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Boon Strip
Cripple on crit trait
Reliable Resistance
offense buff, engineer’s playstyle is one that never made sense we play a high risk low payoff style
it almost feels as if engineer was designed around having Heavy Armor rather than medium
Light field? lol, kitten that.
light field is one of engineer’s most powerful tools right now specially when combined with rocket leaps
Mine Field
upgrade to Mines Remove 1 boon from each enemy hit
as it is is useless because it only strips one boon from one enemy even if it hit 5 enemies
play condi mesmer or reaper
collect free wins
Freedom , was the game’s biggest selling point play the game in a style that suits you ,
now theres grinding to unlock more grinding mixed with time gates and sometimes timegates to unlock timegates , it was all about playing a game and having fun, now this feels like a chore and another job.
More violets, less violence .
maybe make acid bomb strip boons per pulse :v
if anyone could get punished it would be the farmers due to a thing called Match Manipulation wich is a reportable offense , so just be glad the “trolls” dint feel like truly trolling you and report you
How much RAM do you have? also SSD or HDD ?
welp i guess gw2’s engine just cant push too far anyway
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i keep my engi at 60% with zerk and assasin gear
then firearms and oil to boost to 100% with fury
and runes of leadership and elixirs traits with golden dumpling for might,fury,protection,quickness uptime
also sigil of strength and whatever feels good on other slot
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and even if the game dint use all cores that means youo have idle cores you can use for other processes / multitask
you’re confusing CPU load usage with cpu performance
as long that number never hits 100% yoou’re good to go because the moment it hits 90+% your system is gonna start throttling the same goes for GPUs and RAM
thereason you are grinding for hours with no godkitten success is because the kitten ed cretures only spawn ONCE
who the hell was in charge of this event’s design and where the hell where the testers ?
what the kitten is it with this new event’s terrible design , jesus anet if yoou are gonna do things kitten d dont even bother implementing them
Gosh these I quit posts are numerous lately. Lets see, we have mesmer op op DH frequent revs. and Season 1 ranked sounds like nothings changed since season 1 back to square one.
the fun thing is that everytime people cried about Scrapper the profession got shafted
talk about Favoritism
So there is a rock paper scissors to warrior resistance and you want it fixed? Corrupt boon and boon steal condition builds are the only way to kill a good warrior right now. Good warriors out heal power builds and outlast conditions. We need necro’s as they are. If you wan’t to win vs one grab a D/D perma evade condi thief. Everytime they transfer conditions you will just remove them every time you dodge and they will melt trying to miss their transfers. There is your counter spec if you can’t deal with them. I’m not going to tell you to learn to play I will simply tell you their weakness. Any build that is condition and causes them to miss transfers is gg for necro.
well how about you just use one of your other 6 boon corrupts instead
broken vs broken doesnt = balance
either the boon corrupt has to go or be replaced by boon removal
or the skill has to become an actual ranged projectile so it can be reflected
Fumigate is great as a defensive skill, I wouldn’t overbuff it.
Guardian torch 5 is a lot like fumigate, except it does crapton of damage with right build.
Fumigate is lame even in full vipers.
it is more of a support weapon so i think i’d rather have its poison duration tripled
it does seems they forgot to raise fumigate poison duration as if they forgot poison now stacks
the kit is ok so far but it could use some improvement
Auto attack should have its weakness duration raised to 2 seconds
2 should remove swiftness and apply cripple
1k (if it crits) per hit isn’t backstab level xD
its still a good 4.5-6k every full AA combo
DH is pretty much uncounterable since sustain was nerfed but their spammable nukes were left untouched also sword dishes out ungodly damage every third strike as it basically spits 3 backstabs at once and has a teleport
Raid doesnt discriminate classes , the game designers do by making some classes way superior to others and then designing content around the superior classes teams
this is my biggest turn off of the game so far, raid pvp or wvw i have to play specific professions just to be able to play on equal footing as everyone else
To be honest I don’t understand how is that different to normal damage. You either counter taking damage or you take damage, don’t let them apply condis :v
the diference is condition builds corrupt boons converting them into conditions
conditions apply debuffs, some of wich greatly negate power builds , (Weakness)(Daze)(slow)(Chill)
condition damage cannot be mitigated as it ignores armor, conditions only have 1 damage modifier thus condition builds can run tank
condition builds have several unblockable abilities such as necro marks , arcane thievery
you may evade a condition or two but you still will get a ton slapped on you specially in team fights once you are focused you’re dead and all you can do is watch your hp wittle away
Warrior is the only profession that can counter condi and its only because of the broken stance that gives them 18s of resistance
GW2 right now is a mess pvp is ridiculously imbalanced and unfortunetly pve is balanced around pvp however pve gear has higher stats and wvw uses pve stats so it ends up as imbalanced pvp x10
1 day into the patch and there are already people who are qQing about dh. This time though it’s different.
Because the OP knows that if he dies to DH traps is most definitely his fault he saw says that his TEAMMATES are the ones who mess up and die.
So perhaps instead of nerfing the class because your team (and yourself ) can’t find the dodge key perhaps they need to learn proper pvp play?
1 day into the patch and everyone magically happens to play a dh and all of a sudden all dh’s are professionally skilled
but yes dh traps werent buffed
they were OP since day one
For general PvE, the motto has always been play what you enjoy. Barring dealing with elitists about raids, you should be able to make the engineer work in any of that content. If you like it, play it
You forgot high-level fractals and speedrun dungeons.
Do folks have issues with engineers in high-level fractals? I haven’t encountered that, but if it’s an issue then, yes, that is a fair point.
I did forget about speed running dungeons, though, thanks
i run fractal lvl 70 and havent had a problem even once
my guess is they will add more masteries seeing how there’s even 30% permanent extra exp buff to buy in the new map
Sorry, we seen those counter thread too much.
All classes and builds got counter.
Scrapper melt in 1v2 if they don’t juke properly. And Juking is hard versus 2 players that know what they are doing.
Scrapper got nerf a lot since HoT, while other spec where not nerf at all.
Scrapper is tanky by nature but will never ever do the same damage than REV or Thief.
Scrapper is bruisers, while REV or Thief are roamer DPS.
I can claim that REV need some sustain shave, so they fit the role of roamer squishy DPS. I find it really hard to “escaped” a revenant mobility and their burst is higher than the sustain from bruisers spec.
But guess what… it’s probably right to have REV > bruisers (scrappers) because they are bad versus condies.
Rock, paper and scissors is fine actually. It was bad in October 2015.
I would probably want more VIABLE spec into META than nerfing META spec to have less viable build.
If they nerf something VIABLE, they should nerf them ALL. This would open up build diversity.
But nerf… usually bring a lot of turn over, where your player base start playing something else.
Anyway, my 2 cents.
Bruisers and Support are fine, what is not is the CONDI burst from mesmer, warrior and reaper… and of course, those same condi users will CRY a lot to nerf Tempest and Scrapper, the only viable AOE cleanses classes on META actually.
Everyone should melt in 1v2 assuming relatively equal skills.
Scrapper may not have DPS but they have a hellacious burst, which is literally the only thing that matters in PvP. 6k+ from missile turret (non-crit) on a warr/rev with protection? That’s half their health. If it crits it’s basically a 1-shot that can’t be blinded/reflected, only invul’d/dodged/blocked. Then you have their 2-3k leap, 3k+ hammer hits, and a few others PLUS condi (even though it’s minor in powerhammer).
Turrets have entirely too much health. When an engi turret has more hp than I do and they can have 2-3 out at once plus themselves, it’s ridiculous.
Scrapper out-DPS’s shield build Rev’s (both current metas) by a long shot. Rev’s are not roaming DPS, they’re support classes (2 of our 3 heals as shield herald are group, plus add prot, even if they’re comparatively tiny heals; tablet from centaur is very very easy to not put in the right place and has a miniscule range even with the 33% buff to it, and even with Mender’s is the weakest dedicated heal in the game). A Rev might, maybe, if he goes full glass-cannon (sword/axe/zerk amulet) do more single-target DPS but in a team fight the scrapper is going to do 3-4x as much.
Much like the complaints about macebow warr in S3, I think Scrapper’s gonna have too much sustain for the damage (particularly AoE) they can put out. I’m not calling for a nerf here, but it’s right on the line of being OP.
anyone who takes you seriously is a fool
everything in this post was innacurate and biased as hell
aint meant to be crippling hard but to be hard enough to force you to use other skills than your auto attack and in that way i think they achieved that
as for actual hard combat theres raids
pre HoT Heal skills and cleanses were basically a commodity players dint even need to use during actual combat asides from dungeon boss fights and champs
https://wiki.guildwars2.com/wiki/Velocitas_Eradico_
they should make a legendary railgun rifle
well this was just the introduction but so far im loving it its serious but it feels like a genuine experience , honoring the fallen embarking in a serious matter bumping into the funniest silly stuff around , my favorite was the lab victims .
i hope devs keep making content this good.
well i hope this means they will nerf Offense next
cuz now the favored classes now are thief,guard,rev,mesmer and support
We were losing builds because of amulet/rune removals long before HoT came out. Anyone remember that super fun build called shout bow warrior? I had a blast with it, and it had good team support in it which is how I like to play, never been a fan of glass cannons and never will be….
Please link the balance patches long before HOT that did this.
In season 1, many shoutbow was playing Settler amulet because the sustain on celestial amulet was not good enough (the nerfed of the healing signet did make warrior bad for 2 seasons).
Celestial amulet was still a thing in season 1.
http://dulfy.net/2016/01/15/gw2-upcoming-changes-to-pvp-runessigils-and-amulets/
I didn’t understand why.
Because dd ele, the king of celestial was not working into HoT bunker creep (bunker abilities on squishi bodies for the win).
Nor Cele Engi…. it was either soldier rifle engi or marauder scrapper.
Celestial was not working on shoutbow or any other META build (that where OP for 2 years) anymore. Some druids were using it. Some necro too.
Some bunker mesmer did played with celestial, but other played Soldier or Sentinel. For the first time in Anet history you could play 3 different amulet for 1 META build.
The nerf on Mesmer bunker where enough, removing the amulet wasn’t appropriate.
They didn’t explain why they did this. They got some cheers by fanboyz for doing so, but the balanced work on ele, engi and war on celestial had been done for good.
For me, right after season 1, the big BOSS left Anet or got fired… and the NEW boss is trying to make sPVP his own.
Still… he alienated the third of the player bases that like to play support hybrid build and still do.
but to be fair the amulets werent what was broken back then but rather that Shoutbow was was broken programming levelwise
for example Bow’s burst skill applied a healing pulse with each aoe pulse each pulse healing for the equivalent of 3 bars of adrenaline at a time and it had a short cd
then you combined that with dolyak runs and healing signet healing and the insane healing scalings and there was the problem
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tornado is good the problem now is that anet toned down survivability but forgot to balance out the insane damage some professions have, for example what justifies thief not having their 60% damage buff reverted ? the whole point of that change was to make them competitive during bunker meta
now damage is so overwhelming you get instagibbed even with max toughness builds even with protection and 33% damage reduction utility
swear jar is bad becuase some of us us swear words even as encouragement , for example : lets stun luck this guy and eff him up , or : “da fug was that” when suddenly bursted
but yes if someone actually insults others and stuff you can actually report them for that so do that instead .
at least they buffed net shot so that shows us they do listen , and there might be hope someday
now think of something better to buff
i had a 30 page powerpoint presentation with ideas at some point , but this is Anet we’re talking about , and the least cared for profession
this guys are out of focus right now it feels
at least they buffed net shot so that shows us they do listen , and there might be hope someday
what Anet did is what i call a Hypocrite Nerf
Scrapper sustain is considered too broken
yet Ele,Druid,Revenant,Warriors,Mesmer,Necro have just as much sustain group support ,debuff , and superior damage and Those are considered Balanced?
Yes because no other class got nerfed this patch. I’m sure all eles for example are rejoicing in their forum and snickering at the silly engies.
the thing is their nerfs were minor and dint completely break their previous playstyles
and another thing is they were compensated they got CD reductions or damage buffs or extra utility on skills , engi just got flat out nerfs and the few buffs they got were all over the place minor buff on pistol , ok buff on rifle but engi has no weapon swap so gg
warriors are still running unkillable CC condi spam , revs are still running the usual high burst all over the place mobility , block spam they had, necros are still running condi and boon corrupt spam , so on so forth
then theres PVE this changes also affect pve
and WvW , engineer already had no role in WvW
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well Farewell everyone I am uninstalling after almost 5k hours playing and having made 14 engineers
what Anet did is what i call a Hypocrite Nerf
Scrapper sustain is considered too broken
yet Ele,Druid,Revenant,Warriors,Mesmer,Necro have just as much sustain group support ,debuff , and superior damage and Those are considered Balanced?
This changes made it clear no one at Anet even plays the darn profession , nothing but nerfs to engi but buffs to everyrone else as well as CD reductions
this is what i feared that they would be solely focused on defense nerf and ignore basic facts like scrapper is a low mobility melee spec
sadly it isnt a bug they were just programmed poorly , this is most upsetting with bomb gyro
maybe try runes of the eagle
I can’t believe there are people defending condis.
Conditions are not only strong themselves, with sigils they’re even stronger. HoT traits ESPECIALLY make them stronger. Added on top of that, with some builds you can spike them instantly as if you were playing a power build. Warrior mace primal burst is a good example. Conditions can be mitigated through resistance and regen, but resistance can be stripped and regen is just worthless. Cleansing only works once and in the blink of an eye, they’re reapplied. There’s barely, if any, a reliable counter or a method of immunity against them. Before anyone responds, yes, I know about condi conversions and skills like defiant stance, but that’s it. Conditions don’t have a reliable counter to them.
Power builds on the other hand, can be….blocked, blinded, inflicted with weakness, mitigated with protection, invuln AND negation . I mean come on! It’s out of control! There’s a LOT of condi BS right now. Nobody can deny it.
this pretty much
I can’t believe there are people defending condis.
Conditions are not only strong themselves, with sigils they’re even stronger. HoT traits ESPECIALLY make them stronger. Added on top of that, with some builds you can spike them instantly as if you were playing a power build. Warrior mace primal burst is a good example. Conditions can be mitigated through resistance and regen, but resistance can be stripped and regen is just worthless. Cleansing only works once and in the blink of an eye, they’re reapplied. There’s barely, if any, a reliable counter or a method of immunity against them. Before anyone responds, yes, I know about condi conversions and skills like defiant stance, but that’s it. Conditions don’t have a reliable counter to them.
Power builds on the other hand, can be….blocked, blinded, inflicted with weakness, mitigated with protection, invuln AND negation . I mean come on! It’s out of control! There’s a LOT of condi BS right now. Nobody can deny it.
Stupid posts like this really kitten me off.
You are saying condi attacks cant be blinded or blocked???
Lets see the differences….
Vs power you got weakness and protection
Vs condi you got reaistance and cleanse
Looks fair to me….
If youfail to avoid an attack and get hit. vs power you get full damage, if its condi you get time after to deal with the damage.
except outside of warriors resistence only lasts 2-3 seconds on 30+ cds
cleansed as well have 20s+cd so out the window that argument went
Rifle doesn’t need much any buffs if projectile hate is toned down.
I would like to see:
rifle #2, net shot, with increased projectile speed (now it is way too easy to miss it at distance)
rifle #3, blunderbuss, also be blast finisher and unblockable
rifle #5, jump shot, make animation twice as fast and evade while in mid air. This would turn the skill into effective gap closer/disengage skill. Now running with swiftness is roughly as fast as using rifle #5 and you risk being victim of mid air immobilize while doing so, thus using rifle #5 for traveling is risky.PS. I have 3000+ h playing as rifle engi, I think many of the other above suggestions are overpowered.
theres fundamental design flaws in the rifle skillset though
its playstyle is an aggressive high risk low reward playstyle
due to the big damage skills being basically melee range Aka blunderbuss and Landing the rocket jump leap on target
overcharged shot is short range, single target Projectile that Self CCs so thats a double Knock if you get reflected
net shot right now even with increased speed will have the same problem , it simply needs a more traditional targetting implemented as well as speed increase
then there’s the fact our “burst” skills still do about 50% less damage than the other professions’s 1200-1500 range burst skills
so basically the only good thing about engi rifle is its auto and only because it has inherent pierce
and 5 for jumping over JPs and cliffs
however i gotta say i agree with your ideas being a good start, Utility over damage , i still say overcharged shot should be unblockable tho and/or a Cone spread shot
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the fact that condies have = or more damage than power builds is alone a huge mistake, theres a reason why condies are spammable, ignore armor and have debuffs
conditions can hard counter Power builds , the same cannot be said back wards
wanna counter a burst build? just slap weakness on the target and finish it as it ll be glassy most likely