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Scrapper Major Adept Traits need Improvement

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Posted by: Rezzet.3614

Rezzet.3614

Greetings fellow engis and scrapper!

I find our scrapper specialization major adept traits a bit too weak. They have so little impact and you often don’t feel even a difference between them. I’d like to see some minor changes for them:


Shocking Speed
https://wiki.guildwars2.com/wiki/Shocking_Speed

Right now this trait is amazing, but only due a bug; it has no intern CD. Yet with that icd you’d be unable to proc it at will / you’d be unable to time it for when you really need it wich would make it rather useless. Since super speed doesn’t stack, the 10 sec icd is just too much.

I suggest to remove the icd of this trait.


Stabilization Core
https://wiki.guildwars2.com/wiki/Stabilization_Core

This trait has no use if noone gets downed.

I suggest to reduce the stability stack from 2 to 1, but to let it proc on every gyro use. This way we could use timed gyros to prevent cc, also would it gain a great synergy with the other trait that grants might on stability.


Recovery Matrix
https://wiki.guildwars2.com/wiki/Recovery_Matrix

This trait seems only to work well with the medic gyro, since it’s instant cast. With other heal skills it feels only like a tiny addon without real impact. I would go in a slightly different direction with that trait.

I suggest to reduce the duration from 5 to 3 seconds yet to let it proc on every heal skill, leap and blast finisher in a water field. This way you could have some cooler plays with this trait and be very tanky.

Another idea would be to give this trait aegis for 5 seconds upon activating a heal skill. If you do not block an attack within the next 5 seconds, you are healed for a small amount.


Those are my suggestions for those traits. Please let me know what you guys think about it!

Greez Ziggy!

i think the only trait that needs to be replaced is stabilization core it is too kitten situational and clearly pvp only focused and even there its effect isnt worth while

recovery matrix is actually pretty good thats 10s of protection combined with medi gyro toolbelt so even a non medic will have a use for that

well i gotta agree that scrapper is kinda shafted by having so much super speed trait and skills buildup but no stacking making all of that useless

RIP engi (PvP)

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Posted by: Rezzet.3614

Rezzet.3614

Is it just me, or does it seem like regular engi isn’t cutting it ever since HoT went live? I don’t see a lot of engis that aren’t using scrapper spec these days and, personally, I’ve had absolutely horrible results on my engineer as of late. The combination of CC and condis in team fights destroys me every time. I still seem to do well against guardians and dragonhunters (and occasionally revs), but that’s about it.

It also feels like I can never enjoy the 1v1 fights where I used to dominate, since everyone has so much mobility and team support now. At least in 1v1’s, or even 1v2’s, I can usually hold my own, but they are few and far between in most of the matches I play.

lately i ve been forced to play clerics with elixir C, Purge gyro, elixir gun+ convert condi to boon trait and hgh and purity and generosity sigils, its absurd facing nothing but teams of 3+ undieing condi bursters all day

basically my damage comes from staying alive while keeping Retaliation up with EG 5+ hammer 3

Please fix blast gyro damage :(

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Posted by: Rezzet.3614

Rezzet.3614

I actually think it is fine right now, maybe slightly higher crit chance would be nice. Currently it seems to be critting around 20% of the times, critting for about 4.5K.

I’ve tested this in the mists quite a bit, and mine didnt crit nearly as much. I’m not sure Anet even wants this to crit, but if they do, then yes the chance needs to reflect the scrappers own precision.

edit
I tested it again, at 80% crit chance it critted 1 out of 20 hits.

it has been stated by someone from Anet already that gyros do not get stats from players , except Power for blast gyro and healing power for medi gyro

Can anyone of you use Shredder Gyro?! o.O

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Posted by: Rezzet.3614

Rezzet.3614

as it stands shredder gyro is Completely useless it offers nothing

it only does 2 whirl finishers per proc wich are sent to random directions , said finishers only last for about 3 seconds so even if you dropped it dead center on a boss and kept said boss in place you wouldnt stack enough to deal considerable damage , the toolbelt skill would’ve been cool if i was a 2s daze every pulse wich is far more than acceptable considering its pathetic damage

even the bomb gyro offers far more utility than shredder gyro and all the bomb gyro does is Explode.

Last 30 matches.

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Posted by: Rezzet.3614

Rezzet.3614

the problem lies in the evolution of condi damage, it was meant to be DoT sustained damage that ignored toughness in order to counter tanks , the problem is that now we have Condi Burst wich shouldnt even be an existing term.

Silence from GW2 You Tube Celebrities?

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Posted by: Rezzet.3614

Rezzet.3614

The Solution that should ve been

Making a Toggle or particle effects slider = Everyone Happy

Everyone agrees that the effects cluster gets anoying in many cases , the problem is its not at ALL times

Visual clutter reduction = BAD

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Posted by: Rezzet.3614

Rezzet.3614

DH trappers are easy to beat if you got easy constant access of Weakness , 50% damage reduction+no crit = joke traps

Visual clutter reduction = BAD

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Posted by: Rezzet.3614

Rezzet.3614

OP please get this kitten out of me….

DH is strong in 1v1 and 2v2 and useless above this…

It is nowhere to being OP and far from meta…

and then therre comes a team with 2-3 DH trappers

Requirement for Berserker. Really?

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Posted by: Rezzet.3614

Rezzet.3614

This is simply bugging me, it is.

I am not one to run the Berserker build, I don’t like it, I have tried it many times in the last 3+ years and it just doesn’t mesh with me. Yet it never hindered my gameplay until… now… seemingly.

I run a tank build, so does my husband. If not Tank then Condition. This is my choice. This choice never seemed to affect how I far I got into the game until the release of the Raids.

It seems almost impossible for me to get into a raid party. I see people starting up Raid parties with the following demands:

15k+ AP, full set of Ascended Berserker Gear, that MUST be pinged to squad leader before he even CONSIDERS you to be apart of the party.

This to me is… absurd, I’m sorry.

Tangled Depths Meta. I still have yet to learn this event, and I WANT to, yet just the other night, no one doing it would take me in their squad because I wasn’t running berserker.

Listen, I understand completely why this build is strongly coveted, but… but not everyone can run that build successfully.

Is it really fair to punish those of us who are not Berserkers? Heck, even me and my husband last night set up out alternate account to have a Beserker Reverent. I ran her and kept dying left and right left and right, left and right…

Listen, playing the game of “Let’s see who dies first” may be for for you, but it isn’t to me. I’m allowed to partake in these events too, ya know. And I am hitting a point now where I am beginning to not even want to play at all cause people won’t let me join the events.

Don’t punish me…

you got anet to partially blame for this , by making everything a timer race , take the new maps for example 2 hour wait times for them metas to start and then some events only have up to 2-3 minutes to fail and failing said events punishes the whole meta event as a whole , even the raids are a huge DPS race for the same reason.

so unless you can run non berserk or condi burst while keeping up 20 stacks of might on you and others and possibly other boons, you’ll be more of a hindrance than actual help ingame

(edited by Rezzet.3614)

Logic behind making asc. mats more demanded

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Posted by: Rezzet.3614

Rezzet.3614

Nah, you don’t NEED ascended gear. Ascended is only a marginal increase in stats over Exotic and, as Anet has stated, will make it raids -easier- to complete within the time limit. It is not a requirement, simply a convenient upgrade as it has always been.

some of us do indeed play fractals beyond rank 30 , ascended isnt optional

"Play Now" Teamstacking

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Posted by: Rezzet.3614

Rezzet.3614

+1 for this, Hotjoin is even more of a joke than it should be.

My favorite is when someone on the losing team tells you you’re bad and then switches to your team…

it doesnt prove them wrong though sometimes i carry games almost by myself for example joined a game at 57-300 and won at 500-483 , doesnt necesarily mean im a pro mlg master either , sometimes i mess up and go with a terrible build and serve as nothing but free kills , for example full bunker cleric against a team of nothing but condi builds

Premades vs soloers.

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Rezzet.3614

in the case of hotjoins some players stay in certain rooms playing so they kinda get their own team going without partying over time

How would you rate the HoT Fun Factor?

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Posted by: Rezzet.3614

Rezzet.3614

if i was to review evrything
my rating = 5 = average anything under is bad

Hot=6/10
Gw2=6/10
Gw2 F2P= 4
not much of a fun factor as everything feels the same even the minigames are nothing more than using skills like you normally would in combat

and everything profitable gets nerfed to hell
and now theres Anet’s new grind to hell philosophy

the only things i do enjoy about the game are the graphics and sound definetly loved HoT’s login music and some of the world music

it is sad i spend more time looking at stuff than actually actively playing the game’s content

Raids = good, Timers = bad

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Posted by: Rezzet.3614

Rezzet.3614

simple solution would ve been a timer reset have the timer go to 5 mins after each phase thus keeping a dps check but not a too extreme one allowing more build combinations to be viable instead of everyone but 2 or 3 members to run full glass dps

Anyone Else thing Shrapnel Needs buffing?

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Posted by: Rezzet.3614

Rezzet.3614

i decided to stick to burning build after i noticed i was able to stack up to 9k burning per tick

Anyone Else thing Shrapnel Needs buffing?

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Posted by: Rezzet.3614

Rezzet.3614

i mean that shrapnel’s 15% chance is too low for the trait to be effective without sharpshooter

its performance is too underwhelming when all i manage to stack with it is about 2-3 bleeding every 10-20 seconds

1 stack of bleed for 12second duration. But if you are using that, it’s a condition build ans you should get to 100% condition duration. Meaning that it’s 24 seconds.

In 24 seconds you should launch 72 grenades and if each land that mean around 10 stack of bleed. In reality it should be around 5-6 bleed because nobody always hit the target in all situation with nades. That around 1k of damage just from 1 trait, which is pretty great if you ask me. Maybe your build isn’t good or you are not very good with grenade.

i guess i just have terrible luck with procs because so far i ve been testing with stationary targets lol

but hey if it works just fine for everyone else then i ll admit the problem is on my side

Anyone Else thing Shrapnel Needs buffing?

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Posted by: Rezzet.3614

Rezzet.3614

my problem with the triat is that it has no viability you cannot run grenades on a non crit focused build with out firearms traitline

because the 15% chance will keep at most 4 stacks of bleeding

Anyone Else thing Shrapnel Needs buffing?

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Posted by: Rezzet.3614

Rezzet.3614

i mean that shrapnel’s 15% chance is too low for the trait to be effective without sharpshooter

its performance is too underwhelming when all i manage to stack with it is about 2-3 bleeding every 10-20 seconds

Anyone Else thing Shrapnel Needs buffing?

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Posted by: Rezzet.3614

Rezzet.3614

This trait is absurdly strong with grenades and not very good without them.

i must be the unluckiest guy using it then because with grenades i stack a max of 3 bleedings with 15 attacks

maybe you’re getting the illusion that it is strong because you’re running firearms wich has a trait that bleeds on crit ?

Anyone Else thing Shrapnel Needs buffing?

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Posted by: Rezzet.3614

Rezzet.3614

my dilemma with this trait is that it was designed to be used on crit builds along with firearm traitlines .

Tried with non crit gear and builds and this trait on its own is useless and that was with grenades but even those out of 7 shots i get 1-2 stacks of bleeding tops

it needs at least 30% chance bleeding chance to be effective for it to be viable and diversify builds instead of being pidgeonhole to using in conjunction with firearms.

when is dh traps going to be look into?

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Posted by: Rezzet.3614

Rezzet.3614

This DH trap spam just has to stop.. Ranger pewpew was good for against one player at the time but these traps can wipe out whole team in seconds.

Single trap is just fine but when DH plants all in a pile it’s just… it doesn’t… it makes me wondering why I even play this game. And its the game where I spend most of my time.

definetly need to be taken care of 1 v 1 trapper guard is ok but when theres 3 team members spamming cc nonstop into guard traps it becomes a problem this wouldnt be a problem if stability worked like it did in the past

How do I melee in HoT?

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Posted by: Rezzet.3614

Rezzet.3614

normally i’d say dont play serk but i run support bunker and it does seem like HoT was designed almost completely anti melee even as a bunker i get melted instantly at times so theres really no incentive to not play serker

Dunner Kruger Effect - MUST READ. MAJORITY.

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Posted by: Rezzet.3614

Rezzet.3614

Title says it all. Pvpers in this game suffers from this kind of effect.

The Dunning–Kruger effect is a cognitive bias wherein relatively unskilled individuals suffer from illusory superiority, mistakenly assessing their ability to be much higher than is accurate. Dunning and Kruger attributed this bias to a metacognitive inability of the unskilled to recognize their own ineptitude and evaluate their own ability accurately. Their research also suggests that conversely, highly skilled individuals may underestimate their relative competence, erroneously assuming that tasks which are easy for them also are easy for others.1 The bias was first experimentally observed by David Dunning and Justin Kruger of Cornell University in 1999.

Dunning and Kruger have postulated that the effect is the result of internal illusion in the unskilled, and external misperception in the skilled: “The miscalibration of the incompetent stems from an error about the self, whereas the miscalibration of the highly competent stems from an error about others.”1

TL;DR -
fail to recognize their own lack of skill
fail to recognize genuine skill in others
fail to recognize the extent of their inadequacy
recognize and acknowledge their own lack of skill, after they are exposed to training for that skill.

(It’s never my fault, my team is bad) <— This comment every game.

everyone seems to be associating this with pvp losing ragers but this also applies to those who play broken metas or exploits and consider it skill .

Dunner Kruger Effect - MUST READ. MAJORITY.

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Posted by: Rezzet.3614

Rezzet.3614

That’s why all the pro and the rest of the mass suddenly switched to DH, Scrappers, Heralds and Druids

this pretty much

What hammer skin is this?

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Posted by: Rezzet.3614

Rezzet.3614

i like the mecha anchor more still

ArenaNet... personal damage meter ?

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Posted by: Rezzet.3614

Rezzet.3614

This is so funny.

Yes for the dps meters, gearchecks, hell even player reviews. I want to know who exactly I am getting in my party (in-case I decide to PuG it). Nevermind, that wont happen.

You are assuming you will be able to group up with 9 random players and complete the raids?
How cute

Also you are quite delusional about elite specs. Some core builds contribute much better than elite specs.

that’s precisely the thing some builds might have a 15-20% self dps drop but make up for it by giving their whole team permanent might stacks or something so yes a dps meter would be bad cuz too many people are too pidgeonholed mentally and will ignore variables , for those that dont yes the dps meter will be a great asset but those aint many .

Squishy builds need tips (Marauder ,...)

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Rezzet.3614

cant help if you dont specify wich profession you need help with as they all play diferently

Diamond SKILL

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Rezzet.3614

I just love how this exact trait was deemed overpowered in engineers and they had theirs removed while theirs only activated while they had 25% hp or under and did not removed currently applied conditions

Important Differences:
25% vs 10%
Medium Health Pool vs Low Health Pool
Medium Armor vs Light Armor

I’m not saying it was OP or anything, but those are some MAJOR factors involved there.

good analogy but the problem lies in the trigger times its not a matter of 25% vs 10% the diference is ele’s is always up with higher up time as long they simply heal often and engineer’s triggered when they were dieing 25% hp not just that but if the engineer uses as much as one heal they lost their trait (when they had it)
on a non vitality + engi 25% = a mere 4k hp if an engi already had conditions stacked on them they would die regardless ( i guess this is why the trait was removed and not cuz it was op on them)

Diamond SKILL

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Posted by: Rezzet.3614

Rezzet.3614

I just love how this exact trait was deemed overpowered in engineers and they had theirs removed while theirs only activated while they had 25% hp or under and did not removed currently applied conditions

FIX THE STOMP BUG!

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Rezzet.3614

the only bug i ve heard of so far is the one where a player cant be killed with stomps

CC Wars 2

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Rezzet.3614

nerfing elite specs isnt the way to go but rather reworking and buffing the base specs some were so kitten they are useless as a whole in many aspects of the game

Juggernaut effects medium armor

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Posted by: Rezzet.3614

Rezzet.3614

does Juggernaut+zodiac skins work?

PvP might be in an alarming state

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Posted by: Rezzet.3614

Rezzet.3614

pvp has been in a toxic state for a while now ,in its current state combat is summarized in melt people instantly with condition builds or melt people with serker or whatever builds , players have gotten used to this style so much that anything that doesnt die intantly is instantly regarded as broken and overpowered , what’s worse is that we’ve seen devs actually side up with this play style and condemned defensive playstyle
Turret engie anyone ? (if you werent a pure condi build user you had no excuse to complain)

and now the newest phase is hyper dps , and hyper dps with ridiculous sustain skills wich sounds nice at first but then you gotta remember they are team disruptors and require to be focused by more than one player at a time most of the time wich leaves the targetter player’s team to pick off your team members one at a time if you dont disengage the high sustain dps player, wich is why players seem to be bandwagoning to specific professions.

i blame some of this in the fact that condition damage has no counter asides from removals and certain runes
as well as the Armor stat being Completely Useless , running stuff like Knight’s gear is outright suicide in the most part as you ll only take about 5-15% less damage over berserker but will lose about 80% damage output

Can we move the Mentor tag to a later tier?

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Posted by: Rezzet.3614

Rezzet.3614

Yeah. If anything it shouldn’t be unlocked until you’ve maxed out Pact mastery. Better yet it should only unlock a pact merchant that sells you the tag for 200g + 1000 Crests. Even better Remove it entirely. Seems like one of those things that’s a good idea but implemented wrongly. Someone at Anet simply can’t afford a real tag so they threw the idea on the board " How about another tag for PvE that ANYONE can get. I don’t want to command in WvW and I don’t need anything special so why can’t I just have a visual tag that can be abused as a commander tag but not have to pay for it?"

So you spent 30 bucks on a commander tag and are now bitter that people get a “free” PvE only tag that one one ever uses?

30 bux? no no i spent 100g. I’m not bitter. It’s just pointless for everyone to have a tag given to them. They should have to earn it. You can’t mentor if you’re not good enough at your trade. You have to master it first. Everyone who thinks that people are just mad because others had to pay for a tag are only looking for a defensive argument for the mentor tag when there isn’t one. You are probably one of those people who couldn’t get a real tag.

Have to earn it. Hmmm. You mean like leveling to 80. Playing the game enough to earn mastery points and then playing the game some more and getting enough exp to get the mastery line filled up? Or do you mean earning it by plunking down enough gold to buy it?

by earning the gold to buy it. by earning the completed mastery track. The new things they added called “Masteries” which requires 19 mastery points to complete. All of that makes sense. i don’t understand how you are confused.

I’m not confused. I’m checking your level of confusion.

Masteries can actually require more gameplay and knowledge of the game than a commander tag, which could be “earned” by buying gold. Even if you get the gold in game, most ways of earning gold are irrelevant to using a commander tag properly and therefore don’t show that the tag was earned and most definitely don’t show that the person has the first clue on how to commander effectively.

this pretty much

So DH can push and pull you traps

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Rezzet.3614

lol you know when they cast spear of justice the pull will come next, even a child could see that coming…l2 dodge or use stability.

2 dodges vs spear pull+GS pull+dragon’s maw pulling you if you try leave+longbow 5 yanking you back as well if you try leave + needing to evade out of trap to not die

the only viable counter to trap spammers is spamming weakness as it stands

CLASS RANKING TIME letz do this

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Posted by: Rezzet.3614

Rezzet.3614

God-DH,Reaper,Chrono,Tempest,Herald
Good- Scrapper,Druid,Thief
Not so Good-Warrior

Champion Pocket Raptors

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Posted by: Rezzet.3614

Rezzet.3614

forget Champion raptors give us Legendary Pocket Raptors mixed with legendary rollers and legendary smokescales all in a big cluster for raid battle and 2 fire wyverns spamming their fire fields

ANET - A way to Fix Mentor Tags

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Posted by: Rezzet.3614

Rezzet.3614

the point remains asides from commander tags owner entitlement there hasnt been one legitimate reason showing mentor tags are affecting the game negatively if anything the other way around commander tag owners are discriminating on players using mentor tags

the only argument could ve been that by being easier to access players could fill a map with tags and troll people and such but that applies to commander tags as well and it has happened with commander tags so not a valid point

it also highlights that our comunity is great when it comes to teamwork because people dont even put up tags of any kind unless several people decide to start some event and requests for assistance

ANET - A way to Fix Mentor Tags

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Posted by: Rezzet.3614

Rezzet.3614

Can do it the Anet way and just remove it all together. I have a question. For what purpose does an entire map need to see a mentor tag? Why would anyone outside of local chat “range” need to see your little red apple?

Explained multiple times in this thread. Organization PVE/where to go.

That’s what a commander tag is for.

Exactly my point. If you are using a mentor tag to command or organize that would be misuse/abuse. It doesn’t need to be map visible. Keep it local. Even the “Mentor” before the name should only stay in local chat.

Maybe what ANet should do is remove the use of Commander tags in PvE. Those tags were originally meant for WvW anyway. The mentor tag is the PvE variant.

Can you show me where this is stated by Anet? That they were only meant for WvW.

I can’t find where they even discussed commanders at all back in 2012. If they did, that post is gone now with the multi changes they’ve made to the forums and blog posts.

But tell me, in 2012 when they were introduced, what PvE events needed a commander tag with the ability to count the number in their squad and adjacent allies, the names of both the squad members and allies and the amount of supply being carried both by squad members and by nearby allies? The structure of the commander’s abilities is clearly for WvW. It later became useful for pve. But that doesn’t mean that’s what it was designed for.

So where does it say they were only intended for WvW? Oh it doesn’t? Which events needed to count squads? none. Which events existed the made it useful to have a tag? Plenty. one tag to do both. There’s no need for another one. So back to the subject, where does it say they were only intended for WvW?

a big hint would be that they require 250 badges of honor wich are only obtained in wvw

So do legendaries. Does that mean they should only be in WvW? You used to also be able to get badges of honor in TA. A PVE dungeon.

his previous point still remains no PvE content back in 2012 required the commander tag , teqatl wasnt reworked, triple trouble dint exist, and living story still hadnt reached the whole scarlet marionettes , so basically commander tags only existed for wvw

heck as far im concerned the whole thing was designed around wvw now that i think about it as its selling points when advertised was that it could show how many players had supply and such

ANET - A way to Fix Mentor Tags

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Posted by: Rezzet.3614

Rezzet.3614

Can do it the Anet way and just remove it all together. I have a question. For what purpose does an entire map need to see a mentor tag? Why would anyone outside of local chat “range” need to see your little red apple?

Explained multiple times in this thread. Organization PVE/where to go.

That’s what a commander tag is for.

Exactly my point. If you are using a mentor tag to command or organize that would be misuse/abuse. It doesn’t need to be map visible. Keep it local. Even the “Mentor” before the name should only stay in local chat.

Maybe what ANet should do is remove the use of Commander tags in PvE. Those tags were originally meant for WvW anyway. The mentor tag is the PvE variant.

Can you show me where this is stated by Anet? That they were only meant for WvW.

I can’t find where they even discussed commanders at all back in 2012. If they did, that post is gone now with the multi changes they’ve made to the forums and blog posts.

But tell me, in 2012 when they were introduced, what PvE events needed a commander tag with the ability to count the number in their squad and adjacent allies, the names of both the squad members and allies and the amount of supply being carried both by squad members and by nearby allies? The structure of the commander’s abilities is clearly for WvW. It later became useful for pve. But that doesn’t mean that’s what it was designed for.

a big hint would be that they require 250 badges of honor wich are only obtained in wvw

ANET - A way to Fix Mentor Tags

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Posted by: Rezzet.3614

Rezzet.3614

I think mentor tags are still too new to determine what’s problematic or not just yet; a lot of people will be inclined to tag up as mentors unnecessarily while it’s still shiny and new, but once the novelty wears off I think people will tend not to tag up inappropriately.

I mean, there will always be a troll here or there, or the weirdly, sadly vain person tagging up in LA for no reason, or the selfish person who tags up on PvE maps simply because they want people to flock there to help them with events… but that’s going to happen regardless.

The only “fix” I can think of is a system where players would be able to right-click a mentor and up-vote or down-vote them as mentors, which I dunno could have a variety of effects, I suppose. Like dishonor in PvP, there could be a hidden counter for mentors, in the case of trolls? Upvoted mentors could be awarded with extra karma or a karma boost or something? I don’t know.

the thing is that no one has mentioned a legitimate problem asides from them feeling entitled because they bought another tag

not everyone running a mentor tag is a total noob i dint get a commander tag cuz i feel that is more a wvw tag and i dont feel liek leading a wvw map for now

so i use Mentor tag but that is a bad idea because immediatly i get a cluster storm of hate and discrimination my way despite being more knowledgeable than probably 80% of commander tag owners as i ve been with this game since the very start

i wouldnt mind if i made a bad call and screwed up a map but that is not the case it happens as soon people see an apple icon in map

Gaming Headset?

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Rezzet.3614

i got some razer

but more important than the brand you will want a Split cable this will allow you to set your headset as two devices enabling you to setup your mic and headphone speakers to work individually that way you wont get annoying echo or mixed feedback you can get this cables for under 10-5$ probably and they are soo worth it

if your sound still sucks even with that and proper settings then it is your integrated sound and you might need a sound card

Profession for shooter.

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Posted by: Rezzet.3614

Rezzet.3614

2imsoenthused.1634 Its not shooter build, I want to play pure shooter.

2Rezzet.3614 This build uses kits too.

So, there isn’t pure shooter build with OK AoE?

what exactly to you mean by pure shooter? using nothing but your mainand offhand weapon? because i dont think one such as that will exist while having top dps

my static discharge build only needs one kit the toolkit because the thrown shot with static discharge hits 3 times (with my current marauder gear toolkit hits for (3.2kx2 and 1500 from SD bolt) and i can use the kit for the shield
the mortar is pretty much optional as well as the battering ram
this is PvE stats of course

Thief’s shortbow hits 3 targets with auto and has clusterbomb i guess

Profession for shooter.

in Guild Wars 2 Discussion

Posted by: Rezzet.3614

Rezzet.3614

I need help please :) !!!!

in Engineer

Posted by: Rezzet.3614

Rezzet.3614

Hiiiii guys i’m new 2 the game . I have tried most of the class in the game but not engineer . And i can t try it cause my pc broke i will have it soon …
Whateaver , idk how is engi ’s gameplay , is it more a dps or tank class ? More domages or condi ? And how to play it and is it good for : wvw ? Pvp ? Pve ? Thxxx

the thing about engineer is it’s a jack of all trades you can build engineer for whatever you want , high dps, high sustain,support, condition, mixed .

i’d say one of the best Pve , and it is pretty good in PvP and WvW as well as long you get familiar with the profession it is definetly not a grab and go profession like others , but it is also not stupidly hard to not master just needs some getting used to

personally i’d recommend you to make an engineer simply because of that jack of all trades factor and fun gadgets and kits and stuff it is a very fun class overall

Mastery Challenges Revision

in Guild Wars 2: Heart of Thorns

Posted by: Rezzet.3614

Rezzet.3614

could you guys at least check and attempt your own challenges because i have yet to see 1 single person that got gold on Haywire Punch o Matic

Talk about Scrapper

in PvP

Posted by: Rezzet.3614

Rezzet.3614

Scrapper is basically like d/d ele but stronger. Still dies when focused hard, but in smaller fights, it’s near impossible to kill while putting out significant damage.

scrappers are incredibly predicable and easy to fight back and incredibly weak to condition builds

Talk about Scrapper

in PvP

Posted by: Rezzet.3614

Rezzet.3614

Engineers have always been naturally tanky with Healing Turret. Now they get hammer giving multiple defense skills with good damage at the same time and a triple leap to heal off the water fields even better. Free stomp/revive utility for nothing, with good protection up time from trait and free damage reduction from Adaptive Armor or high stability up time from dodging.

wow so if i run a tank build i will actually be tanky , that is unheard of
well this only confirms that it is an l2p issue and that glass cannon players cant wrap their heads around people not dieing instantly lol

i bumped into a bunker decap mesmer maybe those will be considered OP too shortly

Uhh I said naturally tanky not running a bunker build. Bunker Engineers always had the best self healing.

personally i find scrappers just as squishy as any class when i fight them unless they are running celestial gear, sure they can heal and all but if their dps focus is indeed the hammer then they become stupidly predicable and dont stand a chance

not having weapon swap makes scrapper engi far easy to counter wich is why im certain that its a l2p issue as i have lost a total of 2 matches against scrappers since they were on beta and i dint even had the HoT expansion

Shooting Gallery is BROKEN!

in Guild Wars 2: Heart of Thorns

Posted by: Rezzet.3614

Rezzet.3614

agreed
some of this gold challenges rely way too heavily in luck

Talk about Scrapper

in PvP

Posted by: Rezzet.3614

Rezzet.3614

Engineers have always been naturally tanky with Healing Turret. Now they get hammer giving multiple defense skills with good damage at the same time and a triple leap to heal off the water fields even better. Free stomp/revive utility for nothing, with good protection up time from trait and free damage reduction from Adaptive Armor or high stability up time from dodging.

wow so if i run a tank build i will actually be tanky , that is unheard of
well this only confirms that it is an l2p issue and that glass cannon players cant wrap their heads around people not dieing instantly lol

i bumped into a bunker decap mesmer maybe those will be considered OP too shortly