“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632
I love the idea of a walk-in closet. I have no idea how ANet would implement it, without having to recode a bunch of stuff, but I can see it as being a lot of fun, especially if you could bring others there with you.
I’d settle for a proper preview window, one that shows day|night, auras, all particle effects, and how the armor appears under different lights
Yeeesss. And preferably a wider preview window. Still can’t fit a greatsword or staff on there properly.
Yeah, it’s not worth $30+ to get two tools, one of which probably isn’t that great (harvesting). I’d get the logging axe right away though.
Sadly, these could have also been in-game. 500k Karma for each (but that’d really cut into game profits).
I’ve always been a fan of crafting while I leveled. It gave me a sense of commitment, I guess. Shame that there isn’t an MMO I’ve run into that made that worthwhile. :\
And now I have so many tomes, it’s kinda silly to even walk around a capital city before I hit 80.
Went at it again last night, and actually got a kill. So, I’ve been tumbling the various pieces over in my head about why it succeeded.
There was a commander who explained things and was quick to call out CC.
Glad he was there for it, but I’ve seen comms do that before to no effect.
Party size was definitely a factor. Not more than 15 people from what I could tell. After the first failure, the few people in that group were able to break his bar consistently for a clean kill. There also wasn’t a huge wad of downed flags during the fight.
I had my mesmer on that go (Distraction, Greatsword 5, Focus 4 to contribute), and I have to say the range helped probably more than it should have for that to be a fair fight.
I blame the bounce. In order, the bar comes up, Vinetooth bounces around then stalls somewhere, then the melee are expected to catch him and execute a skill in the 2-3 second window left.
That’s where I can pinpoint the problem. Even if everyone brings their CC skills, the hop after the bar is exposed kills too much time for most of the players to get to it before it fails.
I do fish.
I swim up to a fish and jab a spear into it until it’s dead.
Can it really be called fishing if it doesn’t result in fish meat? What you describe sounds more like killing. I think Tyrian fish flesh may be too delicate and can not survive interaction with heroes.
If we are too powerful for it, how will it give us buffs? T__T
Really though, having actual fish and actual swimming makes the idea of “fishing” seem obsolete.
But, I can always hope that Cooking 500 results in Quaggan sushi~
Why have multiples of the same class? I get people who did it in the past to have multiple builds, but now switching builds is fairly trivial.
Still a matter of convenience as swapping gear or traits repeatedly can lead to errors at the worst time.
Ayup. Until we get build templates and the like, it tends to be easier to have a character on hand with all the necessary gear and build already equipped.
(…I’ll actually get that gear someday. Still working on some full ascended kiddos.)
What might be a better solution is to have a guaranteed drop, “Piece of Ley-Line Bezoar” plus the random drop of the full item. Then you can combine 10 (or maybe 20) pieces to get the full one. Get lucky? You can stop early. Unlucky? well, there’s still a clear end in sight.
I will always support this approach to RNG drops.
It’s the same with Crystalline Ore, actually. Usually, I get 1 from a noxious pod (which should totally have a home instance node!), though I saw 3 at some point, and a 10 drop got me suitably motivated. Each of the elite marks for the weapon collections is 50, so it’s a bit of a grind, but having progress toward an end gets me more motivated for the map.
It’s probably a waste, but it’s a fun waste.
I keep mine around for various combat styles and appearances, rotating out to a new one each day, unless I have something specific I’m working on.
Specifically, the title statement comes from the wiki page for Ley-Line Bezoar.
https://wiki.guildwars2.com/wiki/Ley-Line_Bezoar
And I’ll be honest, it irritates me. Getting a Gerent kill isn’t too difficult with a semi-decent group. (Last night’s was brutally fast, actually.) But, it involves more of the taxi metagame that is utterly frustrating to deal with. Get in squad, world is full, find other squad, world is also full, continue spamming world taxis or resign to do something else that night.
The rest of the boss-parts of the collection are all guaranteed, so why is this one not? I really can’t risk having a pathetic drop rate on this, just because of the stupid logistics involved. (Find squad before event start, map-spam until hopefully getting in, wait 20 minutes…)
And if anything makes me paranoid about the drop rate, it’s one other part of the collection: https://wiki.guildwars2.com/wiki/Tail_of_the_Star_God_Fragment
I’ve been through three cycles of the event there, murdered hundreds of Grawl, and finally got the item to drop nearly an hour later. An hour. Of running around as an OP 80, silently spitting venom whenever another player appeared, because they’d be taking my kills.
tl;dr – Some of items in our Collections need a “balance pass” on their drop rates.
It’s funny because that’s how I feel about flat maps, which are all the same, thus boring. Multi-tiered maps are actually different. And some of my favorite maps in the game.
I mean I see no real similarity between Bloodstone Fen, Verdant Brink, Tangled Depths and Draconis Mons. Not sure what you think is similar.
I could state at least one similarity with TD, DM, and to a lesser degree VB:
Getting to events is obnoxious.
Then again, Dry Top is equally an offender, just from its convoluted wall structure and utter lack of events.
So yeah, I feel OP’s frustration too.
Beard options are nice, but there are hats and helms that shave them. Along with hats that leave a character bald. >.>
With shapeshifting tossed aside, Norns are basically tall humans. I haven’t used the Norn shapeshifting skills since around launch. ANet could have made shapeshifting the Norn combat form. Go into battle and shapeshift into the form chosen at character creation but retain your skills.
I’d make more Norn for this. I totally would.
It wouldn’t make their lore interesting or make them relevant to the plot (at least until Braham kills GEORmag and spreads icy magic all over the world), but I’d feel much better about playing them.
Also keep in mind that, even if a Reward Track for Machetes existed, you can get more within one hour of playing Dragon’s Stand than by spending hours filling a Reward Track.
This is how I treat my stock of keys for the other HoT maps. When I run low, I go to the map to do events to farm keys. The home nodes get me into the maps, rather than keeping me out of them.
Though, for Dragon Stand, if it weren’t so obnoxious to get into a meta map, maybe I’d go more often. It’s a fun enough map.
It’s not just that people think a nebulous “someone else” will do it, or that tactics are unnecessary. It’s also a combination of the Vinetooth and some similar bosses 1) being bouncy little gits, 2) having some pretty nasty AoE/CC themselves, and 3) the bar only being up for a very short time. If you’re melee and you have to spend half that time running towards the boss because it just charged or jumped clear across the area, and/or you need to avoid its AoE, you sometimes barely manage to hit it once or twice. That’s not going to amount to much.
Then people get reckless trying get more breakbar damage in, but die in the AoE as a result. Or, alternatively, most of the group decides that breaking the bar isn’t going to happen anyway, give up after the second or even first failed break attempt, and probably avoid the fight altogether in the future.
Just sat through two failures recently. -_- Both times, between the bouncing and the short time frame to break, the zerg didn’t even manage to get half the bar down. With a hammer warrior, I contributed the best I could, usually getting in all my hard CCs, or at least two of them (stupid bouncing BS…), but I suspect that the Defiance scaling is just too much.
+1 to the idea of a pity counter! Doesn’t even have to be anything specific, just a gradual uptick of a chance to score a rare slot. +1% per key until you get it, then the bonus drops to 0 again.
(edited by Rauderi.8706)
The Charr is the most boring race ever, specially their lore.
“[i]omg humans we take bak Ascalon sinxe its ours!!! Now we rebuild a stupid capital above this crap and keep killing mad ascalonians ghosts 24/7!![/i]This.
My sword fights for jenna, but my heart beats for the separatists.
Pfft. Humans groveled at the feet of bored gods until even the gods yawned themselves into abandonment. Now they can’t even fight off a few centaurs.
Charr blew up gods and built cities on the echoes of human weakness. Guess that’s what they get for having a culture that coddles children into getting kidnapped by circus freaks instead of learning to fight and build awesome war machines.
Bwahahaha! ]}:3
A: Norn
And that’s a shame, because they could have been interesting. Shamanic roots, deeds of legend.
But instead, they’re dull, coarse, and mostly drunk. Like really tall dwarves from other games.
Even having Raven and Snow Leopard as allied spirits, you find most Norn as represented in GW2 are dullards instead of wise and cunning.
At least with humans, I can get the what-the-huh story of “my biggest regret is not joining the circus”. Or find out that my parents were superspies for some old GW1 faction.
Riot Alice
Because she is my best friend ever and I hope she’s doing OK. If you don’t know Riot Alice, I implore you to go do the human streetrat story so you too can become best friends with her.
Yus! +1
Evon Gnashblade
We’re going to need a money guy, and I feel like he’s about due a conviction for something that results in a community service sentance. I like the idea of Evon being forced to be there and us holding him to his obligations through financial threat. The “I will die for my fortune” approach to this guy would be pretty great.
Or maybe “Evon Gnashblade”. Y’know, the one who lives under a bridge somewhere in Lion’s Arch?
Assuming we don’t get to keep Rytlock. Sure his story got passed over in “Later, cub,” but he’s always been a decent soldier to have around.
One of those misbehaving Norn kids from the heart where you throw snowballs at them because they JUST WON’T LEAVE DAD ALONE.
We need a precocious youth to sneak in to small spaces and occasionally get kidnapped, and I’d prefer it be a legitimately horrible child that is in no way grateful, admiring, or even likable. I also think the potential for Norn Dad jokes and having Norn Dad tell us how the horrible things we put this child through are “Building his Legend” is a hilariously Norn world view. Let’s call this kid Bjargle and make him important to have in the guild because we’re doing a favor for his dad.
Except you know voice direction would screw it up and pronounce it [bu-JAR-gul]. I’d die inside every time.
-snippet-
I agree with everything you wrote. Praise be to Balthazar; Savior of Tyria.
…who also used Asuran magitech to put two dragons to sleep and restore his own power.
Yeah… we need the full set of Maguuma chest thingies.
And while I’m being greedy, a Zephyrite chest. We got a Lost Bandit one from Silverwastes, c’mon ANet!
As for the home node, we can get one machete from the MoM achievement item daily, which would go really nicely with a home noxious pod…
Exactly what I was thinking!
Of course, then I couldn’t use it for Chak Acid, which means in about a month, I’d have to go to Tangled Depths again. . .;_;
It’s the worst professional voice acting I have heard ever.
Betty from the Accounting Department would like to say hi.
. . As a Norn female.
Granted, I’m not fond of Treehernia’s voice work either, but I suppose he was meant to be dry. I don’t blame the VA for that, but probably the voice direction. Whatever the cause, I never found myself inspired by what he said, as there was no oomph in it.
“Death good!” I mean, I’d follow that. At least the Risen were more enthusiastic about their cause. …Yes, dead people were more enthusiastic than Treesus.
However, in this case, I have trouble caring about the Braham that’s presented. I feel he’s one-dimensional, inarticulate, and, well, boring. I have nothing against him, but neither do I feel anything for him either. In contrast to Marjory & Caithe — I was stung on the PC’s behalf by Caithe’s betrayal and Jory’s indifference — Braham doesn’t provoke any feelings at all.
This, exactly for me as well. Braham feels like a diversity hire. There’s very little to him besides being the token Norn. He’s not even a good stereotype, lol.
Too right. I could stand to see some other kind of Norn. Someone brought up the grizzled vet that wants the guild to be his legacy. Very cool. It would almost be like having Eir back, given her presence in the early Norn personal story.
And while it would be nice to have the “Yahoo! I’m Norn and diving into combat!” trope, someone who cheerfully beats on everything from blood-crazed beasts to elder dragons, I’d like to see something beyond that stereotype.
Maybe a young Engineer, and he can be an extra mouthpiece for the plot alongside Taimi. She gets flak for being the deus ex of the plot so far and mistress of exposition, so it might help to have a smart, capable Norn scrapper who can keep up with all this brainy stuff.
While we have Canach as a warrior, it’d be nice to see a more primal, possibly berserkery version. Or possibly a lone rifleman, someone who values patience and precision, who makes his legend by boasting of the impossible shots he’s made. He can help loop Rox back into the fabric of the group as well.
But, what we’ll get is a wayward Braham who makes a huge mistake in killing GEORmag, spewing dragon energy all over the world so Kralky can eat it and take us all to the desert. Then he might feel bad enough to join Dragon’s Watch. I hope he doesn’t, and we get a new Norn. Let Braham be a side plot, a competitive force and possible future confrontation. That’d actually be pretty cool.
Concerning updates notes, and especially balance patches like the one we got last tuesday.
For better lisibility, I’d like things to be sorted by game mode. For example :
- Guardian :
- General changes :
- Change that affects all game modes 1
- Change that affects all game modes 2
- etc.
- PvP only :
- Change concerning PvP only 1
- Change concerning PvP only 2
Yes, please. There were a ton of PvP changes, which got me concerned for some of my characters, until I saw at the end the “PvP” text. In the very least, please put “In PvP only,” at the beginning of the update text to frame it better.
The “Maintain 100% swiftness on something other than Daredevil or Druid” rotations are simply an annoyance to tolerate getting from Point A to Point B, and will not be missed.
Agreed!
..even though that’s what started my path to support warrior and building Howler. :P
We should be able to turn in stacks of this stuff in exchange for rewards.
No, I don’t agree that we should be able to turn in anything for more rewards. The game is already generous — we just hate to delete stuff and we hate the idea that there’s any loot we can’t use somehow.
If the mats dropped less often, we’d be complaining that it was too grindy to acquire.
Well, that’s unfortunate, because we already have ways to convert stacks of Ascended material trash into loot. It comes at the cost of our bank/inventory/shared space, and if that design philosophy continues, it will go beyond tolerable. It’s already tipping at that point already.
Honestly, I don’t have a specific demand for it beyond give every item alternative uses that will actually drain those resources. Craftable consumables, random loot boxes, whatever.
Or let us convert them into map currencies. Boom, done. At least having an overflow of currency doesn’t clog our inventory or force us to delete stuff that ANet has otherwise mismanaged.
What baffles me is that I don’t see how this makes it less of “heavy toll on our servers” than the old Epidemic was.
Probably because the bodyblocking causes most of the conditions being passed over to fail and disappear. :\
We need garbage eaters for these eaters.
VENDORS EXIST FOR A REASON. We should be able to turn in stacks of this stuff in exchange for rewards.
Also, what Ayri said. We wouldn’t need 5000 eaters if we could sell the overflow of account-bound materials.
The delay-tether sounds like the best compromise to me. I haven’t tried my necro since the change, but I expect to run into the same issues as everyone else.
An auto-target cast with a delayed effect would slow down the pace of Epidemic while allowing for more PvP/WvW tactics against it.
The solution is not for me “to make it fun”. That is not my job. ANet devs get paid to make WvW fun.
… and yet you advocate Arenanet changing the game to favour you.
If I strip away all the sarcasm, what I’m really advocating is for ANet to swap out some carrots and sticks:
Opt out with gold by making GoB tradeable. Or make a separate GoB recipe in the Forge that requires Memory of Battle, since there is already the Gift of War that requires them. This gives profit to committed WvW players and provides an alternative to absurdly boring gameplay.
Similar to Proof of Heroics for completing random hero challenges, perhaps ANet should allow WvW players some opportunity to gain world completion with a similar item for POIs and Vistas and Hearts. Heck, WvW might get a population boost just by making the rep-heart grind less hateful. (I’m less sure about using that for waypoints. That’d be a little too convenient.) But that means WvW players can stay in their preferred mode by taking the relevant reward tracks.
Any salt and sauciness comes from the rather uninviting attitude problems that spring up when such suggestions get made. Or any suggestions, honestly.
The stupid RNG is why I choose PvP tracks to get clovers. And if I’m actively working on a legendary, my monthly chest will also commit to that.
It would be convenient. As for great … not really since you can just run through a “dead” DS and open a bunch of pods.
Pods appear only on finished events. And generally maps are divided in the succesful ones (hard to get into while they are running, impossible to get into after they’ve succeeded), and those that haven’t even started doing anything.
So, no, your suggestion doesn’t really work.I disagree with your comment “Pods only appear on finished events”. I’m in DS every day on several alts farming nodes and pods. When a DS meta isn’t running, there’s approximately 3 to 4 noxious pods per lane.
Yup. Not many, but there’s some there. While it’s much more profitable in C-ore to do the meta, it’s not completely blank otherwise.
Still, I’d like that Noxious Pod node!~
Y’know what would be a real GS nerf? Taking Might on crit off the trait and putting it directly on Phalanx Strength.
Bam, weapon choice is allowed again.
But eh, the .25 sec cast is enough to cause whinging. Oh well.
Biting my lip to stop from laughing!
Though, I have to wonder if that was intended as a counter to Epidemic. That’s going to make WvW very weird for a while.
Forcing players into it just builds resentment. There may be some who learned to enjoy it, and that’s cool, but is populating a suffering game mode worth driving other players away? There are ways spur WvW activity without tricks or blackmail.
So compared to WvW, are you saying we arent forced into PvE to get that gift?
Wait what have I even been doing running around with world exploration, where can I buy the gift for zero effort?!
Well, I dunno. Where have you been? All over Tyria, probably. As was designed.
If you wanted to update that design, maybe actually, oh I dunno, do like the OP and recommend a change?
It’s simple. I’d appoint my warband. Y’know, the one I haven’t seen since Level 20?
Sure, we’d take cues from Taimi’s research, but the dysfunctional couple, active threat to dragon magic overload, and snarky the cactus can stay home. At least Rytlock was loyal to the cause, before he got dragged home. I’d invite him back after he’s stripped of Legion rank.
I guess if I need a ‘diverse’ roster, we can add Riot Alice, Tegwyn (I’ll call her Twiggy), and …hey, ANet, we need a new Norn that isn’t a ponce! Give us one.
I hate the idea of pandering to the entitled, but if Anet’s hand was forced the best way to sort it would be to make it so you can purchase a Gift of Battle with a Gift of Exploration and vice versa.
ANet already allowed ducking HoT content for elite specs to the WvW crowd that’s phobic of PvE. And it’s honestly a move I applauded then, and still do now. Because it created options; rewards.
WvW folks could get their elite specs purely by staying in WvW, and frustrated PvE folks could sneak into WvW for a little while and finish a random (but probably a harder) hero challenge for their advancement. (…to think of it, I think Mushroom Queen in Tangled Depths was designed specifically for this. -_-)
But anyway, I’d be all for alternate methods of acquisition. Heck, I recall some players saying they have a fat stack of Gifts of Exploration because they can’t find anything they want to do with them. Maybe being able to convert one over to a GoB might get them into making a legendary and embrace a long-term goal.
But again this could hurt gw2. Given we don’t know how many pve only players have gotten into WvW because they had to get their gift of battle.
Forcing players into it just builds resentment. There may be some who learned to enjoy it, and that’s cool, but is populating a suffering game mode worth driving other players away? There are ways spur WvW activity without tricks or blackmail.
My biggest “I want that!” is the Mesmers in Bloodstone Fen.
They are invulnerable (and unspottable) while their illusion (singular) is up. Once defeated they come out of stealth, cannot trivially re-stealth, and can be easily killed.
Done properly this is exactly how I thought a Mesmer would be: fragile, but very very difficult to nail down.
Let’s not forget the AoE of AoE Mind Stabs. I mean, why bother aiming, right?
Actually, can I just have playable Bristlebacks? I’d like to do fatal damage over 5 seconds that exceeds the length of any dodge or block in the game. :\
I’ll also need a breakbar, because Stability is obviously inferior.
Snark aside, I don’t feel like the enemies need overpowered skills to make an impact. Making them roughly equivalent to a larger number of player-equivalent skills modified by special traits and giving those skills proper cooldowns (instead of using dash-KD spam every 3 seconds…) would more impactful, and that gives players a way to better influence the battle with CC, especially chills and interrupts.
For example, as much as they annoy the kitten out of me, WM Clerics are built appropriately as Guardians. The chasing blind/burning, the nigh constant blocks and healing . . GRR. But it makes me hate them in a way that a tank in any other MMO would. I want to kill them first, which means risking the attacks of the cleric’s allies.
So yeah, I hate WM clerics. Well done, ANet.
I feel like the WM mesmers are off base. I don’t mind their perma-stealth, but that’s not how they actually exist. They just have two separate health bars, and it makes them annoying in a different, less lore-appropriate way. If I pop an AoE skill, they should get hit by it, but sadly, they don’t. But, I guess I can still accept them, overall.
And that’s a huge change from base-HoT mobs. Most relied on excessive damage or one-note cheap mechanics, so it’s great to see the White Mantle enemies bring back some much-needed variety and complexity.
If they want to introduce it they have to do it differently. Like the Pandaren in WoW: Only unique armor specifically made fro this new race, no personal story for the old content but a new one for the new expansion or whatever. It would work like this. I’d love it.
Not to mention, other “hero” classes in WoW had level requirements (ie, had to have another character above level 58-60 for Death Knights) as a method of locking them behind play experience.
Something similar could be done with a new race in GW2. Might be a slap in the face to consider, but a 1-point Tyrian Mastery or some kind of small Collection that proves the main story has been finished would unlock the race as playable. Then, the new race gets its own playable story to explain where that hero was during the previous events, eventually joining the main story.
It’d be a bit spotty in regard to all the Commander of the Pact stuff, but that could still, in theory, be part of that hero-timeline’s background story. A sort of whirlwind play-through of all the previously major plot points (because everyone deserves to flag-stab Scarlet), and the new character’s ready to go.
For reals though, 90$ waiting on Tengu. I even have names picked out, starting with my new Necromancer. Gimme.
Well that’s fine and all I suppose. I’m fairly close to completing it after several days of attempts and genuinely boring gameplay. But as to your point about people having to spend 16-20 hours for the gift of exploration. I get it. But no one is saying that one makes the other okay. Just because we don’t want to do WvW, doesn’t suddenly negate the complaints of the people who primarily enjoy wvw.
One person doesn’t like doing open world, the other doesn’t like wvw. If that’s your argument for why nothing should be changed because the WvW players have it tougher that doesn’t make sense. You should be looking to change THAT part of the game as well. Not coming into other threads and lauding your complaints onto us because you have it harder. Either way, I’m tired. Maybe I’ll come back later.
And let’s not forget that ANet caved to the whinging about Hero Points for elite specs, allowing easy access to them via WvW.
Meanwhile, I’m finding the time estimates being floated around to be utter bunk. 8 hours of, as noted above, genuinely boring gameplay? I’ve already invested quite a bit into this allegedly “AFK gameplay” and the pace of rewards is pathetic. I honestly can’t comprehend how WvW is supposed to feel satisfying.
So we want to get gift of battle by doing more PvE? Hmm… hmmmmmm…
You get 1 token daily by completing the Obsidian Sanctum puzzle and need 250 tokens to buy the gift.
Sounds better than 6 hours or so of casual WvW, right?
Wrong gift.
You: https://wiki.guildwars2.com/wiki/Memory_of_Battle -> https://wiki.guildwars2.com/wiki/Gift_of_War
Thread: https://wiki.guildwars2.com/wiki/Gift_of_Battle
There are two different Gifts that require WvW, which is part of the general complaint.
PvP has only one requirement:
https://wiki.guildwars2.com/wiki/Shard_of_Glory -> https://wiki.guildwars2.com/wiki/Gift_of_Glory
I don’t have to sully anyone else’s PvP experience to buy off my “participation” there. So why is it doubly required for WvW?
In their defence, they did promote this game that they try to defy existing conventions. :p
“There can be change without improvement, but there can be no improvement without change,” yes? :P
I’ve always found it weird that a society so based on academic renown wouldn’t have the wisdom to have surnames. Their databases must be in shambles.
Fortunately, to solve the problem, my gal from Dynamics has developed a Secondary Identification Nomenclature that will ensure her name is properly preserved for posterity!
To be honest, GW2’s approach to selecting stats is . . horrible. Half-rooted in the trading post, half in unusual map grinds, and all to get combinations of stats instead of properly integrating that into the crafting system.
Personally, I’d love to see the Pow/Conc/Pres/Fero PvP stat set brought to PvE. Or just a Major/2-Minor Power/Conc/Pres. (This wouldn’t even be necessary if Warrior trait lines actually added to boon duration like it used to…) But, I’m stuck waiting for stat set names that will never come, instead of being able to slot in stat choices in a sensible manner.
Please Arenanet, consider putting the Gift of Battle elsewhere. [..] At this point I am no longer enjoying my time playing, specifically because WvW is not fun.
As an almost exclusive WvW player, I find it ironic and disgusting that PvE players want to avoid WvW. As if it wasn’t bad enough that WvW players have to do loads of PvE to get Legendary weapons, we also now have no access to the new Legendary Armour.
I’m disgusted that you want to shove our gamemode off the table entirely.
The solution to the problem you have is to make WvW fun, not to move the Gift of Battle elsewhere.
A few counterpoints:
I don’t want to be in a game mode that doesn’t want me. The specific PvP reward was designed wisely, allowing me to buy my way into the tokens, while PvP enthusiasts can sell them. They get extra rewards for their play time, and I don’t have to clog their queues with my noobness and disinterest.
There’s even a similar token in WvW that I had to buy very many of. But it does not apply to Gift of Battle, and I can’t comprehend why. Those who like WvW should get rewards from those who aren’t interested, and this seems like a perfect vector for it. In a sense, it’s similar to being rich and avoiding a draft to which I am a conscientious objector. (Okay, that’s a terrible analogy.)
We don’t want to shove WvW off the table (at least some of us believe in live-and-let-live), we just don’t want to be a part of it. Ever.
The solution is not for me “to make it fun”. That is not my job. ANet devs get paid to make WvW fun. But there’s a significant flaw: WvW players. New borderland? Don’t like it. Adjustments to match-ups and progression and other core mechanics? Hate it. Not good enough. Any attempt to introduce server population imbalances is met with sneers and complaints. It’d be even worse if there was “getting PvE in my WvW” by making the NPCs actual do something other than sit there waiting to be farmed for allegiance.
I suppose the point is, why should PvE players attend a game mode that, quite frankly, even WvW players seem to constantly loathe?
With the lack of a contrary statement from Anet, whats the difference?
That is not the point!Your opinion is only your opinion, as is mine. Yours is not more important.
If it helps, I believe an AMA or something similar revealed roughly 10% participation. Significantly more player investment in GW2 raids than most other MMOs that net 2-5%.
[citation needed, because I don’t care that much to look]
Chalice of Tears was said by Anet to be intended to “make players cry”. Presumably they (Josh?) decided that the way to make that JP really difficult is to not show any kind of path, and not allow the players to guess which terrain they can safely land on and which terrain they can’t. Not having terrain that is consistent with the rest of the game simply makes this JP more “fail until you get it right”. Unfortunately “failing” in this puzzle often = death so it is more annoying than many.
I personally wouldn’t even comment on JPs if they didn’t have content locked behind them. If they were purely optional, I wouldn’t care how hard they were as I would simply not do them.
If that’s the case, I have a recommendation for him.
For his next paycheck, he has to complete Super Meat Boy, except when his little squishy avatar gets murdered, he doesn’t get the instant reset, but instead has to run around the ANet campus before his next iteration. Then maybe some elements of humane design might sink in, instead of antagonizing the players with deliberately defying recognized conventions of good design. :\
You might consider watching the latest Guild Chat to hear what Josh Foreman has to say about Jumping Puzzles and their design.
At least, I think is was in the latest Guild Chat. If not, it was in a podcast he did some time ago. (Link found on the Divinity’s Reach Wiki page.)
Good luck.
http://selfconfessedcynic.podbean.com/2012/12/22/a-lincolncast-interview-with-josh-foreman-episode-34/ That one? Two hours is a bit of a stretch to discover some secret motivations to defy accepted conventions of modern design. :\
I might have to whittle it down.
Not Bitterfrost (too much freeze-cheese)
Not Draconis Mons (too much of a hassle to find events)
Not Ember Bay (nothing goes on there, Jade anything is a terrible mob)
Not Bloodstone Fen (Events are sparse/boring)
So, probably Lake Doric for me, even though those hearts take 3x too long to finish.
I personally wouldn’t even comment on JPs if they didn’t have content locked behind them. If they were purely optional, I wouldn’t care how hard they were as I would simply not do them.
I totally agree with this. JPs where originally optional content, now they are required just to complete a map. More and more content locked behind them and made harder and harder.
which jp is required to complete a map?
None of them are required for map completion.
Wall Breach Blitz (the big wall in Diessa) has atleast one vista and a heropoint at the end. It was the first jp i ever completed in this game and the one who motivated me to find all of them.
Tribulation Point is another one. Vista at the top of the second scaffolding.
There’s others out there too, so it’s not like it’s an exception. Though, in general, I don’t mind JPs being a part of exploration.
That doesn’t stop my general gripes about slippery slopes, badly conveyed terrain, and the occasional head-bump ruining them for me.
Plenty of people play WvW for all sorts of reasons. It’s not at all clear why they changed it.
To give incentive to PvE players to try WvW. And by “try” I don’t mean “press B, pick a world, look around and say you don’t understand what’s going on”.
And you know what? It works. I’m still primarily a PvE player, but I do enjoy WvW, now. And I originally started playing it for the Gift.
Well, it certainly backfired for some players, like myself. The exceedingly slow drip of XP and rewards combined with the long walk v walk to get anywhere makes for a very uninspired play experience.
Funny story: I bought all the PvP participation I’d ever need for my legendaries. And I’d do it again, 4 more times if I had the other resources lined up.
WvW ends up inflicting me with two of these sinks, except I can’t buy my way out of the Gift of Battle, for some odd reason.
Chalice of Tears was said by Anet to be intended to “make players cry”. Presumably they (Josh?) decided that the way to make that JP really difficult is to not show any kind of path, and not allow the players to guess which terrain they can safely land on and which terrain they can’t. Not having terrain that is consistent with the rest of the game simply makes this JP more “fail until you get it right”. Unfortunately “failing” in this puzzle often = death so it is more annoying than many.
I personally wouldn’t even comment on JPs if they didn’t have content locked behind them. If they were purely optional, I wouldn’t care how hard they were as I would simply not do them.
If that’s the case, I have a recommendation for him.
For his next paycheck, he has to complete Super Meat Boy, except when his little squishy avatar gets murdered, he doesn’t get the instant reset, but instead has to run around the ANet campus before his next iteration. Then maybe some elements of humane design might sink in, instead of antagonizing the players with deliberately defying recognized conventions of good design. :\
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