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Massive and sudden FPS Drop

in Bugs: Game, Forum, Website

Posted by: Rezzet.3614

Rezzet.3614

try disabling windows defender

So 2 years later and Anet hasn't fixed it

in Bugs: Game, Forum, Website

Posted by: Rezzet.3614

Rezzet.3614

For the past 2 years GW2, while playing, will do a ‘freeze/pause’ like it’s loading something. It’s random but ever 2-5 min. It’s the most annoying thing I have ever seen in a game.

I have, since then, changed out to a whole new system, too. So it’s not hardware.
I have, since then, changed out my ISP speed, modem and routher (3 different times in the past two years) So it’s not my ISP or ISP hardware

My System:
i7 5930 CPU (6-Core) (I have tried running game on 4 cores, too)
16 GB RAM @ 3000Mhz
EVGA GTX 980 Ti SLI (x2)
3-SSDs in RAID 0
1300 PSU

Re-installed the OS several times, obviously if I changed out all of the hardware to a new system.

Freeze/Pause happens for about 1.5 solid. Again randomly. I even tried running the game in Windows 7 and Windows 10. I even tried running it in compatibility mode in Windows 8.

Honestly you all can blame my system till our teeth bleed. When I have gone through a huge change of hardware the way I have and watched this game constantly, and randomly, go through it’s pausing issues – it’s not my hardware/ISP. It’s an issue in the game.

Anet has yet to figure out what is causing it and I’m just shocked, when in reality I really shouldn’t be because they’re famous for ignoring these types of issues because of pride, they continually ignore these odd issues within their products.

Honestly what I believe the problem is: GW2 doesn’t run well on 6Core Intel CPUs. Game works best on Duo’s still to this day. But GW2 does not state it works on 6Core CPUs. It’ll run fine but the issues I’m encountering are possibly do to the way the game see’s and handles 6Cores.

Let’s not forget it took them THREE years to fix the Scroll+RMB bug in the game before they finally figured out how to fix that issue.

its probably Windows
I had to disable Windows Defender because it was forcing some of my games to slam to 1-3 FPS at random so this sounds to be the most likely

my system isnt even half as powerful as yours and it runs pretty smooth so try that first

as for gw2 not supporting anything beyond 2 cores properly , the game is stable for me on an 8 core , it does not give the game more performance But it stops it from losing performance when you multitask so more cores are always useful specially if you stream

(edited by Rezzet.3614)

Engi Rifle Needs a Buff

in Engineer

Posted by: Rezzet.3614

Rezzet.3614

why not suggest they remove some blocks, evades, and reflections instead of making rifle unblockable. they are the culprits.

overcharged shot should be unblockable the rest of the skills just need a slight damage raise

immob web needs normal targetting

MF - Is it or isn't it useful?

in Guild Wars 2 Discussion

Posted by: Rezzet.3614

Rezzet.3614

MF is pretty much useless until y ou get 300% and even then it wont mean anything on items with less than 1% drop chance

Scrapper CD's are just too low for PvP

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Posted by: Rezzet.3614

Rezzet.3614

scrapper is all except complicated to play. 2 kits old engi was complicated but scrapper is really trivial to play …. one of the easiest class to learn

and this is the interesting thing

scrappers pro and also downfall is the fact it is so simple
they got a triple leap and the rest is all melee swings

A Way To Balance Bunker Without Destroying It

in PvP

Posted by: Rezzet.3614

Rezzet.3614

Or just trash their damage. Holding out versus 2 or even 3 enemies is fine if you are good enough to do it (I’m not a fan of passive bunkers either). But you shouldn’t be dealing any damage hardly and I think thats why they are considered broken. A bunker build shouldn’t be able to apply damaging conditions at all, and in my opinion they really shouldn’t be able to apply any conditions period. They are designed to survive, not to kill. You shouldn’t have classes that can do both, and do both well at that

this is the current problem we are facing

(edited by Rezzet.3614)

Scrapper CD's are just too low for PvP

in Engineer

Posted by: Rezzet.3614

Rezzet.3614

PvP sucks. Stop nerfing engi because of that kitten gamemode.

pretty much this

not to mention other professions have cooldowns just as short with tons more effects and even ranged attacks so i dont see how scrappers’s are the ones broken

Engi Rifle Needs a Buff

in Engineer

Posted by: Rezzet.3614

Rezzet.3614

bump.

Rifle needs a buff (and/or projectile hate needs a nerf across the board)
Hammer needs a nerf – all of its skills defend while doing good damage

Just look at the stats on ranked pvp matches. I bet 98% or more of all engis in ranked use hammer. Something is wrong here.

you’re looking at things the wrong way

is it really hammer’s fault rifle and pistols arent used?
have you tried them even against teams without scrappers ?

its not that hammer is OP so engies go and ditch the rifle its that rifle offers Nothing, pistol can at least keep constant pressure on enemies via conditions

due to its skills kit being made to play in a high risk low reward play style all of its skills are to be used at close range asides from the auto attack try compare that to warrior rifle or ranger’s longbow

Removed crafting stations and vendors.

in WvW

Posted by: Rezzet.3614

Rezzet.3614

at least give non wvw stations bonuses wich is why people went to wvw to craft in first place

Never Forget

in Engineer

Posted by: Rezzet.3614

Rezzet.3614

Make turrets great again

Have the sudden urge to build a wall… of turrets!

my engineers only guild used to in wvw :L

Never Forget

in Engineer

Posted by: Rezzet.3614

Rezzet.3614

I say: Give us something more interesting instead. Something without AI problems.

I was going to suggest something along the lines of a mini tank, but then I remembered the power suit and….yeah.

deployable charr tank care package elite

Elexier B suggestion

in Engineer

Posted by: Rezzet.3614

Rezzet.3614

the problem isnt the number of targets but rather than engineer support skills have stupid small radiuses tossed elixirs have 180 radius whereas other professions have 300-600 radius range

Engi Rifle Needs a Buff

in Engineer

Posted by: Rezzet.3614

Rezzet.3614

What a useless topic.

Powerscaling alone doesnt say kitten.

If you check the real damage per second of hip shot you would know its one of the best ranged auto attack in the game.

and then consider the fact that all of the rifle’s skills have to be used in close range
wich means auto attack and overcharged shot are the only actually effective options
and #5 is only good for speeding jump puzzles

so yes damage and power scaling are relevant

@Rezzet:
-first of all, you compare (i didnt) auto attacks with other auto attacks (so i dont speak for the whole weapon at this moment)
And if you only compare those AutoAttacks you would see that “Hip shot” is one of the best dps skills among the Autoattacks (ranged)

-Second, Powerscaling is only relevant if you count in the casttime also.
So in the end its the DPS that matter (damage per second)

@topic, if you think this weapon need some QoL changes/buffs then dont start comparing skills to other classes. you have to talk about the weapon as a whole and talk about its weaknesses and strength.

first of all you proved your own statement wrong

i did Not Only compare auto attacks but the weapon as a whole because yes auto on its own is fine if the other skills werent trash

I did talk about the weapon and why it is mediocre mainly having its entire kit being close range attacks With mediocre damage its only combat utility being the self knockdown+ net shot wich kinda requires having stability before use and a leap

the auto itself would be fine if it wasnt for the fact our burst skills are 50%/+ weaker to other professions while requiring almost melee range

Rifle is a High Risk Low Reward playstyle weapon

Engi Rifle Needs a Buff

in Engineer

Posted by: Rezzet.3614

Rezzet.3614

What a useless topic.

Powerscaling alone doesnt say kitten.

If you check the real damage per second of hip shot you would know its one of the best ranged auto attack in the game.

and then consider the fact that all of the rifle’s skills have to be used in close range
wich means auto attack and overcharged shot are the only actually effective options
and #5 is only good for speeding jump puzzles

so yes damage and power scaling are relevant

Never Forget

in Engineer

Posted by: Rezzet.3614

Rezzet.3614

They have never been anything but useless or cancerous, game ruining, afk play style. Better to give some other kind of currently broken utility some viability instead.

turrets were fine in my opinion asides from the complete condition imunity

they were no more cheaper nor skillless than the current bunker druid and ele meta sure you push more buttons but all you’re doing is healing over and over while your pets or aoe kills and ironically Passives too unless your oponents are bunker too

also lets not forget the other reason the playstyle was so passive was because back then there was stuff like the Sentinel amulet wich gave engineers tons of toughness and up to 35-37k hp and again no one used stunbreaks nor stability

also not everything has to be about pvp theres also pve

Never Forget

in Engineer

Posted by: Rezzet.3614

Rezzet.3614

Turrets

dont let em fade out of existance

Make turrets great again

turrets are in an unnaceptable state

they are inferior to any ingame minion (maybe tied with guardian’s) not only that but they were completely ignored during the trait rework and then after HoT

also lets not forget the fact that the mega nerf they recieved was due to crybabies not learning to play in the first place the Only broken thing turrets had back then was condition imunity because Rabbid gear was the norm wich had no power thus rendering condi builds useless to turrets

remember when people thought 100 blades was OP because no one used stunbreak to try break from bullcharge rush ? yeah same grade as that issue

turrets right now have no sustain and even if they had sustain they offer Nothing flame turret only applies 1 stack of 2s burning even after the burning damage nerf happened in order to make burn stack and has short range

rifle turret’s damage is the only ok one

rocket turret asides for its knockdown offers nothing but again useless because it instantly dies and the worst thing it has 50 s Cooldown

thumper was a tank turret now its paper too and it is a melee range turret and also has 50 s cooldown

also why the hell do rocket and rifle turrets have 1000 range when pets like ranger’s bristleback get to have a base of 2800 armor 20k hp and 1200 range

also turrets dont scale with any stats asides for condition

so yeah healing turret is the only working turret

lets not forget turrets have no armor when stuff like necromancer minions have a minimum of 2000 armor and up to 2600 armor and can get 50% more hp from traits

(edited by Rezzet.3614)

Scrapper PVE builds.

in Engineer

Posted by: Rezzet.3614

Rezzet.3614

Is Skilled Marksman not worth it anymore even when using Rifle?
And, what’s the difference dps wise between rifle and hammer? I always assumed that since hammer had more skills to throw on cd, it did more damage overall. What makes you pick one of the other?

hammer has 50% more damage than rifle and ontop of that autos give up to 3 stacks of might adding yet more dps
as well as the probable 20% more from traits

and before you go and say that hammer is op no it is quite the opposite rifle is underpowered 30-50% weaker than all professions’s ranged power weapons except for necro’s

Scrapper PVE builds.

in Engineer

Posted by: Rezzet.3614

Rezzet.3614

Wahoo and heya Took me a bit longer to respond, sorry for that, here ya all go


I use to like your builds alot. Can you post a power dungon and / or fractal build? Thanks in advance

Heya!

I suggest to go with this one for dungeons and fractals up to max level ~40.

Power:
http://gw2skills.net/editor/?vdAQFASncoClYh9ZBubB0ehlRki+Lzyw87UWlWBsWulAA-ThRBAB4pDwMlgUq+zDXAgr2fU+BwDAgUADsMC-e

  • If you don’t have a Rev for Perma Fury, swap Pinpoint Distribution for No Scope.
  • If you have a moving target or just can make use of bigger aoes, swap Glass Cannon for Grenadier.
  • If you know you could stack Bloodlust, take Superior Sigil of Bloodlust over Air.
  • The elixier gun is the utility slot wich you can swap out. It gives you high aoe damage, condi cleanse and a small heal with condi cleanse, however you might swap it out for:
  • If you need boonstrip, Mine(field) is an excellent choice.
  • If you need reflect, Elixier U or Bulwark Gyro are great options.
  • If you prefer to have more blocks, the Toolkit is a solid choice since it’s toolbelt and Pry Bar both have a high damage output aswell.
  • If you want to wreck defiance bars, the rocket turret is your man. Deploy, overcharge, let it launch the rocket, knockdown hits, blow turret up, knockback hits, 450 defiance bar damage! BAM! It’s toolbelt is also a hard hitting aoe, bad aim on looong range tough

Above fotm ~40 up to 100, I highly suggest to in as a condi Engi. The mobs have too much armor now and condi will simply outdamage power in that area.

Condi:
http://gw2skills.net/editor/?vdAQJAqalUUhSsYfWwWLQ7FLpF13TFANw4dkGFJYJuiHAA-TRiHQB0T9DypHgWPAANqEcXKJIoytcpCS52fAAnAASBsoyK-e

  • If you don’t have all the vipers gear, take Superior Sigil of Malice over Bursting and try to aim for 100% burn / bleed duration when fully buffed with a Viper / Sinister mix. If you don’t have Sinister gear yet, Rampager will do it too, but make sure to change that asap!
  • If you have only one target you have more dps with Superior Sigil of Earth over Bursting. If you don’t want to carry around multiple weapons, pick Bursting.
  • If you have a hard time dodging or can’t make proper use of Kinetic Battery, use Adrenal Implant instead.
  • If you can make use of Reactive Lenses, use it over Static Discharge, wich is just the least worst option there.
  • If you could make use of some gyros like Sneaky, swap Tools for Scrapper and trait either 333 for max dps or 312 for more regeneration and movement speed. You really don’t lose much damage kicking Tools out, so if you can make the least use of any Scrapper abilities, DO IT!
  • The Flame Thrower is the utility slot wich you can swap out. It gives you high aoe damage on a loooong cd, push back (150 defiance bar damage), a one time blind and an excellent single target toolbelt skill, however you might swap it out for:
  • If you need reflect, Elixier U or Bulwark Gyro are great options.
  • If you prefer to have more blocks (highly recommended for Thaumanova endboss for example), the Toolkit is a solid choice since Pry Bar has a high damage output aswell. Don’t forget to trait it in tools (-33% cdr / +10% power damage)! It’s amazing and barely a dps loss to the FT, even in long fights since the higher lv in fotm, the faster the mobs attack and confusion becomes stronger.
  • If you fight more trash than bosses like Cliffside, Ascalon, Molten Facility (weapon test), etc, pick the Flame Turret (yes that’s right!) over the Flame Thrower. It’s toolbelt acts like a 2nd fire bomb and has a low cd and big aoe, while right after that you should deploy and overcharge your Flame Turret for a 2nd smoke bomb for the adds, while also dealing a bit additional aoe burn. The Flame Turret inherits your condi damage and duration! Pick it up again after the smoke field ends for shorter CD, or blow it up to interrupt or attack defiance bars.
  • The Flame Turret is rather bad against the Dredges in Underground Facility, you can go for a bulwark gyro here (reflect) right away, since you want Sneak Gyro for the console, I assure you that!

If you have any questions, go ahead!


Wahoo and hi!

Condi is only the norm for high fractals, Red Guardian and Necro heavy epidemic supporting teams in raids. If you play open world, dungeons or 2 kit + support utility engi, power is the norm. Everywhere else, power and condi are free to chose since they deal similiar damage.

So – what exactly are you looking for? An open world build? Dungeons? Fractals? Raids? Let me know and I’ll help ya out

Greez!
- Ziggy

Thanks for the heads up. I’m just really looking for advice on all of it really. I’ve only really done open world and dungeons so dont really know what expectations I have in game for the other spots. But really, I just wanted to make sure hammer in PVE wasnt worthless.

Sure thing

So about Dungeons and Fractals, take a look at the response above, that’s all you need to know!

For open world I suggest to go for this build:

http://en.gw2skills.net/editor/?vdAQFASncoC1ahlXBubB0ehl7iCcBjwAg+2j9cXsg2wcA-TBSBABLcBA4f/BAeQAXp8DPdEUcABoU9HzUCSKgAHDA-e

It’ll grant you perma 25 stacks might, fury, swiftness, regeneration aswell high protection and quickness uptime. Definitly the best you could do.

Don’t use those runes in raids and dungeons tough, so it’s only viable as a 2nd armor set. You might get yourself 2 exotic power armors if you want to. You don’t need an ascended power armor anywhere, since exotic to power only gives you +20 power, +14 precision and +14 ferocity. That’s like 0% damage increase :’D Only if you are filthy rich or want ot minmax, get an ascended power armor.

In raids and dungeons use Scholar runes, in open world Leadership is the top rune, but Strength works just as fine, if you don’t want to farm Dragon Stand.

If you have trouble with some Hero Points, swap elixier U for Bulwark Gyro or anything else you might find more useful in this specific situation. For example I’ve been driven to the edge and modified this build much more survivability oriented for soloing the Mushroom Queen in TD:

About Raids, you can or rather should get yourself both, a power and a condi gear. Those are the main builds you should be using there:

Power:
http://gw2skills.net/editor/?vdAQFASncoClYh9ZBubB0ehl3iCsD/w0i+4D+k/7BnwAA-ThRBABA8AAwTHgZKBf4CAQp6PXt/o8jUADsMC-e

  • Swap out the Elixier Gun if you need something else like the Rocket Turret for max Defiance Bar damage output.
  • If you find it more useful to have longer fields or want more aoe damage, trait Siege Rounds over Shrapnel.

Condi:
http://gw2skills.net/editor/?vdAQJAqalUUhSsYfWwWLQ7FLpFFYJuiHw3TFANw4dkGFJA-TRSFQBJ4EA0Qlb9T9jRqEEAPAA3t/Q70DIMVQImSCSBsoyK-e

  • If you don’t have all the vipers gear, take Superior Sigil of Malice over Bursting and try to aim for 100% burn / bleed duration when fully buffed with a Viper / Sinister mix. If you don’t have Sinister gear yet, Rampager will do it too, but make sure to change that asap!
  • If you have only one target you have more dps with Superior Sigil of Earth over Bursting. If you don’t want to carry around multiple weapons, pick Bursting.

Raid Bosses and picks:

  • Vale Guardian (1910 armor): Normally Engis are dedicated to deal with the Red Guardian (1.3 million armor), so pick Condi in that case. if you already have 2-3 condis and it’s not your duty, go for Power Scrapper, since VG has low armor.
  • Gorseval (2597 armor): Gorseval has a big hitbox, so you’ll often get replaced by an op staff Ele in that case. If not, Power and Condi Engi are equal in dps, however as condi you can solo both of the south adds with perma cripple, chill and immobilize just fine, wich may be a valuable pick for your team.
  • Sabetha (2597 armor): Power and Condi Engi are equal in dps. However you can go for a special Power Build wich will easily outdamage all alternatives here, aslong as you never dodge and just position your self correctly:
    http://gw2skills.net/editor/?vdAQFAUlUUhSsYfWwmKQ7FLvF14acjZBYH+hp13DOhBAA-ThRBABUq+zDXAAAeAAmpEEPdAXt/o8jUADsMC-e
  • Keep the Thugs blinded! Noone wants to get kicked off the platform or into Sabby flame thrower. Basicly … noone wants to get kicked at all
  • Slothasor (2597 armor): Gorseval has a big hitbox, so you’ll often get replaced by an op staff Ele in that case. If your team wants to fight with multiple Necros tough, play condi to give them high amounts of burn they can combine with Epidemic, a necro skill that spreads conditions. If you play with Eles, you are a better version of a “Dagger Focus” Ele, pick the Elixier Gun and make sure noone gets feared or dies to condis. If you lack reflection Bulwark might also be an option.
  • Bandit Trio: If your team wants to fight with multiple Necros tough, play condi. If you play with Eles, you are better as a Power Scrapper. Replace the Elixier Gun with Blast Gyro and go for the Mokittenuty. Always keep all the adds blinded, so they won’t bother and especially not fear your allies.
  • Matthias (2597 armor): Power. Definitly. I suggest to replace the Elixier Gun with Bulwark Gyro. At first just spam it, later safe it for the bombs and time it for your allies. You are also backup reflect with Bulwark Gyros bubble and your hammer #2. Careful with that one tough, don’t reflect his jump or your team is done for. Swap Applied Force with Final Salvo here, for stabi in water phase and super speed in general. Chronos should grant your perma quickness anyway.
  • Escort Glenna: Power and Condi both are fine here. I suggest to go condi tough and solo the wargs with perma cripple, immobilize and chill. Also blind the adds so noone gets kicked into a mine. You should stay with Glenna, not go to the Towers. A very valuable pick!
  • Keep Construct (1910 armor): KC has a big hitbox, so you’ll often get replaced by an op staff Ele in that case. You can be useful tough, as helper for pushing the core. Play pwoer, swap out Elixier Gun for the Tool Kit to pull it faster. You can almost skip this phase as an Engi. Since positioning is also all you need here, it’s not required to dodge at all. You can use this:
    http://gw2skills.net/editor/?vdAQFAUlUUhSsYfWwkLQ7FLvFFYH+hp13DOhBw4ZcjZBA-ThRBAB4pDAgHAgZKBf4CAQp6PXt/o8jUADsMC-e
  • Xera (armor not tested yet, expected 2597): Power and Condi would be equal in dps, but for other phases you want to burst Shards and Power wins that fight. If Xera ever touches a Shard she also immediately loses all conditions. I suggest to go power here, trait Siege Rounds and dps her with the normal Scrapper Build, blind the adds and use Fumigate of the Elixier Gun each time she uses Blurred Frenzy (stacks tons of confusion), or use Fumigate if you feel it’s needed any other time.

So that’s it for now Phew ^^ If you got questions go ahed!


http://gw2skills.net/editor/?vdAQFASncoCFpiVXBmXB0ehlJjS8ZKgAg+vz7AHs6yuQC-TxBEQBZUJIDV+xP1fAwFEIBPIA2pjIe7PEAABYiTMQiTMTciTciTciNxJOxJOxJWKgxGaB-e

is what i use for pve, perma quickness,Fury and perma 25 stacks of might is a thing of beauty
if you have problem takin damage swap the 2nd adept trait on scrapper for protection on heal wich thanks to boon duration is 9 s and then 10 more seconds from toolbelt skill , basically 99% protection uptime unless boon strip enemies are anround

the way you use this build is Ignoring your number 2 and 3 skills as those are slow channels that ignore quickness you actually lose DPS ontop of might stack gains from auto #4 skill is the only worthwhile using skill as its instant 5 attacks basically

can also replace mortar for elixir X as rampage+ quickness is a beast too

Heya!

I think commanders gear is a bit overkill, since you lose tons of damage with the lack of Ferocity. You already got enough boon duration with Zerker + Leadership.

Take a look at this one:
http://gw2skills.net/editor/?vdAQFASncoC1ahlXBubB0ehl7iSsg2wcg+2j9cHcBjwAA-TBSBAB4pjYhLAwVK/4f/BAeQAUcABMTJIlq/QKgAHDA-e

Consuming Elixiers buffs you, but it takes time, and in that time you could’ve attacked. So passive buffs or buffs with no cast time are the best. I highly recommend to use a FT in solo open world content.

Btw, hammer #2 is affected by quickness, only the reflect will always be 1 seond since it’s not directly bound to the damage potion of the skill, rather an aura you get. The glowing animation gets faster with quickness too. But always use Electro-whirl at all cost, it’s one of our highest dps skills!

Hammer #3 is indeed unaffected by quickness, and generally not used in max dps rotations, but those also use the bomb kit as minimal damage. Rocket Charge is only slightly weaker than the auto attack and that only when you have no quickness. Still it’s a double leap to wreck break bars or heal you up.

Cheers!


So after a bit more than 1 hour of writing I’m finally done Hope it helps you all! If you have questions just ask!

Greez!
- Ziggy

I’d say the determining factor would be how much damage does commander’s toughness actually mitigate , because if it allows face smashing into enemy groups and tanking I’d say it would then be a matter of preferance

but yes my build is flawed upon trying it some more, it could be improved

(edited by Rezzet.3614)

[Pvp] Dealing with Reapers

in Engineer

Posted by: Rezzet.3614

Rezzet.3614

try runes of lyssa

Expert Examination change, fix Engi in Raids

in Engineer

Posted by: Rezzet.3614

Rezzet.3614

meh just give engi a trait like Phalanx strength we got all this boons and the ones we can give have long CDs and only have 240 radius

Scrapper PVE builds.

in Engineer

Posted by: Rezzet.3614

Rezzet.3614

http://gw2skills.net/editor/?vdAQFASncoCFpiVXBmXB0ehlJjS8ZKgAg+vz7AHs6yuQC-TxBEQBZUJIDV+xP1fAwFEIBPIA2pjIe7PEAABYiTMQiTMTciTciTciNxJOxJOxJWKgxGaB-e

is what i use for pve, perma quickness,Fury and perma 25 stacks of might is a thing of beauty
if you have problem takin damage swap the 2nd adept trait on scrapper for protection on heal wich thanks to boon duration is 9 s and then 10 more seconds from toolbelt skill , basically 99% protection uptime unless boon strip enemies are anround

the way you use this build is Ignoring your number 2 and 3 skills as those are slow channels that ignore quickness you actually lose DPS ontop of might stack gains from auto #4 skill is the only worthwhile using skill as its instant 5 attacks basically

can also replace mortar for elixir X as rampage+ quickness is a beast too

(edited by Rezzet.3614)

Engi Rifle Needs a Buff

in Engineer

Posted by: Rezzet.3614

Rezzet.3614

An Engi/Scrapper building for even a balanced damage build, the results are always crap. Need better results when building for something other than full tank utilities and traitlines. Rifle, Pistols, Kits, Explosives, Firearms, Tools, these are the things that need to be improved in ways other than raw (PvE affecting) damage.

Defensive utility, offensive utility, increased speed, accuracy/precision.

Just one of many (all?) professions that have really bad build diversity. Pretty much all the professions need to be polished a bit so there’s meaningful build choices instead of just 9 standard heroes.

Edit: I agree that the general power level of each profession should be brought down to core level. There’s just one problem with that:

Unless you nerf all 9 professions at the exact same time, (too big a patch) you are having huge balance issues. That’s why I think ArenaNet’s hand is forced into laying in the bed they’ve made when it comes to the general power level of the game.

If the game is going to be polished further so it has a functional trait/utility system, I’m almost sure it’ll involve re-working obsolete core game traits/mechanics.

This is just an idea, but one easy way to nerf all the huge dps would be to just increase all class’s baseline vitality and toughness. That wouldn’t take a huge patch, and would give room to buff and polish all the existing unused traits/mechanics. I definitely agree that fixing up the things are what I’d really like to see Anet work on over adding more new, still unbalanced (or at least unpolished) game elements.
Probably my favorite thing to do in this game (my personal meta-game) is making new builds, so it’s really sad to almost always find that even the best alternatives I come up with are somewhat sub-par.

raising everyone’s sustain against power is what lead to the condi bunkers meta

Scrappers are nerfed into uselessness

in Engineer

Posted by: Rezzet.3614

Rezzet.3614

to be fair he’s got a point all of those professions have ridiculous sustain while dishing out ridiculous nonstop damage and condi

while engineer is pidgeonholed to a pretend tank

to be fair he’s got a point all of those professions have ridiculous sustain while dishing out ridiculous nonstop damage and condi

while engineer is pidgeonholed to a pretend tank

Dragonhunter has nothing at all on the Scrapper. Reaper has extremely poor disengage and easily cc chained. They rely completely on being an HP sponge, so it is laughable to say they have insane sustain. Eles have no damage pressure at all, so wrong again there. Don’t rely mess around with Rev or Mesmer so can’t comment there.

But no, he does not have a point at all. Scrapper is not some god mode class that people complain it is, but it is right up there with every other HoT class (Except DH, they are below everyone).

^ biased DH main confirmed

altho i do agree in dh not posing as much of a thrat to any smart scrapper , and mixed feelings on necro because sure they dont have much mobility but in pvp arenas youo dont need much mobility if you can stay in a capture point being immortal

(edited by Rezzet.3614)

Scrappers are nerfed into uselessness

in Engineer

Posted by: Rezzet.3614

Rezzet.3614

to be fair he’s got a point all of those professions have ridiculous sustain while dishing out ridiculous nonstop damage and condi

while engineer is pidgeonholed to a pretend tank

Search and Rescue needs higher CD in PvP

in PvP

Posted by: Rezzet.3614

Rezzet.3614

traited search and rescue is a 600 AoE Radius teleport and revive with a 40 seconds cooldown that is beyond cheap specially when you consider the fact other profession revives arent as riskless and traited have at least 80 seconds cooldown

The amount of reflection in this game

in PvP

Posted by: Rezzet.3614

Rezzet.3614

scrapper’s number 2 reflect only reflects for 1 second and the bubble only lasts 5s and has 25s CD maybe you should stop spamming your ranged attacks ?

(edited by Rezzet.3614)

Why sPvP is as frustrating as it is

in PvP

Posted by: Rezzet.3614

Rezzet.3614

The state of PvP balance doesn’t allow a single player to carry their team. As a result, progress tends to be a direct result of getting multiple good teams/matches in a row.

Taking the concept to its conclusion, it is theoretically possible for two players to have the exact same number of wins and losses, but they could be in vastly different divisions/leagues based solely upon the order in which he got certain matchups.

Players with the same win/loss ratio should be in the same division or close to it

oh single players can carry a whole team the problem is it is only possible via 2 professions Ele, and bunker druids and that is why it is frustrating

Conditions too powerful

in PvP

Posted by: Rezzet.3614

Rezzet.3614

Can the condi nerf people give an example of how they think condi is op? Like some of the above posters stated, the meta consists of three condi (necro, mesmer, warrior), two power (thief, Rev), and three defensive (engie, druid, ele). And all of these classes are currently played. It’s even balanced 3-3-3 if you count dh in the power group.

Posts like these aren’t really constructive, because they fail to identify (any) problem. Just as you need defence against physical damage (protection, invulns, reflects) so too do you need defence against condi (clears, resistance)

Frequency , Low CD+ number o f conditions spammed
Conditions being able to Outdps Power builds while being Debuff skills Ie Confusion,Torment,Weakness
COnditions being able to fully shut down power builds with stuff like Weakness while there not existing a counterpart version of said skill towards conditions
the Only professions able to fight this condi spam meta are basically warrior because of the 30s resistance stance, Druid, and ele
and again the fact that conditions match and surpass Power burst builds
a term as Sustained Damage Burst should not exist in the first place

and the easiest one Condition has no mitigation it flat out ignores armor

Best class for shield use?

in Players Helping Players

Posted by: Rezzet.3614

Rezzet.3614

i’d say Chrono and warriors make best use of shields

Engi Rifle Needs a Buff

in Engineer

Posted by: Rezzet.3614

Rezzet.3614

Just chiming in to echo what everyone else has said.

Rifle sucks now because there’s too much projectile hate in the game. Hammer is better in every way: Higher damage, shorter cooldowns, skills that attack while defending, better combos.

Buff rifle.

its not so much the projectile hate as an old time player i have no problem timing enemy blocks and shooting them the problem lies in the fact that when i do shoot at my enemies i end up Critting for 1300 damage and up to 1800 with some might and up to 3k with 250 range blunderbuss while my enemies can dump 8-9k damage bursts on me from 900-1500 range

and then the stupid net shot missing targets right in front

jump shot has great damage so all that skill needs is a half a second evade when jumping

look at scrapper for example the scrapper hammer has pretty low damage compared to other professions’s melee weapons as a matter of fact the scrapper’s hammer damage comes mainly from the auto attack but the reason it is successful is because you can keep pressure on your enemies , i mean the hammer has nice damage all 0.5 0.80 to 1.1-1.2 scaling so yeah scrapper’s damage doesnt come in form of one skill nuking players but rather staying on targets

the engi rifle having such low auto as its only ranged attack and blunderbus having such low damage scaling even at 250 range takes all pressure from it and odds are at that range you’re gonna get CCed or blinded to hell so you wont be able to use or land jump shot or you will be the one pressured to use it as an escape tool

as far as projectile hate though i tihnk blunderbuss and overcharged shot shouldnt count as Projectiles

(edited by Rezzet.3614)

Engi Rifle Needs a Buff

in Engineer

Posted by: Rezzet.3614

Rezzet.3614

The Engineer has plenty of ranged options…

Not really, most of its ranged options are pretty crappy at actual range, throw a grenade at a player right in front of you, all three will probably hit, throw it at someone 900 range, at least one will normally miss, mortar kit has 1500 range, you can also literally walk to avoid it at that range, maybe you should consider that the game consists of things other than conquest where people are conveniently forced to fight on/around a capture point, engies ranged options are garbage in things like WvW for example.

this person gets it

also 15% bleed chance on explosives as a Grandmaster is a joke even with grenades i can never get more than 4-6 bleeds

Engi Rifle Needs a Buff

in Engineer

Posted by: Rezzet.3614

Rezzet.3614

op: dont forget to include total cast times with your numbers. listing out the scaling coefficients (and cds) is misleading.

honestly the only attacks wich could be justified by cast times are Eles
there rest mayb have channeled atacks but those do not take more than 2 seconds

for the autos, eles and revs are justified by long cast times. ranger and mes are conditional. warrior lb has slow projectile speed and doesnt home.

the real takeaway is that the necro auto is severely underpowered with its long cast time and low coefficient, and dh lb is power creeped. not that engi rifle needs a buff.

hence, excluding cast times is misleading.

Agree with all this except necro staff being UP. I’d say this is balanced by the fact that the remaining skills on Necro staff are spammable 1200 range aoe like nothing available to any other profession in the game, and (probably an even better argument) the fact that in addition to damage this skill grants life force.

that and the fact necro can then spam Shroud form auto wich has 1.0 scaling and 1.4 on enemies 600 or less range distance

Engi Rifle Needs a Buff

in Engineer

Posted by: Rezzet.3614

Rezzet.3614

Engi do not need a rifle with a long range. We have Nades and Mortar to pew pew at distance.

Do you want to buff rifle?
Make it a shotgun (as it should be)

1 – Hip shot: is no longer a projectile, but a close range shock wave like Guardian Staff AA
2 – Net Shot: It’ ok
3 – Blunderbuss: it’s ok. I would add cripple too, but it’s not necessary
4 – Overcharged Shot: it remains a projectile, but it pierces
5 – Jump shot: Reduce CD or add evade frame

I don’t agree with your design.

In PvE there are already much better options. In WvW/PvP Hip Shot is probably the only Engineer skill that has chasing power. Rifle gets carried by Hip Shot and Overcharged Shot. Blunderbus and Jump Shot are somewhat irrelevant damage sources, and Net Shot is too buggy/unreliable like Glob Shot.

Doing damage at range with Nades and Mortar is a crap shoot against people moving evasively.

I think Rifle needs to be more lethal at medium range when combined with kits.

My design for Rifle:

Hip Shot – Fine.

Net Shot – Projectile tracking added, similar to Hip Shot

Blunderbus – Reduced damage penalty for being farther than 200 units away

Overcharged Shot – Fine.

Jump Shot – Reduced cast time from 1 second to 3/4 second.

Help Rifle Traits to not be awful – Allow Juggernaut to affect Rifle as well as Flamethrower.

I’d say those are good ideas and probably make overcharged shot be a cone non projectile or unblockable, dunno about juggernaut , perma stability would be crazy

Engi Rifle Needs a Buff

in Engineer

Posted by: Rezzet.3614

Rezzet.3614

op: dont forget to include total cast times with your numbers. listing out the scaling coefficients (and cds) is misleading.

honestly the only attacks wich could be justified by cast times are Eles
there rest mayb have channeled atacks but those do not take more than 2 seconds

WvW Engi

in Engineer

Posted by: Rezzet.3614

Rezzet.3614

wonder what servers you guys are fighting autistic servers at that single engineers can stop 4 ACs with 4000 hp heals

or protect a whole zerg with a bulwark gyro that only has 300 radius and a 5 target limit

my points remain everyone has further proven it engineer for big scale WvW is terrible

Engi Rifle Needs a Buff

in Engineer

Posted by: Rezzet.3614

Rezzet.3614

Rifle is pretty good. It’s just everyone has projectile hate.

its damage is sub par and makes no sense for it to require melee range as a Medium armor profession and even less sense when even then our burst skills still manage to do less than half of some professions do from over 1000 range away what exactly justifies Blunderbuss for example when theres stuff like Warrior Volley or DH True Shot ?

Engi Rifle Needs a Buff

in Engineer

Posted by: Rezzet.3614

Rezzet.3614

Autos – Power Scaling – Range
https://wiki.guildwars2.com/wiki/Hip_Shot 0.65 / 1200

DH
https://wiki.guildwars2.com/wiki/Puncture_Shot 0.85 / 1200

Warr
https://wiki.guildwars2.com/wiki/Fierce_Shot 0.60 / 1200
https://wiki.guildwars2.com/wiki/Dual_Shot 0.87 / 1200
Ranger
https://wiki.guildwars2.com/wiki/Long_Range_Shot 0.70- 0.90 / 1500+

Ele
https://wiki.guildwars2.com/wiki/Fireball 1.0 / 1200

Mesmer
https://wiki.guildwars2.com/wiki/Spatial_Surge 0.5-0.95 / 1200

Necro
https://wiki.guildwars2.com/wiki/Necrotic_Grasp 0.67 / 1200

Revenant
https://wiki.guildwars2.com/wiki/Hammer_Bolt 0.95 / 1200

now lets look at everyone’s damage skills
Range – Scaling – CD
Engi
https://wiki.guildwars2.com/wiki/Blunderbuss 700-0 / 1.0- 1.6 /10-8s
https://wiki.guildwars2.com/wiki/Jump_Shot 240+(800Leap+240) / 0.9+ 1.8 / 20s

DH
True Shot 1200 / 2.5 / 4s

Warr
https://wiki.guildwars2.com/wiki/Volley 1200 / 3.45 / 10-8s
https://wiki.guildwars2.com/wiki/Kill_Shot 1500 / 2.25-3.25 / 8s
https://wiki.guildwars2.com/wiki/Gun_Flame 1500 / 2.20 / 5s
https://wiki.guildwars2.com/wiki/Arcing_Arrow 1200 / 2.0 / 10s
https://wiki.guildwars2.com/wiki/Scorched_Earth 1200×120 / 1.5 / 5s

Ranger
https://wiki.guildwars2.com/wiki/Rapid_Fire 1500+ / 3.75 / 10-8s

Ele
https://wiki.guildwars2.com/wiki/Lava_Font 1200 / 3.20 / 6-4s
https://wiki.guildwars2.com/wiki/Meteor_Shower 1200 / 1.3×24 / 30-20s

Mesmer
https://wiki.guildwars2.com/wiki/Mirror_Blade 1200/ 0.70 / 8-5s
https://wiki.guildwars2.com/wiki/Mind_Stab 1200 / 1.0 / 12-10s
https://wiki.guildwars2.com/wiki/Phantasmal_Berserker 1200 / 0.5×4 / 20-16s

Necro
https://wiki.guildwars2.com/wiki/Putrid_Mark 1200 / 1.2 / 20s

Rev
https://wiki.guildwars2.com/wiki/Coalescence_of_Ruin 1200 / 1.25-2.25/ 4s
https://wiki.guildwars2.com/wiki/Phase_Smash 900 / 1.75 / 8s
https://wiki.guildwars2.com/wiki/Drop_the_Hammer 1200 / 1.5 / 15s

so as anyone should be able to see engineer rifle makes no kitten sense
it asks for High Risk no reward gameplay by having blunder buss’s highest damage scale at 250 or less range as well as landing the jump shot straight ontop of your enemy

and even then all other’s professions double and even triple our burst skill damage from over 1200 range without manually aimed slow arcing projectiles like our mortar and grenades

(edited by Rezzet.3614)

[Maths] Power/Boon vs Conditions balance

in PvP

Posted by: Rezzet.3614

Rezzet.3614

all sounds nice and all but theres the fact condi not only gets all the debuff but also get all of the boons as conditions get to have boon corruption and boon strip

some conditions are complete combat disruptor for example confusion shuts down evade and skill use on players wo got cleanse on cooldown

torment shuts down movement ontop of both dealing damage over time

conditions were never meant to reach the same kind of damage power builds do and much less then deal it in a second tick basis

Magitech Skin + Juggernaut Hammer Skin

in Engineer

Posted by: Rezzet.3614

Rezzet.3614

Mjölnir is a too bland and boring design its a transparent Mystic texture with animated lightning textures and flashy pixels , but yes Juggernaut needs more OOMPH
doesnt help its such a skinny hammer that could pass as a staff

heck look at Entropy now that looks like a proper hammer

juggernaut as it is is unworthy of its name and legendary collection journey
we have to face all kinds of giants and colossal stuff for a hammer that does not represent any of that outside for the little barely noticeable Atlas holding the world gold statue engraved in it

Mortar Kit Toolbelt

in Engineer

Posted by: Rezzet.3614

Rezzet.3614

am i the only one who thinks this skill should be replaced with the old elite mortar’s number 5 skill knockdown barrage?

2 blast finishers are nice and all but meh and ineffective

(edited by Rezzet.3614)

WvW Engi

in Engineer

Posted by: Rezzet.3614

Rezzet.3614

Engineer as a whole is Useless in wvw

Why is that though?

Kind of a weird place of having no role. They don’t have unique stuff that makes them viable like warriors or mesmers. Ele’s also got the waterfields and do more damage. Guardians and Revs give more boons. And Thiefs make a better focus party. Doesn’t help that lots of the things engi does is projectile based. And the more players the more reflection walls and such are you gonna see.

sorry i have some issues with forums so couldnt reply much

but you pretty much summarized what i meant

guardians,revs,eles,rangers,mesmers,necromancers all provide offense and support from 600+ range and radius and good one while at it

meanwhile outside of heal turret’s 480 regen radius all of engi skills require to be stacked sitting ducks having 180-240 radius

for roaming and small fights engi is ok but for average and zerg fights engi offers nothing other than being able to use a function gyro to finish or rez people

the mortar kit thanks to the 30% damage nerf barely damages enemies and the fields have extremely short durations,condi durations and radius so they are easily avoided and negated
grenades thanks to the 600 range and total of 60% damage nerf is useless against zergs as well

Magitech Skin + Juggernaut Hammer Skin

in Engineer

Posted by: Rezzet.3614

Rezzet.3614

does the juggernaut work with zodiac skins

Resistance needs a change

in PvP

Posted by: Rezzet.3614

Rezzet.3614

as far as i know the only profession that has access to long resistance time is warrior anyway thanks to its stance that gives it almost 20s of resistance

nerf the condi spam then look into resistance condi shouldnt be as powerful as power damage nor should full power full condi stats exist

WvW Engi

in Engineer

Posted by: Rezzet.3614

Rezzet.3614

Engineer as a whole is Useless in wvw

Suggestion- Saving Scarlet Briar

in Lore

Posted by: Rezzet.3614

Rezzet.3614

Scarlet was saved but not saved in the way that she was brought back to life but rather her soul

Rytlock saved Scarlet’s soul during his journeys in the Mists ,Scarlet spoke of the Future to him wich is why he refuses to tell anyone anything about his journeys in the mists as changing events such as saving certain norn and tree , could lead to Tyria’s doom :v

How to bring turrets up to snuff

in Engineer

Posted by: Rezzet.3614

Rezzet.3614

problem is that it is indeed Survivability what turrets lack most currently they are one shot both by condi or power

then theres the fact their sustain was nerfed but their utility was left unchanged
as a matter of fact turrets havent been changed since before HoT so their skills are flat out outdated for example look at flame turret 1 stack of 2 seconds burning even after burning had its base damage nerfed in order to be stackable

the only turret that got an upgrade was Heal turret wich got its regen radius upped from 360 to 480

then theres the fact deployable turrets got removed so you can never place turrets in a safe spot during combat as you have to dump them on your feet

so as it is turret are flat out useless if you buff sustain and even revert them to the old uncrittable and uncondi able states they are still obsolee

Turrets were killed over an L2P issue wich should indicate engineers Anet doesnt care about the profession as a whole the Only nerf turrets needed was simple :

The removal of AutoTool Instalation’s 5% Hp regen every 3 seconds

just in case no one realize how much of a joke turrets are :

Thumper Turret: 11950 50s cd
Flame Turret: 8960 25s cd
Rifle Turret: 7470 20s cd
Net Turret: 7470 30s cd
Rocket Turret: 7470 50s cd
Healing Turret: 5980 20s cd
Elite 120s cd , turrets have access to a 30% damage reduction and 4s one time reflect on spawn , sounds nice until you realize that 2000 armor almost doubles this damage reduction

Bone Fiend 2600 armor 7000hp 24s cd
Bone Minion 2125 armor 5000hp 20s cd
Blood Fiend 2000 armor 13000hp 16s cd
Shadow Fiend 2125 armor 10700hp 24s cd
Flesh Wurm 2470 armor 9000hp 32s cd
Flesh Golem 2600 armor 13000hp 48s cd
Jagged Horror 2125 armor 8700hp passive spawn on kills, all are mobile, can gain 50% hp from trait as well as 25% damage and each can take conditions away and give to enemy instead and can even siphon hp

(edited by Rezzet.3614)

Best spvp experiences ---> Unranked!

in PvP

Posted by: Rezzet.3614

Rezzet.3614

Condition Meta

this is the biggest toxicity
the fact players are forced to play condi just to be able to even as little as play the game

Med Kit

in Engineer

Posted by: Rezzet.3614

Rezzet.3614

or maybe they could just buff #1 and make 2-5 skills simply apply buffs to allies you know like the whole Buff Pylon that got removed during development

Actual honest question

in PvP

Posted by: Rezzet.3614

Rezzet.3614

What does it really take to get “good” at PvP in this game, I’ve been playing since beta and I still feel like I get roflstomped 70% of the time.

you dont even require skill you just need a team with the free win professions and builds

condi mesmer
condi necro
condi warrior
support ele or druid

Would old turrets be viable now?

in Engineer

Posted by: Rezzet.3614

Rezzet.3614

even pre nerf turrets were weak it was an L2p issue and Anet bias that brought their deaths

the only builds that were justified to complain about turrets were those running stuff like Rabbid gear on a pure condi build as turrets were imune to condi

so yeah currently turrets are dead they got over nerfed and werent optimized when nor since HoT released