Yeah, I was there for that. Foiled again.
Actually, might be Mag that falls, if score rates stay the same.
Apparently this guy never heard of Maguuma. There’s two constants you can expect. Mag will end the match in 2nd place, and our score evolution will never stray farther than 10 points, keeping us exactly where we’ve been since this game was first released.
They weren’t even temporary allegiances. No teaming up. There was something we wanted to cap and we could no longer do it. So we capped something else.
Just misunderstood my wording, or I failed to express it properly. The important part of the sentence was that what seems like some alliance against whatever server is really just the other servers taking advantage of an obvious weakness in a particular enemy. Which is the nature of 3 team battles, and will continually ebb and flow based on those different situations.
Double teams happen constantly and the servers doing it change constantly depending on the borderland and situation. Welcome to 3 team warfare.
That’s a long post only to say exactly what I said lol.
I like the random spy sitting in EBay citidal lol.
I was gonna respond again, but then I realized I was trying to convince this dude to attack my own borderland. And I really don’t want that. Or maybe I do cause I enjoying defending, I dunno.
also, honestly speaking, it’s not like green had not tried to re-gain more points by attacking blue at blue BL. I’ll have to give prop to blue as green rarely went beyond SE tower and EAST keep (rarely), on blue BL.
If Mag does anything well, it’s defend our own BL. East keep specifically.
Lol, one team loses points, another gains points. This shows my argument is flawless! Protip sparky, the exact same thing would happen if you had done it to the blue team. Exactly the same. You take points from one team, that teams points are going to drop. This isn’t rocket science here. It’s grade 1 math.
Sounds more like YB is tunnel visioned if they keep hitting red, but are worried about blue.
There’s no logic in fighting the weakest enemy when another army outnumbers the other two teams. When the other team gets beaten off, and go back to PvE because they got stomped so hard, that just leaves your own team to fend off the entire force of the larger army.
But then sometimes logic fails.
Hey, look at this guys cleverly veiled attempt at pushing one server to fight another server that isn’t his own.
If attackers are at the doors, the keep is contested and it’s the same thing as not having a waypoint. Waypoints are for offense. They get turned off in defense.
Every three minutes there is a brief window in which you can use the waypoint, regardless if it’s contested or not. If you are not aware of this, you and your server are missing out on an extremely powerful defensive tool.
your entire defensive team has unlimited supply if there’s another keep with a waypoint
No, you get 10 supply per player per 3 minutes. That’s not unlimited at all.
Did you really need to nitpick? It’s a near endless amount of supply at your finger tips every three minutes. It’s extraordinarily powerful.
From a defensive standpoint, waypoints are overpowered. You can jump into the keep regardless of how many attackers are blocking the entrances into it, and you can get into the keep whether it’s contested or not every 3 minutes. This means your entire defensive team has unlimited supply if there’s another keep with a waypoint, as they can hop back and forth between the two even while the keep is under siege. That’s friggin’ huge.
This powerful of a defensive tool should need a payment of some kind.
Here’s “help”: Mag, when youre trying to take a keep with smaller numbers, try to keep a better control of your supply. I’m seeing a lot of wasted seige that doesnt get built, then you guys run back for supply. This isnt a big deal in large assaults, but when you cant leave a team behind to keep pressure on the defenders because youre so small, it gives us breathing room to resupply, bring reinforcements, and build walls/gates back up.
YB isn’t immune to this either dude. You guys leave builds sites everywhere as well.
Also, Yaks and Mag were teaming up on EBay last night in EBay borderlands. Pushed them right off the map. Double teams happen constantly and the servers doing it change constantly depending on the borderland and situation. Welcome to 3 team warfare.
…. It’s like you kittens are new to WvW or something.
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it’s rather difficult to break into a fully upgraded tower complete with siege with absolutely no help (and heaven help you if you still don’t have the numbers advantage).
… It’s really not.
I think an increase to siege damage to players would drastically improve siege warfare tactics across the board. I’d like to see arrow carts and ballistas do double their current damage.
WvW needs less PvD and more PvP. And I don’t even mean open field combat, just standard siege warfare inside capture points. Breakout events actually promote leaving the tower undefended for all parties involved, which is outright silly.
That’s true ! But unfortunately when I read the wvwvw thread, it just gives out that vibe. It’s not an assumption, rather an impression. She acts high and mighty and gives impression she’s representing Maguuma. Dunno.
Bunzy has been on Maguuma for 2-3 weeks. He’s a fart in the wind.
Here’s a thought, let’s all just ignore the guy.
The points difference between YB and FA is currently projected to be <30 (smaller than that between EB and BP). If Mag stops fighting entirely for the last few days you might just manage to move us up to T3 and keep your friends in T4. I’m sure you’d all get on famously with FA too.
Yaks were more fun to fight than FA I found. Mind you it’s been a while.
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They left because they don’t like siege warfare. I know this because they were running around solo. I know this because they don’t like thieves.
Yea, I don’t like thieves…
That’s why i play thief.
OMG dude, please…!Same applies to those who play thieves ironically. Thief is completely useless in any fight that has more then 10 people.
If you fear thieves, you run around WvW solo or a small group. It really is that simple. If you defend objectives with siege all day long, you’ll never even see a thief.
Thieves are not useless against 10 people. If you can’t do it with your thief, that doesn’t mean noone can, because I can.
I don’t run solo or with a small group. Btw, not running around solo won’t change this problem. Steath has a problem in this game, you can’t deny it. It really is that simple.
This issue is already talked in many threads.
What do you mean? All these ppl are talking wrong? Stealth has not a problem? All these ppl are noobs who don’t know how to play?
Stealth isn’t helping you anywhere near as much in a larger fight because of the increased amount of AoE being thrown around willy-nilly. Sure, a thief can be adequate as they still produce a large chunk of damage. But it’s nothing like fighting them in the smaller scale fights. There’s simply less room to maneuver.
I also say this as a thief.
For towers, the only important upgrade is the gate.
For keeps, gate and waypoint. Fortify if you feel like it.Everything else is fluff. Most of the time you’re better off spending money and supply on placing preemptive defensive siege.
Destroying the wall is easier than gate…
Unupgraded gates can get rushed in a minute without any issue whatsoever. Walls take a bit longer.
The purpose of the upgrades is to give your forces enough time to defend. And gates, without question, go down the fastest. Which is why that upgrade is by far the most important.
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They left because they don’t like siege warfare. I know this because they were running around solo. I know this because they don’t like thieves.
Yea, I don’t like thieves…
That’s why i play thief.
OMG dude, please…!
Same applies to those who play thieves ironically. Thief is completely useless in any fight that has more then 10 people.
If you fear thieves, you run around WvW solo or a small group. It really is that simple. If you defend objectives with siege all day long, you’ll never even see a thief.
They left because they don’t like siege warfare. I know this because they were running around solo. I know this because they don’t like thieves.
If 2 thieves killed the 6 of you, it’s because you’re all pretty terrible. I mean thieves are mildly broken, but only in 1v1. Which is irrelevant to the grand scheme of WvW.
What is the use of making this useless comment? He said his friends already left.
People are leaving this game because of this thief, and this is a fact.
I have friends who left this game because of this stupid thing too.I finished PvE, I did all dungeons, only thing giving me fun in this game at the moment is WvW, but thieves are destroying that fun. I’m not playing WvW so much like I used to do before just because of this issue.
There are lots of reasons to leave the game and WvW. Thief is not one of them. If you have any idea what’s going on in WvW at all, you will not get caught on your own to allow the thief to gank you in the first place… And again, 2 thieves can’t take out 6 players unless they’re all low level or are just plain bad. There’s no class in this game that can take on 3 times it’s numbers and win, assuming gear and skill are equal. Thieves are pretty annoying, but they aren’t that powerful.
It’s not like we’re talking about Warhammers Bright Wizard/Sorceress level of kittenness, where their ranged and melee AoE was 5 times more powerful than any other classes single target damage.
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Like I said, you can run a treb or golem by yourself. I know because I do it constantly. That’s 100 supply. 40 more supply than 2 arrow carts. Never once had one disappear on me.
Maybe it’s 20. It’s longer than 10, I can promise you that. A single person can make a treb or golem, and run all the supply from a supply camp without issue.
If 2 thieves killed the 6 of you, it’s because you’re all pretty terrible. I mean thieves are mildly broken, but only in 1v1. Which is irrelevant to the grand scheme of WvW.
Build sites last about 30 minutes. If you can’t build something in 30 minutes, you don’t deserve to build whatever it is.
Psh, we did that on Maguuma a month+ ago. I think I have screenshots but I’m at work.
This treb looks like you placed it to climb up on it to get over the door.
ANet should add ladders!
They already did add ladders…they’re just called “walls”. Zing!
A month ago? We’ve been doing it since September.
If anybody wants wacky siege placement, Maguuma is the server for you.
For towers, the only important upgrade is the gate.
For keeps, gate and waypoint. Fortify if you feel like it.
Everything else is fluff. Most of the time you’re better off spending money and supply on placing preemptive defensive siege.
I like how this dude thinks he gets to determine what the subject matter of this discussion is.
What the designers intended is irrelevant when faced with the reality of what’s actually happening in game. The only thing I’ve seen from this event is it actually helps the winning servers because they have the numbers to take advantage of this extra bonus. The losing sides however get their already low numbers in eternal and home borderlands siphoned into the other two borderlands, making defending that much more difficult. As the event doesn’t magically add to your total wvw population, it shifts the numbers from one map to another.
I’m telling you, within 2 weeks everybody will hate this thing. Everybody. You simply haven’t fully thought out the consequences of what these break out events are doing yet. But eventually you’ll see it first hand.
Breakouts are not intended to “even out unbalanced matchups.”
They never have been intended that way, and will never be intended that way.
The point of breakouts is twofold: To help servers gain a foothold in a dominated map (thus actually giving them a reason to play) and to move the meta-game back to a situation where servers do more than occupy their own BL and EB.
The idea is to get all four maps involved in serious play. Since the removal of orbs, there has been no real reason to keep a sizable force in an opponent’s BL, except as an occasional force diverting maneuver. Breakouts make it easier to gain a foothold in any unoccupied map, which encourages players to actually play on that map.
Breakout events have absolutely nothing to do with matchup balancing.
Except the reality of the situation is that all it does it gets people to take that one tower and leave. And really, taking SE tower does not help you get a foothold on the map at all since it can be trebbed 24/7 while completely untouchable in east keep.
So basically instead of keeping your entire borderland you lose the 2 bottom towers, but you gain 2 towers in the other borderlands… So literally nothing changed except a PvD circle jerk.
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1. Being able to take towers and keeps without the need to take a single gate or wall down.
Sorta defeats the purpose of anything you do in WvW.
you should be thanking Mythic
My thoughts exactly lol
I haven’t been part of a blow out match up since orbs were removed.
That’s the issue though bud, that we HAVE to step back and Cata/Treb EVERYTHING now. There’s almost no reason to carry Rams.
Sounds like a good thing to me.
I do wish you could actually see the enemies names… It’s really not the same without knowing exactly who just rolled you.
My guardian is specced in such a way that he takes forever to die but can’t do any serious damage to the enemy. Great for group play, terrible for solo play. 1v1 is 10/10 times a waste of my time if I’m playing my guard. The fight literally doesn’t end until one of us runs in another direction, or is interrupted by somebody else… Or you’re a thief.
Death? I got no fear of death. I run head first into zergs no problem. What I don’t like though is attacking a single opponent for 15 minutes accomplishing absolutely nothing.
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Or you could fix the real problem. Ya know, the exploits.
Catapults that can fling you across the map.
This might be a shock to you, but you’re not entitled to ramming a gate unopposed. Cata/treb the walls down, problem solved.
Please remove gates as well.
Now we’re getting somewhere.
These dudes who have been on Mag for 5 minutes need to shut up already.
A zerg server runs around taking every possible objective with kitten amounts of numbers and pretty much throws bodies at a door ad nauseum. They also don’t defend squat and have no idea what the hell a trebuchet is for. Supply camp? Np, let’s take our 50 guys there. Boom, next let’s take this tower over here. Nothing but rams guys, doesn’t matter how many arrow carts are hitting us. If the rams go down auto-attack that door all day long baby. It’ll go down eventually!
Some servers actually play this way. Yaks does not. Group of 10 here, group of 25 there, group of 5 there. I got no issues with how Yaks plays, coming from a Maguuman.
Is it just me or did someone from Crystal Desert just call Maguuma a zerg server?
I believe that did in fact happen.
Fantastically, the post directly below it says we only run around solo and gank players.
So like, which is it. Ya’ll should make up your minds.
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Yak’s definitely isn’t a zerg server. SoS and CD are zerg servers. You’ll never see a group smaller than 50.
You gotta respect that level of dedication.
There’s something inherently wrong with a feature that helps the WINNING SERVER break-out into the losing server’s map.
This is the funniest part to me. If they made it so the leading server can’t do breakouts at all, that’d go a long way in making these things less stupid.
Goons disappeared after Jerkjerk stopped leading the zerg.
That was actually a weird transitional time for Mag because our 3 major commanders, that everybody respected, all took off at the same time.