We have thought about moving towards a more structured approach but it gets harder to keep it together when you structure teams too much. This is also the reason why stacking fails.
You see, many players on Maguuma do not understand stack mechanics, the ratio of Guardians that are required to make it work and the combo field cycle to deal with condition stacking/epidemic. However they have probably been in a stack before and have a rough idea how to execute one, even if they don’t know if or how it can work. You will sometimes see Maguuma stacks stand in ballista/arrow cart fire which is absurd. If there was anyone coordinating that stack who didn’t burst out of range, then they did it wrong.
Many times you just have to make do with the group that is running with you, even if theres not enough guardians to make a stack work. Part of it is understanding what your team is capable of at any given time. If the stack is done well you should have guardians assigned a number and they should be calling sanctuary, wof and light fields and holding Might stacking until you have a critical mass in range of the stack (then you area Might up to 25 stacks, combo retaliation etc.). Think of it like a Mesmer portal train but its about defense rather than logistics.
The team should be using projectile finishers on the stack for condition removal and blast finishers for area retaliation. A critical number of guardians need to be in a position where they can get to the stacking point which is difficult when fighting on multiple fronts. So stacks can fail because there are simply not enough guardians concentrated in one place at any one time.
A really good stack isn’t stationary. Stack for 5-10 seconds>mesmer double rolls>portal>stack for 5-10 seconds>mesmer double rolls>portal>etc. Hard to counter when the enemy has no idea where the hell the stack is half the time and is constantly creeping at you.
We had this going in Mag BLs Friday at our inner garrison. Things were looking grim but the tactic got the desired results.
To be fair, that bugged garrison was a major pain in the kitten But as others have posted, this has been an interesting matchup to compare strategies. I had no idea that you could catapult the Bay on that rock next to the water entrance. You, Maguuma, love doing that it seems.
Some are stolen, others were simply found out by trial and error. I believe that one specifically is a Mag original.
Learning new siege placement is always exciting. Best part about fighting new servers.
I hope ET has their own version of the Alamo that they can rally around. Stuff like that is always great for morale.
Not sure what you guys take from it, but my friends were really surprised you guys complimented us; we were the ones scrimmaging turtle counters and sending thief strikes teams during the opener in Ehmry Bay Borderlands.
I think I speak for all Maguumans when I say we likes fights. Anybody that can pull off some slick tactics that impress us, we’ll give those people props all day long. I wasn’t in the EB borderlands, but like I said before, Friday night Maguuma borderlands EB group was pulling off some good tactics and wasn’t messing around by putting superior siege absolutely everywhere.
I’d just like to see more of it.
Keep in mind that it’s not like we are playing that much worse then last night. Maguuma just now has a VERY large advantage due to being able to capture everything and upgrade it to full in a period that few of us were on. Double that with the fact that the Green team has an inherent advantage against the Blue team due to map positioning, and we have our work cut out for us if we want to win.
This just really shows how bad the slippery slope is in WvWvW. We can go from flat out dominating to barely being able to get a foothold because of how much of an advantage upgrades give (especially waypoints in the borderlands. IMO they really shouldn’t exist as they just serve to make an already small map smaller for the winning team).
Mag’s last match up was a 3 way split (15k difference between 1st and 3rd place). During the night hours most of the map was controlled by DB, the afternoon shift was mostly controlled by Mag, and the evening shift was mostly controlled by DH. To imply, at all, that you can’t get past upgraded towers/keeps is an absolute defeatist attitude, and I feel sorry for your server if that is the norm. Green/blue/red, don’t matter when you want to get in there and kick some butt… You’re only 10k points behind for christ sake. Don’t give up already, get a fire under peoples butts and kill some people. I really can’t fathom how you can just give up when you were winning not more then 16 hours ago. If Mag pulled something like this I’d personally walk over to each fools house and proceed to tell each of them to man the kitten up and murder some folks. You guys already proved you got the numbers, you just need them to show up.
And nice jab with the “alliance” thing.
You gotta admit, it’s warranted. The last two match ups we had, EB claimed Mag was allied with the 3rd force each time. Literally lunacy.
(edited by Rhyis.7058)
Mag gets night capped every match up (except this one I guess, finally found a server with even less night players than we got maybe). You focus up and plow your way through. Giving up when the match hasn’t even been going on for 24 hours yet, and 12 of those hours were controlled by your own server, is absolute lunacy.
I wanna know when EB wakes up, if we’re only playing the nightcap game, cause it’s 3:30pm EST/12:30pm PST atm. That’s some solid beauty sleep.
Definitely shouldn’t be able to capture/prevent capture when stealthed. Obvious oversight and should be changed. Pretty much every RPG and FPS on the planet lives by this rule, Anet should follow suit.
I’m pretty sure there is no AoE cap for siege equipment.
Sucks to be you then, I’ve seen a few unicorns. You must be green with envy.
I am
. This is our first time fighting them and there are almost none around.
because we havent seen any ET to contend with.
I still haven’t seen a single ET player yet. It’s like finding a unicorn or something. Rare magical beasts that spook easily so hide just before being found.
Enjoy the murder. This is the basis for every PvP game in the history of gaming.
I gotta tell ya, I feel my dedication is almost inadequate in comparison to all the superior siege being thrown against us in our borderlands. Seems like every other siege is superior. I didn’t realize we touched EB in a way that would invoke such a strong response. I can almost hear “To Mag with Love” from the far distant skies, as arrows come crashing down under foot. I am truly moved by the sentiment and a smile is brought upon my lips. Your affection does not go unnoticed EB. Not in the least.
(edited by Rhyis.7058)
People who kill others at the jump puzzles are champions of their server. Let the PvP commence.
EB hacked multiple orbs during our previous match ups and exploited past keep walls just like every server around did. It had nothing to do with servers, and had everything to do with random cheaters jumping from server to server kitten on everybody’s day. Get off your high horse.
And yes, it’s whining when literally the first words out of your mouth are talking about exploits and hacking. It happened to everybody, get over it.
Yay, more baseless claims of Ehmry hacking.
What part of every server was hacking don’t you people get? I’m simply adding you into the classification of every GW2 server that there ever was. Cheaters never really had a home. They simply server hopped around pissing in peoples cornflakes for their “fun”.
Anyway, I’m done talking about it. I’m just annoyed by this kitten that’s gone on about it 4 times in this thread now, when the thread hasn’t even gotten to the second page yet. Talk about pushing an agenda.
Well that didn’t take long. EB already whining even though they’re winning I see.
I don’t see any whining. I see statements of fact. Maguuma representatives even admitted that someone hacked and the garrison was bugged. There’s nothing amiss here. The improvements that Maguuma is seeing are not due to some magical influx of good players who are winning it all for EB.
This is a product of a hackless, bugless match. Nothing more. Honestly, I’m glad about that! I think it allows the servers an equal footing instead of being paranoid about the actions of a small few.
EB hacked multiple orbs during our previous match ups and exploited past keep walls just like every server around did. It had nothing to do with servers, and had everything to do with random cheaters jumping from server to server kitten on everybody’s day. Get off your high horse.
And yes, it’s whining when literally the first words out of your mouth are talking about exploits and hacking. It happened to everybody, get over it.
Well that didn’t take long. EB already whining even though they’re winning I see.
Maguuma does too: http://i.imgur.com/NeYVz.png
I think this represents Mag pretty well.
I think the average kill to badge ratio is about 5:1.
I enjoyed this match up, but I sure as hell didn’t lose sleep over it. :p
yet this thread is full of people like you, going on about ping as if that is the only measurement of the actual quality of the connection, by itself the average ping is meaningless.
Whether LOTRO is poorly coded or not is irrelevant to the point, as is hardware, and yes it should be perfectly obvious
I don’t think I’ve seen such a strong contradiction within 2 sentences in a long time. I’m only talking about ping, but server coding and hardware is irrelevant. What? lol
(edited by Rhyis.7058)
I’d be obvious if it made any sense. There are multiple reasons for lag. Many of which aren’t even internet related, but hardware related. If LotRO was poorly coded, that alone was enough for you to experience lag spikes.
For example in this game, no matter where the hell you are in the world, you will lag when there’s a large zerg vs zerg battle going on. This has nothing to do with latency at all.
I’m getting the feeling most of the people complaining about lag, on a server that isn’t based in their region, is experiencing this and passing it off as a latency issue. Because when I hopped on a EU server from a NA server for a few days, if there was latency difference I sure as hell didn’t feel it.
(edited by Rhyis.7058)
What does LotRO servers have to do with GW servers?
Because as stated by somebody else, Oceanic players get bad ping on EU servers. And there’s a large number of those players (Aussies and such). There aren’t however a lot of Russian players, which make up the sole group of players that get bad ping on NA servers.
The EU vs NA issue itself is irrelevant because both those groups can hop over to the other side and barely feel the difference at all.
(edited by Rhyis.7058)
I’m just happy Mag has a bit of night time coverage now. It’s a totally new thing.
(1) NA players: excellent ping on NA servers, workable ping on EU servers
(2) EU players: excellent ping on EU servers, workable ping on NA servers
(3) Asia/Oceanic players: tolerable ping on NA servers, terrible ping on EU servers
(4) Russia/etc players: tolerable ping on EU servers, terrible ping on NA serversPlayers on (1) and (2) have the luxury of choosing between NA and EU, players on (3)(4) don’t have that luxury. If you merge the servers or place them in the same WvW match, they cannot play. Take this into consideration please.
No offense to the Russian players, but they probably don’t even make up 1% of the games population. Making any decision around such a small minority of players is harmful towards Anets long term interests.
As it stands now, most of the world can play on the NA servers just fine.
(edited by Rhyis.7058)
There’s lag in large zerg fights even if you lived directly beside the data center. :p
Necro is good for finding out where the enemy is. Ele is good for actually doing damage to said target.
I want to load people into catapults and hurl them across the map.
Necromancer: 10-80
Guardian: 5-48
Imo it’s better to cap all your weapon skills first before joining WvW, just so you use more than an auto-attack when you get in there.
Can someone enighten me as to whether or not siege like ballistas and arrow carts are affected by this cap?
Siege will hit an unlimited amount of targets… Which is why this whole thing is a non-issue. Slap down a ballista or two, and you will absolutely tear apart that stack of people.
It didn’t have a cap on number of players hit in Warhammer Online.
You couldn’t stack AOE though, so two people aoeing the same area with the same spell wouldn’t work..This was done to counter BW’s somewhat..
This isn’t true at all. The general tactic in WAR was for everybody to throw down all their AoE in front of the door and watch anybody that happened to be there get insta-gibbed.
You people clamouring for unlimited AoE caps simply aren’t thinking. You think 25vs50 is bad now, wait until you get hit by every little bit of damage being thrown out there by those 50 people. You will die instantaneously.
(edited by Rhyis.7058)
Barring any major server transfers looks like Maguuma, FA, DH, and Ebay will be hanging out in the 4th and 5th tier. I don’t see any of these servers cracking the 3rd tier. 3rd tier and up have servers with huge zerg and nightcapping crews.
Mag’s been holding the 4th and 5th tier pretty much since this game started. Don’t think we’ve ever been higher then 10th and never been lower then 15th. I feel pretty comfortable where we’re at.
Seems the people in the Eternal Battlegrounds jumping puzzle are much friendlier than they were a few days back. I noticed a fairly large number of Maguma, and DH players who didn’t attack on sight there.
This shall not abide.
Had to log in to talk about this a bit, about the lower level geared players in W3. When a server is lacking manpower during offpeak hours even the low levels play huge importance. When you have a group of 8 or around that and yea they might be 1-40 but the enemy doesnt know this. If you’re aggressive they back off and flee for the hills if their numbers dont match yours. Also when you’re trying to defend keeps n such you really do want those knowledgable 1-40’s running supplies for you or manning siege so your 80s can take the fight man to man with the few numbers you may have. It’s all about context and player skill vs level. 1v1 or 2v1 a 1-40 will most likely lose out everytime but to doubt their usefullness is a waste. Should spend more time educating them on how to use what they have to the fullest, dont push away active W3 players that are using it to level just by scaring them saying oh, you’re not 80 yet so ur not very useful. We on every server it seems throw the term pugs around too often. Why arent we doing more to make these PuGs, non-pugs, seems the best strategy for a server would be to use what you have regardless, if you need to 1 on 1 talk to people you see looking stupid cause odds are they are trying to learn the mechanics of stuff, you just never know, we judge before we reason with people.
Yep, siege doesn’t care what level you are. A group of levels 1 defending a supply camp with some ballistas and arrowcarts is almost the exact same as some level 80 doing the job. And really, you’re doing your server a greater service performing this task than just being another mindless blob in the zerg.
A level 40 can be tough to kill if you’re wearing all toughness/vitality gear. Most don’t and wear power gear and then wonder why they get gibbed in a second. Well, that’s because 80 gear gives you at least 1 defensive stat. Low level gear doesn’t, unless you decide to gear for it. Sure you’ll be missing out the traits, but you should have access to every skill you intent to ever use. With the increased bonus to low level stats, if you’re wearing green gear at the appropriate level, you should have roughly the same toughness and vitality attributes of an 80 wearing full green gear. Which is more then manageable to play.
Here’s what gets scaled up
Level
Base statsHere’s what doesn’t get scaled up
Skill point pool
Trait pool
Quality of gearIn other words, if you’re not level 80, you won’t have 70 traits to spend. You won’t have plenty of skills unlocked. If you’re a level 40 using white armor, you’ll be upscaled to a level 80 using white armor in a game where every other level 80 has exotic armor.
Upscaling only helps keep you alive against things like coyotes.
Don’t wear white gear.
Again, a level 40 should have access to every skill he ever intents to use for his spec. If you don’t, you messed up. If you’re wearing green gear with defensive stats, you’ve got roughly the same attributes as an 80 in green gear. But yeah, you’ll be missing out on traits, which I already said in the previous post.
A level 40 can be tough to kill if you’re wearing all toughness/vitality gear. Most don’t and wear power gear and then wonder why they get gibbed in a second. Well, that’s because 80 gear gives you at least 1 defensive stat. Low level gear doesn’t, unless you decide to gear for it. Sure you’ll be missing out the traits, but you should have access to every skill you intent to ever use. With the increased bonus to low level stats, if you’re wearing green gear at the appropriate level, you should have roughly the same toughness and vitality attributes of an 80 wearing full green gear. Which is more then manageable to play.
New players take supply from upgrading keeps/towers in Mag as well. This isn’t a single server phenomenon, it happens everywhere. We simply don’t talk about it because it’s been common place for the 2 months this game has been out. Business as usual, etc.
It does seem like taking out the orbs has evened out the playing field across the board. Only T3 and T4 are blow outs. Every other server is within striking distance still… That wasn’t the case last week at all at this point.
yeah and not once did i bring up how you guys managed to upgrade the castle without supplies. so lets not go there!
I’ve never seen a tower/keep/castle upgrade without supply ever, I’d like to see a very screenshots of this happening
All tactics are called cheesy until they’re common place. Using catapults as defense to the hit rams through the gate. Portaling golems quickly around the map. Arrow carts working indoors. Portal bombing. AoE being able to hit targets you can’t even see on the ramparts and through gates. Illusions being able to target siege through gates or on top of walls. All of these things were/are complained about at some point.
You need to play the game how it’s actually designed and adapt your tactics accordingly. Not how you believe it should be designed. This game has a 5 target offensive AoE limit from player abilities. It was intentionally created this way. Use tactics that are beneficial towards those designs.
(edited by Rhyis.7058)
This is new to people? I leveled up 1-80 pure minionmancer and had no issues what so ever. Melee isn’t necessary though, just melee range. Simply running up with your staff is enough to tank. Area Weakness (Chillblains+Putrid Mark)/Well of Blood/Transfusion trait/Mark of Blood. Minions will survive most stuff. Transfusion is the best minion heal. Use Life Transfer often.
Minions are still stupid, but their stupidity is manageable. I’m however not sure if this is viable in dungeons and such, as I’ve never tried it… It’s definitely not viable in PvP. Don’t even try.
(edited by Rhyis.7058)
Mag almost never PvD’s. We’re known for hunkering down and defending a single location for days on end… Every once in a while though, running around doing nothing but banging your face against an undefended tower is exactly what the doctor ordered. Yesterday was that day.
You can also disappear in combat by changing to a borderlands you were queued for, just so people are aware. I don’t think that’s what happened here though.
Happy PvDay everybody. 100% zerg. 0% strategy. I hope you all enjoy it.
All glory to the hypno ram.
Treb all the gates.
I did 10-80 from launch almost purely in WvW. Why? Because I like RvR. Is it the fastest? I don’t know, and honestly, don’t really care. I find it more enjoyable than the pure PvE experience.
Or there’s more to it than that… Like the rest of my post indicated.