its a simple answer the same reason girls play male characters, people create 2 character types one they want to relate with and one for eye candy.
to be honest males dont have much going on aesthetically in this game
the Only reason i changed my asura engineer from female to male was because of the Exemplar outfit .
Anet has lost my respect with this unthought unprofessional nerf simply done to silence the brainless glasscannon build runners , they better do the specialization right l
not even gonna bother with the topic anymore turrets are effectively dead even moreso when specializations come out .
i cant even Spawn turrets at times they just explode before spawning .
turrets all they needed was to be affected by condies so condi build users could actually counter them but making them critable destroyed them when you consider crit damage % can easily go up to 300%
No, it can’t.
The highest it can go is 200%.
200% still means crits will deal 3 times more damage on turrets wich makes them Ridiculously easy to kill.
where does it state the cap is at 200% by the way ?
(edited by Rezzet.3614)
turrets all they needed was to be affected by condies so condi build users could actually counter them but making them critable destroyed them when you consider crit damage % can easily go up to 300%
the only nerf turrets needed was simply conditions to affect them as at least it requires multiple skills usually to stack multiple conditions
but making turrets critable was overboard when in this game critical damage goes all the way up to Quad damage if you use ferocity gear and traits
i do agree turret builds in pvp were overwhelming on skilled hands but how does that justify a nerf of this magnitude why was said nerf needed in pve and wvw as well i cant even summon them in pve maps at times and thats saying alot as i use them just to detonate and knockback so it is that much anoying when you use them then see them go into cooldown without spawning as they die that fast .
not to mention turrets were already near useless in wvw
people need to stop judging everything by damage numbers and see the potential of stuff they getting this new specialization is awesome
well the Dragonhunter name is the only thing i find Meh
To this very day i havent met a game with some sort of pvp system in wich everyone is polite to each other so that is to blame on players not Anet.
i disagree with the whole hyping HoT stuff because the playerbase has always been asking Anet to get involved with us tell and show us some of the work they are doing and i for one couldnt be more grateful to get to see how HoT is coming along as well as the Profession specializations , its not that Anet is overhyping the Expansion its simply that it is not finished to begin with .
NO TRINITY this is one of the reasons why the game is so enjoyable i dont have to carry a slave healer or tank with me at all times to progress in the game
as far as ratings go i’d give gw2 an 8/10 maybe a 9 still
just because i get bored of grinding for long periods doesnt mean all the good things the makers have done arent in the game , i simply cant go back to playing “old school” mmos and beleive me i tried .
however i will agree theres not much incentive for the older players and everything feels oriented towards dragging new players into the game
Bugs arent a big deal except some broken traits that wont even activate.
and in my case spawning inside rocks when loging in at times
well anet has done it they achieved making me scream at my monitor in frustration 3 days too no less
well in my case its not a matter of being cc’ed when loading up a turret , the shield fails to load even on PVE only happens during combat .
but yeah thats another thing to test now
i guess i ll record it a few times.
then again why bother with turrets anymore their only use for me is detonating them for knockbacks.
(edited by Rezzet.3614)
is it me or is this trait bugged i ve noticed turrets rarely activate their shields while in combat , outside of combat they work just fine anyone else noticed this?
PS: this has been happening since before the anti turret nerf
You dont have to grind for ascended armor, or weapons unless you decide that you NEED IT NOW!!!!
i have 4 ascended greatswords, an ascended dagger and an ascended sword, that ive made at my own time. Sure its taken me longer, but im doing it when i want to, im not forced to do it, which could be the case if ANET wanted to make this game like WOW, want to do new content, you need Ascended gear. Thankfully you dont.
I dont have any ascended armor at the moment, why? its not really needed, ill do it when i want to, when i feel up to it. At the moment im working on getting my characters that i play to have all ascended backpacks, why? because i want to. Thats the keyword, want i dont want ascended armor right now, i dont want full sets of ascended weapons right now. I want to finish my second legendary, i want to finish my ascended backpacks.
And of course this game is grindy or rather, it can be grindy, if you make it that way(it was grindy on release too, to some people. Dungeon armor? Do the same thing over and over and over again(Yay so much fun!), Map completion, ALL MMOs have a sense of grind to them) , its an MMO, they need to keep people playing. Some things are going to be timegated. However, most of the grind in this game is player created(My opinion of course, only grind to me is doing PVP).
ascended isn’t needed for most the problem is we are being punished for working towards them with timegating , we already worked hard to get the materials and level up crafting why is the timegate necesary , also to You its not necesary but some people actually do fractals in wich players need infusions thus ascended gear is indeed necessary .
to you it might not be a problem because you unlike some you dont have 6+ characters to gear up so thats a month per character now in my case i ll have 8 characters soon so thats a Minimum of 12 months to fully gear all of them Assuming i had all the materials required wich i dont so that easily bumps the time a few months up .
you just have to understand the boss learn its pattern so yuou dont take any direct damage as the effigies deal massive damage on burning foes thats the point of the fight
Time gates keep you playing after you’ve exhausted the content.
Once you no longer receive intrinsic reward from playing, the goal is to keep you in game waiting for extrinsic rewards.
how will i feel enticed to keep playing if i have nothing to do and crafting that one thing i wanna craft is forbidden because i have to make 1 material a day ? thus forcing me to literally wait a month if i have all the materials needed
if anything it makes players not wanna bother with the game anymore as all the sense achievement and exploration is taken away by being punished for working towards your goal
timegating crafting is ridiculous and unnecesary what excat purpose does it serve what kind of abuse does it prevent , its only incredibly harmful specially for those like me with many characters and planning to add two more , i ll have not only to craft them all to level 500 but the main materials needed wil be time gated so that ll be 1 month per armor set so in total i’d have to spend what 9 months to get them fully geared and thats excluding the time wasted on crafting to level up wich will be quite a while as im not one of those super rich players that can buy every material needed
It just displays the wrong damage for Flame Jet when you scroll over it(displays the correct values for Flame Blast and Napalm). If you go use it on an enemy you’ll notice it doing more damage than it did without the trait, so don’t worry.
alrite thanks :P
i noticed my damage seems to go down 40% when i equip this trait as opposed to getting 15%
first 2 images posted will show damage with random traits and 3rd with deadly
dont just nerf turrets balance the whole game while at it
remove ranger’s ridiculous offshoot wich allows them to hit from around 2000 range
nerf the skills that have over 3.0 scale coefficient
drop some of the condition damage scaling or survivavility on condition gear conditions always deal their highest damage per stack thus players are now seeing they can have both the highest survivability in game while not being penalized by running condi bunkers
that should be a good start
turret whiners will know true terror when they end up against parties of nothing but cele engies with nades
Hi all,
As a follow-up to my post from last Friday, I wanted to give you a run-down of the changes we’re looking to make to the engineer’s turrets:
- Engineer turrets will be able to be critically hit. (Edit for clarity: this change means the turrets can take critical hits against them, but they still cannot deal critical hits themselves.)
- Engineer turrets will be able to be affected by conditions.
Considering most minions/summoned pets are already susceptible to the aforementioned changes we feel that this is a fair way to bring turrets more inline with the rest of the game. These changes should only slightly affect the viability of turrets in PvE/WvW (low creature crit chance/condition application), while providing for more counterplay against turrets.
We’d love to hear your feedback on these changes. Feel free to respond below with your comments.
-Grouch
what you guys overlook is those other minions are mobiles and have scaling stats turrets unlike minions are stationary cant crit and have fixed damage aside from flame turret wich burns and scales with condi turrets also have low attack rate and ontop of that are penalized in cooldowns if killed minions always have fixed cooldowns .
to be succeptible to conditions is acceptable but making them vulnerable to crit will completely ruin turrets as even traited they instantly die as it is with raw power .
while you guys are nerfing fix rangers’s offshoot 1500 range does not = 1900+ range
more importantly how will you balance condition builds because theres already condition toughness vitality gear wich in a power build (soldier) is not impactful as the build wont crit conditions on the other hand have static damage and will always hit max damage per stack .
(edited by Rezzet.3614)
people using gs wrong
even if your main weapon is gs 100b isnt your only high damage skill the bust skill is the real kicker 100b is more of an execute skill on immobilized targets
gs F1 hits for 50% more damage on targets under 50% hp and also grands fury
theres always condi build warrior you even got a trait that inflics confusion on interrupt wich if you use wisely can easily stack 20 stacks
i like the idea and hate it sometimes
on one side its anoying beyond words when you go up against a 4-5 premade team while yorus is nothing but pugs youo know its a garanteed loss
on the other hand however this is exactly what unranked is for to practice with friends and get better or just enjoy a couple quick rounds .
the question remains though are there technical limitations or simply not enough time available to divide matches thus making solo queue random and having a party queue ?
i guess it could harm server performance as each pvp lobby would then split into 3 threads per players ontop of all the overflows
(edited by Rezzet.3614)
i just like ranger because it barely requires skill to dominate others with so i use my ranger for wvw farming and because its the only profession with over 1900 range.
what everyone overlooks is the WvW aspect of the game where the ranger skill does not matter as there ll be others meleeing or in close ranger of target while ranger goes pew pew and gets free kill theres no ammount of dodges that will save y ou there because a traited ranger’s effective range is 1800-1980 with a skill that is basically a long range 100b without the penalty 100b has wich is lack of mobility
theres a reason why everyones making a zerker ranger nowadays and its not because the profession requires skill .
warriors have a volley skill as well however the warrior rifle has 1200 range and has no extra 500 range offshoot so if you move out of the 1200 range he will garanteed miss .
the hype has turned to the negative side so far at this rate it ll get worse as expansion is in closed beta wich means there ll be 1-3 more months left after this beta goes and then open beta starts , if any at all .
all classes go through this though ever heard someone praise thieves rangers and warriors about how skilled they are? me neither
we need the old trait system back
the order of whispers turret skins are so much cooler
just make a Shout taunt and go Galina style on your enemies
Yes great idea let’s buff the best PvP class even more to a point which will make zero difference in PvE but make them demigods of balthazar with the best condition in the game permanently applied on a godkitten auto-attack in PvP.
kitten me, have you ever considered playing GW2 before posting threads like this?
could ask the same of you to claim engineer is the best profession lol
the question is how the hell are they still around what moron buys gold from them for the price you could buy gold from gold sellers you could buy gold from anet without getting banned nor hacked and actually backed if a server error happens
Mostly maybe those people that will never understand that if something looks too good
(gold is much cheaper there) it mostly is.
they usually sell gold as cheap as 93g for 10 US dollar
wich surprise surprise gets you 800 gems wich = around 100 g so there is really no reason to pay them other than you wanting to be banned and hacked
thats why we gotta wait for GW3
the question is how the hell are they still around what moron buys gold from them for the price you could buy gold from gold sellers you could buy gold from anet without getting banned nor hacked and actually backed if a server error happens
gold sellers are in fact selling gold as much as you could by paying anet so theres no point in buyin from gold sellers to begin with
even engineers have said turret engi was a terrible build whats with the party? lol
well seeing how Anet was partnered with Nexon and Nexon does this crap all the time i guess that explains it
the problem of the build is its only good for dungeons
and even then its bad if you’re up against enemies that spam pulsing poison aoe or boon strip , then theres the fact your allies will most likely be running all over the place thus making you an immortal prick for not contributing to the team.
so bbasically if you cant keep enemy aggro this build sucks its good for fun though .
What would happen to this game if necros would gain the ability to hugely mitigate focus fire with death shroud? Not the community or the devs want to know, the latter are well aware of what would happen to the game if necro would gain a powered up version of DS.
We would finally have the access to the same thing that everyone else can do. Yeah, it’d be insanely broken if Necromancer was suddenly balanced.
Worst of all, you suggest to have a scaling death shroud. You want this mechanic to get stronger as the number of enemies increase……sorry bro, are you 100% certain about what you’re asking?
I’m asking for defense that does not lose effectiveness against multiple enemies. An invulnerability doesn’t break after kittens or 10,000 damage, it invalidates all attacks against you for the duration of the invulnerability. This is true of dodges, blocks, invulns, evades, but nothing that Necromancer has.
First of all, can you explain what you mean for focus fire?
There is no meta build in the game that survive a huge amount of time when heavily focused by more than 1 playerNecromancer is the only profession that cannot negate damage beyond our first two dodges. Evades, blocks, vigor, none of it. We just sit there taking the damage, and pray that we have enough HP to passively tank it. This is bad design.
What you’re really talking about is dmg avoidance that some professions possess( ele, warrior, thief, guardian, engi), they’re able to quickly move out of combat to lose focus; here I can say " yes necro do lack in the dmg avoidance department".
The necro is more than fine in the in-combat survivability department, for a class that does not need healing power or high toughness, the necro does more than fine in mitigating dmg. What necro needs need are ways to get of trouble when things get hot and I fully agree about this.
I’m asking for a block, evade, faster blinds, aegis, invuln, to be accessible via traits or skills so that we are on an equal defensive footing. I specifically do not want the ability to leave a fight, that isn’t what we are designed to do. I want (balanced versions) of things like Renewed Focus, the various warrior stances, mist form, blurred frenzy, etc.
I agree that in small fights (1v1, 2v2) Necromancer has good mitigation, even great mitigation if they build for it (other issues afflict those builds but that is an aside to our defense). It is only when CC and offensive pressure overwhelms our extremely limited dodges or kiting and removes our ability to actually apply our mitigating conditions and gain LF that we see an issue. Things like blocks, invulns, and stability (in balanced durations and accessibility, giving up a fair amount of offense or utility to gain them) would help a ton here.
Your suggestion: a scaling DS, would transform the necro in a super bunker, something that can absorb dmg incoming from multiple sources…that would be silly, sorry to say that.
I’m not asking for DS to simply gain 20% LF per nearby enemy, I’m just pointing out that it is the only defense we really have, and we are the only profession whose primary defense gets worse and worse the more enemies there are. In essence I’m asking for some defense that actually works the same in 1v1s and 5v5s, which is something that Deathshroud currently does not do at all.
how do engi,thief,ranger,ranger,mesmer defenses get better the more enemies that focus you? anyone that gets focused by 3+ players will most likely die specially against a coordinated team with lot of cc
but hey i wouldnt mind necro having more survive if they lost their 8k+ damage autos
if necro was so weak i wouldnt be bumping into 3 necro teams over and over , at this point they making thief look bad .
the only needed fix is that it should only affect moving targets
im ok with slick shoes nerfed , the day thieves get initiative system replaced with cooldowns like everyone else
easiest to hardest:
Thief
Necro
Ranger
Guardian
Warrior
Elementalist
Mesmer
Engineer-
camera is fine for me as an engineer i now have to hug the ledges less when using grenades so i can actually counter necro and ele aoe now
yeah ACs need nerf but shadowstep and teleport spamming noobs are totally acceptable eh ?
engineer is the worst profession
give it to all professions with 20s or less cds
thatisall
#fairplay
i had a person sit at spawn for 6 games he or she was not afk as she talked in map just fine and even went through the spawn teleporter and sat down , really need an option to report