I’m not sure what it’s called, but the simple piano tune you hear in Hoelbrak/Shiverpeaks.
hoelbrak and shiverpeaks use 3 or 4 soundtrack , i think the 1 u have in mind is bears spirit or the last half of Call of the Raven
Norn Theme beats everything
(i think its the tribal drums XD)
though Fear Not This Night is certainly great too
my favourite from HoT was The Itzel it’s pretty perfect for jumping around the treetops with frog people :-3i like those too
well first1 is called The Saga of the Norn
Well, whatever it is, it’s played quite a bit in Hoelbrak and the Shiverpeaks. It’s really nice. Perfect example of how something simple can really create the perfect mood for an area.
I would rather see food buff stacking so you could consume a few at a time rather than having food consumed automatically. Also a sound indicating food wore off would be nice or maybe an emote like “I am hungry”.
Yes, food/utility time stacking would be the best and hopefully simplest way to get around this problem.
I’m not sure what it’s called, but the simple piano tune you hear in Hoelbrak/Shiverpeaks.
If you’re going to help perhaps your dot can appear on their map, showing where your character is in relation to them and whether you’re moving to or away from them. That would make it fairly simple to identify any griefers.
I agree with the sentiment that our pets could have more given to them.
Additionally, combos just generally need a lot of love.. For example; when a combo is completed, both parties that are responsible for the combo (i.e. the character that placed the field and the character that initiated the blast) should receive the combo’s effect. Currently this is not the case.
When it comes to rangers and their pets, the combo effects should also be shared.
What was the spider farming I heard about a while ago?
Spider farming will rot your brain, and you’ll also upscale some events near there without actually helping. So I wouldn’t recommend that.
If you want to grind out masteries, and are only limited by experience, I would suggest saving your boosters, food & utility and using them in Dragon’s Stand. I found my characters would get well over 1 Million experience per meta there. And that was with only one experience booster and food/utility. I’m sure if you really stacked one could get much more.
I’m trying to play HoT but its taking forever to get to hero points and level my masteries and stuff. It’s taking hours just walking around to find out how to get to the hero point/mastery locations. Wut do?
Honestly, follow the events. In Heart of Thorns on most maps they’re basically big long events broken up into multiple individual events. Doing those will lead you around a lot of the maps. Additionally you will be doing so with others so any hero Challenge points, Mastery locations will often get done at a similar time.
Mastering how to use Gliding Updrafts and Bouncing Mushrooms will help you a lot also, if you haven’t done so already.
With the HoT expansion I believe. Development did so to balance the supply and demand, as before hand there was a surplus on the Traders, hence the price was too cheap in their eyes.
I honestly think the pricing at the vendors is okay. They’re the best jewellery pieces in the game, so three months to acquire a full set if you take that route (which is the easiest; you just have to log in to acquire the laurels) isn’t so bad in my opinion.
Any feature that has to be selectively disabled in specific places is a feature that should not be implemented.
Game Design 101
Consistency is mandatory.
Either you enable a feature everywhere, or you don’t implement it at all. Selective enabling/disabling is disgusting and is game design failure by definition.
Cannot agree more with this. Exactly my thoughts.
I think The Claw of Jormag would be near, or at the top, of any list. Maybe the Shadowed Behemoth also, oh and the Fire Elemental! Definitely the last one, that is hardly even a battle.
I’d also advise you to craft a different ascended armor and change the stats in the mystic forge. The reason is that a full set of viper’s armor requires 425 Fulgurite, which is just way too tedious to collect all materials for.
I tried this but it didn’t seem to work for Commander’s Armour. I’m guessing it doesn’t for all HoT stat combined armour?
Mounted combat would simply not work in GW2. Lord of the Rings Online has done mounted combat quite well, but their zones are multiple times bigger than GW2, and were specifically designed for it.
It would be lovely (as LotRO mounted combat was quite good) but the game just isn’t designed for it at all.
As you’ve said yourself there are a lot of stuff you can do. I personally started doing Fractals of the mists as soon as I got to lvl 80. It’s a cheaper and more fun way (although very RNG-based) to get ascended armor/weapons. Since you already have ascended jewelry, agony should be no problem for you with a few infusions. You could also try out PvP or as already suggested, do your personal story and then progress to HoT and get your elite specialization. Do whatever you find fun, since that’s the purpose of the game
Yes, I basically agree. It’s cliche to a degree, but that doesn’t mean it’s not true: And that is do whatever you find fun. If you’re having fun, you’re playing the game the right way.
Yes, I agree. I’m looking forward to it too.
I was in Dry Top helping some with their diving achievement earlier and thought about how nice it will be to be able to glide from the goggle platform there.
In terms of ‘invisible walls’ and ‘no flying zones’, I can’t see any reason why they would do anything different than what they’ve already done for water in the game in the zone edge areas. That seems to work fine for the most part.
This adventure and several others (such as Fungus Among Us) have too finely tuned a time limit. As you noted, it is extremely unfair to players in regions like Oceanic who grapple with a permanent 200+ ms ping, because mushrooms may not fire when you jump on them, gliders open a split second too late etc. ANet really needs to do a balance pass for these adventures.
Yes, a high ping sadly makes some of these basically impossible.
It would be nice if Anet made these activity mechanics more robust for the entirety of their player base.
It’s a really pretty zone in places.
To me the real shame is all the rush rush rush that goes on for the most part.
Personally I think if one beats the Mouth the map should stay open until the invariable volunteer option and closure 1 hour hence.
Dragon Stand events, and u dont feel “grinding” while doing it, will earn loots of gold and stuff too. whem u get familiar with it, its most easy navigable map.
I agree. I’ve not been there for a while, but I think a usual run through there would yield 1-1.3 M experience or similar. That was with food, utility and maybe one other EXP boost.
I also agree that it’s not ‘grindy’. It’s quite enjoyable for the most part, minus the client crashes.
This has got to be the most ridiculous achievement to date.
The developers need to wake up.
Additionally for guardian: Ally condition removal.
Tip for new players: Listen to NPCs. Both audio- and text-wise. And pay attention to the world around your character.
I see so many players, both new and ‘experienced’, running around oblivious to NPCs and as a result missing out on a lot of content, chests, rewards, events, hidden events, etc etc. I see it every single day.
The most obvious example is with events; just because one event finished does not mean there’s not another one beginning in 30 s or so. Listen and pay attention to what NPCs are saying and doing, and you’ll get A LOT more out of the game.
Is it not possible that if Owl was destroyed it left a void that could be filled with a new Owl spirit?
It’s an interesting point.
After all there is a Spirit of the Wild for every wild animal. I wonder what happens to species of animal when they loose their Spirit. I guess we had glimpses at Owls Abattoir where many owls were not looking after themselves, but that’s really just clutching at straws. Other than they they seem normal, which is a little odd, considering other examples in game.
For example, the Minotaur story arc probably showed us more how the fate of a Spirit of the Wild can affect it’s children. When Minotaur was caught by some Svanir and was set to be devoured in the Ice Dragon’s name, the minotaur went crazy.
Maybe another benevolent Spirit of the Wild might take pity on the children of Owl and protect them? Who knows. of the Major Spirits of the Wild I guess I could see Leopard doing this, for various reasons. But I’m not sure it’s something that is – or should – be done. Norn culture is very grounded in ‘survival of the fittest’ which has evolved due to the intimate relation with the wilds.
Maybe that is something that might be addressed when the Jormag Story is expanded upon in-game.
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Heart of Thorns is a lot of fun. It’s just the balance that’s been skewed behind the scenes that takes away from the experience.
Once all the ‘new’ and shininess of the new zones and the experiences/event-chains etc etc wears off it’s the mechanics & balance with relation to progression (Achievement-wise or otherwise) that keeps players happy and playing the game for months and years.
Masteries is a prime example of this imbalance. No developer in their right mind would make a game where to get to the maximum level you’d have to kill every single enemy in the game once to get enough experience to do so. Yet, this is basically what they’ve done with masteries.
We can only hope that with time they’ll amend things. Or at least come out and be open with their community that they want to turn the game into a ‘harder-core’ MMO, so those of us that are tired of the incessant grind that seems to go hand in hand with such a title can move on.
Owl, no I don’t think so. The in-game lore makes it fairly clear that Owl was consumed and destroyed by Jormag.
The others though? Yes it’s definitely a possibility that they are still out there but just ‘lost’. However it would be extremely unlikely they would become a major spirit of the wild as that would logically result in changes and additions to the norn mechanics.
What gear are you wearing? He might have been wearing full beserker greens. Also if he is an alt he will have experience with game mechanics and maybe know perfect rotations already for revenant through research.
Damage also greatly depends on what weapon you are using. As far as I know, the only decent power weapon for mesmer is mainhand sword, so using anything else will give you slower kills.
Remember down scaling is always in effect when you visit a map lower than your own level, so your stats will be scaled down to a lvl 11 mesmers. They also made this harsher than in the past so even if you are lvl 80, you will still feel weak(ish) on a low level map.
Downscaling is the most stupid idea on this planet. How much more balancing does this game need?!
I should be able to kill that monster in 2 seconds.
Seriously, when I’m done with this game I’m giving it to my cousins.
Thanks for your reply.
Personally Downscaling is one of the best aspects of GW2, I know myself and many others wouldn’t still be playing the game if the mechanic wasn’t in-game. The ability to play with new friends with your higher-level character and not trivialize their content/game-experience is a wonderful thing!
I really hope more MMOs will do similarly in future.
I had this trouble too, until I spent some time enjoying the Silverwastes and it’s meta (especially the Labyrinth). I’d recommend going there. I didn’t actively farm them, just enjoyed the content, worked on some related collections and generally faffed about. Soon enough I had more than I’ll ever likely need.
Additionally, I haven’t paid much attention of late (mainly because they’re not limiting anymore) but many Heart of Maguuma areas too seem to give Empyreal Fragments. The finer points of just where though? Seems above have more information on that.
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Hold on to them for the most part, they’re a limited resource these days.
You just don’t want to waste them.
I don’t think we should clutter up the UI anymore.
Perhaps a tracker – if one’s needed all – akin to what we have in the Heart of Maguuma for the Map Meta: It’s basically invisible until we mouse over it.
A bit of an aside, but I’d really like to see more basic crafting materials added to the map reward bonuses (cloth, leather, etc). After all they’re more rare these days than many other components.
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For example: Linen is around ~5 silver per piece, but ideally
Anet“players” want it to be 50 copper per piece.The game have been out for 3 years already. Everyone should made enough money to craft a set of ascended gear.
Ascended gear is really cheap for new players too. 50 hours of grinding or a few more hours just playing the game and you should already made enough money to get a set.
Being friends with a number of new players that have recently come to the game. I can say for a fact that this is simply not true. I honestly wish it was the case, but unfortunately it’s just not. But that’s not the point; the inflated prices adversely affect new players independently of any ascended equipment desires.
It’s at the point where just the other day I told a friend not to worry about crafting new level 30 armour, but wait until they’re level 35 and buy the cultural armour, because that was the cheaper option. That for me that is a clear indication something is very wrong with the fabric/leather mechanism in-game.
The world’s nowhere near big enough to warrant mounts.
I agree. It’s fundamentally flawed at the moment. I can totally understand what Anet was trying to achieve, but the reality is it hasn’t worked out at all. The biggest – and most important – problem at the moment is the impact these ridiculous prices have on new players. New players are the most important players in the game, and every effort should be made to make the new player experience as balanced as possible. Right now it’s a mess in relation to this topic.
The best way to fix this will be to change how Ascended Armour is crafted.
Things were relatively balanced before Ascended Armour became available. So rather than change the way the materials for it are acquired (which will have numerous additional knock-on effects) it would be simpler, easier, and smarter for development to modify how Ascended Armour is created.
Requirements for Ascended Armour at the moment are arguably the primary driving force for the high prices of the crafting materials at the moment. So a simple method to address the problem, at least in the first instance, is for Anet to have a look at the current pricing of materials and compare them to their ideal value they’d like it to be, then adjust accordingly.
For example: Linen is around ~5 silver per piece, but ideally Anet want it to be 50 copper per piece. That’s one tenth the current value, so reduce the ascended armour requirements of linen by 9/10th. This reduction in difficultly in ascended crafting can then be offset by modifying other component requirements, which make more sense in relation to the level the character is: level 80.
Would be nice to see yes.
And there is already plenty of clipping/mismatching that goes on within an armour-class, so that’s really no negative to hold back such.
3. I think is impossible to fix significantly.
As an alternative to that I would like them to TEST on a system with ~300 latency, that way when situations arise that are impossible (there are some leyline gliding places for example that impossible to use with such a ping for example), they can modify them.
Yes, it’s a stupid achievement. The developers now know this, and I suspect did know this even before it was released. That begs the question why they did in the first place but that’s for another time.
Their band-aid solution is somewhat of a remedy for now. Let’s just hope they actually take time to understand the fundamental problem with this achievement so they don’t continual make these mistakes again and again in other areas of the game.
I think personally they should have focused on ‘fun’ over ‘challenging’, after all it is a Wintersday Festival. This Jumping Puzzle should be one of the easiest in the game to complete.
Anet have to realise that constantly creating challenging content in every aspect of the game is not the way you make a successful long-lived MMO.
It’s completely and utterly amateurish. An absolute embarrassment to themselves and their coding.
Clearly they don’t know how to implement these things without major problems, so my suggestion would be to make it a normal instance like we have for dungeons/zones/raid etc. That way we’ll be able to join our friends, and not have to put up with this silliness.
Anyone would think we’re back in 1995 with all these basic problems. Anet, wake up, stop trying to be ‘clever’ and just make it reliable so it actually works for your consumer; whom you depend upon for your livelihood.
It would just be nice if we could do more at the festival together with our friends.
The Winter Wonderland jumping puzzle was originally like that, and it was great. I’ve no idea why they changed it.
It’s an MMO: Interaction with others should be fostered at any opportunity.
Otherwise it’s an enjoyable festival. I like it.
Feel my wraith:
Ideally would be a ‘proper’ shout and not interrupt other abilities/have a cast time.
Receive the Light:
Needs to be made 360 like suggest. After all, it’s a shout. All other shouts affect all within a radius. I’ve been using it for the last three months, and cone in front of us is often just too impractical when used in battle with all the dynamics going on. When friends need healing, the last thing they’re going to be doing is standing static; they’re going to be moving/dodging.
This seems to be going on in a lot of MMOs.
Do not click image if you haven’t seen Star Wars movie.
I reported him for LFG System abuse. Hope Arenanet takes action but I doubt it.
Wow thanks.
Never saw this in game but you just ruined it for me. Seriously.
Reported.
What part of ‘do not click if you haven’t seen the movie’ didn’t you understand?
You ruined it for yourself, if that’s what happened. The OP is not to blame.
Honestly, the children these days…
Jana.6831 give it a rest, and accept that some people want the option for this. Stop acting like a parrot.
If you read the person I was talking to: they needed a parrot
And well – the option for this is already in game – but oh well..
There is no option for this in-game unfortunately. Hopefully that will change though.
I’m sure in time it will.
Yes, please give an option to turn off raid/squad names.
That is just for the inscription I believe.
The recipe for the armour pieces themselves I think you have to find separately. And Vigilant armour recipes – once again to knowledge – only have a chance of dropping from Noxious Pods in Dragon’s Stand.
I’ve been looking in much the same way for Commander’s ascended recipes with no luck. It might be a case of making a more generic set of ascended armour then changing the stats to what you want (Vigilant/Commander’s etc) in the Mystic Forge after.
You can buy the recipe sheets on the TP. Command’s is Tizlak.
How odd, so you can. Didn’t even think to look there as it’s ascended.
Thank you.
That is just for the inscription I believe.
The recipe for the armour pieces themselves I think you have to find separately. And Vigilant armour recipes – once again to knowledge – only have a chance of dropping from Noxious Pods in Dragon’s Stand.
I’ve been looking in much the same way for Commander’s ascended recipes with no luck. It might be a case of making a more generic set of ascended armour then changing the stats to what you want (Vigilant/Commander’s etc) in the Mystic Forge after.
I use a very similar build to above, with Honor, Valor, Dragonhunter specialisations. It’s built around shouts with Pure of Voice (conditions to boons for you and allies) and Altruistic Healing (apply boons heal), along with shield/mace & Longbow.
It’s not 100% tanky, and certainly not specifically built for the raid, but very group orientated which I like, and with allies close by in combat, the healing is for the most part great. The downside is that the damage is fairly pathetic, and there are limited CC options.
I’ve tanked the Vale Guardian Relatively easily with this setup, as long as there a couple of melee characters with me (which there almost always are). In general I enjoy shouts as they can be used on the fly and don’t interrupt any weapon skill/movement/dodge mechanics at all.
Please no more of this “leeching traders” crap again. It has already been discussed at length that free trade isn’t evil. It goes through the same song and dance over and over again.
You’re not eliminating free trade. It is a good thing, not a bad thing.
It’s a game, not the real world. The less materialistic and economic-based an MMO is the better it is.
It would be nice to have something, yes.
The old system was much nicer: The reward was such that you didn’t grind for it (because it was not that worthwhile), yet receiving it was always a nice feeling.
I wish stuff bought off the TP wasn’t re-listable, I hate leeches that live off the back of others.
I agree. If Anet were really serious about looking after their economy they would put this mechanism in place, it would go a long way to helping.


