Anet’s version of raids are on landscape content. and WvW.
I see no problem with this as long as they keep building and improving on both systems.
Anet’s doing something a little different, if you’re looking for something else go play another game. Don’t try to change this one, cause for the most part it’s great.
This game is easy. In fact, thats why the people are asking for challenging content that tests a group cooperation and not just random people running in blind to a temple. If you honestly think the temples are hard, do it with a group who knows what to do and you’ll see. It is easy to spot fools who don’t know what they’re doing and those who actually have a clue and the people who do have a clue, want to be tested. FoTM doesnt cut it for most of us since it’s just mostly 1 shot mechanics.
For wvw, not all of us like the clashing of dozens of people for hours on end. It really isn’t challenging unless you count who can survive longer than the other. THis post is about organized group events in an instance for guilds to have fun and challenge themselves, not about changing any of the currently existing dynamic events.
Exactly. Though I think you’re not reading what I actually wrote. Though, perhaps you meant to quote someone else, as what you’ve written at times doesn’t make sense?
Your point seems to boils down to ‘I don’t like this so it should be changed’. Which is perfectly fine, everyone’s allowed to have their opinion. Mine is; no, it should not be changed, raids in the traditional sense should never be added. The mechanics that the game already has are great, Anet should continue to build on those. They’ll continually tweak it of course, but I don’t think there should be any huge deviations from their ‘course’.
There are plenty of ways to test yourself in-game at the moment. Plenty.
And there are plenty of other games out there that accommodate those that want to raid.
It’s just very bad model design. I don’t think changing your size will help as all items scale.
There are many items – especially weapons – that clip (with the ground for example). Some clipping has always got to be accepted in these games, but that’s no excuse I think for the poor models/size ratios they’ve put in. Anet definitely went with the ‘bigger is better even if it looks terrible’ approach to most things. It’s a real shame.
I agree, it’s a such a shame we can’t get it.
Additionally, wander around hoelbrak and you’ll see many different types of armour and clothing which look great. I hope Anet does something soon to address the problem, espeically in terms of clothing.
Anet’s version of raids are on landscape content. and WvW.
I see no problem with this as long as they keep building and improving on both systems.
Anet’s doing something a little different, if you’re looking for something else go play another game. Don’t try to change this one, cause for the most part it’s great.
If you’re rushing to get to the max level in this game, you’re playing it wrong. Very wrong. Of course you’re well within your rights to play the game how you like, but it’s not the way the developers intended you to play it.
There’s hardly any difference between ‘endgame’ and level content.
I cannot disagree more any ‘powerleveling mentoring’ system.
True! I totally agree, I think it should be done across the board with all characters shouting all the time, hearing you have gotten a buff is much greater than having to look through you buff list in the midst of battle. A toggle in the audio section would also be nice for those that don’t want it.
They’d be so much better if they’d just remove the rooting from most of the skills.
Yeah! What is the go with that?
I personally think the elite skills were rushed and aren’t finished fully yet. They can’t be, right? They’re so bad. As stated above; they’re not ‘elite’ skills, not at all. Elite racial skills should be your second best skills after class racial elites. Otherwise they should simply add another hotkey and label it ‘fluff’.
That’s a very interesting way of looking at status equalisation, Nike!
And yes, re the infamy/honour thing. Infact, ‘There is no such thing as infamy to the norn.’* Ordinary is often easily forgotten, and to every norn ‘they do fear they will be weak and end up forgotten’*
* From the official GW2 Wiki
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Should memory serve, Forgal (spirits rest his soul) mentioned how his mate and child had died. The way he said it made it clear he cared for them more than “they both did great deeds”. Maybe I am reading into this too much.
I don’t think you are.
If equal status/standing/honour or legend bring them together, it’s more than likely love/friendship keeps them together. When married I think the lines significantly blur between personal status/legend and that which is attained together. It’s also worth keeping in mind that status and legend can be attained in a whole plethora of ways, not just on the battle field, though that is by far the most common.
As Jora say at a wedding: ‘’May neither of them ever hunt alone again’’. I think this can be taken either literally and/or metaphorically.
I think a cool alternative would be that either your chosen Spirit form is 5 skill points cheaper.
Or that the wild animals of your Spirit type are neutral towards you and your pets instead of hostile. In the case of the Raven, whenever you attack animals (not monsters or humanoid creatures), a random bird in the vicinity will do a single “Call Owl” attack to your target.
Good ideas. Additionally:
Perhaps the elite skill that turns you into a were-form of your chosen spirit lasts 50% longer/or is stronger/lets you use your utility skills/etc than compared to the other forms.
Honestly, I think it’s a very hard thing to do; putting ourselves in Norn mindspace. When one norn’s outlook can be so different from another’s it’s more than likely almost impossible to do completely. I think the important thing for us all to keep in mind is that there is definitely not a ‘one shoes fits all’ answer to the relationship question. Norn – arguably more so than perhaps some other races in Tyria – are very individualistic in relation to almost all aspects of their life. While some may not care to find a mate at all and would rather be out hunting and wandering the Shiverpeaks alone, others may want to hang out at the Zelechor Hot Springs and try and ‘pick up’ to put it crudely (both of which there’s NPCs evidence of in-game).
The ‘infamy count[ing] equally with more positive renown’ you bring up Cato I think is probably one of the single most important aspects about norn culture. Norn do indeed think that way, and I think it’s very difficult for us to comprehend and understand as our whole lives we’re basically taught there’s a right and wrong way to do things. In relation to this Norn culture seems to be more along the lines of ‘the end justifies the means’ with regards to forging their legend. I’m sure there are some exceptions to that though, there almost always are.
Finally; comparing Legends? I’ve no idea how we tell whether two legends are of ‘equal worth’. Again, common indicators like wealth, land, title, standing etc etc that we tend to look upon to determine such things the norn simply do not seem to generally care about. I guess there’s no objective way of comparison, which in turn leads to the idea that if the two mates are happy they’re an equal match, maybe their homestead/friends/family as well, that’s all that matters? It seems that at the common mating ceremony you have those that talk for both partners about their exploits and legend they’ve forged, and how they’re suited to each other as a result. So I guess some wider acceptance than just the two of them agreeing that they’re a match – legend wise – is usually warranted. I really don’t know for certain.
…
Finally, we come to Raven. Overall, trickery and cunning do not seem to be appealing relationship traits. I could see a Raven using guile and clever words, saying everything right just to be able to make the match, if only for that night. Interestingly though, ravens are one of the few creatures in the animal world that also mate for life. So, if a true bond is formed, it is one that is cherished, though challenged from time to time.
…
The context in which you use those terms is almost a total misrepresentation of what Raven stands for. Especially when looking from a norn’s point of view. Raven is the least understood spirit by far. Many that look upon such attributes negatively don’t understand, a) his ways, and more importantly, b) some norn values.
Raven is the least understood spirit
Above all, Raven stand for the truth, wisdom, clarity of thought, cleverness, thinking things through, not making harsh and rash decisions. Followers of Raven know that you can solve almost any dispute with kind and well placed words rather than violence. Whilst Bear teaches a focus on physical strength and power (also equally being able to control it) Raven teaches that strength of mind is just as powerful as strength of arms. He teaches that one smart, precise strike is sometimes more potent than many ill-placed ones and the more you know about the prey you hunt, the better your chances. Raven’s followers have good sense and know that we can’t always tell, at first look, what has happened. Flying high above the clouds Raven sees and knows all, and asks for no tribute from his followers, we bless and honour Raven by thinking for ourselves.
We have to think like a norn to understand them
Now while this may not be appealing to us, most of us don’t take the time to look at it from a norn’s perspective. In fact this hole thread is littered with justifications for behaviour based on ‘our’ own lifestyles. That’s simply the wrong way to look at it. Norn culture is what it is, just because we don’t understand their drives or motives for something does not make them false. Most norn do not see ‘right and wrong’ like humans do (us in RL, not the game humans). Many norn do not have the same priorities of family, and mating as humans do. This does not mean all norn hold the same view. There is a vast variety within the race that is plain to see, which in part has been shown above quite well I think.
All norn seek to gain glory and honour, so they are not forgotten, for to a norn being forgotten is to be already dead. But just how they go about gaining that glory and honour is very subjective and depends upon the individual. Some (NPCs) say they will do so by slaying Jormag, others want to be a great cook, yet others want to help friends and strangers alike by helping solve their emotional problems. The scope of what ‘legend and glory’ is to a norn is far wider than the common held ‘go out and kill/hunt something’ belief.
The simple fact is we do a huge disservice to the norn and their culture by trying to stereotype and collate how the whole race feels to something; in this case relationships. How they likely feel to any situation is based on many, many things in their life. Just like it is to us all in real life.
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The hunter eats first.
That way she remains strong enough to hunt and feed other family members.
I agree. I think that little tab should be removed from the leggings and added to the chest piece, so at least on their own they don’t look as bad as they do currently.
Also there’s a horrid clipping issue with the leggings when using the largest female norn body model. That really needs to be fixed.
Also, for such a wonderful looking set the number of dye options are very disappointing.
Other than that, it’s great.
The lore says Norn are light skinned. The game may oppose that but the game is based off the lore so yeah…. and the fact that they are heavily HEAVILY based off vikings and norse mythology is a big deal.
http://wiki.guildwars2.com/wiki/Norn
Under Physiology:
" Norn typically have light or pale skin, while those living in Lion’s Arch have their skin tanned by the sun".
…
Godric, you need to learn what the word ‘typical’ means.
And to the OP; yes, I’m not a fan of the norn dance either. But in truth I’m not a fan of any of the dances, barring the asura’s, they fit wonderfully I think.
Edit: I just found out how to take good quality screenshots, so I updated the pic. c: This is my lovely main, she’s a Warrior.
Great colours.
No, it makes it look awesome!
My big huge mc large Ranger looks just rad. As does my Warrior.
However, this is foolish. Beauty is in the eyes of the Beholder-as they say. Nothing more, nothing less…
Being appropriate to their own lore has nothing to do with it being in the ‘eye of the beholder I don’t think’.
That’s a shame.
As for Tarn, that’s not true, depending how you answer the “Important Quality” question affects a story line mission in which a spirit guide helps you.
I chose Bear as my Spirit but when I took on the Jotun King the Wolf Spirit Guide helped me. So my Spirit question has no affect on the storyline. Its strange that the other races (except Human) are affected by all their Biography Questions. I’m wondering if they didn’t complete these two races personal stories to their intended level before release.
I’m not sure sure. As I understand it what you choose – spirit guide wise – does effect your story options, whether or not you choose that particular option when playing the story is up to the user of course. And naturally, things – personal story wise – are fairly crude still it seems, so I wouldn’t be surprised if there were inconsistencies.
There’s a lot more banter relating to your choice than players think out there.
Both interesting Ideas.
I think something has to be done, there are a lot of these types of bots around these days. A lot. And it’s very difficult to get them with all the blinking in an out they do.
The puzzle is very forgiving, time wise.
You can let others jump away and then just do a chilled tour on your own.
I agree.
My character is a norn. And I often wait and let everyone else go first, a) because I know it can be frustrating for others like the OP’s said, and b) because the jumping puzzle is indeed forgiving, time wise.
Take your time and get some space, you don’t have to rush all the time with it. This puzzle on the whole I think has been done very well.
Tarn, your post is offensive.
Firstly, it’s a daily reward, they’ve done the work to complete the puzzle, the prereq for the reward, so they deserve the reward. It’s an outright bug and should have been fixed. Unfortunately it probably won’t get patched this late.
Secondly, they do have the satisfaction for finishing the puzzle, they just don’t have the reward, those are two different things.
Thirdly, you have no idea what their spirit may be, you don’t know them and you can’t assess that.
Finally, who are you to tell others where they should derive their satisfaction?
Let me explain:
Wanting it to be fixed is one thing, and perfectly justifiable. After all it’s not working as intended. Whining and complaining about the lack of reward, as some have, and crying for compensation in return though is just plain childish.
There’s a right way and a wrong way to go about these things. And getting on the forums and whining like a spoil child that hasn’t gotten the toy they wanted is the wrong way. I’m sure you agree.
I understand that many different types of people play the game, and a lot of people’s play is driven solely by material rewards they seem to think they’re justified in demanding for doing anything in-game. But to carry on in such a way, and in relation to such a light-hearted event is just plain sad, and yes, such provides significant insight in to their wintersday spirit within the game too. I’m surprised you don’t see this. Your seemingly lack of understanding of this in the bigger picture is not offensive, just disappointing. Perhaps you took it as a personal attack? I don’t know why you would’ve.
It’s a christmas-themed event for a bit for fun in a computer game after all! The way some people carry on…
It takes 60 hours to get a char to level 80. Add another 20-30 hours to full exotics. I would think +85% for the people playing the game are leveled and geared up. Most people are going to use lower leveled ats in these instances to take advantage of the experienced gained.
No, once again this is simply not true. You’re making a huge assumption that all people play the game only to level characters and to ‘gear-up’.
Law of averages.
The vast majority of the player base is level 80, and has a decent set of exotics. Thus, it is preferable to design level 80 content.
This is simply not true, it’s probably ~50% of the player base at max.
I didn’t mind the workshop instances myself, but I found them a little boring. That being said I’ve done them a lot to help friends/other players out. I don’t care about any reward at the end, but it would’ve been nice I think to be able to get the equipment to make all the toys. It would keep more people interested long, and hence those doing it for the first time – like yourself – would have a better chance of finding a full group.
I think it’s also an issue with the way characters scale. The developers themselves have said they’re going to be tweaking how characters perform with the current level throttling system, so hopefully that will help for future events too.
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Some people want ‘compensation’? You’ve got to be kidding.
The enjoyment should be the satisfaction you get for completing the puzzle. The ‘treasure’ at the end is just a nice little bonus.
Nice Wintersday spirit you have…
Do you have any idea how expensive it would be to record multiple voices for a game that has constant VA use, especially when there are 5 races with male/female each??
Yes, I do. I’m fully aware of it.
But we’re talking about a top of the line MMO here, least that’s what it’s been touted as. If they – the developers – want to talk about excellence and pushing the envelope with this game, they should do so.
I have not yet extensively played with that to know how much bigger they could be, but I felt that the typical male model for norn seems “believable”.
Just for a frame of reference, this is a maximum-sized heavy armor female norn next to the sort of typical male norn i see all the time. Notice how his arm is the size of her ENTIRE TORSO. lol. They don’t even look like the same species.
I agree.
I think it’s just a bit ridiculous. Same species, no difference in strength between genders, and yet, this gets completely thrown out the window when designing them. It’s utterly confusing how the models (in comparison to each other) got accepted in the first place.
Just look at the different models: The ratio in bulk-size difference between male and female norn is proportional to the difference between female norn and humans. That’s just not right.
I would say that the ingame strength of other races compared to the Norn is actually justified. You must remember that the player characters, according to their stories are all heroes, paragons of their races, much like Destiny’s Edge members. As for PvE enemies, we single-handedly slaughter thousands of those on our way to 80. I’m assuming that any deaths we may suffer are treated as “non-canon” since we respawn.
This is kinda how I thought of it. The PCs are supposed to be exceptionally strong for their race, so that each one probably has the rough equivalent power of a norn. However, norns are the exception to the rule. PC norns are not much stronger than a normal norn, so that all PC norns are basically just an average joe for their race, travelling around. Perhaps their biggest bound from a regular norn is their sociability.
While PCs are champions for the other races, norn PCs are just norns who travel a little more.At least thats how I think of it.
That’s a really interesting way to look at it, thanks for posting.
Yes, norn males are the worst bodies in the game at the moment I think. Conceptually, graphically, lore-wise, you name it, they just don’t feel right to me. But of course it’s highly subjective.
I think what you’ve highlighted is the worst part of the armor set myself too. It just looks messy in an otherwise well designed set.
On norn feeling the cold:
It’s not quite true the ‘high body temperature’ that many say, least I’ve not read it anywhere. It’s said (both in the official wiki and in-game when talking to various NPCs throughout the world) Norn generate considerable body heat from even the mildest exertion. But if they stand around and do nothing they’ll feel the cold like anyone else.
Norn don’t wear clothing/armor to keep warm/for protection, but to honors the spirits.
The lore drew to me to the norn, not the look at all.
Unfortunately there too many comparisons between norn and humans which I find sad and a little annoying. But really I blame the developers for this (well mostly), as most just see norn as ‘big people’ when really they shouldn’t be.
I’m not an alt player at all, but I have two norn currently. I only really play one.
I’m cheating a little as I’m showing off my own character and two of my good friends, but I love this screenshot (or painting as we call them RP-wise).
We three showing off our horned-helms in Malchor’s Leap after dealing with that mourning human ghost and a certain eye…
There’s also an amateurish clipping issue with the female tier 3 cultural heavy armor leggings as well when using the biggest female body settings.
The voice fits the race perfeclty in my opinion and the voice was exaclty was I was expecting. Female norns are quite manly after all
I think the voice fits perfectly too.
Though I would’ve liked to have seen a few voice options we could’ve chosen for each race/sex. Having only one voice option available is a bit weak, development-wise, if you ask me.
The various forms need some re-balancing, skill/function wise.
They’re a bit of fun, but in no way whatsoever ‘turn the tide’ skills, which elite skills were touted to be.
My character doesn’t use them anymore due to trait setup, but when they did it was always Raven, as that was their spirit totem.
I remember there use to be some problems in the past which sound similar to this.
At one point a lot of us were experiencing a similar thing in-game. For my character personally it would happen a lot on the third and last in the chain when using a mace (as a guardian). It was very much as you describe; slow-motion/dream-like effect.
I can’t remember exactly how it was fixed by Anet, but i believe some sort of patch helped. They knew about the problem at the time.
Perhaps it’s something similar?
What Spirit of the Wild you chose your character to revere determines some of the early personal story mission chains your character will do and/or options you have.
Also various NPC dialogue throughout the world will change depending upon which you choose. But in my experience hardly any players take the time actually talk to the NPC characters in the game so not many would notice this.
I see so many Norn Guardians around, truly yes I think there’s many of them.
But, ironically I think that guardian does not “fit” the Norn. I see the Norn as hunters more than anything else, similar to “hunter-gatherer” shamans if you want to see it in a way. The classes I think that fit the Norn best are Ranger and Warrior. The Guardian, in my opinion, fits much better with Humans. But this is just subjectively what I think.
I do have a Guardian Norn myself, in fact she is my “main” character for the moment. Which I know is contradicting my own thoughts. But that’s because the Norn is my favorite race of the game, and the Guardian is the first class I tried, without thinking of “its place” within the Norn race at the time. when I created the character in question.
I agree Gallian. Furthermore I believe important central parts of norn lore back up what you’ve said too. First and foremost Norn are individualistic. This theme can be seen throughout norn life from their culture to the way they fight, how they live, their respect towards authority/government and so on.
There are small facets of norn lore which, taken in a certain way, suggest that some norn might choose to be guardians (e.g. ‘’They will never give up on their battle, quarry or friends’’).
There are probably more guardians than any other profession in my opinion. I think long held stereotypes from player brought over from other games mainly drive this, both with regard to what a norn race should be like as well as what roll a guardian profession should take.
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I will second what TJV said:
At level 80 it costs me ~8 silver to re-trait the last time I did, Which was in fact cheaper than the time before when I did it at level 80. It’s extremely cheap.
How is this a problem?
I like this idea too.
Personally I think Anet should change it so any class can wear any form of armor. They have the opportunity to balance it by having the various types effect endurance and the like in different ways.
There was a thread about this earlier, though I can’t find it now. My character has all three sets. The rough comparison was the current price would be around ~800 000 karma for the T3 set. I wouldn’t have a problem with that; as said cultural weapons cost karma.
Hamfast sums it up well: Ignorance is not a defense.
Additionally, people are far too inconsiderate of others in-game these days as a naturally trend, which in itself is the ‘softening’ nature of these MMOs. This complaint of yours is somewhat of a flow-on effect of that, if you look cryptically at it.
Good idea.
Providing great social mechanics will enable and enhance the social GW2 community’s ability to interact, build solid friendships and remaining playing for many years.
Firstly, Legendary items are there for one reason only: to keep the materialistic and egotistical players busy for a while.
You create your own reality of what the game is for you. Grind if you want, but it is totally your decision. The problem is that many players have forgot what these games are about.
Do not blame Arenanet.
Agreed!
Additionally it would be nice if the mini pets could actually keep up with us.
My poor toys are forever falling behind.
It would be great, yes! And not for just RP combat. There are a ton of RP social games and events that use a simple /roll command, but without one are basically impossible.
Just one addition though I’d like to add:
I’d like to see the command be </roll_#> Where a virtual dice of # sides is rolled.
Perhaps if no number is placed after the </roll> it would default to a 10 sided dice.
Great suggestion.
If the ’’rewards’’ you get from fighting a dragon ‘hardly/if at all’ cover the cost of travel there, you’re doing something terribly, terribly wrong. How about doing something for the enjoyment of it, rather than just the ‘loot’?
You just seemingly want a material reward for your ‘effort’.
I couldn’t disagree with this idea more.
I tend to agree.
The number of comments your character gets playing the game is reason enough to provide more variation. Have the skimpy stuff for those that like it, but also provide stylish appropriate and more realistic looking options.
Variety is the spice of life.
And yes, I’d love to see some GW1 armors and styles added!
It seems they’ve simply lost the concept of what an online MMO game is.
Anet you need to stop overusing the ‘Activity’ mechanic. It’s ruining all these social activities you’re putting in the game. In fact I’d highly suggest doing away with it completely for any future content. I’ve not met anyone in-game who likes it.
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Oh COME ON, its only the name of the skill! no one choose the skill to use for the name lol!
For what i know the name skill can be “bring coffee to me” so its not a real yardstick to justify a change, even our meditations, doesnt seem like real meditations, but i see no one whine about them.
Every class in a game WITHOUT trinity, must be primarily selfish and then the same tool can be used to help others or increase teamwork, BUT every tool of the class, must be Strong For the CLASS ALONE.
Hey, don’t go yelling and getting all hot under the collar about it, sheesh.
It’s not my fault Anet’s grasp of the English language is primitive at best.