takes 2 seconds from a reaper to go from 0-100% life force anyways
seriously can someone tell me what exactly is it that makes people call scrapper the second coming of christ class?
because as far as i ve used it running DPS scrapper is the stupidest thing
and thanks to the bandwagon full of DHs and Reapers it feels like Scrapper got pushed into bunker build role to even stand a chance
and even then bunkers are useless in this game without condi cleanse wich means you’d have to sacrifice most of your utilities and run elixirs with HGH .
Be Patient
time and time again i see idiots undercutting by 1 copper and then resetting their sale or purchase to try undercut whoever uncercuts them by another copper
and the reason that is stupid is because on average you ll pay 20-50s+ fee each time you reset your sale or purchase so by the time you finally get your " good deal" you ll end up with less profit or no profit at all
another thing is there is no reason to undercut someone selling 1-15 items their purchase is short term if you’re trying to sell 100+ items dont be an idiot and blow your profit on fees undercutting the guy selling 5 items
then theres the mega hoarders or possible botters , you create a block by dumping over a thousand items at a time ,it is a bad idea because you effectively set the new average price from wich to undercut for everyone else
most importantly dont expect instant purchase or sale if you’re aiming for actuall profit set a proper price behind that of an undercutter that is selling a minimal ammount of the item you want to sell and wait it’ll eventually sell
i think the problem is players want legendaries to be an effortx reward item , requiring a massive ammount of work as long as it doesnt rely on RNG , personally nothing puts me off more in a videogame than working hard for weeks and get zilch but then comes a random guy and whithin two hours or a first to third attempt gets that specific thing i ve been working my behind for so long for. Rarity should not = Luck Purely
glorious armor is a great example
maybe if everyone and their grandmothers werent bandwagoning into the chronomancer/reaper/dh train people wouldnt be forced to run bunkers , hell even bunkers are useless now against reapers as theres apparently a new nuker build that tears through even full toughness builds in half a second
Why is thief single target damage lower than almost all aoe abilities?
Why is thief supposed to be the best single target dps the worst?
Why is our base health so low without any other means of surviving?
Why are our stealth abilities being made irrelevant due to all the reveal?
Why is our steal unable to critical hit when every other classes ‘f’ ability can?
Why are we locked into a trait line because of one trait that should be baseline?
Why are our traps useless in comparison to dragon hunters or rangers?
Why is our sword base damage 300 or so less than the revenants sword base damage despite them being a Heavy class?
Why do Heavy armor classes get higher base health and toughness than medium and light but deal the same damage and more than thief?
Why does thief initiative system suck and punish us if we miss a CnD?
Why does Daredevil give us no unique mechanic? like serious an extra dodge roll kitten brill not like revenant can just go shiro use basically a withdraw and gain 50 endurance then roll and repeat..Like for real.. Not just pvp and wvw like pve kitten thief are not viable in raids and deal less dps than rev, engi, ele while having nothing else to offer.. “OOO STEALTH” kitten off engi has sneak gyro – kittening movable shadow refuge lasting like 30 seconds…
Yeah it is another moan thread but idgaf like i was in a pvp match kitten dragonhunter placing some traps on a node, im like right not going to fool for this kitten use my shadowstep utility in trigger them all jump back to avoid damage, then i initiate with sword 2 bam instant dead.. The dragon hunter even said sorry it was literally 100 – 0 in less than 0.5 second
honestly your only valid argument here would be the traps sucking one
the rest are all incorrect even the heavy armor one due to guardian having the same hp as thief if guard runs berserkand no vit traits
Hey,
Got the game not so long ago. Playing engineer casually. Really like the turrets, but people tell me they are not worth it, because they are easily destroyed.
Has there been any (official) word of adjusting turrets to be viable?
Cheers,
turrets are useless
they do mediocre damage , dont have much survivability, have massive cooldowns , got nerfed to hell , had its most useful traits removed , rifled barrels and auto tool regen
they ve gotten nothing but nerfs despite being useless
i guess turrets are useful from level 1 to 20 or 25 in pve
Yeah, I don’t play scrapper because I appreciate a challenge, dork.
you’d be playing engineer if you really appreciate challenges
anyways the skill does not stealth the whole team it has a 200 radius and stealths every 3 seconds so your allies not only have to be close but if they dont get under said radius on time they ll miss that stealth pulse , the cooldown starts when the gyro is destroyed so it is not permanently up , you play the game so you must have eyes thus you should be able to see where the scrapper moves by looking at the gyro , also gyros cant jump or climb so they cant follow the scrapper at all times if you use terrain to your advantage
it raised my average fps by like 25 in crowds
Happy for the 64-bit client, suspiciously fortuitous in timing as it is.
But I hunger… for more!
DX11/12 desire intensifies
^^ this so much
are you kittening kittenting me? Thieves are the most overpowered class on this patch along with mesmers and you want 50% dmg reduction in stealth which is already the most kittened mechanic in the game by far.
stealth has no counterplay in this game and is the cheapest and most overpowered and certain disengage and a thief/mesmer/scrapper can just reset fights forever until they get a good opening
thief gameplay in a nutshell: get a bad opening? Stealth, reset fight, repeat until you get a good opening, spam 3 if you;‘re d/p or s/d or spam 5 if you’re staff thief with some dodges inbetween
thief is currently so kittening overpowered and braindead i have no kittening words what were arena net thinking ? oh right, they weren’t. They have more condi removals than elementalists , do insane dmg, unhindered by any kinds of slow/immobilization, the most stun breakers (steal isnt a stunbreaker but it does just the same thing, shadow step is 2 , infiltration signet if you run it is 3) with low cds huge kittening joke
same with mesmer except they have more dmg and less condi removal but in general are the same cancer and easy mode kitten
1/10 would read again
as far as topic goes, considering all the aoe and amount of revealed, yeah 50% seems reasonable… unless they nerf all other classes aoe/dmg/reveals (which won’t even happen)
name me one profession that has a reveal skill with 15s cooldown or under to actually hardcounter stealth , heck even those have countermeasures
engi’s elite toolbelt = reveal and apply revealed debuff on stealthed targets only does nothing on nonstealth
ranger’s reveal debuff can only be used on nonstealthed targets
guardian’s trap reveals only stealthed
engi googles only works on nonstealthed targets
and all of them have over 25s cdmeanwhile stealth can be spammed every 3 seconds
have you ever wondered why thieves have to “spam” stealth?
have you ever wondered why should it be justified for thieves to be entitled to being immortal while always running berserker gear while theres over 20 gear sets ?
running Glass cannon as a thief is not mandatory
immortal…. on a class w/o protection, invul, stab, blocks, heal spam….. ahahahahahahahahaaaaaaaaaa
yeah glass cannon thief is not mandatory, too bad they can’t run bunker or bruiser~
if stealth is your only means of survival you seriously need to relearn your profession even more now that there’s daredevil
are you kittening kittenting me? Thieves are the most overpowered class on this patch along with mesmers and you want 50% dmg reduction in stealth which is already the most kittened mechanic in the game by far.
stealth has no counterplay in this game and is the cheapest and most overpowered and certain disengage and a thief/mesmer/scrapper can just reset fights forever until they get a good opening
thief gameplay in a nutshell: get a bad opening? Stealth, reset fight, repeat until you get a good opening, spam 3 if you;‘re d/p or s/d or spam 5 if you’re staff thief with some dodges inbetween
thief is currently so kittening overpowered and braindead i have no kittening words what were arena net thinking ? oh right, they weren’t. They have more condi removals than elementalists , do insane dmg, unhindered by any kinds of slow/immobilization, the most stun breakers (steal isnt a stunbreaker but it does just the same thing, shadow step is 2 , infiltration signet if you run it is 3) with low cds huge kittening joke
same with mesmer except they have more dmg and less condi removal but in general are the same cancer and easy mode kitten
1/10 would read again
as far as topic goes, considering all the aoe and amount of revealed, yeah 50% seems reasonable… unless they nerf all other classes aoe/dmg/reveals (which won’t even happen)
name me one profession that has a reveal skill with 15s cooldown or under to actually hardcounter stealth , heck even those have countermeasures
engi’s elite toolbelt = reveal and apply revealed debuff on stealthed targets only does nothing on nonstealth
ranger’s reveal debuff can only be used on nonstealthed targets
guardian’s trap reveals only stealthed
engi googles only works on nonstealthed targets
and all of them have over 25s cdmeanwhile stealth can be spammed every 3 seconds
have you ever wondered why thieves have to “spam” stealth?
have you ever wondered why should it be justified for thieves to be entitled to being immortal while always running berserker gear while theres over 20 gear sets ?
running Glass cannon as a thief is not mandatory
are you kittening kittenting me? Thieves are the most overpowered class on this patch along with mesmers and you want 50% dmg reduction in stealth which is already the most kittened mechanic in the game by far.
stealth has no counterplay in this game and is the cheapest and most overpowered and certain disengage and a thief/mesmer/scrapper can just reset fights forever until they get a good opening
thief gameplay in a nutshell: get a bad opening? Stealth, reset fight, repeat until you get a good opening, spam 3 if you;‘re d/p or s/d or spam 5 if you’re staff thief with some dodges inbetween
thief is currently so kittening overpowered and braindead i have no kittening words what were arena net thinking ? oh right, they weren’t. They have more condi removals than elementalists , do insane dmg, unhindered by any kinds of slow/immobilization, the most stun breakers (steal isnt a stunbreaker but it does just the same thing, shadow step is 2 , infiltration signet if you run it is 3) with low cds huge kittening joke
same with mesmer except they have more dmg and less condi removal but in general are the same cancer and easy mode kitten
1/10 would read again
as far as topic goes, considering all the aoe and amount of revealed, yeah 50% seems reasonable… unless they nerf all other classes aoe/dmg/reveals (which won’t even happen)
name me one profession that has a reveal skill with 15s cooldown or under to actually hardcounter stealth , heck even those have countermeasures
engi’s elite toolbelt = reveal and apply revealed debuff on stealthed targets only does nothing on nonstealth
ranger’s reveal debuff can only be used on nonstealthed targets
guardian’s trap reveals only stealthed
engi googles only works on nonstealthed targets
and all of them have over 25s cd
meanwhile stealth can be spammed every 3 seconds
Is it DH that’s too strong, or the combination of instant cast traps with stealth + super speed from trapper runes? Without the stealth spam from trapper runes, DH is an easy target. However, DH is unkillable while in stealth + has the superspeed to get out of AOEs while stealthed. Trapper runes need to go. They allow trap spam with zero risk.
the thing is some traps have obscene damage ontop of being unblockable to such levels were you can instantly melt a full bunker player with nothing but traps
and runes also bring up another problem while trapper runes make it extremely easy for guards to be safe while being on the offense , runes of the dragonhunter offer 5 stacks of might for each trap Placed so that allows guard to gain an instant 20-25 stacks of might
and ontop of that traps have debuffs and conditions when activated and as if that wasnt enough traps grant fury aegis protection 10 might stacks swiftness and regen
basically out of combat it ll have the same speed as swiftness however in combat it ll make you run as fast as if you were out of combat with swiftness 133% (thus actually providing 100% speed ) in combat and no it doesnt ignore movement slowing effects .
can anyone show me the diference in taken damage between knights and serker and show screenshots or something , preferably in pve environment where stats have higher caps
i can only afford 1 gear set and from my pvp testing the damage reduction from knights+melandru was incredibly negligent it was about a 15-20% damage loss basically was only taking about 200-300 less damage wich sounds unreasonable for the damage lost to toughness
When I first heard about Gyros I was thinking it would be something that passively affected the Engineer, but also had an active ability, and followed us in a little swarm of bots much like the Function Gyro does.
this would ve been an infinetly superior choice
I have to agree with Sadu – no, just no.
If you want to dps with scrapper (althought standard power grenadier is better for that), I would go with something like this:
welp that gave me an idea on what to use from now on , at least for now :
the diference is i fight with others so i find the med gyro and bulwark gyro toolbelt skills incredibly helpful and with this change i ll pretty much always have 99% crit chance
oops set wrong link basically replaced static discharge for reactive lenses
(edited by Rezzet.3614)
How about these?
well those seem like login graphical bugs rather than pvp combat bugs
Charr (iron legion)
Rifle (use 3,5 skill)
Granade kit (F skill + 2,4,5)
Elixir gun
Flamethrower
-power granade build
-use unly strong skills(never AA) and you will nuke horde of enemies.
-It’s not chill build but you will gain some practice with engi.
-turrets use on solo champsThanks for the advice, what kinds of stats should I look for on gear?
should try bomb kit and basically anything that gives you power and precision will work
Charr
Rifle and turrets
No simply because even if dpsing was your plan, you left both major dps traits in scrapper in both builds while you come up with some weird explosion-tree without grenades…
One can debate that there are many ways to dps… but i am quite sure that the majority disagrees with this build as a tutorial for “how to dps aß scrapper”.
And well… Zerker Meta still here, yes.
and what exactly are this major dps traits you speak of?
the reason i choose assasin over berserk is because only the 4 and 5 skills actually have power scaling
the way i set it up is you get 20 stacks of vuln and 15-18s weakness from 5-3 combo +7% on enemy affected by vuln from explosive as melee spec we need to dodge quite a bit so the +25% damage bomb is nice and blast finisher giving swiftness from lightning fields provided by the dead gyros or your 5 skill
earth sigil procs 10% crit chance from firearms easier so you always got 100% crit chance so you can benefit alot from strength or bloodlust sigil
well i g uess you can replace the grandmaster 2 for perfectly weighted
(edited by Rezzet.3614)
… not / 15 characters.
cuz it doesnt have serker :P?
…
many complain about gyros not following players properly but i actually prefer the erratic movement , think about it if your sneak gyro was always next to you your enemies would demolish you in pvp and as it stands it fools them into attacking its direction while im walking around it or next to it wich allows me to heal or wait for cd and then jump at the target who probably thinks he’d been destroying me all alongThis is rather a misplay from your opponents than a benefit from the erratic movement. They should just target and quickly dispose of the sneak gyro.
If you happen to use gyros on uneven terrain or near some stairs/ledge they will completely fail to follow you, which in the case of heal or bulwark gyro may be fatal.
this is the one thing they should fix the annoying pathfinding it has indeed happened to me for example last night i spawned 2 gyros and they flew all the way down from the middle keep pointin pvp did a full lap and then itt returned and stayed by me wich would ve gotten me killed if i was in actual combat
(edited by Rezzet.3614)
it has been beaten
the event itself doesnt need a nerf because so far in all my attempts it is always the spore lane that kittens up so maybe theres something there that needs fixing
so far i ve encountered several wierd situations
a mesmer using gravity well while downed
warriors instantly reviving while downed and no its not vengeance nor a rally this happened to me 1 v 1
guardian insta finishing people without using quickness
people dieing instantly without entering downed state
currently i find 3 gyros usefull all around 2 gyros useless all around and 1 gyro in the middle mostly on the negative score
medic bullwark and sneak gyros are great because you can use them in solo play as well as group play and even if you cant use them you can still find their tool belt skills useful
bomb and whirl gyros there feel like garbage as it stands
whirl finisher bolts blast to random directions and it only shoots 2 per proc so the gyro itself is useless both in pve and pvp the toolbelt skill would be ok if it wasnt for the fact you can get lightning fields from all gyros upon dieing as well as your hammer 5 skill
bomb gyro doesnt scale with player stats so it will always land a tops of 3700 damage if you get a lucky crit and if you miraculously land it as you have to tag your target first and then the actual bomb spawns wich is incredibly predicable , the toolbelt seems nice a stun breaker except its not because it has a delay so as it stands theres no reason whatsoever to not take oil slick over this giving y our kit insane CC as well as an instant stun breaker with 2s more of super speed duration
Purge gyro in concept is nice but it dies too quickly and the toolbelt is useless when you consider its purpose was to apply aoe weakness when comboed with hammer #3, but with the Major middle trait you can stack weakness 3 times as well kitten stacks per leap off of lightning fields
the lightning field on gyro death trait is useless unless you’re running a bunker build with the trait that heals you while you have super speed on
conclusion
asides from medic, bulwark and sneak gyros , gyros are incredibly lacking their 15 seconds life spans are injustified , they are Terrible for group support because of their radius and some are flat out useless when you consider theres better tools
Bomb gyro needs to scale with player Crit Chance at least not Crit damage cuz that’d be otherwise an unblockable 9k 15s knockdown ability otherwise
Shredder gyro needs to be able to proc whirl finishers twice as often and its toolbelt needs twice the duration as well , or it should be a targetable skill
Gyro Radius should be bumped up to 360 or 400 the idea is to provide group support without stacking but without being able to run the whole maps protected
all but the sneak gyros should be able to stay alive until killed and/or gyros should have reduced cooldowns when dieing to timer and not enemy or self destruct
many complain about gyros not following players properly but i actually prefer the erratic movement , think about it if your sneak gyro was always next to you your enemies would demolish you in pvp and as it stands it fools them into attacking its direction while im walking around it or next to it wich allows me to heal or wait for cd and then jump at the target who probably thinks he’d been destroying me all along
(edited by Rezzet.3614)
try scrapper then you might reconsider on whos the worst
gyros do not have armor whatsoever ae vulnerable to crits and condies
thus useless in wvw wich was the one thing the spec was gonan be for TEAMPLAY but nope paper gyros
you guys need to grab a cup of chocolate sip and sit down and think about your overractions
commander tags have way more functionality over mentor wich just shows up on map
the one thing i will give commander over mentor is that the mentor tag is more flashy
I honestly think Scrapper is a lot of fun. Most gyros still need a lot of work, but I’ve been having fun with Shredder gyro in open world PvE and the stealth gyro is really handy as well.
Function Gyro also still needs a bit of work, but it has saved the day in a good number of situations, which is pretty awesome.
Fun i admit that it is but it is seriously lacking in pvp performance when you compare it to reaper or dragonhunter wich seem to require no skill at all Compared To scrapper
same sometimes i dont see the traps and i run at highest settings , from what i see it seems to happen mostly with dragon maw and the spinning blade traps at least all the times i got hit with invisible traps only the wall of blades trap was showing up .
wonder if core necro having 0 respectable access to stability is OK
they got plague form i guess
welp i dint leave a longer opinion on this so i ll go over my opinion on gyros
Sneak: gyro actually benefits from having erratic movement , think about it if it 100% perfectly followed yoou your enemies would simply have to melee or aoe at the gyro to kill you by having it stay still while you’re in range of its aoe stealth you can kinra run in and out of the circle and get stealth safely i used this alot in stronghold successfully
bullwark could use better tracking as this is the one gyro you want hugging you at all times, the toolbelt skill is great specially combined with medic’s i used it mostly for rezzing allies
medic i find it to be fine and good toolbelt , i also noticed it seems to fly over to injured allies to heal them when i had full or near full health ??? if thats so that is great
shredder : this one i find useless whirl finishers are pretty weak , they are random and gyro only does 2 per second so unless your enemy sits ontop of the gyro it is not going to do much
bomb gyro , it had One job explode itself on enemy but it doesnt scale with ferocity , and seems pretty erractic it seems to fail its attacks 50% of the time in actual combat and gets dodged or blocked another good 20% if it does spawn properly
most of the scrapper traits are a joke
theres no incentive to chose an adept trait over Recovery matrix
Decisive renown , like seriously you expect us to get our own allies killed on purpose or something?
the Major traits i have no complain towards because they open up a whole can of choices such as flamethrower+ mass momentum or having the trait that gives swiftness on crit+ rapid regen, or rapid regen+Final salvo etc
Impact savant asides from the minus durations this is a joke ,seriously how many stuns does an engineer have overall ? hammer has 1 second stun thats a 1/4th second gain ,net turret overcharge has a 2s stun that one gains half a second at least and supply crate has another 2s , so basically in other to benefit Fully from this minor grandmaster we have to run supply crate and possibly put net turret in a utility slot
Perfectly weighted is just way too situational
so far i find it underperforming in pvp
in pve its ok until you bump into monsters like the mushrooms that spam aoe at their feet and then keep spamming from range , and sadly this seems to be most of HoT .
shredder gyro seems next to useless and bomb gyro doesnt have crit damage scaling
its fun and all but doesnt have that WOW feeeling like the other specs the best i found in the spec was function gyro during pvp so all in all if i were to rate this spec i’d give it a low 4 out of 10 , it wasnt much of an upgrade asides from function gyro , it was just an addition of 4 skills and a hammer
how was hgh fine? 15-25 might stacks consistently is fine? under what pretext is one person stacking that kind of damage potential ever fine?
this was a negligible change, it’s a 25% duration nerf (hoelbrak alone makes up that difference) that literally will have so little impact it’s laughable. engineers are definitely the brats of gw2 that demand everything be handed to them on a silver platter and never be further touched or even looked at.
same thing goes for adaptive armor except it was an actual nerf that did something. get used to it. scrapper/alchemy isn’t balanced. the fact that something is now being done about it is a good sign for the game even if engineers kick and scream about losing their faceroll ability bit by bit.
a profession with as much protection uptime, blocks, evades, and passive defenses as engineer really shouldnt be complaining.
so you’re saying warrior should be nerfed next by your logic as they can instantly get 25 stacks of might as well as share it with allies with GS phalanx strenght
while also having ungodly pasive regen and condi clear
dont think its bannable but it ll cause some nerf to happen
what exactly is wrong with free 500 armor in combat ?
is the blast Gyro bugged i ve noticed that it doesnt scale with ferocity for example the gyro has base damage of 2500 and crits for 3500 but then i use my rifle skills or Launch battering ram with about 1500-1800 ish damage and those crit easily for 5k and up to 7 and 8ks .
as it stands im better off using the ram for the daze and knockback ontop of the damage
I think DH traps a fine, the problem is Ranger traps are too weak. Please throw in some stability, daze, blind, ageis procs on the ranger traps as well and give them a trap elite.
You can’t compare a mere abilities from ranger (traps) with an elite specialization.
but yeah ranger traps need a buff, they’re garbage besides the burn trap.
Yes you can because elite has nothing at all to do with how strong it is or rather how strong it’s supposed to be.
try running a condi build with ranger traps that’s the diference between ranger and guard DH does power damage and ranger is condi damage traps
its not just ranger its the poor balance design balancing combat by giving more and more offensive stuff instead of balancing o ut everything else
such as armor , seriously go to pvp and try Knights gear vs serker you ll take 200-300 tops, less damage with knights but then when you use soldier or sentinel damage taken will plummet by half or more so the way armor is working is its useless and for some reason scales with vitality
4/10, its ok so far asides from a few things like grinding and gating content, but i cant really enjoy the game due to the massive servers lag wich is constant .
Assume 5 enemies. If 1 or 2 of you are incapable of shredding down all the minions ASAP, there’s a problem with you guys, not the reaper.
the problem is the shout spawns minions out of enemy minions or pets or illusions or clones or random creatures anything that isnt allied gives one minions and in a teamfight the minions wont be that easy to kill unless your whole team is aoe nukers
upon many fight i ve noticed that the sole reason reaper is currently breaking balance is simply because of one skill the Rise shout
at first it sounded like nothing but then i tried reaper myself and saw why this shout is so game changing the more enemies around you the more minions you get and said minions give reapers 50% damage taken reduction
then all you gotta do as a reaper is spam your weakness and chill skills and you’re unkillable easy as that
Can other classes hit on top of walls (like staff eles) or is this an engi-specific issue?
this is engi specific issue
you can stack tool belt reduction from Tools traitline and elixir CD reduction from HgH that alone justifies it for me
guessing we have to get ingame and do a bug report
prioritize this devs it is a seriously game breaking issue for wvw engineers , its not just when shooting up it is whenever you shoot one of them specific wall parts it happens even if you’re standing on it