and the stupidest grown-ups who are the most grown-up.”
- C. S. Lewis
Since absolutely nothing of Owl remains, the norn chose to convey that by sculpting Owl’s memorial from wood.
Not true! My character has one of her feathers.
Ah, but you can’t very well make a statue from a few feathers left behind. :-)
I see. So are the other shrines made from real Spirit?
Since absolutely nothing of Owl remains, the norn chose to convey that by sculpting Owl’s memorial from wood.
Not true! My character has one of her feathers.
Team score will have a much higher (as in ANY amount higher) impact on rewards next time.
You’re saying it already has an impact on rewards, just not very high?
I took it to mean that any amount would be higher than it is now. Therefore, mathematically speaking, the current impact would be zero.
What are the stats on the average ping? I get that some content is harder if you have a poor ping but if you are the minority I’m sorry but asking for content geared for those with a poor ping is quite selfish.
I’ll have to do some research. I’m sure there’s a bell curve and we can aim for the lump in the middle.
Yes, this. I was just about to suggest the median ping rather than the average.
I understand the Infantile Mode/reference, but it seems that most players (typically the ones that end up opting for this mode) don’t seem to understand it. Perhaps there should be a method of making it seem less of a “baby/noob” mode and more of a “normal” mode, and then setting the “normal” to be the “hard” mode.
A lot of complaints (not me, I’m fine with jumping puzzles and can’t wait for hard mode) are from people stating that they don’t like being forced to go into “baby -inserthomophobicwordshere- mode” to be able to get achievements/titles/skins. While I understand that they may not be good at jumping puzzles, I also understand that the infantile mode IS MADE FOR THEM. It’s just it does kinda sound bad for people who are unable to see/create the connection/reference.
As I understand it, the use of the word “infantile” is primarily because it was made by an asura. They tend to use condescending language whenever the opportunity presents itself, and I don’t think it’s always intentional. It’s just something they do. They understand “everything,” so they assume everyone should. So as they would see it, if one can’t manage to complete such a simple task as they’ve presented, how inept must one be?
However, I don’t think they’ve said anything homophobic. I don’t think anyone did. I’m pretty sure that was just presumption on the part of a particular end-user. Please try to avoid inflammatory remarks, regardless of your preferences. As far as I can tell, neither the asuran inventor nor anyone else meant for you to take the phrase “infantile mode” as a criticism of your (or anyone’s) sexual orientation.
I think the developers did a good job of making the zones balanced and a slight edge to the 3rd place world.
I agree. The map is very balanced, but I still say the slight edge goes to the green world. Red has pang, the easiest camp to defend, but it also has speldan, the hardest camp to defend. Red can Treb SM, but it can also be trebled by sm, which is a major headache to the weakest server who most lack the means nessecary to counter the sm Trebs.
Green is the strongest in EB because all 4 of its towers can be defended from LLK by the mortars. Blue only has a trio of Brav-VK-Lang, and red only has a trio of OW-OL-Veloka. And to make red even worse, OW can be easily taken from orgath or sm via Trebs, and there is practically no way to counter it, making Red’s trio highly vulnerable. I don’t even meed to mention Anz or mendons. Blue is weak because Durios and QL are every SM-owner’s favorite Treb spot, plus it has the mess of ruins right in the middle of the area making it easy for attackers to hide, and easy for defenders to get lost around their keep >.>
But green….
4 towers and a keep all tightly packed where they can all defend eachother, 2 supply camps that are extremely easy to kite around enemy zergs until your zerg gets there… Green is without a doubt the strongest position.
I just want to say that this post is hilarious to read aloud. Particularly the second paragraph.
I think my favorite part is “OW-OL-Veloka.”
I’ve also had some rams eaten by the gate, though it seems it happens when I probably put it right into the gate rather than a bit outside of it.
I can confirm this.
This image looks very similar to a phenomenon I’ve witnessed, actually. For me, though, the yellowish streaks flash for a split second and seem to radiate toward the edge of the screen, and only intermittently. However, because it’s so brief, I don’t have any screenshots. I’ve occasionally wondered if they were some kind of birds flying past my camera in a blur, street lights that barely caught the camera as I ran past, or something else along those lines (no pun intended).
I’m on a Radeon HD 6770, though I know that’s not really enough information to be helpful.
Considering that everything else on the [H]ero panel is transmutable, it seems like this was left out intentionally. I wonder if that was because they thought nobody would want it, or because there was some technical limitation for things that have no appearance?
Hey! I’ve had this problem, too, but I seem to have found a solution. The ‘-repair’ command didn’t seem to fix the problem, so I did the following:
No more crashes… Not until a couple of months later, at least, following the most recent patch. But I ran a -repair and it seemed to have fixed it this time.
I also noticed that the old Gw2.dat file had reached about 17.2 GB, but after I deleted it and downloaded anew, it was only about 15 GB. From what I’ve seen (and this is based entirely upon my own experience and a few other forum threads I’ve read), the patching process may occasionally cause corruption of the Gw2.dat file, which may or may not be fixed with the ‘-repair’ command.
I hope this helps.
I’m sorry to be the one to break it to you, but all of these “petition” threads you guys mention are in violation of the Forum Code of Conduct.
There’s been a lot of discussion about this, but most of it was about Orr having more creatures spawning than it should. They fixed that a couple of months ago, but the developers seemed pretty happy with the rest of the game in general. They were also under the impression that the respawn timers were mostly somewhere around 90 seconds, as I recall…
However, I clearly remember that they said they’d take a look if we could give them a specific area/creature that was respawning too quickly. I know it’s hard to give specifics when it seems like about half the game has this problem, but if you know of any in particular, it couldn’t hurt to point them in that direction.
Keep in mind that some creatures are spawned as a result of dynamic events or heart tasks (I’m looking at you, Chaos Beasts in the Thaumanova Reactor). These aren’t necessarily subject to the “standard” respawn timers.
Just a quick note about double rangers:
Rangers aren’t limited to “ranged” weapons. The greatsword and sword/dagger are fun for melee, though I don’t know how well they work in all cases. I usually run shortbow and dual axes, but the options are there if one of you would prefer melee.
Sporting an AMD fx 8350 cpu and other fancy hardware, ever since release I’ve only been able to play for very short moments at a time thanks to the terrible fps. I’m now giving the game one last chance before forgetting I ever wasted 30 bucks on it, and I would like to know if anyone has figured out any way to play this game with stable 60fps on high settings. Is it an impossibility on amd cpu?
What OS are you running atm?
And to everyone else.. he doesn’t give a kitten what works for you he wants to know what will make his work.
How should we know? He didn’t say anything besides “FX-8350.” I just listed some things that helped me, and my processor (FX-4170) isn’t really all that different.
The reason RoyHarmon why the game runs fairly well for you is that you have overclocked your CPU to 4.6ghz.
Making end users overclock(and potentially damage their hardware) in order to play the game at a reasonable rate is ridiculous.
World Events and WvW for pretty much everyone runs sub par. There is no denying it. Because the engine is poorly coded to use only 3 heavy threads the game will run poorly for it’s longevity until either they recode the game to use more threads/better efficiency of those threads or wait until 6ghz cpus are the norm.
I am hoping the culling patch will fix alot of the performance issues but after 6 months of waiting for performance updates and even some digression for people I am not holding my breath.
The stock speed is 4.2 GHz (4.3 GHz “Turbo”). Overclocking to 4.6 did help a little, but it was totally playable before.
I’ve never tried to play TERA, but I can tell you that GW2 runs fine on my system. I have an FX-4170 with a Radeon HD 6770. I get 45-60 FPS outside of intense battles (where it does drop a bit sometimes). I keep the settings around medium, though.
How do you have your graphics options set, Kuunkulta? That could be making a difference.
Also, are you using the latest drivers for your video card? At least 13.1, possibly the 13.3 beta?
And do you have adequate system cooling? I noticed that mine runs quite a bit more smoothly since I upgraded from the stock CPU cooler to a cheap but better one.
There are quite a few tweaks here and there that could help you. I know there were a couple of Windows 7 hotfixes that were supposed to help, but I can’t remember what that was all about. I installed them, but didn’t bookmark them, and I don’t know if they apply to Vishera processors or not. I also use SweetFX for SMAA, and I used a regedit tweak to disable core parking on my “High Performance” power profile. I’ve overclocked my processor to 4.6 GHz, and my graphics card to 770 MHz (core)/1100 MHz (memory).
My point is that there could be some combination of tweaks and settings that could significantly improve your gaming experience. Browse the various threads here, and I think I saw some on Reddit that could be helpful in optimizing for GW2. The game doesn’t perform poorly on every system, and I don’t think anyone could prove that it won’t run properly on any given system with the right settings. Nobody’s tried everything, though obviously I can’t prove that there are settings that will run it perfectly on any system besides mine.
What would prevent someone buying a promotion and kicking all of their subordinates? More than one guild (in other games, at least) has been devastated by some obnoxious jerk booting all the members and leaving.
Influence is not guild rank, it’s a currency that accrues to the guild that the guild leader and their appointees can use to open research trees, bonuses, missions, etc. You can’t buy a guild rank with influence.
That is a pretty funny misunderstanding, though.
Yeah, I kept reading “Buy guild promotions with karma” over and over, and “guild promotion” only meant one thing to me. That’s probably because I’ve never paid the NPC to “promote” my guild, but I have promoted guild members.
Consider changing the title, but I think I get it now.
Is it possible to claim an unused Guild name? I have been trying to create a guild with the name “Omega Squad” and i have never seen a guild with that name on the server (desolation) so my question is. After a time if a guild becomes inactive or dead, can the name come up again for people like me to claim it?
I think it’s important to point out that there is only one (1) Omega Squad guild in the entire game, across all servers. The fact that you have never seen it on your server doesn’t mean that it’s inactive at all; it could be active on any— or every— other server. That way, the same guild can have members on multiple servers.
What would prevent someone buying a promotion and kicking all of their subordinates? More than one guild (in other games, at least) has been devastated by some obnoxious jerk booting all the members and leaving.
As a guardian, I agree with this suggestion. It can be very difficult to see the attack animations on many enemies due to spell effects— mostly my own, I freely admit. Theoretically, I could zoom in so that the one enemy occupies much of my screen (though it’s more likely that my own character would block most of it), providing more detail, but that leaves me completely unaware of what’s going on around/behind me.
For me, it isn’t a brightness issue or an epilepsy concern. It’s visibility. If the spell effects were a bit more subtle, they could still be noticeable without hindering the visibility of the enemy’s movements.
I’m reminded of Neverwinter Nights 2. I don’t remember if it was a mod or a feature of one of the expansions (I’m thinking the former), but if anyone has played that game, you know what I mean. The mod really helped the playability immensely, but it mostly did things like show a glimmering outline in place of a swirling sphere.
I’m sure there are things like partial transparency that would help visually but guzzle system resources, but I expect there are also many changes that could be made without a performance hit (and possibly some improvement). Simply making some of the lines a bit thinner would go a long way, I think.
But then again, I’m no game designer. My programming experience doesn’t go far beyond VBA and Windows API, so my impressions could be way off.
I’ve actually been keeping my trinket souvenirs of Ascalon/GW1 (like my Ebon Vanguard Amulet) in an invisible bag, just in case they implement this functionality.
I like my Quaggan Friendship Bracelet, too; a quaggan gave it to me as a token of our friendship. And what about my Toy Stuffed Bear? I never go anywhere without that guy!
Plenty of folks have been wildly successful with ideas many told them wouldn’t work. Plenty have gotten a big bite of “I told you so” too. It’s hard to predict with certainty how things will turn out when you’ve got a strong opinion about it. What’s the harm in trying?
Plus the important fact that since I have successfully brokered before, it reinforced this notion in my mind that it can work. I am not being stubborn for no reason. People who have done it successfully before, would naturally be more optimistic that it can work than the people who have not done it before.
If you can find a trustworthy broker who is trusted by both the seller and buyer, most of that work is already done.
Grey markets are not created in vacuum. Even if you, yourself become a trusted broker, creating that market creates opportunities for players to take advantage of each other. We know that goldsellers will lie, cheat and steal to get money, this market will be no different.
Exactly what I was just thinking. Even if you’re honest, that will make players more trusting of other brokers, even the dishonest ones. The harder you work to show people that there are honest brokers, and the more they come to believe that, the more vulnerable they’ll be to scamming.
It’s almost like security on Windows and Macintosh computers. Windows had been the most popular operating system, so for years, almost all viruses were written for Windows. Folks started thinking (for some reason) that Macs didn’t get viruses, and when they became more popular, they became more attractive to malware authors. Now there are over 150 exploits for OSX.
Once brokers become accepted by a significant portion of the player base, they’ll be targeted by increasing numbers of scammers (including gold sellers). Do you really want to contribute to that?
If you want to put yourself at risk, DarkSpirit, you go right ahead with your “broker system.” It’s obvious you’re devoted to your cause, DarkSpirit, and your opinion isn’t going to change. It’s also apparent that you’re not convincing the rest of us, though you certainly gave it your best effort.
But think about this: when you try to convince others that they should put themselves at risk with such things, then you should feel partially responsible for those transactions that go sour. If someone sees your posts here and considers them more convincing than our replies, they may decide to go with a broker for a big trade. They did so because of your recommendation. If that broker is honest, they dodged a bullet; others may not be so lucky. And if that broker is dishonest (or “short-sighted”), then that seller— and buyer— just lost a lot of money. The blame is shared, of course: the scammer bears most of it, but the scammed will probably blame themselves as well for trying to circumvent the legitimate Trading Post with a broker, all for the sake of their greed. The “victim” may not even remember you, but you planted that seed here.
It’s like a cigarette advertisement. No, that ad didn’t give you cancer, and there was a chance that the cigarettes wouldn’t, either. It was a risk the smoker chose to take. But what do you think about a man who introduces himself as an advertising agent for a major tobacco company?
I’m not trying to vilify you. You’re probably a good, honest person who is so morally upright as to not see the potential for catastrophe here. I just want you to think about what you’re doing by advising people to take their chances. As I see it, you’re trying to get more people to circumvent the Trading Post, taking a big risk in order to appease their greed.
I think Syeria really isolated the core of the problem in the post above. There really are no serious repercussions for scammers in the grey market, aside from a possible account ban if the victims report it to ArenaNet. Your grey market relies on greed to attract clients, “trust” to arrange the transaction, honesty to complete the sale, and the developers’ time and effort to punish those who abuse the system. Make no mistake, there is no other way to enforce it; you’re expecting the people who worked hard in bringing you the Trading Post to care enough to ban scammers in their game.
After reading through other folks’ ideas and thinking about it for a bit, I remain convinced that the TP is unequivocally the best option. The only items most folks would be willing to go through the hassle of finding a buyer and broker for are so valuable that the temptation to take the money and run is just too great.
Maybe I am naive, but I believe that there should be more people who would not be tempted, since I know I won’t be. Once a working process is setup, there is not a lot of work for the broker to do, to broker a transaction.
I wouldn’t say naive, just optimistic. I’ve been involved in on-line communities for, ahem, more years than I’m willing to admit to as a woman who stopped counting her birthdays a while ago, and it has probably made me overly cynical.
The work for the broker isn’t much once you have the deal. The work is in getting the buyer and the seller together and having them both know about you and trust you so you that you can broker the deal. I can’t imagine how you would get traction across so many servers and time zones, when the TP is just so easy to use. If you can pull it off more power to you.
The different servers and time zone shouldn’t be a problem since you are doing it through the in-game mail system.
Having a website with a clearly laid out process would help. The buyer, seller, and broker should document their transactions with screenshots to prove their case should any issue arise.
Every broker should have a verified email address registered with the broker guild. If the broker is proven to be dishonest, then his email would be listed in the page of shame. The community is then encouraged to place him on ignore and not have any dealings with him.
Why in the world would anyone think this is a better system than the 100% guaranteed Trading Post, built as an integral part of the game’s economy, fully endorsed and supported by the developers, and charging a far lower fee than the real-world equivalent service?
Okay, maybe you’re honest, “DarkSpirit.” Maybe your heart is in the right place and that’s just an ironic misnomer. But so far, your main argument seems to be, “I’m trustworthy! Really, take my word for it!” You’re either alarmingly naive, or you’re looking for your next mark.
Forgive the irony, but if you think a third-party broker is a better alternative to the official Trading Post, you’re living in a fantasy world.
(edited by RoyHarmon.5398)
Dishonest brokers are short-sighted since nobody would trust them anymore if word gets out that they have ran off with the items and gold. I prefer to keep my integrity and continue to earn my broker commissions which are lower than the TP fees.
In theory it’s great, and I’ll just say again I’m not opposed to brokers before I get all cynical. I do believe that there are plenty of honest folks out there that will broker a deal in good faith.
Every day folks get taken advantage of by liars that have managed to convince them that they’re trustworthy, and that’s in a world where there are legal repercussions if you get caught. Some folks are incredibly short sighted and will scam people until they have run out of people that aren’t aware they are a scammer, then they’ll hop servers and start again.
The only folks that have access to data that can prove that someone has been scammed is ANet and I think they’ve got their plate full already. It’s not fair to ask them to police the grey market, so it still comes down to trusting someone who is completely anonymous and has very little chance of any consequences for ripping you off.
You could set up something like the “Better Broker Bureau” where folks could register complaints, but then again, you have to deal with bad apples trying to discredit honest brokers, and they only folks who can prove otherwise are ANet, and it’s not fair to ask them to get involved.
The Internet just brings out the worst in some people. A broker guild might work on one server with a limited number of folks where you can build a reputation and vet your members carefully, but as soon as it grows, it gets harder to manage. It’s not impossible though. I think playing too many MMOs has ruined my faith in humanity
I agree with most of what you said here, but I would add the following:
What are the consequences for violating the arrangement? The inability to do it again with the same people? The only ones with the ability to actually punish an offender are ArenaNet employees, and as has been said, they have enough on their plates without the “honest” brokers on the honor system.
Here’s a hypothetical instance involving an opportunistic player named Bob. He doesn’t see anything wrong with scamming people in the game, because he tells himself it’s a game and it’s not real. However, Bob wants a lot of money and a legendary weapon, and he hasn’t the resources to acquire one himself. He stumbles upon some folks who think a broker would be a good idea, and that gives him an idea, too. Bob convinces them he’s honest, whether by brokering a few smaller trades or simply telling them he had done so. One way or another, he finds himself acting as a third party in a trade for that legendary weapon he’s wanted from the beginning. It just so happens that weapon is worth a large sum of money, too. The two parties send their items to Bob, who promptly blocks them both and absconds with their goods.
You might say, “But then nobody will use him as a broker.” But why would that matter? Bob has a legendary weapon and a couple thousand gold! He doesn’t care if anyone wants him to help them trade. If he really wants to scam people again, he can just buy another game account and start again… It would cost much less than the gold needed to buy a legendary.
I still find it hard to believe anyone is actually using this system. And what’s this about “broker fees”? Are they, I take it, significantly lower than 15%? They’d have to be less than 1%, I would think, in order to justify the loss of security— and I still wouldn’t use it. With the trading post, you know you’re not going to get scammed. With this system, you’re just hoping.
FYI, the events do still take place; we just don’t know exactly when their spawn window occurs. I slew a Shadow Behemoth (well, I had some help from others) on an overflow a few nights ago.
I’m still not sure whether WvW bonuses apply there, though. I haven’t been placed in an overflow since then, so I haven’t been able to compare stats yet.
But it’s for the really valuable items that the TP is most useful. A 15% tax ensures that the seller gets the widest possible audience of interested buyers for their item, and protects both the buyer and the seller against getting scammed. Many auction houses in real life charge 30%.
Just factor the 15% into your pricing. In my opinion, it’s well worth the money to bypass the hassle of advertising it and the risk of dealing with an anonymous stranger without any recourse if they rip you off. Would you rather have the 130 gold or an e-mail from support explaining there is no way they can replace the 150 gold item that was stolen from you?
I think for a lot of things, if you used the time you would have spent finding a reputable buyer and negotiating the deal to farm a little, you’d make back most of the 15% fee and you wouldn’t have the risk of getting scammed.
Whether something is worth the 15% tax should be determined by the seller on a per-case basis.
Is a 150g tax on a 1000g sell transaction worth it? Not to me, but again, that is subjective.
The TP would have been a more desirable option for high priced goods if ArenaNet has a hard limit to the TP fees. Otherwise, as items become more expensive, such third party options would become more desirable.
For third party solutions to work, the trusted broker has to be approved by BOTH the seller and the buyer for the transaction and the terms be clearly laid out and communicated.
Also I would suggest a hard max and min limit to the broker fees. You don’t want to waste the broker’s time on transactions dealing with only small amounts of copper.
I know a guy who worked for months to get the Juggernaut, but he decided to circumvent the TP to sell it to a guildmate through the mail system. He was scammed out of thousands of gold and a ton of hard work.
If he had just used the trading post and accepted the 15% fee, probably something like 300 gold, he would be something like 1700 gold richer. Instead, he was so frustrated, he quit the game. I even tried to talk him back into it via Facebook, but he was too upset to consider playing again.Honestly, it really is important. If you’re making 1700 gold, what’s 300?
Well then he should have known me as I would have helped in the transaction ensuring that everything is fair.
Just because one person made a mistake does not imply that there are no honest people left in this world.
I know some people don’t even seek out a trusted proxy for trades like this, which is definitely the WRONG way of doing it. The most important thing for these kinds of trades is to find a trusted proxy for the buyer and seller.
To be honest, I am not worried about ArenaNet’s part of this deal. It is not like they would be pouring huge resources into finding your items back for you if you lose it like this anyway.
It is at the seller’s own risk, but I believe that once the system is on its way for some time, we would know who the trustworthy brokers are and these would be able to broker transactions of higher value.
Interesting. So you’ve been a broker for a while?
I have broker before, but I won’t exactly say that I have been a broker for a while.
How does that work? One party sends you a ton of gold and the other sends you a really valuable item?
You’re right. That’s the perfect solution.
Update: Screen shots.
But it’s for the really valuable items that the TP is most useful. A 15% tax ensures that the seller gets the widest possible audience of interested buyers for their item, and protects both the buyer and the seller against getting scammed. Many auction houses in real life charge 30%.
Just factor the 15% into your pricing. In my opinion, it’s well worth the money to bypass the hassle of advertising it and the risk of dealing with an anonymous stranger without any recourse if they rip you off. Would you rather have the 130 gold or an e-mail from support explaining there is no way they can replace the 150 gold item that was stolen from you?
I think for a lot of things, if you used the time you would have spent finding a reputable buyer and negotiating the deal to farm a little, you’d make back most of the 15% fee and you wouldn’t have the risk of getting scammed.
Whether something is worth the 15% tax should be determined by the seller on a per-case basis.
Is a 150g tax on a 1000g sell transaction worth it? Not to me, but again, that is subjective.
The TP would have been a more desirable option for high priced goods if ArenaNet has a hard limit to the TP fees. Otherwise, as items become more expensive, such third party options would become more desirable.
For third party solutions to work, the trusted broker has to be approved by BOTH the seller and the buyer for the transaction and the terms be clearly laid out and communicated.
Also I would suggest a hard max and min limit to the broker fees. You don’t want to waste the broker’s time on transactions dealing with only small amounts of copper.
I know a guy who worked for months to get the Juggernaut, but he decided to circumvent the TP to sell it to a guildmate through the mail system. He was scammed out of thousands of gold and a ton of hard work.
If he had just used the trading post and accepted the 15% fee, probably something like 300 gold, he would be something like 1700 gold richer. Instead, he was so frustrated, he quit the game. I even tried to talk him back into it via Facebook, but he was too upset to consider playing again.
Honestly, it really is important. If you’re making 1700 gold, what’s 300?
Alternatively, click the PvP icon at the top bar of your screen, and click Heart of the Mist to enter the PvP lobby. There is a portal that leads right to Lion’s Arch.
Be aware that the first time you do this, you’ll have to walk through the PvP tutorial area. It isn’t large, and if you go straight north, you’ll come to a staircase that leads to the PvP lobby.
Following the February 26 patch, I’ve noticed that the “name tag” for NPCs is sometimes shown below the character, instead of above it. On its own, this isn’t a big issue, though a little odd.
However, I’ve noticed that speech balloons seem to be tied to the location of the name labels; immediately after the update, I saw a charr NPC with a descended name tag who appeared to be talking out of his… let’s go with “feet.” His friend did likewise. All in all, it was a strange encounter.
It doesn’t happen all the time, and the names occasionally seem to shift according to the camera angle. I don’t have any screenshots handy, but if I can snap one the next time I see it, I’ll post it here.
Since the February 26 patch, I’ve noticed that the [F] option (whether it’s “Talk,” “Interact,” “Search,” or something else) seems a bit buggy. It’s visible when I first approach the object/character in question, but if I keep moving, it quickly fades out. If I press the F key, it functions normally; the only difference is that I can’t see what I’m doing until I’ve done it. If I’m at a crafting station, it’s not always easy to know whether pressing F will open the crafting station window or talk to the Master Craftsman NPC.
Moving out of interaction range and approaching the subject again generally shows the option again.
This may help you: https://forum-en.gw2archive.eu/forum/game/players/How-to-alternate-between-two-accounts-easily/1591437
Sometimes I wonder if anyone agrees with my opinions without typing “I agree with this guy” and posting a reply in the thread. Maybe they did the intuitive thing and clicked the “+1” button. So I go to my Forum Profile, and I click on View highly rated posts by RoyHarmon.5398.
There are 16 total posts listed (as of right now), but I had to count that myself. There’s no visible counter. (Sub-Suggestion: A post counter near the top of the page.)
The post at the top of the page is dated “5 months ago.” I think, “Wow, I haven’t said anything productive in the past five months? Why do I waste everyone’s time?” (Don’t bother agreeing with me on that.)
But the next post is dated “25 days ago.” And then there’s “About a month ago,” “11 days ago,” “25 months ago,” “5 months ago,” and so on.
They’re obviously not sorted by date. Looking at the forum update notes from last month, I see that they’re sorted by descending score. While it may somehow be helpful knowing that more people liked my “favorite lines of dialogue” post than my “game minimizes randomly” solution, I feel that it would be more helpful to sort by most recent. This wouldn’t have to be the default, but I would appreciate the option to sort by date rather than score.
TL;DR: I would like an option to sort “highly rated posts” by date.
ArenaNet tries so hard to communicate with the player base, but they don’t always succeed. (Exhibit A: all the players who were somehow unaware of the end of free server transfers, despite the warning on the forum.) I think the problem is that they expect all players to take advantage of this forum, and they sometimes seem to assume that everybody uses Facebook and Twitter.
I agree that some kind of in-game notice should have been given. I mean, I get mail for “Temple of the Silent Storm Week,” which wasn’t even a minor disruption in my gameplay. If they’re going to remove an exclusive token vendor, there should be some kind of notification for those who “just want to log in and play the game, not follow it on several social media sites and a forum.”
Note that I carefully read all patch notes (though I do tend to skim the profession changes for some classes), and knowing that the update was coming on February 26, I decided not to risk having leftover commendations and traded them all in on February 25. However, I can easily see how someone less attentive would miss all of that. I mean, I have an app on my phone that constantly checks the GW2 Twitter, Facebook, and blog, plus a Dev Tracker RSS. I listen to GuildCast and Tales of Tyria podcasts, too. I work hard (harder than I’d realized before typing this) to stay aware of GW2 developments, and that’s the only way I knew that Lionguard Lyns was leaving— and I wasn’t 100% sure that would happen on February 26.
These events have their own problems. In my opinion, the population caps on these maps need to be lowered because it’s pretty clear none of the servers seem capable of providing a quality experience when so many players are merging on a single event. I’d rather have a cool 10 – 20 man fight with an outdoor boss than the chaotic mess plaguing the game now.
I’m not suggesting a map only allow 20 players on it, but they need to add a larger window to these spawn timers to discourage camping and shut down nearby waypoints to these events whenever they begin, which will eliminate people quick-traveling in. That will cut down on the numbers participating in the battles a bit.
As far as guesting, I feel a few things need to happen here:
- 1) There should be separate overflow queues, one for players native to the server and one for guests. And the native player’s queue to enter a map should always have priority over the guest’s queue. Only when there are no native players waiting to enter their home server’s map should the queue for guests advance.
- 2) There should be a limit placed on how many guests can occupy a particular map at any given time, with the majority of the overall occupancy slots being reserved for native players. To allow a situation where most of the occupancy slots on a map can potentially be used by players who are not even native to that server is ridiculous.
- 3) Players should not be allowed to guest to a particular server unless they’re currently grouped with a player who is actually a native of the server in question. The intention of the guest feature is to allow friends on different servers to play together. It was not meant to be a tool to help players farm more easily. If you’re not on the server as a guest of a friend, you don’t need to be there. This also ensures that any one native can not invite more than 4 other “guests” to his home server.
Sure, that could be inconvenient, but the person who shouldn’t be inconvenienced is me when all I want to do is something as basic and understandable as playing on my home server. As a resident I should never lose a spot to a guest.
Maybe that’s harsh, but people are abusing the guesting feature. The intention was to join up with friends on different servers, not hop to other servers to take advantage of event timers, etc.
Guesting is not being abused, third party applications are. All of your steps are well thought out and nice, but entirely unnecessary if you change one simple thing, “the time events occur”.
Randomize when these bosses/events happen so that they can’t be dictated and announced for EZLOOTs to everyone on every server, and bandwagoners will relatively vanish once they are required to put even a slight amount of effort into it.
I think that’s one of the needed changes.
It would also help, I think, if all other areas were just as consistently rewarding. Make it so that going to fight the Shadow Behemoth isn’t significantly more rewarding than defending the Iron Barracuda or the Owl shrine.
There are other ways to fix the problem, of course, but I don’t think any of them involve changes to guesting.
The chest limitation works on a server basis not on an account basis. This is where a large part of the problem is happening. I will say i did this once to test if I was right about the way it works and I am. I did kittenon my server post recent and got a box i then guested to another server and did kittenagain and again got a box. I personally do not plan to do this again because i dont want to be part of the problem and i personally know how annoying it is to not be able to get into an event on your own server.
Was it right around the time when the Daily Achievements reset? I’ve noticed that there isn’t a 24-hour cooldown, but rather it can only be done once between 0:00 and 23:99 UTC each day.
To educate myself. What is the big deal/difference if you do it in your home server or in overflow? Leaving out the obvious, you didn’t do it on your home server, but what else is different? For all the complaining there must be something more. So far I haven’t noticed no real difference playing in either. I get proper credit, same loot etc.
This may not all have to do with guesting either. I’m on a server that isn’t one that is well known here where people flock to and we now have overflows on standard zones. What looks to have happened, is we are now seeing how many people were pent up in fractals for several months because of better loot there, now they see better loot in the open world and the turtle boys are now back outside again, so those players are now in zones vs fractal instances. Boom overflow.
There is no doubt a large base of players will go where the best loot can be had with minimal time. The next Anet trick is to figure out how to balance the perception that loot/time is equal in all phases of the game. Then at that time you can see what content people like vs another. Every mmo struggles with this, even 5+ years in.
The difference is that if you’re in overflow, you don’t know the timer for the event and are “forced” to play as though you’re not just farming that event. End result: You can’t just get a relatively huge reward for 5 minutes of well-timed participation.
I strongly agree that this isn’t a guesting issue. I gave a lengthy explanation of my views in a previous post.
What people dont realize is that “overflow” is not really a seperate server, but rather one of the other servers that are not currently full. Overflow is just a title that you got moved, not an actual “extra” server as many would like to believe.
This information is actually totally wrong. Overflow are separate from the worlds.
i believe Ioflux was referring to the actual piece hardware that worlds are hosted on, while you’re basically saying overflow are seperate from worlds software-wise, correct? can we have clarification on this?
I believe loflux was referring to putting people from one world into another and telling them it was “overflow.” That’s wrong, of course, as Martin said. I’ve never had anyone who wasn’t on Borlis Pass in my Borlis Pass, and the only people I’ve seen in Overflow were other people in Overflow.
I didn’t really see anything in his post to indicate that he’s talking about hardware. What would be the point of putting a population cap on a server if you’re just going to be filling it with the excess population of another server?
I don’t understand this at all. Why do people think it’s the guesting system?
I’m on Borlis Pass. Tonight, walking out into Queensdale, I was placed on an overflow server for the first time (outside of Lion’s Arch) since shortly after launch.
I commented on that fact, and I had several players talk about this “garbage,” and “stupid guesters” on Tarnished Coast, Darkhaven, etc.
I disagreed with them. I asked, “If everyone’s guesting on your world, why am I here?”
The popular (not, in my opinion, correct) opinion seemed to be that people were guesting to other servers in order to do the Shadow Behemoth event. Again, I pointed out that the Borlis Pass timer still had more than an hour before the event came up, and that there was little reason for anyone to guest to my server. And again, I asked, “So if it’s all about the guesting, why am I in overflow?”
Why? Why is this a guesting problem? People can only guest on two worlds per day, so they’re not constantly switching to whichever server has a certain event next. And if they’re guesting on your world, constantly switching among their daily 2 guest servers and their own server, always going for the next big event, then 1/3 of the time, they’re not on your server!
And don’t forget, there are people on your server who are guesting on other servers, too. On the whole, it should even out just fine.
Or is everyone so conceited that they think their own server is just so much better than the others that everyone wants to go there? Oh, and of course the “residents” don’t want to guest somewhere else. Why would they? They’re already on the best server. It’s all those foreign players, those “immigrants” from other servers! They’re the ones to blame for all our problems!
I’m sorry to rant, but I’m very frustrated by people’s tendency to blame everyone else (and yes, I see the irony in that statement). Nobody seems to realize that there are enough players on your own server, not guesting, to put many of the players in overflow if they clump up in one place. Because, again, it’s not the locals who are the problem. The people on their own server are supposed to be there, after all! It’s all those others who cause the problems.
That’s what it all comes down to. It’s not our fault, it’s everyone else.
Since mail transactions are limited to the amount of money you’ve personally earned (through rewards, drops, etc.), the simplest solution I see is to play one of the characters on the second account. I can understand why that would be undesirable to you, given the purpose of the account, but it could save you some headaches.
_It could be called the “Dodge!” button, and every time I used it I could make a DBZ Abridged joke to my mates on TS.
I wonder if this could be automated…
Is there a way to keybind an audio recording?
IMO they will jump back to 40s as soon as a new item utilising them comes out – stock up kids
Wait, what? The new Ascended accessories from the laurel vendor cost 40 laurels plus 50 ecto. Don’t get me started on the back items. I have level 80 characters in rare armor because it takes so much ectoplasm to craft exotics. And then there’s all the high-end cosmetic stuff that I haven’t even bothered looking at.
How many new items do you need? I think they’re needed enough as it is, and I welcome this change in rare drop rates. If a “new item” comes out that utilizes ectoplasm, it will probably not require more than a stack. Given the number of ecto currently needed to fully outfit a character in the best gear available, I doubt it’ll be that big a change in demand. I could be wrong, but I’m pretty sure my thoughts would be, “Oh! Another thing to add to the list of items I can make in a year or so when all my characters are level 80 in full exotics.”
Just to let everyone know, it’s not just an Nvidia issue. I’m running all AMD and I get these intermittently.
I’ve also tried the “-repair” command with no success. I played for about half an hour, went AFK in Lion’s Arch (Fort Marriner) for about 10 minutes, and came back to the crash dialog.
I’ve been having this problem, but it coincided with my use of the “-bmp” command, so I had assumed it was related. It was also around the time I installed the new 13.2 beta drivers.
Of course, mine could be a different problem entirely, since I’m almost always able to fix mine with Alt-Tab.
So, was my party the only one who had trouble dodging through traps and spider venom? Or have I simply not noticed it, and everyone’s ignoring me because I sound like a noob?
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