“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632
No. The amount of pvp MMOs that are popular and successful is minimal. The amount of those which have successful fun open world pvp is even smaller.
To be fair, almost all MMOs go for that sort of model, probably to encourage cash-shop buys, etc. But GW2 does two things right in this regard:
1. GW2 doesn’t sell power, it sells convenience.
2. It didn’t fall into the open-world PvP trap that drives players from the game.
If you have lots of karma, there’s a way. Buy a certain level cloth armor from karma vendors (the one south of LA has the right one) and mystic forge it. You’ll get items you can then salvage into linen. It’s still boring, but it’ll break up running around killing the same enemies.
A portable forge helps with this strat, so much. Which reminds me, I have a good 200k karma to burn on this.
It not height/length issue, but a severe issue with textures in this game. I can’t count the numerous times I cursed the devs because I couldn’t walk over a flat bump, slipped off a ledge because the texture displayed didn’t equal the walkable space, and so on.
Agreed. The lack of conveyance by the terrain in both jumping puzzles and HoT’s Adventures are very much the reason I don’t them often.
Add on that most of these things ranged from pitiful to cruel in their humane design considerations, and I’m reminded why most other platformers have better level design. The devs are so busy trying make things “Nintendo hard” that they’ve forgotten some now-basic game design concepts, with Chalice of Tears being some of the laziest and/or willfully ignorant among them.
I mostly want underwater content as a spur to finish the underwater skills that have been ignored. Revenant feels barely 70% done because of this, and most of the other professions are gutted underwater.
Generally, the only time I might consider sharing OP’s opinion is during the Vinetooth event. -_-
Otherwise, it’s an awfully elitist wide brush to paint the community with. Bad form, yo.
Perhaps the game can’t distinguish between flying and being otherwise airborne?
Judging by the “don’t get hit with a fireball” achievement in the latest living story, that seems to be the case.
I tried getting people to buy in. Kitten, I bought the game for two of them. It didn’t stick. The couple I bought for are old-school WoW raiders: zoom to endgame, flail around on raid content until a drought, unsub. There’s not enough creature complexity or reward to keep them happy.
My housemate won’t get back into it:
He could fall victim to playing dress-up, but he likes gear progression.
He likes tough melee things, but GW2’s enemy design hate melee characters.
He’d get bored during the game’s 3-month content droughts.
I’m still fond of GW2, and I play every day, but at some point I have to admit that it’s just not meant for some MMO players.
Well the leather farm is doing something.
Yay, no significant difference from pre-episode values!
And a hilariously ineffective buyout attempt on April 28th? I wonder…
Yep. And it appears that the price will only continue to fall until people stop farming it with their engineers. Supply has tripled within the past two weeks and buy orders have fallen by 40%(?).
I think the April 28th attempt was someone trying to make a point about the price issue. I could be mistaken.
So much for the “challenging” portion of it, right? Why bother waiting for an organized run of the one-shot-KO track when plopping an unorganized farm gets the better rewards?
But so far, this is just a market blip. Maybe the engi farm is finally putting a dent in demand, but it’s still not significantly different from the beginning of the year nor the price drop between mid-January to mid-February, before the episode released.
Separate keybind would work.
Going to a check box to enable/disable gliding? Just no.
Well the leather farm is doing something.
Yay, no significant difference from pre-episode values!
And a hilariously ineffective buyout attempt on April 28th? I wonder…
a lot of people use the phrase ‘breaks immersion’ like it will raise red flags with the devs, who will of course drop anything to investigate something that ‘breaks immersion’ for a player.
Is that true?
HAVING SO FEW EMOTES BREAKS MY IMMERSION!
/waitpatiently
a lot of people use the phrase ‘breaks immersion’ like it will raise red flags with the devs, who will of course drop anything to investigate something that ‘breaks immersion’ for a player.
Is that true?
HAVING SO FEW EMOTES BREAKS MY IMMERSION!
/waitpatiently
This post is semi hilarious. It goes from a complaint about boss health and sympathy for those that didn’t get a hit in, to accusation of selfishness of the OP and the 4 others that were there when the Leg spawned.
IMO manned or unmanned map, if someone needs something in SW that spawns at a known location, then they should be at that known location waiting for it, period! No sympathy if they didn’t get a hit in because they were otw, and no judgement for those that did get a hit in. If you need it, you’re there, not only when it spawns, but well before ensuring that it could spawn.
Staying to defend a fort because you want something that’s there?
PEEE SHAAAAW!! That’s not how the zerg works!
Rooted around the wiki for the above, but it just occurs to me…
CAN WE GET PVP-DIVINER STATS IN PVE PLZTHX? I’d be over the kittening moon for this.
But it would need to reduce the amount of each stat given if a new stat was introduced. Yes, the total stat allocation is higher, but individually each stat is quite low already with celestial. Lowering them even further, I can’t imagine any build that would be able to make good use of that.
I was running calculations like mtpelion put up earlier. A bonus of 36% to stat totals in exchange for a much wider spread. Following some trends in chest armor:
343 total points in Tri-stat; 141 major / 101 minor
376 total points in Quad-stat (+10%); 121 major / 67 minor
469 total points in 7x Stat (celestial, +37%); all 67
There’s a few trends we can follow after this:
Use the same Celestial point total on our new Starry 9x set:
469 total points, +52 points. That’s enough for +3.5% to boon/condition duration. Not bad for one gear piece.
Or, if ANet is really generous, our Starry 9 gets an even bigger total, say +50% (or 514 points): +57 to literally-all stats. Not a huge change from the above, +3.8% boon/condi.
Back-of-envelope estimate, extending the point total wouldn’t yield much more than just spreading the points around.
But I would totally use this set, even at +52 to all.
No.
It’s not “immersion,” it’s e-willy comparison.
Take it to the Mists where it belongs.
in Guild Wars 2: Heart of Thorns
Posted by: Rauderi.8706
I disagree. Consider the outcry of all the owners of a legendary item. These are huge time/gold/effort sinks. You certainly do not want to see the product of all this outdated.
Alternatively, you could “retroactively” update all existing legendaries to higher stats. But that just defeats the purpose of having a next tier of gear, as the invested players who this gear treadmill would be aimed at are mostly the same ones holding legendary items.
So no, chances are pretty low. Not in this game. More legendaries, certainly. More fashion. But nothing that challenges fashion’s power level.
Pretty sure if there’s another tier of gear that they would change the legendaries to match it.
Though, if they decide another expansion needs some kind of gear advancement, there’s potential room for something insidious: Ascended Jewelcrafting.
But wait, going to 500 Jewelcrafting is worthless, right? We get stat-selectable items basically for free!
But it’s not for rings and jewelry. It’s for. .we’ll call them “Facet” slots. Those only show up in Ascended gear, and JC is the only thing that can make them. Xunlai ingots finally get released in the game, and that’s our next step of stat creep.
I will continue to post this picture in every leather thread.
You do Balthazar’s work, making war against the dragon of leather and greed.
Or if it was reworked to have a secondary effect (could be anything really) so that you wouldn’t be forced into a purely healing role to make use of it in a game that doesn’t require dedicated healers.
Ideas that had gone around the forums for a while were:
Sadly, I don’t see much of that happening.
HealPow is still pretty much a trash stat. Maybe if it pulled extra duty in incoming healing as well (with self-heals balanced to moderate that), it might be worth using on something more than dedicated healers (some of which still don’t use it).
Basically, it’s small amounts of HealPow that are insignificant, so it’s not worth dipping into, but fully committing to it enough so that it’s even moderately useful guts a character’s offensive strength.
The other issue being that most heals just don’t make good use of HealPow numerically. 1000 HealPow might get you 200 healing out of a 20k HP pool, when that heal has a 20 second cooldown. (Very generic example. I’m not looking it up right now.) It’s just not worth it.
But attach that to a percent bonus to incoming healing (100HealPow = 1% increase, for example), and not only is it worth it for self-management, but tanks might consider taking it for sustain.
While I agree with you, Anet has stuck their head in the sand and refuse to even acknowledge that a lot of players are not happy about leather.
I’m sure they’re “watching it closely,” or some other politi-speak for “want to make it work but don’t know how yet”. :\
Though, to be fair, a few months of data should help with decision making. I guess we’ll see how it changes. If it changes.
Forget legendaries, aim for a full set of ascended. It needs gold and a few time-gated materials but it is not too bad from a grind viewpoint, especially if you are patient.
And then when you are done, realize you dont even like the class and begin the process again on another character.
Good thing Ascended gear is account bound and can be forged for different stats~
Remove all of the other characters from the story and replace them with Taimi. Sounds good to me. They can also leave in some Canachs.
Taimi #3: “If I use Scruffy 2.0 to interface with Omadd’s machine, I can negate any reason to have an expansion! This is perfect!”
Canach #2: “Well, isn’t that adorable? Maybe now I can be more standoffish and selfish.”
Saw this “Farm” today", at first I was like woah that looks like some industrial scale botting, then I realized it wasn’t, and quite frankly that was even more disturbing. I walked away feeling disgusted that something like that exists in the game, it seriously cheapens the game experience for me. Each to their own and all that but personally I think it’s a pitiful way to play.
Same feeling I got with the AB multiloot, SW chest farms, or even oldschool champ trains. Gather massive amounts of people and exploit the system to get ‘free’ loot. Seems there’ll always be a way to get easy effort free loot.
There’s a difference between map-swapping to allow unintended rewards being earned by people who did not participate in those maps, versus . . .
Grouping in a spot that is advertised as a group farm.
I’d be all for it if it used characters from my own created pool. I’d.. have a lot of options. >.>
Though if it did work that way, I could have my own warband rampaging through raids. }]:3
Confirming it’s any time the weapon in question “goes away”. That’s pretty frustrating this isn’t fixed yet.
I’d love this. The biggest hurdle to getting C-ore is getting into Dragon Stand in the first place. I like the map, I do, but with the way it’s time-gated and everyone taxis into one map, it’s a huge chore to do enough times to get all the necessary ore.
I’d easily pay 50g for a daily chest.
And probably another 50g to open up a Dry Top PvP reward track, so I can get geodes and never go to that zone again.
Or give everything a vendor value of 1c, so it’s easier to dispose of.
YES PLEASE.
These people are smart and organized and all
They’re really not that organized. I got curious about it one day while I was alt-tabbing between the game and random internet chat. I just showed up, placed some turrets, shot some moving things. Immelhoof showed up, barely made it out of the camp, then everyone was back to the lower farm.
Which maybe the level of organization is what appeals with the Engi farm. Readily available loot, semi-active/safe gameplay, and very low commitment. And every once in a while, a Crazed mob shows up and drops bloodstone hide, for a paltry 8% chance at decent salvage.
Not a great experience, but if I’m afk-bored on something else, I’d do it again for a while.
I’d personally love this. I could trade out my excess PvP potions and not have to step foot into Walk v Walk again.
It’s a dead Largos body. That’s all we need to know~
you lose the stacks when:
you swap weapon
you gather
you use sieges
Definitely had the gathering issue. Sent in a bug ticket for it.
At the character select screen, when the mouse is over the list of characters at the bottom, with the left and right arrows (if you have more than one character – the ‘carousel’, the mouse wheel should roll the carousel.
With as many alts as I have.. PLEASE do this, ANet. Or at least make PgUp PgDn scroll the list.
I’d agree this is a problem if there were any decent Spirit Shard sinks.
That’s kinda what I’m facing right now. 3000+ and not much to do with them.
Hot was the beginning of the break bar, and most of them are breakable by one player with a few CC. I can only think of like two that seemed like they were designed for more than two players.
Gonna have to call foul there. With warrior hammer, I should have no problem breaking a bar designed for solo, possibly even 2-3 players. Many of these things aren’t worth the cooldowns because of how much their particular bars weigh or refresh.
If you have time to play the game you have time to raid, stop blaming your job/family as the reason you cant raid.
I feel sorry for those neglected children then…
But seriously, it takes an hour just to get a functional raid group together, after all the job-jockeying, gear checking, LI-confirming, raid strat breakdowns, bio breaks…
And then there’s actually doing the raid.
Sorry not sorry, but time limitations are a thing. Stop being rude about it.
Let’s not forget alt accounts used solely for farming laurels/M.Coins.
If I had any interest at all in contributing APIs, my “average” would only be 90, but my alt account would still count as “active.”
I’m not trying to bash the writing or the characters.
I would, but only because there’s additional evidence that there’s a presence on the writing staff that loves dysfunctional, tragic relationships:
Caithe and Faolain.
It’s not often that scenes on TV or in an MMO make me squirm, but that fragment of Season 2 made me question things, uncomfortably. It framed a horrible, abusive relationship as part of some superhero backstory, and I did not care for it one bit.
…Kill two elder dragons AND a god in one blow.
Or did I get it right that we just made two dragons take a bit longer nap and a god “disappear” to somewhere else, just killing off his hounds????I found the ending of the last episode a bit confusing and unexpected.
So far as I could tell, we negated the entire build-up of Season 3 in favor of somethingsomething Human god Balthazar, who was disguised as Lazarus, for reasons.
tl;dr – I don’t know what’s going on either.
True, the problem is self-inflicted. I didn’t go in with “oh my god, I must max my luck out”. I forgot how much I have atm; probably 200.
However, it doesn’t change the fact that you effectively get penalized by getting unusable junk in your inventory once you max it out. That my friends, is not desirable as an endgame goal!
I get the feeling that there isn’t a “when to make a new item” document in the dev rooms.
We often get items with no long-term secondary use, like bloodstone/dragonite/empyreal or, in this case, Luck. It wouldn’t be so bad if we could just sell them, but they’re account-bound, not vendorable, and generally worthless in their excess.
Sure we could “just throw them away,” but that’s wasteful, and for a player that doesn’t feel good. It’d be better to give those items a consumable purpose, like a unique boon, food items, vendoring for random loot, or as currency for more unique rewards.
(edited by Rauderi.8706)
I wonder if it’s because they’re announced, so people make a char filled with all kinds of food, and then visit the cat in the hope something fits.. ?
Given some of our playerbase, this would not surprise me. o_O
I think exotic luck should be used in more recipes yes.
I think they may have underestimated the time it takes to get 300 luck.
Not underestimated. It’s a problem inflicted mostly on people who actively sought to max their MF. I salvage pretty much all my loot, and I can’t remember the last time my MF even went up a percentage point.
But yes, there should be other things to do with luck.
Forge: 250 Exotic Luck + 250 Turnips + 1 Bloodstone Shard+ 250 Gold Ingots = [2-5 Mystic Coins]
…Why Turnips? Because they’re on the vendor floor I need something to do with them. :\
So far as I understand it, they’re intended to be community efforts, similar to when the devs leak some story bit or Mystic Forge challenge.
While it can be irritating that it seems like the devs are taunting us with low-conveyance randomness, it actually creates an opportunity for player engagement. (And more site hits for Dulfy :P)
People died during the tutorials? You can AFK at the bosses and never die.
Used to be able to, back when tutorial fights were the lead experience on ANet’s One-Hit KO fetish.
Then for NPE, they changed it so you can’t die in the tutorial. That bouncing between extremes isn’t really healthy. >.>
Unfortunately, OP, you’ll just have to resign yourself to dealing with tryhards with bad attitudes if you want that legendary armor.
My condolences.
in Guild Wars 2: Heart of Thorns
Posted by: Rauderi.8706
I will drop GW2 forever if that happens. It is my line in the sand for playing this game over others, and was one of the pillars of GW1 and stated to be so all through development of GW2.
Just imagine the material sinks for such a thing.
30,000 silk scraps for one piece of Nostalgia Cloth, plus 300 Hardened Leather for the Centaur Skin Insignia, so we can finally combine 3 of each of those into one piece of Epiphany-grade gear.
P.S. And seriously, this is the domain of an elder dragon. The most dangerous place in the whole expansion. You really ask to be able to walk around safely around it? Where’s the immersion in that?
Where’s the immersion in killing Mordremoth (spoilers!) and then having his dead face still somehow murder everyone on the map 20 minutes later? While all of the one-man-armies just sit there, waving their arms and dancing, praying for almighty Mordy to blow his divine death-sneeze on them, so they can map travel to the One Sacred Map?
Part of the problem is that Dragon Stand was thematically supposed to come right after the Tangled Depths meta. Epic the first time you encounter it, but as a game feature, it’s become hugely flawed over time.
Players ought to have some control over DS to avoid sitting in dead maps. The reset timer should begin when all the starting camps are organized (5/5 players waiting). This makes it possible to get a meta done in off hours, and there’s less incentive to cling to the One Sacred Map.
Overall, not a fan of this map.
+ Looks pretty enough.
+ New mastery is a fun toy. (Obligatory “but”…)
+ Bonus +1 for allowing the vine whip to be used in mid flight and having the oakheart nodes refresh on fly-bys. Reminds me of the “little things” the devs think of that make me smile.
+ Good to have plenty of flight again. (And yet…)
[Suggestion]: It might have been better to have a waypoint at the highest elevation. Not just Heathen’s Hold, but one closer to the map ceiling, so it’s easier to warp up and glide down to some of the spots on the map.
• Not sure if I can say good or bad here, but the map is pretty huge. It might have been nice to have the gliding skills from Bloodstone Fen, even just the #5 horizontal burst.
- Navigating the map is a chore. I don’t blame the map design itself so much as the mapping tools we have available, which are still not up to snuff on portraying/conveying information for multilevel, complex maps. I sincerely hope an upgrade is pending for the expansion.
- (Mastery; Fun toy but…) Climbing/collision detection seems especially spotty on this map, even beyond my low expectations of most MMOs or GW2 in general. It was my biggest source of frustration on the map.
- (Mastery; Fun toy but…) Yet another mastery/gimmick that removes our weapon skills. With the Special Action button available, this really shouldn’t have been an issue.
- Not just Draconis Mons, but all the new maps: Updrafts don’t convey as accurately as they do in the main four HoT zones. I’ll be in the lowest swirly bits and not catch the updraft, where in the original HoT zones, it would have triggered.
- Open world encounters were . . uninspiring? Lots of rehash, thankfully nothing too overpowered. Between wind riders and mushrooms, I continue to believe someone on some team, somewhere, grabs the lotion when a player takes a 5-second knockdown. Reminds me that I need to write that treatise on how constant CC actually devalues Stability.
- Story yielded some confusing motivations and was really short. Final fight would have been difficult if I weren’t Commander/Defense-spec’d Warrior.
Rather than complain about it just be happy that they are no longer clogging up your inventory!
I’m definitely glad for the freed-up bank space.
It’s concern that has me thinking it could/should have been done differently. If I understand the dev for that area correctly, the more of these items that get put into the storage bank, the more problematic it could be to add more.
It’s high concept, you wouldn’t understand.
vapes
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