Showing Posts For Redscope.6215:

Ele Patch spoiler by Karl

in Elementalist

Posted by: Redscope.6215

Redscope.6215

I don’t know why all you eles are happy about this change. IMO it’s a nerf.

  • No kiting condition
  • Shorter duration
  • Defeated by Stability
  • Possibility of increased cooldown.

They’re nerfing ranged conditions. I think they’re finally getting the proper picture here.

Time to buff Virtue of Resolve?

in Guardian

Posted by: Redscope.6215

Redscope.6215

Don’t get me wrong, Guardian has access to a lot of heals—if you build and trait for them, that is. But when I go from playing my Warrior with Healing Signet to playing my Guardian I’m still amazed at how superior Warrior regeneration is with so little effort. For example, Healing Signet + Adrenal Health (minor trait) grants a warrior approximately 500 health per second in full Berserker gear and full Berserker trait. Pair that with Warrior’s health pool and I rarely ever pay any attention to my Warrior’s health in PvE gameplay. That’s pretty insane.

Currently Virtue of Resolve heals for ~100 with a full Berserker build. Now I’m not suggesting it be anywhere near Healing Signet, but surely increasing it to 150-200 wouldn’t be game breaking considering Guardian was given the lowest HP pool in exchange for “more healing”

So ya want it to be 250, then be able to 1250 hp/s (to 5 group.)

On a non-#6?

Sure, as long as you buff every single passive heal in the game to compensate.

Virtue of resolve coupled with AH coupled with Writ of the merciful and selfless daring… Guard HPS is fine. Warrior HPS is ridiculous because they aren’t sacrificing much to get a ton of healing… guardians sacrifice all damage to get their amazing heals.

Guardians don’t sacrifice as much to get a ton of damage, they don’t sacrifice heavy defense like Warriors have to, to get high DPS. They’re damage is build straight into their tanking tree. 0/0/30/0/0.

Its crit damage. How good is crit damage with 5% crit chance? Do you even play a Guardian or are you just trolling?

Time to buff Virtue of Resolve?

in Guardian

Posted by: Redscope.6215

Redscope.6215

Don’t get me wrong, Guardian has access to a lot of heals—if you build and trait for them, that is. But when I go from playing my Warrior with Healing Signet to playing my Guardian I’m still amazed at how superior Warrior regeneration is with so little effort. For example, Healing Signet + Adrenal Health (minor trait) grants a warrior approximately 500 health per second in full Berserker gear and full Berserker trait. Pair that with Warrior’s health pool and I rarely ever pay any attention to my Warrior’s health in PvE gameplay. That’s pretty insane.

Currently Virtue of Resolve heals for ~100 with a full Berserker build. Now I’m not suggesting it be anywhere near Healing Signet, but surely increasing it to 150-200 wouldn’t be game breaking considering Guardian was given the lowest HP pool in exchange for “more healing”

So ya want it to be 250, then be able to 1250 hp/s (to 5 group.)

On a non-#6?

Sure, as long as you buff every single passive heal in the game to compensate.

Virtue of resolve coupled with AH coupled with Writ of the merciful and selfless daring… Guard HPS is fine. Warrior HPS is ridiculous because they aren’t sacrificing much to get a ton of healing… guardians sacrifice all damage to get their amazing heals.

Warriors sacrifice a burst heal for a 4k heal over 10 seconds.

Most heal skills cooldown once every 20-30 seconds. That means the warrior is getting a no-skill-required, non-interruptible heal as good as 8-12k every time any other class would be able to use their skill-based heal.

You don’t see a problem with that? You’ve gotta be kidding….

Time to buff Virtue of Resolve?

in Guardian

Posted by: Redscope.6215

Redscope.6215

Buff Resolve back to where it was BWE1.

Nerf Healing Signet.

I main a Warrior. I can tell you flat out Healing Signet, Regen Boon, and Adrenal Health altogether are what’s making him OP right now.

F1-2-3 abilities...

in Guardian

Posted by: Redscope.6215

Redscope.6215

If you don’t trait virtues, Justice is the only virtue worth bursting. Even if you are traited, they’re rather underpowered considering the traits you’d have to give up.

One extra block on a 90 second cooldown for 4 more people isn’t worth the extra 50 seconds it takes for your Courage to come back, and the passive healing you get from Resolve FAR outweighs the actual healing you get from bursting the skill.

IMO two things need to happen to Guardian Virtues:

  • Reduce the cooldown on Resolve and Courage
  • Re-evaluate the effectiveness of Aegis as a boon

Aegis is way too overvalued IMO. It isn’t even a dodge…it just blocks one attack. Mesmers clones can body-block more than one attack. And if a thief backstabs a clone, he’s revealed. Not so if he gets blocked by Aegis. Come on now…

5 sec weaponswap trait

in Thief

Posted by: Redscope.6215

Redscope.6215

How would this be OP? One word: Initiative.

Everyone is forced to use weapons that match their build in both sets because the 2-5 skills have cooldowns that would simply put you at a disadvantage to wait for. Classes swap weapons to gain the ability to keep using ‘power’ skills. Thieves have the advantage of taking one or two weapons in a set as complete utiilty since, assuming they have the initiative, any weapon skill can be used at any time. And assuming they have enough initiative, any thief weapon skill can be used more than once (with the exception of stealth skills for the obvious reason…but still not cooldown related).

IMO, the thief should have been the only class who could not swap weapons because of how initiative works. He should have had a skill in place of ‘swap’ that allowed him to regain some initiative on a longer cooldown.

Be calm and stop the Warrior qq

in Warrior

Posted by: Redscope.6215

Redscope.6215

Ah, and the “Don’t Nerf Me Bro!” threads are coming in now. The surest telltale sign that people know they’ve got something OP is when they cry “Don’t Nerf Me Bro!” on their class’ subforum in so many, many ways. Remember all the “pistol whip is fine!” posts? Remeber all the “elementalists aren’t OP” posts? Next thing you know all you see from the warrior forums is 50% “L2P” posts with “more words” written after it. Starting to sound a lot like thieves (who btw aren’t balanced yet either, but Anet is trying to take care of stealth in a more interesting counter-play method).

Warriors are OP in the healing department guys. Its an all-passive healing system that exists on a high mobility, high defense, high cc, high hp, high damage class. Yeah, the warrior needs to have a reason to stop and think sometimes.

As I have said, will say, and will continue to say until the nerf bat comes: Traits need to be moved and Healing Signet needs a passive nerf with a buff to its active so as to make it a skill-based skill and not a “use this, hit one less button, and win” skill.

Especially when its as crucial a button to time properly as the heal skill. No class should ever have their most important skill use itself at all the right times and exist outside of CC counterplay; which is, effectively, what Healing Signet does right now.

Condition Damage Comparison

in Engineer

Posted by: Redscope.6215

Redscope.6215

So basically, if you can keep up 8+ stacks of bleeding, you don’t have to worry about giving it up for burning? (based on the sharpnel vs. incendiary powder argument in my gear thread)

Never read your other thread, but basically 8 stacks of bleeding is either as good as burning or better if you’re a condition build with regards to DPS.

The advantage to burning should have been its frequent re-application and long-lasting effectiveness. But at the rate classes apply bleeding in this game, and because of the copious amounts of extra condition duration available, bleeding is just a superior condition for damage. There’s not enough condi clearing to go around right now.

Edit:

As a side note, to any devs that may be reading, the entire condi meta did not exist as it does now because of how eles were able to clear them. Giving one of the most powerful and overused classes in the game the ability to burst off all conditions as often as they did put the condi builds at a major disadvantage.

That’s why they hadn’t come to fruition until later in the year. The eles shut them all down rather easily and the direct damage builds still had Quickness+[insert channel DPS skill here] to pop-off if things got hairy.

The amount of condition clearing you were seeing was enough for a meta that contained no condition builds. Suffice it to say, its insufficient :p

(edited by Redscope.6215)

Condition Damage Comparison

in Engineer

Posted by: Redscope.6215

Redscope.6215

This doesn’t make sense… Burning scales better with CD than bleeding, regardless of stacks.

What you’re looking at is a simple ratio between burning and bleeding. The important graph is the 2nd one.

It shows that burning and 6 stacks of bleed have about the same DPS at 1500 condi damage. After those first 6 stacks, bleed puts burning to shame in the damage department. At 8 stacks bleeding does the same base damage burning does, but with the condi damage coefficient being used EIGHT times, it ramps up much faster.

The guys at Anet should really have known this, though. They’re ramping down bleed stacks on ranged attacks slowly. Hopefully that shows a little sense.

Blademaster Revamp please.

in Warrior

Posted by: Redscope.6215

Redscope.6215

The reason why swords seem like such UP weapons is because of how condis work right now.

Its much more beneficial for you to apply condis while kiting your target. You can’t do that if you’re melee. Melee condis are balanced atm.

Ranged condis need a nerf…and its slowly happening.

What's the plan on 9hr queues on TC and BG?

in Living World

Posted by: Redscope.6215

Redscope.6215

Overflows have beaten the Teq event….when one particular server decides to move a large playerbase to that overflow via joining on party members.

Complete random overflows lack the required amount of coordination.

I think a certain amount of matchmaking should go into overflows to try and bulk up players based on server. In other words, you’d be highly likely to go to an overflow server that has a majority of its players from your home server first.

Stop using Veterans/Champs, use Bosses.

in Living World

Posted by: Redscope.6215

Redscope.6215

I don’t think its so much the difficulty level of the mob, but rather the difference between being content-specific and generalized.

There are plenty of champs that look and act just like vets with more stats, and there are plenty of vets that look and act just like norms with more stats. There are also a whole lot of champs that are unique and vets that are only seen as vets, nothing more and nothing less.

The question is content. Would you rather have more content come out with a few repeat and easy “scale-up” model champions thrown in, or would you like less content but with all unique mobs of champ difficulty onward?

I think they’re striking a pretty healthy balance right now. If there were more than 24 hours in the day, and people didn’t need sleep, you’d probably see a lot more of those unique (or “named” back in the day) champs in events that recur multiple times throughout the day.

Renewed Focus as a Meditation...again

in Guardian

Posted by: Redscope.6215

Redscope.6215

Uh, RF isn’t a good elite skill? It’s like our only good one. I mean I don’t mind buffs but it’d make RF pretty OP.

Its the only good one because it’s not terribad like the books.

It’s not a “great” elite by any means. It could stand to use a build-specific buff.

Well, if we do want to buff it, I’d focus on lowering the cd mostly. Increasing the invulnerability time would make it unfair to other invulnerability skills such as mist form.

Actually I’d make it more of a Endure Pain than Mist Form. Yeah, it’d be a bit of a nerf…but you’d get 4s, the ability to increase it with Elite Focus, and the ability to contest points while its up.

The current issue I find with RF is that it doesn’t fit any one particular build. That’s not to say it isn’t useful, but many elites in GW2 are able to be manipulated with multiple build-oriented traits. The Elite Focus trait is the only one that can effect RF but it does way more for the books from an effectiveness standpoint. Giving it Meditation status again would stick at least one of the Guardian’s Elite skills with a viable build option.

I mean, they can fiddle with the balance on their own. We’re not going to come up with proper numbers just by shooting the breeze on the forums. I just think this begs attention.

Interview with a top guardian (Azshene)

in Guardian

Posted by: Redscope.6215

Redscope.6215

well what really annoys me since i am main mesmer is that (i will now call them not so high skilled mesmers)..they go to wvw fight people that are not even rank 80 and/or dont have equipment as good as him in 1vs5 and put it on youtube as a montage..
because in spvp everbody kinda has the same chances because you almost have the same stats
but in wvw its so different even tho you are rank 80 u deal almost no dmg if you are not max equipped and the enemy is..

That’s the reason so many look down on WvW. It’s also the reason Anet won’t try for real balance there. The gear discrepancy helps pve players overcome the skill discrepancy. You might be better but when they are doing 10% more damage every attack, and taking less from you it adds up. It gives the pve players a false sense of skill. Of course then they go into actual pvp and lose. They stop playing it, hence the extremely low pop there.

I would argue that the low (low as a relative term to the rest of the game’s playstyles) sPvP pop is simply due to the restrictions put on stats by amulets. There are quite a few builds that suffer in sPvP because they’re unable to pick up the types of stats they want/use in PvE…so they don’t play.

Renewed Focus as a Meditation...again

in Guardian

Posted by: Redscope.6215

Redscope.6215

Uh, RF isn’t a good elite skill? It’s like our only good one. I mean I don’t mind buffs but it’d make RF pretty OP.

Its the only good one because it’s not terribad like the books.

It’s not a “great” elite by any means. It could stand to use a build-specific buff.

Renewed Focus as a Meditation...again

in Guardian

Posted by: Redscope.6215

Redscope.6215

After the 15th, all Meditations will be instant.

Make Renewed Focus a Meditation, increase the duration to 4sec, and you’ll have a more useful Elite skill for a lot of builds but an incredibly useful Elite skill for Meditation builds.

With Meditation Mastery, Focused Mind, and Monk’s Focus, it’d become one of the top elite skills. A 72s version of Endure Pain with a small heal, renewed virtues, and another application of Fury. That sounds like an Elite skill to me.

Zealot's Defense

in Guardian

Posted by: Redscope.6215

Redscope.6215

I don’t see any reason why this skill cannot be a duration block for melee as well as projectiles. If you’re far enough away, you may even miss your target entirely. It’s counter-intuitive.

Also, for facing targets, I think the sword in general is having probs. Flashing blade refuses to face your target after the teleport, before the attack.

[Merged]Stun warrior meta

in Warrior

Posted by: Redscope.6215

Redscope.6215

- Thieves d/d can potentially oneshot zerker warriors…NERF
- Guardians can outlive burst from warriors…NERF
- Eles can kill warrior with attrition..NERF
- Necros can kill warriors with condition…NERF and ADD ANTI-CONDITIONS STANCE
- Engy can kite warriors quite well..NERF and ADD MORE GAP CLOSER

But pls @Daecollo go on and make another thread on how warriors suck in this game

- When did guardians get nerfed?
- When did warriors get more gap closers?
- The condition meta BARELY got a nerf and is still over the top for many classes
- Necros got buffed, not nerfed

Yes warriors are very strong and need to be brought down a bit, but it doesn’t strike me as the OP-ness of the necro. A condition classes that can burst quicker and harder than a berserker classes.

The problem is condi application from ranged attacks. I think they’ve realized this, judging from which skills are getting hit with the nerf bat.

As far as “when did the guardian get nerfed?” … Go read the patch notes for the first few months after release. His ret builds were hit really hard, he got nerfed in almost every department that offered the prot boon, and his symbols were nerfed in radius. Those were recently un-nerfed as they’re slowly realizing the difficulty of playing a near-bunker-only class.

[Merged]Stun warrior meta

in Warrior

Posted by: Redscope.6215

Redscope.6215

Can you please just go back to your other class forums and leave Warriors alone?

Not that I support OPs idea, but slighty ironic coming from yourself!

Wondering who he’s talking to.

Obviously not me, my main (and only character I care to give 2 kittens about) is war.

Anti -stealth buff to rangers

in Thief

Posted by: Redscope.6215

Redscope.6215

Revealed on an ability that requires a visible target is no more a counter to Stealth then Stun or Daze is.
It might last a bit longer, but we dont know that yet.

As it stands there is still nothing to actively track a Thief in stealth or pull him out if it, and that is what i consider an actual counter to Stealth.

actively track a thief in stealth? what is the point of stealth then?

They just want a thief served with a hot platter to them!!!

Just chill man, he wasn’t suggesting anything. Thieves are almost worst than rangers on the forums… wow.

I would say the thief forum is pretty much the worst place to be. Even worse than the Ranger forum…at least they’ve got SOME reasons to complain. The WvW, thief-only players that come here and whine about PvE are something else…inhuman is the right word I think.

Anti -stealth buff to rangers

in Thief

Posted by: Redscope.6215

Redscope.6215

I dodge his ultra-telegraphed CnD

ultra… ultra telegraphed? no… no it isnt… maul is ultra telegraphed… HB is ultra telegraphed… meteor shower is ultra telegraphed

and this is ranger getting the ‘counter’, you just C+D off the kitten pet

Don’t even respond to him. He’s an ultra-telegraphed thief-only player who tries to make like he knows the game.

CnD doesn’t require you to face the target btw. GG for melee attacks that take less skill than moving your camera towards what you want to hit.

Modified Anti-Stealth Suggestion

in Thief

Posted by: Redscope.6215

Redscope.6215

Yeah I could care less for stealth. I just want the benefits from it. As for devs hearing about it that’ll be a statistical impossibility.

I don’t even play a Stealth build – I’ve been S/D since March. I just think it’s silly to target a classes traitline so explicitly.

As for Dev posts, if this gains enough traction (and I’m hoping it will), I’ll cross-post to SPvP forums (since this proposed change is a problem primarily for SPvP/TPvP) and cross my fingers.

New Thief phrase:

“Do you even stealth bro?”

[Merged]Stun warrior meta

in Warrior

Posted by: Redscope.6215

Redscope.6215

Excalibur getting trolled.

Now to get on topic, I agree. Healing signet ain’t OP, think about it, 8k health/20s. Plenty of other heals do that amount.

Actually almost no heals do that amount.

Shh…you’ll upset the FotM players on the warrior right now.

Regen will be nerfed on the war in the form of traits and Healing Signet. His regen is the only thing on him that’s truly OP. Healing Signet did not need the buff it got…but it got it because Anet has a bunch of terribads making builds like RoyC…ugh…

MS/SM? Really man? Him and a necro getting destroyed by a bunker banner war in a solo queue was delicious. Hard facts hit you in the face bro. Wars have too much regen.

[Merged]Stun warrior meta

in Warrior

Posted by: Redscope.6215

Redscope.6215

ANets warrior balancepolitic

Skill A is weaker than Skill B, and C, so lets buff us it.
After buff:
Now its Skill C weaker than Skill A and B so let us buff it.
Oh noes Skill B is weaker than Skill A and C so let us buff it.

Wait no is Skill A weaker, then Skill B and C, lets buff us it again.
What, now its Skill C weaker, than Skill A and B!? So let us buff it.
OMG, skill B is weaker again, than Skill A and C, its need a buff.

Wait, now is Skill D stronger then skill A, B and C
(They buffing Skill A,B and C (and dont nerf Skill D))

Now its Skill D to weak, it needs a buff…

This is the exact problem with the “Don’t Nerf Me Bro!” approach to balance. You just keep buffing everything and making more work for yourself in the long run.

Nothing you said is warrior-specific though, this logic applies to all DNMB balance approaches.

[Merged]Stun warrior meta

in Warrior

Posted by: Redscope.6215

Redscope.6215

That’s why I basically spec’d my thief to catch a warrior. When you neuter their mobility, it’s possible to overcome their regen as long as you have more than 1 person on the warrior at a time.

No the issue is regen. The mobility is required for his damage and CC in all other builds. He’s mostly melee and requires targets to be nearby in order to land a lot of his attacks.

Now that he’s got ridiculously OP regen, YOU need to stick on HIM. That’s the opposite of any anti-warrior strat. You don’t want to stick on the war, its a bad decision. But now you have no choice.

His mobility makes it hard, if not impossible, for a lot of classes to stick on him. That was the point of having it in the first place.

1v1 is probably still hard to dent their regen though. It’s probably possible, but I know 1v1 I have never been pressured to run when I’m on my bunker warrior in sPvP. It IS hard to overcome my regen in a 1v1 situation but 2v1 a warrior can’t keep up, unless they run. Which is why it is imperative to neuter their mobility.

The fact that you’re not pressured to run as a bunker war is solely because of regen. Your war’s mobility comes from specific weapon and utility choices that you don’t use with the Hammer/Longbow build, yet that build is an unbeatable beast because it gets a full heal every 10 seconds.

They buffed the Healing Signet too much, Adrenal Health needs to be a major trait, and they need to get rid of Dogged March granting regen for 3s every 10s.

Ofcourse the hard part is that only few classes/builds can actually neuter a warrior’s mobility.

And some friendly advice, stop using the word neuter. It sounds like your childishly trying to be offensive but its more of an annoyance to read than anything else.

[Merged]Stun warrior meta

in Warrior

Posted by: Redscope.6215

Redscope.6215

yup they have been overbuffed imho.they are beasts in wvw atm because of that. it sometimes takes 5 people to kill 1.the heals are too much, the cc is too much and the thing is they dont need to give up everything to do decent dmg. the got toughness,healing, big dps, mass cc, mobilty,vitality all at once. a lot of classes have to give up at least 2 of those.
all i see atm in wvw is warriors everywhere, then necros, then guardians, then eles, then thieves…..and then after a while i see a few engis, then i see 1-3 mesmers in a 50man zerg and 1 ranger a day.

great balance anet!

5 to kill a warrior? You’ve got to be kidding. Also didn’t know this was the wvw part of the forums

This is the warrior sub-forum. Anything warrior-related is on-topic…so stop trolling.

Hammer Builds

in Warrior

Posted by: Redscope.6215

Redscope.6215

0/10/30/0/30 Hammer/Longbow

If it isn’t obvious to you after that, I can start naming traits.

Biggest cheese build in the game currently. Works for all walks of life, even PvE.

[Merged] Please change or nerf Unsuspecting foe trait

in Warrior

Posted by: Redscope.6215

Redscope.6215

No more nerfing, moar OP stuff I say. Moar OP for everyone!

Oh they’re still nerfing. Thieves are getting hit on the 15th with a Flanking Strike nerf, a main hand pistol nerf, and the introduction of anti-stealth. Warriors will be right behind them in the regen department. They’re just waiting on gathering data.

Nerfs still happen my friend, they’re a healthy part of game balance.

[Merged] Please change or nerf Unsuspecting foe trait

in Warrior

Posted by: Redscope.6215

Redscope.6215

Doesn’t need to be nerfed, it needs to be moved to the Master tier instead of the Adept tier so the MS/GS build can’t gain +50% crit chance on HB for the duration of HB.

Unsuspecting Foe nerf?

in Warrior

Posted by: Redscope.6215

Redscope.6215

If the stun lands before the damage, then it should increase the crit chance. It is unclear if and how they are separated though.

October 15th balance/skills updates preview.

in Guild Wars 2 Discussion

Posted by: Redscope.6215

Redscope.6215

Warrior
The Warrior is in a pretty decent place overall right now, and sees play in many types of content, as well as in PvP/WvW.

I can speak extensively about this class as it is my main and I play it frequently. The main issue with the current Warrior is his regen. Giving a high mobility, high armor, high hp, high CC class like the Warrior the kind of regen he has now is just overpowering.

Warriors were supposed to be able to use CC and mobility to stick on targets and keep their damage up. Now its the other way around. Now Warriors use their CC and mobility to keep you away from them as they get a full heal’s worth of HP every 10 seconds. You’ve got to stick on the Warrior in order to bring him down…which means he’s going to be doing lots of damage to you…which means you’ll die before he does.

The only real counter to the Warrior right now is poison. And that’s hardly a counter considering it’s limited availability to only a few builds within a few classes.

Traits changes required to balance the bunker Warrior:

  • Adrenal Health moved from Master Minor to Master Major
    - Adrenal Health is way too good for a minor trait…really
  • Cull the Weak moved from Adept Major to Adept Minor
    - Cull the Weak is barely worthy of being a trait let alone a major trait
  • Thick Skin moved from Adept Minor to Master Minor
  • Warrior’s Sprint moved from Discipline line to Strength line
  • Restorative Strength moved from Strength line to Discipline line
    - Bunkers need to be slower. This will slow the Warrior a bit in his bunker build.

Guardian
We increased the power of many support skills which weren’t seeing much play. We reworked Purging Flames: it now removes three conditions from allies in an area effect around the guardian on cast while still burning enemies (enemies that enter or exit the flames are still burned). Once the skill has been cast, it then reduces condition duration for allies who remain in the consecration’s area. It’s hawt. Literally. All meditation utility skills are now instant, and Focused Mind now grants fury on meditation use.

It looks like you guys are realizing what stats are in what trait lines for the Guardian…finally. He’s got crit damage down the Valor line and that’s completely useless with a meditation build. Don’t put a huge internal cooldown on Focused Mind though, that would make it pointless. The Guardian needs to be able to access that 30% extra crit damage he’s forced to obtain down that line.

Other than that, comparatively for off-hand weapons, the Focus is just way better than the Torch or the Shield. A consistent source of blind, regen, and condi removal on a 25s cooldown? Hell yes. A 3-hit block that does a major hit if not used up? Better than Aegis.

Compare that to the other weapons. Torch is pretty good…if you can get them to stand next to you. That’s not going to happen since you’ve got no immobilizes or cripples. That weapon is pretty much just PvE damage. Okay, but not great.

For a Guardian, the Shield should be a staple. He’s a protector…what weapon says “protect” better than a shield? Of course, the shield is just an all-around terrible off-hand choice. Stability uptime is being improved and stability just 100% defeats Shield of Absorption. It doesn’t even destroy projectiles while you’re inside it. And the heal doesn’t make up for dropping the access to regen from the Focus. Not at all.

Here’s what needs to change with the shield:

  • Shield of Judgement cooldown reduced to 25s
  • Shield of Judgement now adds 5s of Regen
    - Honestly a 30s skill that does mediocre damage and gives a few seconds of Protection? Really?
  • Shield of Absorption dome now destroys projectiles fired while inside
    - Currently you can just walk past the dome, or have stability up, and defeat the entire skill. A 40 second cooldown skill that becomes 4 seconds of complete uselessness.
  • Shield of Absorption; Detonate heal increased by 50% to the Guardian
    - The heal does hit allies and it would be a little OP if you gave it a straight buff, but it needs to help the Guardian out more than it does right now.

Regarding Stealth and its "Concerns"

in Thief

Posted by: Redscope.6215

Redscope.6215

  1. TBH, hitting an opponent’s Block should de-stealth you. If only because you have physically contacted their body. Who wouldn’t notice being struck?

When you explain to me how the shield you’re holding in your offhand “blocks” a dagger being drilled between your shoulder blades, we’ll talk about block de-stealthing. Until then, lets leave it as it is.

That’s about the stupidest comment ever. How are you invisible right in front of me? Oh yeah, its FAKE.

Get a grip man…

Its like you’re saying playing an FPS makes you a good shot IRL. Sorry, no.

Regarding Stealth and its "Concerns"

in Thief

Posted by: Redscope.6215

Redscope.6215

Well as we can see from the Oct15th preview post, this is a moot point. Anti-stealth is being introduced on the Ranger and if it works well enough, they’ll broaden it to other classes.

They do recognize that there is a stealth problem guys. They’re fixing it in a slow, controlled way…but there is definitely, without a doubt, a stealth problem.

Anti -stealth buff to rangers

in Thief

Posted by: Redscope.6215

Redscope.6215

I think this is a good way, as long it will be ranger only.

I don’t think so, read the bold:

Ranger
Sick ‘Em will now apply ‘Revealed” to enemies they target. We want to introduce some counter play to Stealth (players have asked for that for a while), so we thought a pet “catching your scent” might be a cool way to insinuate some anti-stealth into the game.

Some much needed anti-stealth is coming and it starts with the Ranger class.

October 15th balance/skills updates preview.

in Guild Wars 2 Discussion

Posted by: Redscope.6215

Redscope.6215

Mr. Sharp,

I’m confused about monk’s focus, does it no longer heal? Or does it give fury and heal? And what replaces the focus mind trait? Its the trait that makes meditations instant.

Chances are he meant Focused Mind and not Monk’s Focus.

And you thought thieves had mobility?

in Warrior

Posted by: Redscope.6215

Redscope.6215

All I see here is:

Thief1 – I can’t catch you because I rolled a backstab build!
Warrior – Well I’ve got to have a way to stay away from your insta-kill…
Thief1 – Kittenkittkikittkittenkitkittenkikittkitten!
Warrior – What? You’re not making any sense…
Thief2 – See? Typical warkittenkittenkitkittenkikitkitkitten!!
Thief1 – I know! Kitten! Kittenkikitkitten! Kittenkit? KITTEN!!
Warrior – Well if you guys would play something other than the one-shot troll class…
Thief1 – NO!! KITTEN!!
Thief2 – You’rekittenkitkittenkittkitten!!!

Pretty much no reason to respond to “I R MAD THIEF!” posts.

SOTG 6/9/13 are we safe now?

in Warrior

Posted by: Redscope.6215

Redscope.6215

Dagger Warhorn.
Axe Focus. (I remove Signet of Rage, all 3 buffs every 12 seconds.)

You get 40% cooldown on focus? And you never swap sets?

Don’t listen to him, he’s the resident troll. Most of what he says isn’t probable or factual and anything he’s ever suggested is OP.

As for the war, the condi meta will change and if you listen to Jonathan’s last comment on the H/LB war, he hints at it actually being OP but stops himself. They’re very sensitive when it comes to the subject of the war.

He’ll get a drop in his regen, that needs to happen, but I think as they mull over traits his more OP defense line will be rearranged properly. They’re not coming out and saying they’re going to nerf the war because people just started playing bunker/CC wars. It’ll happen though, it needs to.

If u wanna nerf warr then...

in Warrior

Posted by: Redscope.6215

Redscope.6215

Only thing that needs changing imo is the skullcrack from 3 to 2 secs, match it with the earthshaker that’s already 2 sec stun.

How about you slot Stability instead.

Stability is the most fundamental PvP boon, if you run without it you are begging to die.

erm as a mesmers i gotta ask…which stability? the mantra one?try using a mantra in a fight. plus being stunlocked to death there wont be time to react with anything at all. so mesmers have no counter to a cc warrior at all.

except just blinking away…

lol u know that blink has a long cd and the range is pretty pathetic, plus in wvw a lot of people replace blink with a stunbreaker, condition remover and feedback.or we are forced to bring veil, ore portal with us.so yeah blink is not a viable argument. u can catch up with us way easier after blink is used.remember our movement speed is crap…

You want wvw balanced 1v1? lol

I’m gonna quote you on that after the big nerf.

You can laugh with me at these guys when it happens. It’ll be almost as delicious as the ele tears…that are still flowing, btw.

Honestly if you don’t see it coming you’re either blind, a numbskull, or just a bad player who needs OP to win.

If u wanna nerf warr then...

in Warrior

Posted by: Redscope.6215

Redscope.6215

Completely disagree with suggestion of nerfing cond food duration. Idiotic idea actually. Since I use the same food on my guardian build to help negate cond dmg, nerfing that food would also destroy any chance my guardian has at surviving conditions. (and most decent guardians understand they melt on condis especially in massive zerg battles) so no. Rather it’s up to enemies to use + cond food to counter.

I totally agree ‘a t s e’ regarding healing signet. without it we’d get dropped by competent zerk players. (thiefs still hurts me massively i have to rely on kiting with my sword and warhorn to avoid burst) If you want to kill regen players get some support from poison cond builds. Plus what about rangers troll healing regen builds. I’ve observed idiotic situations whereby they are taking on and killing groups of players with kittened amounts of sustain.

Only thing that needs changing imo is the skullcrack from 3 to 2 secs, match it with the earthshaker that’s already 2 sec stun.

oh p.s I personally don’t use kittened cheese builds (but rather full tank low dmg builds, hammer, sword wh for support play) and i often stalemate many other good players with good builds like, healway guardians, zerk thieves, and MM necros along with clever high cond dmg engis. It always ends up in both parties just walking away.

guardian complaining about stun warrior? you must be really bad
oh wait, you play wvw. i guess you are just another full tank brainless faceroll guard.

Regen wars beat any guard now. If you can’t beat a guard as a regen war, you were skullcracked as a child.

The regen wars get right now is too high for their CC and mobility. Sorry guys but it’s going to get nerfed.

Stance Mastery needs a -20%.

in Warrior

Posted by: Redscope.6215

Redscope.6215

The resident troll strikes again!

Best race Aesthetically for Warrior?

in Warrior

Posted by: Redscope.6215

Redscope.6215

Just by looking at it the charr strikes somewhat fear, it is actually the highest race no matter that it can be seen only by putting charr and norn side by side and /salute , also the very lore behind them is warrior-ish, they preffer raw power before magic which is warrior-ish again xD (yes yes they do have incredibly powerful shamans).

The lore behind them is more shamanistic and Engineer-like than the Humans or the Norn (well…maybe not the Norn…they’re pretty Native American rip-off-ish). Hell the Iron Legion invented Engineers.

And they weren’t the tallest race in GW1. Originally, the Charr were slightly taller than Humans but only when they stood upright. Go fight in some early levels and see. What gets me is that they shortened the Norn in GW2 and made the Charr bigger. Why? What was the significance of that?

Also their armor doesn’t look beautiful it looks strong and heavy. I don’t what else to say, they are just way better as a warrior than any other race.

The armor doesn’t look beautiful, strong, or heavy. It looks like someone took Human armor and cartoon-style stretched it over their bodies. Its mostly ugly, somewhat bearable, and all-around wrong-looking. The only stuff that actually looks good is the cultural Charr-only armor. That’s because it was designed for Charr characters.

Best race Aesthetically for Warrior?

in Warrior

Posted by: Redscope.6215

Redscope.6215

If u like brutal attacks, go charr.

If you like looking like a 5y/o with terrible hand-eye coordination came up with your attack animations, go Charr. Especially GS.

Fixed unintended dmg inc. for ele conjures

in Elementalist

Posted by: Redscope.6215

Redscope.6215

This is plain stupid… Somehow they find our fully buffed (25 might, food, berseker gear) 8-9k autoattacks on a ELITE skill too high. Yet they give higher damage -passive- to warriors….

“Bug Fix” or “Nerf” -> It’s exactly the same. Only Anet’s intention is different; yet I never saw anyone whine about conjured weapon DPS to be to high… So they unneccesarly “fixed” something and caused it to be broken as a consequence.

Screw this, I’m out of here.

So you remembered what your damage numbers were before the 3rd, after the recent patch, and you found that there was actually a decrease in damage from August 20th’s live version to September 4th’s live version? You did do that before complaining…right? Or no? Did you just read something and complain because it said “reduced” and “elementalist” in the same bullet point?

Fixed unintended dmg inc. for ele conjures

in Elementalist

Posted by: Redscope.6215

Redscope.6215

Right.
That’s so true that to do their 13.6 seconds speed kill on Lupicus, rT used two elementalists.
Hm.

you only PvE I assume. I am not going to write again the wall about cost/efficiency ratio, so find it and read it if you want to understand better the point, otherwise stay in PvE and keep dreaming about Ele “being ok”.

Sounds like someone misses his D/D god….too bad. Elementalists are balanced now. Re-learn the class. Many people are doing so and doing well. For every QQer on this forum you get someone with some skill trying to spin it the other way.

Essences of Luck thoughts

in Super Adventure Box: Back to School

Posted by: Redscope.6215

Redscope.6215

My one thought is that I’ll go from a full MF suit to a paltry 20% MF with this patch. My future gem purchases will reflect my level of happiness with this.

If you bought them with gold, I’d appreciate it. That means my future gem purchases will be cheaper. :p

Essences of Luck thoughts

in Super Adventure Box: Back to School

Posted by: Redscope.6215

Redscope.6215

Chances are you were getting much less with your MF gear than you would have without it. The math on the main stat loss of MF gear was done numerous times after release, the outcome was simply that people killed faster without gear and the % gained was so miniscule that you’d rather have the increased number of draws from the pool rather than the increased chance.

The only time it would be remotely useful is when you’re in a large group of people with GOOD gear on to make up for your junky MF gear while you leech off them and tag mobs. At that point it either leaves a bad taste in your mouth to leech that much, or you’re just a complete jerk.

Exotics that are more valuable than ascendeds

in Super Adventure Box: Back to School

Posted by: Redscope.6215

Redscope.6215

Simple answer is your paying for the cool skins on the weapons mentioned not the stats.

Isn’t that why people get legendary weapons. Unless you just like purple text better than orange. Last i checked most people transmute their legendary’s.

Except legendary weapons require much more than a handful of skillpoints, crafted materials, and lodestones in a mystic forge.

You’ve got the skin. Transmute it with an ascended weapon and then you’re done.

Exotic Discovery's Reset

in Super Adventure Box: Back to School

Posted by: Redscope.6215

Redscope.6215

As has been pointed out by other posters: The recipes for inscriptions are not impacted by this, you have to rediscover the weapon and then get XP from it. Example:

I can currently craft a Berserker’s Pearl Reaver. After the build, I will still know how to make the Inscription (which is the recipe), but i will need to put one of the Berserker’s Orichalcum Imbued Inscriptions, one Orichalcum Axe Blade and one Small Ancient Haft into the Discovery window and make it to be able to craft the axe again.

You are missing the point. The point is twofold:
1) People who discovered these recipes simply to have them unlocked. A friend of mine crafted a LOT of very unprofitable exotics just to have the recipes unlocked for their own sake. He’s just gone and wasted several hundred gold now because of this change.

So wait…you know someone who lost a TONNE of money just because he’s an uber-completionist? No achievement, no profit, no personal gain…it was all for the sake of having it listed in his crafting tree?

Sorry…I don’t think Anet should be basing their changes around those with OCD-like impulses. :/

2) People will have wasted a lot of gold by having discovered these beforehand and now must discover again to get the XP boost.

There was no XP boost. You crafted those items at the cap…which meant the XP was worthless. What do you want Anet to do, say, “Sorry you crafted at max level”? They’re not going to save the XP you forego by crafting at the cap.

Oh and BTW, once you reach the lvl 500 cap, you may want to wait a year and NOT craft any ascended weapons so that you don’t have to go through this again. I guess you’ll have to find all your ascended weapons for your sets. Good luck hunting!

Players should get the XP boost without needing to lose gold discovering them again. The vast majority of exotic recipes incur a MASSIVE gold loss.

They ALL incur a gold loss. The only recipes you can hope to make money on are the rare lvl 80 greatswords because people are eating those up in the mystic forge. All other weapons either break even or lose money.

Pro tip for traders: You have to multiply your trade price by 1.15 in order to get your break-even amount. The “projected profit” at the TP doesn’t do that for you.

Exotic Discovery's Reset

in Super Adventure Box: Back to School

Posted by: Redscope.6215

Redscope.6215

Who upvoted this incredibly trivial complaint?

People who spend their lives complaining on internet forums. They upvoted it because its less work their fingers have to do. :p

There’s like … a Billion more important things to be worried about in this update…

which begs the other question… why aren’t these devs posting in THOSE threads >:\

What threads? They made a blog post about Ascended gear crafting, MF gear, and how it would effect the economy. The “OMGWTFBBQXXX” threads about misconceptions and misinformation should be dealt with first.

After all, they’re not going to let people twist their words. As far as the words they haven’t officially posted, they’re going to treat them as normal speculation/troll threads and ignore them.

Ascended gear 11+% > Exo? WAY too much.

in Guild Wars 2 Discussion

Posted by: Redscope.6215

Redscope.6215

o grow up u had 1 year whit exotic only what do you like to play this game 10 years whit the gear from day 1 that u made ? no progres at all in gear ? shallow thing for mmo dont u think

Gele meet GW1, GW1 meet Gele.

We very much would like to have a discussion about low, to no, gear progression requirements… for 8+ years.

Which is why it only sold 6-7 million copies. It was out-done in sales by MINECRAFT.

The original Guild Wars was missing a gear and economic system that made you want to keep playing. Guild Wars 2 has it, and that’s why its the fastest selling MMO in history.

Anet has learned from their mistakes.