So basically the person who created the instance becomes the server.
surely this cannot be right?
I agree there is ZERO chance of this being true, imagine the exploits this would open up if the client was the server and in charge of the drops………
No one in there right mind is going to go through the same effort for T1 mats as T6 mats.
I would actually call it pure insanity to expect people to do this.
Fix drops for downleveled areas and maybe but not with the current broken system
This is a very bad idea, T1-T4 mats would become more expensive than T5-mats – and you couldn´t even farm them with your lvl 80.
Then they are never going to draw players away from the high end zones.
Seriously why run around in ashford plains for example farming T1 mats and fighting low end events for coppers when at the end you arnt even going to have made enough money to cover your armor repairs.
My small guild wants to remain small, we all live in the same town in RL.
Now we have to let in potential childish trolls and shift them all to see who remains active or who behaves?I stop caring about the updates… my guild is already suggesting to switching games but I don’t know how I feel about it.
Im in the same boat, small guild of RL friends. Never going to be able to get the guild missions.
Anet OUTRIGHT LIED with the pre patch Q&A when answering the question about small guilds can still do missions just pull players from the map? seriously? how dense/stupid kitten do you have to be to think thats a viable option when only guild members get the good rewards(that get them acended items) and any pugs would get what, a few coppers/silver?
The idea that pugs will help your guild missionsis BEYOND LAUGHABLE and you still need a unobtainable amount of influence to unlock them in the first place making it irrelevent.
So…
Thanks for turning this into a elite vs poor guild game with even more of a vertical gear grind which goes against everything the manifesto said.
Thanks for making it IMPOSSIBLE to recruit new members even if we wanted to because now no one will join a guild unless you have the missions unlocked.
Thanks for lieing about it in the pre patch Q&A
All this is going to do is drive players away from this game.
If you want the content so soon, use an alt, represent a guild which has it unlocked, and have fun with it. Get your friends to join in as well. Doesn’t break the integrity of your own guild which you continue to progress towards the needed influence, and you get to do the stuff early. When you do have it unlocked for your own guild, then you can recruit people when you want to.
I see nothing impossible here like you state.
Sounds like a win-win situation to me.
Yeah other than the fact that most guild will kick you if you dont represent them while you are online 100% of the time, so no you really cant be in two guilds its either disband the small guild of RL friends and join a huge guild or miss out on guild missions.
Then select your guilds. Not all guilds require 100% representation. There are plenty to choose from.
Not so easy, 2 friends in my small guild tried this as they like to run dungeons so were looking for a large guild to run dungeons with. They found one not a big deal didnt take long, they would represent the other guild while running dungeons and would represent our small guild when doing PvE with us. They both got kicked for not representing after less than a few weeks even though they both spent 1-2 hours a night dungeon running and representing them(apparantly the 12 hours a day on saturdays they spent on the weekend with us doing PvE and representing us was unacceptable).
And i dont blame the other guild at all for kicking them the fact of the matter is the way the guild system is set up is broken. They were taking up slots that could have been used by representing members so i dont blame other guild at all. You should be able to represent 2 guilds at a time but you cant.
And its worse now with the guild missions people will be easy to come by for the large guilds giving them even more reason to kick non-representing members.
Then this really falls onto what you want more between the content itself and the reward. You could temporarily put your small guild on a haitus, then come back to it once you tire of the guild mission content.
If not, then you can get the content yourself. Getting the influence really isn’t that hard. The exchange rate is 20c/influence point. I’d say starting with no money, it’d take less than a week of casual playing (as long as you know what you’re doing) to pool together the money needed.
I wonder how many others who are complaining know about this.
Perhaps, i herd they nerfed orr pretty good so im unsure if farming will yield as good of results as pre patch but ill find out soon enough when i get off work.
Yeah that would kitten me off for sure.
I honestly cant believe Anet support is so bad they refuse to help you with this.
I would submit a ticket every hour on the hour till this get resolved perhaps there is still one Anet employee out there that does still care and eventually you will get lucky and your ticket will end up on his screen and he can help you.
My small guild wants to remain small, we all live in the same town in RL.
Now we have to let in potential childish trolls and shift them all to see who remains active or who behaves?I stop caring about the updates… my guild is already suggesting to switching games but I don’t know how I feel about it.
Im in the same boat, small guild of RL friends. Never going to be able to get the guild missions.
Anet OUTRIGHT LIED with the pre patch Q&A when answering the question about small guilds can still do missions just pull players from the map? seriously? how dense/stupid kitten do you have to be to think thats a viable option when only guild members get the good rewards(that get them acended items) and any pugs would get what, a few coppers/silver?
The idea that pugs will help your guild missionsis BEYOND LAUGHABLE and you still need a unobtainable amount of influence to unlock them in the first place making it irrelevent.
So…
Thanks for turning this into a elite vs poor guild game with even more of a vertical gear grind which goes against everything the manifesto said.
Thanks for making it IMPOSSIBLE to recruit new members even if we wanted to because now no one will join a guild unless you have the missions unlocked.
Thanks for lieing about it in the pre patch Q&A
All this is going to do is drive players away from this game.
If you want the content so soon, use an alt, represent a guild which has it unlocked, and have fun with it. Get your friends to join in as well. Doesn’t break the integrity of your own guild which you continue to progress towards the needed influence, and you get to do the stuff early. When you do have it unlocked for your own guild, then you can recruit people when you want to.
I see nothing impossible here like you state.
Sounds like a win-win situation to me.
Yeah other than the fact that most guild will kick you if you dont represent them while you are online 100% of the time, so no you really cant be in two guilds its either disband the small guild of RL friends and join a huge guild or miss out on guild missions.
Then select your guilds. Not all guilds require 100% representation. There are plenty to choose from.
Not so easy, 2 friends in my small guild tried this as they like to run dungeons so were looking for a large guild to run dungeons with. They found one not a big deal didnt take long, they would represent the other guild while running dungeons and would represent our small guild when doing PvE with us. They both got kicked for not representing after less than a few weeks even though they both spent 1-2 hours a night dungeon running and representing them(apparantly the 12 hours a day on saturdays they spent on the weekend with us doing PvE and representing us was unacceptable).
And i dont blame the other guild at all for kicking them the fact of the matter is the way the guild system is set up is broken. They were taking up slots that could have been used by representing members so i dont blame other guild at all. You should be able to represent 2 guilds at a time but you cant.
And its worse now with the guild missions people will be easy to come by for the large guilds giving them even more reason to kick non-representing members.
My small guild wants to remain small, we all live in the same town in RL.
Now we have to let in potential childish trolls and shift them all to see who remains active or who behaves?I stop caring about the updates… my guild is already suggesting to switching games but I don’t know how I feel about it.
Im in the same boat, small guild of RL friends. Never going to be able to get the guild missions.
Anet OUTRIGHT LIED with the pre patch Q&A when answering the question about small guilds can still do missions just pull players from the map? seriously? how dense/stupid kitten do you have to be to think thats a viable option when only guild members get the good rewards(that get them acended items) and any pugs would get what, a few coppers/silver?
The idea that pugs will help your guild missionsis BEYOND LAUGHABLE and you still need a unobtainable amount of influence to unlock them in the first place making it irrelevent.
So…
Thanks for turning this into a elite vs poor guild game with even more of a vertical gear grind which goes against everything the manifesto said.
Thanks for making it IMPOSSIBLE to recruit new members even if we wanted to because now no one will join a guild unless you have the missions unlocked.
Thanks for lieing about it in the pre patch Q&A
All this is going to do is drive players away from this game.
If you want the content so soon, use an alt, represent a guild which has it unlocked, and have fun with it. Get your friends to join in as well. Doesn’t break the integrity of your own guild which you continue to progress towards the needed influence, and you get to do the stuff early. When you do have it unlocked for your own guild, then you can recruit people when you want to.
I see nothing impossible here like you state.
Sounds like a win-win situation to me.
Yeah other than the fact that most guild will kick you if you dont represent them while you are online 100% of the time, so no you really cant be in two guilds its either disband the small guild of RL friends and join a huge guild or miss out on guild missions.
Yeah thats just bad programming, but from what i understand a known issue since beta so i would expect Anet to keep ignoring it, they are real good at that.
My small guild wants to remain small, we all live in the same town in RL.
Now we have to let in potential childish trolls and shift them all to see who remains active or who behaves?I stop caring about the updates… my guild is already suggesting to switching games but I don’t know how I feel about it.
Im in the same boat, small guild of RL friends. Never going to be able to get the guild missions.
Anet OUTRIGHT LIED with the pre patch Q&A when answering the question about small guilds can still do missions just pull players from the map? seriously? how dense/stupid kitten do you have to be to think thats a viable option when only guild members get the good rewards(that get them acended items) and any pugs would get what, a few coppers/silver?
The idea that pugs will help your guild missionsis BEYOND LAUGHABLE and you still need a unobtainable amount of influence to unlock them in the first place making it irrelevent.
So…
Thanks for turning this into a elite vs poor guild game with even more of a vertical gear grind which goes against everything the manifesto said.
Thanks for making it IMPOSSIBLE to recruit new members even if we wanted to because now no one will join a guild unless you have the missions unlocked.
Thanks for lieing about it in the pre patch Q&A
All this is going to do is drive players away from this game.
At least three of the dailies after the patch required you to specifically avoid Orr. It seems the devs want to force people to play in the rest of the world rather than farm a place only level 80s can go. Given they’ve explicitly said this, and they’ve increased the drops in other areas, I don’t know why this would be surprising.
Then they need to fix there horribly broken downleveling system.
If killing a lvl 80 risen in orr can drop me a T6 mat and killing a lvl 10 undead in ashford plains which is just as hard due to downleveling drops a T1 mat you are NEVER going to draw players from the high end zones. No one in there right mind is going to go through the same effort for T1 mats as T6 mats.
I would actually call it pure insanity to expect people to do this.
Fix drops for downleveled areas and maybe but not with the current broken system
EXACTLY. This is something we all saw since beta. O.0
This has been a known complained about issue since beta? and they still havent fixed it?
Jesus i need to stop coming to the forums it makes my head hurt to much.
How could they leave such a key system in the game broken for that long, how hard can it be to scale loot with the rest of the scaling this isnt rocket science.
At least three of the dailies after the patch required you to specifically avoid Orr. It seems the devs want to force people to play in the rest of the world rather than farm a place only level 80s can go. Given they’ve explicitly said this, and they’ve increased the drops in other areas, I don’t know why this would be surprising.
Then they need to fix there horribly broken downleveling system.
If killing a lvl 80 risen in orr can drop me a T6 mat and killing a lvl 10 undead in ashford plains which is just as hard due to downleveling drops a T1 mat you are NEVER going to draw players from the high end zones. No one in there right mind is going to go through the same effort for T1 mats as T6 mats.
I would actually call it pure insanity to expect people to do this.
Fix drops for downleveled areas and maybe but not with the current broken system
@Kalowg— 4.5 gold an hour! (clinchs to your leg) teach me oh great one.
Its not hard, just run back and forth in the tunnel and do the events at each end as they come up. I could easaly rack up 100 heavy moldy bags a hour, sell them unopened on the TP for 3 silver each and thats 3 G a hour.
And thats not including the other non moldy bag drops.
Just so you know, its only fast for those that knows how to run it.
I figured that, im hoping ill find someone to run it with that knows what they are doing.
change it back the way it was.
I havent even logged in yet and i coudlnt agree with this more.
A, B, and C
The split to community to create a elite group that has access to new content(large guilds), and a poor group(small guilds) that will never have access to this content.
Which honestly wouldnt kitten me off so much if kittening precursors didnt drop in guild missions(which they do).
So now its either disband my small guild of real life friends and join a large guild or get screwed for gear in a game where getting the top end gear is already way to hard/time consuming.
I ran Arah story mode and it counts. The other 4 I just did CoF path 1 for 4 times, lol.
Is CoF 1 fast to run? is that why people seem to like doing that one so much?
Its one of the quickest runs in the game. It literally takes less than 10 minutes and it is also one of the better known ways to farm gold in the game.
Thanks guys, im kinda dungeon newb so will give that run a shot when i get home.
man i am so not looking forward to getting home and logging in, this is getting out of control if this thread is a accurate account fo whats going on now.
I ran Arah story mode and it counts. The other 4 I just did CoF path 1 for 4 times, lol.
Is CoF 1 fast to run? is that why people seem to like doing that one so much?
They’ll nerf them too in some way. They’ll continue to do things that make your progress futile. I’d considered leveling those but I really don’t feel they will ever fix warrior and the tree is rotten to the roots.
I don’t want to switch to a new class just to be useful. Noone should have to. Why should we play something that is so broken at its roots? Doesn’t it sicken you a little?
Why take part in something like that?Thats why I quit. Some devs actually balance their games.. Hopefully some of the future competition to gw2 will be made by these devs. I’ll miss asura though, really I will.
I do agree, i chose a warrior based on the in game description having not talked to anyone who had played when i made my first character, which is my charr warrior.
And i agree that the in game desciption does not happen in reality, and the only viable warrior build is very DPS based, beserker is really the only option.
I’ve tried knights geat, ive tried clerics gear, ive tried about 5-7 different sets of armor but the bottom line is the warrior doesnt have the skills to be a tank its really ment to do nothing but damage as fast as possible.
If you try and run anything but beserker gear on your warrior you will quickly find yourself doing as low of DPS as a guardian but without all the skills to stay alive like the guardian has.
This is why i started a guardian if you are going to drop DPS to stay alive you might as well have the skillset to help you and your party with that. Which is what the guardian has and the warrior lacks.
This is great, i need 4 more for monthly and intend to run them when i get home from work in 10 hours, hope i dont get screwed.
I was actually going to try the fractals for the first time as most people tell me its the best dungeon to run for drops, guess what they really meant is its the best non-dungeon to run.
It gave them sustain. Other classes already had more sustain. Other classes also have tricks and class mechanics or evades and escapes or support. Some have all of those.
Credibility won’t help you get through a dungeon when the squishy classes are better at sustain.
Warrior description says we are supposed to be able to eat through damage. It doesn’t happen. Why do you think so many zerker warriors existed? You play on the strengths of your class and the -only- strength we had was damage. Good luck actually doing the damage without going down. Even before the patch I picked up zerker warriors from the ground alot. I don’t think they actually ended up doing much more damage than me because I never stopped swinging my sword except to dodge.
Knights gear is no longer viable, Thereon. It was a great combination when food allowed us to have sustain and tank and provide some support. Even with the toughness you will have no sustain. Our class has NO sustain. Look at other classes and be honest with yourself, don’t you see it?
ANet won’t add sustain to warrior. Our weakness wasn’t supposed to be sustain, it was supposed to be conditions. It wasn’t supposed to be lack of support, it was supposed to be conditions. Look at the bloody description! ANet doesn’t care.
We are weak in pvp, and now weak in pve too. If you don’t understand that, I’m simply amazed. Really, you should be more angry than the zerker because, like me, you are in Knights. We are now useless. There are no builds that provide enough power or sustain with knights that don’t use life stealing.
Meanwhile, all ACTUAL OP builds people are slowly learning about as the new meta have been buffed.
I am tired of this forum, its like that movie.. the one where the guy comes from the future and tells everyone there will be an accident and it happens anyway because noone listens. Every time I tell people about this kind of stuff in advance, it is ignored because people choose to believe what they want to believe.
Its not a question on whether you -can- survive or you -can- use a warrior and do dungeons. The issue is that some other builds and classes can do things much… much easier on a large variety of builds while not sacrificing nearly as much as we do. Its easy mode on those builds, and those builds are quickly becoming meta as people discover them.
Fact: If you use warrior which is pure stats more or less, you have less potential than on the classes with dozens of tricks. Same skill level, different results. Bogus.
Im starting to figure this out, this is why im leveling a thief and a guardian now.
Those foods are a passive effect…
They have ONLY! changed the foods that give you “something” each time you cause crit damage!
So 33% chance to cause might on crit… now has a cooldown of 1 second
40% chance on crit to cause bleeding now has a cooldown of 1 secondgain health every second .. has not changed and its not effected..because it doesnt have anything to do with activating when you crit… get it?
I get it, but what im saying is who would use the food that gives health on crit, but only once a sec. When there is food that gives you health every second crit or no crit.
You know, you don’t even need food right ?
Like seriously, I’ve never had an issue on my warrior. Try actually building and not relying on gimmicks.
im not saying i rely(ed) on it i just used them when we didnt have a guardian or elementalist in our dungeon parties to help my survival.
I dont use them for everyday orr farming or anything.
Wait a min i just had a thought.
They really messed this up, there are foods that give you health per second, if they have now nerfed the health on crit foods to only activate once a second then why not just remove them entirely because now the foods that give health per second(with no conditions like only on critical) are doing the same thing only better because its every second no matter what.
does this apply to all foods or just the ones that give health?
You people clearly don’t understand things. Guild Wars 2 makes its money through the sales of Gems. People buy said gems mostly to get vanity things. But some buy them strictly to “power-level” their gold supply.
ArenaNet wants as many people as possible to buy gems. This is one such way.
Want that mission? Don’t have the numbers to grind Influence? That’s okay your local Guild Promoter can help. What’s that you say? Can’t afford the 10k Influence? We got you covered, just buy some gems and sell them for the gold you need.
This only works if people do that, what i think is going to happen is just like the nov 15th patch people are going to say screw it this isnt worth it anymore and leave in droves. And then Anet will be making even less money.
They obviously put very little(read that as ZERO) thought into this.
It would be good to know exactly what the cooldown is, does it display this in the food description now?
If not thats pretty sad but i guess not surprising for anet.
get more members
problem = solved
What about playing the way we want not the way THEY want us to thats what got me over here in the first place and in hindsight that was the problem beleiving in what they said.
Do not forget the impossible task of getting new members now as players want to join guilds that can already do them!
Yeah my girlfriend said she tried to put up a few adds for the guild to see if we could attract new members but as soon as she does a larger guild will spam a few adds claiming to already have the influence for the new missions making it literally impossible for smaller guilds to attract new members.
Im getting close to the point of just saying screw it with this game.
The Omnonberry Pie/Ghosts now no longer give you 380health unlimited times for each crit
( 66% Chance to gain health on Crit )They now have a cooldown so rather then getting like 10,000 Health from the food buff in a 4 second hundred blades attack on a big mob! You will get 360 to 720 health.
BIG CHANGE!!
This food buff was one the the best thing for DPS warriors to help them stay alive… you could pretty much sustain your health while killing massive mobs! Not no more!
This is indeed sad, i used these types of food alot.
Did they add a cooldown to all food or did they only nerf the omnomberrie level foods, as in can i use the next grade down and will it still work as usual?
So the system forces you to pay 100k influence points just to have a guild mission ready to be built? Isn’t that kind of much?
I think so, apparantly Anet doesnt care about small guilds though.
Honestly for a game named guild wars this is especially sad since the game has by far the worst guild system in any MMO that was ever made.
I havent played since patch but have recieved a few texts from guild mates(guild all RL friends) saying im not going to be happy with the warrior nerf as i run a lvl 80 warrior most of the time. I ask why they tell me to log in and find out, not super helpful lol.
Anyone know what they are talking about?
I agree, im leading a small guild of RL friends only(under 10 members) and the new guild missions are completly out of reach to the point we decided we arnt even going to bother with them(like we could have anyways, maybe in a YEAR when we save up enough influence).
They are very obviously content designed only to be used by the elite(large) guilds, splitting the playerbase like this is NOT good for the game it really makes me wonder if Anet has any idea what they are doing. No one wants a divider between the rich and poor.
Im hopeing they at least fix the class balance and the champion loot drop issue.
Fixing the condidtion stack limit would be a good idea to.
Complain more. It is sure to help.
It might look like whining but the fact is he is right, the amount of currency in this game is unreal.
I agree, my only lvl 80 right now is a beserker warrior and i still feel bad about this. Especially when i know other classes are figting each other for there kill credit while i can run in to boss buff myself up hundred blades once run out and get gold in most events.
Im actually in the process of building a poison based thief build and i just spent the last few hours of my gametime respecing him to a damage/critical build because obviousl the devs of this game have no clue what they are doing so im not counting on this getting fixed.
I mean how can you take these guys seriously when they admit there is a issues months ago and post it in the forums and say they are working on it then come out now and say its not being worked on.
This is a game breaking issue dont kid yourselves, you run a dungeon with 2 necro’s and one is going to get screwed for both drops and exp because whoever has the faster trigger finger is going to be doing all the damage while the other is nothing more than a pylon having to be carried the whole time because he cant get his stacks on the mobs.
The tech excuse is just that, a sad excuse. There is no reason you coudlnt fix this many ways that would not increase server loads.
1. Convert oldest stack to direct damage when adding new stock
2. When stack hits 25 combine it into one newly named super bleed/poison/daze/etc stack only doing damage of whole 25 stack was before and then let new stacks be added as per usual
3. limit skills/traits etc to adding one stack per use and have them do more damage(so instead of one ability adding 10hp per tick bleeds but 5 of them it adds one bleed doing 50hp per tick)
There are so many ways to fix this that would not use aditional resources that its so obvious this isnt the real reason they are ignoring the issue.
I think it would actually be cheaper to buy a character slot and just load him up with large bags and use him for storage if you need more than bank slots isnt it?
I agree OP, just add it to the list of broken systems in this game. I just hope they take the time to fix it and not just ignore it.
Every game that has open world PvP as its main feature has a absolutly HORRIBLE community, for that reason alone i never want it in this game.
All this arguing falls when you have to face more than one,two,three? mobs at the same time.
If it wasn’t for the vast majority of players following this reasoning and constantly dying in Orr, it would’ve never been nerfed the way it was. “Tank/support” builds never had issues playing in overpopulated Orr.
I have zero issues surviving in orr with my 100% glass cannon warrior but im also not a idiot though and know when its time to run and when its time to fight, i noticed lots of people in this game dont know when to pull the ripcord and retreat and will stand there ground and die much more often than they should, or try and run but way after when they should and by then its to late.
Also if you agro more than three mobs at a time thats on you and a player skill issue not a gear issue, its not like mobs are super tightly grouped in this game its very easy to control agro if you look where you are going and dont run blindly then stop out in the open while you have 30 mobs chasing you.
I think for rares its ok but i agree exotics should always drop at least 1 ecto.
I’ve got to agree that there is no point.
Practically no events, check
Very hard to kill enemies, check
Lifeless zone(as in no player characters ever go there), check
Yeah i think ill stick with orr.
This is just sad.
Guess when they say you can play how you want they really mean you can play a zerk warrior or get screwed.
Why even have condition damage in the game if you are going to cap it so low a single player can max the stack himself? Im part way through leveling a thief and i can already get poison and bleeding up to 15 stack easaly by myself and i dont even have any of the high end skills/traits yet im level 22. My max level warrior can max a stack of bleeding by himself no problems.
How can the devs be this stupid to not consider this a game breaking issue?
Guess i can always just use my thief for jumping puzzles as my charr is not do good at them.
Im getting flickering textures on some objects and crashes every 30-60 min.
How do i do a file integrity check?
Drivers are up to date, system is stable in every other game/program.
It really really pisses me off and other than the horrible class balancing and culling in WvW is probably the worst aspect of the game IMO.
My main issue is the mats dropped. Killing a lvl 80 ice drake in frostgorge or a low level one in wayfarer is of equal difficulty due to down leveling but one can drop a armored scale worth 20 silver and one will drop a tiny scale worth a few coppers, thats just stupid.
Also if you are going to down level my character when i go to wayfarer to fight the maw for example(where i usually go to get my daily 5 events back to back) then down level my kitten armor repairs if i loose 3 pieces of armor during the fighting im in the hole after due to armor repair costs.
If they fixed the drops, and the armor repair down to the level you are in then it would be alot better IMO and would be a full down-leveling system not this kitten attempt we have now.
I mean afterall the whole point is to bring people to lower level areas but no one in there right mind would go to a low level area for level 1 mats when they can just as easaly farm orr or frostgorge for level 5 and 6 mats.
You can’t nerf Warriors. We’d be even more useless in WvW/sPvP than we already are.
this is also a very good point, they need to buff the rest not nerf the warrior.
No one is soloing a dungeon with any class unless they use every exploit available(you know all those spots/ledges you can stand on and not attract aggro or take damage)
And if you are using the exploits then any class could solo a dungeon.
One of my friends want to start to play but only if he can join my server, how do i find a chart/table thats lists if he can still join my server?
People won’t want to admint that their “babies” are inferior no matter how much facts you show them. I won’t say remove those classes, but there are severe, unadressed mechanical issues with some concepts in this game.
They can play around it and say “see, I can still make it work” or “a necro player will always outperform a bad guard player!”, which does nothing but detract from the argument. Everything else being equal, some classes can’t bring as much as other classes to a party.For example: You can’t reliably do any good damage with condition builds in groups. The bleed cap prevents it, there is no player skill factor here, it is just mechanically impossible. If we accept this, a lot of the builds that work well solo fall apart. Necros completely, thiefs with bleed builds and most rangers (who have other issues too of course).
Mindlessly defending something that just doesn’t work is only denying the truth that some mechanics in this game definitely need to be addressed, and that the developers so far have been either unwilling or unable to do so, as sad as it sounds.
Very good post. Well thought out.
Honestly if ANet did anything, i think they should detune warrior alittle. It is alot above other classes in dps AND they get heavy armor. I mean this is based on equal player skill cause like i said before, i’ve grouped with warriors who barely outdps an afk person cause they spent more time downed. I’m sure i’ll get flamed by warriors for this but that’s cause they know it’s true as well
I disagree completly, and not just because i run a warrior
You have to remember you give up ALOT to get to that DPS output, for example my girldfriends level 80 elementalist has higher toughness than my warrior, i get hit harder than she does and she is in light armor. And she is running a +vitality set so almost has as many HP as me, her survivablity is much much greater than mine, which is a fair trade for the damage output i have IMO.
You give up alot of stats that could go to toughness or vitality to run that + critical damage setup.
Really? Cause i know warriors and necros have the highest base HPs in the game and i thought eles were down there with guards and thieves as the lowest. But also i bet on single target dps you prolly close to double the eles dps if she is stacking soldier gear. And is her toughness higher than yours as a base or is she factoring in the earth buff to toughness they get? I was talking to an ele friend of mine and he said he can buff his toughness through the roof but thats not a sustained thing so sure they can soak up a couple hits but after that…it’s game over.
her base HP is low but like i said + vitality is part of the three pluses on her armor so she picks some up there. She isnt running + toughness on her armor though just a little bit from rings/earrings which puts her 400ish above my toughness which is revieve absolutly zero boosts over stock.
Honestly if ANet did anything, i think they should detune warrior alittle. It is alot above other classes in dps AND they get heavy armor. I mean this is based on equal player skill cause like i said before, i’ve grouped with warriors who barely outdps an afk person cause they spent more time downed. I’m sure i’ll get flamed by warriors for this but that’s cause they know it’s true as well
I disagree completly, and not just because i run a warrior
You have to remember you give up ALOT to get to that DPS output, for example my girldfriends level 80 elementalist has higher toughness than my warrior, i get hit harder than she does and she is in light armor. And she is running a +vitality set so almost has as many HP as me, her survivablity is much much greater than mine, which is a fair trade for the damage output i have IMO.
You give up alot of stats that could go to toughness or vitality to run that + critical damage setup.