(edited by Rezzet.3614)
I don’t have a lot to say about the changes.
I want to know why the mesmer’s Feedback skill was changed to an aoe I have to place, instead of it just auto placing on my current target… was this something people were asking for? I’m not trying to be a jerk, I just want to know. I really don’t like it. I know I can have it snap my aoe skills to my current target but that’s not the same and I don’t want all of my aoe skills to be like that anyway. I just really don’t like this change to Feedback, it bothers me a lot and I know that’s gotta sound stupid, but it does.
you can still do that
on yoour settings enable snap cast to target also enjoy the free pwnage as all your aoes will auto land on yoour targets now just be sure to deselect target whenever you wanna use a supporting skill
unlike other condi classes our builds require precision because most of our conditions come from criticals , so unlike others we cant runk bunker condi our condition builds are all revolving around burning so anyone running a condi build with decent cleanse will obliterate condi engi by decent i mean at least 2 cleanses , our cleanses suck if we dont run elixir trait line , and the only good cleanse we got to counter this condi spam meta currently is elixir C pretty much but good luck as this condi meta revolves around corrupting boons as well
we got no boon removal asides from mines , our skills are all specialized so they dont bring much utility on their own except for a select few
our invulnerability causes more harm than good as it interrupts whatever we do and locks our skills so we cant heal or whatever , wich makes the auto elixir S trait a curse most of the time
gyros and turrets are next to useless simply because of their lack of stats gyros even more as those dont even have a 30% damage reduction trait
gadgets i almost forgot those even existed , asides from slickshoes they are next to useless
elixirs are the only decent utilities we got
kits are useless for the most part, toolbox is semi useful, flamethrower is useless asides from its toolbelt skill and maybe #2 blast finisher, basically making this a pve kit for the most part as hammering stuff in HoT results in death mostly , grenades are a joke after the total of 60% total damage nerf and 60% range nerf ,Mortar kit is a joke after the 30% damage reduction as well it is meant to be our elite weapon with MANUAL AIMING and slow projectile speed good luck proccing the field finishers as they have to Pierce your target to actually grant the field finisher
Elixir X is useless , you’re dead if RNG gets you tornado form and good luck getting rampage form when you need it , the toolbelt is great but 3 seconds makes it useless pretty much except for interruping a target
some of our traits are beyond stupid , such as 300-500 hp heal on blast finisher
and decisive renown and static dischargethe damage on it got nerfed so hard it no longer compensates running full glass cannon for it
our pistols need rework as they stand they only got 2 useful skills the poison volley and blowtorch #3 skill used to be cool in the past because it dazed for 1 second so it could interrupt a target sometimes twice if they had an ally or minion near , good luck running a high risk hybrid build as pistol’s auto attack is a joke
our rifle is great i got no complains about it except for our self knockback even warriors copied that from us and instead of a knockback they get a quick longer range evade , and the slow net i dont think i ve seen it land 5 times on my targets and even when they did it was because i had a team mate assisting
speaking of slow our harpoon gun
it is the most counter intuitive thing i ve seen in the game so far usually slow projectiles deal higher damage to compensate for its speed or have added effects
our harpoon not only is so slow you can out swim it without swiftness
but it also has the lowest base damage and lowest damage scaling
timed charge should be our auto attack it does ok damage and burns and is pretty fast
scattermines are amazing if you actually land those as well they are extremely hard to land but those at least have massive power scaling
also seriously a 10% speed increase in our projectile speed from our Master Mayor trait that is useless asides from the 20% cooldown reduction
(edited by Rezzet.3614)
how do 2 guards lose to thief they are their hard counter profession
unless they werent DH , or simply were incredibly bad or afk or joined at the last moment
So . . . I recently returned to another game—that shall remain nameless—and started to play between downtime with Guild Wars 2. Let me tell you . . . it was a huge wakeup call.
Between the huge amount of bugs that stopped quests, with promises to fix it ‘tomorrow’, server crashes, maintenance downtime, rubber banding, and other nonsense, it made me realize how put together Guild Wars 2 is.
Perspective really is something else.
Thank you for maintaining a pretty smooth game. You never know how good things are until you experience all the things that are so very wrong somewhere else.
someone played blade n soul
if i had to guess ,broken launch, bot heaven, crashes everywhere during the first week, Server Queueing , lack of pve content.
but at least that game has balaced pvp wich also relies on actual player skill :v
The visual nerfs thing was a request feature by a whole lot of people. Some people don’t like it, but I’m pretty sure I saw more people complain about noise than I ever did about the visual nerfs.
The so called “visual noise reduction” did absolutely NOTHING to clean up boss and zerg fights. Not. A. Single. kittening. THING. Fireball gets turned into a pebble, but the impact particles, which is WHAT WAS CAUSING THE PROBLEM, has not been changed at all. And how much did Chaos Shield and the Ele Auras actually add to the problem? Be honest.
No, the Visual Nerf only diminished the quality of the game, rather than improve it. And as far as there not being enough people being against the nerf as opposed to for it? Bullkitten. There’s an eighteen page thread that’s been on the front page fairly consistently that speaks against your claim.
gotta say i agree with this the attack visuals were fine its the explosions and impacts that blind us in combat
the only thing this visual nerf achieved was give those using 1998 computers 1 fps extra performance
Engineer Hammer skills 2-5 have Strong Base Damage and Coefficients and Strong Defensive Capacities.
Electro Whirl:
Damage (x2): 888 – 2.2 Power Coefficient
Defense: Reflect MissilesRocket Charge:
Damage (x3) 1,212 – 3.0 Power Coefficient
Defense: Evade 1sShock Shield:
Damage (x5) 1,010 – 2.5 Power Coefficient
Defense: Block 2sThunder Clap Does High Damage and Stuns for 1 Second.
Damage (x6) 1,452 – 3.6 Power Coefficient
Defense: Stun 1sCompared to All other Melee Classes:
-Engineer has Superior Base Damage
-Engineer has Superior Power Coefficients
-Engineer has Superior DefenseScrapper Base Damage, Power Coefficients, and Defensive Capacity need to all be re-evaluated. Right now this is clearly imbalanced.
how about you actually read the skills for once
because you’d notice they are all channeled and that is why they have such high base coefficients .
electro whirl = 1.1×2
rocket charge = 1×3
shock shield = 0.5×5
thunderclap = 0.6×6 Stun on impact not pulses
think about it backstab from the back has 2.4 scaling yet lands up to 8k in a single hit yet you dont see thunderclap hit for 12k per pulse nor does the flamethrower hit for 9k per tick of its 10 hit auto attack
and again all of you uninformed people ignore this facts
stop spamming offensive skills and play smart for once and you’ll see scrapper is the stupidly easiest profession to counter
Compared to All other Melee Classes:
-Engineer has Superior Base Damage
-Engineer has Superior Power Coefficients
-Engineer has Superior DefenseScrapper Base Damage, Power Coefficients, and Defensive Capacity need to all be re-evaluated. Right now this is clearly imbalanced.
It is balanced around the fact that we can’t switch weapon.
Kits damage are sub-par to most weapons skill of the game.If something need to be done, is simply raising Cooldown on hammer 2 and 4.
Dal
maybe blocks wouldnt be a problem to people if they learned to not blow their cooldowns when their enemies have huge GLOWING orbs of lightning around them
my feedback
Scrapper is still trash all scrapper is good for in pvp is fighting 1 v 1s and only if its against a non condi build
conditions are still overperforming they are one of the main aspects breaking pvp balance as a whole
while the removal of bunker amulets was nice you guys introduced damage buffs and damage amulets and in some massive damage gains for example mercenary it alows classes like necromancers to steamroll the game even easier than ever before by granting them access to max power and max condition damage same goes for Viper
the thief damage buff was way overdone now they dont even need skills to play the game , they are hitting Burst skill damage on auto attacks and not just that but the game’s fastest auto attack 1/4th of a second between strikes
revenants,necromancers and mesmers need their condition spam looked it it is too rewarding for no skill .
or at least get rid of snap cast to target so necros cant abuse their Marks you cant counter spam necro because the moment you put up a defense its destroyed with an unavoidable mark
ranger’s bristleback and smokescale pets deal way too much damage and are pretty much unnavoidable if you had to avoid an atack prior to their main skills
druid’s self healing needs to be toned down
dragonhunters are almost ok what makes them insanely unfair is the daze on traps combined with might from runes and a whopping 10 stacks from their elite trap wich keeps the player in it even if they teleport out of it , it is way too disruptive specially when combined with the bow #5
Chronomancer has too much CC
should get rid of condition and power amulets asides from sinister and rampager if you want the best of both worlds you should at least be vulnerable to damage
(edited by Rezzet.3614)
open your control panel
seek your programs and what not
click GW2
uninstall
you’re a pro now and reached real end game
try using some Brains and using CCs and weakness to counter scrappers scrapperss all mostly run power builds shut them down with weakness
not to mention conditions are a scrapper hard counter
if any of you whiners is playing a mesmer,necro and rev you got no excuse to cry about your profession is a natural hard counter you just fail at the game
plus its not like scrapper is bunker while running berserker gear they are tough because they usually run with all defensive trait and bruiser amulets like marauder and paladin
OP is correct and most know it.
The offensive abilities of pre-nerf revenant, the defensive abilites of druid…how is that balanced?
And those don’t count as a channel, the ele d/d earth 4 and 5 were channeled, the old warrior rifle f1 too
were you dropped on your head…?
those had channeling but it was a channeled timer followed by skill activation
engi is multi hit channels
its not the same 10,10,10,10,10,10,10,10,10,10 in 2 seconds
compared to 2 seconds and then 100
2000-30%= 1400
Poison = DoT+30-33% healing reduction
2000-1400=600
600/2000=0.3
0.3×100=30%
seems like working as intended
(edited by Rezzet.3614)
and i got my kitten handed to me the first two games
until i decided to Check the snap cast to target box
then i was rolling my index finger through 1 to 5 over and over and collecting free kills
how can necro claim they have a speck of skill when they basically exploit an aimbot that makes them land aoe groudn skills automatically its ridiculous how easy i was slapping people with condies.
Only thing I see here is that OP got rekt by better player and now clearly looking for excuses.
this pretty much
Hi there, welcome to how the rest of the game deals with condies. Hope you enjoy.
pretty much this
now show us all of that so called skill y oou eles supposedly had since you’re in actual even playing field
Actual even playing field? Are you kidding me?
Eles have the least health AND the least armor.
There is no even playing field. That’s why their sustain was always OP because they were balanced around it, and celestial stats. Without that, THE CLASS ITSELF DOES NOT WORK MECHANICALLY.
the class works perfectly fine if you do your rotations right ele is all about boon upkeep
I laughed because Boon upkeep -> Boon corrupt lol. What boons were we talking about again?
wich goes back to my previous post
its conditions that are game breaking even more now that condi builds have access to 1056 power+1056 codi amulets so the whole condi needs to be brought to even damage as direct damage excuse went to hell and beyond , and thats ignoring all the cc spam bullkitten that goes on so yeah its not just ele that got shafted
You say thieves weren’t trash tier but you never experienced the blatant harassment thrown at thieves in every match, by their own team I have had people ask before a Match even starts due to me not rerolling on another character, now a skilled thief could still do well in season 1 yes but that was relying on knowing the class and out playing any opposition.
pretty much this bit says it all average thief players are nothing more than bandwagoners running cheesebuilds that required no skill and you guys rather have everyone else penalized than actually get good.
Hi there, welcome to how the rest of the game deals with condies. Hope you enjoy.
pretty much this
now show us all of that so called skill y oou eles supposedly had since you’re in actual even playing field
Actual even playing field? Are you kidding me?
Eles have the least health AND the least armor.
There is no even playing field. That’s why their sustain was always OP because they were balanced around it, and celestial stats. Without that, THE CLASS ITSELF DOES NOT WORK MECHANICALLY.
the class works perfectly fine if you do your rotations right ele is all about boon upkeep
Did you say boon upkeep in front of our necro overlords?
yep , as you can see ele is fine Necro on the other hand is the game breaking profession i myself tried necro a few games tonight and destroyed people rolling my finger across my number keys
necros are an exploit as a whole
Hi there, welcome to how the rest of the game deals with condies. Hope you enjoy.
pretty much this
now show us all of that so called skill y oou eles supposedly had since you’re in actual even playing field
Actual even playing field? Are you kidding me?
Eles have the least health AND the least armor.
There is no even playing field. That’s why their sustain was always OP because they were balanced around it, and celestial stats. Without that, THE CLASS ITSELF DOES NOT WORK MECHANICALLY.
the class works perfectly fine if you do your rotations right ele is all about boon upkeep
And wait for the biased cancerous players come defend thief.
Guarantee this will be the defense
“We’re squishy.”
this and its already happening
because the other professions sure as hell cant use berserker amulets
Hi there, welcome to how the rest of the game deals with condies. Hope you enjoy.
pretty much this
now show us all of that so called skill y oou eles supposedly had since you’re in actual even playing field
Unhindered combatant already has a cD it’s called needing Energy to use it, also with the amount of Soft cc like chill, cripple, immob flying around its actually balanced, but if you want it to have a icd then give us sustain to actually stay and fight on point in the cc/AoE spam fest. Or is balance not what you want?
thief does have the sustain if they stopped running berserker gear for once
and learned to actually play the class instead of spamming their highest damage cooldownless skill nonstop
why is it ok for all classes to melt if they run glass cannon but its clearly a problem and thief is underpowered if they do it ? thats what bothers me bout thief players
Engineer Hammer skills 2-5 have Strong Base Damage and Coefficients and Strong Defensive Capacities.
Electro Whirl:
Damage (x2): 888 – 2.2 Power Coefficient
Defense: Reflect MissilesRocket Charge:
Damage (x3) 1,212 – 3.0 Power Coefficient
Defense: Evade 1sShock Shield:
Damage (x5) 1,010 – 2.5 Power Coefficient
Defense: Block 2sThunder Clap Does High Damage and Stuns for 1 Second.
Damage (x6) 1,452 – 3.6 Power Coefficient
Defense: Stun 1sCompared to All other Melee Classes:
-Engineer has Superior Base Damage
-Engineer has Superior Power Coefficients
-Engineer has Superior DefenseScrapper Base Damage, Power Coefficients, and Defensive Capacity need to all be re-evaluated. Right now this is clearly imbalanced.
how about you actually read the skills for once
because you’d notice they are all channeled and that is why they have such high base coefficients .
electro whirl = 1.1×2
rocket charge = 1×3
shock shield = 0.5×5
thunderclap = 0.6×6 Stun on impact not pulses
think about it backstab from the back has 2.4 scaling yet lands up to 8k in a single hit yet you dont see thunderclap hit for 12k per pulse nor does the flamethrower hit for 9k per tick of its 10 hit auto attack
(edited by Rezzet.3614)
i want a function gyro upgrade and Decisive Renown replaced
Pretty fun Mercenary build speaking of. Probably not optimal, but certainly deadly enough with a fair amount of ease.
seems a better choice if you’re going for a hybrid build with Power focus with Mercenary ammulet
Hmm, choices, choices, choices. Condi Necros we’re op? Lol, 2-3 Condis now? They’re absolutely going to wreck-en-mass now. Cheers, for the update, but god is the qq going to be awful against us now.
what choices you got dont even need to bother with choice to make you can get both power and condi dps while being a fortress thanks to Mercenary amulet
1k power and condi and 560 toughness and vit
combine this with your 50% crit chance on shroud and rip people apart lol
warriors
wait, are you trying to compare engies with warrs?
Anyway, it would be broken for several reasons exposed on this forum, if you dont want to believe them theres really nothing we can doif someone uses “engineer could heal while invulnerable” while some profession can heal for tons presently why should i not point that out as a counter argument hmm?
No one has pointed out a single real valid season everyone just says it was op because i said so or because someone else said sobut here i will give you guys a proper example of why engi’s elixir S would be overpowered if they could use skills with it :
Because unlike other invulnerability skills it acts like ele’s vapor form you may target the engi but skills cant actually land , thus rendering engi invuln not to just direct attacks but from having conditions being applied
back then you could pull someone into a double nade barrage, potentially while invuln, for ~20k burst. it wasnt just healing. anything to do with kits was accessible.
This.
I was not talking about healing, I’ve said he can heal, he can stealth, he can burst, etc, all without any counterplay.
good argument except 100nades and 100 nademine builds got nerfed when the first trait rework happened , and said builds were actually counterable just that back then gw2 was fresh and hardly anyone used stun break and stability hell people thought 100blades was op for the same reason no one broke out of the knocdown+ immobilize combo
but still valid argument over the usual just being told its so because someone said so anyways this thread is dead at this point as i ve seen how bad weapon swap would be on scrapper as well as realized the full potential of elixir S however i do think elixir S needs a rework still it is more harm than good as it is
Wait you are compaining about 2 classes, one of which doesn’t even make meta and you want a global mechanic change? On top of that you don’t even know how the classes function? I also assume you don’t know how mechanics like block interact with conditions since you say conditions eliminate invuls and blocks. How can I even take this serious?
Well some condition skills are unblockable and condi revs all the traits and banish enchantment goes through block. Embrace the darkness on condi rev goes through everything even while dodging or invuln.
So power skills have some unblockables as well. The rest seems more like a rev problem not a condition problem. So why need GLOBAL condition damage a nerf?
Because all the debuffs are affecting only to normal damage and because condi damage is too close to normal damage currently.
pretty much this
warriors
wait, are you trying to compare engies with warrs?
Anyway, it would be broken for several reasons exposed on this forum, if you dont want to believe them theres really nothing we can do
if someone uses “engineer could heal while invulnerable” while some profession can heal for tons presently why should i not point that out as a counter argument hmm?
No one has pointed out a single real valid season everyone just says it was op because i said so or because someone else said so
but here i will give you guys a proper example of why engi’s elixir S would be overpowered if they could use skills with it :
Because unlike other invulnerability skills it acts like ele’s vapor form you may target the engi but skills cant actually land , thus rendering engi invuln not to just direct attacks but from having conditions being applied
allow me to explain why no one uses them
AutoTool Installation trait got removed without this trait turrets lost the ability to heal over time
Deployable turrets got removed without this trait quick strategic positioning of turrets got removed
rifle turrets barrels got removed and rifled and rocket turret ranges got nerfed
thus turrets lost 50% damage and 50% range
metal plating got fused with the 4s bubbleshield trait as grandmaster , bubbleshields fail to activate at times and only block projectiles , most ranged attacks in this game arent projectiles and many ranged skills are ground aoe so the shields are useless 98% of the time even when they work
net turret got nerfed to 10s cd per net shot and immobilize reduced to 2s duration same goes for the overcharge
turrets became critable
turrets became vulnerable to condition damage
turrets did not recieve any damage or utility compensation with the nerf so they offer nothing at all
heck even after the condition damage rework flame turret still only applies 1 burning stack
^^ sure, but you must know that marauder scrapper is only created with every defensive trait lines (alchemy: condi remove+boons/inevntions: high healing-bunker down/scrapper: rapid regen, adaptive armor..) then add high power coeficient on hammer skills, many surv abilities and this is it.
You can use high cc pressure(lack of stability). Or shoot down his hp under 25%(3 sec god mini elixir) he will loose 1 heal(under 25% heal skill reset). I know him deep so my nades always eat him
If I take anything from this video I would tend to take that it looks like Scrapper needs a mobility buff. Given that the Scrapper in this video was within striking distance of that Ranger for about what felt like 10 seconds in the 3 minutes of that fight. Kind of looks like the Scrapper needs the ability to tank otherwise that fight would have been more one-sided than it looked…. and it looked one-sided.
This must be a troll.
1. You’re talking about on of the best Power Rangers and Druids in game… He’s fighting against Scrapper which barely knows his class.
2. This is conquest game and imagine how this duel may looks like if they fight on the point (Scrapper full cap point or Ranger dies in less than 60sec).
3. Scrapper was playing WITHOUT with Slicky Shoes, if he takes it… ranger is dead.
4. Scrapper was playing WITHOUT Sneaky Gyro, because it’s not allowed on the 1v1 server… he’s immortal with this elite.For a sec there I thought the title was referring to that ranger :/
This is not about who won this duel… duel shows how OP scrapper is, even if newbie or bad player using it.
well darn if this is what skilled rangers are then they really do take no skill to play at all
scrapper had no chance whatsoever in this match even with slickshoes and stealth as the ranger clearly was built to counter the scrapper build to begin with nothing but stunbreak and gap openers and cc even if the scrapper stealthed and ran up to the ranger and slick shoed ranger would ve just used his utility evade skill wich fully counters slick shoes as ontop of a stun breaker its an evade evade doesnt= block so slick shoes cant break through evade , honestly i saw nothing broken asides from ranger being broken by having over 1500 range still thanks to offshoot bonus range
I don’t like both ranger and scrapper BUT… ranger can be killed whilst scrapper is almost immortal.
1. Ranger is range class, what range should he have on longbow… 500?
2. Dodge through “Slicky Shoes” or block, mhmmm interesning…
3. Only “Signet of Stone” would let him survive burst in “Slicky Shoes”… it has much bigger cooldown than slicky.Read before you start defend “underpowered” Scrapper again:
- invul below 25% , wich locks all of engineer’s skills, useless but he aint gonna die for 3 seconds so OP
- stealth for year every 20 seconds
- evade on hammer “3”
- block on hammer “4”
- stun on hammer “5”
- insane combo field/finishers for CC or DMG
- OP healing turret + leap finisher
- perma retaliation
- perma condi clears
- stability
- SLICKY SHOES which are sick on point fights and every duel because glasscannons cant be bothered to bring stunbreaki can do the same
Ranger
2300 ranged attacks + 50% damage on 1000+ range
- insane range short cooldown burst skill on 2
-low cooldown long range stealth on 3
-long range knockback on 4
-massive range wide radius high damage aoe cripple on 5-permanent stability,might,fury and other boons
-perma condi clears
-insane burst damage pets
-insane CC pets
-infinite cc if running druid
-infinite heals if druid- Engi is fine, scrapper is broken.
- Ranger is underpowered whilst druid is broken.
- Ranger has no stability, since he must use “Entangle”.
- Power Ranger is not even close to be in meta.
-the contradiction happens when you say scrapper is broken and immediatly point out base engineer skills and traits
-ranger is far from underpowered
-using Entangle is Optional and thanks for adding to the list of broken things
-i agree however not being meta doesnt mean its trash and the same goes for scrapper base engineer with condition builds outperform power scrappers
its like people saying marauder engi is OP but fail to realize the marauder build works on assasin and serk gear too because the tankiness comes from traits and runes
(edited by Rezzet.3614)
^^ sure, but you must know that marauder scrapper is only created with every defensive trait lines (alchemy: condi remove+boons/inevntions: high healing-bunker down/scrapper: rapid regen, adaptive armor..) then add high power coeficient on hammer skills, many surv abilities and this is it.
You can use high cc pressure(lack of stability). Or shoot down his hp under 25%(3 sec god mini elixir) he will loose 1 heal(under 25% heal skill reset). I know him deep so my nades always eat him
If I take anything from this video I would tend to take that it looks like Scrapper needs a mobility buff. Given that the Scrapper in this video was within striking distance of that Ranger for about what felt like 10 seconds in the 3 minutes of that fight. Kind of looks like the Scrapper needs the ability to tank otherwise that fight would have been more one-sided than it looked…. and it looked one-sided.
This must be a troll.
1. You’re talking about on of the best Power Rangers and Druids in game… He’s fighting against Scrapper which barely knows his class.
2. This is conquest game and imagine how this duel may looks like if they fight on the point (Scrapper full cap point or Ranger dies in less than 60sec).
3. Scrapper was playing WITHOUT with Slicky Shoes, if he takes it… ranger is dead.
4. Scrapper was playing WITHOUT Sneaky Gyro, because it’s not allowed on the 1v1 server… he’s immortal with this elite.For a sec there I thought the title was referring to that ranger :/
This is not about who won this duel… duel shows how OP scrapper is, even if newbie or bad player using it.
well darn if this is what skilled rangers are then they really do take no skill to play at all
scrapper had no chance whatsoever in this match even with slickshoes and stealth as the ranger clearly was built to counter the scrapper build to begin with nothing but stunbreak and gap openers and cc even if the scrapper stealthed and ran up to the ranger and slick shoed ranger would ve just used his utility evade skill wich fully counters slick shoes as ontop of a stun breaker its an evade evade doesnt= block so slick shoes cant break through evade , honestly i saw nothing broken asides from ranger being broken by having over 1500 range still thanks to offshoot bonus range
I don’t like both ranger and scrapper BUT… ranger can be killed whilst scrapper is almost immortal.
1. Ranger is range class, what range should he have on longbow… 500?
2. Dodge through “Slicky Shoes” or block, mhmmm interesning…
3. Only “Signet of Stone” would let him survive burst in “Slicky Shoes”… it has much bigger cooldown than slicky.Read before you start defend “underpowered” Scrapper again:
- invul below 25% , wich locks all of engineer’s skills, useless but he aint gonna die for 3 seconds so OP
- stealth for year every 20 seconds
- evade on hammer “3”
- block on hammer “4”
- stun on hammer “5”
- insane combo field/finishers for CC or DMG
- OP healing turret + leap finisher
- perma retaliation
- perma condi clears
- stability
- SLICKY SHOES which are sick on point fights and every duel because glasscannons cant be bothered to bring stunbreak
i can do the same
Ranger
2300 ranged attacks + 50% damage on 1000+ range
- insane range short cooldown burst skill on 2
-low cooldown long range stealth on 3
-long range knockback on 4
-massive range wide radius high damage aoe cripple on 5
-permanent stability,might,fury and other boons
-perma condi clears
-insane burst damage pets
-insane CC pets
-infinite cc if running druid
-infinite heals if druid
^^ sure, but you must know that marauder scrapper is only created with every defensive trait lines (alchemy: condi remove+boons/inevntions: high healing-bunker down/scrapper: rapid regen, adaptive armor..) then add high power coeficient on hammer skills, many surv abilities and this is it.
You can use high cc pressure(lack of stability). Or shoot down his hp under 25%(3 sec god mini elixir) he will loose 1 heal(under 25% heal skill reset). I know him deep so my nades always eat him
If I take anything from this video I would tend to take that it looks like Scrapper needs a mobility buff. Given that the Scrapper in this video was within striking distance of that Ranger for about what felt like 10 seconds in the 3 minutes of that fight. Kind of looks like the Scrapper needs the ability to tank otherwise that fight would have been more one-sided than it looked…. and it looked one-sided.
This must be a troll.
1. You’re talking about on of the best Power Rangers and Druids in game… He’s fighting against Scrapper which barely knows his class.
2. This is conquest game and imagine how this duel may looks like if they fight on the point (Scrapper full cap point or Ranger dies in less than 60sec).
3. Scrapper was playing WITHOUT with Slicky Shoes, if he takes it… ranger is dead.
4. Scrapper was playing WITHOUT Sneaky Gyro, because it’s not allowed on the 1v1 server… he’s immortal with this elite.For a sec there I thought the title was referring to that ranger :/
This is not about who won this duel… duel shows how OP scrapper is, even if newbie or bad player using it.
well darn if this is what skilled rangers are then they really do take no skill to play at all
scrapper had no chance whatsoever in this match even with slickshoes and stealth as the ranger clearly was built to counter the scrapper build to begin with nothing but stunbreak and gap openers and cc even if the scrapper stealthed and ran up to the ranger and slick shoed ranger would ve just used his utility evade skill wich fully counters slick shoes as ontop of a stun breaker its an evade evade doesnt= block so slick shoes cant break through evade , honestly i saw nothing broken asides from ranger being broken by having over 1500 range still thanks to offshoot bonus range
I don’t like both ranger and scrapper BUT… ranger can be killed whilst scrapper is almost immortal.
1. Ranger is range class, what range should he have on longbow… 500?
2. Dodge through “Slicky Shoes” or block, mhmmm interesning…
3. Only “Signet of Stone” would let him survive burst in “Slicky Shoes”… it has much bigger cooldown than slicky.Read before you start defend “underpowered” Scrapper again:
- invul below 25%
- stealth for year every 20 seconds
- evade on hammer “3”
- block on hammer “4”
- stun on hammer “5”
- insane combo field/finishers for CC or DMG
- OP healing turret + leap finisher
- perma retaliation
- perma condi clears
- stability
- SLICKY SHOES which are sick on point fights and every duel
more like Ob-Noxious Pods eh guys?
weakness definetly should drop condi damage by 30-50% , or condi damage as a whole needs a 30% damage nerf
Personally I believe that weapon swap should’ve been present on engineers a long time ago, for the same reason that the rev was given weapon swap even though it wasn’t in the initial design of the class. Not being able to swap weapons just severely limits available options and roles in combat. The only class that this isn’t true for is the elementalist, but that’s because they have attunements instead. The engi doesn’t have anything like that – kits are utility skills NOT a class mechanic and I think forcing engi into one weapon set just makes kits the only viable choice in most situations. Weapon swapping would free up space for different options for what’s supposed to be the most versatile profession in the game. All of that’s just my opinion though.
Engis have toolbelt skills. If you take two kits, you’ve got 28 skills. That’s a lot more than the rev that has 22 or 23. The class was built with kits being designed as half the weapons or more. If they had weapon swap they would have at a minimum 20 skills, but could knock that up to 36 if they wanted. That’s too much deviation to balance and literally everything would need to be nerfed slightly to accommodate that. Believe it or not engis are actually in a decent place, so why would they put in all that work to fix something that isn’t broken. Granted there are things that do need work, but that’s the same on every class. This isn’t even mentioning the fact that engis only have 3 mainhand weapons, so they would need to design a 1 or 2 more to fill that out. That is far too much work for them to put into a class that functions well as it is.
1) Elixir S is great, especially the proc, but even the regular utility is good. The stealth isn’t as useful cause stealth gyro, but if you decide to use one of the other strong elites than it can be good.
TLDR Elixir S was imba, rebalancing everything for weapon swap is too time consuming, easy engi specs do fine, L2P if you want to be god tier with the best engi builds.
alrite explain what made elixir S imbalanced
Basically, you hit elixir s, healing turret blast finish a few times, and you’ve healed for too much while invuln. Other classes cannot heal for anywhere close to this much while invuln with the possible exception of ele. That requires them to take focus, which means they don’t have the extra cleansing wave of dagger 5 in water. Their base tankiness is also much lower than engis.
It also allowed mini-engis too deal burst combos while invuln, which is something anet watches closely with both eles and mesmers. They felt it was just too much on engi, so they nerfed it.
The other reason is that eles and mesmer have resource management in attunement cd and clones. If a mes uses their invuln, they aren’t going to be able to burst instantly because they will need to resummon clones. Eles will also probably have a few attunements on cd when they pop obsidian flesh, limiting their skill use. Engis don’t have this because kits don’t have cds.
warriors can heal 9k+ with adrenal health just fine while invuln and having access to all their skills and burst damage and still have another invuln from traits and/or then have yet another invuln with the heal that heals warrior for taken damage
kit skills do have CDs and only 2 kits are ranged nades and mortar 3 if you consider elixir gun’s lame auto attack a damage skill
oh and the fact that the so called burst comboes got nerfed to hell , anything 100nades related basically.
so far i dont see any real valid justification
(edited by Rezzet.3614)
^^ sure, but you must know that marauder scrapper is only created with every defensive trait lines (alchemy: condi remove+boons/inevntions: high healing-bunker down/scrapper: rapid regen, adaptive armor..) then add high power coeficient on hammer skills, many surv abilities and this is it.
You can use high cc pressure(lack of stability). Or shoot down his hp under 25%(3 sec god mini elixir) he will loose 1 heal(under 25% heal skill reset). I know him deep so my nades always eat him
If I take anything from this video I would tend to take that it looks like Scrapper needs a mobility buff. Given that the Scrapper in this video was within striking distance of that Ranger for about what felt like 10 seconds in the 3 minutes of that fight. Kind of looks like the Scrapper needs the ability to tank otherwise that fight would have been more one-sided than it looked…. and it looked one-sided.
This must be a troll.
1. You’re talking about on of the best Power Rangers and Druids in game… He’s fighting against Scrapper which barely knows his class.
2. This is conquest game and imagine how this duel may looks like if they fight on the point (Scrapper full cap point or Ranger dies in less than 60sec).
3. Scrapper was playing WITHOUT with Slicky Shoes, if he takes it… ranger is dead.
4. Scrapper was playing WITHOUT Sneaky Gyro, because it’s not allowed on the 1v1 server… he’s immortal with this elite.For a sec there I thought the title was referring to that ranger :/
This is not about who won this duel… duel shows how OP scrapper is, even if newbie or bad player using it.
well darn if this is what skilled rangers are then they really do take no skill to play at all
scrapper had no chance whatsoever in this match even with slickshoes and stealth as the ranger clearly was built to counter the scrapper build to begin with nothing but stunbreak and gap openers and cc even if the scrapper stealthed and ran up to the ranger and slick shoed ranger would ve just used his utility evade skill wich fully counters slick shoes as ontop of a stun breaker its an evade evade doesnt= block so slick shoes cant break through evade , honestly i saw nothing broken asides from ranger being broken by having over 1500 range still thanks to offshoot bonus range
(edited by Rezzet.3614)
1) Elixir S is great, especially the proc, but even the regular utility is good. The stealth isn’t as useful cause stealth gyro, but if you decide to use one of the other strong elites than it can be good.
TLDR Elixir S was imba, rebalancing everything for weapon swap is too time consuming, easy engi specs do fine, L2P if you want to be god tier with the best engi builds.
alrite explain what made elixir S imbalanced
i think scrapper damage is ok all of the skills give the illusion of being hard hitters but when youo think about it all of scrapper skill are channeled and when you compare the full chains vs spamming auto you’ll see there’s not much of a diference in dps ,scrapper is doing what its meant to be be a Bruiser specialization that focuses on pressuring enemies not to mention lack of weapon swap and not being able to attack while invulnerable
S didnt used to lock all of your skills, and it was deemed op and got nerfed to its current state where its been for like 2 years and it has still been in the meta post nerf.
the real question is why do you want to buff a utility that isnt underpowered?
my question is Why was elixir S deemed overpowered to begin with ?
if it was because it made the player tiny then that is unnaceptable and should simply be remade to make player larger or metalic skinned or whatever
it just seems like it was nerfed unfairly to me hence why im seeking information to see what i am actually missing same should go for the mortar’s 30% damage nerf to be honest said nerf should ve only be applied on pvp
(edited by Rezzet.3614)
Weaponswap cooldown on the engineer? No thanks, I would instead advocate for more kits and making kits usable without having to trait for them (grenade kit explosion radius).
Same here. More kits is best idea which I ever see here.
alrite a Rifle Kit would do i guess
Hehe xD i will welcome this too.. But i think that without cd swap this will be much OP. Could you imagine combo of hammer 5+3 and rifle 5? Other players (classes) want nerf scrapper to the bone and you want bring him nuke button i like your idea much, but i don’t see that it can be real.
Direct damage, sure rifle with hammer. But imagine dropping p/p condi rotation then switching to hammer for the multiple interrupts and hard cc, PLUS direct damage. So OP.
welp i guess thats where the rifle kit idea comes in handy and actually balanced if its not as bursty nor able to cc as our main rifle but not as weak as the elixir gun kit , simply put i want a Reliable ranged damage option with the hammer direct damage wise , as it is im pretty much stuck using hammer and elixir gun+ air/fire sigils to compensate for its low damage asides from #4 skill grenades and mortar are nice and all but won’t do against high mobility enemies.
(edited by Rezzet.3614)
after years of playing
a free wins profession
lol
Clearly somebody got smeared on the floor by a mesmer too many times because they didn’t bother learning how to play well.
the fun thing is i say this because i grabbed mesmer and within 3 hours i was demolishing people as if i mained the freaking profession since launch by spamming conditions
the same goes for reaper and druid
so either A i am extremely talented at mastering professions quickly or B: this professions have an incredibly low skill ceiling
meh confusion mesmer is already OP as hell
Says the guy advocating for weapon swap on Engineer. . .
do elaborate on how would weapon swap break engineer ?
but yeh forget weapon swap and give em a low-moderate damage rifle kit problem solved
Preview happens for a class change.
People act like the world is ending
Everyone claims there “deleting there mesmer”
Everyone claims the “class is useless”
Pyro quits gw2 “again”
The people who have always played mesmer will continue, the other will hop to the new FOTMnothing changes
after years of playing a free wins profession it is too much for these players to handle actually requiring skilled gameplay
meh confusion mesmer is already OP as hell
Heyhey
There are fundamental issues with the gyros, resulting in those issues:
Bulky (Bulwark Gyro) shares the same fate as Blasty and Shreddy with their offensive capabilities. They all together lack of stat inheriting. They have their own stats, so also toughness for Bulky, wich makes him get more damage than intended. Blasty and Shreddy on the other hand have too low power and crit chance aswell crit damage to be reliable dps tools. Also Shreddies damaging whirl finishers do not inherit condition duration wich makes it even worse :/. So much about the first BIG issue.
The second issue is the gyros cast time for their abilities. Lets take Medy as an example: He follows you and then has to “poke” you with it’s healing body, to activate it’s skill around itself. Rather I suggest to just remove the poke animation, making it’s activation instant. That way it just has to stick close enough to you to automaticy get the biggest heal out of the skill. Right now it heals 4 times if you completly stay still (wich also doesn’t really add up if it is 14s alive and has 3s cd, it shoul hit you 5 times in that time, but hey – cast time). If you are moving a lot in combat, it may even only heal you 2 times. Same issues go for Purgy. Bulky doesn’t share the same fate because it’s instant, or a so called “aura”.
The third and probably biggest issue is the movement. This is what everyone complains about. They get behind, can’t effective heal, stealth or purge you and they struggle with cliffs even tough they could fly …. They also go to allies, wich takes time again and makes them even less effective. There are two relativly simple solutions for these problems:
- I have to disagree that the aoe should becentered around the target (you OR an ally) ASLONG as they are melee ofc! It would be a great idea tough, to give Purgy and Medy the ability to shoot a beam (YES BEAM, NO PROJECTILES AND YES, NO CASTTIME!) that will purge or heal the target and the allies around it. It’d be the same as now, just that it wouldn’t matter too much if they get behind a bit. This range should be between 300 and 600. Sneaky on the other hand should not work like this, since this makes it a bit too strong imo. It’s also not how the “machine works”. :P
- So we have to talk about cliffs and movement. There would be a pretty simple solution to this, somone here in the forums once suggested (if you read this, say it and take credit for the original idea ;3). The “leash”-system. If a gyro gets behind more than X range, it will not be able to go any further away. It will be pulled directly towards your location if you move further away. You can pull gyros over cliffs, they even FLY WITH YOUR GLIDER now. They wouldn’t be useless in places like the harpy fractal either. It’d be a bit like mini pets when they literally “fly toward you”.
Lemme hear what you think.
Greetings!
- Ziggy
i like your ideas
i think a 30% damage reduction on the bullwark gyro would be a neat possible fix too
problem is there’s tons of aoe so odds are while bulwark is absorbing damage from you it is taking damage as well
(edited by Rezzet.3614)
-top-
engineer (scrapper buffed why?)-good-
necromancer (still not as OP as scrapper)
ranger
revenant
thief (buffs are good but not over the top)-decent-
elementalist (people will learn to walk again without the crutch. the new amulets are fine)
mesmer (still has buckets of utility)
guardian
warrior-bad-
n/a
scrapper is a joke even right now why yoou guys putting them in a pedestal ,heck normal engi with condi build far outperforms scrapper
and 4 classes will reign supreme
please elaborate on what this game breaking nerf is gonna be because the alacrity and slow adjustments arent gonan change much except for the insta rezzing and stomping
scepter changes are yet to be seen
the only problem i have with the upcomming changes are global though
they are removing bunker amulets and nerfing sustain in some classes while giving the already godly condi necro more condi and anti boon and thief&Warrior more ungodly damage and attack speed , this is gonan be like the turret nerf all over extremely over done