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Expectations of Holosmith

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Posted by: Rezzet.3614

Rezzet.3614

Everyone knows everything engi related gets 60% nerfs

Expectations of Holosmith

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Posted by: Rezzet.3614

Rezzet.3614

mine are simple

damage in the leagues of burst mesmer, thief, guardian

thats it

some things needed buff some needed nerf lets hope anet dint break it all

What I hate most about the Engi

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Posted by: Rezzet.3614

Rezzet.3614

new elite spec adds a sword and a melee transformation

so as xzibit would put it: we added more melee to your meelee so you can meelee while meleeing.

(unlike core engi it has actual damage though )

Condi is weak, don't you agree from this?

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Rezzet.3614

you were one of the lucky ones most of the times people die so quickly the damage isnt even registered

WvW matchup is broken

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Rezzet.3614

guess i was just logged in at a bad time then

Scourge's Power, Devs need to see that

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Rezzet.3614

I played DE a lot during the demo, and it would be really interesting to see a 40vs40 DE vs. Scourge. You’d have to get stability somehow b/c the DE utility Binding Shadow knocks down their marked target. I’d assume all 40 deadeyes would mark all 40 scourges, so if you don’t move out of range or LoS you’ll be constantly marked giving the DE all the benefits they get from marked targets (take less dmg from them, knocking down instead of immobilizing, etc.). Plus, it would be an interesting back and forth b/c it seems many, many DE skills do the exact same thing as scourges – turn boons into conditions and vice versa (see Cursed Bullet and Skirmisher’s Shot).

Soo…that’d be one great fight :P DE @ 1500 range with 40 marked scourges — I’m pretty sure keeping 8k dps on each marked target would be quite easy, with bursts of about 28k every 15-20 secs with Deaths Judgement and constant might with 3 round burst, which can easily top 8k. At least, that’s if I’m remembering how my Deadeye in even mediocre and non-optimized gear played in WvW.

i assure you deadeye will be useless with their rifles in WvW for the same reason engineer is performing worst in WvW even though they have 1500 range mortars

Projectile hate: anti projectile fields,bubbles, reflect fields,bubbles, shields,blocks

all of these things necromancers ignore with wells and marks and so will the new scourge versions

so even in this perfect deadeye vs scourge scenario you mention deadeye loses because of the conditions being slapped from 1200 range alone and the fact that necromancers do have an anti projectile field or two as well

WvW matchup is broken

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Rezzet.3614

doesnt mean im mistaken though

but yeh done for today

WvW matchup is broken

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Rezzet.3614

FA

hopefully tomorrow we get some actual player base going on

WvW matchup is broken

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Rezzet.3614

seriously my server is mostly empty why are we getting 5 servers against us and not even 1 link on our side

this week isnt even a fight its so skewed

not only do we not have nightly coverage but now the little daily coverage is overwhelmed by megablobs 4 times our sizes by both opposing server links

we havent even been able to take a single enemy structure that wasnt given to us on purpose in order to bait us and kill us

Refraction cutter Blades

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Rezzet.3614

well the explosive shockwave works with explosions trait so thats nice to cripple and bleed with autos( shrapnel) if you’re willing to give up stability

Refraction cutter Blades

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Posted by: Rezzet.3614

Rezzet.3614

i do run firearms but that makes the skill all the more useless as firearms grants bleeding on crit

but yeah i guess its ok if i ran hybrid
for power builds i can just ignore it and focus on spamming quickness and auto

and mostly forge mode

Refraction cutter Blades

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Posted by: Rezzet.3614

Rezzet.3614

is this skill meant to be a joke?
70 base damage power scaling so low that with marauder gear it goes up to 150 damage
and crits for a whopping 250

a perfect 100% heat kitten strike lands 1250 Crit damage total
thats not even 3k damage combined with the main direct attack on what should be a high risk burst skill

this feels like a cheap imitation of
https://wiki.guildwars2.com/wiki/Precision_Strike

except 6 times weaker

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Rifle change that could make it competitive

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as much as I want a shot gun i disagree

we need a proper and effective ranged weapon

as far as shotguns go our flamethrower needs +175 range
and smoke vent should be a smoke field like flame turret’s or be like warrior’s torch 5 except instead of burning its pulsing blinds

Err…
wat?
Ft is a condi / cc kit now (nerf to #2 / buff to #3), and the auto is not a “shotgun” it’s a suicide button in zergs (retal), and pointless everywhere else, due to its abysmal power scaling.

We were discussing balancing options for projectile hate, in other words, gaining options to deliver dps trough reflects. And the answer is non-projectile skills, such as – f.e. – necro staff easily has access to.

Do you think you’d pressure a zerg with the ft auto if it had 175 more range, or even remotely impress a Spvp player / roamer with spaming it!?

Ideas for fixing FT are definitively welcome, but please open another thread for this thread-unrelated topic.

i know it’s a stupid choice
but making our rifle into a shotgun makes even less sense hence why i said buff ft range because diving into a zerg with a shotgun is suicide

i dont use the FT even for tagging enemies

Rifle change that could make it competitive

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Rezzet.3614

We should have a proper shotgun.

  1. narrow aoe frontcone AA / less dmg than blunderbus, but still scaling up the closer the target is, 900 range , and max a 45° angle
  2. some hard hitting, piercing, long range projectile / min 1.2k range, preferably 1.5k
  3. should be a front cone daze for 1 sec on a 90° angle and decent dmg, around half the range of the AA, with reasonable precast to give a tell to enemies
  4. can stay as is
  5. can stay as well (optionally, how about we move 100% of the dmg into the landing? then it also could serve as a getaway without revealing ourselves from stealth if we currently get attacked in melee)

and the traits wouldn’t even need to be touched…
(I still miss you, synaptic overload)

as much as I want a shot gun i disagree

we need a proper and effective ranged weapon

as far as shotguns go our flamethrower needs +175 range
and smoke vent should be a smoke field like flame turret’s or be like warrior’s torch 5 except instead of burning its pulsing blinds

Rifle change that could make it competitive

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Rezzet.3614

This is one reason why comparing two professions to closely without considering the big picture is misleading.

Revenants have a better long range main hand weapon for power damage than Engis, but what else? Can they equip grenades? Mortar? Buff groups condi damage?

Engi cDPS > Rev cDPS
Engi pDPS >>> Rev pDPS

Revenants need the hammer to be as good as it is, without it they are seriously kitten. Engi’s do not need the rifle to be anywhere near as good as the Rev hammer when you consider what each class is capable of when the rest of the profession is considered.

To be clear I agree that the rifle could use some love, especially Jump Shot that nerf never made sense to me. But comparing it to the best alternatives out there is not an accurate comparison to me. It’s a solid utility—because that’s what Engi weapons are—and the fact that Engis are balanced for kits means you’re not stuck with your weapon. Whether or not you like kits being required for balance can be up for debate but that ship sailed 5 years ago.

I agree for the most part but engi’s situation is quite noticeable in WvW in every other game mode i agree engineer’s rifle and even mortar are fine but in WvW scenarios they are nowhere near as close as every other profession’s long range alternatives

what good are grenades and the mortar when theres Reflect spam all over in wvw not just reflect but Projectile destruction skills, mortar projectiles are both too weak and too slow to put actual pressure in enemy groups

buff group condi? Revenants can AoE pulse 10 stacks of might and fury non stop or swiftness or Protection . 10 might> 150 condi by twice the value actually

and again its not just revenant hammer’s power that makes such a big diference in utility

its the 1200 AoE Cascade , 1200 aoe knockdown 1200 range AoE evade burst

3 1200 range skills with no risk that also counter the projectile hate meta, engineer has no ranged alternative against projectile hate so even if our kits got a 50% damage buffs we still wouldnt be able to perform in big fights , that is my concern.

its not even a revenant vs engineer comparison only

elementalists have tons of long range AoE skills
staff necromancers have Unblockable wells and marks
rangers have their pets and long bow 5 for AoE
warriors can run berserkers and shoot flaming cascades of fire
Dhs have the chaining aoe rain thing and the shield arrow
regular guard has the scepter smite and walls and stuff with staff
mesmer GS is a piercing beam
Druid staff is a piercing beam

unless engies become able to roll bombs over to enemies donkey kong style or something we’re stuck in wvw

(edited by Rezzet.3614)

Rifle change that could make it competitive

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Posted by: Rezzet.3614

Rezzet.3614

So, regarding those autoattacks..

Using the ‘actual attack speed’ listed on the wiki, we get*

  • Ranger: 347.0 (0.9) = 312.3 dps
  • Rev: 306.4 (0.95) = 291.1 dps
  • Ele: 288.6 (1.0) = 288.6 dps
  • … Engi: 326.2 (0.65) = 212.0 dps

So the base dps is actually pretty similar for those weapons. As you point out, the real question for our rifle auto is: Why is our power scaling so terrible?

.* Actual dps depends on stats + target armour. This is just the relative dps

yeah after testing my rev i came to that conclussion
base damage is ok
but power scaling flat out sucks for engi rifle

on my revenant im autoing for 4ks with just 8 stacks of might

number 2 skill cascade destroys zerg with 11K bursts the 3 and Five hit for 8k all from 1200 range of safety

our rifle is terrible

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Rifle change that could make it competitive

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compare rifle to other professions ranged power weapons and yoou will see ours is a joke
Ele
https://wiki.guildwars2.com/wiki/Fireball
Rev
https://wiki.guildwars2.com/wiki/Hammer_Bolt
Ranger
https://wiki.guildwars2.com/wiki/Long_Range_Shot

they all deal twice our auto damage and have better power scaling
https://wiki.guildwars2.com/wiki/Hip_Shot

then theres the burst skills
again if you compared them ours not only are high risk close range skills but ours are still 50%+ weaker compared to others
and in some cases such as ele and revenant are non projectiles so they can ignore reflects

our rifle is in a terrible state right now

I’d rather they removed static discharge and gave us a proper rifle skill set

today i boosted my revenant to lvl 80 and was baffled by how i was immediatedly destroying zergs with 12k hammer shockwaves and 8k knockdowns all from 1200 range while giving my allies fury and might

i used runes of the traveler to avoid use of swift facet wich allows me to spam skills

Rifle is ok for pvp but outside of PvP its garbage

(edited by Rezzet.3614)

Rifle change that could make it competitive

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Rezzet.3614

it does look promising with holosmith

Thief Pistol Whip

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Rezzet.3614

pistol whip hits really hard, its not so much that its got low damage but rather the 50% buff dagger auto got a year back , it made even dagger’s own skills obsolete

Rifle change that could make it competitive

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Posted by: Rezzet.3614

Rezzet.3614

our rifle is a joke
will be an even bigger joke in WvW once thief gets their Deadeye spec with high burst 1500 range rifles

Rifle change that could make it competitive

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Posted by: Rezzet.3614

Rezzet.3614

Rifle Auto: Change this to function at up to 900 range using the same damage style as the current blunderbuss more damage closer less damage farther away with a cone of effect.

lootstick alert! lootstick alert!

yeah anything over 600 range with cone fire is cheap

Rifle change that could make it competitive

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Rezzet.3614

i think the biggest reason rifle wont see any buff soon is simply because of static discharge

because to be fair engi rifle has massive burst dps potential when it isnt cancelled by projectile hate

Any way to report WvW saboteurs?

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i see people activate all tactivators at once over and over

Rifle change that could make it competitive

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https://wiki.guildwars2.com/wiki/Scrap_Rifle_Field_Test

would be a proper replacement for engi rifle

Could we get a mortar rework?

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Mortar projectiles are too slow.

yeah simply running you can close 70% of the projectile’s range’s worth by the time it lands

Could we get a mortar rework?

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Rezzet.3614

seriously the new mortar isnt even close to being a proper replacement for WvW over the old grenade kit
it only offers 2 pros , lot of fields to make enemy groups kinda slow down thinking its necro wells , and doesnt self hurt as much from retaliation

we need something that actually damages enemies or that if it doesnt deal much damage can at least land on targets , its projectiles are so slow you can cover half of their range worth of movement by simply running

we need at least one of the Field skills to have a form of pulsing damage to counter the projectile hate, kinda like Lava Font or shredder gyro’s tool belt , or hey why not reduce shredder Gyro’s cd and make it unkillable like the new Renegade skill wich does the same on a wider radius and hits 20 times vs shredder’s 6

or give us a gadget that gives us unblockable attacks for a short time so we can at least drop some mortar shells into groups

so many options

the old mortar kit was Designed for WvW

it pulsed stability, had an upward arc that enabled shooting from behind walls wich Justified its slow projectiles and it had a 5 powerfull volley attack wich knocked down the one that was gven to WvW mortars

grenades should be the condition option while mortar should be the Power Option

(edited by Rezzet.3614)

Pistol Piercing is back

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Rezzet.3614

heck im still waiting for the boon pylon we were gonna get with the med kit rework

My feelings towards Holosmith after the demo

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Rezzet.3614

holo leap definetly needs a 50% damage nerf

Holosmith and Scourge damage.

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If holosmith is overpowered then thief, guardian,warrior,mesmer,necromancer,mesmer are overpowered

seriously everyone calling doom and gloom on holosmith cuz it can achieve 4k/s dps

thief has been able to spam 6-8k/s with auto attack for over a year without a heat build up mechanic , everyone expects engineer to be mediocre is what seems to be the problem.

Holosmith builds for WvW

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Rezzet.3614

Holosmith is good in everything Except WvW
it adds nothing to WvW except better roaming potential
as far as big fights go Mortar is still our best bet

Hurray for "soon to be nerfed damage"

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so far the only skill i’d say really needs a nerf is the Number 2 leap , it has a 2 second CD and crits for 4-5k easily with paladin gear , wich i can see becoming 8k crits with Berserk or marauder’s stats and again that is without might stacks and such

Hurray for "soon to be nerfed damage"

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Rezzet.3614

1 how are you getting 4k autos without ally buffs

2 why is it OP if engi did 4k auto but its ok for Warrior to do 4k damage with dagger auto while might stacking with said auto and life stealing on crits and twice the attack rate?

this spec offers nothing but raw damage its extremely easy compared to any of the other specs with the exception of maybe sniper thief

WvW Servers seem to need upgrading

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Posted by: Rezzet.3614

Rezzet.3614

My skills are locked during zerg fights

sometimes i either get 5000 Ping
or i have regular Ping but my skills are locked

and its not my internet because my network speeds have been fine when i ran them tests during the lag moments

Drunk Engi season 7 results.

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Rezzet.3614

how does this even work , rifle doesnt even seem an option with all the projectile hate or rangers having longer range

AED ... PVP/WVW

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if you combine it with the 25% hp heal reset trait and you got good timing this is engineer’s best heal

but that requires tremendous timing and luck alot of times
sometimes i swear i triggered it and then end up downed cuz i dint notice i got dazed lol

also the toolbelt skill wich i thought was just a stun , hits like a truck

We need Mine Kit back

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Rezzet.3614

as a WvW player something i find lacking is proper non projectile AoE damage
what isnt reflected is blocked or hits invulnerability but at least those are because my opponents are actively avoiding damage

in big fights im unable to help because of reflection spam

flamethrower is more of a suicide kit because of retaliation and because of enemies like necros who have unblockable non projectile ranged aoe spam

on that note flamethrower either needs +200 range or a wider radius cone as well as being able to target 5 enemies give it the thief sword change and reduce number of attacks per channel

(edited by Rezzet.3614)

Why the excessive energy change?

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Rezzet.3614

maybe stop thinking of it as an offensive trait and think of it as a defensive one

how to land:

bait oponent and roll as they chase

this change good

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much of engi needs upgrading but this gadget and explosives balancing have already given me a huge leap of performance

in WvW my biggest gripe was lack of mobility during combat and aoe

the explosives change gave us 100 power and the new orbital strike gives us some of that aoe tagging power combined with the rocket trait

dual overcharged rocket boots give engi that needed mobility and disengage potential

so yeah this patch dint fix Everything but it was a leap in the right direction .

The Hollow traits of the Holosmith

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so far i see 2 viable builds for holosmith traitline so thats something i guess

Engi is still doomed

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i love the holosmith so far but the problem is it still is a melee medium armor self damaging profession

this makes engineer still trash for wvw

currently there is no viable engineer build or mechanics for WvW
engineer has no proper AoE potential mortar is a big joke and cost us dearly to lose the old grenades for it

rifle’s damage is a joke and like most of engi close target focused and the mad projectile hate in the game hurts it

pistols are good but projectile hate gets it too and its pretty much single target as well

grenades in numbers are nice but the reduced range kill them

engineer has no proper AoE support, nor damage nor CC
its got terrible mobility wich the new spec seems to offer for a change but is melee focused too
i could go on for days with the details but at his point its pretty much a beaten dead horse

(edited by Rezzet.3614)

Who else is disappointed in holosmith reveal?

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Rezzet.3614

i love the holosmith so far , its a jack of all trades as an engineer should be it has both melee and long ranged attacks as well as some condi if you manage the heat system and trais properly , theres a no heat risk trait for low skill build and a high heat trait wich unlocks more effects on heat build up for skilled players

so yeah it is gonna be a spec with high skill ceiling but good pay off for once

Who else is disappointed in holosmith reveal?

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Rezzet.3614

my only concern is that it will be nerfed to hell because other players are used to engi being mediocre at dps and will call it op

Any plans for player housing?

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Rezzet.3614

it feels pretty lame having home instances and nothing to do with them except for once a day gatherables

GL Anet with Expansion

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Rezzet.3614

rifle thief meta hype

Chalic ofTears UNNACCEPTABLE

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Rezzet.3614

good thing i pay mesmers

Whats so scary about scrappers???

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Rezzet.3614

I don’t think scrapper is “rubbish” either, but after receiving two straight years of nothing but nerfs it’s hard to argue that scrapper doesn’t feel bad.

Tbf some of the nerfs were warranted, what was the initial stealth gyro timer, 20seconds? How did that go live would be something id question. Especially when a skill already existed that was more limited in it being static in Shadow Refuge. That was on a much longer timer.

When it comes to Engineers the balance team needs to stop being lazy, a lot of skills dont need cooldown tweaks/DPS tweaks. They need to be rewritten from scratch(Thermobaric detonation). The whole explosives line is under performing outside of PvE. Anet talk about purity of purpose, why does shrapnel exist in the explosives line then?

The totally useless med kit, if you are going to spend your whole time doing 1 thing, such as healing with the med blaster, it needs to be rewarding/worthwhile. You can drop a HT gain the 5k burst heal to everyone in a 240 radius and pick it back up to get the 15sec CD(plus the water field for blasts). The whole process is a couple seconds, you are still probably on second use of your med blaster at this point having healed 800hp’s.

Ive pretty much given up on this games balance team, they are either non existent or dont play enough to know the mechanics of their own game. Hell they gave out might buffs to phantasmal swordsmen, might buffs do nothing for mesmer phantasms. Phantasm dmg is derived from the summoners stats.

some nerfs were needed butthe way they did it was wrong and killed the class
what was wrong at the start of HoT was the super bunker meta with the super bunker amulets

any scrapper build with some healing power was immortal
but then they went and nerfed tanking skills and traits ontop of removing bunker amulets
as well as gyro dazes

so scrapper ended up a mediocre warrior wanna be profession
without the burst nor the tanking nor the CC nor the Support

AKA Armorless Hammer swinger

What my Turrets should look like.

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Posted by: Rezzet.3614

Rezzet.3614

doesnt matter how turrets look until they Remake turret functionality as a whole
so ask for that first

Ask yourself this:

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Rezzet.3614

Why can a game like Dota 2 offer no guaranteed rewards for winning matches, still retain a higher playerbase than GW2’s pvp mode?

That’s right, you can easily play 10 games, taking 6-10 hours, and receive no material rewards for your game account.

Are rewards really the problem for GW2’s pvp? Food for thought.

the problem is the game is anti fun
the game is locked to one build for all classes

Condi meta

Whats so scary about scrappers???

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Rezzet.3614

scrappers now are rubbish

at HOT launch they were really tanky because the whole spec was designed to be tanky
also the new defense abilities that gave 50% damage reduction wich stacked with protection
and the super speed heal healed for 30-50% more per second
rocket charge had 3 dodges
hammer 4 did +50% to double the damage it does now

also the bunker amulets where available back then

scrapper simply was tanky with moderate damage

Engineer 2017, is it worth to play ?

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Rezzet.3614

all professions are fun

compared to other professions engineer is rubbish though