No Drake. It also works with Attunement swapping, something that Elementalists (not Engineers) can do.
Depends on your Build
Currently:
Healing Power
Toughness
Vit
Power
Cond Damage
Precision
Crit Damage
You can only revive allies who are downed, not dead.
If that makes a difference. It’s the same thing for the Guardian Tome of Courage along with the other revive abilities other classes have.
You can be very healing/supportive as an Elementalist.
I personally run 10 Air, 30 Water, 30 Arcane.
I’ve seen a good amount of people enjoy the build and think it was pretty good.
Cleansing Wave dodge does not have an animation.
But it’s always worked 100% of the time for me. Just watch for the 2.5k~ heal.
Also, please made Gust an instant thing with no travel time.
Please, it’s way too easy to dodge.
It’d be a nice touch for sure, but I assume it’s the party leader who appears in the cut scenes like GW1.
It’s whoever entered the dungeon first.
Arcane 10 for Elemental Attunement
Granting Fire Auras on Signet use
Gaining Fury/Swiftness for Auras
Possibly something else.
Glyph of Storms is decent damage, bleeds, AND blinds while in Earth.
While being better then Lightning Flash is debatable, I use Storms over Flash.
To perhaps an ground target AoE light-field that pulsed the blind condition much like Earth Glyph of Storms.
Thoughts?
The only reason I can’t play any other class is because of the Attunement system and how used to it I am.
I have a good build that is good for Support Healing/Buffing, control, Survivability, and still Solo’s alright if you’d like to hear.
You can cast it below water while looking up to teleport ABOVE water onto ledges.
Uh oh. Engineer rocket boots are currently unusable underwater because they could do that.
I believe those were disabled because it was bugged and Engineer’s could accidently launch themselves WAAAAYYYY too high (think skybox)
My support build works very well for solo surviability and dungeon farming. Just AoE things down in packs and you’re solid.
Favorite thing to do: Farming Champion Risen Giant grubs solo.
Weapon : Staff. Dagger and Scepter just don’t feel right to me.
How do you feel about support?
I find that it travels rather slowly for a teleport.
While this may be true, you have to keep in mind two very important things.
It’s an actual teleport.
Not any of that “has to be able to be reached by walking” bull.
AND
You can cast it below water while looking up to teleport ABOVE water onto ledges.
It’s less then 4 silver at lv80.
You’ll be fine.
Is the best skill.
Period.
Of all time.
….ever
Toughness
You already cleanse enough with basic water traits and those are the main reason to do Vit.
And I vote for Undead
thank you so much for such good advices!
i’m going to try out tonight
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and anyone else who wants to discuss more please continue =^-^=
I’ll come do it with you if you want on my Ele.
Add me in game and just throw me a message.
What weapons are you using? What role?
Cleric here, but you might be interested in Berserker’s or Rampagers for damage.
Depends on your playstyle and what you’re specced in for as well.
Pardon my PvP ignorance, does vapor form not interrupt stomps?
Unlike other skills other professions have, we can’t use it before an immediate stomp.
Also, it counts as downing yourself.
And gives point to enemy teams in sPvP I believe.
And broke my gear once.
Elementalist is the Jack of All Trades, Not a One Trick Pony: And this is how it should stay
in Elementalist
Posted by: Ryld.1340
Side note:
You can’t get 600 healing with water #1. Most you’ll probably get with full exotics is 512~.
How does dodging heal you and remove a condition every 10 seconds with that build? I really would like to know – thanks!
Evasive Arcana
Also, Ryld, are you sure, that sigil is working? I mean, it says “when you swap on this weapon”, but elementalists can’t swap the weapon.
It works on Attunement swap. Currently I am running the Sigil of Energy for Endurance return to abuse Evasive Arcana, it’s great. I can do 4 dodges in a row (including Fire Roll as Staff)
I also didn’t realize I could change the Sigil in the builder sorry. I highly recommend Energy for fun and dodging.
Rune Set of Dwayna that grants AoE regeneration does not stack with Cleansing Water
I’ve got about ~500 tokens from TA on my Ele.
My basic advice? Run Staff. From that point on, you carry the group. I personally run my favorite build of 0/10/0/30/30 with Evasive Arcana and GoEM.
Utilities:
Arcane Wave
Mist Form
Glyph of Storms
Basic Tips:
Surround wolves in lightning cage before pull and then drop a frost aura under them. This will shorten their pounce distance and hopefully miss.
First boss is a pain. Good luck. Try to use Air’s basic attack through the worms for a higher chance to take care of the blossoms easily.
Use Glyph of Storms as Earth. It has a pretty nice constant blind and good damage. Nice for mitigation.
Those Knights? Try to avoid them best you can. If you can get a pushback, slow, cage, or blind on their hit, it should interrupt their wombo combo on you.
Fire basic is good for blossoms. So is earth. Water takes two hits. Lightning has a hard time hitting.
Drop Healing Rain where you might be fighting with a decent amount of blossom respawns. Clears the poison if it goes off.
Against spider groups (if you fight those), drop a Frost aura then arcane wave in the field to give AoE Frost Armor to slow down the damage.
Against bees, switch utilities to Teleport (doesn’t break stealth), Mist Form, and Arcane Shield in case you mess up.
I haven’t really done path forward, forward to help you with the rest.
Hope all that helps.
I really dislike underwater combat as well.
Great support build.
Change Glyph of Storms to Lightning Flash or AoE for PvP. Great for combo fields and general usage. (Keep in mind that dodging in water heals you for about ~2.5k and removes a condition every 10 seconds, AoE)
Really want to see this mod in game. Looks really nice.
even better idea is when a guild claim the keep you pay 4 silver for every supply u take and get donated to the guild keeps banker and the GL has to come n check it. eventually the nooob will run outta of money. And of course the GL can use that same money to pay for the upgrade cost. Oh and the keep need more npc at the current it just empty lol
What
Works fine for me.
@Ryld. Try Arcane Wave. You can thank me later. Bro.
I do.
But I like having another way to do it.
I don’t want to take away the fact that Eruption is a Blast Finisher. I just want the animation sped up.
That’s what I’m saying. If you do that, then it’s a lot harder to cast it, switch attunements, then lay down the combo field.
We don’t need weapon swap, don’t be silly.
@Ryld. Try Arcane Wave. You can thank me later. Bro.
I do.
But I like having another way to do it.
Currently running 10 Air/30 water/30 Arcane as Staff Elementalist with the utilities Glyph of Storms, Arcane Wave, and Arcane Shield.
Rune Set – Dwayna
Air Trait – Reduced Glyph CD’s
Water – Remove Condition on Attunement and Condition, Reduce CD
Arcane – Attunement Bonus, Blasting Staff, and Evasive Arcana
kitten’s so support it’s not even funny. You can do a single juggle of switching between Earth/Water while using your GoEH to keep a steady protection/regeneration to the party along with the rest and you can also throw down Fire/Water fields and “MAKING WAVES!” to quick healing and Might Stacks. Use Frost Field to put down an AoE Frost Armor to help mitigate damage.
Small Note:
Token Gems ARE account-wide.
I wouldn’t say that would be a good idea.
An option for a percentage number would be nice.
Just mainly for bosses that do things at 25/50/75 percent health.
Again, about what I said above. The digit number amount will fluctuate at a very crazy range from player activity so a exact % or # is highly useless. Some of the bosses I have encountered so far do not have any special ability they dish out at every 1/4th of a health depleted. The boss mechanics are more timed then they are by health. For example a stomp could be every 20 seconds and not every 2% health, or a shout that makes everyone fear away won’t only happen at 50% health.
I’ve never noticed HP fluctuations to be anything noticeable.
And yes, certain mobs do certain things at HP percents. Especially in dungeons and it would be nice to have a more definite notice on when it’s about to happen.
Different "icon" for general merchants (selling salvage kits etc)
in Suggestions
Posted by: Ryld.1340
Suggestion to change them to what I think they were called in GW1
Outfitters
An option for a percentage number would be nice.
Just mainly for bosses that do things at 25/50/75 percent health.
Blasting Staff and Lingering Attunements should be base. Change Renewing Stamina to the 15-point minor.
Remove the “start-up” time on Lava Font.
Lower Attunement Swap Cooldown.
Increase Several Animation Speed’s (Not Eruption!)
Increase Splash Range on Staff’s Water #1. Currently don’t heal people when fighting mobs that have a slightly higher hitbox or something.
Change Unsteady Circle to a circular AoE similar to Ring of Fire.
Change Gust to be instant.
Do something with Lightning Surge. Maybe change it to a Light AoE Field and remove the damage? That would be great.
Could you please make it so that I can re-link thinks linked in chat?
Pleeeasee?
I crit with Water Blast at lv80 for 337.
(Meant to say Change instead of Chance)
Also, on your comments towards Staff, I’m not sure if you play ComboFinisher Staff. I’d suggest under the Lava Font to remove the start-up time is all. I enjoy have Fire so I can throw Might around like a child with a bowl of peas.
If you could do anything to buff Staff, it would be to give us another combo type (pleasedoShadow,pleasedoShadow,pleasedoShadow)
(edited by Ryld.1340)
Lightning Surge #2 Skill on Staff has Unlimited Range and does not require LoS targeting.
Allows you to kill Siege behind walls and way out of range safely.
Don’t chance Eruption on Staff bro, please.
I love it’s current timing and it’s great for combo finishers.
Pls bro
:[
I feel like the approach to this was done backwards. Instead of reducing the rewards for doing a dungeon over and over, players should instead be rewarded for doing a variety of dungeons, sort of like with the “Daily Kill” variety.
Just my thoughts.