problematic. After Silk’s stupid price spike, it eventually (year+ later) came back down to being manageable.
“If that’s the case, why all the complaints?”
Pay attention.
ANet toggled the sinks too high, in a huge burst of need, in order to drain the stocks and elevate the prices. What’s happened to the leather market, especially Hardened Leather is direct response to blatant manipulation, and the econ team is on vacay right now, “keeping an eye on things.” They told us as such.
I don’t know how anyone can claim hardened leather prices are okay when they’re, what, 20-30 times the price of gossamer (despite gossamer also coming entirely from salvage and loot bags).
There are those that understand that each item in the game can have its own unique supply/demand metrics that’s not dependent on the tier that it is in.
You fail to find the equivalence, then. Hyper wasn’t comparing farmable items like orichalcum or ancient wood (which Lake Doric has in spades, yet that hasn’t killed the TP value). Gossamer and Hardened Leather have the same acquisition methods. There’s even a “farm” for the leather. Gossamer is relatively in control. A smidgen low, but not on vendor floor. It might even rise once HLS stops being absurd. But the “supply/demand metrics” were specifically manipulated by ANet to cause grief for the players buoy weak leather prices.
Behellagh.1468:As long as there’s enough
peopletrading post barons (sic) willing to pay 30 silver plus for whatever is posted for sale, price isn’t going to go down any time soon.
There are currently roughly 27k units of HLSections in stock (just checked). While I wish I had the actual log-in counts, I’m just going to be fairly sure that’s way less than 1 unit per player. That is not a healthy market for a basic crafting material.
There’s a stickied thread that might help your case:
If you can’t be happy for someone else who links their loot, join the counter-culture that links grey items to show how insignificant pixel RNG is.
Doesn’t change the fact you got screwed for loot, but it can make you feel better by taking the existential edge off it.
… but for some other things (eg: “bad guild name”, “bad pet name”), it would be good to have a clearer bucket to throw things into.
I should point out that there is no way for players to report guild or pet names that go against the TOS through the reporting system. (I’m not scouring the forums for the red post that says it, but…) The system does not pull guild/pet names when reporting for a bad name.
The best we can do is screenshot and report by emailing support.
FF14: ARR came out a year later and releases a 2nd expansion this summer…
. . .
They just need to gaze upon their ex-company Blizzard to know how you do things.
And Blizzard does WoW expansions every two years. Warlords had perhaps the shortest cycle, because players were so ticked about it, and even that was still running on a 2-year development cycle. FFXIV has a huge backing as well, and they’re right on track for about a 2-year cycle, though admittedly, they seem to pump out lots of content, which is laudable.
So, yeah, I’m perfectly fine if HoT hangs around until October.
Gives me time to finish some content anyway.
Wish they could take the place of a mystic coin in the clover recipe…
How would this help much? The faucet for mystic stones is even more anemic than that of mystic coins — it might reduce the clover costs for one session for tiny subset of the population; it won’t have any long-term impact.
I would say it’s not about long-term impact, but just to get rid of the blasted things. I have well over 250, and there’s no decent use for them. I quasi-accidentally bought a silver-fed salvage (thinking it was of a different tier/cost, totally my mistake), so I don’t need to use them for kits. The other purpose is almost negligible.
Being able to use them in place of Mystic Coins in some recipes would be helpful, but not all that economy-breaking. Market value for them is about 14-16g each, so having them count as 5 coins in some of the recipes (special exotic skins, mystic weapons, legendary gifts, etc) is still underselling their value.
It doesn’t even have to be that. There just need to be some other uses for it.
Bonus points if the bloodstone-warped hide rates are updated every X hours according to availability and demand on the TP.
I would love to see more dynamic sinks and material exchanges based on current market spreads. They’re not making full use of the once/day vendor idea, and if they used their own API, there could be daily/weekly vendors that show up to trade different goods.
Too much T5 on the market? Barter for T2/3/4/6 in a direct material flip, proportional with its presence on the trading post.
Need linen and have gobs of silk? Same thing.
Even metal and wood could exchange this way.
And the best part would be, it’s a self-regulating system and determined by player action. As long as there’s a limit to how much can be traded in a day, the market can stay in control of itself while buoying weak materials and taming ornery ones.
My current mind on it is to have a trading collective (Consortium? ;3) take inspiration from the Zephyrite traders. Their various vendor folks take 100 of one material and trade it for a number of the other proportional with what’s on the market. If it’s off by more than a factor of 10, limit to that: T5 at 540k units vs T6 around 10k units, the barter would take 100 T5 for 10 T6. (Yeah, at onset, trading would go bonkers, but the market would settle out.) Allow this vendor to do so once per day, probably with a small transaction fee (10s?) for the conversion.
Then we can finally undo the buggery that is the silk/leather refinement, since they would have value elsewhere.
Guild Wars 2: Fire and Ice.
Lead the forces of Tyria (comprising yourself and rotating pairs of locked-out-of-combat NPCs) in a campaign to pit Primordus and Jormag against one another!
All-new masteries for gliding in superheated and supercold air, using red and blue bouncing mushrooms, and walking across lava and super-slippery ice; unlocking the ability to apply Special Burning to icebrood and Special Chilled to destroyers; and deciphering ancient Mursaat symbols to pass gates.
Watch Braham refuse to work with or listen to anyone, fail horribly in his mission, and possibly derail the entire operation! Will he complete his descent into becoming a Son of Svanir? (Spoiler: no. He will be pulled back from the brink with the power of friendship!)
New raid, jam-packed with lore that raiders wish they could skip and lore nerds are salty about being unable to get to!
ALL THE ICE AND LAVA SKINS YOU CAN STOMACH AND THEN SOME.
There. I made the announcement for them.
So much salt, I want some potato chips to put it on.
Thanks for the giggle.
(And probably some tears, because you’re probably so, so right.)
Regen is kittening fine people. Its handed out like candy, and is made weaker to compensate for that. If you guys want it to be super powerful, then it would start to be restricted like quickness or resistance is, and then overall you’d more than likely get less usefullness out of it due to the increased difficulty in keeping it up.
It is absolutely impossible for anyone to get ‘less use’ out of Regen than its current incarnation, because it currently does absolutely diddly-squat of value. So, no, Regen is NOT “Fine” – It’s completely useless.
Stacking intensity instead of duration would probably fix all its problems.
No just no. You solo almost all content with full Berserker gear and end game PvE survivability is not an issue for any class. This will mess with game balance significantly making it so much easier to solo things you are not supposed to solo, and render a lot of PvE mechanics useless. Why?
And certainly should not apply in PvP.
Saying that is just tone-deaf to the details that have been put forward.
Stacking Regen as it exists now? Yeah, that might screw some things up in PvP. It might encourage groups to linger around the party bunker, but Regen would never do enough to out-heal what a team would put out for damage. So that’s not even a real concern.
But what’s gone around as ideas isn’t even suggesting Regen at full strength, but lowering that in some capacity (duration or effect) and letting the stacking take care of burst healing that a party can commit. Which means some abilities will have to be redesigned to handle it, and done in a way that doesn’t spit out too many stacks at one time.
Hello Ari, a stone can be used in place of a piece of equipment for the forge’s conversion recipes.
https://wiki.guildwars2.com/wiki/Mystic_Forge_Stone
Handy for getting rid of one or two rares/exotics you get from leveling rewards, but if you want to Forge for a precursor, you still wouldn’t use a Forge Stone. Using one in the mix ends up with a random gear type result.
Killing off characters we want to see gone is boring. Better kill someone we do care about. Someone like Aurene. :P
Whoa there, settle down, Abaddon.
Not that I’d be surprised if Primormag (it’s a portmanteau of Primordus and GEORmag~) found a way to kill her. ANet seems to like fridging things we even remotely care about.
I’d fix dialogue by making it skippable, then building that into future design.
HINT.
HINT.
ANET.
As i understand it Anet has a seperate devoted design team for raids so no you wouldent lose any resource there and as far as fractals are concenred id rather see more SAB
Where are the resources coming from to “see more SAB”? They’d have to come from someplace. And, as you can see, there are plenty of folks that would prefer to see those resources dedicated anywhere else other than SAB.
Devil’s Advocate:
If you wanted to cite “number of players appeased/participating” as a criterion, the SAB population is probably larger. I’ve yet to see a protest line circumvent Rata Sum for raids. Just sayin’.
My alt account has HoT, so I haven’t had that problem.
But I almost have that problem in old story modes and WvW. >.>
I appreciate SAB more as an annual festival.
Perhaps it’s a good thing (for me) that they didn’t add World 3 like I would have wanted, except there were more interesting game releases to hit this month, and SAB would take my time away from them. :P
Here’s to hoping next year sees us with World 3! Even if it has the dreaded underwater level!
Isn’t June way too soon for an expansion? Especially because there hasn’t been a single word on the matter? Plus, that would mean that Living World Season 3 will end with the next episode, which is honestly way too short storytelling wise to properly build up for the next expansion. If season 2 is anything to go on, we may get a total of 8 episodes, which considering their release schedules could mean well into next year for the release of the next expansion.
If we’re getting an expansion this year, I figure it’ll be done like most MMO schedules, so roughly around the two-year mark. For GW2, that’s within a month or two of October, maybe August if they’re feeling ambitious, and there will definitely be betas announced before it happens.
When it’s ready.™
While I agree that communication ought to be frequent and robust coming from the company, there’s no mistake that the GW2 community whips itself into a frenzy over any tiny detail and lambastes the developers with salt and entitlement.
It’s a situation of our own making.
Am I the only one who hope that it’ll be released before the end of SAB?
There’s “hope,” and there’s pragmatism.
Festival content is there to pad out things while the dev teams get their stuff together. It’s reasonable to assume that SAB will “give us something to do” until the next Current Events segment is ready. Though, that might be something that comes up in a week or two to precede the next Living Story episode.
I wouldn’t expect it less than 3 months from the previous release, though, which is why I would predict a May release.
I wouldn’t expect a release until May. We might get a statement on a content release by late April.
Not every boon has to be as powerful as Might or Quickness, which is something that I think a lot of people have forgotten. It adds a lot of flavor to have weaker boons that are more widely accessible.
In comparing Might to Regen, that’s something of a point. A single stack of might is easily accessible, but almost utterly worthless (maybe 1-2% power boost and laughable condi), but stacked to 25, it’s suddenly very powerful and absolutely desirable as a 25-30% boost.
Regen ought to work similarly, probably tweaked with lower base recovery and higher HealPow contribution. And just like how some professions can spit out multiple stacks of Might for effect, if a Regen skill needs to be more empowered, it could also have greater stacks.
As it exists right now, it’s not just the amplitude of the effect that’s weak, but the fact that groups can actively interfere with each other instead of improving healing synergy.
(edited by Rauderi.8706)
We don’t need bigger bags, we need better inventory management. Currencies should all go in the wallet. All base and 1st tier refined crafting items should be in mat storage. That would already free up a lot of spaces in most people’s inventories. The rest is just on you
Let’s not forget a Bookcase for all those logs/journals/historical items, instead of carrying them around. Especially since every new LS3 map seems to have a journal set as a collection. I don’t mind the extra lore component, but it’s a chunk of inventory bloat that could be better managed.
Something like: 1- Complete book item/collection, 2- Right click completed Book, Send to Library. Boom, item disappears and the entry shows up in the home instance library or some kind of Lore tab.
Regeneration is maintained with 100% uptime by half the classes in the game without them even trying. It has an appropriately low effect.
Which is part of the problem. It’s something of a trash-tier boon because it’s so prevalent but has such a small effect. Just about every support build for every profession has access to a spreadable Regen, but the way it stacks makes it fairly dumb to use.
I noticed it too. Definitely some dev salt in there. Some of them were cute and amusing, but many I found bordered on mean-spirited or, in the case of the warrior joke, rubbing our noses in it.
For all those wishing for an ‘easy’ mode for Raids.
From the latest Patch Notes:
Raids
GeneralInfantile mode is now available for all raids. Bosses have 50% reduced health and outgoing damage. Loot from the boss chests consists of two blues and a green.
Enjoy. ; )
Yay!!! Can’t wait to participate in infantile mode XD
Fantastic, as long as My EXP bar can progress again!!!!! Too bad it’s APril fools and someone cant read a calendar.
It’s almost like time zones aren’t a thing. But hey, at least people whinging over nothing hasn’t changed in four years.
wait wait wait
it’s 2017 and bearbows still exist?!
Condi clear, decent vuln/damage (obviously not “great” but it works), and long range (since ANet hates melee)? Yeah, bearbows still exist. And with the way that Defiance works now, they’re almost …useful.
I’m mostly eager to see the travel toys and holographic wings make it to gliders.
What you get for free in GW2 is pretty substantial, and for the most part, it’s an MMO that you can take breaks from and come back to without losing much progress. Enjoy what’s there and see ya around!
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