Showing Posts For RoyHarmon.5398:

Watchknights are a bit concerning....

in Queen's Jubilee

Posted by: RoyHarmon.5398

RoyHarmon.5398

Can someone lock this thread already? This silly argument has gone long enough for the fact its has now 9 pages.

This is very sad if this thing upsets a community to the extent they need to give descriptive details and showing images to defend their argument when overall it’s not a big deal.

We get it
Section A

  • does not like the model, but wants to criticize Anet saying shame on them for putting this out for a assumption of a certain audience. That’s ludicrous…

Section B

  • Does not see a problem whats wrong with the image because it’s not their first time seeing something like this before. They just know its a new model that happens to have female anatomy and nothing more.

Section C

  • Plays the game focusing on getting more gold and karma not caring about the model or anything. They just play the game to have fun and not to stare at something for more then a second wondering whats wrong with it.

I guess I’ll fall into Section D then.

Section D
See that the shape of the model is a great tactical decision in the art of war. because if you could distract your opponent even for just a few second that a lone is an advantage.

I had always assumed that this was why women’s fantasy armor is always so devoid of anything like physical protection: they get a +4 Distraction bonus to AC.

“It is the stupidest children who are the most childish
and the stupidest grown-ups who are the most grown-up.”
- C. S. Lewis

Watchknights are a bit concerning....

in Queen's Jubilee

Posted by: RoyHarmon.5398

RoyHarmon.5398

from what i gather the upset about this is that they’re robots with totally ridiculous designs (high heels, overly detailed… and why the hell do they have an idle animation?)

as an asexual male (yeh yeh… dont go there, i will never be able to explain it to someone… there was an article i read somewhere with a nice quote… but i forgot to bookmark it and/or note the quote) i find it ridiculous that a robot(… thing) designed to defend kryta would look as it does

Idle animation prevents Rusted Tin Man Syndrome. (Say “oil can.”)

“It is the stupidest children who are the most childish
and the stupidest grown-ups who are the most grown-up.”
- C. S. Lewis

Watchknights are a bit concerning....

in Queen's Jubilee

Posted by: RoyHarmon.5398

RoyHarmon.5398

For me, I have a problem with the forms. But it’s NOT about the following.

1. It’s NOT about feminism or objectifying women
2. It’s not about sexuality or nudity
3. It’s not about getting offended. I’m somehow missing that bone

It’s about a machine – and a very obvious machine at that – having completely extraneous parts that serve no function. Mind you, these machines are NOT being made to look human ala terminator. No skin, no hair, no lips, no eyes. But they have boobs. And bums. And high heels! And that too not normal boobs, bums and heels. Huge, massive ones!

So my problem is this…what are the developers trying to achieve? Are they trying to make them look like women? Obviously not. Are they trying to make them feminine? Possibly. But then they would have had just normal curves, normal waists, and if necessary (though I don’t see how), normal heels.

So I’m left with no conclusion other than the fact that the developers just wanted to put in those parts for kicks to pander to the male player base.

Its obviously padding to protect them. Or maybe theyre for storage?

I’m with you, Zomaarwat. I think those features are very much functional, but not with the functions of their biological analogues. For all we know, those may be the prime locations for control circuitry, fuel cells, or a self-destruct mechanism.

“It is the stupidest children who are the most childish
and the stupidest grown-ups who are the most grown-up.”
- C. S. Lewis

Watchwork Portal Device recipe?

in Guild Wars 2 Discussion

Posted by: RoyHarmon.5398

RoyHarmon.5398

There is a reason why the recipe sells for 8c on the TP. Nobody wants to spend that much on a single use item. Wasn’t there a prototype portal gun that did pretty much the same thing and cost almost nothing?

It costs almost nothing because it does almost nothing. It “teleports” you a very short distance in some direction, but I haven’t figured out how to make it useful yet (I think I still have 4 or 5 of them in my inventory).

“It is the stupidest children who are the most childish
and the stupidest grown-ups who are the most grown-up.”
- C. S. Lewis

Watchwork Portal Device recipe?

in Guild Wars 2 Discussion

Posted by: RoyHarmon.5398

RoyHarmon.5398

Same skill has been in the game since launch. I honestly don’t see what new we could come up with it.

I don’t know, either, but perhaps it has something to do with the portal being used by non-mesmers. I don’t know if there are any strange interactions between portals and shadowsteps, for example, or maybe Vengeance interacts weirdly with it.

I haven’t used one yet, so I’m just assuming this doesn’t work exactly like a utility skill slot normally would. The point is that I can’t think of all possible uses/interactions, you probably can’t either, and maybe the developers also realize that they can’t think of them all. But give it to 3 million(ish) monkeys on keyboards, and one of them will craft the next game-breaking exploit. Unless they’re prohibitively expensive, in which case only a handful of the monkeys will ever use them. And the odds of one of that handful of monkeys finding something sufficiently overpowered to justify the ingredient cost? Relatively slim.

However, the biggest gaping hole in this theory that I see: If they’re so scared of an exploit, why put them in there at all? If they cost so much, they’re not going to be used legitimately. So if they’re used at all, it would only be by those who are abusing the system. Right?

Unless I’m missing something, of course—which I suppose is the point of this thread.

“It is the stupidest children who are the most childish
and the stupidest grown-ups who are the most grown-up.”
- C. S. Lewis

Watchwork Portal Device recipe?

in Guild Wars 2 Discussion

Posted by: RoyHarmon.5398

RoyHarmon.5398

The OTHER reason they’re there and so expensive is so we can surprise the Devs with them. Any MMO Developer with any experience on a live game has seen something they thought was “harmless” suddenly turn into a broken nightmare in the hands of players. They made it expensive, now they’re waiting to see what we find that cost justifies the use of it.

So they might be using us a Feature test guinea pig? I guess that is possible but as an Alpha/Beta tester myself, I would think it counter productive to insert a feature for testing but then make it cost prohibitive to use. Now my testing is NOT in the Gaming industry, so maybe things are different there.

I think the key here isn’t that they’re having us test it for them (in which case making it too expensive would keep us from testing it), but that they know there will be some unexpected use that makes it far more powerful than they ever imagined. Assuming they want to put it in the game anyway (motive unknown), they made it cost-prohibitive so that either people wouldn’t want to play around with it enough to find that unexpected use, or having found it, we may not see it as lucrative enough to justify the cost of repeating it.

“It is the stupidest children who are the most childish
and the stupidest grown-ups who are the most grown-up.”
- C. S. Lewis

Do you cringe seeing "amongst"?

in Guild Wars 2 Discussion

Posted by: RoyHarmon.5398

RoyHarmon.5398

whilst

I saw that one on a road sign whilst in Oxford for a summer term, but when I came back and used it in a thesis, my advisor criticized it pretty hard.

But then, I also saw “Tank crossing” signs— complete with silhouette of a tank— so I guess in England, anything goes.

“It is the stupidest children who are the most childish
and the stupidest grown-ups who are the most grown-up.”
- C. S. Lewis

Do you cringe seeing "amongst"?

in Guild Wars 2 Discussion

Posted by: RoyHarmon.5398

RoyHarmon.5398

http://en.wikipedia.org/wiki/Irregardless

May father and I will battle over this “word” until the day I die. I have sources on my side. He has folksy wisdom.

My daughter’s pediatrician used the pseudoword “irregardless” once.

I felt betrayed— how could I trust the woman with my daughter’s health after something like that? She was supposed to be educated! My wife’s objections were all that kept me from changing doctors right then and there.

Just so we’re all clear: “regardless” is the word you want. “Irrespective” is another word with a similar meaning. “Irregardless” is a clumsy portmanteau that misses the mark completely. “Ir-” is a negative prefix, so “irregardless” would be “not regardless,” which is usually the opposite of the speaker’s intent.

“It is the stupidest children who are the most childish
and the stupidest grown-ups who are the most grown-up.”
- C. S. Lewis

(edited by RoyHarmon.5398)

I don't like this update

in Queen's Jubilee

Posted by: RoyHarmon.5398

RoyHarmon.5398

Thanks for the feedback everyone and please keep it coming. Personally, I find that one of the hardest parts of being a desginer on GW2 Live is coming to terms with the fact that not every update will please every player. We do our best to deliver appealing content with enough variety to keep as many people as satisfied as possible. And If there’s one thing we can do consistently, it’s improving the experience of said content each time. I think we made some great strides with the Jubilee. I think we have a lot of room to keep growing. But our team isn’t done yet. We’ve got some exciting things coming later this month. Things you’ve never seen in this game before.

But in the mean time, please keep telling us what you’re thinking. We are listening. Not only to what you’re saying but also to what you’re not. The very first living world team actually did the thing some of you have called for. Some 40 or so permanent events were added around the game in our very first content update. They were met with little interest or fanfare. Granted, Halloween may have stolen the show. But those events are still in the game today. I’ve seen very little reaction to them, however, positive or negative. Despite this, there are many events I would still like to add. Many zones and bosses I would love to revisit. As we get better at the living world, I strongly suspect we’ll have room to get around to them as well. Assuming that’s what our players really want. You are all the second half of the collaborative process, so thanks for helping!

I think a large part of this is that the new events weren’t identified. The release notes said:

Added over 30 events across the game.

All right, so it’s mid-October and I find an event. Maybe I haven’t done it before. Is that because it’s a new event? Or is it because the game hasn’t been out for two months, and I haven’t been to this zone yet? Or maybe when I was here before, the event wasn’t active. How in the world would I know?

So I think, “Hey, should I go talk about this event on the forum like it’s something new? Hmm, no, I’ll look like a n00b because it isn’t new at all, most likely. And if I post about every cool event that I come across, I’ll never have time to play the game.”

End result: No feedback on “new” events.

“It is the stupidest children who are the most childish
and the stupidest grown-ups who are the most grown-up.”
- C. S. Lewis

Golem Pronounced Wrong!

in Queen's Jubilee

Posted by: RoyHarmon.5398

RoyHarmon.5398

Toe-may-toe, toe-mah-toe; Poe-tay-toe, poe-tah-toe?

……Sorry, couldn’t resist.

“It is the stupidest children who are the most childish
and the stupidest grown-ups who are the most grown-up.”
- C. S. Lewis

Golem Pronounced Wrong!

in Queen's Jubilee

Posted by: RoyHarmon.5398

RoyHarmon.5398

Goal-em was the original pronunciation, but it’s since come to be widely pronounced both ways.

Just like a Jubilee was the 50th year after seven Sabbath years, but now it just means big celebration.

Actually, Vekk pronounced it like “Gollum” in the Eye of the North cinematics.

“It is the stupidest children who are the most childish
and the stupidest grown-ups who are the most grown-up.”
- C. S. Lewis

Sounds missing and 1 Guardian bug

in Bugs: Game, Forum, Website

Posted by: RoyHarmon.5398

RoyHarmon.5398

What’s more, the sound of “Hold the line!” shout on charr guardian is not existant since day 1.

What’s more, when my human guardian uses that skill, I’ve been known to shout ridiculous phrases like, “These supplies will be useful!” (I wasn’t even in WvW at the time.) Two nights ago in Twilight Arbor, I shouted, “To the surface!” and I don’t know why; I concede that it may have been underground, but if going “to the surface” was ever our goal, we would have simply stayed there.

There are even more odd sayings that never seemed appropriate for the circumstances, but I didn’t write them down. In fact, there has only been one time in the many months of skill use that I’ve heard my character shout, “Hold the line!” At that point I had been convinced that I would shout anything but that phrase.

EDIT: Also, “You have been judged!” in the middle of the dredge fractal, and I’m pretty sure he said, “We win again!” at one point, too. Was this undocumented change intentional?

“It is the stupidest children who are the most childish
and the stupidest grown-ups who are the most grown-up.”
- C. S. Lewis

(edited by RoyHarmon.5398)

10 years is not normally a Jubilee

in Queen's Jubilee

Posted by: RoyHarmon.5398

RoyHarmon.5398

These armchair linguists are really rubbing me the wrong way.

“Ain’t” is a proper English word. You can end your sentences with propositions. You can use “Who” and “Whom” interchangeably. You can even use double negatives. Within spoken English, as long as people understand you, it is fine. That is what defines a dialect (or even an idiolect), and there’s nothing wrong with it.

However, if you are writing a formal academic paper on any subject, you probably should comply with the American Academic English standards. Not only must you leave “ain’t” out of your vernacular, you must also remove “can’t”, “don’t”, “won’t”, and other seemingly equivalent options.

Please don’t say things like this. Personally, I’m greatly disturbed by your implication that using subjective and objective pronouns interchangeably is as acceptable as using contractions. I don’t usually correct people when they say things like, “This is what we thought would be best for her and I,” but I still have to suppress a shudder.

I know English is a living language that changes all the time (see also: “tweet”), and as such a dynamic thing, it’s perfectly acceptable to add new words when old ones aren’t sufficient. I’ll admit that I’ve even ended sentences with prepositions when the alternative felt awkward enough to make me seem pretentious. But that doesn’t mean a language doesn’t have rules that should be followed whenever possible, and when people express themselves like 4-year-olds online, I have a harder time considering their opinions than I would if they were expressed more thoughtfully. Sometimes, the amount of thought and effort invested in the expression of an idea can reveal a great deal about how much consideration the idea itself received.

“It is the stupidest children who are the most childish
and the stupidest grown-ups who are the most grown-up.”
- C. S. Lewis

10 years is not normally a Jubilee

in Queen's Jubilee

Posted by: RoyHarmon.5398

RoyHarmon.5398

Possible origin:

You shall count seven weeks of years, seven times seven years, so that the time of the seven weeks of years shall give you forty-nine years. Then you shall sound the loud trumpet on the tenth day of the seventh month. On the Day of Atonement you shall sound the trumpet throughout all your land. And you shall consecrate the fiftieth year, and proclaim liberty throughout the land to all its inhabitants. It shall be a jubilee for you, when each of you shall return to his property and each of you shall return to his clan. That fiftieth year shall be a jubilee for you; in it you shall neither sow nor reap what grows of itself nor gather the grapes from the undressed vines. For it is a jubilee. It shall be holy to you. You may eat the produce of the field.

Source.

Seems like it’s not so much about the number of years, but the celebration and general good mood that takes place.

In Judaism, a jubilee was every 7 years, when all slaves and debts were set free, no matter how much left was owed. 25 year jubilees are an English tradition.

I thought the fiftieth year was the Year of Jubilee. Am I interpreting this incorrectly?

“It is the stupidest children who are the most childish
and the stupidest grown-ups who are the most grown-up.”
- C. S. Lewis

10 years is not normally a Jubilee

in Queen's Jubilee

Posted by: RoyHarmon.5398

RoyHarmon.5398

Possible origin:

You shall count seven weeks of years, seven times seven years, so that the time of the seven weeks of years shall give you forty-nine years. Then you shall sound the loud trumpet on the tenth day of the seventh month. On the Day of Atonement you shall sound the trumpet throughout all your land. And you shall consecrate the fiftieth year, and proclaim liberty throughout the land to all its inhabitants. It shall be a jubilee for you, when each of you shall return to his property and each of you shall return to his clan. That fiftieth year shall be a jubilee for you; in it you shall neither sow nor reap what grows of itself nor gather the grapes from the undressed vines. For it is a jubilee. It shall be holy to you. You may eat the produce of the field.

Source.

Seems like it’s not so much about the number of years, but the celebration and general good mood that takes place.

“It is the stupidest children who are the most childish
and the stupidest grown-ups who are the most grown-up.”
- C. S. Lewis

It (almost) never works

in Black Lion Trading Co

Posted by: RoyHarmon.5398

RoyHarmon.5398

It often improves if you close the game client (not just log out) and open it again.
If that doesn’t fix it and you aren’t having a firewall issue, they say that deleting the “C:\Users\[Username]\AppData\Local\Temp\gw2cache—[long string]” file helps. Assuming you’re using Windows Vista/7/8, of course; other operating systems would have a different temporary file address.

“It is the stupidest children who are the most childish
and the stupidest grown-ups who are the most grown-up.”
- C. S. Lewis

My dad got disconnected and then banned?

in Account & Technical Support

Posted by: RoyHarmon.5398

RoyHarmon.5398

…as part of the ban it looks like he can’t even post in the forums so he has no way to ask a question except through me.*

I don’t mean to wander off-topic, but this has always struck me as a very inconvenient functionality. What if someone is banned by mistake and the support agent mistakenly upholds the ban (which has been known to happen), but the player knows nobody who could post for them on the forum? I can understand not wanting the forum to be the place where all the hackers go to whine, pout, and troll, but surely there’s a better way to address that.

Of course, that would probably require a lot of forum wizardry to change at this point, so I won’t hold my breath (especially given that the “search” function has been broken for months, as far as I can tell).

“It is the stupidest children who are the most childish
and the stupidest grown-ups who are the most grown-up.”
- C. S. Lewis

Tab targetting

in PvP

Posted by: RoyHarmon.5398

RoyHarmon.5398

Chrispytoast.3698

Please for the love of god make Tab targeting actually select the nearest player! I don’t care where my mouse is looking. When I press tab I want to target the person attacking my side not the person 50 ft. away.

+1000

Evan Lesh

This would be a separate bind called ‘Target Nearest’. Tab targeting is meant to cycle through targets with some priority that may or may not start with your closest target. For instance, tab could prefer targets towards the center of your screen, and not necessarily the closest.

There already is a bind for “Nearest Enemy” (default binding : none), but it seems to do the same thing as the first use of “Next Enemy” (aka Tab).

I got pretty good at using these two binds (+"Previous Enemy" if I overshot by 1) in GW1 to pick targets very quickly, usually much faster than using the mouse (plus you could target things off screen – like the enemy attacking you from behind). Unfortunately this technique doesn’t work very well in GW2 because of its strange idea of what “nearest” means.

Yes! Exactly!

Since they gave us the option to disable right-click targeting (thanks again, Evan and everyone who worked on that!), this is my only remaining gripe with the targeting system, I think. At the very least, it’s the most prominent one, and certainly the only one I can think of at the moment. I guess GW1 spoiled me for targeting.

“Nearest” should mean “to my character,” not “to the top center of my screen.” I’ve found myself relying on auto-target almost exclusively in many battles. I just point my camera toward what I want to target, and I hope it chooses the right one. It doesn’t (at least not reliably), but it’s at least as close as the “Target ‘Nearest’” is. It’s led to a very haphazard style of gameplay that I’m actually a little embarrassed to admit to using.

+1. On our list. Seriously though, we have already been making small fixes to mouse selection. We have a whole page dedicated to targeting issues we plan to fix. How about the issue where you cant select targets through invisible walls. i.e. the dividing walls between side points and keep in Forest.

I’m very excited to see what you guys have in store for us! As I’ve said in the past, the targeting system in this game frustrates me so much because it gets in the way of playing the game that I love. It’s kind of like money in a marriage; a perpetual source of conflict in what should be a happy situation. Thanks for noticing the problem and working toward a solution!

“It is the stupidest children who are the most childish
and the stupidest grown-ups who are the most grown-up.”
- C. S. Lewis

Guest vs Transfer

in Account & Technical Support

Posted by: RoyHarmon.5398

RoyHarmon.5398

Thank you, Gaile. I remember goofing w/ you in GW1, Lion’s Arch…. I remember a frog was involved ^^

Anyway, I’ve checked all possible files and sadly the only “Anet” emails anywhere are the bogus ones; hence, I have no 12-digit ticket number for this incident. (if it was contained in the original in-game ticket, I completely missed it)

I’ll be happy to write a post in Suggestions. I’ve not reticketed, but I have submitted a Support smthg-or-other via the main site where I included my email, my cell #, my game’s serial code (my first-born male child, etc xD). I’ll repost here if nothing comes of that attempt.

Thanks!

Yeah, those in-game tickets are quite different from support tickets, and it sounds like what you originally filed may have been a bug report (to which I’ve never seen any reply after a dozen or so over the past year).
Just to be sure, did you create/login to a support account at http://support.guildwars2.com and click on “Ask a Question”?

“It is the stupidest children who are the most childish
and the stupidest grown-ups who are the most grown-up.”
- C. S. Lewis

Flute music

in Audio

Posted by: RoyHarmon.5398

RoyHarmon.5398

There is a flute song list compilation in the General Discussion area of the forum, I’ll link it momentarily. It has three pages of songs and requests :P

EDIT: https://forum-en.gw2archive.eu/forum/game/gw2/Flute-Music-Sheet-Compilation/first

Oh… Thanks.

“It is the stupidest children who are the most childish
and the stupidest grown-ups who are the most grown-up.”
- C. S. Lewis

Pirate outfit for female norns, really?

in Audio

Posted by: RoyHarmon.5398

RoyHarmon.5398

Am i the only one? This thread was moved here because here is a dead sub-forum right?

…Yarr.

“It is the stupidest children who are the most childish
and the stupidest grown-ups who are the most grown-up.”
- C. S. Lewis

Flute music

in Audio

Posted by: RoyHarmon.5398

RoyHarmon.5398

I apologize if this has been posted already, but the forum search hasn’t worked for me in months. I didn’t see it on the first page, and anything beyond that was posted before the flute came out, I think.

I’m not exactly a musician, so I may not have it just right. But here’s what I’ve worked out for the old GW1 theme:

5678765,564,452
5678765,564,567

There’s another version I’ve heard in one of these tracks somewhere, but I can’t remember which… Anyway, it’s same as above, but change the second line to this:

56787584,565,647

One of those should get you close enough to tweak it to your liking.

I’m still working on the one Gwen played in Ascalon. You know, the one that healed you for 20 HP or so. If I get truly ambitious, I may attempt to transcribe the flute component of the Gwen’s Theme track (either the Prophecies or Eye of the North version, I’m not sure yet which it will be).

Again, I’m not a musician— I used to play a pretty decent harmonica, but my skills have atrophied, to say the least. I have a flute but can’t play it; I love the sound of a flute, so I bought the in-game version. If anyone would like to correct me or otherwise contribute, I won’t be offended in the least. To the contrary, I would appreciate the help.

“It is the stupidest children who are the most childish
and the stupidest grown-ups who are the most grown-up.”
- C. S. Lewis

Dynamic events "chat" too loud

in Audio

Posted by: RoyHarmon.5398

RoyHarmon.5398

Sorry I didn’t see this sooner, but I used to have this problem, too.

I remember a post last year from someone who had figured out what was causing the issue— namely, NPCs that were within earshot but not in view. Whichever component calculates the relative volume of the NPCs, it wasn’t able to determine the location of the source, so it defaulted to “inside the listener’s head.”

But that was in the fall of last year, and at some point after that, I started noticing fewer occurences of the ridiculously disproportionate volume. Instead, I notice that I’ll sometimes hear one side of a conversation quite clearly, but the other side (from the NPC standing just on the other side of the first speaker) is completely silent, presumably because it’s just out of range. While it’s not ideal, perhaps, it’s still far better than hearing the first NPC normally and the second one as a telepathic intrusion on my inner monologue (that is to say, obnoxiously loud). Perhaps they reduced the “earshot” range or something when your view is obstructed. I don’t know.

Also, I’ve used several different headsets over the past year (my old Creative HS-1200 started falling apart after 4 years, my stereo Bluetooth headset couldn’t handle Mumble well, and now I’m enjoying my Corsair Vengeance 2000). I haven’t really been paying attention, but I know that the Creative and Corsair units have their own 3D sound drivers. Perhaps you could mitigate the problem by tinkering with your sound settings (Windows or headset-specific)?

So, to summarize, I don’t know what’s going on with your situation, but there have been times in the distant past when I’ve encountered the same issues. If you have a different headset on hand, you could try that. If you currently have some kind of 3D sound drivers, try it without 3D. If you don’t but have some way of testing it with 3D sound, maybe try that.

“It is the stupidest children who are the most childish
and the stupidest grown-ups who are the most grown-up.”
- C. S. Lewis

Why doesn't Anet bring in top players?

in PvP

Posted by: RoyHarmon.5398

RoyHarmon.5398

Interesting idea, RoyHarmon.5398, but would that really satisfy the hope to have your suggestions implemented? Wouldn’t it then turn into “devs hit the check mark but they didn’t understand or implement” kind of thing? Maybe there is a middle ground, though.

Yeah, I feel like a checkmark system may not offer enough explanation. Some people would take it as “my suggestion will definitely make it verbatim into a hotfix tonight” when really all the dev wanted to say was “interesting, I’ll try to remember to ask someone about it the next time we bump into each other.” The checkmark would be doing more harm than good, in that case.

Yeah, the check mark was one idea I had that involved the developer ticking a box to indicate that the thread had been noticed, but it wouldn’t require the time investment of a reply. I agree that the meaning would have to be clear.

For the record, all I would ever hope for is the “interesting, I’ll try to remember to ask someone about it the next time we bump into each other” part.

“It is the stupidest children who are the most childish
and the stupidest grown-ups who are the most grown-up.”
- C. S. Lewis

Why doesn't Anet bring in top players?

in PvP

Posted by: RoyHarmon.5398

RoyHarmon.5398

Interesting idea, RoyHarmon.5398, but would that really satisfy the hope to have your suggestions implemented? Wouldn’t it then turn into “devs hit the check mark but they didn’t understand or implement” kind of thing? Maybe there is a middle ground, though.

Oh, it’s not about my hopes of getting anything implemented. I’m just suggesting a way to make me feel like I’ve been heard, even if you don’t agree with me. And if you don’t agree, then you must have your reasons. I’m fine with that.

The only thing that would really bother me is feeling like nobody’s listening. I don’t care if you implement my ideas as long as you’re aware of them. If you’ve read my comments, the seed has been planted, and maybe you’ll consider it later on when circumstances allow it.

Case in point: I feel much better now that you’ve responded to my post. I know that someone at ArenaNet is aware of this idea and might consider it further. Maybe you’ll even mention it to others who have ideas for better implementations than anything I could come up with. Then it might get pressed down, shaken up, etkittenil it finally gets implemented at some point in the future. Who knows? But at least I feel empowered by my ability to give feedback that gets noticed. Now I just let it simmer.

Side note: The best version I’ve come up with so far is a “This thread was last viewed by ArenaNet at: [timestamp]” kind of thing.

“It is the stupidest children who are the most childish
and the stupidest grown-ups who are the most grown-up.”
- C. S. Lewis

Why doesn't Anet bring in top players?

in PvP

Posted by: RoyHarmon.5398

RoyHarmon.5398

I’ve said this before, but I think you guys should really consider some kind of “has been seen by a dev” system here. A special check mark, maybe. Just something to let us know that someone from ArenaNet has read our comments, even if they’re too busy to comment.

It would be incredibly mollifying to have a way of knowing that a developer had actually read my suggestion. Since it’s claimed that they’re reading these things anyway, why not just have a little check mark that they can click to let me know I’ve been heard? That wouldn’t take more than two seconds out of their busy developer days, and it would make us rant far less. Everyone wins!

“It is the stupidest children who are the most childish
and the stupidest grown-ups who are the most grown-up.”
- C. S. Lewis

Bug with Swear Word filter

in Forum and Website Bugs

Posted by: RoyHarmon.5398

RoyHarmon.5398

Sigh…

Apparently, there’s a Kookittenoo the Incredulous now.

“It is the stupidest children who are the most childish
and the stupidest grown-ups who are the most grown-up.”
- C. S. Lewis

How I fixed my FPS Issues

in Account & Technical Support

Posted by: RoyHarmon.5398

RoyHarmon.5398

Interesting. Are you still on Windows 7 or did you reinstall 8?

“It is the stupidest children who are the most childish
and the stupidest grown-ups who are the most grown-up.”
- C. S. Lewis

Issues seeing specific characters in chat

in Account & Technical Support

Posted by: RoyHarmon.5398

RoyHarmon.5398

This isn’t the first such issue I’ve seen with the “Large” interface setting.

I’m in the U.S., playing/typing in English, and the “—” character appears as “?” when the interface is set to “large.” That’s mostly just distracting when reading NPC mail, since each of them is signed with that character.

“It is the stupidest children who are the most childish
and the stupidest grown-ups who are the most grown-up.”
- C. S. Lewis

Tears of Itlaocol

in Bugs: Game, Forum, Website

Posted by: RoyHarmon.5398

RoyHarmon.5398

Protip: To avoid situations like these, developers should consider reviewing the wiki’s collection of known bugs to see if they’re about to exacerbate one of them.

Bonus points: Turn that bug list into a to-do list and systematically set about fixing them all. The Category:Bugs page should prove a valuable resource in the fixing of bugs.

“It is the stupidest children who are the most childish
and the stupidest grown-ups who are the most grown-up.”
- C. S. Lewis

supresed due to excess messaging

in Bugs: Game, Forum, Website

Posted by: RoyHarmon.5398

RoyHarmon.5398

Basically, you were spamming the same message. The ‘attachments’ aka items are not what it is taking into account.

You should put a custom message specific to the recipient in each message. Don’t just send a blank message. Easy to get around and no longer appears as spamming to the system. There is no bug, and Aerojavi has a very good point

So it’s not “excessive messaging” if I type something in the box? That’s news to me. Thanks for the tip!

And Aerojavi can feel free to move this thread to the the Suggestions forum if Aerojavi feels so strongly about it. Or, better yet, someone whose job it is to tell people where to post their topics can move it to the Suggestions forum. Aerojavi can be rude.

“It is the stupidest children who are the most childish
and the stupidest grown-ups who are the most grown-up.”
- C. S. Lewis

supresed due to excess messaging

in Bugs: Game, Forum, Website

Posted by: RoyHarmon.5398

RoyHarmon.5398

I’ve been annoyed by this for a long time. I can’t even send a potion to each party member in a fractal without getting suppressed.

“Excessive messaging”? Really? I got it on the second message yesterday. Really! I sent one message to my wife, and when I sent the second one, it was suppressed!

Three messsages = excessive? I think not.

“It is the stupidest children who are the most childish
and the stupidest grown-ups who are the most grown-up.”
- C. S. Lewis

Yanonka the Rat Wrangler-Bugged?

in Bugs: Game, Forum, Website

Posted by: RoyHarmon.5398

RoyHarmon.5398

Remember to keep aggro on those spawnlocation-maps. If you simply find them and let them reset, they completely reset (disappear). So the finder has to keep aggro. That’s why their time limit has been increased in one of the later patches.

We had guild members actively attacking the boss.

“It is the stupidest children who are the most childish
and the stupidest grown-ups who are the most grown-up.”
- C. S. Lewis

Finished June Monthly, no reward

in Bugs: Game, Forum, Website

Posted by: RoyHarmon.5398

RoyHarmon.5398

Yeah, it resets when the month changes, UTC. (8:00pm EDT, 7:00pm CDT, etc.)

“It is the stupidest children who are the most childish
and the stupidest grown-ups who are the most grown-up.”
- C. S. Lewis

Weeping Cache

in Bugs: Game, Forum, Website

Posted by: RoyHarmon.5398

RoyHarmon.5398

It’s probably still good to report this, just in case it happens to get noticed and possibly fixed.

Alternatively, some enterprising developer could check the Category:Bugs page on the wiki and save us all a lot of trouble.

“It is the stupidest children who are the most childish
and the stupidest grown-ups who are the most grown-up.”
- C. S. Lewis

Yanonka the Rat Wrangler-Bugged?

in Bugs: Game, Forum, Website

Posted by: RoyHarmon.5398

RoyHarmon.5398

My guild had a similar experience.

We found him (or her, I guess) at least four times, but there was another guild doing the same bounty at the same time. Every time someone clicked on a Suspicious Rat, the boss teleported away from us. It was infuriating.

By the time the ordeal was over, we had 45 seconds left for the second bounty target.

I hope this gets noticed. And addressed.

“It is the stupidest children who are the most childish
and the stupidest grown-ups who are the most grown-up.”
- C. S. Lewis

"AOE Loot on interact" not working

in Bugs: Game, Forum, Website

Posted by: RoyHarmon.5398

RoyHarmon.5398

I think it would be very helpful to have some kind of indicator for it. For instance, when you have loot next to you, the “Search” option appears, but there’s no notification when you should use AoE Loot.

I’ve gotten into the habit of randomly (or maybe regularly) tapping F, just to make sure I didn’t miss something. I imagine the nearby NPCs must think I’ve gotten friendlier lately.

“It is the stupidest children who are the most childish
and the stupidest grown-ups who are the most grown-up.”
- C. S. Lewis

"AOE Loot on interact" not working

in Bugs: Game, Forum, Website

Posted by: RoyHarmon.5398

RoyHarmon.5398

… I really like it if “Search” became “AoE Search” when the AoE Looting checkbox was enabled!

That’s how I expected it to work when I first read the patch notes.

I am disappoint.

“It is the stupidest children who are the most childish
and the stupidest grown-ups who are the most grown-up.”
- C. S. Lewis

Game Breaking Bug: Heal Skills

in Bugs: Game, Forum, Website

Posted by: RoyHarmon.5398

RoyHarmon.5398

Could it be latency issues? I’ve had similar experiences when I’m lagging badly, though it doesn’t happen often.

“It is the stupidest children who are the most childish
and the stupidest grown-ups who are the most grown-up.”
- C. S. Lewis

"AOE Loot on interact" not working

in Bugs: Game, Forum, Website

Posted by: RoyHarmon.5398

RoyHarmon.5398

Please note that I’m not against this feature. It was the one change I was most excited about (guardian scepter projectile speed was a close second), but I find it very counter-intuitive to only have it work when you’re not given the option to “Search.” I would use a keybind for it, but after 10 months of dancing on the F key, it would be strange to split that functionality.

Personally, I wouldn’t care if it AoE-looted every time I press any button. If my inventory is full, I’m going to want to deal with that. Or walk away. Regardless, my actions will close the loot window, and everyone will be happy. “Awkward while harvesting and having your inventory fill up with junk”? That’s not a bug, that’s a feature! Honestly, though, isn’t that why you have the checkbox or the keybind? I’m not afraid of having so much junk in my inventory that I can’t hold my ore; I can deposit collectibles and, if nothing else, salvage a blue item or destroy the smallest junk stack and then deposit whatever I harvested. I’m more concerned with thinking I’ve looted when I haven’t. As it is, there’s no indicator (aside from the maybe-visible shiny corpses) that there may be a need to AoE-loot.

I’m glad BillFreist seems to be aware of the polish issues here. (That’s “refinement,” not a localization problem.)

“It is the stupidest children who are the most childish
and the stupidest grown-ups who are the most grown-up.”
- C. S. Lewis

Bug with Swear Word filter

in Forum and Website Bugs

Posted by: RoyHarmon.5398

RoyHarmon.5398

I’m going to have to look up some of these phrases just to find out what kind of atrocities I’m being protected from.

Does that count as a Streisand effect?

“It is the stupidest children who are the most childish
and the stupidest grown-ups who are the most grown-up.”
- C. S. Lewis

"AOE Loot on interact" not working

in Bugs: Game, Forum, Website

Posted by: RoyHarmon.5398

RoyHarmon.5398

I just bound it to the movement keys (forward, backward, left, right, jump), that should always work. But the range should be at least that of the highest range offensive skill (not portal…) in the game, not 900 units.

Wait, you can do that? I would’ve thought it would give you the “override” warning and unbind the movement functionality when you assign the autoloot one (as I experienced when I tried to bind it to the F key).

“It is the stupidest children who are the most childish
and the stupidest grown-ups who are the most grown-up.”
- C. S. Lewis

"AOE Loot on interact" not working

in Bugs: Game, Forum, Website

Posted by: RoyHarmon.5398

RoyHarmon.5398

From the release notes:

but will only trigger the AoE Loot functionality while none of the forms of the interact dialog are visible.

In short, the interact dialog (literally any form of it “Greet”, “Talk”, etc) cannot be on screen. We have it this way because of internal feedback. The functionality stems from an issue people were having while, for example, harvesting. It was really awkward to harvest something and have your inventory fill up by other junk.

I do realize that it isn’t really communicated well in-game, mostly because of it being a last minute change (we also increased the range!). That being said, I’ll probably revisit this feature in the near future and see about giving it that extra spit shine polish .

-Bill

Why didn’t the internal feedback folks just uncheck the box?

Or disable Autoloot?

Or, I don’t know, just get rid of any unwanted junk?

I was really excited to see this in the patch notes, but when I enabled the box in the Options menu, I saw absolutely no difference in any behavior whatsoever. To me, it’s completely nonfunctional; if there’s anything to loot, it happens only when I stand on the corpse and press F. And then I move to the next corpse, right next to it, and press F. And the one next to that. And so on.

EDIT: Apparently I saw no difference because I had the option to “Search” for loot. Naturally, that means I only search the one corpse, not the several other corpses nearby with the sparklies on them. If I want to “AoE loot,” I have to do it when there is no “Search” option visible.
Was it only added as a way to loot bodies that you couldn’t see/reach? If not, I’m confused… Although it should (hopefully) solve the problem of being defeated ten feet from the shiny corpses, assuming it can be used while defeated (no “Search” options will be visible, right?).

“It is the stupidest children who are the most childish
and the stupidest grown-ups who are the most grown-up.”
- C. S. Lewis

(edited by RoyHarmon.5398)

Guild-leader board only shows 349 members

in Players Helping Players

Posted by: RoyHarmon.5398

RoyHarmon.5398

You have 100+ guild members who haven’t gotten an achievement point since they started collecting data for the leaderboard.

Ok so even if they where online (I know some of them where) but they did not get any achivement-points they do not get on the list?

That’s correct.

“It is the stupidest children who are the most childish
and the stupidest grown-ups who are the most grown-up.”
- C. S. Lewis

Ecto Drop Rate

in Guild Wars 2 Discussion

Posted by: RoyHarmon.5398

RoyHarmon.5398

You know, once again nerfing the drop rate of ectos from rares while people are distracted with Dragon Bash is incredibly shady.

Personally, I strongly doubt that it was an honest mistake in the code last time, and I doubt that it is again this time, but if it is, please please do the right thing and fix it.

Preferably before people have to raise kitten on the forums about it again.

Edit: 100 rares salvaged over the past few days. 27 ectos. Not just RNG and I’m not the only one saying it. Y’all can put on your tinfoil hats all you want, but we were right last time and we’re right this time too. If it’s a mistake, again, fine, but fix it please.

I think it is also legit to question the ecto salavage rate even if we do not have hundreds or thousands as a “valid” sample size. It is not our job to do that.
If it feels a little bit off and especially after it was recently bugged, it is understandable that people might question it.

It wasn’t “questioning the ecto salvage rate.” The OP asked no question, only made negative comments. There was no question in the post about ectoplasm rates— it was simply assumed that they had been nerfed (based on personal experience), that it was intentional (based on the assumption that Arenanet is evil), and that since more than one person complains about it, it must must be a valid complaint (based, obviously, on an in-depth knowledge of statistics theory).

“It is the stupidest children who are the most childish
and the stupidest grown-ups who are the most grown-up.”
- C. S. Lewis

Marjory’s (unfinished?) Story

in Forum and Website Bugs

Posted by: RoyHarmon.5398

RoyHarmon.5398

It was in the RSS feed yesterday, but it’s not there now. When I googled “Marjory’s Story,” the first two results were links to the quaggan 404 page.

“It is the stupidest children who are the most childish
and the stupidest grown-ups who are the most grown-up.”
- C. S. Lewis

Marjory’s (unfinished?) Story

in Forum and Website Bugs

Posted by: RoyHarmon.5398

RoyHarmon.5398

I keep getting 404’d on the link to Marjory’s Story: The Last Straw, part 1. I don’t see anyone else talking about it, though. Am I somehow alone in having this problem? Even a Google search yields broken links.

“It is the stupidest children who are the most childish
and the stupidest grown-ups who are the most grown-up.”
- C. S. Lewis

The forum bug process

in Bugs: Game, Forum, Website

Posted by: RoyHarmon.5398

RoyHarmon.5398

I feel more attention given to bugs that are labeled as critical by the devs would be nice. Things like Phantasmal Berserker for example. It’s been almost 6 months, and this ability has not been fixed yet. There is plenty of evidence in the thread on the Mesmer sub forums to show that somethings wrong. My gripe is, someone chims in every 2 months with a fairly non-specific response on how it’s okay/no changes are needed, rather then giving us more frequent updates on the investigation. If major bugs, such as the bouncing mechanic prioritizing allies before players (turrets/clones/minions/pets) were fixed with the level of communication and speed that the ecto salvage bug were fixed, I really feel like things would go smoother for the dev team.

What I would like to know is what more detail could we give for this specific issue. We post player stats. Enemy stats. Give the details in which the situation is reproduced. We have told them about using the dummy golems in the heart of the mists as a good place to verify. Im really not sure what more detail they could want.

I haven’t played my mesmer in a few months (though he is level 80), so I don’t actually know what bug you’re talking about. The post doesn’t make it very clear.
So, one bit of detail you could offer is: What’s wrong with this Phantasmal Berserker? And the answer isn’t “Go read through several pages of the mesmer subforum.”

“It is the stupidest children who are the most childish
and the stupidest grown-ups who are the most grown-up.”
- C. S. Lewis

The forum bug process

in Bugs: Game, Forum, Website

Posted by: RoyHarmon.5398

RoyHarmon.5398

  • Give details and don’t just assume we know. I see the following lot: Please fix the game breaking <something> bug so I can play again. Those posts are frustrating because there is nothing we can do to help that person as they have provided no details.

Things like Phantasmal Berserker for example. It’s been almost 6 months, and this ability has not been fixed yet. There is plenty of evidence in the thread on the Mesmer sub forums to show that somethings wrong. My gripe is, someone chims in every 2 months with a fairly non-specific response on how it’s okay/no changes are needed, rather then giving us more frequent updates on the investigation. If major bugs, such as the bouncing mechanic prioritizing allies before players (turrets/clones/minions/pets) were fixed with the level of communication and speed that the ecto salvage bug were fixed, I really feel like things would go smoother for the dev team.

Quoted for irony.

“It is the stupidest children who are the most childish
and the stupidest grown-ups who are the most grown-up.”
- C. S. Lewis

Horns of the Dragon - not usable in PvP

in PvP

Posted by: RoyHarmon.5398

RoyHarmon.5398

Please also fix that Rox quiver has no locker slot. Quality assurance is unreal in this game and I assume it is because they have not enough people working on it.

I’ve read that it’s more about high turnover than low population.

“It is the stupidest children who are the most childish
and the stupidest grown-ups who are the most grown-up.”
- C. S. Lewis