Officer of Power Overwhelming[ZERK].
First term Forum PvE Specialist.
@Dalanor I’ve enjoyed the 1400hours I’ve played and my healer guardian. They designed to play how you want to yet the meta takes that over because if you aren’t berserker 5K+ AP player you get kicked out of the party.
The main idea behind my idea is berserker players keep some DPS gear then fill it with say Knights. This keeps DPS but lowers it making OHK’s less effect over all.
Clearly no one even wants to talk about why they don’t like something, just bash it then go play DPS wars 2.
Thank you @Sundown, read your post and I now understand about the removal of precision. As I said I though ferocity did something else than what it does. Well adjustment to mob AI was another part to my solution, as was a buff to toughness and healing power. Personally I think seeing attack speed/energy regen/-endurance regen would be cool to see(similar to gw1).
@dalanor Because I like having a healer class.
Been busy irl didn’t have time to check forum. For the record my main is a cleric guardian and a dmg survival mesmer. I feel thieves should be blow out massive crits then disappear and blow out another crit from behind you. Warriors on the other hand I see as the two opposites, either full dmg or support tank(banner, shouts).
could you explain why people would build more berserker gear if it means dying more often? Perhaps to balance out more. Give bosses more health?
As I said i wasn’t speaking of 10 OHK moves for every boss, I am speaking more of less the ones who have 1 or none. IE: Lupi can stay as is. And I am aware Warriors have a lot of Vigor but if the armor gives 80-100% negative endurance regen even those skills won’t do do much PLUS that using those will reduce their DPS as well(maybe not signet warriors). Warriors make the most sense to be a berserker DPS class.
It wouldn’t replace it with a Toughness meta, I’m not saying bosses should have 10 OHK moves either. But more or less 2 or 3 that it switches between. If full berserker players don’t put toughness they simply go to down state. People will toughness loss % health instead of going into down state. the values I used above are mere numbers we would have to test before going full into game. This theory I would imagine would not kill berserker roles but flood it with some toughness so they do not just go full berserker.
To remove one Meta another must take place, so Yes if this stops the Meta another will take its place.
No one has anything to say about this? I figured it would be a topic we could talk about.
So my solution is based on my understanding of their current change to critical damage. As I see it they will not undo those changes. (UPDATE SO FEROCITY DOESN’T DO WHAT I THOUGHT IT DID, READ THIS PART WITH A GRAIN OF SALT.) My understanding the gear will now be Power Precision Ferocity? (http://wiki.guildwars2.com/wiki/Ferocity). This might not work because they want all gear have the same initial stat value but lets go with this anyway. Lets say instead of what berserker gear will be soon and make it Power Ferocity and -5% endurance refill. This is 5% for Every berserker item. Armor, weapons, trinkets(6+4+6= 16 times 5=80%)
This can sound good or we could raise it so Chest and Legs are -15%. Excluding the chest from this equation this would be -70% endurance refill and then with the 15% from Chest and Legs that would be another -30% making -100% Endurance refill. To balance this “Nerf” we shall raise the Power they get from the gear making them hit ~1.5 times more damage and the ferocity giving them better critical chance. This sounds fair does it not? You hit more but you can’t dodge skills as much. I’ve also noted that this would cause classes with invulnerable skills to further use this gear set which in my opinion is fine. . . for this piece.
That is just one piece of the puzzle, this will cause berserkers have more of a risk to balance their reward. So now let us reward non berserker role players. Put in a code for % Toughness = % gained for OHK survival. This will make people want to be more of a tank, continue down this path to further increase the % damage reduction via % Toughness. So the higher Toughness I have the less % damage I take plus even more, the more % toughness I have the less likely I will be killed by OHK skills.
We can simply make this a percent chance to not die or a percent damage reduction. Instead of taking 100% of player health take 10% less or 30% less.
That should make not only tank players more happy but possibly cause berserker gear be washed out with toughness gear ie Knight’s (still gives damage but not as much as berserker’s. So we have made Varity in player build and meta but the mechanic of the Meta is also the problem. So we made it so berserkers cannot dodge as much as others but odds are currently they will regain endurance before the next OHK move. So let us create more OHK moves for bosses and have them more often. This should not effect tanks as much but also make people look for toughness players so they do not wipe completely. I am putting this to work with the idea A-net is doing with Vigor, slowly changing the amount of Vigor a class can acquire. So to recap this short bit also, toughness effects damage taken by over all damage and % damage from OHK. But also make OHK hit more often with different moves that OHK.
Now to the actual meta of skip it or corner it. I don’t have to much I can think of right now but I will try. For example in Ascalon Catacombs Dungeon the spider queen was a difficult fight but it is now rendered easier because we go into the corner by the stairs and stack absolutely destroying it with AoE and DPS. Perhaps make it so the Spider queen goes Invulnerable but past the gargoyle heads into the trap room, or have it reset but still take damage after that area. This will help boss fights but for fights IE the one fight after the Spider Queen we will need to do it a bit different. One fix would be stop players from jumping up to the wall or make the mobs spread out of the corner(opposite of the wall). Arena Net would have to go through and figure out the way NPC/mobs can go and where they’d get stuck where you can corner stack DPS them.
This was my solution of the ideas I’ve gathered based on my understanding, I am not saying “THIS WILL WORK DO IT NOW” but simply read it as “this is another players opinion and I think __”. Also notice how I mentioned reward and loot is a problem yet I mentioned nothing of it? That is simply because it will not fix the meta issue at all.
I’d love a developers opinion on this but I’m afraid it is to long For them to read.
TL:DR:
Make Berserker gear high risk high reward via more DPS, less endurance refill.
Make Toughness more valuable to living via less DPS taken, higher % to live from OHK.
Make OHK more frequent and more types of moves.
Make mobs/bosses smart enough to not go into corners to stop them from being Corner stacked.
(edited by Riku.4821)
Please take this with a grain of salt as you read this but. . . here we go.
(For just solution skip to second post)
The problem thus far;
The Meta is, kill stuff before it kills us.
If I finish this faster I can get more reward
The more I do it, the more bad rewards I get, faster means the more gold I get from bad rewards (opinion).
So by the looks of things killing things fast is what people have narrowed playing the game to. berserker gear is the answer to that, You kill things fast making the mobs not able to kill you. Now this normally isn’t a problem because with the layout of mobs make them have a chance to chunk out your health while you damage another; this is okay because you have low defenses because of Power, Precision, Critical Damage being your main stats. No defense, so to counter that the community as a whole came up with the Skip it or Corner it Meta. Rather simple really, if you can skip the event or mobs do so, if not go into a corner, stack on top of one another and DPS it with Area of Effect Skills. So now the clumped up mobs cannot spread out to damage you effectively and you can hit every single mob there at once, raising your DPS tenfold.
That is what this Meta is currently and it doesn’t stop there. Clearly we couldn’t do that to a Boss all the time, some of those bosses have OHK skills. This will one hit everyone no matter the Toughness and Vitality you have on your character. So we are now discouraged once more to be a tank, There is no Holy Trinity, but that is not the problem. Why should I be a tank character with the highest survivability when I get one hit anyway? So being a tank really doesn’t mean I can survive. Thus give the impression to other players to NOT be a tank, but in return, be a DPS role. We have every profession being a DPS role because that is truly the only way to survive. This is wrong, but this is right too. We corner mobs into corners increasing our survivability by killing them all at once, we corner mobs making checkpoints clear faster, making dungeons faster. Now the problem with OHK moves is they are suppose to ONE HIT YOU. This would be great but we have the great tool of dodge. This lets us dodge every single attack no matter how threatening for about 1-2 seconds. With OHK moves they seem to be scripted on a timer, these timers are so forgiving our endurance refills to full before these OHK moves happen again. Berserker role players no longer need to risk their lives to damage 120%.
This is the meta snd that is the other problem with our game. How do we solve this meta though? This is what everyone and even the developers have been asking. A meta is not something you can just get rid of without drastically damaging a part of your game. A simple fix is to get rid of berserker gear or making the DPS so low it only does a small amount more than another set, but then Assassin’s gear will reign supreme. Thus recreating the meta. So to recap the problem before going into the Solution is this; Meta is Skip it or Corner it, killing fast is king thus making berserker gear king as well. We cannot get rid of berserker gear, and being a tank means nothing.
This is my opinion of a solution we could try; or at the very least test. Because as we all know everything, to some degree, looks great on paper (IE: Scarlet).
By definition is a Warrior who is Frenzied usually by rage or being crazed. Mechanically this fits the warrior profession perfectly, thoughth thatshis is irrelevant though. Berserker gear is Power, Precision, and Critical Damage. This raised the most highest damage stats for a character. Another form of what a berserker is that they will put their life up on the line but bring their entire deck to the table. Highest Risk/Reward factor. Where is that risk so far it is reward/reward.
I need opinions and thoughts on Human Last Names. I see a lot of people with “___heart” as a last name and i was thinking along those lines. I am picking a name for my Human Ranger. Right now his name is Demon Archer Kronos but I don’t like it to much. So I was thinking on using Kronos or Riku for the name but stuck on a last name. Lore friendly and as close to a “real” name is what i’m looking for.
Feel free to add me in game. Riku.4821(Raines).
I can help you more often there. But for now I’ll do my best here.
You can WvW when ever you want, but I suggest doing so as endgame.(lv80 and exotic gear). A warrior can use bow and rifle for ranged, I like ranger for world event and farming Engi I feel is best as hybrid Condi-Power. Mesmer is hard to level solo but good in WvW. All classes have a ranged weapon remember that. For crafting save all your materials. If by raiding you mean world bosses pick Ranger to try. If you mean dungeons try Engi.
Necro Sylvari would be a cool pick.
I was originally going for Bolt but I stopped playing Sword Mesmer and was playing Mace Shield Guardian and loved it. But FSP doesn’t have to much to it. So now that I am 1 step from completing it I am doubting it.
(edited by Riku.4821)
@Vol Ran all I need is 67 T6 Blood and I have it.
I’ll show a picture via preview.
(edited by Riku.4821)
Is it worth to have or should I sell it? I am almost done making it and I could sell it for bout 2000g and almost buy another legendary.
Opinions on the actual legendary though? (for a blue and gold Guardian)
So I decided to go with another Charr Engi. Couldn’t make a cool norn engi.
Thanks for the thoughts!
We picked up a cool topic in here.
So I love my characters to fit the lore by profession and race. I know this is exactly the opposite GW2 wanted because they made it so all races are all professions.
But anyway does a Norn and Engineer make any sense? the engi I had planned was a Elixir Engi, not sure how that build would work. I was thinking maybe they could be “ale” in the Elixirs and because Norns love ale he decided to be an Engi to always make them?
healing power and hp from the armor, power vital from traits, power vital from acc.
Also sorry for late reply, lost internet for a few days.
Hello everyone. for My necro build I have Vital Healing Condi armor and Valkyrie Accessories. Build is 15/0/0/30/25(Valkyrie Stats). I went to go buy a Valkyrie Amulet but couldn’t find one. So if there is none what is the closest thing for me to get? P/T/V? Celestrial?
For the shatter cat 4.0 will the accessories still be the same? and is it okay to still use the old runes you have? I don’t have 61g to spend on runes atm. I was also wondering
instead of cele amulet, calvalier rings, knights and zerker valk earrings, and cavalier back peice.
Could it be Knights amulet, Cavalier rings, Knight and Celetrial/Zerker Earrings and Zerker or Cavalier backpeice?
Just wondering, in the Solo portal tricks, which build is that? and is it completely updated to current balance patches?
If you’re talking about a Norn sure, specially if you make a not so buff short one.
Mine is decently tall but not hugely buff. So much space that doesn’t need to be there.
Hmm could you explain to me the Vertical vs Horizontal?
To my knowledge doing this would be no different than if they added level 90 armor. (armor went from 1 stat to 2 stats then 3 stats.)
To my knowledge the stat improvement is lack luster, only a handful of increases.
What if instead of increasing the stats, add a 4th stat?
I think it’s fair.
Se debería de poder, a veces el personaje que subes de nivel no es como esperabas y quieres otro sin tener que subirlo desde 0.
It should be able to, sometimes the character you level is not as you expected and want another without having to upload it from 0.
English translation from Google Translate.
Well what I have to say about that is, before you level them up, do some sPvP to learn how they are with all unlocked.
I don’t know if this is just a bug in the preview but the shoulder pieces in the game are awful.
I am sure this is just to avoid clipping but, can you lower and curve shoulder pieces to fit the characters body better? SO many pieces just float there above the character’s shoulders and it is so noticeable. (DISCLAIMER THIS IS IN PREVIEW SCREEN) For some of the armor pieces I am sure I could fit an Asura between them and the characters shoulders.
Hey Osicat, could you tell me currently the build for the portal mesmer? the videos were great but I am having hard time with finding the build haha. The builds you used in the solo portal tricks, S/S Staff build I believe.
I agree, I kind of miss the Mesmers of gw1. It would be cool if we could get a health drain skill like the Hex’s in gw1. I am not sure what they could do to buff mesmers without revamping them. I’d love an opinion from the Dev’s on how they see the mesmer in this game in terms of a role or the meta.
Welcome everyone!
I am the leader to Dark Templar’s Order and I would like to invite others to join our small community. You are not required to represent, it is preferred though. If we were to do a guild event I would whisper those who do not rep. We are about 40 members right now and would like to expand. I love to help people who are new to the game and play the game with those who are experienced(Dungeons). I am working on getting guild missions as well, we will start on bounty training.
We are a PvE guild who does a bit of everything, If you are a PvE player but like to pop into WvW you can still ask and see if anyone wants to join in, most of us like pvp too.
Message or mail Raines, in game or my account name for invitation.
Hope to see you all in game,
Raines
I agree:
1. with getting rid of scarlet
2. Fix the bugs/Balance game
3. Craft Ascended Trinkets
4. Shake up WvWvW
5. Guild Hall that you can customize fully/ Guild Alliances.
I tried arguing multi guilds back last year. They will not change it even though it isn’t a system a lot of people like. I liked the traditional one guild and multiple alliances.
Video I made using the Song, “Fear Not This Night”, made by vista’s around the world of Tyria.
A lot of things here would be nice.
But I disagree with GW3 being soon. I highly doubt there will be NO expansion packs for GW2 at all. GW1 made 7 years and it is STILL going. GW2 is hitting 2 years this August and no expansion packs I think they want this game to hit that same life time and will time Expansion packs out to do so.
Another thing I thought up for the Living Story. Can we have the next series be about the Elder Dragons?
It doesn’t have to be living story. It can be anything though.
mine are:
1. New elite skill per profession.
2. New full exploration maps and maybe new races with them? (tengu)
3. Revamped Pet management.( general and skils/traits)
4. More waypoints in Orr plus hearts. (or less contested waypoints)
5. New full dungeons. Story + 3-4 exp modes.
Ranger, survivabilty and damage.
Doesnt fit lore to much but. Naavi The Insane.
Asura Engineer who loves experimenting with mixing potions and one day tasted a creation she made and well.. never been the same since.
What do you think of it?
Doesnt fit lore to much but. Naavi The Insane.
Asura Engineer who loves experimenting with mixing potions and one day tasted a creation she made and well.. never been the same since.
Well I am kitten ed for the complete opposite reason you all are. I rather pay the $10 and buy the skin that looks similar but DIFFERENT to the cultural armor. albeit they should no have any race able to buy it, idk how they could get that done but make it happen. I was looking forward to buying the light armor skin for my HUMAN elementalist when she hits level 80, but now I cannot and this new armor will probably look stupid based on how much crying is going on. /rant.
Thank you so much Lucky! I used all three of the names mentioned because they are all amazing. The models I used was the Dredge Molten Boss, Female Character in heavy armor and Teq. Professor was amazed at the work.
Hey guys, I am hoping that a Dev could answer this for me.
I am in 3D Modeling class and my assignment is to find a 3d modeler for inspiration and submit an image of his or her work.
If someone could tell me a name of a 3d modeler from Guild Wars 2 and what they’ve done so I could find images of that it would be great.
I looked on LinkedIn and it says HyunBo Park is the character artist but does that make him their 3d Modeler?
So I decided to go with the Flameseeker Prophecies. It fits the colors of my guardian and I use Mace Shield. Below is my character.
It would be nice if we could get a buff for it and they Change Aegis to another animation. Perhaps make it an aura around the shield instead? Or on the player themselves?
Hmm Aegis could be annoying forgot about that. But I love the Mace Shield combo on my guardian.
I know I have a thread about the Guardian and Twilight but I was also wondering what people thought about the Guardian and This Legendary as well.
Opinions wanted.
Hmm so some say it works others say it doesn’t. My Guardian is spiky but a dark blue and gold color. I am not sure if Twilight will look fine @Carlos. Also in terms of skill 2 and 5 what changes about it? are the blades still blue when they shoot out?
Opinions wanted. What do you think with a guardian and Twilight? Guardian animations are blue and Twilight is red and black, to my knowledge Twilight doesn’t change their effects.
Clerics vital tough healing power build. Mace shield and greatsword/hammer.
Thief in spvp or mesmer with wvw.
Feel free to add me and throw me questions about the game, I’ve been playing since beta.
I am fairly good at most dungeons and the rest of the game. I’ve also gotten my necromancer to 80 mostly through dungeons. As for the necro I would sell yourself as a tank and build yourself as one.
Hmm ill run the dungeons see where that gets me. All I need left is ectos, precursor and T6 mats and lodestones. (sitting on which legendary to get still. Either bolt twilight or flameseeker.)
Anyone else have a opinion?
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