0 0 30 20 30 Staff Bunker Elementalist
Would be pretty vicious.
Not till April at the earliest.
Why? No-one knows.
Zoose is OP. Nerf Zoose!
I wonder how eles will be after next “balance patch”. Devs said something about staff eles being strong and such.
30 Water (Cleansing Waters) will have its ICD removed, letting Healing Rain remove an AoE ~6 conditions.
But again, that’s only if you take 30 Water. Which you don’t. Because 20 Earth + Ether Renewal as well as 20 Water and 30 Arcane is how you would go. I’m pretty sure going back to 0 0 10 30 30 with SoR won’t be worth it.
Aren’t eles generally more concerned with thieves than warriors? Thief is the only profession that really hard-counters them.
Pretty much every profession “hard counters” Ele right now, simply because the Ele is that bad. The Mesmer is just as effective against an Ele as a Thief is. Both can strip the Ele’s boons and then unload a one-shot burst on them in a matter of seconds. The Necro and Engi can unload more conditions than the Ele can cleanse. Etc, etc.
I kill mesmers, necros, and engis all the time, even in 1v1s. The engi vs ele match-up I’d say is like 75-25 in the eles favor in most cases. (fresh air ele)
Signet of spite, a separate class from necro, is definitely a match up ele has trouble with though.
Thief is the only real problem.
How does an Engi lose to an Ele? Block your attacks, unload with conditions, knock you around so that you can’t combo properly.
Why didn’t you dodge when he (a s/f ele) attuned to Air?
Sounds like a skill problem, bro.
Condition damage ignoring damage reductions is balanced out by the fact it also ignores damage amplifications. No traits, vulnerability stacks, or even special debuffs (like Frenzy) increase damage dealt by conditions.
Might
(and ryld.. is that a reference to the drow Ryld?)
Yes
Only if every other damage multiplier will effect condition damage as well.
This. You let me start making it so 8 stacks of bleed deals 2K damage per tick, and THEN we can start giving damage reductions, mkay?
Only if toughness/armor affects it as well. You either get 10-20% damage increase or armor bypass. Not both.
Ill agree that better condi defence needs to be implemented, but a boon isnt the way to go. We need less ways to remove it and more ways to block it in the first place.
What do you mean? You can block, dodge almost every condition attack as is.
I’m not sure how eles remind you of shammy. Hmm.
Anyhow, eles require more work to stay alive then quite a few other classes in PvE
Only if every other damage multiplier will effect condition damage as well.
If eles and mesmers get it, I’ll be happy.
You mean this eles, that get completely imune to Conditions with diamond skin and a little bit of heal? Why would they need this?
Probably because Ele’s melt terribly to just the slightest condition pressure unless entirely built for it in which point they aren’t going to kill you?
Where do people get the idea that diamond skin is actually worth anything and that eles are some kind of God against conditions or even actually in a good place at all?
Finally the other benefit of attunements is the 20 skills, which is null and void because of it’s counterbalance of having them be inferior.
Tis not like you have a massive amount of self finishers or that each element has a skill thats on a total of 1.4+ power ratio.
Class is reliant on self finishing unlike other classes. This also means that other classes get stronger when they are with friends who have fields while eles stay the same.
Also having a skill with 1.4+ power ratio is nothing special, there are many skills in the game with a way bigger coefficient, just check the wiki.Finally damage is not the only thing the matters, cooldowns, defense and utility are all extremely important. Keep in mind that you are talking about the squishiest class which also happens to have less useful defensive utilities than the class with the most health and armor.
No profession can throw 4 of them in a row, thats kinda the point of being able to.
Also kitten please if someone has hybrid utilities (aka both defensive and offensive at once) its ele, compare to my necro who has a cheeze 1v1 fake invul and the only 2 mobility moves having kinda giant icons showing where i port to if at all/not get cced to hell and back.
Give me lightning hammer i give you flesh wurm, give me shield i give you spectral armor.
Doesnt mean ele aint kittened by chill unlike no other but you aint bloody weak just spoiled from choice, just as those whiny kittens that caused dhuumfire to be a thing.
4 of what in a row? Finishers? Because Engineer.
And I’d trade Spectral Armor for Arcane Shield any day. Arcane Shield is so bloody bad.
And yes, Elementalists in sPvP are pretty bad.
Suggestion: Make it affect Normal Hits and Conditions. Remove the Crit part.
Clearly a zerker player. The answer is no, Weakness got changed so that Zerker builds didn’t flat-out ignore it because it didn’t do what it was supposed to: reduce their damage. Changing it to affect conditions is just silly, as their damage output is actually not that high. Or is 1.5k DPS too much for you to handle?
Yes, it was useless pre-buff but now it completely destroys Power Builds as a whole. 50% reduction is too much, maybe something along the lines of 20%~30% reduction is more acceptable.
I think the only classes that would not want to this to be changed are the biggest offenders, Engineers (with Elixir Gun) and Necros.
50% chance of 50% reduction is 25% average reduction. Already within your proposed range. Also, weaker than Protection.
@Ryld: you must be talking about condition necros. I actually listed their DPS quite accurately, and I am most familiar with the build. 1.5-1.8k DPS is not as scary as you make it out to be.
They have quite more then a burst of 2k DPS. And when you only have 12-13k health as an Ele, that’s a LOT of damage to eat.
Suggestion: Make it affect Normal Hits and Conditions. Remove the Crit part.
That is a fair bit unreasonable. Your suggesting rewarding players who invest it one stat, while punishing players who invest in another.
So why does the Protection buff exist?
Protection affects direct damage. Weakness should be the opposite.
Suggestion: Make it affect Normal Hits and Conditions. Remove the Crit part.
Clearly a zerker player. The answer is no, Weakness got changed so that Zerker builds didn’t flat-out ignore it because it didn’t do what it was supposed to: reduce their damage. Changing it to affect conditions is just silly, as their damage output is actually not that high. Or is 1.5k DPS too much for you to handle?
I don’t play Zerker interestingly enough. And yes, Condition damage can stack up quickly with Bleed, Torment, Poison, Burning, and Confusion.
Elementalist is perfectly fine in WvW.
But you will never achieve these stats as 0 X X 30 30 in SPvP, where they actually need the help.
Ele is far from fine in WvW. You can be nearly 1shot by a SINGLE thief attack…
I had more than 1,600Toughness and was STILL hit for 16k damage from ONE skill.
That’s mostly just a Thief problem and not really an Elementalist one. Most everyone will die/almost die to Backstab from someone building purely for it.
We lack sustain as well, our damage is rather weak as we have to build to counter the low health and armor we are given despite the nerfs to damage, healing and mobility…
The mobility is an actual issue, but what nerfs have you received in WvW to Healing or Damage? I know about the 1% less per boon off Bountiful Power, but..
Suggestion: Make it affect Normal Hits and Conditions. Remove the Crit part.
I was leaving this thread alone earlier, but after playing a lot of sPvP today…
Please fix this. This is such a death sentence it isn’t even funny.
I think that WITH 30 Arcane, Chill makes Attunements have a SIXTEEN second recharge time. And at base, they have a 21 SECOND COOLDOWN.
That’s insane, dude. I don’t see how anyone could think that’s alright.
(edited by Ryld.1340)
people still run 0/10/0/30/30?
people still run 0/10/0/30/30?
Pretty sure almost everyone does.
I’m a rebel and play 0 0 10 30 30 instead.
Note for the Future: Cleansing Waters ICD will be removed.
Evasive Arcana is a must for you. Dodging in Water is an AoE cond removal + Heal. Earth is another blast and Air is a blind.
Elemental Elite in Water will be worth it for you. At some point it will do a large heal (I wish we could control it) for about 7-8k in an AoE.
I posted this thing somewhere else, but you might be interested.
Traits:
20 Earth for Rock Solid and Earth’s Embrace
20 Water for Cleansing Wave and Cantrip Mastery or Shards of Ice
30 Arcane for Blasting Staff, Elemental Attunement, and Evasive ArcaneHeal Skill:
Either Ether Renewal or the blast finisher healing skill (isn’t that great)Utilities:
Arcane Wave, Conjure Lava Axe (then press 2), and possibly Armor of Earth or Lightning FlashElite: Glyph of Elementals
Amulet/Sigil:
Cleric and EnergyCombo:
Start in Fire/Air: Attune Water +Roll → Healing Rain → Roll + Earth Attunement → Eruption → Arcane Wave → Conjure Flame → Heal → Explosive Lava AxeBlast Finisher Count: 5
Healing Power: 998
Total Healing: 7598 (from Blasts) + 2300 (Healing Ripple) + 1150 (Water Roll) = 11048 with 2-3 Conditions Removed
Have fun.
Edit: Forgot about some healing power. You actually heal for more. All this had a CD of ~40 seconds I think.
FYI, you shouldn’t rely on any info in the ‘leaked’ patch notes – we know some things are planned changes, because devs had previously mentioned them elsewhere, but the official stance is that this leak is largely made up.
This one isn’t leaked. It was confirmed by the Dev’s themselves that Cleansing Waters ICD will be removed for SPvP.
Elementalist:
Cleansing Water: This trait no longer has an internal cooldown while in PvP.
Meteor Shower: Updated the skill fact to display the increased endurance regeneration while the player has the Zephyr’s Focus trait. Added a red ring to indicate area of effect for enemy players. Added a white ring for allied players.
As a Staff Bunker, which do you think would be better? Cleansing Water un-nerfed with SoR or maybe EF. Or Rock Solid + EF?
To all those that constantly compare Ele’s performance to Warrior’s performance, please watch this playlist:
That is all.
The only issue with this is that even at max level play, Warrior is still usually better.
Um i just theory crafted with 0 10 0 30 30 and a secret gear and I got a bit over 2,800 armor, around 3,000 attack, around 31% crit chance, 51% as you have per a fury, around 80% crit damage and around 15-16k health. This is with exotics and ascended trinkets. This stats is more than some classes can get and also ele is one of the best classes in 1v1 I’m not sure what gear you’re in maybe masterwork…
Elementalist is perfectly fine in WvW.
But you will never achieve these stats as 0 X X 30 30 in SPvP, where they actually need the help.
eles seem to do quite well in solo q in particular because they are fast.
But they are not compared to other roamers.
Corrupt Boon + Signet of Spite will eat an Ele alive.
I think it would be a big deal. PvE would become even easier. And for PvP, just imagine if all sources of Vulnerability just applied double the amount.
I had a vague thought earlier. What if Revealed from outside sources (like Ranger) didn’t apply Reveal but instead something else? It could be a debuff called Marked or something that don’t stop the person from entering stealth but just allows you to still see the person. A good example would be a stealthed person that is too close in WoW. This way you can still have a counter to stealth but it doesn’t completely lock the Thief out of his utilities, backstab, improved initiative regain and more.
Please stop pretending Attunement is “just weapon swap for eles”. No other class can weapon swap between 20 different skills. No other class besides warrior can trigger any sort of effect on weapon swap. It’s F1-F4 skills and those skills are affected by chill. Should Engineer toolbelt skills also be immune to chill? No. And only necro has easy, reliable access to chill.
‘No other class beside warrior can trigger any sort of effect on weapon swap’
You don’t play very many classes, do you?
Yes, yes we went over that already. The point is that only warrior and ele can really exploit (not necessarily a bad word) weapon swapping because warriors can trait for 5s CD (4 with runes) and eles have more “weapon sets” available. Other classes, whether they can trait for swapping or not, are stuck at 10s, 9s with runes. This is the main difference, and the main point of my argument about weapon swapping being powerful and the fact that classifying Attunement as “just weapon swapping for eles” is false.
We can talk about warrior swap and why it is more “fair” or at least necessary if you want, but that really is a different discussion about a different class with different mechanics.Honestly, I am not writing these things to put the ele class down or the people who main it. If anything, this discussion has inspired me to roll a new ele and learn it better this time. I liked the class pretty well, seemed complex but rewarding but since I like to WvW quite a lot of the time, I didn’t feel that playing the squishiest class in the game would be fun in the long run.
I’m sorry, what? Do you have any idea what you’re talking about? Only Warriors can achieve the 5s Sigil Time. Ele is in the same exact boat as everyone else. So no, there is no “main difference”.
Attunement Swap IS Weapon Swap. It Procs Sigils. It changes your weapon bar. And most importantly, should not be affected by Chill.
People always say Eles are bad, and in sPvP I’ll admit they certainly don’t seem all that strong. They seem to either be very tanky but with no real DPS, or extremely glassy with high burst but kittenty survivability.
In WvW however they seem to be both at the same time. I don’t see how they can ever be considered underpowered there. The amount of damage they can put out despite having extreme survivability with constant boons is pretty ridiculous really.
It seems like two different worlds.
It’s because of a few reasons.
1) Stat Inflation. In WvW, stats are higher which minimizes the large difference in base stats. You notice this a lot more in SPvP.
2) Food buffs. Some food buffs help make up for shortcomings of Ele’s. Like Cond reduction.
3) SPvP only nerfs. Some Ele skills have major nerfs that only show in sPvP. Examples: Their Healing Signet is 20% less effective in only sPvP. Their heal when swapping to Water is reduced in half. EA’s Water Roll is cut in half as well.
4) Conquest Game-play Style. In WvW, a lot of Ele’s survivability relies on kiting people around to give them time to heal up. You can’t do that in Conquest and still hold a point.
I’m vaguely sure there’s at least one more reason.
I really feel as if Ele’s would be in a better spot if they weren’t shut down so hard by Chill or Spite/Corrupt Boon.
are not most of Sigil’s cd is 9 sec ? o_O
you can swap every 5 sec but if it’s on Cd it won’t do anything. right ?
Different sigils in each weapon. Takes 10 seconds to get back to the first set.
Warrior – 4 Sigils = every 9 seconds 2 will proc on weapon swap.
Ranger – 4 Sigils = every 10 seconds 2 will proc on weapon swap.
Thief – 4 Sigils = every 10 seconds 2 will proc on weapon swap.
Necro – 4 Sigils = every 10 seconds 2 will proc on weapon swap.
Mesmer – 4 Sigils = every 10 seconds 2 will proc on weapon swap.Engi – 2 Sigils = every 10 seconds 2 will proc on weapon swap.
Ele – 2 Sigils = every 10 seconds 2 will proc on weapon swap.Sigil = 9 second internal cool-down.
So if a Warrior has 4 Different Sigil’s all having there own internal cool-downs before you can use that same type sigil again, wouldn’t change anything they still going to have to wait the 9 second cool-down before that sigil will proc again. So if anything they will work same as every other class just they can swap every 9 seconds compared to everyone else whom has to wait 10 seconds.
If I’ve missed something here please let me know, but going off these fact’s I can’t see how Warriors will be any better with Sigil’s then they currently are.
Each Sigil has it’s own ICD, not even sharing by types anymore. So say a Warrior has two on-swap (Battle and Geo) on one set, and two on another (Hydro and Leech). He starts combat, then swaps weapons. Battle and Geo activate and go on 9s CD. Then 5 seconds later, he swaps again. Hydro and Leech go on 9s and Battle and Geo are now kitten seconds later, he swaps again. Battle and Geo are off CD and now Hydro and Leech are 4s.
Get it? They get double the effect compared to someone else with double the CD for weapon swap.
well that makes sense but im not sure putting all kind of sigils on 4 weapons will be very effective to make such a big deal.
currently you can also get Doom every 5 sec while other class needs 10 sec
. I don’t see any big deal
Imagine Chill, 3 Stacks of Might, Energy, and perhaps Leeching. Each one happening every 10 seconds.
Where did you guys learn that warriors get a 5 second weapon swap? Is it due to a trait or just in general? And why 5 seconds, why not get rid of it entirely then?
It’s a trait that has been there forever. It’s only a 5 point trait too I think?
Really? I did not know that.
http://wiki.guildwars2.com/wiki/Fast_Hands
Correction: Master Minor
Warrior – 4 Sigils = every 9 seconds 2 will proc on weapon swap.
Ranger – 4 Sigils = every 10 seconds 2 will proc on weapon swap.
Thief – 4 Sigils = every 10 seconds 2 will proc on weapon swap.
Necro – 4 Sigils = every 10 seconds 2 will proc on weapon swap.
Mesmer – 4 Sigils = every 10 seconds 2 will proc on weapon swap.Engi – 2 Sigils = every 10 seconds 2 will proc on weapon swap.
Ele – 2 Sigils = every 10 seconds 2 will proc on weapon swap.Sigil = 9 second internal cool-down.
So if a Warrior has 4 Different Sigil’s all having there own internal cool-downs before you can use that same type sigil again, wouldn’t change anything they still going to have to wait the 9 second cool-down before that sigil will proc again. So if anything they will work same as every other class just they can swap every 9 seconds compared to everyone else whom has to wait 10 seconds.
If I’ve missed something here please let me know, but going off these fact’s I can’t see how Warriors will be any better with Sigil’s then they currently are.
Each Sigil has it’s own ICD, not even sharing by types anymore. So say a Warrior has two on-swap (Battle and Geo) on one set, and two on another (Hydro and Leech). He starts combat, then swaps weapons. Battle and Geo activate and go on 9s CD. Then 5 seconds later, he swaps again. Hydro and Leech go on 9s and Battle and Geo are now kitten seconds later, he swaps again. Battle and Geo are off CD and now Hydro and Leech are 4s.
Get it? They get double the effect compared to someone else with double the CD for weapon swap.
Where did you guys learn that warriors get a 5 second weapon swap? Is it due to a trait or just in general? And why 5 seconds, why not get rid of it entirely then?
It’s a trait that has been there forever. It’s only a 5 point trait too I think?
In the live stream on Feb 14, 2014, the devs showed us three matches from top tiers players, and the team with Ele always lost. They had pretty good strategy, but they lost all the team fights (watch it if you like). Basically we don’t see Lys, the ele often, and when we see him, he’s mostly lying on the ground waiting for a rez. He pulled up some good insta-kill, but since the cooldown was long, his contribution to team fight was pretty… limited; and they lost (multiple times) despite having Caed.
Comments?
This is horrible logic. Did you also realize that in at least one of those games, the ele was the strongest player on the team?
He’s actually giving credit to good Ele’s.
“I’ll say that internally staff Ele has turned out to be strong, scary strong against condi meta. "
How. Really, how?
Let’s just take a look at all these competitive teams running Elementalist with Sta-. Oh? There isn’t any? Drat.
I’ll say that internally staff Ele has turned out to be strong, scary strong against condi meta.
How? How exactly? They flat out die to Corrupt Boon / Spite. Is there some magical spec that I don’t know about? Also, if they spec hard for anti-condition, they’re still only mediocore, still get shut down by engineer/necro, and lose a lot of survivability against power dps.
It’s like somehow the Dev’s don’t realize that people can’t spec 20/0/30/30/30 for Cleansing Fire, Diamond Skin, Cleansing Waters, and Evasive Arcana.
At least ele will now bring the cleanse support it has needed. Will the Signet of Resto change be enough to make it super strong? Arguable, but it’s definitely a viable option now. Do you want to lose the cleanse from ether renewal? Probably not.. but dagger specs see a nice sustain boost from using RS.
Unless you’re removing the ICD on Cleansing Waters and moving Cleansing Wave back down to 10, I don’t see anyone taking SoR over ER.
Additionally, our changes has brought a new role to ele
and it’s one hell of a role! I’m sure plenty of people will have tons of fun messing around with what they can do on ele now.
I’m hoping this is mid bunker. Guardian has held that role uncontested for too long.
(edited by Ryld.1340)
What if we had the ability the specialize everything into one attunement.
We could be Captain Planet OR a Planeteer.
A planeteer of heart.
I don’t care to drag other classes into this, I just want it fixed for us; no need to drag them down to our level.
I love and appreciate the non eles jumping in and speaking for us here. Thank you.
Additionally, it would be cool if there was an arcana trait (maybe merge with elemental attunement to make it worth it) that did the one conditional cleanse if you swap to that attunement. All your attunement/condi pairs make sense.
I still like this idea.
Attune Fire = Cleanse Chill
Attune Water = Cleanse Burning
Attune Air = Cleanse Immobilize
Attune Earth = Cleanse Bleeding (This one was harder. Going for the stone approach.)
Ele should technically be in a much better spot come the feature build.
Pretty anxious not gunna lie..
I hope there’s buffs for Staff coming. Not every Ele uses D/D.
I’m in fact telling you it 100% doesn’t affect weapon swap for other classes, and it shouldn’t affect ours either.
I’m so upset about this. I always thought it was somewhat okay because at least it affected weapon swap.
This needs to be changed. Either have it affect all weapon swaps or no swaps.
As an Ele, I always assumed that Chill affected other player’s weapon swap.
Are you telling me that it doesn’t?
This master-rank engineer trait sticks out like a sore thumb in terms of how outclassed it is. Let’s compare.
Go For The Eyes: http://wiki.guildwars2.com/wiki/Go_for_the_Eyes
What it gives:
- A CHANCE on critical hit to cause blind.
- Internal cooldown of 10s.
- Only works with the rifle.Compare it to these other master weapon traits:
http://wiki.guildwars2.com/wiki/Forceful_Greatsword
- Works with two weapon classes.
- 100% proc rate on crit.
- No internal cooldown.
- Also grants 20% reduced recharge, which for engineers requires a totally separate rifle trait.http://wiki.guildwars2.com/wiki/Sundering_Mace
- Increases damage against weakened foes with the mace.
- 20% reduced recharge is also bundled in with this trait (again, rifle for engineers requires a totally separate trait).http://wiki.guildwars2.com/wiki/Merciless_Hammer
- Increases damage against disabled targets with a hammer.
- 20% reduced recharge is bundled in with this trait as well (again, rifle for engineers requires a totally separate trait).http://wiki.guildwars2.com/wiki/Quick_Breathing
- Allows warhorn skills to convert conditions to boons.
- 20% reduced recharge is bundled in with this trait as well (again, rifle for engineers requires a totally separate trait).http://wiki.guildwars2.com/wiki/Burning_Arrows
- Increases damage against burning targets with the bow.
- 20% reduced recharge is bundled in with this trait as well (again, rifle for engineers requires a totally separate trait).… notice a trend? Go For The Eyes is a master-rank trait, as are all of those warrior traits above. Yet, instead of getting rifle recharge bundled with the blind-on-crit effect of Go For The Eyes, engineers have to use up a separate trait slot:
http://wiki.guildwars2.com/wiki/Hair_Trigger“But wait!”, you might ask. That trait also reduces the recharge for harpoon guns and pistols!
Well, an engineer can never have two of (rifle, pistol, harpoon) in combat at a time because they only have one weapon slot and the harpoon is underwater, so that’s a moot point.This doesn’t make sense. Why do engineers have to buy an adept trait and a master trait in order to match the benefit of one warrior master trait?
… notice a trend?
Yeah. Warrior traits are BS. Look at other classes and you’ll see that they’re much worse.
This is not a bad trait. It’s not exceptional, but not bad.
If you want an example of a bad trait, see Siphoned Power.
I challenge you.
No. Nothing has changed in the past 6 months.
Nah, it’s just a skill you need to chain with another. Try Signet of Earth at the same time. It’s a really strong freeze that can’t be stun broken. I believe it’s in a good spot.