Showing Posts For Rezzet.3614:

Why is it ok for eles to be unkillable?

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Posted by: Rezzet.3614

Rezzet.3614

My warrior and kill anything, CC and conditions melt ele’s and every other tank class.

to be fair in the game’s current state conditions melt everything
and interestingly conditions is one of the things engineer lacks

This is not PvP anymore

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Posted by: Rezzet.3614

Rezzet.3614

You’re certainly welcome to look for greener pasteurs. In my 11+ years of MMO gaming I’ve seen better than the current state, but not by much and I’ve certainly seen a lot worse.

Bro Ive seen alot better. Its called PvP pre HoT. And if you really wana compare it to other games look at stuff like TF2. Yes its technically a different genre, but they had no problem balancing utterly different classes against one another.

for crying out loud just look at our snowball minigame on wintersday. 3 classes. Good balance.

something you might ve failed to notice is how Everyone was changing to a Warrior profession because warriors in the wintersday event got a long range Dash wich knocked down and also Reflected all projectiles for the duration of said dash

so players all they had to do was roll a warrior grab the swiftness at spawn and dash from midway and grab the present and by the time the enemy reached the warriors they were already behind the ice walls behind their team safe

so even something as simple as a 3 professions event got ruined by One skill

This is not PvP anymore

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Posted by: Rezzet.3614

Rezzet.3614

your whole team was aoe condi cheese why does it surprise you your enemy team decided to get their team made to cleanse alot

if scrappers stack cleanse its OP but running reapers and mesmers condi spam is ok? LOL

Balancing Everything Except what was broken

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Posted by: Rezzet.3614

Rezzet.3614

There is nothing wrong with conditions build right now, especially after the removal of Mercenary Amulet. The problem is you.

show me a game where 7 of the 10 players arent running a condi spam build

the only ones not running condi spam are pretty much scrappers and DH

Balancing Everything Except what was broken

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Posted by: Rezzet.3614

Rezzet.3614

Balance Condition Meta already

right out the bat nothing but 2 mesmer 2 necro teams over and over or 2 revs 2 necro teams

Engineer is seriously strong...

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Posted by: Rezzet.3614

Rezzet.3614

I personally think engineer has an advantage on damage scaling. The matchup between a lot of my characters, the scrapper damage has a ton of damage that needs to be looked at in PvP and WvW. What are ya’ll thoughts? Do you think Engineer is a bit strong on the damage, and/or has a bit too much sustain? Maybe a cooldown reduction on the heal skill, or damage reduction on the hammer. It’s nearly impossible to beat.

You Serious?

Attachments:

Confusion and Torment need adjusting

in Guild Wars 2 Discussion

Posted by: Rezzet.3614

Rezzet.3614

Ah, yes. I can see what’s happening here. “I keep getting beaten by people running condition builds. Yes it must be the torment and confusion killing me.”

This is a L2P issue. I play warrior mostly, I have 4 of them. So if I can beat condition builds, and I’m not that good, anyone can, with some practice.

why dont you go ahead on your warrior put up your confuse on interrupt trait and get the perplexity runes and wanderer gear with hammer and mace and shield and see how much of a fight your enemies put when you activate your signed and slam them with unblockable interrupts

some of us actually play more than 1 profession

Confusion and Torment need adjusting

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Posted by: Rezzet.3614

Rezzet.3614

How does someone get punished twice from confusion?

1: For using a skill.
2: It has a DoT whether you use a skill or not.

this is also way worse in WvW

where mesmers can equip perplexity runes and sigils of torment effecively keeping perma 11+ stacks of confusion on target at all times as well as 4+ stacks of torment

altho to be fair that goes for anyone who can interrupt spam so basically all condition builds running perplexity are broken

I just don't get the hammer....

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Posted by: Rezzet.3614

Rezzet.3614

Hammer engineers are currently the most common kind of engineer in wvw .

And your proof of this statement is what?

Edit: Again, if you are in a high-tier, highly-structured zerg-blog server, then you may be right. But this is not true of mid and lower tier WvW.

his evidence is anecdotal but true.

im on t4 and i rarely see engis not using hammer. i think ive seen 1 rifle and maybe 2 p/p. and scrappers are not uncommon.

soooooooooooo

and how many of these hammer engies are actually successful at anything

how many times do you see them down a bunch of guys in a zerg
or how many times do you see them kill roamers
scrappers as bruisers are amazing at taking non player defended camps and thats about it in wvw

Medic Gyro seriously needs a buff.

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Posted by: Rezzet.3614

Rezzet.3614

i think all medic gyro needs to be optimal is have its heal pulse radius increased to 300-360 range

its hard to balance it because it has a fairly high heal scaling with healing power gear and healing traits it heals up to 1900 per pulse and i dont think i even had food nor heal runes when i tested it

Nerf Conditions

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Posted by: Rezzet.3614

Rezzet.3614

Just remove rune of perplexity and tone down mesmer condition application. Simple fixes that would improve the health of small scale combat SO much, and not affect large scale combat.

pretty much this

mesmer right now is the greatest offender
with perplexity runes and scepter 3 with condition duration mesmers gain the ability to keep a minimum of 11 confusion stacks on a target and up to 8 stacks on several enemies thanks to shatters plus runes

as it is all condi builds require to dominate is wanderers gear with perplexity runes
perfect for warr and guardians too

Engineer Raid Meta

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Posted by: Rezzet.3614

Rezzet.3614

as elitist jerks as they sound i came to that realization while doing WvW
engineer doesnt offer anything to the team , lacks boon strip, thanks to the slick shoe nerf now lack in the breakbar breaking department , lacking in boon giving and lacking in mobility

so basically all engi has going for it is running Vipers for raids
and thats mostly for the vale guardian

Un-nerf 20% True Shot Damage Reduction

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Posted by: Rezzet.3614

Rezzet.3614

just be glad you guys got a 20% nerf when it could ve easily taken a 60% nerf and/or have its CD raised to 10s

let's create a spec with greatsword

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Posted by: Rezzet.3614

Rezzet.3614

i’d settle with a gs shooting beams and stuff like mesmer’s
we need a ranged alternative that doesnt use Projectiles

but that wouldnt be cool as going crazy like a warrior

Buff Rifle

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Posted by: Rezzet.3614

Rezzet.3614

everyone is throwing around excessive damage mods, evade frames, and unblockable as if these things are supposed to be everywhere.

well
i dont see how my modifiers were broken when all i proposed was to bring our modifiers in line with other professions’s

Class that takes the most skill

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Posted by: Rezzet.3614

Rezzet.3614

it depends on your take on skill

I’d say its scrapper because while it makes a great bruiser
Anyone smart enough who Kites and stays mobile will always outmatch the scrapper
all of scrapper’s skills are slow and clunky

I’d say thief is close too but they at least have extreme mobility so in the hands of anyone decent they wont die

Flamethrower needs to be buffed

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Posted by: Rezzet.3614

Rezzet.3614

Because of retaliation, damage reduction and projectile hate flamethrower no longer feels rewarding in wvw. Using it is a high risk with a low reward.
Also i always though it should burn more, after all it’s a flame thrower.

Suggestions:

Flame Jet
- Increase range to 600 (or 900)
- AoE burning every third hit (1 second)

Flame Blast
- Unblockable

Air Blast
- Extend burning duration (25 stack cap).

Napalm
- Use revenant mace 2 shape.

Smoke Vent
- No changes.

New trait: Irony

Irony
- Incoming retaliation no longer deals damage, instead it heals.

No to irony and simply rework retaliation to proc every 0.5s

Smoke Vent make it work like Medi Gyro’s tool belt skill and be a blinding field for 5 , 1 second pulses

(edited by Rezzet.3614)

Buff Rifle

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Posted by: Rezzet.3614

Rezzet.3614

i think
hip shot needs 30% damage increase
net shot needs to be twice or thrice as fast
blunderbuss needs a 50% damage increase and adjust the range to damage ratio or get rid of 2 its ridiculous a short range skill has FOUR damage ratios in almost the same ranges 700>550 550>400 400>250 250>0 allow me to explain how stupid this is typical melee attacks have a range of 130 wich means for max damage you have to be 1-3 steps worth of distance from your enemy

overcharged Shot needs to be unblockable Or be a direct attack

so why did i pull those specific numbers

because as it is our rifle/main ranged power weapon AutoAttack is 50% weaker than a 1000 range ranger longbow wich has 2200 effective range vs our 1200

and 30% weaker than a guardian longbow

our main burst skill blunderbuss has a damage coefficient of 1.0 and 1.6 at melee range compared to everyone else’s DH’s 4s spammable shot has a 2.5 scaling
thief unload has a 3.2 and ranger’s rapid fire has a 3.75 and all of those work perfectly fine from their full range in other words our burst skill is a joke not only requiring high risk for maximum damage but not delivering proper rewarding offense for it

(edited by Rezzet.3614)

Instead of Nerfing Dobule Moa

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Posted by: Rezzet.3614

Rezzet.3614

Rampage Moa sounds perfect

Sick of Condi meta

in Fractals, Dungeons & Raids

Posted by: Rezzet.3614

Rezzet.3614

There isn’t and hasn’t been a “condi meta” in any game mode since launch, insofar as a majority of condi over power builds. Yet there have been plenty of “power metas” whereby a majority or all top builds have been power-based.

Everyone that regurgitates this “condi meta” line is essentially complaining about equal viability of a condi play-style, because after years of condition builds being supplementary and not priority, they’ve become conditioned to power just being the standard. Hence knee-jerk responses to any significant condi presence in a meta.

there is no equality in condition performance vs power ,power is not even close in damage+ utility that condi offers ontop of that condition builds can run bunker whereas power builds have to give up sustain

however at this point condi is no problem in pve

(edited by Rezzet.3614)

Shreddy and co. :'D

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Posted by: Rezzet.3614

Rezzet.3614

Pergy needs mo sustain
Shredder still sucks even if it inherited player stats because of its 6s life span and unchanged 20s cd

also Final Salvo is broken and doesnt create fields

new patch

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Posted by: Rezzet.3614

Rezzet.3614

engi got nothing but nerfs , shredder gyro got its damage raised to what 200 from 20 ? but now it only lasts 6 seconds so scary bruh

Boon strip

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Posted by: Rezzet.3614

Rezzet.3614

No, no more boon hate. The amount of boons being tossed around is what needs to be addressed. You don’t fix power creep with more power creep.

notice how i said strip instead of Corrupt , sigil of nullification got its proc to 5 seconds now so thats a good alternative now assuming it prioritizes the big boons such as stability and protection

Sick of Condi meta

in Fractals, Dungeons & Raids

Posted by: Rezzet.3614

Rezzet.3614

looking at the Blank Dungeon search bars people Dont Run Anything
so im ridiculous for actually playing the game apparently

and like i said fractals are fine its the No Gain No Pain instability that makes it cheap and overly complicated for no justified reason and forces players to run specific professions with specific builds, good luck vs mai trin or reactor with that instability without top end agony resist and no friends nor guild mates 100% random PUG

Done. Both. Even before the toughness readjust. Full pug, no condi.
And basing your concerns on 10 medium level fractals is really not very meaningful.
Its nice to have a necro for boonstrips, but even that is not mandatory.
They are btw reworking instabilities.

yeah i decided to cheese it and run thief and run boon steal on thief, problem solved, and my point further proven

Boon strip

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Posted by: Rezzet.3614

Rezzet.3614

can we get a petition or something to get some boon strip for engineer asides from the unreliable mines

it is the one thing engi lacks
not asking for Boon corrupt on auto but at least some reliable boon strip potential

maybe make the mines from Bunker Down remove a boon

or maybe give us back Acidic elixirs and make it work on elixir gun skills

(edited by Rezzet.3614)

Sick of Condi meta

in Fractals, Dungeons & Raids

Posted by: Rezzet.3614

Rezzet.3614

op is only talking about 40s fractals?

seems narrow. real kittenin narrow. to base something as broad as “we are in a condi meta” on.

i broaden it when i consider the fact that most i see in wvw is necro and mesmer aoe spam

pvp is mostly reliant on who has more necros and mesmers

and now this specific fractals cant be done without boon strip spam and/or condi spam not all condi builds need precision as well so the earlier argument someone made is invalid to some extent as well

so you post in the dungeon forum about wvw, pvp, and 40s fractals and expect to not be called silly for being ridiculously narrow when categorizing the pve meta?

sorry, i dont get it.

people dont even run 41-50 for anything besides achieves.

looking at the Blank Dungeon search bars people Dont Run Anything
so im ridiculous for actually playing the game apparently

and like i said fractals are fine its the No Gain No Pain instability that makes it cheap and overly complicated for no justified reason and forces players to run specific professions with specific builds, good luck vs mai trin or reactor with that instability without top end agony resist and no friends nor guild mates 100% random PUG

(edited by Rezzet.3614)

Sick of Condi meta

in Fractals, Dungeons & Raids

Posted by: Rezzet.3614

Rezzet.3614

I’m happy that we have a diverse DPS meta consisting of both condition- and power-based builds. I remember a day when we begged for the kind of diversity that we now have on these same forums, and I’m very glad we finally got it.

condi dps came from the stack cap removal punishing non boon removal players ontop of that is unnecesary

Sick of Condi meta

in Fractals, Dungeons & Raids

Posted by: Rezzet.3614

Rezzet.3614

op is only talking about 40s fractals?

seems narrow. real kittenin narrow. to base something as broad as “we are in a condi meta” on.

i broaden it when i consider the fact that most i see in wvw is necro and mesmer aoe spam

pvp is mostly reliant on who has more necros and mesmers

and now this specific fractals cant be done without boon strip spam and/or condi spam not all condi builds need precision as well so the earlier argument someone made is invalid to some extent as well

Sick of Condi meta

in Fractals, Dungeons & Raids

Posted by: Rezzet.3614

Rezzet.3614

2015 : sick of zerker meta
2016 : sick of condi meta

God I love these forums <3

at least there was consistency

Sick of Condi meta

in Fractals, Dungeons & Raids

Posted by: Rezzet.3614

Rezzet.3614

95%+ of fractals that get run is still zerker meta

and can be just as succesful with condi builds but this instability makes it Mandatory to not run a smidgen of precision in yoru build and go pure condi

Sick of Condi meta

in Fractals, Dungeons & Raids

Posted by: Rezzet.3614

Rezzet.3614

it is definetly official we have us a condi meta

pvp revolves greatly around having lots of condi spam and debuffs, that was annoying, dint stop me from reaching legendary

decided to try wvw after a year or two , nothing but necromancer and mesmer zergs

decided to try fractals and what do i get? Enemies critically hit gain random boons
( just think about all of those multi hit attacks and you ll see why this becomes a problem instantly specially when multiple enemies are present )

for kitten’s sake what happened to Options .

one thing is toning down the zerker meta and another is completely replacing it with condition bunkers

What could be changed to improve balance

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Posted by: Rezzet.3614

Rezzet.3614

wait until the 19th patch hits

judging by your class descriptions you main necromancer as its the only profession you dint say had anything overpowered

and infact it is the most unbalanced profession , can be killed at least

Ranger Pet Botting?

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Posted by: Rezzet.3614

Rezzet.3614

Tl;dr intentional mechanics that allow pet kills to give experience and loot =/= permission to afk farm.

This is absolutely correct.

If your pets are doing the killing and your mastery is doing the looting; you’re okay as far as GMs are concerned. This does not mean design can’t/won’t/should/shouldn’t update the system as it works today.

can we engineers have our turrets reverted back to the stay alive until killed then , as they clearly were mistakingly nerfed for the Very Same Reason , rangers and necros can do it

This is getting annoying...

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Posted by: Rezzet.3614

Rezzet.3614

the only work around to this selling too much to fast thing working for me is simply collecting your stuff from the tp vendor and then trying to sell or buy again , it only seems to happen if the player keeps trying to buy and sell tons of items and not collect any

Rifle Net Shot Needs Buff

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Posted by: Rezzet.3614

Rezzet.3614

On the other hand, Condi Pistols are just perfect (:

On the other hand indeed – only the offhand pistol is good … and mh pistol 3 but you won’t go p/p just for that.

If you would like to have a defensive variant even as condi pistol / shield seems somehow worse than a (yes I’m gonna say it) condi hammer. You got double as many blocks with twice the duration with an aoe stun aswell, even on less cd, you’ve got 5 times as many reflections (altough 2 instead of 3s duration) and you’ve got a triple finisher wich is basicly a 4500 heal.

So you would rather NOT take pistol shield as condi. You take pistol pistol because of the offhand :/ The mainhand is too weak too.

pistols need a rework as well , There is No justification for pistol #2 to fire in a circular cone missing even stationary targets and before anyone even suggests to get close ITS A PISTOL , pistol needs its condi duration doubled on all skills except for Blowtorch as well as a 30-50% increase in auto base damage , just the base damage not the actual damage scaling this would make it possible to still pressure enemies with heavy condi clear, by pressure i mean actually damage them instead of having them sit on capture points at 100% hp even in 2 v 1 scenarios

shield needs a 30% cd reduction to be viable in this current meta

my biggest gripe with engineer is that all our skills are ranged yet meant to be used on Melee range

the only non melee skills are the auto attacks both on rifle and pistol

(edited by Rezzet.3614)

Rifle Net Shot Needs Buff

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Posted by: Rezzet.3614

Rezzet.3614

Get closer and use it, or combo it with overcharge shot. It’s not meant for opening at range. You can always do something like jump shot —> overcharge shot --> net shot, or pull instead of jump shot.

this would be good if OC shot dint knock us too , wasting a stunbreak or stab for a 2s immobilise is a waste

Rifle Net Shot Needs Buff

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Posted by: Rezzet.3614

Rezzet.3614

Wahoo!

All not homing projectiles work like this: they fly to where the target would be once the projectile lands, if the target moves into the same direction for the time the projectile is in mid air. In short: it would always hit if the enemy doesn’t change it’s path.

It’s a great feature of counterplay, called stutter step and is also used in pve to evade attacks like the auto attack of the molten fractal endboss.

Wahoo!

seems more like a "projectile is too slow " issue for me since as i mentioned i even shot it at distracted enemies some ran forward as i chased them and the darn thing still dint land on them sometimes even flew over their head, wich kinda makes sense with what you mention , wich also makes this method seem outdated and stupid if it cant predict and land on enemies barely moving even if they go a single direction

Rifle Net Shot Needs Buff

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Posted by: Rezzet.3614

Rezzet.3614

What is this “Net Shot”? Is that on the weapon we all used to use before the ANet released the clearly OP Hammer?

Seriously, Hammer is so much better than our other weapon options they should just be deleted (I say this as a proud owner of The Predator).

they are both good weapons if used for the right occasion , the hammer is superior for dueling/pvp but the rifle allows for good damage from a distance and is good for stuff like wvw ,but you are correct

rifle is pretty good except that for some reason overcharge despite being a cone skill can be reflected , not sure if it was a bug and net shot Very rarely lands , and jump shot on a damage focused build is simply suicide , as well as the fact all of the rifle skills are close range skills , #3 the main burst skill requires you to hug your target for optimal damage, jumpshot is a ground targetted leap so damage will be done where you land wich makes it all the more easy to avoid, overcharge is kinda stupid and all the more insulting that warriors got this skill with an evade instead of self knockback

simply put our ranged power weapon demands an extremely risky playstyle for little to no reward compared to the other ranged professions

(edited by Rezzet.3614)

Rifle Net Shot Needs Buff

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Posted by: Rezzet.3614

Rezzet.3614

actually Rifle as a whole needs a rework

seriously i went to wvw and i did not land this skill even once even on enemies who were unaware of my precense as they fought someone else

this skill is broken and unlandable on any enemy that doesnt stand still

needs its base speed doubled or something and remove the unnecesary rifle and harpoon gun skills speed trait , also give harpoon gun’s auto projectile speed its the same

the simple fix would be to give it a 1-2s wind up and instead shoot an instant immobilize the darn thing has a 2s duration to begin with , even if you stack condi duration this skill will barely pose a threat and if you did you’d give up damage making your rifle useless asides as a cc support weapon

overcharge shot shouldnt knock us back or it should have a wider aoe cone radius

(edited by Rezzet.3614)

Precision Strike Nerf: Inc CD to 5s

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Posted by: Rezzet.3614

Rezzet.3614

Yup that’s actually what anet is going to do. They think that will fix this broken short cd skill that does 5-8k damage.
Who here thinks that this will balance the single skill that makes revenant by far the strongest class in the game?
Just freaking revert the change and make it a 3s cd kitten . This change is stupid and will never ever ever ever work.
I don’t care if PZ and abjured tell you that they NEED precision strike or else the meta will be bad. Freaking nerf the kitten out of this skill its so kittenING kittenED

give it 10s cd and also give DH’s longbow #2 skill a 10s cd
balance achieved

Time Gate... Why?

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Posted by: Rezzet.3614

Rezzet.3614

why should those who put effort into their goals be penalised for putting effort and playing the game ?

this whole if i cant have it you cant have it mentality people got is kittened up

Why the Engineer is no longer fun

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Posted by: Rezzet.3614

Rezzet.3614

engi is no longer fun because of the current condi bunkers meta being such a hard shut down for engi

its even worse in WvW

A plea to Theives...

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Posted by: Rezzet.3614

Rezzet.3614

try Paladin amulet thieves

How to combat 1 build engi meta

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Posted by: Rezzet.3614

Rezzet.3614

Funny how scrapper/eng suviability surpasses a guardian/dh and sacrifices much less output damage, due how amazing skills and waterfield combo thay can have..

as it should.

elite specs are op when compared to core specs, and dh is a damage focused spec while scrapper is a defense focused spec.

the irony is that the scrapper also dishes out way more damage than a DH on a consistent basis

probably because scrapper doesnt sit in a conquest point all match spamming bow #2 waiting for a free kill to land on their trap nest

how to reduce loading screen times?

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Posted by: Rezzet.3614

Rezzet.3614

SSD and dont forget to get the 64 bit client and make sure to use it over the 32 bit one
and upgrade your RAM if you have less than 6-8 gb

Why are people so afraid of raiding?

in Fractals, Dungeons & Raids

Posted by: Rezzet.3614

Rezzet.3614

honestly i think what kills people’s interest from raids is the vale guardian , that boss relies alot on luck it seems, and everyone whos beaten it claims the other raid bosses are a piece of cake compared to it

is toughness gear really worth using?

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Posted by: Rezzet.3614

Rezzet.3614

it seems armor is tied with vitality , for example i tried rabid gear and my damage taken dropped by around 12% but then i tried soldiers i believe it was and the damage dropped by 50% ish

This isn’t true or how defensive stats work in this game.

Let’s say you got hit by a direct damage attack (i.e. not condi tick). If you were all rabid or all soldiers gear you would have the same amount of toughness and its toughness that reduces incoming damage. So the hit would do the exact same damage to you in either set.

Now let’s say you got hit by a condi (say 1 tick of 1 stack of burning). Toughness does not reduce condition damage so the burn tick would do the same damage in either set of armour. Sure with soldiers you have a larger health pool, but the condi is still ticking for the same damage regardless of rabids or soldiers stats (or any stat set for that matter).

something must ve been bugged then because i w as testing with direct hits only against a rifle npc wich was critting me for 2300-2450 damage with rabid it dropped to about 1900-1800 and with vit+armor damage taken dropped to 1400-1300 crits and 800-700 non crit, this was last year so maybe it was a bug or something got adjusted

is toughness gear really worth using?

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Posted by: Rezzet.3614

Rezzet.3614

it seems armor is tied with vitality , for example i tried rabid gear and my damage taken dropped by around 12% but then i tried soldiers i believe it was and the damage dropped by 50% ish

Ranger Pet Botting?

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Posted by: Rezzet.3614

Rezzet.3614

This is allowed behavior; as it was designed to function that way.

Then Why were engineer turrets nerfed for this very same reason ?
heck those took utility slots at least and never scaled with player stats

working on an elixir build.

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Posted by: Rezzet.3614

Rezzet.3614

A condition build with no kits and only pistols – why not take Chemical Rounds?

and engi condi dps is mainly burn so balthazar is basically a must have as runes

He won’t really be doing much burning damage without bomb kit and flamethrower, so Balthazar runes are pretty much wasted.

yeah overlooked the title

try grenades i guess

if you want elixirs and no condi just grab marauder gear, and some boon duration runes with your rifle air and strength or fire or force sigils

edit : scratch that the build looks as impractical as it gets static discharge doesnt synergize with elixirs as the best for statid discharge would be something like rifle turret tool kit and battering ram for full dps i guess you could keep elixir H and B for some might and fury and have turret+ tool kit for discharge

(edited by Rezzet.3614)