The best advice I can give you is dodge his arrow.
The single target arrow that applies agony. It hurts everyone near you, and more importantly, YOU.
If the shaman is facing you, get ready to dodge.
saulius i am not here to argue with you i just ask a question cuz: i wanted to do all dailies in fractal since level 50 is capped … i wrote in lfg site looking for grp daily level 30+ and i will upload in 1 min the photo with one player talking to me and telling me how bad player /mesmer i am that i cant remove his boons.. And i am telling him that that buffs he got isnt boons cames from veteran… but before i upload the photo of his name i wanted to be sure 100% …
Don’t upload screenshots of other players. Take comfort in the fact that you’re right and he’s wrong. Alternatively just put him on your block list and recommend your friends and guild to stay away from him. Uploading screenshots and names of other players is against the forum guidelines.
You cannot remove his boons by other means than killing the veteran or splitting them, as far as I’m aware.
well yes but you can see what he wrote happy? i mean i ask a question and he replies like that.. my fault my english are not so good;) but rika thanks + can i upload a photo of a very bad player so all of u take care of him maybe report him or something like that if u are going to level 30+ in fractal?
I really don’t understand one heck of what you’re saying.
Why would you upload screenshots of bad players?
Why are we meant to take care of anyone?
What makes you think I’m at exactly 30 or above in Fractals?
My mind, you’re slowly destroying it.
Should be able to?
Regardless, they’re only active as long as the veteran is near, or so I’ve understood. I’ll be honest, the boons have a mind of their own on that guy.
mate look my question then ask low level fractal kid;) i said can u remove the buff’s retaliation or his block?
Also, don’t be like that. It was hard enough understanding what you wrote.
No nerfs. Unnecessary.
Fixes, sure. If anything, make most of the content harder.
It would be a bit silly, in my opinion, that you would need to face perfectly the direction of your enemy to finish them.
The example being that you “step” on your enemy and initiate the finisher. However you can’t because he’s more in your back than at your front.
Also, teleport farther away. That’s all I can say to help.
I hope this is the right place to ask. I have a character who is up to fractals level 10, but has not got any ascended items from any previous levels. Do I need ascended items to complete level 10 fractals? What level should I do to try to get ascended items?
No. Agony is introduced at level 10, but it’s hardly going to destroy you.
Do fractal 10 a couple of times till you get a ring, and you’ll be set for the next couple of levels.
It’s not unreachable, you’re just not good enough to reach it, as you said yourself.
The waypoint block does not change anything except punish the bad for being bad. It does not mean you need to find a specific-class setup (except high level fractals, and Arah path 4, maybe)
The spiderboss of TA requires you to dodge her poison-volley, or simply stay away and range her down. If you want to melee her, you need to know when to dodge. That’s all there is to her.
This is an issue with you, and not the game. They always claimed that the game is casual, but the dungeons would be very very challenging. It shouldn’t come as a surprise.
All I can say really is: Suck it up, try again and you’ll get the hang of it.
Don’t ask anyone to dumb down content that might already be considered too easy.
Half of the dungeons are disappointing in difficulty, and many players had expected more of a challenge.
So try again.
EDIT: This is by no means at all a personal attack. I hope you’ll find the willpower to try again, and in the end, succeed.
(edited by Rika.7249)
Won’t be enough to convince these “cheesy” EU’s who can’t innovate :x
Sorry, name me a good Warrior set-up that EU invented.
Name me anything good that NA invented.
Global Positioning System
Of course related to the topic.
Defektive’s Longbow/GS build.
I’m from New York.
Innovation!
Grenade kit has the most long-term damage compared to any other kit. This doesn’t mean you can’t run other kits – they slaughtered the grenade auto, but now it hits almost as hard as it did back in october through careful sigil usage. The bomb kit has the only auto that hits harder, but then you can consider ‘Do I like 3 stacks of vuln and 3 chances of 15s bleeds on my attacks?’ and the answer becomes pretty obvious. It also has the best boss-control (chilled isn’t reduced on any mobs in the game I can think of), which only becomes better if you choose for the CDR trait over damage. To put it in perspective:
My grenade auto attacks can hit anywhere from 1.2k (no crits) to 4.5k on a given mob in 0.85 seconds.
On the other end of the spectrum of kits, we have the flamethrower, which can do 2k (no crits) to ~5k + burning over 2.25 seconds through it’s auto, and it’s only good damage ability (The 2) requires you set it up somehow with a root, or by it being a stationary boss, otherwise it whiffs and you just wasted some potential damage.
There’s also tool kit (prybar, throw wrench), and elixir gun (elixir F, acid bomb) that bring some decent damage to the table, but their autos are a bit iffy (wrench is awesome, but slow – at least it cripples every hit with a trait!).
You also become one of the best supports/controls in the game, delivering anywhere between 12-25% more damage for your teammates, through your unending vulnerability applications. It’s VERY noticable.
Still waiting on custom announcers. Where’s my M M M M MONSTERKILL?
Oh god yes. Destiny’s Edge announcers, purchase one of the members. Woop.
How does it compare to the other kits?
Currently it’s pretty much the best kit we have available. It delivers the longest range (yup, you can throw grenades farther than you can shoot with your rifle,) while also delivering some of the best direct damage, and with traits, also delivers quite a lot of bleeding condition damage.
Well, there’s literally no viability without some sort of kit.
Grenade build is very viable!
Won’t be enough to convince these “cheesy” EU’s who can’t innovate :x
Sorry, name me a good Warrior set-up that EU invented.
Name me anything good that NA invented.
Global Positioning System
Of course related to the topic.
I do not accept meaningless replies.
I do not accept your terms. Fortunately the forums accept mine…
Meaningless
Pretty much sums up your post.
Fact is, it is ANet who run these forums and not you. It is they who decide if a post is meaningless or not. From reading your five-part essay above and your previous thread that ended up getting locked, it is abundantly clear that you are not interested in a healthy discussion but instead are only interested in replies that support your position.
Sorry to disappoint you.
Pretty much this.
If you make a valid point, such as player skill level, only to have it torn down by your ego claiming it is “meaningless”, then I’m afraid it is your post that ends up being meaningless.
Won’t be enough to convince these “cheesy” EU’s who can’t innovate :x
Sorry, name me a good Warrior set-up that EU invented.
Name me anything good that NA invented.
One word:
Endless Custom Finishers.
Okay, that was a few more than one.
But seriously. Add a variety of Gem-store Finishers, that are permanent items.
Click the item and gain the finisher buff for an hour, without consuming it.
Could be guild finishers, name-finishers, whatnot.
I guess it’s because of the following:
A scripted Player vs. Enemy fight needs to be rewarding because it sort of equals the “story” of an ordinary game, while PvP sort of equals the multiplayer bit of an ordinary game. I’m also not entirely sure what you expect to rewarded with.
You have cosmetics. Check.
You have consumables for PvP. Check.
You want… Gold? Questionable.Nah, just needs more visible ranking and a ladder. The real thing that fuels PvP isn’t in-game rewards. It’s ranking. When people see that there are 300 other people higher rank than him, suddenly they want to play more. When people can see other peoples stats, this also encourages people to be better players. This is proven in League of Legends and other mobas. Just hope that gw2 takes the right direction
The way gw2 pvp feels right now is “lets all just fight each other for fun” you join a match, you play for fun. You don’t lose ranking for being a bad player. In fact, you don’t lose anything ever for being bad. And people can’t search you and see that you’re bad so there is no incentive to be good (except for the handful of people that set out to dominate right from the start without any incentive).
Well I’ll be honest, I’ve never heard of any famous LoL players, all I hear is that it’s a circlejerk polish/czech community who enjoy purposely destroying matchmaking by making new accounts to stomp new players.
Regardless, a pvp daily buff, yes please.
Some way of recognizing great players, yes please.
Some sort of artificial progression would also be nice, a bit more than a new finisher every 10th glory farm rank.
Inspecting others players for their pvp-stats should also be available imo, but I understand why some would rather not want that.
I’d like to see some sort of progression, but it’s hard to think of specific stuff.
I guess it’s because of the following:
A scripted Player vs. Enemy fight needs to be rewarding because it sort of equals the “story” of an ordinary game, while PvP sort of equals the multiplayer bit of an ordinary game. I’m also not entirely sure what you expect to rewarded with.
You have cosmetics. Check.
You have consumables for PvP. Check.
You want… Gold? Questionable.
Things that would be nice though, was a glory reward from the PvP daily. That absolutely blows my mind, that PvE daily awards stuff you can use for PvE, while the PvP daily doesn’t award you anything ’cept another dusty ticket and a silly booster that you get from every single chest anyway.
400+ glory per daily pvp complete. Plx.
(edited by Rika.7249)
It’s not like there’s a lack of stuff to salvage. Definitely not too high.
Whoooosh. The sound of another monthly passing the open world players by……
Whooosh, the meaning of “achieving” an achievement passing QQ’ers by.
There’s an achievement. It requires an input.
Dealwithit.jpg
I haven’t got around to trying these new paids, I hope I will get the time.
I will however voice my opinion that the ticket-cost itself is very unclear to many.
How does one earn tickets, other than dailies/monthlies?
What if I wanted to do paid tournaments, like 50-80x a day – how will I be able to without forking out $15-20 each time?
This is very discouraging to me, as I honestly don’t know the answer to these questions. Can anybody help me with that?
As I see it now, if I want to be competitive, I’ll need to fork out ~$50 each month.
Why not just have ranked tournaments and unranked hotjoin?
I dont understand why you would want to discourage people from doing ranked tournys by putting some stupid barrier in the way….which is a barrier that means nobody is going to do the “paid” tournys (they arent even “paid” but more like “grind” tournys – to get the tickets).
Just imagine if whenever you wanted to go to WvW the game said “Give me 5 dailies worth of stuff (1 gold) to enter for 15 minutes” (5 tickets = 5 dailies) (5 pve dailies = around 1 gold).
Wouldnt it just be better to introduce a matchmaking system and just make all tournaments have no entry fee but give out ranking points on the basis of a players performance?
It totally would.
However, ArenaNet messed up their gem-store from day 1, and instead of producing quality skins and other cosmetics, such as permanent finishers, silly items such as a hoolahoop, a bongo-drum and other stuff that you can put out on the floor, they decided to construct their own demise by making a Pay-each-time-you-want-to-Play mechanic in their otherwise pay-once-to-play game.
I was under the impression that I bought the whole game, including PvP, like they said:
Quote: " You get a complete and playable game no matter what, but we think we can provide additional content and services that you’d be happy to pay for. And when you pay for them, you help fund our support of Guild Wars 2 in a way that benefits all players of the game."
I cannot access as many tournaments as I want to. I am required to purchase gems to be able to do so. Meaning I didn’t get the full game.
While they’re at it, that guy they hired from Nexon should introduce “Dungeon Tickets”
To enter a dungeon from now on, a Dungeon Ticket is required, costing 200 gems each. If you wipe, you’re kicked out of the dungeon and will need to pay again to enter.
You know, cuz it’s “an additional service we think you’d be happy to pay for”
(edited by Rika.7249)
Thats my point about the nerf thief threads. thieves are annoying wvw, and hotjoin. I get that, but if u nerf em they would become underpoewred in proper tourny play.
then the design is broken, pure and simple.
Pretty much.
Arenanet believes thieves are effective at flanking and assisting through traps, while delivering massive single target burst.
Thieves can only do that one thing, massive single target burst.
I’d like to see some more dirt-fighting pirate style rather than being made of explosive paper.
So you could have a thief who can participate in a team fight and actually stay alive for a while, of course at the cost of damage.
Hmm…I believe you can already do that perfectly by equipping a soldier amulet ( like the “OP” bunkers) rather than a berseker amulet….
That will make you able to take a single blow more.
That won’t exactly make you stay alive.
I’m talking a trait, perhaps one that incorporates sword in mainhand, that reduces damage taken significantly. And sword, well, we all know sword damage is horrible anyway.
Our current and only role is: Jump in, backstab HSHSHS get out before you’re squished.
What I’d like is an option to have another role: The jump in, fight fight fight fight fight fight no need to leave cuz you die instantly fight fight fight.
2.Mesmer and thief are stripped of annoying mechanics completely ( portal, clone spam, moa,stealth should be on 20 sec cd etc),
Don’t let the door hit you on the way out.
Thats my point about the nerf thief threads. thieves are annoying wvw, and hotjoin. I get that, but if u nerf em they would become underpoewred in proper tourny play.
then the design is broken, pure and simple.
Pretty much.
Arenanet believes thieves are effective at flanking and assisting through traps, while delivering massive single target burst.
Thieves can only do that one thing, massive single target burst.
I’d like to see some more dirt-fighting pirate style rather than being made of explosive paper.
So you could have a thief who can participate in a team fight and actually stay alive for a while, of course at the cost of damage.
Stealth still does not equal invulnerability, and thieves cannot gain much more than 20k HP, and a laughable armor – meaning they also sacrifice pretty much all their damage.
Simply put: If stealth is what’s bothering you the most about thieves, find another game. Refusing to adapt is not the game’s fault. Refusing to think is not the game’s fault either.
Typical thief player.
Tell’s everyone they’re wrong and even better, tells them to play another game.I hope you realize that everyone is already doing that right? Why do you think the game is getting emptier and emptier every month?
“If this game is horribly unbalanced, play another game”. I hate people like you, seriously.
So you took the liberty of black-whiting my post AND claim to call me a “typical thief player.” I could stop here because you’re already making kittenumptions, but I feel like I should crush you a wee bit more than you just did yourself, so I shall take the liberty to do so.
So basically, what you’re saying is that Thieves are the sole reason that servers are “empty” and that people are actively leaving the game.
All because of Thieves! Holy cow!
This is OBVIOUSLY a Mesmerguardianengirangernecroelewarrior response gasp
Typical x-player! Nothing’s ever balanced until you can practically call it a free kill, is it!?
I hate people like you! Thinking a single class is the root of all evil! I mean, it’s not like thieves are easy enough to kill already, you REALLY want that free-kill label on EVERY thief’s head!
end of sarcasm.
Also, find another game. You’re clearly not good at this if you find stealth an issue.
In case this is difficult for your mind to grasp, you can actually perform various abilities without having a target. I know, it’s weird, who would’ve known!? So like, imagine what you can do, just by predicting where the thief is going? I mean, you could like, kill him in stealth quicker than you could kill a rabbit with frenzy+100b!
I lied. Sarcasm wasn’t off until now.
Adapt or GTFO.
In your case, I prefer the latter.
Rather have a small playerbase in a game with great balance than have a large playerbase in a game with no balance at all.
See League of Legends for an example of the latter.
u dont need high armor and hp on a thief cuz u can always go ranged after popping invis if they start aoeing so ur point is invalid
And thieves also does a lot of damage at range. No wait, they don’t.
Woops. Your point is now invalid.
Continue?
3
2
1
GAME OVER.
You cannot win this discussion. If the thief goes ranged combat, you won’t take any damage at all, hence he’s not a threat, hence you should ignore him.
Gee, what an overpowered class that needs to flee after taking 2 hits, because it’s designed to be murdered by any mean look. Nerf its ability to flee, it should clearly not be able to avoid the third mean look that will down him.
So OP.
To put it bluntly so everyone can understand:
There’s no reason to nerf stealth. Literally none. You can’t damage people while in stealth, you’re very able to take damage while in stealth, and you’re VERY likely to do so.
I will however give you this: The odd 2 second delay on unstealth needs to be fixed. Cuz then we’re actually talking about being able to damage while in stealth. And THAT’S OP.
(edited by Rika.7249)
Stealth still does not equal invulnerability, and thieves cannot gain much more than 20k HP, and a laughable armor – meaning they also sacrifice pretty much all their damage.
Simply put: If stealth is what’s bothering you the most about thieves, find another game. Refusing to adapt is not the game’s fault. Refusing to think is not the game’s fault either.
Here lies Raena Lamora.
She carried out the first twilight, the six chosen by the key.
She carried out the second twilight, she tore apart the two who were close.
She carried out the third twilight, praising her name.
She carried out the fourth through eighth twilight.
She died upon the revival of her.
But no worries, everyone will be together in the Mists.
+1 internets to those who know the reference.
… People use macros? There’s not even enough buttons in the game for that to be considered :/
I think so. It will be good for dueling and things like that ofc, but it will split not so big pvp community even further and spvp and tournaments matcheswill become even more scarce than they already are.They would be better off just adding any time/any place dueling and more pvp mods as well as deserter debuff to make pvp more fun and interesting, along with fixing bugs, to create influx of new players interested in pvp.Furthermore i dont remember many people asking for this feature at all,yet devs talk like custom arenas are what players asked for and need most at this time, and are some kind of priority? Puzzled.
This feature is basically everything we’ve ever needed.
Anet has compared their PvP system to a shooter when it was in development, having server lists and changeable rules and such.
It’s what drives games like TF2 and CS:S. It will work wonders for GW2.
I’m puzzled as to how you can even consider calling this must-have “a mistake.”I literally cannot understand what argument you’ve had in your head, that concluded that custom arenas are a mistake. Like, what? Tons of servers with rulechanges, amazing for practice and dawdling, good for fun competition. Once you’ve been practicing, you could hotjoin. Or you could do both.
You quote my post then ask me what argument i had? Its right there custom arenas will further fragment pvp players imho, separating spvp from paid and free tournaments is bad enough.You wanna practice go spvp, but first fix spvp so that it is fun to play for all PvP players with multiple fun game mods and mists duels and some kind of meaningful rank progression ( like for example you only win glory points if you win match otherwise you get small amount of xp) and ladder for ALL players.
Then, if you wanna make this game e-sport organize weekly, monthly and yearly tournaments where it is required to have team to enter ONLY without this tickets nonsense,have those teams do qualifying matches then best teams go into finals and have a chance to win meaningful prizes ( unique armor and weapon skins,unique pets and titles, ingame shop currency and items).Those events will attract even more players, sponsors etc.
That is how you build e-sport imo not with custom pay to rent arenas nonsense.
Baby steps. They’d drop the entire thing on the floor if they aimed for all that in a setting.
Having custom arenas is a nice refreshing and (hopefully) not too demanding in terms of man-power to create.
It’ll definitely get me out of Lion’s Arch and into the Mists more often, and I’m sure others will feel the same way.
I might be the only one who expected a FPS-esque type of PVP management though.
Calling Custom Arenas a mistake however, I really can’t comprehend that.
I guess it’s something like this: The current state of SPvP is rather bad.
However, in my opinion, it is only bad because it was shipped without the necessary features. It feels incomplete.
They’re filling this hole in SPvP, thus making SPvP, in my opinion, go from rather bad to decent. And the more they add, the better and more complete it’ll be.
I see Custom Arenas as one of the steps they need to have before the “bad” label is taken off. The other steps being Ladder, spectating, all the other stuff.
A bad priority, maybe. A mistake, not so much. It’s gotta be there one way or the other.
And as far as I’m aware, they said they were going to improve the barrenland known as HotM in terms of ranks and such? Or I might be delusional.
(edited by Rika.7249)
I think so. It will be good for dueling and things like that ofc, but it will split not so big pvp community even further and spvp and tournaments matcheswill become even more scarce than they already are.They would be better off just adding any time/any place dueling and more pvp mods as well as deserter debuff to make pvp more fun and interesting, along with fixing bugs, to create influx of new players interested in pvp.Furthermore i dont remember many people asking for this feature at all,yet devs talk like custom arenas are what players asked for and need most at this time, and are some kind of priority? Puzzled.
This feature is basically everything we’ve ever needed.
Anet has compared their PvP system to a shooter when it was in development, having server lists and changeable rules and such.
It’s what drives games like TF2 and CS:S. It will work wonders for GW2.
I’m puzzled as to how you can even consider calling this must-have “a mistake.”I literally cannot understand what argument you’ve had in your head, that concluded that custom arenas are a mistake. Like, what? Tons of servers with rulechanges, amazing for practice and dawdling, good for fun competition. Once you’ve been practicing, you could hotjoin. Or you could do both.
How do any of those things:
- make PvP as a separate part of GW2 feel like a complete aspect of the game?
- entice new players to come to PvP?
- bring more teams to paid tourneys?
- attract any kind of attention whatsoever to players other than those who already spend the bulk of their time in PvP?I’m not insinuating that custom arenas won’t be a nice “feature”, but they won’t be anything more than that at this stage of the game. PvP is simply not a complete facet of the game, and needs to be adjusted to to create growth from the bottom up, rather than catering to all these esport demands. ANet seems to have blinders on about this game becoming an e-sport and mostly to the detriment of the game as a whole. It won’t matter if there’s custom arenas, spectator mode, ladder rankings, etc., if there’s no one around to care by the time it’s implemented and flushed out – which is essentially the road they’ve put this game on.
So you’re saying that custom arenas will not encourage teams to play together, as well as potentially create new teams?
I fail to see what Anet can do to bring in more players. The players have to come by themselves. Having actual features will bring them in. A custom arena is a very crucial and essential feature.
Having a ladder and a spectating client will work wonders as well.
Having some sort of finished progression would be help keeping players around as well.
Currently, SPvP is just a huge unfinished mess. Having essentials like these above is.. Well, essential. What else would you rather have them spend their time on?
That’s pretty much the three things that comes to mind. Besides other gamemodes, but that’s sort of tied into Custom Arenas anyway.
Well, one could say that you’re unlikely to go down instantly, as a bunker.
You’ll be taking a lot of damage that you can’t counter, but that’s where your team comes in.
Consider him a harasser that someone needs to peel.
Doesn’t that just say something about this how much fun this game is to watch! So many people enjoy watching aswell as playing right!? this game is totally E-sports material.
While Lol an actual e-sports, pvp game has 177k viewers.
League of Legends has 177k viewers. Well, grats. That’s whats saddening. A terrible game has a lot more viewers than a great game. How many viewers did it have before spectating clients and teen-fanboyism spread?
Viewer-count doesn’t equal fun to watch or good game. And especially not in comparison to other games. Twitch is a poor site to judge anything from.
But I’m absolutely amazed and on the verge of crying, that 177000 people actually watch League of Legends. What’s the world coming to..? That games like that is actually popular, and gems like Smite, SMNC, GW2 the likes remain in the dark.
But to be fair, there’s hardly any way for GW2 to be watched properly. A spectating client would work wonders. How could they even consider releasing the game without that, and without a ladder.
I think so. It will be good for dueling and things like that ofc, but it will split not so big pvp community even further and spvp and tournaments matcheswill become even more scarce than they already are.They would be better off just adding any time/any place dueling and more pvp mods as well as deserter debuff to make pvp more fun and interesting, along with fixing bugs, to create influx of new players interested in pvp.Furthermore i dont remember many people asking for this feature at all,yet devs talk like custom arenas are what players asked for and need most at this time, and are some kind of priority? Puzzled.
This feature is basically everything we’ve ever needed.
Anet has compared their PvP system to a shooter when it was in development, having server lists and changeable rules and such.
It’s what drives games like TF2 and CS:S. It will work wonders for GW2.
I’m puzzled as to how you can even consider calling this must-have “a mistake.”
I literally cannot understand what argument you’ve had in your head, that concluded that custom arenas are a mistake. Like, what? Tons of servers with rulechanges, amazing for practice and dawdling, good for fun competition. Once you’ve been practicing, you could hotjoin. Or you could do both.
(edited by Rika.7249)
3 quick questions
1. Do you like having no dedicated healers?
2. Do you wish you could play a dedicated healer(because that’s your play style)?
3. Do you feel the game achieved balance by taking out dedicated healers?
Personally, my play style in every MMO I ever played (SWG, SWTOR, Warhammer) was dedicated healer/some damage.
SWTOR is free to play now, see you there soon <3
1. Yes.
2. No.
3. Yes.
And no, you will not see me or anyone sane there soon.
Jumping off the top of a building isn’t cool. You’re going to do it, which is fine, but don’t encourage others to.
What amazing buffs are you planning for Engineers?
Is Housing planned, Guild Halls?
Are you going to expand the personal story with side-quests?
And again, what amazing buffs are you planning for Engineers?
Only an engineer would make his mines very loud and very visible.
Only an engineer can make an elixir capable of poisoning the enemy, and cleansing friends, at the same time. An elixir capable of recognizing enemies and friends.
Only an engineer modifies a gun to shoot out fire and glue.
Only an engineer would be unable to do siege damage with his bombs and grenades and other explosives.
Only an engineer fills his boots with oil AND rockets, and gets away without bursting into flames.
I’d watch it. If there was a good spectating client. One that is delayed by 3 minutes, but allows for free movement – such as flying and stuff. Then yes, I’d totally watch good players play.
In PvE and dungeon settings, we’re generally not AMAZING, but we deliver our own small noticable buffs, such as permanent 15+ stacks vulnerability with Grenade builds, and a near permanent regeneration with healing turret.
I strongly disagree with the hate on turrets.
Turrets are horrible in dungeons, but amazing when leveling. You can literally leave a rocket+rifle turret up and they’ll deal with mobs entirely on their own, which means they protect you and draw aggro, or you can be double-offensive and just plant your turrets in one area while you destroy another area.
Our damage is outright terrible. I’m not over exaggerating when I suggest buffing pretty much every of our damage outputs by 33-50%. It’s that bad.
All in all, we’re a gimped, less effective elementalist. Everything we can do, they can do twice as good.
Fixed all bugs on the Engineer profession.
Nerfed all Engineer damage by 33% to compensate for this bug fix.
After 5 months I sort of expected Anet to be a communicating caring developer, and not kill everything with silence. We’re halfway through January, there’s been no mention of an update at all. PvP has had NO useful updates. Dungeon rewards are still terrible, and most dungeons are just REALLY poorly designed. Professions are littered with bugs, and players are quitting left and right.
But not a word. Communication could and would save a lot of borderline-quitting players. But none of that.
Let’s drag out the process (by needing to press the same amount of buttons, but now needing to ask a leader for an invitation), so we can avoid becoming a mechanical single-player RPG.
Let’s keep, refine, improve and integrate the system that GW2LFG has, because it’s pretty much perfect, but it simply lacks being INSIDE the game.
No automated groups.
God forbid we have efficiency and an actual say in whether we invited a mentally disabled player or a skilled player. Let’s have an efficient system do that.
No automated groups.
They should just make a GW2LFG copy inside the game.
No automated groups. You open the LFG-thingamagic, and you state what dungeon you want to do. And then people can whisper you or /join you.
No automated groups. Cannot be said enough.
No automated groups.
HotW, Jellyfish and Lornarr suffer from this.
Also Evolved Destroyer.
Indeed.
The dungeons are supposed to test our skill, not our patience.
And boy, is my patience tested whenever I decide to enter HotW.
HotW, Jellyfish and Lornarr suffer from this.
Huge trees we’re meant to chop down with a stick.
It takes ages – it’s not impossible or even remotely hard, but it just takes SOOOO long.
As far as I’m aware, no heal that cures conditions will avoid poison’s -% healing debuff, even if it removes poison. And that’s just fine as long as it stays that way.
Poison is a condition primarily used by engineers, thieves, necros and rangers. Poison ideally should be a debuff that you apply when expecting your enemy to heal. Not some up-all-the-time debuff.
Of course, Thieves and Necros sort of break this idea, but that should be considered a good reason to have them on your team – that they can pretty much permanently the healing of the enemy.
Anyway! I agree that condition specs are terribad at the moment, that goes for both PvE and PvP. Getting a ton of bleed stacks in on the target should not be negated by just entering stealth or switching attunements. There’s too many ways of removing conditions. And besides its healing -%, poison is pretty much useless, amounting to 2 bleed stacks. Burning to 6 (or is it 8?).
That’s gotta be changed.
World Vs. World gains you XP. Lots of huge and fun fights going on there.
Structured PvP buffs you to level 80 instantly and unlocks all your skills as well as giving you the best gear available – Of course only to be used in Structured PvP.
Very important:
You cannot level through Structured PvP, only through World vs World and PvE.
There are “rank-levels” to gain in Structured PvP though.
In case you will enter PvE, here’s the best tip I can give you:
Do NOT under any circumstances play this like you play World of Warcraft.
The game will not hold your hand and tell you where to go, through a questline and so on. The game wants you to explore. This is what turned off many people who came here from WoW.
I hope you’ll enjoy the Structured PvP! I’ve heard rumors of a great update coming soon, because right now Structured PvP can be considered an alpha/beta at best, since it lacks a lot of stuff.