Venomous Strength When applied, venoms grant 2 stacks of might for 20 seconds.
-This is a bad trait due to the fact applying venoms is unreliable and stacks are so easily wasted
I don’t see how pressing E (well, whatever your keybinding is) to get 2 stacks of might instantly and poison on the next few attacks is unreliable.
As soon as you press apply poison, you get the stacks of might.
This is a great trait due to the fact that applying venoms means “applying the buff to yourself, making your next attacks poison the enemy”. Applying venoms does NOT mean “applying the venom to your enemy.”
You’re APPLYING the poison to your weapons – and gaining 2 stacks of might in the process. How is that unreliable?
This jumping puzzle is amazing. Very VERY well done.
Tell us how to complete it, please?
Follow Anthony’s quote. Sometimes the way up is the way DOWN.
And posting again! It’s functional. I did it. Woo!
Just posting again – the explosion that you hear is from the clock tower. However the bits just fly off and disappear. You can’t jump into the hole either.
Yeah Anthony, I thought about that. Nothing changes when I look back though.
Posting to say that I can’t see what to do either. I hear an explosion, and I expect stuff to come out and build a bridge. Nothing happens and I lose.
Google it isn’t a sign of a very poor game design, google it is a sign of a very poor game community.
+1 to this.
People are being far too lazy and expect everything handed over to them.
People really don’t like needing to think anymore in games >.<
Quest are meant to be explorable afterall.
I had an entertaining incident yesterday.
We were trying to get the 1st ghost out so we made all sorts of stunts.
Everyone even queue up a line trying to see if the ghost comes out or not.
It’s really a cute scene to see.There was a patch and discovered it was a bug lol.
It’s a good bug in disguise because if it weren’t for it, I wouldn’t be entertained by the silly stunts we made yesterday.A cute scene from Crystal Dessert.
Aww that’s amazingly cute, lol!
I’ll just be quick to say that “google it” does not mean bad game design. At best it means it’s complicated to explain. It will in most cases also mean that you, yourself are not doing the job of even trying to figure out what’s going on.
It took me 5 minutes of wandering around, no questions asked to anyone, to figure out what was going on and what I could do with these new events.
You’re just lazy, OP, and you should feel bad for being so lazy that you think it’s the game’s fault.
There’s an asura lady in Lion’s Arch. Talking to her gives you a ghost-scanner-majic.
Use the ghost-scanner-majic and you’ll see a ghost next to her. The ghost gives you a page. The page contains hints as to where other pages are.
Gee, this was too much for a regular person to figure out, huh?
No.
I’ve found out that the game doesn’t consider anything less than 5-enemies attacking you, a battle. Meaning if you want your epic battle music to play, you need to pull quite a lot of mobs.
What is the Downed State Music called, playlist wise?
It feels so awkward when the music just goes away while downed.
Or is there even a downed-state tune? I might be fooling myself, then!
I really hope this is a bug. I expect to be rewarded with 1000 karma for destroying a priest who controls a statue throughout all of Orr, making it harder for the pact to advance.
I don’t expect to be rewarded with 1000 karma for killing a grub.
Gargantula is not a race to down her.
Gargantula will go immune and heal herself to full at 75%, 50%, 25%.
Which means that the first time you engage her, you get her to 75% and she heals up full, summons adds.
Second time you start downing her, you can get her down to 50% – she heals up to full health and summons adds.
Third time you can get her to 25% health and she does the same as above.
Fourth time, she dies.
I was in World Vs World today.
My mind was blown.
I killed the Overgrown Grub with a few people – few to begin with, 20+ towards the end.
I was rewarded with 40k experience. 1k karma. 6(?)silver.
… For an Overgrown Grub that poses no threat to anyone, and really doesn’t have any impact on the world. No-one cares whether it’s alive or not.
1K karma.
How is 1k karma not the reward for the priest’s of Orr, and the Claw of Jormag?
Why are we rewarded with 380 karma for “saving an entire zone”, but rewarded with 1k karma for smashing a worm to smithereens?
Please tell me this is a bug, and the endgame boss-events were meant to award you the same reward as you get from killing the worm.
This issue is happening way too frequently, and as of late, it has begun making Guild Wars 2 go “not responding” and I have to CTRL+ALT+DELETE to get out and into the game again. Which is very frustrating when it happens during a WvW fight. Cuz when I get back in, I’m obviously not in WvW anymore.
I really wish you could do something about this soon
Just to confirm, I also have this issue. It is mostly when there is a LOT of sounds being played at once, such as in WvW and the Priest of Grenth.
You made a goof in the first bit of your post: What we needed on release was multiple battleground types instead of “4” different capture the flag maps.
Other than that, it’s not safe to bet on more gamemodes until the initial gamemode has been perfected. Currently, they’re balancing around capture points.
Imagine Capture the Flag with the current balance.
Mesmer grabs flag. Mesmer captures flag.
Mesmer grabs flag. Mesmer captures flag.
Rinse and repeat, win.
Each game mode will require specific balance changes, and it’s a lot of work to put on the devs’ shoulders.
Maybe in the future. Definitely not now. Don’t throw in more content when the initial content isn’t even done.
I’d rather have one functional gamemode than two broken ones.
Most of what you’ve written here is an issue with players, and not the game.
If they decide to do what you wrote here, the game will come crashing down.
No – you are not a hero – and no, you cannot accomplish incredible results on your own in WvW.
You CAN, however, create a trebuchet on your own, and essentially smash your way through a tower/keep from a distance.
You might not notice, but you’re contributing either by A: Smashing a wall/gate open
B: Distracting.
I have the same issue.
City and Ambient all play instantly.
Battle music however, never occurs.
I disagree, playing a thief myself. I must say that I find it very infuriating that someone can stomp in my smoke-cloud and suddenly the enemy neutralizes our point without us even leaving it – I don’t see why I have to be punished for placing a powerful aoe blind, that someone decides to stomp through.
But capturing points through stealth would just be ridiculous. Shadow Refuge → capture point largely unnoticed. Enemy doesn’t have a chance of knowing where you are if they didn’t see you until their point got neutralized.
What is wrong with the camera?
World of Warcraft’s Honor system wasn’t even patched in until 8 months after launch. Battleground’s weren’t launched until a month after that. Wanting new maps or modes barely a month after launch is ridiculous.
Gamer’s these days. What the kitten? Have some patience. That game the majority of you are basing your expectations off of didn’t even have a PvP system in place at this stage in it’s life.
This is 2012 not 2005. GW2 don’t compete with 2005 WoW, it compete with 2012 WoW and many other modern games on the same market.
Hahahahahahahahahahaha!
That’s a good one. Do you do standup? I’d like to come to one of your shows.
lololololol
That is a bad one. It is hard for you to argue against simple facts, isn’t it?Simple facts? It took WoW 5 years of development and then 8 years on top of that to generate the amount of content it has now. That’s a fact.
Your logic dictates that all new MMO’s have to spend 13 years in development before launching just so that they have enough content to compete with “current” MMO’s.
Sorry, but it’s not going to happen. Players need to check their expectations against reality. Unfortunately, technology has not yet advanced so far that game developers can pump out exponentially more content in a short enough timeframe to keep up with the ADHD generation.
Game content takes a lot of man hours to develop. Until procedural generation becomes reliable enough to put a bunch of people out of jobs, we have to “cope” with MMO’s all launching with less content than established MMO’s.
From a marketing-competition point of view, he’s right.
Realistically though, he’s wrong. You can’t live up to WoWs level in the first blow. Over time however, definitely!The reality is: GW2 compete with 2012 WOW not 2005 WOW. If you lose to 2012 WOW, you lose. Doesn’t matter if you blow 2005 WOW out of water or what.
There is no “winning” or “losing” as it would imply the end of either.
Both are succesful. WoW is just more succesful, in making the ca$$i$a$h.
It’s not like Guild Wars effectively needs to “beat” anyone. There are a lot of "if"s and "but"s to this whole picture.How hard it is to just have a working ladder and separate Queues for premade and solo? We are talking about some litter system in sPvP not a whole triple-A MMO.
Obviously harder than it seems. The devs have done a great job in the game overall, so I doubt it’s taking this long if it was as easy to do as it sounds. Besides, for all we know, they might be having some additions. Knowing arenanet, that may very well be the case.
Even a webgame can incorporate those in one month, if they actually put it before some irrelevant paid stuff on their priority list.
Well, remember that there are several teams at arenanet, assigned specifically to one aspect of the game. There may have been other more important issues to fix. That being said, I’m sure we’ll get to see some exciting things in the future.
Technically, no profession is able to avoid 2 stomps, if the enemy is playing optimally.
I do however agree that it’s pathetic that Elementalists have nothing to use at all, while everyone else has a somewhat “save-me”-button at their disposal immediately.
Instead of buffing Elementalist’s downed state however, I suggest we nerf everyone’s downed state to the level of the Elementalist’s. Meaning that it’s up to your team to save your butt, during the first 8-10 seconds that you’re lying helplessly on the ground. After the 8-10 seconds, a “save-me-button” is fair. This is just my opinion of course.
World of Warcraft’s Honor system wasn’t even patched in until 8 months after launch. Battleground’s weren’t launched until a month after that. Wanting new maps or modes barely a month after launch is ridiculous.
Gamer’s these days. What the kitten? Have some patience. That game the majority of you are basing your expectations off of didn’t even have a PvP system in place at this stage in it’s life.
This is 2012 not 2005. GW2 don’t compete with 2005 WoW, it compete with 2012 WoW and many other modern games on the same market.
Hahahahahahahahahahaha!
That’s a good one. Do you do standup? I’d like to come to one of your shows.
lololololol
That is a bad one. It is hard for you to argue against simple facts, isn’t it?Simple facts? It took WoW 5 years of development and then 8 years on top of that to generate the amount of content it has now. That’s a fact.
Your logic dictates that all new MMO’s have to spend 13 years in development before launching just so that they have enough content to compete with “current” MMO’s.
Sorry, but it’s not going to happen. Players need to check their expectations against reality. Unfortunately, technology has not yet advanced so far that game developers can pump out exponentially more content in a short enough timeframe to keep up with the ADHD generation.
Game content takes a lot of man hours to develop. Until procedural generation becomes reliable enough to put a bunch of people out of jobs, we have to “cope” with MMO’s all launching with less content than established MMO’s.
From a marketing-competition point of view, he’s right.
Realistically though, he’s wrong. You can’t live up to WoWs level in the first blow. Over time however, definitely!The reality is: GW2 compete with 2012 WOW not 2005 WOW. If you lose to 2012 WOW, you lose. Doesn’t matter if you blow 2005 WOW out of water or what.
There is no “winning” or “losing” as it would imply the end of either.
Both are succesful. WoW is just more succesful, in making the ca$$i$a$h.
It’s not like Guild Wars effectively needs to “beat” anyone. There are a lot of "if"s and "but"s to this whole picture.
How hard it is to just have a working ladder and separate Queues for premade and solo? We are talking about some litter system in sPvP not a whole triple-A MMO.
Obviously harder than it seems. The devs have done a great job in the game overall, so I doubt it’s taking this long if it was as easy to do as it sounds. Besides, for all we know, they might be having some additions. Knowing arenanet, that may very well be the case.
World of Warcraft’s Honor system wasn’t even patched in until 8 months after launch. Battleground’s weren’t launched until a month after that. Wanting new maps or modes barely a month after launch is ridiculous.
Gamer’s these days. What the kitten? Have some patience. That game the majority of you are basing your expectations off of didn’t even have a PvP system in place at this stage in it’s life.
This is 2012 not 2005. GW2 don’t compete with 2005 WoW, it compete with 2012 WoW and many other modern games on the same market.
Hahahahahahahahahahaha!
That’s a good one. Do you do standup? I’d like to come to one of your shows.
lololololol
That is a bad one. It is hard for you to argue against simple facts, isn’t it?Simple facts? It took WoW 5 years of development and then 8 years on top of that to generate the amount of content it has now. That’s a fact.
Your logic dictates that all new MMO’s have to spend 13 years in development before launching just so that they have enough content to compete with “current” MMO’s.
Sorry, but it’s not going to happen. Players need to check their expectations against reality. Unfortunately, technology has not yet advanced so far that game developers can pump out exponentially more content in a short enough timeframe to keep up with the ADHD generation.
Game content takes a lot of man hours to develop. Until procedural generation becomes reliable enough to put a bunch of people out of jobs, we have to “cope” with MMO’s all launching with less content than established MMO’s.
If you cant read, I restate the simple facts:
This is 2012 not 2005. Correct?
GW2 don’t compete with 2005 WoW. Correct?
GW2 compete with 2012 WoW. Correct?You don’t have reinvent the wheel when others have already done it many years ago. How hard it is to just copy paste some working models?
Harder than you imagine, I’d say. Otherwise we’d be swimming in successful triple-A MMOs. That’s not the case, however.
World of Warcraft’s Honor system wasn’t even patched in until 8 months after launch. Battleground’s weren’t launched until a month after that. Wanting new maps or modes barely a month after launch is ridiculous.
Gamer’s these days. What the kitten? Have some patience. That game the majority of you are basing your expectations off of didn’t even have a PvP system in place at this stage in it’s life.
This is 2012 not 2005. GW2 don’t compete with 2005 WoW, it compete with 2012 WoW and many other modern games on the same market.
Hahahahahahahahahahaha!
That’s a good one. Do you do standup? I’d like to come to one of your shows.
lololololol
That is a bad one. It is hard for you to argue against simple facts, isn’t it?Simple facts? It took WoW 5 years of development and then 8 years on top of that to generate the amount of content it has now. That’s a fact.
Your logic dictates that all new MMO’s have to spend 13 years in development before launching just so that they have enough content to compete with “current” MMO’s.
Sorry, but it’s not going to happen. Players need to check their expectations against reality. Unfortunately, technology has not yet advanced so far that game developers can pump out exponentially more content in a short enough timeframe to keep up with the ADHD generation.
Game content takes a lot of man hours to develop. Until procedural generation becomes reliable enough to put a bunch of people out of jobs, we have to “cope” with MMO’s all launching with less content than established MMO’s.
From a marketing-competition point of view, he’s right.
Realistically though, he’s wrong. You can’t live up to WoWs level in the first blow. Over time however, definitely!
I loved the blog post.
It contained no information about new gamemodes, which is great because they should focus on conquest currently.
No information about party-joining, because in the end, you can just right-click your friend’s name and you will be entering the same arena as him. Free tournaments if you want to play WITH him.
No information about duels – why have duels when you can just rent a server?
It did contain amazing information about being able to rent servers, and to some degree, a bit about spectating.
I wish all the fights were like Giganticus, difficulty-wise. At LEAST.
This is more of an inexperienced player issue than a game issue.
There is a ton of stuff to do at level 80, solo.
Also, I rarely, if ever, die. It must be something on your end. You have stun-breaks built into at least one utility skill, AND you can just dodge the yanks.
It works perfectly fine. It’s not about keeping up people, it’s about dodging the right things, and knowing what damage to take, and what not to take.
No. No armories. No way for you to start creating gear-score, and “link achievement hurr durr”. None of that.
No.
NO.
Stop.
Seriously, No.
Best solution is to make Commanders unable to show their icons outside of wvwvw.
Then everybody’s happy.
What’s really funny about all these people defending the whacky theif-design is that… they really beleive it takes skill to use a theif.
Enlighten me, what other professions take more “skill” ?
Because the thief was clever, and you didn’t do anything. Do something next time.
One question to you people defending backstab/PW/instagib builds:
If they’re so bad/easily countered, why are they so popular? Even high tier teams employ instagib builds (see: Raytek). The answer isn’t because it’s “LOL SUPER EZ TO COUNTER JUST BUILD DEFENZIVE NUB”… it’s because it’s fking effective.
The issue isn’t necessarily even that the build is impossible to overcome. Let’s say that, theoretically, I build for toughness, vitality, dodging, and otherwise survivability. Great. Now I can survive a thief. But now what? I’ve built my character specifically to counter these ridiculous instagib builds, and now I can barely burst at all.
My point is not that you should be able to build whatever you want and succeed. That’s another strawman argument that I’m pretty sure my fellow thieves want to use here. We’re not talking about ANY random build working… we’re talking about being forced to go a certain build as a specific reaction to the thief, who can literally kill you before you can physically react.
You guys can deny it all you want. It’s bad design, it’s not fun for anybody but the thief (and that’s arguable), and it’s overpowered. You guys can enjoy it until it gets nerfed. Until then, I’ll not put a red cent of competitive stock in this game… and that’s a kitten shame, if you ask me.
Nobody forces you to play a build you don’t want to play.
Just don’t expect to be able to succeed with that build. Every build has a counter.
I don’t see why you find it fair that your shouldn’t have a counter.
A thief might be able to burst you down in a second if you’re running a glass-cannon spec.
A thief will not be able to burst you down in a second if you’re running a good all-rounder.
Also, I’ll just say the unspeakable:
PvP is not only about killing the enemy.
It’s about being able to stall, think, keep points and capture points.
If you run glass-cannon, stop trying to perform the roles that are not yours. You cannot defend as a glass-cannon. You cannot lead an assault on a point as a glass-cannon. You can roam, and assist other players in getting kills. Your place is behind everyone else. The counter that the enemy team needs, is focusing YOU. A thief is suitable for this, as he can get in and out quickly. This is something you’ll have to face and accept. I suggest you find some way to avoid the thief overall. Immobilizes, teleports, so on. Find a teammate. Needing to find a teammate does not mean the thief is overpowered. It just means that YOU can’t handle him. Your teammate probably could handle him alone.
Also, all-rounder builds for thieves work just as fine, if not better.
Hell, defensive builds as a thief work wonders, because everyone’s so adjusted to “OMG A THIEF SHOOT IT SHOOT IT SHOOT IT”
Hammers are just disappointing. Especially the legendary hammer. I mean, the hammerhead is so tiny. So so so tiny.
I suggest the devs go take a look at all the game-hacking sites that proudly present Guild Wars 2 hacks. I’m sure it’s against the code to link the websites, but I really suggest looking at them. I’ve met some hackers, and others have as well, and it’s just not fun.
The fact that the sites even so proudly present these hacks makes me sick. How is it even legal?
Good thing the mesmer is easy to spot.
ahem stealth doesn’t remove any damage taken.
Shoot in the general direction of the thief. Thief dies.
well ambush doesn’t trig 2 thief , or does it ? + how can he spawn them before getting inside the battle , and u gotta trigg the ambush to call a thief , i’m a thief so im kinda fimiliar with the mechanic , never used the ambush elite though , i dont find it appealing myself , however everything is possible the game is filled with buggs so who knows what the hell was happening in there :xD
I reckon he placed a trap, and waited for the cooldown of the trap to reset.
You triggered the first trap, causing a thief to appear. Then he quickly laid down a new trap because it was off cooldown, and then you triggered that as well.
Because only dumb people stay and fight for a lost cause, when they can run away and contribute.
That’s why.
I don’t want to stay at keep with 3 people at me, when I could shadowstep my way to the henge, and take it since everyone’s ganging up on the keep.
If only it was so.
If only it was.
Just don’t make a thread whining about “pvp being unplayable” when you’re playing the only profession capable of making his team teleport back and forth between 2 capture points instantly.
Dear Mesmer. You’re playing a Mesmer.
Nothing is going to give you any trouble.
Nothing.
Did you use google translate for this?
1/ Necro – So much burst damage, even more diveristy. So many build options for this class.
2/ Ele – Damage really hard to avoid.
3/ Warrior – Super awesome sustaianed dps, weak burst and hard to avoid.
4/ Ranger – Strong skills, but do not function well with #1 spam.
5/ Engi – Strong power class, easy to learn aswell.
6/ Thief – Good for point holding and absorbing damage, can roam a little but not as good as necro.
7/ Guardian – Best when played as DPS but outshined by necro/ele.
8/ Mesmer- weak everything, easy to kill, has very little ways to escape, low damage weak downed state, I see no future for this class.
All dis trowlin!
Man some things they haven’t even thought about,im not even going to mention class balance,targetting (oh dear…) and CC issues.
-Where are the criticals on my combat log?!I used to play RPGs in 2001 that had them.
-Why can’t i move interface elements?How exactly am i supposed to tunnel vision trying to stick on the original Mesmer when my target is all the way up and my HP etc are all the way down?Not to mention my teammates are on the left IF it shows them.
-Why can i not create a channel for calling targets for others to join,so we can have two people calling targets and different people assisting them in seperate parts of the map?
There are so many things that go to show most Anet employees behind those designs,or should i say the lack of,had zero clue about PvP.This has been a major issue with the PvP at the moment.
We desperately need add-ons or major patches.I ended up playing less every day and haven’t seen my guildmates in days.Shame because it is a fun game afterall,let alone i’d been waiting for it for years.
I have none of these issues, besides the party-interface deciding to randomly hide players on my team. That’s gotta go.
Let’s just get this done:
Nobody loses against a spam-thief.
Nobody loses against a strict power+precision thief either.
You cannot compare great thieves with the spam-thieves.
Spam-thieves do not even get close to succeeding half as much as a great thief.What you said has no real base except your experience, which, as a thief, isn’t valid.
I did it and I succeded. Here’s another guy that did it and succeded but posted a youtube video about it:
http://www.youtube.com/watch?v=Hh5zjK7ITpQSo my experience, as a thief, isn’t valid.
He’s not fighting competent players.
That’s all there is to it.
A thief can punish bad players more than any other can.
Thieves ARE punished when they meet a good player.
Of course it isn’t valid, because you are a thief and thief is your profession! Your point of view is extremely biased.
What let you think they aren’t competent? They are player and that’s what matter. You shouldn’t know if they are competent or not. There are many other videos on youtube explaining how to effectively spam Heartseeker. (lol)
And, if they aren’t competent as you said, all professions should be able to punish incompetent players at the same level, that’s what I call balance. Same opportunities.
All professions are punished when they meet a good player, but obviously an extremely good Necromancer/Elementalist/Engeneer/Ranger will never defeat an extremely good Thief.
Yes, they obviously will.
That’s the difference.
They absolutely 100% will.
And because I play a thief, my point of view does not become biased.
I can however provide some insight you didn’t have.
Such as heartseeker spamming just doesn’t work against competent players.
I am to judge that these are not competent, simply by looking at the footage. Once necro just runs away with his back turned. Like, seriously. No dodging. Just auto-run button pressed and /afk.
And we certainly agree that every profession should be able to punish the bad.
Luckily, most can!
Warriors can.
Engineers can.
Thieves can.
Elementalists can.
That’s 4/8.
But we agree, every profession should be able to punish the bad, and as such, I propose that every profession is given initiative. Then everyone can punish everyone by pressing 2.
3x dragon’s tooth incoming same spot!
3x 100 blades!
3x blunderbuss utility combo!
So on, so on.
Of course, using any of the said will also put everything on cooldown.
Everything. And we’d also need to adjust the abilities, so they do not have too powerful control options. We don’t want more than 1/2 sec immobilize, or 2 second cripple.
You know, I’d totally swap initiative for cooldowns any day.
Because thieves are at a disadvantage from the very start, and pressing 2 repeatedly won’t help you kill that elementalist, who’s going to immobilize you and burst you to smithereens.
thats cuz in tpvp the thief is again, only as powerful as the opposing team is knowledgeable and coordinated.
This man speaks the truth.
A thief feeds on bad players, and is helpless against good.
He relies solely on the enemy’s mistakes. If he can’t land some devastating blows from the start, initiative will slowly kill him.
(edited by Rika.7249)
Let’s just get this done:
Nobody loses against a spam-thief.
Nobody loses against a strict power+precision thief either.
You cannot compare great thieves with the spam-thieves.
Spam-thieves do not even get close to succeeding half as much as a great thief.What you said has no real base except your experience, which, as a thief, isn’t valid.
I did it and I succeded. Here’s another guy that did it and succeded but posted a youtube video about it:
http://www.youtube.com/watch?v=Hh5zjK7ITpQ
So my experience, as a thief, isn’t valid.
He’s not fighting competent players.
That’s all there is to it.
A thief can punish bad players more than any other can.
Thieves ARE punished when they meet a good player.
Notice how all of his enemies are practically not doing anything about him.
SO OP.
No, seriously.
Run that spec in a tournament.
Get owned.
Repeatedly.
Then start speccing cleverly and stop pressing 2.
Suddenly you contribute.
I’ll just say this once and for all – unless you’re completely absolutely 100% gearing power/precision, you have NO reason whatsoever to use Heartseeker unless the target is below 25%.
What I will say about thieves is that I find it akittenshame that having 30 in Precision is pretty much mandatory. 20% damage when enemies are below 50%. I don’t see how anyone could do without it – but that’s probably just a personal preference.
(edited by Rika.7249)