Showing Posts For Ryld.1340:

I heart Elementalist

in Elementalist

Posted by: Ryld.1340

Ryld.1340

While Elementalist IS a fun class, there are still some things wrong with it when compared to other classes. Considering their damage, they are still far too squishy compared to other DPS spec’s and in sPvP they’re really only good as Bunker Staff.

Useless Sigil for Ele

in Elementalist

Posted by: Ryld.1340

Ryld.1340

No Drake. It also works with Attunement swapping, something that Elementalists (not Engineers) can do.

How would you rate attributes for the Elementalist?

in Elementalist

Posted by: Ryld.1340

Ryld.1340

Depends on your Build

Currently:
Healing Power
Toughness
Vit
Power
Cond Damage
Precision
Crit Damage

Scroll Of Renewal

in Elementalist

Posted by: Ryld.1340

Ryld.1340

You can only revive allies who are downed, not dead.

If that makes a difference. It’s the same thing for the Guardian Tome of Courage along with the other revive abilities other classes have.

Ele as a healer in SPVP

in Elementalist

Posted by: Ryld.1340

Ryld.1340

You can be very healing/supportive as an Elementalist.

I personally run 10 Air, 30 Water, 30 Arcane.

I’ve seen a good amount of people enjoy the build and think it was pretty good.

[BUG] Elementalist Arcane Trait XI

in Elementalist

Posted by: Ryld.1340

Ryld.1340

Cleansing Wave dodge does not have an animation.

But it’s always worked 100% of the time for me. Just watch for the 2.5k~ heal.

More "homing" on Ele skills

in Elementalist

Posted by: Ryld.1340

Ryld.1340

Also, please made Gust an instant thing with no travel time.

Please, it’s way too easy to dodge.

Make Dungeon Cutscenes Player Specific

in Suggestions

Posted by: Ryld.1340

Ryld.1340

It’d be a nice touch for sure, but I assume it’s the party leader who appears in the cut scenes like GW1.

It’s whoever entered the dungeon first.

What are the ele builds with all the boons?

in Elementalist

Posted by: Ryld.1340

Ryld.1340

Arcane 10 for Elemental Attunement
Granting Fire Auras on Signet use
Gaining Fury/Swiftness for Auras

Possibly something else.

PvE Pro Tips

in Elementalist

Posted by: Ryld.1340

Ryld.1340

Glyph of Storms is decent damage, bleeds, AND blinds while in Earth.

While being better then Lightning Flash is debatable, I use Storms over Flash.

What if Lightning Surge was changed?

in Elementalist

Posted by: Ryld.1340

Ryld.1340

To perhaps an ground target AoE light-field that pulsed the blind condition much like Earth Glyph of Storms.

Thoughts?

Having problems playing other classes after Ele.

in Elementalist

Posted by: Ryld.1340

Ryld.1340

The only reason I can’t play any other class is because of the Attunement system and how used to it I am.

PvE Builds? General tips and advice needed.

in Elementalist

Posted by: Ryld.1340

Ryld.1340

I have a good build that is good for Support Healing/Buffing, control, Survivability, and still Solo’s alright if you’d like to hear.

Air Pocket (Underwater Teleport)

in Elementalist

Posted by: Ryld.1340

Ryld.1340

You can cast it below water while looking up to teleport ABOVE water onto ledges.

Uh oh. Engineer rocket boots are currently unusable underwater because they could do that.

I believe those were disabled because it was bugged and Engineer’s could accidently launch themselves WAAAAYYYY too high (think skybox)

PvE Builds? General tips and advice needed.

in Elementalist

Posted by: Ryld.1340

Ryld.1340

My support build works very well for solo surviability and dungeon farming. Just AoE things down in packs and you’re solid.

Favorite thing to do: Farming Champion Risen Giant grubs solo.

Weapon : Staff. Dagger and Scepter just don’t feel right to me.

PvE Builds? General tips and advice needed.

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Posted by: Ryld.1340

Ryld.1340

How do you feel about support?

Air Pocket (Underwater Teleport)

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Posted by: Ryld.1340

Ryld.1340

I find that it travels rather slowly for a teleport.

While this may be true, you have to keep in mind two very important things.

It’s an actual teleport.

Not any of that “has to be able to be reached by walking” bull.

AND

You can cast it below water while looking up to teleport ABOVE water onto ledges.

Why isn't it free to respec traits?

in Guild Wars 2 Discussion

Posted by: Ryld.1340

Ryld.1340

It’s less then 4 silver at lv80.

You’ll be fine.

Air Pocket (Underwater Teleport)

in Elementalist

Posted by: Ryld.1340

Ryld.1340

Is the best skill.

Period.

Of all time.

….ever

Vit or toughness?

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Posted by: Ryld.1340

Ryld.1340

Toughness

You already cleanse enough with basic water traits and those are the main reason to do Vit.

And I vote for Undead

Twilight Arbor makes me so frustrated :'(

in Elementalist

Posted by: Ryld.1340

Ryld.1340

thank you so much for such good advices!

i’m going to try out tonight
and anyone else who wants to discuss more please continue =^-^=

I’ll come do it with you if you want on my Ele.

Add me in game and just throw me a message.

Glyphs or Cantrips?

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Posted by: Ryld.1340

Ryld.1340

What weapons are you using? What role?

LV 80 Ele - What do you recommend for Armor set?

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Posted by: Ryld.1340

Ryld.1340

Cleric here, but you might be interested in Berserker’s or Rampagers for damage.

Depends on your playstyle and what you’re specced in for as well.

Ele downed state

in Elementalist

Posted by: Ryld.1340

Ryld.1340

Pardon my PvP ignorance, does vapor form not interrupt stomps?

Unlike other skills other professions have, we can’t use it before an immediate stomp.

Also, it counts as downing yourself.

And gives point to enemy teams in sPvP I believe.

And broke my gear once.

Elementalist is the Jack of All Trades, Not a One Trick Pony: And this is how it should stay

in Elementalist

Posted by: Ryld.1340

Ryld.1340

Side note:

You can’t get 600 healing with water #1. Most you’ll probably get with full exotics is 512~.

Post Your Build Thread

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Posted by: Ryld.1340

Ryld.1340

How does dodging heal you and remove a condition every 10 seconds with that build? I really would like to know – thanks!

Evasive Arcana

Also, Ryld, are you sure, that sigil is working? I mean, it says “when you swap on this weapon”, but elementalists can’t swap the weapon.

It works on Attunement swap. Currently I am running the Sigil of Energy for Endurance return to abuse Evasive Arcana, it’s great. I can do 4 dodges in a row (including Fire Roll as Staff)

I also didn’t realize I could change the Sigil in the builder sorry. I highly recommend Energy for fun and dodging.

Elemental bugs/glitches thread.

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Posted by: Ryld.1340

Ryld.1340

Rune Set of Dwayna that grants AoE regeneration does not stack with Cleansing Water

Twilight Arbor makes me so frustrated :'(

in Elementalist

Posted by: Ryld.1340

Ryld.1340

I’ve got about ~500 tokens from TA on my Ele.

My basic advice? Run Staff. From that point on, you carry the group. I personally run my favorite build of 0/10/0/30/30 with Evasive Arcana and GoEM.

Utilities:

Arcane Wave
Mist Form
Glyph of Storms

Basic Tips:
Surround wolves in lightning cage before pull and then drop a frost aura under them. This will shorten their pounce distance and hopefully miss.

First boss is a pain. Good luck. Try to use Air’s basic attack through the worms for a higher chance to take care of the blossoms easily.

Use Glyph of Storms as Earth. It has a pretty nice constant blind and good damage. Nice for mitigation.

Those Knights? Try to avoid them best you can. If you can get a pushback, slow, cage, or blind on their hit, it should interrupt their wombo combo on you.

Fire basic is good for blossoms. So is earth. Water takes two hits. Lightning has a hard time hitting.

Drop Healing Rain where you might be fighting with a decent amount of blossom respawns. Clears the poison if it goes off.

Against spider groups (if you fight those), drop a Frost aura then arcane wave in the field to give AoE Frost Armor to slow down the damage.

Against bees, switch utilities to Teleport (doesn’t break stealth), Mist Form, and Arcane Shield in case you mess up.

I haven’t really done path forward, forward to help you with the rest.

Hope all that helps.

Ele underwater fighting. Avoid?

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Posted by: Ryld.1340

Ryld.1340

I really dislike underwater combat as well.

Post a picture of your Elementalist [Merged]

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Posted by: Ryld.1340

Ryld.1340

This hood is too cute.

Attachments:

Post Your Build Thread

in Elementalist

Posted by: Ryld.1340

Ryld.1340

Build

Great support build.

Change Glyph of Storms to Lightning Flash or AoE for PvP. Great for combo fields and general usage. (Keep in mind that dodging in water heals you for about ~2.5k and removes a condition every 10 seconds, AoE)

Combat UI improvements

in Suggestions

Posted by: Ryld.1340

Ryld.1340

Really want to see this mod in game. Looks really nice.

Claimed Keeps

in Suggestions

Posted by: Ryld.1340

Ryld.1340

even better idea is when a guild claim the keep you pay 4 silver for every supply u take and get donated to the guild keeps banker and the GL has to come n check it. eventually the nooob will run outta of money. And of course the GL can use that same money to pay for the upgrade cost. Oh and the keep need more npc at the current it just empty lol

What

Unsteady Ground wont cast

in Elementalist

Posted by: Ryld.1340

Ryld.1340

Works fine for me.

Six Easy Steps to Fix Elementalist

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Posted by: Ryld.1340

Ryld.1340

@Ryld. Try Arcane Wave. You can thank me later. Bro.

I do.

But I like having another way to do it.

I don’t want to take away the fact that Eruption is a Blast Finisher. I just want the animation sped up.

That’s what I’m saying. If you do that, then it’s a lot harder to cast it, switch attunements, then lay down the combo field.

Thoughts on ele not having weapon swapping?

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Posted by: Ryld.1340

Ryld.1340

We don’t need weapon swap, don’t be silly.

Six Easy Steps to Fix Elementalist

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Ryld.1340

@Ryld. Try Arcane Wave. You can thank me later. Bro.

I do.

But I like having another way to do it.

Need Help: Explorer Dungeon Build

in Elementalist

Posted by: Ryld.1340

Ryld.1340

Currently running 10 Air/30 water/30 Arcane as Staff Elementalist with the utilities Glyph of Storms, Arcane Wave, and Arcane Shield.

Rune Set – Dwayna
Air Trait – Reduced Glyph CD’s
Water – Remove Condition on Attunement and Condition, Reduce CD
Arcane – Attunement Bonus, Blasting Staff, and Evasive Arcana

kitten’s so support it’s not even funny. You can do a single juggle of switching between Earth/Water while using your GoEH to keep a steady protection/regeneration to the party along with the rest and you can also throw down Fire/Water fields and “MAKING WAVES!” to quick healing and Might Stacks. Use Frost Field to put down an AoE Frost Armor to help mitigate damage.

Improve dungeons (LFP Finder, Rewards, Incentives)

in Suggestions

Posted by: Ryld.1340

Ryld.1340

Small Note:

Token Gems ARE account-wide.

Claimed Keeps

in Suggestions

Posted by: Ryld.1340

Ryld.1340

I wouldn’t say that would be a good idea.

Show enemys HP amount

in Suggestions

Posted by: Ryld.1340

Ryld.1340

An option for a percentage number would be nice.

Just mainly for bosses that do things at 25/50/75 percent health.

Again, about what I said above. The digit number amount will fluctuate at a very crazy range from player activity so a exact % or # is highly useless. Some of the bosses I have encountered so far do not have any special ability they dish out at every 1/4th of a health depleted. The boss mechanics are more timed then they are by health. For example a stomp could be every 20 seconds and not every 2% health, or a shout that makes everyone fear away won’t only happen at 50% health.

I’ve never noticed HP fluctuations to be anything noticeable.

And yes, certain mobs do certain things at HP percents. Especially in dungeons and it would be nice to have a more definite notice on when it’s about to happen.

Different "icon" for general merchants (selling salvage kits etc)

in Suggestions

Posted by: Ryld.1340

Ryld.1340

Suggestion to change them to what I think they were called in GW1

Outfitters

Show enemys HP amount

in Suggestions

Posted by: Ryld.1340

Ryld.1340

An option for a percentage number would be nice.

Just mainly for bosses that do things at 25/50/75 percent health.

Insert your Elementalist buff / changes here.

in Elementalist

Posted by: Ryld.1340

Ryld.1340

Blasting Staff and Lingering Attunements should be base. Change Renewing Stamina to the 15-point minor.

Remove the “start-up” time on Lava Font.

Lower Attunement Swap Cooldown.

Increase Several Animation Speed’s (Not Eruption!)

Increase Splash Range on Staff’s Water #1. Currently don’t heal people when fighting mobs that have a slightly higher hitbox or something.

Change Unsteady Circle to a circular AoE similar to Ring of Fire.

Change Gust to be instant.

Do something with Lightning Surge. Maybe change it to a Light AoE Field and remove the damage? That would be great.

Easier Linkability

in Suggestions

Posted by: Ryld.1340

Ryld.1340

Could you please make it so that I can re-link thinks linked in chat?

Pleeeasee?

I Made a Warrior

in Elementalist

Posted by: Ryld.1340

Ryld.1340

I crit with Water Blast at lv80 for 337.

Six Easy Steps to Fix Elementalist

in Elementalist

Posted by: Ryld.1340

Ryld.1340

(Meant to say Change instead of Chance)

Also, on your comments towards Staff, I’m not sure if you play ComboFinisher Staff. I’d suggest under the Lava Font to remove the start-up time is all. I enjoy have Fire so I can throw Might around like a child with a bowl of peas.

If you could do anything to buff Staff, it would be to give us another combo type (pleasedoShadow,pleasedoShadow,pleasedoShadow)

(edited by Ryld.1340)

Elemental bugs/glitches thread.

in Elementalist

Posted by: Ryld.1340

Ryld.1340

Lightning Surge #2 Skill on Staff has Unlimited Range and does not require LoS targeting.

Allows you to kill Siege behind walls and way out of range safely.

Six Easy Steps to Fix Elementalist

in Elementalist

Posted by: Ryld.1340

Ryld.1340

Don’t chance Eruption on Staff bro, please.

I love it’s current timing and it’s great for combo finishers.

Pls bro

:[

Recent Change about less Rewards for Consecutive Dungeons

in Suggestions

Posted by: Ryld.1340

Ryld.1340

I feel like the approach to this was done backwards. Instead of reducing the rewards for doing a dungeon over and over, players should instead be rewarded for doing a variety of dungeons, sort of like with the “Daily Kill” variety.

Just my thoughts.