Showing Posts For Rika.7249:

Why did/does Anet think one game mode was a good idea?

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Posted by: Rika.7249

Rika.7249

Let me start by saying Capture the Nodes game modes are always my least favorite in any MMO. I have never found much appeal in them but that being said, I’m okay with playing this game mode occasionally. I feel like GW2 was sokittenclose to PvP greatness but fell short in parts that should have been obvious- like not launching the game with only one sPvP game mode. Even if you factor in WvW… you are still doing the samekittenthing, but at least in WvW it makes sense and on that large scale I’ve actually found some fun to be had. I highly doubt I’m the only one that feels this way but maybe I feel it more so because I mostly despise this game mode. I would have loved to see some CTF. I’d even welcome Payload or HUTTBALL (one could only dream; the only good thing to come out of SWTOR). Of course something like small teams last man standing seems to always be out of the question (though it’s my absolute favorite). Am I just a stupid idiot that has no idea what I’m talking about? Do you agree with me?

Because Guild Wars 2 aims to enter the e-sports scene, as far as I’m aware.

Because of this, only one game mode is needed currently, as new game modes would make balancing twice as hard.

I wouldn’t be against new game modes showing up, but I will be against it if they hold any rewards at all besides the fun of playing them.

As such, their top priority right now is making custom servers, and a spectator mode, as far as I know.

(edited by Rika.7249)

So whats the surest sign of a broken/op/unbalanced class???? Anyone....

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Posted by: Rika.7249

Rika.7249

Don’t play a glass-cannon. Hit the mesmer.
Win the fight.

as thief i can play using knight amulet instead of berseker and i gain armor and vit, but , as roamer, i lose 100% against decent mesmers because assiming we do same damage he has more hp and armor, assuming we have same hp and armor he soak better the damage and fight is always 2-3 vs me because of phantasm.

just saying.

Yes, and that’s totally fair. You’re playing a roamer role. Your primary function is to move quickly around the map, neutralize and capture unguarded points, and assist teammates in fights.

Nothing wrong with that.

So whats the surest sign of a broken/op/unbalanced class???? Anyone....

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Posted by: Rika.7249

Rika.7249

its hilarious to me that
a: ignorant people call someone a troll because they speak their mind……yes trolling immature children.
b:people still make a comment about “op” I didnt say mesmer is op i said its broken
and rika your attempt at logic by my logic is juvenile and completely off base from what i said so dont speak until your reading comprehension makes it out of kindergarten.
you can preach your uber,“i dont see a problem with mesmers cuz im leet, l2p”,bull crap cuz thats what that statement is, pure crap. If you honestly believe that your gaming skills are either so far superior to us normal folk or your just a plain idiot either way dont waste your time with that utter nonsense in this thread because imo people that post that kind of complete nonsense are the trolls.

All I read was “herpkitteni can’t play rika ur to good plz help me hit correct target mesmers so op plz nerf hurr u idiot.”

And I agree, you should learn to play, and you should be able to figure out how to kill a mesmer. You’ve had a month now.
Everyone else knows how. Why don’t you?

Now get the kitten out of the forums with your ignorance.

Following your logic, everything is OP, because everyone who’s played the game has been in a match where there has been more than X of Y profession.

Your logic = everything is OP.

Your point? You have no point.

Don’t play a glass-cannon. Hit the mesmer.
Win the fight.
Come back to the forums with insight instead of ignorance.
I’ll see you in a year or two, when you’ve learned it slowly. And let’s be honest, you’re pretty kitten slow.

If you honestly believe that your gaming skills are either so far superior to us normal folk or your just a plain idiot either way dont waste your time with that utter nonsense in this thread because imo people that post that kind of complete nonsense are the trolls

so dont speak until your reading comprehension makes it out of kindergarten.

I’ll just leave those quotes hanging. They’re hilarious. Especially because the first half doesn’t make any sense at all, as you didn’t bother putting any ,‘s or .’s.

So whats the surest sign of a broken/op/unbalanced class???
Answer: Consistently seeing 40-50% class usage in team composition.

Quote myself: So because there’s that one game out of 10 where there’s say, 5 mesmers and 3 warriors, this means they’re OP.

rika your attempt at logic by my logic is juvenile and completely off base from what i said

I’m losing faith in humanity.

(edited by Rika.7249)

There isn't an overpowered class, just underpowered players.

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Posted by: Rika.7249

Rika.7249

But you are fighting without treb support because they will definitely go for it. I have tried exactly what you have said. We try to reinforce the outer points since most treb shooters are pretty bad. But we lose miserably because treb will always shoot on Nodes. So their node holder will always sit on node and kite on node. And yes the splash on node is large enough to hit you on node or a little out of it. We fight an uphill battle where they have 1 always on treb when we don’t. 1 node holder can defend suddenly against 3 because all they need to do is hide on their node.

So you’ve tried having 5 people in the field, ignoring their treb, and just holding against 4 people? That’s usually how I win.

When they start going for the trebuchet, that’s usually how I lose. Cuz then the mesmer cycle begins, and we’re a man down.

There isn't an overpowered class, just underpowered players.

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Posted by: Rika.7249

Rika.7249

Lets say that I don’t have a mesmer and they do.

Lets say this I have one on my treb, one on my close point, and one on clock, plus 2 roamers. Mesmers don’t need to be glass cannon to do a lot of damage with a shatter build. They will definitely go for our treb while supporting their points with treb. You cannot 1v1 a mesmer with everyclass, but you can use a support ele to destroy treb and leave unscathed and then hold point.(But this assuming you are running a staff ele) They destroy your treb, you go for med kit but their roamers know that you ‘re going for it. On the other hand the mesmer goes for theirs and instantly repairs and start reinforcing their points once more with treb(most likely their clock tower since its the easiest thing to hit with treb). Lets say that they don’t try kill your guy whos trying to grab repair kit. It takes about 20-30 seconds for him to go there and grab it. Means that their team has 15 second advantage of treb support. Through this they keep pushing their advantage.

Meaning only way to keep up with them is to grab a portal mesmer also to even it out.

If you decided to NOT send your support Ele to their trebuchet, you could have 2 defending each point, and a roamer to support either point when under pressure.

You forgot to add that you are mainly playing thief guardian and mesmer which is why your conscience is extra extra clear.

Oh you! I could swap out any of those professions and that would still be true <3

Mesmers are the best 1v1 profession in the game right now and can get away from almost anything as you said to counter cap AND grab repair kit and get back. So balanced!

Hm. I disagree about the best 1v1 profession. Engineers and Guardians would be my best bet there. But I will agree that they’re strong. Mostly because of the Moa.

(edited by Rika.7249)

GW2 in its current state is unplayable

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Posted by: Rika.7249

Rika.7249

Targeting is not broken. Just because someone fails to adapt to a new system, does not make it broken. Please, go back to the typical MMO if you rather have it that way.

I prefer the current targeting system.

I love how I can beat on a random player, while throwing knives at my target.

There isn't an overpowered class, just underpowered players.

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Posted by: Rika.7249

Rika.7249

Oh, by all means, go destroy the trebuchet! Even WITHOUT a Mesmer, you won’t make it to a point before it’s repaired again, and you’re back in that situation.

Luckily for you, and me, and everyone, you can also stand on the point and use your endurance. You can also move out of the way. You can do a whole lot of things.

I would, for example, stay ranged and down him, walk in and finish. Capture point. Win gaymz. And let’s not forget, that your team consists of 5 players, while their team consists of 4, and a trebuchet! The trebuchet can’t capture points, and it can’t hold them either. It can besiege assaulted points, but moving is key in Guild Wars 2, so in the end of the day, if you’re playing properly (which you are, from now on), you’ll capture the point.

If the trebuchet had cannon fire speed however, I wouldn’t be able to.

Now you know which siege weapons to fear, and which ones not to fear.

Do you not play tournament? In what occasion unless in dire circumstances would i leave my point? Do you not use roamers? Instant repairing and walking a repair kit takes a lot longer. A support staff ele can easily destroy a treb, but its about buying time before they repairing again. You dont buy any time when their mesmer instantly repairs.

Do YOU not play tournament?

How can you even type that without seeing the contradiction in your statements?

“Walking a repair kit takes longer than for me to walk to said point”

“Don’t you use roamers?”

Wow.

So the 15-20 seconds it takes a Thief, for example, isn’t fast.

Yes, I play tournament. That is why nobody goes for the trebuchet. Because that’s something you do in 8v8, where you can spare a man.

How on earth do you even think leaving 20% of your total manpower behind is a good idea?

There isn't an overpowered class, just underpowered players.

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Posted by: Rika.7249

Rika.7249

So you’re saying dodge the treb shots rather than dodging out of the way of the enemy you’re fighting. So dying to the other player is better than treb?

Who needs to use the dodging ability? Tell me, are the shots stealthed and do you have the sound turned off?

Good thing boulders can’t capture points.

Have you realized that if most the players destroy the trebuchet is because it is a true threat and not a bubble shooting gun?

I removed everything else from this post as my arguments haven’t been countered there. I would however love to point out the “Most players” part.

Most players = Best players.

Mmm, logic.

Most players tell you to zerg the lord in Legacy.

Must be good tactic man.

Also, tell me, have you realized the Trebuchet does not have pinpoint aim, especially at large ranges, and as such, the whole immobilize and so on isn’t really an issue.

Also, here’s how the situation looks:

1 Enemy defends Mansion (whatever, just any point) His friend, Michael, is in the treb instead of defending.

2 Players, you, and Donald, assault said point.

Donald COULD be in the Trebuchet instead, but he’s not, so you’re outnumbering the enemy at the point.

You destroy Enemy while keeping an eye on boulders.

You take point.

You /dance.

(edited by Rika.7249)

There isn't an overpowered class, just underpowered players.

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Posted by: Rika.7249

Rika.7249

So while defending a node, you just walk off the node and let them cap it? I see…resulting in them capping my point or neutralizing my point. Hrm… that works.

Oh wait it doesnt.

Oh, by all means, go destroy the trebuchet! Even WITHOUT a Mesmer, you won’t make it to a point before it’s repaired again, and you’re back in that situation.

Luckily for you, and me, and everyone, you can also stand on the point and use your endurance. You can also move out of the way. You can do a whole lot of things.

I would, for example, stay ranged and down him, walk in and finish. Capture point. Win gaymz. And let’s not forget, that your team consists of 5 players, while their team consists of 4, and a trebuchet! The trebuchet can’t capture points, and it can’t hold them either. It can besiege assaulted points, but moving is key in Guild Wars 2, so in the end of the day, if you’re playing properly (which you are, from now on), you’ll capture the point.

If the trebuchet had cannon fire speed however, I wouldn’t be able to.

Now you know which siege weapons to fear, and which ones not to fear.

(edited by Rika.7249)

There isn't an overpowered class, just underpowered players.

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Posted by: Rika.7249

Rika.7249

So you’re saying dodge the treb shots rather than dodging out of the way of the enemy you’re fighting. So dying to the other player is better than treb?

Who needs to use the dodging ability? Tell me, are the shots stealthed and do you have the sound turned off?

Good thing boulders can’t capture points.

You should try it out man. If you’re under fire, you should totally try and move yourself to a spot where you can still shoot at the enemy, while avoiding getting a boulder to the face!

It’s not like the boulder has 900 range splash hyuk hyuk hyuk!

Best thing I ever saw: A tournament with a Mesmer who fired ONE shot with the treb, saw the other team coming to blow it up, went for the repair kit and instant repaired it – went into the field and captured points while the other team went all the way up again to destroy it. That’s a lot of points lost man. Feels bad.

(edited by Rika.7249)

There isn't an overpowered class, just underpowered players.

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Posted by: Rika.7249

Rika.7249

It’s fairly balanced, seeing as the weapon is largely useless.
The cannon in Capricorn is better and far more dangerous.

There’s a reason the treb is so easy to repair.

True!
Who cares if something is unbalanced if there is something that is way more unbalanced? Your argument makes perfect sense!
But don’t forget to say that the balancing is decent.

Yeah! The 6-second fly time rock is unbalanced! It’s so hard to spot and move away from! We agree man! I can totally feel you!

- And the balancing is decent. You read my mind, bro!

So we agree that mesmers can instantly repair a gimmick in a map – an easily avoided gimmick at that, and in the end of the day, it’s not the treb that wins the games. It’s the capture points!

We also agree that it would be overpowered, if it was, say, Capture the Flag, where the mesmer’s ability wasn’t good for a map GIMMICK, but for a map objective, thus resulting in an unfair advantage, that directly finishes games in their favor, all day every day.

Ohhh boy that’s a horrible thought!

(edited by Rika.7249)

There isn't an overpowered class, just underpowered players.

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Posted by: Rika.7249

Rika.7249

One way to counter the instant repair on treb is by not destroying the treb at all. Dodge the treb, suddenly your team has 5 people, and their team has 4 people.

Seriously? So you are suggesting to not destroy a weapon who deal 7-8k damage, interrupts and is AoE? Do you know how the trebuchet can change the outcome of a battle?

Yes. I win practically every time by pressing “V” when I see a big flaming boulder coming towards me. Eventually, he’ll stop firing because he’s wasting his time hitting nothing.

Wow, good thing you have unlimited endurance and when you’re capping you are always alone so you can pay all your attention to evade a big cannonball coming on your head.
What you’re saying is just out of this world.

Yeah, and you cannot destroy the trebuchet, if you do not send players to destroy it, only to find it repaired a second later. You can’t win either, because you’re spending so much time on doing so, when you could… be capturing points :O!

And that, guys, is what people claim to be a well balanced game!

It’s fairly balanced, seeing as the weapon is largely useless.
The cannon in Capricorn is better and far more dangerous.

There’s a reason the treb is so easy to repair.

You can totally outrun all treb shots…

That’s like saying you don’t have the endurance to dodge a boulder every 6 or so seconds!

I do leave the treb low, and then they go back on it and then i destroy it and then they come back 10 secs later to find it repaired and theyre trebbing again. You have node defenders on points only dps you need are treb shots.

Kudos!

I agree, my friend! I just needed to fix it for you!

I’m glad we all agree that map awareness is key to success, and that it’s hard NOT to be aware of the trebuchet, with all the key-sounds attached to it!

(edited by Rika.7249)

There isn't an overpowered class, just underpowered players.

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Posted by: Rika.7249

Rika.7249

One way to counter the instant repair on treb is by not destroying the treb at all. Dodge the treb, suddenly your team has 5 people, and their team has 4 people.

Seriously? So you are suggesting to not destroy a weapon who deal 7-8k damage, interrupts and is AoE? Do you know how the trebuchet can change the outcome of a battle?

Yes. I win practically every time by pressing “V” when I see a big flaming boulder coming towards me. Eventually, he’ll stop firing because he’s wasting his time hitting nothing.

Wow, good thing you have unlimited endurance and when you’re capping you are always alone so you can pay all your attention to evade a big cannonball coming on your head.
What you’re saying is just out of this world.

Good thing you can outrun the boulder then.

Good thing I’m not a glass-cannon and good thing endurance regenerates at a fairly high rate!

Good thing the trebuchet takes ages to fire!

Good thing the trebuchet user wasn’t down here fighting me, maybe winning and then capturing the point!
Oh snap, otherworld tactics. Shunnnnnnnnnn!

(edited by Rika.7249)

There isn't an overpowered class, just underpowered players.

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Posted by: Rika.7249

Rika.7249

One way to counter the instant repair on treb is by not destroying the treb at all. Dodge the treb, suddenly your team has 5 people, and their team has 4 people.

Seriously? So you are suggesting to not destroy a weapon who deal 7-8k damage, interrupts and is AoE? Do you know how the trebuchet can change the outcome of a battle?

Yes. I am suggesting you do not destroy the weapon that can be instantly repaired, a weapon that does 7-8k damage over the course of a 5 second flight time, with a soldier screaming at you that you’re under fire (so you have no excuse to not know you’re getting blasted), so you can easily dodge it. I am suggesting you do NOT destroy it because the area of which it affects is SO small, and you can OUTRUN the shot. Thassright! You can outrun the thing if you desire. You can even do a /dance for a second and still avoid it.
I win practically every time by pressing “V” when I see a big flaming boulder coming towards me. Eventually, he’ll stop firing because he’s wasting his time hitting nothing.
While he’s sitting there firing his useless shots, his teammates are being battered and they could’ve used, say, a mesmer to help them assault.

One way to counter the instant repair on treb is by not destroying the treb at all. Dodge the treb, suddenly your team has 5 people, and their team has 4 people.

Yeah, and you cannot lose, if you do not leave your starting location. After all you haven’t even tried to win.

More useful suggestion at 8 p.m. tomorrow. Stay tuned.

Yeah, and you cannot destroy the trebuchet, if you do not send players to destroy it, only to find it repaired a second later. You can’t win either, because you’re spending so much time on doing so, when you could… be capturing points :O!

(edited by Rika.7249)

Auto balancing

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Posted by: Rika.7249

Rika.7249

Lol can you really complain about condition rangers being UP with a straight face?

Sir, please, everyone knows that Duckzor has claimed that rangers are beyond the weakest profession in PvP.

Lol, I really can’t say that with a straight face, rofl.

There isn't an overpowered class, just underpowered players.

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Posted by: Rika.7249

Rika.7249

One way to counter the instant repair on treb is by not destroying the treb at all. Dodge the treb, suddenly your team has 5 people, and their team has 4 people.

Auto balancing

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Posted by: Rika.7249

Rika.7249

Crossfire + quickness = OP?

Sir, you obviously don’t play a ranger.

This is the only way rangers can even have a small chance against other classes. Rofl. Take it away and rangers are easily far below the worst pvp class in the game.

Uh. No.

I’ll let you figure out why you’re wrong.
Makes it all the more fun.

Nice, very constructive and useful post right there.

Just like your very nice and constructive “RANGERS CAN’T DO ANYTHING ELSE THAN THIS. IT R WORST PROFESSION IN GAME.”

Auto balancing

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Posted by: Rika.7249

Rika.7249

Crossfire + quickness = OP?

Sir, you obviously don’t play a ranger.

This is the only way rangers can even have a small chance against other classes. Rofl. Take it away and rangers are easily far below the worst pvp class in the game.

Uh. No.

I’ll let you figure out why you’re wrong.
Makes it all the more fun.

Auto balancing

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Posted by: Rika.7249

Rika.7249

Warrior can get just as much damage off by switching weapon sets. That stun doesn’t make much of a difference.. Infact, the warrior being able to bullcharge you and knock you down for 2 seconds is worse.

I also don’t agree with being revealed upon animation. It should only be revealed upon dealing damage. In most cases it does (for the thief, the target still won’t see you because of rendering issues). The rendering issue really needs to be adressed though because that does cause a major imbalance.

What do you propose is done about the rendering then. Revealing upon animation makes the thief visible earlier, while hardly anyone would be able to dodge it.

Furthermore, a miss in stealth just shouldn’t be given a second chance. Or a third. Or a seventh.

Auto balancing

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Posted by: Rika.7249

Rika.7249

Its funny that only ppl which play classes like mesmer, guardien… state that the balance is alright

Oh? Right now. You and me are going to play a game.

You’re going to look down the list of users who posted in here. You will reply as such:

Name.2938 plays Mesmer.
Name.4873 plays Guardian.

So on.

Auto balancing

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Posted by: Rika.7249

Rika.7249

.. whats the difference between pistol whip and hundred blades? Not much, really. Quickness is definitly the issue, not pistol whip. It has a .5 second stun which is really used more as an interrupt than anything.. it has a longish cast time (takes a moment to hit with your pistol, then a moment to start channeling sword hits). The only issue right now is with stealth — For whatever reason, when you attack from stealth, you are not instantly revealed on the other person’s screen. So, for the time that you are starting to channel pistol whip you are not visible when you should be. Try using pistol whip out of stealth.. it’s incredibly hard to get all of the damage off.

The difference lies in the stun, and the amount of Pistol-Whips you can get off, compared to Hundred Blades.

I also would somehow like to see attacks immediately breaking stealth, regardless of whether they land or not.
Upon the very start of the animation, the thief should leave stealth and be visible to the enemy.
This would also make the skill requirement a bit higher. A miss is a lost backstab, compared to now, where you can just repeatedly attempt to backstab until you pull it off.

(edited by Rika.7249)

Death Blossom's usefulness. My idea!

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Posted by: Rika.7249

Rika.7249

Hi there.

One doesn’t need condition damage to see the usefulness of a non-diminished damage-over-time ability.

Note non-diminished. As in, regardless of toughness, immunities, whatnot, the damage goes straight through.

Don’t change it. Damage is great.

Thief over powered skill

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Posted by: Rika.7249

Rika.7249

I’m a thief. Play it as my main at 80.

Pistol Whip is overpowered. Its damage is too high.

There is plenty of evidence for it, as you can see by playing it or watching videos. Also, circumstantially it is obvious from the number of people using it as a build – that’s almost always a sign of something being OP.

People need to wise up:

1) Don’t defend and OP skill, even if it belongs to your class. Imbalance ruins fun and eventually leads to game populations dwindling.
2) Don’t try to justify the validity of skills by retro-theorycrafting specific fights. Spreading out DOES NOT counter PW. It might limit it to mowing down just one person, if you’re lucky. If that’s your only defence, you’re pretty much admitting it is OP.
3) Stop saying kitten every other sentence. In a few months when the cool kids have moved on to another fotm phrase, you’ll look back and feel stupid.

It is in everyone’s interest to have a balanced game. Sure, your ganking and face-rolling will not be as common, but you’ll be surprised how much fun a truly challenging fight can be.

>Stuns for 1/2 second.
>complains can’t avoid any of the damage in the 3-second-cast-time

GW2 in its current state is unplayable

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Posted by: Rika.7249

Rika.7249

I haven’t read through the whole thread but I have to say I agree with OP. This game is not fun atm, it’s only frustrating! Every time I play it ends with me loggin out angry. I played through all BWEs and stress tests and I loved sPVP back then. Now, it’s so unblanced I don’t want to login because I’m afrarid I’m going to start hating the game. It’s so sad because this game has so much potential…

>Played through all BWEs, loved balance in SPvP
>Hates balance now.

There isn't an overpowered class, just underpowered players.

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Posted by: Rika.7249

Rika.7249

I guess OP is playing memser or guardian.. ^^

I guess you’re playing an elementalist, guardian, warrior, mesmer, necromancer, thief, ranger or engineer.

They’re so OP.

Auto balancing

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Posted by: Rika.7249

Rika.7249

Target drops is mostly irrelevant when attacks still fire in the general direction of whatever you’re aiming at.
Once you learn that targeting is irrelevant, mesmers become easy.

Quickness+pistol whip. Seeing as the thief just burned his 2 dodges for the next 10+ seconds, I’m sure you can find some way to whoop him after he’s done dancing. That being said, it does need something done to it. Not quickness, but pistol whip.

The balance overall is alright.
There’s room for many specs, and each spec has many advantages, while also having many weaknesses.

The only problems SPvP suffers from balance-wise, is downed state, and Moa (which you mentioned)

Either everyone should have a hindering ability in their downed state available instantly upon being downed, or no-one should.

I would prefer if no-one had one within the first 8 seconds of being downed.

It’s not fun for anyone to need to try and finish at least twice each time, unless it’s an elementalist.

In regards to the trebuchet: Don’t destroy it. Dodge the boulders. You have an extra man for capture points, and they have one man down, who’s desperately trying to do something useful, but ends up bringing down his team.

There isn't an overpowered class, just underpowered players.

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Posted by: Rika.7249

Rika.7249

Even then, it’s only an opinion of balance that you are pushing, without even providing insight. You simply said ‘No, you’re wrong, game is balanced’. No discussion at all. It’s easy to say the game is imbalanced because even the devs think so, nerfing heartseeker and even stating “we’re waiting for builds to develop so we can see what’s imbalanced”.

The game is still extremely new and, and when games are new they are the most imbalanced. It’s silly to think that the game would be even acceptably balanced at start — Games like WoW are still tweaked, and that’s been out forever now.

It’s more productive to talk about imbalances and flesh out changes for them rather than simply saying ‘No you’re wrong, game is balanced, that’s the truth’.

I never claimed I was better than anyone else, and that is why I’m fighting fire with fire.

There are threads EVERYWHERE with people saying “x is op” “y is op”, they get an answer. They reject that answer and say the game is imbalanced and that everyone knows nothing about balance.

I don’t need to provide an argument as I already earlier in the thread said that I agree with the Original Poster.

The balance is fine so far. Needs polishing, sure. It always does.

It’s just nowhere near bad. It’s fine.

My insight has been provided pretty much everywhere.

It would seem very odd to start delivering my insight without any specific topic besides “the balance is fine” – sure, but why is it fine?

That’s going to require a novel.

Thus, I simply said I agree. If you have questions, I’ll gladly provide my insight.

Until then, don’t complain about not providing any arguments or the like.

It is also not very productive saying “DAT RUGOETHEIFWHATEVER KLAS IT PREZD 2 ND IT MAKED ME DED. IT OP. NERF.”

(edited by Rika.7249)

GW2 in its current state is unplayable

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Posted by: Rika.7249

Rika.7249

It’s perfectly fine because the elementalist decided to use one of his best defensive cooldowns offensively to make sure you go down the first time.

That is clever use of an ability, and it should be rewarded.

That is what being outplayed is.

The best part is that I have never ever been finished by an elementalist in mist form. I didn’t even know they could do it. It’s totally fine with me though. I’m lying on the floor bleeding, I don’t expect to be able to hinder anyone. Neither should you.

There isn't an overpowered class, just underpowered players.

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Posted by: Rika.7249

Rika.7249

My post was no more belittling than yours was. I just don’t see why you are pushing so hard to argue that there is balance, when that’s just not attainable. It’d only be feasible if there was only 1 class, with no options to differ in skill or trait choices.

Because you’re nitpicking one word that is not definite and is not absolute in the opinion of many. Sure, to you, and to the officials, balance is absolute.

In the world of MMO PvP, things can be slightly imbalanced, it’s not either or.

That is why you are belittling.

The general forum-user here will use the term as such: “this is balanced, it’s currently decently balanced. It’s slightly imbalanced, tweak it a bit so it’s more balanced”

This, according to you, does not exist. Either it’s chaotic hell, or it’s sunshine and gravy.

But we both know that’s not the case.

The balance overall is decent, and not half as horrible as people make it out to be.

People just haven’t gotten used to the fact that vitality and toughness are stats you actually want to get.

GW2 in its current state is unplayable

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Posted by: Rika.7249

Rika.7249

It’s perfectly fine. They’re using cooldowns to down you, that’s what’s “just not right.” It shouldn’t be necessary to land a first-try-kill.

There isn't an overpowered class, just underpowered players.

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Posted by: Rika.7249

Rika.7249

Rika.. I just said there would never be balance.. Thanks for restating my statement.

Hey, no problem.

Thanks for reading the time on which the replies were submitted.

Thanks for thinking that might be the reason that I restated what you said.

Thanks for realizing if I had typed faster, you would’ve restated my statement, and as such, I could’ve belittled you.

But hey man, no problem. Space for your ego.

Which sigil - force or air for daggers?

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Posted by: Rika.7249

Rika.7249

Sigil of Rage on mainhand

Sigil of Superior Bloodlust offhand.

There isn't an overpowered class, just underpowered players.

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Posted by: Rika.7249

Rika.7249

Rika, if there is any imbalance at all, then there is no balance at all.. Balance is kind of an absolute thing.

Then I’m sorry to report to you, that there will never ever be any balance.
Ever.

There isn't an overpowered class, just underpowered players.

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Posted by: Rika.7249

Rika.7249

The balance is decent.
Everyone makes it out to be horrible.

They do not know what balance is.

That’s the truth.

That’s not the truth.

That is the truth.

You’re making it sound like there’s no balance at all.

GW2 in its current state is unplayable

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Posted by: Rika.7249

Rika.7249

I wanted this games pvp to be great, it just isn’t and I don’t see it getting there any time soon.

The desire to play is all but gone.

Cool.

Let's make constructive thread

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Posted by: Rika.7249

Rika.7249

In regards to Raid on the Capricorn’s Sharks,
I have another suggestion that I think is the heart of the problem.

The aggro range of the sharks. The sharks smell you as soon as you set foot in the water.
That’s gotta stop.

Is this normal ?

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Posted by: Rika.7249

Rika.7249

It’s an awful lot of damage, I’ll give you that.

Now, here’s a general rule:
Attack the ghostly mesmer clones. They always eat people. Nothing wins against mesmers like smashing their phantasms before they unload their storm of ____.

Not much glory from defending a point?

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Posted by: Rika.7249

Rika.7249

I love defending points but it is so pointless at the moment, unless you only care about the win for your account and not the glory. A system where you would get points for standing on contested points should do the trick yes. Maybe some bonus if you actually kill/scare someone away.

This.
Incentive to actually defend the point.
AFK’ers will be murdered on the point anyway.

And let’s not balance stuff around AFK’ers.

There isn't an overpowered class, just underpowered players.

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Posted by: Rika.7249

Rika.7249

So yeah no class is outrageously overpowered. Yes people need to L2P but lets acknowledge some have situationaladvantages and some require more l2p than others.

This man speaks the truth.

Some have situational advantages. Thieves are too good underwater.

Mesmers are too good for treb repairs.

Stuff like this.

There isn't an overpowered class, just underpowered players.

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Posted by: Rika.7249

Rika.7249

The balance is decent.
Everyone makes it out to be horrible.

They do not know what balance is.

That’s the truth.

Why does the ground oneshot people?

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Posted by: Rika.7249

Rika.7249

I have tried it.

I only die if I take falling damage that exceeds the amount of health I have currently.

Edit: I totally now see what you meant, I thought about the general “dying” from fall damage.

Dying midair, you mean.

I don’t know what to say about that really. I hope they’ll change it so it doesn’t happen unless you take fall damage.

(edited by Rika.7249)

Variable Suggestions

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Posted by: Rika.7249

Rika.7249

Thieves
*Just lock-out quickness as a skill in sPvP
*Make it so back-stab has reduced damage to the side by 20% and to the front by 50%.
This should make thieves require some ‘skill’ without removing their potential burst.

Quickness means sacrificing your dodges for up to the next 10 seconds.
That’s 10 seconds that you will die in.

Backstab already has terrible damage unless you hit from the back.

Mesmers
*Lock-out Moa as a skill in sPvP
*Reduce the stealth duration after casting illusions
IMO the only problem I had with Mesmers was the Moa skill. Reducing stealth duration should reduce confusion and reduce QQ.

Moa shouldn’t be locked out, but simply nerfed – something like a projectile so you can dodge it properly for example.

I don’t see why their stealth duration should be lowered.

Guardians
*Guardians are not powerful in only one instance. All their skillsets combined is what makes them strong IE; CC, Defense, Disruption, Healing. It would completely kitten them to nerf all these traits so just choose 2 and minorly tweak them. Preferably their healing/defense.

This is the one I agree with though. Guardians can take a lot of hits – that’s fair with me, it’s a Guardian after all. Their base healing however, is crazy. Poison is not an option when they cleanse conditions all the time.

Thus I wish they should maybe lower the healing a bit.

Necromancers
*I think the survivabilities of the Necro are fine. What really needs work is their actual usefulness. They have enough utility and CC but what they lack is DPS is general (in both PvP and PvE tbh). Just buff their damage overall so they can actually be called Sustained DPS and not Target Practice.

1 out of every 10 necromancers I meet kick my behind. I say that one, is the one who figured out how to properly utilize a Necromancer. People need to get familiar with the Necro. Their damage is great in my opinion.

Elementalists
*This one’s a bit tricky. Their damage is not lacking but their overall defense is. I’m not quite sure what to suggest but putting a disruption on their Downed State would be a start. You guys can add your opinions below.

I don’t think their downed state should be buffed.
I think every other downed state should be nerfed.
I don’t mind disrupting abilities, but they should NOT be ready immediately after you go down, or after the first 7 seconds.

It’s your teammates’ job to save you, in my opinion.

I agree with you on the warrior/ranger/engi bit.
I don’t think guardian/mesmer/thief is the metagame for spvp. I’d much rather have an elementalist than a mesmer. And I definitely want an engineer for defense.

Get rid of the Capricorn Sharks, or GREATLY reduce their aggro range. The wholekittenocean targets you as soon as they smell your toe touch water. Leave the cannon.

No new modes – they should focus on balancing this mode.
Adding modes like CTF will just add a huge balancing problem.

Why does the ground oneshot people?

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Posted by: Rika.7249

Rika.7249

Surprised nobody brought this up yet, so I guess it is intended?

To clarify: If someone gets downed while airborne, hitting the ground will instakill him with no chance to rally. The falling distance doesn’t matter – it happens even when jumping from the last step of stairs (this terrain difference is pivotal, though – jumping on flat ground doesn’t lead to the same fate obviously).

This doesn’t happen.

It only happens when you would otherwise have taken fall damage.

The end.

GW2 in its current state is unplayable

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Posted by: Rika.7249

Rika.7249

Obviously im trying to motivate them to figure out a fix like NOW and release their findings ASAP..

I spent my money on this game.. the PvE is fun.. the game looks beautiful.. There is alot of potential for endless pvp builds and class use.. Fix it fast so I dont have to go.. At least admit there is an issue and let me know a fix is coming.. I would prefer this.. hence I post clear arguments on what broken and request a fix.. FAST.

Ciao~

The only issue you’ve posted about is targeting, and as we all know, it’s not necessary to target anything.

Chief/Svanir kills need to change in TPvP

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Posted by: Rika.7249

Rika.7249

Get map awareness.

It’s a legit tactic.

Get good.

Attacking while stealthed

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Posted by: Rika.7249

Rika.7249

Look again on the new talents in WoW(mop)
<<Subterfuge>>(rogue) break stealth 3 sec after u attack or get attacked
I dont see any whine there :P

That’s because the WoW community feels bad for rogues. They’ve been thrown under the bus for nearly 2 years. :x

More on topic: Whether or not there’s a bug on attacking from stealth, there’s definitely a bug on finishing from stealth. I popped stealth during a crazy fight the other day, spotted a downed player, moved over, and finished him while still stealthed, expecting to be pulled out of stealth. I felt bad. Finishing should probably instantly pull you from stealth, cause not being able to do anything cause you can’t see me is pretty unfair.

Except the part that you can still aim in the general direction.

Intelligent players do not get finished by a person in stealth.

Not much glory from defending a point?

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Posted by: Rika.7249

Rika.7249

I’d like to see 5 points every 20-30 seconds. It seems fair when I’m the one winning the game, yet I get the worst reward.

(edited by Rika.7249)

Attacking while stealthed

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Posted by: Rika.7249

Rika.7249

Is this a bug? I’ve fought a few thieves and mesmers who are invisible for the vast majority of a fight, and seem to keep attacking at full speed while stealthed. That can’t possibly be working as intended, right?

This is because latency affects when the thief becomes visible on your screen, thus leaving you with seconds of being smashed without being able to see where from.

The only solution I can come up with right now is keep auto-attacking in the general direction you think the thief is at.

I’ve killed so many thieves midstealth by just following where I think they went – auto-attacks will combo when you hit a target, they won’t combo when you don’t – so you always know if you’re hitting something.

Variable Suggestions

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Posted by: Rika.7249

Rika.7249

I disagree with everything, especially the part about elementalists needing survivability.

Oh, except the part about Raid on the Capricorn, sharkwise. Let the cannon stay.

Edit: And maybe lower the base healing of a Guardian. It’s too high compared to how much damage a Guardian can nullify.

Mesmers teleport exploit?

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Posted by: Rika.7249

Rika.7249

Legit tactic.

Stop destroying the treb when it can be repaired in less than 20 seconds.

Learn to dodge the shots.

Suddenly, the enemy team is down a player.